6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 04-04-2010, 12:41 PM   Top  -  End  -  #1
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

I present... the fearnaught!

THE FEARNAUGHT

“What the heck was that?! First, this guy comes crashing through the roof of my lair! Then, he rips apart my minions! And just now, he broke my loyal knight’s arm in five places and used it to throttle the ogre, all while laughing like he’s having his best day ever! I had to use my most powerful fire magic to stop this lunatic! Just what the hell is going OH MY GOD HE’S PUNCHING ME WHILE ON FIRE”
- Dark sage Szerrelious Doomclaw during a tragically short-cut bout of bewilderment -

Everybody has once met a fearnaught. Not all may know it. The memory, blurred as it was, probably vanished into a nightmarish vortex of violence and adrenaline. But one thing is for sure: a fearnaught inevitably changes the fate of those around them. And if that happens, it can only happen quickly, decisively, and brutally.
Beware of the fearnaught, who dreads neither mortals nor gods.

How? You ask how the fearnaught accomplishes such feats?
He does it thusly.



Unbound by fate, obscured from the god’s sight, free of fear- he has a multitude of faces and just as many different ambitions.

Spoiler


But, no need to despair, mere mortal (as I am just barely knowledgable enough to know that you are one): the fearnaught is not just a never-ending whirlwind of chaos and destruction. At his heart, he, too, is an earth-bound living being, that performs mundane tasks just as we do.
He dries his clothes, he procures his meal, he enjoys a cup of coffee.

Spoiler


If that’s the path you should choose, know this: there is no such path. To become a fearnaught means to leave all paths, and to embrace the chaos within.
Get ready to punch destiny in the face.

WHAT IS A FEARNAUGHT?
(The Fluff!)
Spoiler


GAME RULE INFORMATION
Spoiler


CLASS SKILLS
Spoiler


THE FEARNAUGHT
LevelBABFort SaveRef SaveWill SaveSpecialDirty Tricks
1st
+0
+2
+2
+2
Battle Euphoria 1/day, Daredevil
0
2nd
+1
+3
+3
+3
Fate-Shattering Style, Fearnought
0
3rd
+2
+3
+3
+3
Wild Combo
0
4th
+3
+4
+4
+4
Bonus Feat
0
5th
+3
+4
+4
+4
Defy and Deny 1/day
1
6th
+4
+5
+5
+5
No Risk No Fun, Battle Euphoria 2/day
1
7th
+5
+5
+5
+5
Crash Combo
2
8th
+6/+1
+6
+6
+6
Near-Death Exaltation
2
9th
+6/+1
+6
+6
+6
Defy and Deny 2/day
3
10th
+7/+2
+7
+7
+7
Implacable Man
3
11th
+8/+3
+7
+7
+7
Battle Euphoria 3/day
4
12th
+9/+4
+8
+8
+8
Casual Recklessness
4
13th
+9/+4
+8
+8
+8
Defy and Deny 3/day
5
14th
+10/+5
+9
+9
+9
Disaster Combo
5
15th
+11/+6/+1
+9
+9
+9
 
6
16th
+12/+7/+2
+10
+10
+10
Battle Fever
6
17th
+12/+7/+2
+10
+10
+10
Battle Euphoria 4/day, Defy and Deny 4/day
7
18th
+13/+8/+3
+11
+11
+11
Neckbreaker
7
19th
+14/+9/+4
+11
+11
+11
Bonus Feat
7
20th
+15/+10/+5
+12
+12
+12
Godslayer
7

CLASS FEATURES
(Check out Wild Combo, Dirty Tricks and Implacable Man- the most important ones!)
Spoiler


CONCLUSION TIME!
So, what do you think?

Please comment! Thanks!
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!

Last edited by Seguile Daengz : 04-08-2010 at 04:41 AM. Reason: Some changes to clarify the abilities!
Seguile Daengz is offline   Reply With Quote
Old 04-04-2010, 01:08 PM   Top  -  End  -  #2
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Repeating this here so it will still be around if you decide to delete the other thread (which is probably a good idea... in future I recommend the "edit" button at the bottom of the post...) :
If you drew those yourself, then you have my respect. Haven't read the crunch yet, but I just had to stop and say that the business about how a Fearnaught does daily tasks is pretty good. I especially liked the one who was doing laundry, although I also think that the clothing is just going to get dirty again unless they switch to a bludgeoning weapon. Then again, trying to keep blood off their clothing for any significant period of time is probably a hopeless task, so it is quite plausible that they just settle for making sure that it is FRESH blood.

EDIT: I THINK at this point you can delete the other thread by editing the first post, going to the radio buttons at the top and selecting "delete message" then clicking the "delete" button. I believe that it is only when a thread gets several responses that this is no longer an option.

Also here is a quick cut and paste of the other important reply on that other thread:
Quote:
Originally Posted by Ashtagon View Post
Please, there is no such English word as "malus". The word you're looking for is "penalty". If you're are under the impression it's Latin, sorry, but malus (ok, mallus) is actually Latin for hammer, from which we get the English word mallet. The Latin for "penalty" is "poena".</rant>

After the first couple of sblocks broke my screen width, I got afraid to open the rest. Might want to mark which ones contain screen-width-breaking images, or resize them.

Paragraphs: Learn to love them. A single empty line works wonders for readability.

Daredevil: If he gets attacked by two enemies, and one hits while the other misses by one, does he gain the benefit of this ability? It's left undefined.

Spreading the bonus out over a range of 10 points at 11th level is going to make this come into play every round, which can get tiresome and slow down play.

Fate-Shattering Style: Really badly worded paragraph. It looks like he gets Wield Oversized Weapon and Weapon Finesse with anything (even weapons not normally finessable), but I can't be sure. If my reading is correct, that's grossly out of balance.

Bonus Feat: Most classes tend to require that you fulfil the prerequisites of a bonus feat, unless it is a prescribed one which you have no choice over.

Casual Recklessness: This just makes the daredevil ability spread out over 15 points instead of 10 5. It's going to make combat tediously slow as you figure out your bonus from this each and every round.

Godslayer: Just plain unbalanced if you allow it to destroy an actual god.

Implacable Man: this is just all kinds of cool.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Last edited by DracoDei : 04-04-2010 at 01:17 PM.
DracoDei is offline   Reply With Quote
Old 04-04-2010, 01:40 PM   Top  -  End  -  #3
Jack of Spades
Orc in the Playground
 
DwarfBarbarianGuy
 
Join Date: Mar 2010
Location: 
Denver, CO
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Methinks his pinky should be out while he drinks the coffee

I kid, I kid. This class seems very, very overpowered. I mean, next thing we know this guy (at epic level) will be able to make coup-de-grace attacks when the opponent isn't helpless

Which is awesome. That art has pretty much bought me over: this guy deserves to exist.

I mean, without this, what class could Chuck Norris be?
__________________
Remember, Towel Day is May 25th!
"X is a trope" is not a valid argument, nor is it evidence.

Disclaimer:
Spoiler
Jack of Spades is offline   Reply With Quote
Old 04-04-2010, 02:00 PM   Top  -  End  -  #4
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Yay! Thanks for the answers so far.

Okay, time for some reactions.

@Ashtagon:
First, here's the new wording for Fate-Shattering Style:

"At 2nd level, the fearnaught learns to use preposterously huge weapons, because when it comes to fate-shattering, anything smaller just won’t do. He doesn’t suffer the usual -2 penalty from using weapons of one size category above his own, although the weapon still is more difficult to wield (making a light weapon one-handed, a one-handed two-handed, and a two-handed weapon impossible to wield, except with the use of the Monkey Grip feat)."

So, yes, it's supposed to give the fearnaught a frickin' huge weapon. I removed the Weapon Finesse bit, because... eh... I figured it's already easy enough getting a high attack bonus for the really evil combos.

Also, "malus" is now "penalty". There are your misconceptions of language already!

As for Daredevil, I changed the wording so that it's clear that only one attack actually applies, although the fearnaught can choose which. I don't think it's very complicated- just pick the closest attack and, if the level is high enough, add up to 5 to it. Otherwise, what would you suggest to make it less bothersome?

I also took out the bit about feats without prerequisites. Figured most of them have pretty laughable prerequisites anyway, so why bother...

Finally: if your DM puts a god in front of you... in melee range... without any other defenses... huh. The bit about being able to slay a god is mostly kidding. Also, how else to emulate Kratos from God of War?

@Jack of Spades: ...hm. You think it's MUCH too powerful? After all, this guy is pretty fast minced meat, given his non-existent AC (how else to get attack bonus to make those combos working?), and if he moves towards his opponents, all his defenses don't work, either. I actually had in mind that this guy succeeds by half-dying most of the time.
So, my question: how to tone him down? Or how to make him more vulnerable? Because I'd really like a little murderbeast of a class.

@DracoDei: Thanks for the copying and the advice... But I'm afraid I can't delete the old thread anymore (no radio buttons, no delete options...). Any tricks to that?
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Old 04-04-2010, 02:26 PM   Top  -  End  -  #5
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Let me read it (hopefully I actually will...) and I can tell better, but in the abstract, I think keeping omni-weapon finesse in would be a good thing... at least at some point.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
DracoDei is offline   Reply With Quote
Old 04-04-2010, 06:19 PM   Top  -  End  -  #6
Deca
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
Queensland, Australia
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

I must say that I feel a strange urge to make an entire adventuring party out of these guys.
We finally know what class Kratos took.
__________________
It's like an old steam train, but powered on insanity and pain.


Uncle Fong avatar by Elagune

My Homebrewed Creatures:
Deca is offline   Reply With Quote
Old 04-04-2010, 07:09 PM   Top  -  End  -  #7
Bibliomancer
Bugbear in the Playground
 
 
Join Date: Jun 2009
Location: 
A warmish part of Canada
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

An interesting class, although I'm not sure if I'm qualified to comment on overall balance. The main problem with Godslayer is that, if I read it correctly, you get to use an ability which is effectively Save or Be Erased From Existence once a week, at a cost of being completely helpless (Dex 0 means that you cannot move) for a day (without outside help to speed up the healing process). This ability thus doesn't work, because if they fail the save, they lose (no conditions attached, offer applies to gods as well), while if they succeed, you lose (they can execute you at their leisure). It appears to be an ability that no Fearnaught would use when acting alone, and the class seems to be designed to be a one man bltizkrieg.

I'm not quite sure how to fix it, but that ability needs to be changed (both in terms of effect and cost). Reducing both would be good.
__________________
In Dungeons and Dragons, racism is frowned upon, unless you're playing an elf. Then it's an interesting character trait.

Avatar by Darwin.

Last edited by Bibliomancer : 04-04-2010 at 07:09 PM.
Bibliomancer is offline   Reply With Quote
Old 04-04-2010, 07:20 PM   Top  -  End  -  #8
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

This is unbelievably awesome. XD I laughed... so, so much. Especially at the havoc bit in the alignment section. You win the game.
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Dark Mages and Pegasi - The Emblem Classes Cometh
Spoiler

Spoiler
Lix Lorn is online now   Reply With Quote
Old 04-04-2010, 07:59 PM   Top  -  End  -  #9
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Awesome flavor.

Some issues:
For these issues, assume we live in the world of at least mild optimization. A world where you could have a PC that usually hits with that fifth attack - if it is that important to your build. Which with this PC, it is!

>Fatality is nuts. Full attack = you win. Why would you ever choose the other options? I know getting a full attack off at high levels isn't easy, but Fatality is overkill. Also, using this ability will anger the other players in the same way other save-or-dies do. Heh, what if it killed your opponent so hard it un-killed them – with the bonus of all enemies within sight of your opponent becoming flat-footed for 1 minute from the shear absurdity of it all (will negates for opponents other than the one you nailed)? That effect would be awesome for you, and for your allies! Alternately, the third ability could knock them a minute into the future.

> Near-Death Exaltation - This ability is far too weak. By 8th level the dying state doesn’t come up very much unless you’re using delay death.

> I think Wild Combo is a bit too strong for level 3. Not by itself, but it works REALLY well with the right feats. -6 to hit can be a big deal at level 3, but I’m not sure if it is enough. I think wild should start with the first 2 attacks, then give the 3rd combo piece at level 5. As a bonus that would also result in a nice pattern for the first few wild combo upgrades.

>Even though it is a joke, I would remove the deity line. How deities work varies WILDLY from group to group.

> A lot of the mechanical wording needs work. For example, how does IM work against finger of death? I think it should just be an ability he can use while dead myself. But I'm not the person to ask about this one (As a DM, delay death is one of my favorite spells for PC use. Yay! I can have awesome fights and not pull punches without the plot getting ruined by a PC going past -10 every fight...)

I have more to say, but there are other things I really should be doing right now…..

Last edited by Magikeeper : 04-04-2010 at 07:59 PM.
Magikeeper is offline   Reply With Quote
Old 04-04-2010, 11:21 PM   Top  -  End  -  #10
Lappy9000
Ogre in the Playground
 
Join Date: Oct 2007
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Punching Destiny in the face is indeed an awesome thing, but there are almost too many spoilers for me to read this. I know there's a lot of fluff, but it's harder to decipher than a textwall.
Lappy9000 is offline   Reply With Quote
Old 04-05-2010, 10:48 AM   Top  -  End  -  #11
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Okay! Time to start optimizin'.

First: yes. This is a class basically modelled after Kratos. And after Guts from Berserk. And Kenpachi. And, yes, Chuck Norris.
ROUNDHOUSE-KICK OUT OF EXISTENCE!

Anyway!

@Lappy9000: don't know how to help here... Any formatting tips for lotsandlots of textwalls?

@Magikeeper: thanks for your input, first of all! Let's see...
- As for the combo: I'd like to keep the three attacks at the beginning. I know it's pretty powerful, that's why I delayed it a bit; but just consider how difficult it is to pull off a full attack anyway- there is a Dirty Trick just designed to counter that (Flash Step), but that's only at Level 5. I see your point, though. How about increasing the penalty to -5 instead of -3?
- Yeeeeah... Fatality is... powerful. Wasn't sure about this one. The thing is: it is mechanically possible to kill anything with a fearnaught, it just takes a lot out of him. Boosting attack by lowering AC, spending Dexterity like crazy in order to make easier-to-hit touch attacks in the combo succeed, and just wait for that final hit. Of course, other enemies could hack apart the fearnaught pretty easily afterwards... That was meant as a counterweight to its power.
Maybe add a Fortitude save to the fatality? And if it fails, there's still the extra damage from previous finishers?
- Hm... actually, Implacable Man has nothing to do with Finger of Death. If the spell succeeds, the fearnaught is dead, bam. I did mention that the fearnaught's body cannot be destroyed by any effect (such as disintegrate), but Finger of Death doesn't do that, so I didn't mention it... Anyway, I'll change the entry to clarify that.
- Near-Death Exaltation is maybe not needed often, but I think if it does, it'll be pretty significant. After all, the fearnaught with his puny little d8 for hit points isn't that much of a meat fortress as the barbarian. Not to mention you automatically qualify once you use Implacable Man (you climb back up to 5 hp).
- As for delay death... I didn't know of that spell up till now. I'm going to add a note for it (as in: IM can only be used once you're really dead, so if you're below -9 but still alive, no chance).
- Yeah, I'll take out that god line from Godslayer. I guess DMs will figure out what to do with it anyway once somebody actually plays Kratos with this class!

@Bibliomancer: Yeah- I intended this ability to be the absolut last resort. It's perfect for climatic encounters, for heroic sacrifices, last ditch efforts and so on... but you're right, it's useless beyond that. Maybe it would help if I removed the battle euphoria cost, so that the fearnaught could still get back his dexterity by himself, and remove the unconsciousness?

I'm gonna make the small changes right now; as for the greater stuff (mechanics and so on), let's see what you guys think of my answers!
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Old 04-05-2010, 01:33 PM   Top  -  End  -  #12
Kuma
Halfling in the Playground
 
 
Join Date: Aug 2008
Location: 
Alpena
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

I was ready for some Kamina style rant-hero here with the title. and event though this isn't exactly what i was expecting. this is just plain cool. let me say that again:

This is just plain cool.

I would let my players use this, if only because their melee characters are basically "Cloud without angst" anyway. it may be overpowered, but hell, it's so awesome it works.
__________________
Ia! Ia! Cthulu Ftagn!
Spread Hugs, not Drugs!
Kuma is offline   Reply With Quote
Old 04-05-2010, 03:16 PM   Top  -  End  -  #13
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Ah, near death goes from 10 => -9. It isn't useless, if only from the combination with implacible man.


An issue you are going to run into is that high level defense is not about AC unless you are optimizing it like crazy. An AC of 20+ helps against power attackers until epic, but eh. High level defence is about miss chance and killing your opponents first. Granted, needing to full attack is a big issue. I don't think [i]hitting[i/] with all 5 attacks once you've gotten into position will be an issue. I'm not sure what this directly effects, but I'm trying to note where I am coming from.

Fatality: Hmm... although I don't like save-or-dies, I guess you could make it a fort save. If they pass the fort save they take an additional 100 points of damage instead (on top of everything else). Honestly, the issue I have with this particular ability isn't that a full attack kills his opponent, any high-level melee should be able to do that. The issue is that the current form of this ability doesn't give the DM any leeway. I wouldn't mind a guy who can deal 200+ damage a round, but the insta-kill-no-way-to-stop-this would be really annoying from the DM side of the screen.

GodSlayer: Hmm... I have an idea. When the FN uses GS, he dies. If the target succeeds at the save, the FN gains an additional use of Implacable Man and a +20 circumstance bonus on all attacks made against that opponent for 1 day. It has the added bonus of being less wordy. Also, it should ignore any miss chances. "I use my attack of infinity! And... roll a 10 on my d%. Well, crap." I'm not sure the feel of using this ability when you already have a use remaining is right, though...

Wow, I really need to get back to work on this school project.... more later.

Last edited by Magikeeper : 04-05-2010 at 03:23 PM.
Magikeeper is offline   Reply With Quote
Old 04-06-2010, 08:40 AM   Top  -  End  -  #14
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Magikeeper View Post
An issue you are going to run into is that high level defense is not about AC unless you are optimizing it like crazy. An AC of 20+ helps against power attackers until epic, but eh. High level defence is about miss chance and killing your opponents first. Granted, needing to full attack is a big issue. I don't think [i]hitting[i/] with all 5 attacks once you've gotten into position will be an issue. I'm not sure what this directly effects, but I'm trying to note where I am coming from.
Hmmm... BAB of +15, -12 for fatality, + Strength / Dex... It all depends on the level of optimization, I guess.

Quote:
Fatality: Hmm... although I don't like save-or-dies, I guess you could make it a fort save. If they pass the fort save they take an additional 100 points of damage instead (on top of everything else). Honestly, the issue I have with this particular ability isn't that a full attack kills his opponent, any high-level melee should be able to do that. The issue is that the current form of this ability doesn't give the DM any leeway. I wouldn't mind a guy who can deal 200+ damage a round, but the insta-kill-no-way-to-stop-this would be really annoying from the DM side of the screen.
I like the idea! I'm gonna add that to the fatality.

Quote:
GodSlayer: Hmm... I have an idea. When the FN uses GS, he dies. If the target succeeds at the save, the FN gains an additional use of Implacable Man and a +20 circumstance bonus on all attacks made against that opponent for 1 day. It has the added bonus of being less wordy. Also, it should ignore any miss chances. "I use my attack of infinity! And... roll a 10 on my d%. Well, crap." I'm not sure the feel of using this ability when you already have a use remaining is right, though...
Hm, I don't really like messing around with additional uses of Implacable Man. I think it's too much trouble, and I don't think actually dying fits to the theme of the fearnaught. (He doesn't die! He gets ANGRIER! )
Still, I really like your other suggestions. I'd make the following changes to the ability:
- Dex drops to 0 and stays there, requiring either healing or a battle euphoria. It's the same effect as dying, then reviving.
- No miss chance, attack roll of infinity, magic protection is useless.
- Save or Be Erased From Existence.
- If success: normal attack, and +20 bonus only for the fearnaught only against that opponent for a day.

It's still freakishly powerful, but I think a DM could deal with that.

Also, on another note: the fearnaught's AC is, in a way, still his defense, even at high levels. How? Gambling Defense's how. It gives him the ability to attack attacks. Using his attack as his AC, so to speak, as long as he doesn't move much. And No Risk No Fun allows him to power his attack with his AC. I think it's quite necessary once he's under attack from someone with a higher BAB and better feats, else he'd die FAST.

I'll try to reword some abilities now. Thanks for the reactions so far.
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!

Last edited by Seguile Daengz : 04-06-2010 at 08:41 AM.
Seguile Daengz is offline   Reply With Quote
Old 04-06-2010, 09:08 AM   Top  -  End  -  #15
Light-Hero
Orc in the Playground
 
Zombie
 
Join Date: Apr 2007
Location: 
The North
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Jack of Spades View Post
I mean, without this, what class could Chuck Norris be?
Chuck Norris has all levels in all classes, including the epic levels.
__________________
I come with the cold... PTHUJ

Andrews
: Let me see if I have this correct, Lieutenant - it's an 8-foot creature of some kind with acid for blood, and it arrived on your spaceship. It kills on sight, and is generally unpleasant.
— Alien3
Warrick
Light-Hero is offline   Reply With Quote
Old 04-06-2010, 11:37 AM   Top  -  End  -  #16
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Light-Hero View Post
Chuck Norris has all levels in all classes, including the epic levels.
Chuck Norris has none of these classes. Chuck Norris is a Chuck Norris Level 1. That is all he needs.

He plans on taking a level of fearnaught, though. He's still looking for something not too weak to give him experience points.
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Old 04-06-2010, 03:18 PM   Top  -  End  -  #17
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Cthulhu?
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Dark Mages and Pegasi - The Emblem Classes Cometh
Spoiler

Spoiler
Lix Lorn is online now   Reply With Quote
Old 04-06-2010, 08:21 PM   Top  -  End  -  #18
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Seguile Daengz View Post
Hmmm... BAB of +15, -12 for fatality, + Strength / Dex... It all depends on the level of optimization, I guess.
Spoiler


----------------------------------------
On to talk about improving the class:

Right now, I don’t think the Fearnaught has much to do outside of combat. In some games, that isn’t an issue. In other games, that’s a huge issue. He does have an okay amount of skills, but Int isn’t a vital stat for him. Basically, an ability that helps him meaningfully participate out of combat is what we would want here. He doesn’t need to shine.

Disclaimer: The following is a brainstorm, I do not promise that any of the following are good ideas:
> Acrobatic Skillz
>A massive bonus to STR skills and carrying capacity. That could be interesting.
> A social ability that revolves around being, well, you know.
> The ability to ignore dangerous environments.
> Although a combat ability, the ability to delay all effects for 1 round has numerous out of combat uses. It’s also absurdly powerful.
> The ability to sense the most dangerous area in his vicinity.
> Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.


What do you think?

Last edited by Magikeeper : 04-06-2010 at 08:24 PM.
Magikeeper is offline   Reply With Quote
Old 04-07-2010, 05:38 AM   Top  -  End  -  #19
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
> Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.
That is unbelievably awesome. If there was room in my sig, that would be going in it. XD
Maybe something like any skill thing he does is automatically either a critical failure or success? Not like 1-10 failure, 11-20 success, just that if he fails, everything goes pear shaped and if he succeeds he ROCKS?
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Dark Mages and Pegasi - The Emblem Classes Cometh
Spoiler

Spoiler

Last edited by Lix Lorn : 04-07-2010 at 05:38 AM.
Lix Lorn is online now   Reply With Quote
Old 04-07-2010, 07:52 AM   Top  -  End  -  #20
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Magikeeper View Post
Spoiler
I'm glad you're doing this! I tried nailing that solid groundwork on the first try, but I think there's more to be done.

As for your point: you're right in that the fearnaught hardly has to worry about not hitting with his finisher... IF he uses NoRiskNoFun. Let's assume he's barging right in, Flash Step, Disaster Combo, Finisher, -10 for NRNF; let's further assume an AC of 17 (10+3 Dex+2Dex from euphoria+2 other). He suffers a -11 penalty to AC, due to Dex loss and NRNF. That's an AC of 6. Gambling Defense uses further Dex points, but he can't use it, because he already moved with Flash Step! That means everybody and their mothers can wail on the fearnaught without fear of retaliation, not to mention those who use attacks the fearnaught can't defend against yet (there's three different blocking DT). That's the biggest counterweight I tried to introduce.
The question is: does this suffice?
What do you think?

Quote:
----------------------------------------
On to talk about improving the class:

Right now, I don’t think the Fearnaught has much to do outside of combat. In some games, that isn’t an issue. In other games, that’s a huge issue. He does have an okay amount of skills, but Int isn’t a vital stat for him. Basically, an ability that helps him meaningfully participate out of combat is what we would want here. He doesn’t need to shine.

Disclaimer: The following is a brainstorm, I do not promise that any of the following are good ideas:
> Acrobatic Skillz
>A massive bonus to STR skills and carrying capacity. That could be interesting.
> A social ability that revolves around being, well, you know.
> The ability to ignore dangerous environments.
> Although a combat ability, the ability to delay all effects for 1 round has numerous out of combat uses. It’s also absurdly powerful.
> The ability to sense the most dangerous area in his vicinity.
> Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.

What do you think?
Holy mother of Batman, those idead are GREAT! Man, now I'd feel cheap for outright copying some of those... Here's how I'd implement them:

- Add mad acrobatic skillz to the effects of battle euphoria; tumble is already strengthened by the Dex increase, so I'm thinking of the ability to move through difficult terrain. Battle Fever (the greater version on Lv16) could introduce Acrobatic Charge, similar to the swashbuckler ability.
- A new ability that allows the fearnaught to spend Dexterity points in order to get a bonus on all non-int based skill checks. Imagine the fearnaught trying to negotiate a fair price. The merchant refuses... and so, the fearnaught starts yelling incoherently while chopping up a wagon for no good reason. Then, he asks the merchant again.
However, this ability needs some kind of additional limit... perhaps uses per day?
- I'd add to Near-Death Exaltation that the fearnaught can "feel" battle: he knows where great battles have taken place, where they ARE taking place, or even whether someone took part in such battles.

I'm a bit hesitant to add completely new abilites- the table is already crowded as is, so I'd try to add these effects to existing ones. I'll only add mad tumble skillz and the battle sense for now; let's see what you think of the new skill ability.

(The more I think about it, the better it gets. I could imagine using this ability even with untrained skills...
"Do you like my performance?"
"Not really. It looks like you have no idea what you're doi-"
"APPLAUD, DAMMIT"
"Encore! Encore!")

P.S.: Gonna move the feats to this post- I might need some room in the first post...
Spoiler
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!

Last edited by Seguile Daengz : 04-07-2010 at 08:13 AM.
Seguile Daengz is offline   Reply With Quote
Old 04-07-2010, 09:29 AM   Top  -  End  -  #21
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
> Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.
This made me LOL, and thus I vote that there should at least be an optional rule for it.

EDIT: Battle Euphoria makes it sound like Fate-Shattering Style only applies while in Battle Euphoria, but Fate-Shattering Style doesn't back that up.
__________________
Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

Last edited by DracoDei : 04-07-2010 at 09:35 AM.
DracoDei is offline   Reply With Quote
Old 04-07-2010, 10:04 AM   Top  -  End  -  #22
Primal Fury
Barbarian in the Playground
 
 
Join Date: Jan 2008
Location: 
In the heart of the beast
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

I'm finding the contrast between your Romancer and this one very interesting. Everything the Romancer pretends to be, the Fearnaught actually is. I see what you did there.

Also, before I look through the whole thing, would you please... PLEASE change the name? I'm sorry but... Fearnaught is just too awful a name for a class this awesome. I understand the meaning, it just does not roll of the tongue well. At all.
__________________
My Homebrew


Click my babies so they can grow up big and strong.
Primal Fury is offline   Reply With Quote
Old 04-07-2010, 12:15 PM   Top  -  End  -  #23
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

I disagree. I really like the name Fearnaught. It evokes the name Dreadnaught, plus the literal meaning of fear-nothing.
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Dark Mages and Pegasi - The Emblem Classes Cometh
Spoiler

Spoiler
Lix Lorn is online now   Reply With Quote
Old 04-07-2010, 12:31 PM   Top  -  End  -  #24
Kobold-Bard
Titan in the Playground
 
 
Join Date: Jun 2008
Location: 
England
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Oh I love it, I love it so much.

I'll never get to use it mind you, but this is by far the most entertaining class I've ever read.

Hell I might make the party fight one, just because.
__________________
Zenith Caste Solarbold-Bard by Lord Raziere. | Backer #121 of the Giantitp Kickstarter | My homebrew
Quote:
Originally Posted by OverlordJ View Post
New law: Obey me or you'll be crushed by a MOUNTAIN.
Kobold-Bard is offline   Reply With Quote
Old 04-07-2010, 03:16 PM   Top  -  End  -  #25
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

There I go, writing down another class, and suddenly people take note of the romancer again. I really appreciate all that sudden feedback!

Anyway, Lix Lorn is right- that's why I named this little comprimated creature of murdering fearnaught. I've somewhat grown fond of this name, so I don't think I'll change it... Please read it anyway, Primal Fury!

@DracoDei: does it? I think I removed that line. To clarify (I'll do the same in the entry): Fate-Shattering Style now only removes the -2 penalty from using larger weapons. I removed the Omni-Weapon Finesse because I suppose it's a tad too powerful. Come to think of it- what do you think of Power Attack with every weapon? I took it out as well, but it was intended to make Power Attacking with Weapon Finesse viable. I'll add it for now.

@Primal Fury: oooh, dammit. You just made me fancy a prestige class that combines both romancer and fearnaught to a degree! I think I'll do something like that once the most glaring issues with the fearnaught are identified...
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Old 04-07-2010, 11:14 PM   Top  -  End  -  #26
itastelikelove
Halfling in the Playground
 
Join Date: Feb 2010
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
> Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.

This made me LOL, and thus I vote that there should at least be an optional rule for it.
Everyone seems to like this one. How about letting you replace skill checks with Intimidate checks? or Attack rolls, perhaps. Something like:

Defeat Failure - (Gained at 5th level) Once per day, after failing any deliberate skill check (as opposed to reflexive skill checks), you may yell forcefully at the offending difficulty and immediately reroll the check as an Intimidate check instead. At 9th, 13th, and 17th level, you gain an additional use of Defeat Failure. If necessary, you may Defeat the Failure of a previous Defeat Failure attempt.

This ability functions with every skill, but your wrathful bellowing may increase the DC of the check (causing an avalanche on the snowy cliffs you are trying to climb) or alter the effect of a success (alerting the people in the room to the fact that you are eavesdropping).

I suspect this is about what everyone was looking for. Flavorful AND useful, but not overpowered (actually, I guess it could be? I don't really know all the optimizing tricks...). Plus, EVERYONE wants another excuse to use Intimidate ALL THE TIME! >:O


I suppose it could be abused for multiple rerolls at higher levels, but only on skill checks, and only a couple times per day, and it wouldn't be effective for certain kinds of checks. I don't think it should allow you to use untrained skills, but I guess it would effectively let you use them a few times each day at the cost of purchasing one rank.

Last edited by itastelikelove : 04-07-2010 at 11:19 PM.
itastelikelove is offline   Reply With Quote
Old 04-08-2010, 04:32 AM   Top  -  End  -  #27
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

This... this is beautiful.

"Nice try, good sir, but I think you do NOT actually have the key to unleashing that weapon. I think you're bluffing."
"Oh, far from the truth, you simpleton-"
"I SAY YOU'RE BLUFFING SO YOU'RE BLUFFING DAMMIT"

"Of course, the mountain range to the east will prevent the cloud masses from gathering here, which explains this particular meteorological phenomenon..."
"You just picked that up from some sleazy bard, didn't you?"
"THE CLOUDS DON'T LIKE IT HERE OKAY"

"Is he really trying to climb up that wall? I don't think he can do it."
"It's some kind of bet. I tried to talk him out of it, but, you know him."
"Hey... I think he's actually making progress! What's he yelling...?"
"I WILL SMASH YOU PUNY FOOTHOLDS"

If you don't mind, I'd copy your rules text as it is! I'd just rename it- how about "Deny and Defy"?

I'll add it for now!
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Old 04-08-2010, 07:41 AM   Top  -  End  -  #28
Lix Lorn
Titan in the Playground
 
 
Join Date: Feb 2010
Location: 
Missing her corner
Gender: Male2Female
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Defy Reality?
__________________
Recent Homebrew:
Who said books can't hurt you? Fire Emblem Tomes
Dark Mages and Pegasi - The Emblem Classes Cometh
Spoiler

Spoiler
Lix Lorn is online now   Reply With Quote
Old 04-08-2010, 07:55 AM   Top  -  End  -  #29
Ossian
Barbarian in the Playground
 
 
Join Date: Jul 2007
Gender: Male
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

What is everyone waiting for? I mean, come on, almost a whole page without...



EDIT: your class literally runs on the "rule of cool". Also, "kicking reason to the curb" works fine in 99,99% of contexts
__________________
Enjoy my creations
Gatsu, from Berserk (Kentaro Miura's)
A hero: the Tekkaman space-knight.
The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman


Threadwinner of Vs Mage challenges.
Warning: may perform below standards if target has no heat signature (eg: undead mage)

Last edited by Ossian : 04-08-2010 at 08:22 AM.
Ossian is offline   Reply With Quote
Old 04-08-2010, 08:20 AM   Top  -  End  -  #30
Seguile Daengz
Pixie in the Playground
 
 
Join Date: Aug 2009
Default Re: [3.5 Base Class]Get ready to punch destiny in the face. The FEARNAUGHT.

Quote:
Originally Posted by Lix Lorn View Post
Defy Reality?
Defy Reality,
Defy and Deny,
Daily Danger,
Habitual Defiance,
Adrenaline Rush,
Slayer's Habit,
Reason to the Curb,
Daunting Will,
Law Crusher,
Undetainable,
Direct Approach,
Explosive Criteria,
"The Unreasoner"...

I particularly like Slayer's Habit, but what do you think of these names for now?
__________________
STUFF I MADE AND HAPPENED TO WRITE DOWN!

[3.5 Base Class]The Fearnaught. Kill. Shatter. Defy. HAPPY TIME!
[3.5 Base Class] The Romancer - 'cause you don't have to be great to be a HERO!
Seguile Daengz is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 07:28 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.