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Old 04-18-2010, 05:40 AM   Top  -  End  -  #91
Chineselegolas
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Join Date: Mar 2006
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Default Re: Iron Chef Optimisation Challenge III

Aww dear... I had my skeleton all ready to fill out, and then got busy. And only now have free time to try and finish it off...
Eeep.
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Old 04-18-2010, 01:13 PM   Top  -  End  -  #92
Grynning
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Join Date: Aug 2007
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Default Re: Iron Chef Optimisation Challenge III

I guess it's bad that I'm hoping some judges won't turn up again, so I can get my two bits in. We have a strong field of competitors again from the sound of it!

I'll probably write my judgments and post them anyways; Helio can use me as a tiebreaker if it comes down to it I guess. Either way, good luck to everyone, can't wait for tomorrow night!
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Old 04-18-2010, 02:13 PM   Top  -  End  -  #93
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

Received the third build, hurry up, only one day left! I have my own ideas about who's going to do how well, get some more builds in so there's more competition!
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Old 04-18-2010, 04:49 PM   Top  -  End  -  #94
Strategos
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Default Re: Iron Chef Optimisation Challenge III

I'm just finishing up my skill list, the background and the "What does your character do?" parts, I should be finished soon.
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Old 04-18-2010, 09:54 PM   Top  -  End  -  #95
The Vorpal Tribble
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Default Re: Iron Chef Optimisation Challenge III

What is the exact cut-off date?
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Old 04-18-2010, 09:55 PM   Top  -  End  -  #96
arguskos
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Default Re: Iron Chef Optimisation Challenge III

Quote:
Originally Posted by The Vorpal Tribble View Post
What is the exact cut-off date?
Monday, ie, tomorrow. As for the time, well, it was fuzzy last time, as Helio has intermittent net access.
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Old 04-19-2010, 03:19 AM   Top  -  End  -  #97
BooNL
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Default Re: Iron Chef Optimisation Challenge III

I'm withdrawing for this build.

I've done nothing but work all living hours the past week, and while I do have a bit of spare time today I have more important stuff to do than create characters (oh how much I want to though!).

I think I had quite an original idea at the end, but the implementation of it proved to be quite difficult. Good luck to everone!
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Old 04-19-2010, 10:20 AM   Top  -  End  -  #98
Akal Saris
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Default Re: Iron Chef Optimisation Challenge III

Whew! Build submitted at last. This 1 took way longer than I expected, but I'm happy with the overall results. Good timing though - this week is the beginning of my finals week, so from here on it's "nose to the grindstone" for grad school stuff.
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Old 04-19-2010, 02:41 PM   Top  -  End  -  #99
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

Okay, everyone, you have an extension until tomorrow due to the fact that I'm too busy to post all the builds tonight!
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Old 04-19-2010, 03:53 PM   Top  -  End  -  #100
The Vorpal Tribble
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Default Re: Iron Chef Optimisation Challenge III

Quote:
Originally Posted by BooNL View Post
I'm withdrawing for this build.

I've done nothing but work all living hours the past week, and while I do have a bit of spare time today I have more important stuff to do than create characters (oh how much I want to though!).

I think I had quite an original idea at the end, but the implementation of it proved to be quite difficult. Good luck to everone!
Got an extra day now though.
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Old 04-19-2010, 10:44 PM   Top  -  End  -  #101
the humanity
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Default Re: Iron Chef Optimisation Challenge III

well? another day?
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Old 04-20-2010, 04:57 AM   Top  -  End  -  #102
Iferus
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Default Re: Iron Chef Optimisation Challenge III

Appearantly.

Oh, and here's a minicontest for when the builds are posted: Which ones have been made by people with English as a secondary language?
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Old 04-20-2010, 07:54 AM   Top  -  End  -  #103
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

ENTIRES ARE NOW CLOSED!

And without any further ado (okay, maybe a little), I shall now present the builds. Hold on to your handkerchiefs, you're gonna need them!
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Old 04-20-2010, 07:58 AM   Top  -  End  -  #104
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

You might be a king, or a little street sweeper, but sooner or later you'll play dice with the reaper! Give a warm and squishy hand to

Quote:
Originally Posted by Uncle Festered
Uncle Festered, Servant of Bertoxx the Unclean
Human Urban Ranger2/Warlock6/Cancer Mage10/Hellfire Warlock2

The twisted deformity known as Uncle Festered haunts the sewers of a fairly large metropolis, plotting things too obscene to think of on a full stomach. But where did this walking plague come from? Ahh, listen close, my friends, and I shall tell you.

He started out a street rat, one with a penchant for being able to sniff people out. Anyone you wanted to find? He could find 'em. He got taken in by a street gang with a thirst for vengeance, and he was their star bloodhound.


Spoiler


However, that summer, a fetid wind swept through the ghettos and the underbelly of the city, causing a horriffic disease to spread among the poor. While the rich could afford the services of the clergy to keep them safe, there was simply not enough clerics of a mind to go down into the ghettos to do the same there.

Our young Vengeance-Stalker and his gang were among those so afflicted. He was somewhat wealthier than most at his social strata, people payed him well to find people that didn't want to be found. So he tried to bribe an apothecary for a 'cure'. The apothecary, seeing the advanced stages of the disease, gave the poor young man Arsenic to 'end his suffering'.

However, he survived both the disease and the poisoning, unlike his fellow gang members, owing to a somewhat unique experience.

In one of his fevered dreams, a powerful demon came to him, and offered him a deal: his life, for his soul. What could he do but accept? It was just a fever dream, right?

Well, the demon was no figment of a disease-addled mind, and our young fellow found himself with strange and wondrous powers, gifts of his new Master.


Spoiler


The demon he serves grants him additional powers, and helps him along his obsession with filth and disease. Sometimes, he has half-crazed notions of sending a powerful plague through the noble quarter, showing them what it is like to live down here, but really he doesn't much care who he infects.

He picks up the moniker "Uncle Festered" due to an odd quirk of his: He wishes to be infected with every disease which exists. Therefore, if someone has an unusual disease, one which has not infected him previously, he will invite that person to come down to spend some time with him in his sewer abode.

Now, he won't try to cure the poor thing, of course. Quite the opposite, the guest will likely end up catching several diseases which are exceedingly fatal, and will probably die in a particularly gruesome fashion. However, Uncle Festered will also likely catch the disease he was wanting to, adding it to his repertoire.

In exchange for this, he will pay one person of his guest's choosing 100gp for the additional knowledge he has gleaned.

The poor have taken this story and run with it, calling him the Death Lottery. They fear him, but they also secretly hope that one of their best friends will visit him, making them richer than they ever thought possible. They also call him Uncle Festered, because they do not wish to earn his ire.

The randomness of his 'gifts', and the size of the gifts, would make most poor unwilling to be of much help in tracking down Uncle Festered. They don't want to risk loosing out on their chance for 100gp.


Spoiler


As he grows more sickened and depraved, so too does the fear surrounding the legend of Uncle Festered. Horrifying tales of flesh sloughing off bones and rotting away, or shriveling to dust and blowing away in the wind.

Adventuring bands have begun to hear about this Uncle Festered and try to deal with him. Few, if any, ever come back. Those that do... don't tend to live too long afterword, dying to some hideous disease.

Once, a Holy Order tried to exterminate him... only one priest made it out alive. He was cackling uncontrollably, unable to stop, until he finally collapsed in the alley way.

Several attempts to block off his section of the sewers have been made, none were particularly successful at hindering him.


Spoiler


So this is the legend of Uncle Festered, Servant of Bertoxx the Unclean, The Death Lottery.

A living plague, infesting the sewers of one of the largest cities around. He works on a plan to infect every single citizen and visitor with a horrific disease, to spread that plague to the furthest corners of the world.

Already, he has made some progress. He has found ways to influence powerful people, causing them to act in his interests, furthering his plan.

Occasionally, scorched remains are found in the alleyway reputed to be the entrance to his home. Almost invariably, these remains still have a holy symbol, partially melted. Another foolish Paladin who tried to 'rid the world of the filth that resides in this city'. Only to find that disease is not the only weapon Uncle Festered calls on, only his most preferred.


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Old 04-20-2010, 08:03 AM   Top  -  End  -  #105
Heliomance
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Join Date: Jan 2007
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Default Re: Iron Chef Optimisation Challenge III

Sparkling angel, I couldn't see your intentions, your feelings for me. Fallen angel, tell me why - what is the reason, the thorn in your eye?

Quote:
Originally Posted by Leery Lily
I'd just like to note I'm not a bad person, really...

-=-=-=-=-=-=-=-

Leery Lily

Backstory and Progression
Spoiler


Human Psion 11, Psychic Warrior 1, Cancer Mage 8
Medium Humanoid (human, psionic)
Hit Dice: 11d4+66 + 1d8+6 + 8d6+48 + 32 (211 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 30 (+2 dex, +4 natural, +9 tatterdemalion, +5 amulet), touch 12, flat-footed 28
Base Attack/Grapple: +13/+12
Attack: +5 wounding dagger +17 melee (1d4+5, 19-20x2)
Full Attack: +5 wounding dagger +17/+12/+7 melee (1d4+5, 19-20x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cancerous companion, children of the night, contagion, infected wound, insect plague, psionics, poison, sneak attack 2d6, viral ally
Special Qualities: Blindsight 30 ft., disease host, evasion, insect armor, uncanny dodge
Saves: Fort +19, Ref +11, Will +13
Abilities: Str 8, Dex 15, Con 23, Int 25 (+31 with headband), Wis 11, Cha 14
Skills: Autohypnosis +23, Bluff +20, Concentration +29, Diplomacy +11, Escape Artist +12, Heal +23, Hide +16, Intimidate +12, Knowledge (arcana/the planes) +9, Knowledge (dungeoneering) +17, Knowledge (nature) +14, Listen +15, Move Silently +16, Profession (prostitute) +10, Psicraft +16, Sense Motive +5, Spot +15, Survival +23, Swim +12
Skills Tricks: Spot the Weak Point, Swift Concentration
Feats: Endurance, Expanded Knowledge (Empathic Transfer, Hostile), Great Fortitude, Improved Toughness, Maximize Power, Overchannel, Poison Healer, Practised Manifester, Poison Immunity, Psionic Body, Steadfast Determination, Talented
Challenge Rating: 20
Possessions:
+5 Tatterdemalion - 25,000 gp
+5 paralytic, wounding dagger (scalpel) - 110,000 gp
Amulet of Natural Armor +5 - 50,000 gp
Codex Anathema - 37,500 gp
Headband of Intellect +6 - 36,000
Iron Bands of Binding - 26,000
Manual of Bodily Health +5 - 137,500 gp
Manual of Quickness In Action +5 - 137,500 gp
Psionatrix of Psychometabolism - 8,000 gp
Tome of Clear Thought +5 - 137,500 gp
Tome of Understanding +2 - 55,000 gp
Alignment: Chaotic Evil
Advancement: By character level
Level Adjustment: +0

Combat
Lily will often cut upon herself so that when she attacks she can use her Forced Share Pain to heal and weaken the attacker. She'll then sneak attack while they are distracted, using Cranial Deluge if with most of her power points, or Hungry Touch if low. When she touches them they also automatically must make a save against Mindfire.

She tends to buff with Animal Affinity, Freedom of Movement and Thicken Skin before leaping into combat. Animal Affinity may be used twice, once to enhance Intelligence and thus other buffs, and then a 2nd time for another stat, depending on the situation.

Evasion (Ex): Lily can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if she is wearing light armor or no armor. If helpless, she does not gain the benefit of evasion.

Improved Uncanny Dodge (Ex): Lily can no longer be flanked. This defense denies another the ability to sneak attack her by flanking her, unless the attacker has at least four more levels than she does.

Psionics: Manifester level 15th. (Power Points per day = 144; Save DC 18 (21 with headband) + power level):

Egoist Powers Known
1st - Elfsight, Hungry Touch, Synesthete, Thicken Skin, Vigor
2nd - Animal Affinity, Biofeedback, Body Equilibrium, Sustenance
3rd - Body Adjustment, Body Purification, Forced Share Pain, Hostile Empathic Transfer, Mindfire
4th - Energy Adaption, Personality Parasite, Psionic Freedom of Movement, Psychic Reformation
5th - Adapt Body, Cranial Deluge, Psychic Feedback, Restore Extremity
6th - Breath of the Black Dragon, Suspend Life

Psychic Warrior Powers Known
1st - Chameleon

Uncanny Dodge (Ex): Lily can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

-=-=-=-=-

Build Notes & Quirks
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Old 04-20-2010, 08:06 AM   Top  -  End  -  #106
Heliomance
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Join Date: Jan 2007
Gender: Female
Default Re: Iron Chef Optimisation Challenge III

This next entry really is the life and soul of the party. Just... not the kind of life you expect to see at a party.

Quote:
Originally Posted by Glum
Glum, Leprosy Glum, The Warped One, Gloomy Glum, Walking Death

Sources:
Spoiler


Race:
Mongrelfolk with Janni Bloodline

Base stats + Racial modification:

Str8 
Dex 14 
Con 12 +4
Int 12 -2
Wis 18 
Cha 10 -4

Build notes
Spoiler
The build
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Glum was born as the umpteenth child of a cheap prostitute, down in the lower region of Tulmuth. With no known father and an absent mother, he had to rely on his elder brothers. Needless to say, that was not a great position either. He spent his days begging, only to hand over his earnings to his bullying brothers. A great, defining moment in Glum’s life was around the time of his tenth birthday: the arrival of a luminous ascetic from the church of Pelor, called Luminucius. This man wanted to end the poverty, right the wrongs. Little did he know that this would cause his church so much trouble.

Glum and his brothers came to beg money and food off the priest, which he gave quite readily while telling them how to learn a real profession. Of course, Glum was allowed to keep very little of these earnings. That is why he visited the missionary once more the same day, telling him about the extortion of his brothers. However, Luminucius did not believe his plea, mistaking him for a frauding beggar. He scolded the boy with the fury like that of the sun god himself.

In the next few years to come, Glum wanted vengeance. Vengeance upon the self-righteous facists that held this city under their charm. This malnourished kid would soon grow and master every skill the slum has to offer...

Level one
Spoiler


Early in his adolescence, Glum was already a wanted criminal. He had slain children from the Pelorian Institute for Orphans on their field trip to the godless people of lower Tulmuth. Seeking refuge from the occasional city guard (or worse: paladin), he founded a home / base of operations in the sewers. In the mean time, he found out more about his lineage: apparently, the traveler that ‘visited’ his mother at the time of his conception was part Janni. With this superior bloodline, he finally had his vengeance upon his brothers. Lower Tulmuth was lawless, and it was his. Using his wits and guerilla strategy, he kept his side of town safe from city guards and religious authorities.

Level five
Spoiler


It was in the sewers that Glum became even more vile. Near his lair, he encountered an evil taint. On his first encounter with the raw and evil chaos, he grew tufts of hair on his body with a foul smell as well as a great cancerous lump on his head. The brain damage caused an even greater madness in Glum. He was going to expand his rule. The whole city would know poverty and misery far worse than he had! Soon, he learnt to harness the power of the Warp Touch.


Level eight
Spoiler


As Glum spread his diseases among the middle class of Tulmuth, the town called upon their most powerful missionary – Luminucius. Hearing this news through one of his ‘usual channels’, Glum was furious. But he had time to prepare. Every night, he assaulted a guard post, leaving their poisoned bodies as a warning to anyone who might want to enforce order.

Level ten
Spoiler


Closer to the arrival of Luminicius, Glum started leaving some victims alive, but only those without mage’s talent that had seen him in the guise of wealthy buisinessmen. These guards carried a virus that worked like a spy network to him. Knowledge is power, and Glum was definitely strong at this point.

Soon after Luminicius had entered the city, Glum could find him alone and off-guard. With years of hatred unleashed, the priest was poisoned, infected and strangled to death by a monster that he had created with his own good intentions.


Level fifteen
Spoiler


After the brutal murder of Luminicius, Glum was in a rush of adrenaline. The world was like a haze to him. He walked the streets openly, causing suffering and enjoying every second of it. His greatest pastime was the torture of priests and the creatively humiliating deaths that followed. The city was his.

Level twenty
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Old 04-20-2010, 08:07 AM   Top  -  End  -  #107
Heliomance
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Join Date: Jan 2007
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Default Re: Iron Chef Optimisation Challenge III

Not really alive, but not exactly dead.

Quote:
Originally Posted by Maiyr
Name: Maiyr - Bringer of Death
Race: Elf
Build:
Cleric 7/Vermin Lord 2/Cancermage 7/Mineral Warrior/Vermin Lord +3

Class Str Dex Con Int Wis Cha BAB Base Fort Base Ref Base Will Feats Class Features
Cleric 1 10 12 9 14 17 14 0 2 0 2 Toughness Rebuke Undead
Cleric 2 10 12 9 14 17 14 1 3 0 3
Cleric 3 10 12 9 14 17 14 2 3 1 3 Great Fortitude
Cleric 4 10 12 9 14 18 14 3 4 1 4
Cleric 5 10 12 9 14 18 14 3 4 1 4
Cleric 6 10 12 9 14 18 14 4 5 2 5 Verminfriend
Cleric 7 10 12 9 14 18 14 5 5 2 5
Vermin Lord 1 10 12 9 14 19 14 5 5 2 7 Chitin +1
Vermin Lord 2 10 12 9 14 19 14 6 5 2 8 Poison Immunity Blood Drain
Cancermage 1 10 12 9 14 19 14 6 7 4 8 Sneak Attack +1d6, Disease Host
Cancermage 2 10 12 9 14 19 14 7 7 4 8 Contagion, Cancerous Companion
Cancermage 3 10 12 9 14 20 14 8 8 5 9 Extend Spell Tatterdemalion, Posion
Cancermage 4 10 12 9 14 20 14 9 8 5 9 Children of the Night
Cancermage 5 10 12 9 14 20 14 9 9 6 9 Sneak Attack +2d6, Viral Agent
Cancermage 6 10 12 9 14 20 14 10 9 6 10 Practiced Spell Caster Infected Wound
Cancermage 7 10 12 10 14 20 14 11 10 7 10 Insect Plague, Insect Armour
Mineral Warrior 12 12 14 12 18 12 11 10 7 10 Earth Strike, Darkvision, Damage Reduction, NA +3
Vermin Lord 3 12 12 14 12 18 12 12 11 8 10 Spider Hand
Vermin Lord 4 12 12 14 12 18 12 13 11 8 11 Tomb Tainted Soul Chitin +2, Swarm Armour
Vermin Lord 5 12 12 14 12 18 12 13 11 8 11 Wings of the Vermin, Vermin Servant 4 HD

Level 5:
You have an elven cleric, plays like an elven cleric with odd domains

Level 10:
Maiyr now summons vermin to fight alongside her in battle, and to help get that little bit of sneak attack

Level 15:
Summoning vast hordes of small things to join the battle, Maiyr supports by weakening her foes with sickness and disease

Level 20:
Master of vermin and sickness, Maiyrs form has been changed by an ally into a creature of earth and death, drawing out its powers to wade in and finish off her foes, already dying from her disease and filth.
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Old 04-20-2010, 08:09 AM   Top  -  End  -  #108
Heliomance
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Gender: Female
Default Re: Iron Chef Optimisation Challenge III

Just one thing I want to know - where do the rivers of blood come in?
Quote:
Originally Posted by Annabelle Cartwright
Annabelle Cartwright, Mistress of the Five Plagues

Sources:
Spoiler


Character Concept: While reading through the Cancer Mage I saw the fact that by spreading diseases he could control people by lowering his INT score, which led me to believe that, oddly enough, it would work well for a social manipulator kind of build. So I thought Warlock would make a great base to build off with their at will Charm invocation.

The only problem with that is that Warlocks have poor Fort Saves, but then I saw Mindbender which inexplicably has good Fort Saves and fit my concept better than a couple levels of Ranger.

I briefly considered Bard or Beguiler but they would only have a small number of spells per day at their disposal so the Cancerous Companion would eat them up pretty quickly while the Warlock has less need to restrain itself and using it to create undead with The Dead Walk would almost counteract the lost number she ‘d lost by taking 2 non-spellcasting Mindbender Levels and Cancer Mage. The only problem is that it relies on the “and so forth” line in the Cancerous Companion’s text to apply to using her caster level for the spell like ability. It seems in line with the intent but it’s extremely vague.

Looking at the classes chosen I got the gist of my background and the rest should speak for itself.

Incubation
Annabelle Cartwright weaved through the empty streets, holding tightly to the book she held under her arm. The Loughsborough was dying. The disease had come out of nowhere and despite the Temple’s best efforts it had spread beyond their ability to contain it, even the high-and-mighty priests had started to show symptoms of it, she couldn’t help but smile at that. She approached the gate, their were supposed to be soldiers there, stopping the disease’s spread; but they’d decided that all hope was lost and were spending their last days of life with their loved ones. She let out a long, hacking cough. She wouldn’t be found among the dead if she had the choice, and thanks to this book she’d stole from the temple she might.

The Temple had it locked away, it was dangerous and blaspheme they said, but their god wasn’t helping them so why not try another path? A man in a hooded cloak was leaning against the wall he waved to her. “You’re late Anna, I was starting to worry. Did you acquire the book?” he asked a hint of hope in his voice. She gave him a smug little smirk “Have I ever let you down before Jacob?” She handed the leather bound tome to him and he eagerly began to read it. As he frantically flipped the pages looking for source of their salvation he felt the sharp blade prick his neck. “I read the book before coming here.” She said her voice tinged with regret. “I’m afraid that the ritual to gain his power requires a sacrifice to call him here, and I’d rather it be you then me.” Annabelle laughed as she pulled the knife across her brother’s neck and started to draw the pentagram in his blood…


What is this build designed to do? Annabelle is designed to be a party face/manipulator/Intelligence Gatherer character who , tough honestly she’d probably function better as a BBEG. She has good social skills, in part thanks to her high Charisma and her Beguiling Influence power. If she needs to acquire some secret, information she can try to Charm them, infect them with Contagion and Dominate them with Viral Ally or, in extreme cases, assume disease form and acquire the knowledge first hand, she’s also a competent sneak in her own right with decent Hide and Move Silently skills.

When it comes to combat she can either blast away with her Eldritch Blast, or take a full attack with her Longbow; although her primary mode of combat is wearing the enemy down with Minions. By using her “The Dead Walk” Invocation on Desecrated ground with her Rod of Undeath she can, assuming the doubling ability only applies before the Desecration effect, she can control 96 Hit Dice of Undead, her Cancerous Companion can control an additional 64, in essence allowing her a total of 160HD of Undead controlled which isn’t bad for someone who only has 8 Caster Levels. Additionally using her Viral Ally ability she can Dominate up to three people with her Contagion for as long as they’re infected with the disease, keeping a minimum of 3 INT. She can have one person eternally charmed and her Cancerous Companion can have one itself adding another five people to her control, though only three would be fully. In combat her Companion has almost as many options as her, as most of Annabelle’s strength lies in her Spell Like Abilities and her Cancerous companion can use any of these to a total of three times per day without costing her an action. If she suspects that the target has a good Fort/Will save she'd use one of her Boost Spell Like Ability uses to make the spell harder to resist.

What is the build bad at doing? Annabelle is incredibly fragile, having all of her levels with d6 Hit Dice and no Con modifier means that she can’t take a hit, it’s sad that Toughness actually helps a fraction with this. This means she has to rely on other party members / her minions to keep the enemies attention away from her and without the utility Warlock powers, Walk Unseen, Fell Flight or Flee the Scene it’s harder to escape from potentially deadly situations, although here her Disease Form can help her out I considered dropping Cancer Mage 10 for the Necropoliton Template to up her hit dice to d12’s but I think that Disease Form is too nifty an ability to just drop like that.

Annabelle Cartrwright, Mistress of the Five Plagues
Female Human Warlock 6/ Mindbender 3/ Cancer Mage 8/Mindbender +1/Cancer Mage +2

Hit Dice:20d6+3 (75)
Initiative: +5
Armour Class: 33 (10+ 9 [+5 Ghostward Baneblind Tatterdemalion], +5 DEX, +4 Natural [Insect Armour], +5 Deflection [Ring of Protection+5])
Touch: 25 (10 +5 DEX, +5 [Ghostward], +5 Deflection [Ring of Protection +5)
Flat Footed: 28 (though she has Improved Uncanny Dodge).

Base Attack Bonus: +13/+8/+3
Grapple: +12
Attack: Melee, Warlocks Sceptre +14(1d6+1 Crit x2) OR Ranged, +5 Seeking, Wounding Magebane Longbow +23 (1d8+5 Crit x3)
Full Attack:Melee, Warlocks Sceptre +14/+ 9/+4(1d6+1 Crit x2 OR Ranged, +5 Seeking, Wounding Magebane Longbow +23/18/+13 (1d8+5 Crit x3)
Space: 5ft/5ft
Saves: Fort: +20 (+13 Base, +2 Great Fortitude, +5 Vest of Resistance) Reflex+20(+10 Base, +5 Ability, +5 Vest of Resistance) Will: +26(+12 Base, +9 Ability, +5 Vest of Resistance)

Skills: Bluff +28(+34 with Beguiling Influence), Concentration +23, Diplomacy +14 (+20 with Beguiling Influence), Heal +12, Hide +22, Intimidate+17 (+23 with Beguiling Influence), Knowledge (Nature) +4, Listen +18, Move Silently +22, Sense Motive +25, Spot +18, Use Magic Device +26

Feats:
Human – Great Fortitude
1st – Able Learner
3rd - Toughness
6th – Poison Immunity (Drow)
9th – Mortalbane
12th – Boost Spell Like Ability
15th – Ability Focus (Charm)
18th – Ability Focus (Disease Form)

Class Features:

Warlock: Eldritch Blast 4d6, Detect Magic at will, Damage Reduction 1/cold Iron, Deceive Item

Mindbender: Telepathy (100ft), Push the Weak Mind 1/day (DC: 23), Skill Boost , Mindread 2/day (DC: 22), Eternal Charm (DC 26),

Cancer Mage: Sneak Attack +3d6, Disease Host, Contagion 10/day (DC 22), Cancerous Companion*, Tatterdemalion, Poison 10/day (DC 23), Children of the Night, Viral Agent, Infected Wound 10/day (DC 29), Insect Plague 1/day, Insect Armour, Viral Ally, Disease Form [Initial Fort Save – DC 20, Will Save – DC 27]

*Cancerous Companion Abilities:, Blindsight 60ft, Can use a spell or spell-like ability Annabelle's on its own as a standard action three times per day, requiring no action on the part of Annabelle, gives Annabelle Evasion, gives Annabelle Improved Uncanny Dodge, Mind affecting spells have a 50% chance of effecting the Cancerous Companion instead of Annabelle, Can form a 1-ft. tendril of flesh capable of making touch attacks. The Cancerous Companion has an INT of 14.

Invocations:
Warlock 1: Beguiling Influence (+6 Bonus on Bluff, Diplomacy and Intimidate, lasts 24 Hours)
Warlock 2: Summon Swarm (As the spell except duration of Concentration)
Warlock 4: See the Unseen (Gives Annabelle Darkvision 60ft and See Invisibility as the spell for 24 hours)
Warlock 6: Charm (DC: 26) (As the Spell Charm Monster, can only have one charmed creature with this invocation at a time)
Mindbender 3: The Dead Walk (As Animate Dead spell, but can choose not to use the material components. If you don't provide the material components they crumble to dust after 1min/level.)

Ability Scores:
STR: 8, DEX: 20(14 Basic, +6 Gloves of Dexterity), CON: 10, INT: 14, WIS: 28 (15 Basic, +2 Level Ups, at 12th & 16th, +5 Tome of Understanding, +6 Periapt of Wisdom), CHA: 26(16 Basic, +3Level Ups (4th, 8th, 20th), +1 Tome of Influence and Leadership, +6 Cloak of Charisma)

Equipment:
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Infection
Annabelle stalked through the ruins of her home town. It had all begun here, it seemed appropriate that the end would start here to, she was no longer the same, but no one living ever was. She’d lost her hair diseases festered all over her skin insects covered her body, except for the tumour on her right side, their buzzing like a soothing song.It’s almost time. The tumour throbbed the message in her head. "I know, one final task and it ends, our master will enact his plan and we will be greatly rewarded.” It throbbed again in agreement. Appropriately enough the column of flame erupted on the steps of the temple where she stole the tome from in the first place. Samnugor the goat-legged Devil was the agent who’d brokered her contract with the master in the first place. “It’s been a while sweetie.” He said, always the smooth talker. She formally bowed to him, an odd looking gesture in her tatted rags “Yes, I’m no longer that scared little girl running in fear of disease, you’ve seen to that.” He laughed his voice as sweet as honey. “Of course, As I recall, you also tried to run away from your contract, but it's good to know you're past that."

Annabelle shook her head at just how foolish she'd been, trying to break a deal with a devil hadn't been the smartest thing she'd ever tried to do, her master had simply bought it back in force, giving her the tumour that had killing her until she'd swore on some unholy altar to her lord to serve him eternally if he would stop the tumour from killing her. Now it was one of her greatest allies, even if she suspected that it reported on her to the master. The devils stroked his beard, "You're not running away now are you sweetie? Especially since you’re the one bringing the plagues; and not just diseases at that.”

Annabelle looked confused at his statement. “What do you mean? You’ve had me out spreading diseases to destroy some unimportant towns and recover some important relics for the master. ” Samnugor just shook his head. “Yes, but disease is only the second of the five plagues you spread. Would you like to hear the rest?” She scowled at him, bearing her rotting teeth. “You’re always so infuriating when you know something I don’t. Just tell me now so I don’t have to suffer your foolishness for to long!” He had the gall to look hurt at her words “Oh how you wound me so!” But only for a second before the grin ran back to his face and he started to explain.

“Very well sweetie, though I’m sure you’ll like what I have to say. The first plague is the Plague of Vermin; you call upon teething swarms of locusts, rats, spiders all of which are a cover and scapegoat for the second plague. The Plague of Disease, rot their bodies and their minds and hearts will soon follow, as you found out first hand sweetie, allowing us to gain more followers and more power. The third plague is the Plague of Undead, when the corpses pile up high you call them forth to serve you and the weakened masses try to hold back the untiring horde you strike and unleash the fourth plague, the Plague of Treachery. You activate your dormant allies among the diseased host; the viruses themselves bow to your command and take control of their hosts. You unleash brother against brother, father against son, slave against master lovers against themselves until no one can trust anyone anymore.

And finally after being worn away by Vermin, Disease, Undead and Treachery you unleash the Fifth and final plague. Despair. You crush their spirits so effectively that they offer up no resistance against their inevitable defeat and they simply go lay down to die and so you waltz in to their ruined lives hearing their pitiful cries for a swift death and deny them even that small mercy. It is simply an exquisite sight to behold. So, Mistress of the Five Plagues, here is the master’s final task for you. If you carry it out with such elegance as I’ve come to expect from you there will be absolutely nothing that can stand before you…”


Level by Level Breakdown
A list of Class Levels, Skills, Feats & Invocations at the level they're chosen.

Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Level 6
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Level 7
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Level 8
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Level 9
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Level 10
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Level 11
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Level 12
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Level 13
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Level 14
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Level 15
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Level 16
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Level 17
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Level 18
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Level 19
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Level 20
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Old 04-20-2010, 08:24 AM   Top  -  End  -  #109
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

Crawling in my skin...
Quote:
Originally Posted by Noxius
I'm going to do this a slightly different way this time. The character is presented as a vestige (below), followed by his character evolution at 1st, 5th, 15th, and 20th level.

NEW VESTIGE: Noxius, The Immortal Plague
Vestige level: 5th
Binding DC: 25
Special Requirement: No

Noxius was a monk who spent his life seeking purification through purging himself of disease and poison. In the end, he purged himself of his very humanity, becoming the disease that he loathed.

Legend: There once was an order of monks who prided themselves on their purity. Their most promising initiate, Noxu, was as handsome as he was proud. He boasted to the world: "Look at us! Our masters are immune to age, disease, and madness! Truly we have matched even the heavens in our purity!" The hubris of the order soon attracted the attention of Baalzebul, the Slug Lord, Lord of the Seventh. He sensed the potential for power and guile in Noxu - if only the initiate could be shaped to the Slug Lord's will.

The Slug Lord brought his wrath down upon the order. Crawling insects, plagues, poisonous vermin, and devils attacked: overnight the monastary became a slaughterhouse. Only Noxu survived. Covered in vermin and disease, he fled the monastary. Too proud to seek a cleric in his ruined state, he repeated the mantras of his masters over and over, trying to purify himself of the diseases that infested him. Furious, he cursed the world over and over again for damning him to such a fate. Baalzebul watched with cruel glee and granted Noxu's unspoken prayer, giving him immunity to disease - but not to the horrible boils and cancers that they caused. He gave life to the largest cancer growing within Noxu's body, creating a minion to guide Noxu's path towards damnation.

The cancer whispered to Noxu: "Look at yourself! You have purified your inside of the demonic taint! A feat that even your masters could not accomplish! Now you need only to purge your outside as well! Pass this disease onto others, and you will be cured!"

Noxu, desperate to regain his once-handsome looks, found an old woman, dying in her home. He touched her, and watched in amazement as one of the diseases left his system, entering her. For a brief moment, he breathed without pain, and his hand was bronzed and handsome once more. He barely noticed as the old woman died in front of him. But as he slept, the disease returned.

Noxu continued to live in the sewers and back alleys, slowly spreading the diseases that he had been tainted with, each step falling further down the road of evil. The stronger he became, the more diseases he needed to spread each day to purify himself. Noxu the initiate became Noxu the murderer. Desperate, he replaced his plagued and bloody arms with metal, only to find that the corruption spread even further down the rest of his body. He became famous as a ruthless killer whose very touch was death, and he found himself hounded by the servants of good. The cancer spoke to him once more: "You have surpassed your masters in strength and purity! Why do you not lead as they did? Create your own order, and in numbers defeat your enemies!"

Convinced of his superiority, Noxu the murderer became Noxius the Master. A master not of unhallowed monks, but of ninjas - the Order of the Slow Death. Obsessed with purity, his order divided all things as pure and impure, light and dark, mortality and immortality. They became a shadow organization to the Shadow Sun - as the Shadow Sun represented the true balance of light and dark, the Slow Death represented the attempt to utterly eradicate that balance - to completely purify themselves of the taint of mortality.

One day, Noxius's most promising initiate came to him. While Noxius remained covered in insects and boils, the initiate was pure and glowing as he once was. She asked him: "How can you claim to be a master of the order, if even you will one day grow old and die?" Noxius looked within himself for the answer, and found nothing. Inside he was as much disease and filth as he was outside. "Give up your attachment to this world," came the incessant whispers from his body.

Noxius sought to destroy himself, to release himself to purity once and for all. As the initiate watched in horror, Noxius's body dissolved into dust and rot. "He's done it - he's ascended to immortality!" cheered the other initiates. The first initiate, however, could not speak, for she felt a hideous presence inside of her, an unseen plague.

Before the night was through, every member of the Order of the Slow Death was a plague-ridden corpse. Noxius had ascended to immortality at last - but in doing so he became nothing more than a plague upon the wind, doomed to live as a parasite for the rest of his existence. And from his vermin-ridden throne, Baalzebul smiled.

Manifestation: Noxius has no visible manifestation - only a foul odor in the air as nearby food and water rots in seconds.

Sign: One of your hands becomes filthy and cancerous. You may still disguise or conceal your hand.

Influence: You become obsessed with your personal appearance and cannot stand the sight or smell of undeath, vermin, or disease.

Granted abilities:
Disease Host: You are immune to diseases while you bind Noxius, though their effects are still visible.
Contagion Touch: Once every five rounds, your touch carries the power of the Contagion spell, however the disease cannot be contracted by other victims and lasts only 24 hours.
Poisonous touch: Once every five rounds, your touch carries the power of the Poison spell
Insect Armor: You gain a +4 enhancement bonus to your natural armor.
Bonus feats: You gain Improved Unarmed Strike and Blind-Fight as bonus feats. You can deliver unarmed strikes as a monk of your binder level. You can deliver your Contagion Touch or Poison Touch as part of a single unarmed strike and deal unarmed strike damage in addition to the spell effect.
Special: If you bind both Noxius and Ronove, you deal damage with unarmed strikes as a monk of your binder level plus four.

Noxius, the Immortal Plague
CE Human Monk 2/Barbarian 1/Cancer Mage 10/Swordsage 1/Shadow Sun Ninja 6


BAB +15 (using fractional BAB, otherwise +13)

ACF: Decisive Strike (Monk), Bear Totem (Barbarian)

Questionable rules stuff: First, as mentioned in the above vestige history, after being cursed by Baalzebul and fleeing to the sewers, Noxu changes his alignment from LN to CE - this disqualifies him from monk (he loses nothing), and qualifies him for barbarian (as he stews in his rage and fury). If this is too cheesy for you, he can be a LE Monk 2/Ftr 1 instead and just take Toughness as his fighter bonus feat.

Second, again mentioned in the vestige history, Noxu is actually not a Shadow Sun Ninja, but the leader of a competing evil school - again because of alignment fluff in the PrC that would otherwise conflict with cancer mage.

Stats 32 PB at 1st level
Str: 16
Dex: 14
Con: 14
Int: 12
Wis: 14
Cha: 8
(Increase Wis at every stat boost level)

Stats at 20th level with +6 Belt of Magnificence and +5 Tome of Understanding:
Str: 22
Dex: 20
Con: 20
Int: 18
Wis: 30
Cha: 14

Feats:
1: Great Fortitude
1B Human: Poison Immunity
1B: Improved Unarmed Strike (Monk)
1B: Stunning Fist (Monk)
2B: Improved Trip (Monk)
3B: Toughness (Barbarian)
3: Pain Touch
6: Craven
9: Poison Spell
12: Superior Unarmed Strike
14B: Weapon Focus (Unarmed Strike) (Swordsage)
15: Dark Stalker
18: Sickening Strike

Skills: 4+2 = 6. Heal (2R Cross-class), Knowledge (Nature) (2R cross-class), Hide 4R, Move Silently 4R, Craft (Poison) 4R, Tumble 4R

1st level: LE Human Monk 1

Okay, who brought the monk to the Char Op contest?! Seriously though, monk qualifies easily for the prestige class and works well with it. Cancer Mage has such varied class features that it was difficult to pin down a focus for its abilities.

Eventually I decided to focus on touch attacks - essentially making a gish without levels in spell-casting. Weird, huh? Touch spells, unarmed strike, and stunning fist can all be combined in 1 attack as per Complete Arcane's feat rulings, leading to this character build.

The ultimate goal - mostly achieved by 15th level - is to be moving in and out of melee, each round doing a single unarmed strike combined with a touch spell and stunning fist for 12d8 base unarmed strike, plus 5d6+20 sneak attack, plus other damage modifiers like strength and magic, as well as two mundane poisons, the poison spell, stunning fist, and blindness - all in one hit.

And every odd round the cancer familiar will also be delivering a 12d8+10 negative energy touch attack with most of the same things applied to it, while every even round the cancer familiar will be healing the main character for 12d8+10 as a swift action on its part, keeping the monk skirmishing all day long (and on even rounds the familiar can also deliver a Poison or Contagion spell on the opponent).

But Noxu has a long way to go before he's there. Starting from 1st level, he's set in his party role as a skirmisher and scout. He has immunity to one poison - I'm going to go with sleep-smoke. It's got a decent DC for 1stlevel, and later on Noxu will pick up poison use through another method.

Tactics: You're a skirmisher. Scout ahead while hiding and start the fight with a thrown vial of Sleep-Smoke, aiming for the ground centered behind the largest group of opponents. Then melee. 1/day Stunning Fist (DC 12, DC 14 with Decisive Strike). On any round that you can full attack, use Decisive Strike to deal 2d6+6 damage.

Equipment: At 1st level you're basically a placeholder character. So you're going to be partly battlefield control with thrown poisons.

Sleep-Smoke x12 (50g) - this is an inhaled poison you throw that lasts 2 rounds, hits up to a 10ft radius and then 20ft 2nd round, DC 15 or unconscious. Remember: you're immune to it.

Roach Paste x6 (50g) - another inhaled poison. Only a 10ft radius (so more party-friendly), but its initial effect is to nauseate (DC 13). Useful when your party members might get caught in the sleep-smoke, or if opponents are likely to awaken unconscious foes.

Aboleth Mucus x3 (60g) - a third inhaled "poison" that is actually alchemical, so you won't poison yourself with it accidentally when preparing it. DC 19 fortitude, or the opponent loses the ability to breathe air for three hours and begins to suffocate. This is almost guaranteed to kill a living opponent. Use it on bosses that you catch unaware, etc.

5th level: CE Human Monk 2/Barbarian 1/Cancer Mage 2
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10th level: CE Human Monk 2/Barbarian 1/Cancer Mage 7
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15th level: CE Human Monk 2/Barbarian 1/Cancer Mage 10/Swordsage 1/Shadow Sun Ninja 1
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20th level: CE Human Monk 2/Barbarian 1/Cancer Mage 10/Swordsage 1/Shadow Sun Ninja 6
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Old 04-20-2010, 08:25 AM   Top  -  End  -  #110
Heliomance
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Default Re: Iron Chef Optimisation Challenge III

And that's all of them! The standard was extremely high on this one, and I think picking the winner's going to be tough.
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Old 04-20-2010, 08:27 AM   Top  -  End  -  #111
Delta
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Default Re: Iron Chef Optimisation Challenge III

Wow... even with my quite limited in-depth knowledge of the more obscure D&D classes, I'm impressed with the variety of builds people have come up with this time.
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Old 04-20-2010, 12:21 PM   Top  -  End  -  #112
arguskos
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Default Re: Iron Chef Optimisation Challenge III

Ah, entries!

Boilerplate Disclaimer: Nothing I say here is personal towards you or your hard work, it's all simple judgment. I respect you for the work you put into this, and even the worst entry in this contest had some good points and a lot of skill to it.

Uncle Festered
Originality: 3. I like the Warlock entry, and I like the story. However, I think there were other things that could have been done. However, it's not a BAD entry by any means.
Power: 4. You have Hellfire Warlock and ten levels of Cancer Mage, I'm not sure this COULD end poorly. Also, you made mention of Mummy Rot, which makes you pretty powerful.
Elegance: 3. It's smoothly done, but nothing that makes my eyes bug and go "woah, that's awesome!". Can't say it's bad though. I do think that the last two levels could have been better served elsewhere though.
Use of Cancer Mage: 4. Good use of Cancer Mage, you played to all it's strengths, which is a great thing.

Total: 3.5. It's a solid entry, one I enjoyed reading.

Leery Lily
Originality: 4.5. I... really didn't expect a psion entry. I expected lots of Cleric or Ranger or Warlock. Psion though? That's a new one.
Power: 3.5. Psionics are good, but not amazing, in the quantities you have them. Further, Psionics+Cancer Mage=not so hot honestly. It's not weak, but it could be stronger I think. I DO love the use of Poison Healing.
Elegance: 3.5. The Psion entry, while strange, does work to get you there. I dislike the random Psy War level though, it feels like a level for requirements and not much else.
Use of Cancer Mage: 2.5. I hate giving this score when I said nice stuff earlier, but really, you didn't finish the class and it comes at the end of the build, which I dislike. It doesn't synergize super well with Psion either. I DID like the Mindfire thing though.

Total: 3.5. A solid entry, a nice curveball on the entry, a few nice tricks, but it feels a bit forced.

Glum
Originality: 3. Honestly? Glum is kinda what I was expecting more of. Swordsage just says to me that it'd be a good entry to Cancer Mage, and I thought we might see more of it.
Power: 4. You have IL 13, ten levels of cancer mage, and well selected feats/gear. It's definitely strong.
Elegance: 2.5. I dislike Bloodlines to START with, and the fact that you took it for +2 Wis and nothing else that I can tell? That bugs me. A lot. Also, a lot of limited dipping going on here. While not bad power-wise, it's clunky to look at.
Use of Cancer Mage: 2.5. I... am having issues seeing what Cancer Mage brings to the table here that wouldn't be better as something else. Unlike the other builds, where Cancer Mage seems like it brings something special and at least sorta synergistic to the party, Glum just doesn't seem to gain much from Cancer Mage that I can see.

Total: 3. Solid entry, with nothing exceptional about it.

Maiyr
Originality: 4. Wow. There's Vermin Lord in here, Mineral Warrior too, lots of stuff going on that I was all like "wait, what?" when I saw it. Real eye-catching build.
Power: 3. Honestly? I can't tell. I'm going on the assumption that you're pretty decent (Vermin Lord isn't exactly weak, and neither are Cleric/Mineral Warrior), but it's so hard to tell.
Elegance: 1. Ok, this is the lowest score I've given in my duration as a judge. Why now? You didn't explain ANYTHING. Yes, you weren't technically required to, but looking at Iron Chef II should show you what your competition is! Further, the mechanical build is... strange. Why Cleric? Why Vermin Lord? How do you even GET Mineral Warrior? What is going on here? None of it is explained, it's just a level progression.
Use of Cancer Mage: 2. Thanks to the poor Elegance, I have no idea what Maiyr is meant to be doing with Cancer Mage. It's there, much like with Glum, to be in the contest, I think, and to showcase the build, not actually be useful or anything.

Total: 2.5. I am sorry to give this low a score, just because it was SO eyecatching and "WOW!" worthy. However, you didn't explain anything, so I have no idea how it's meant to go, and can't give a better score because of it.

Annabelle Cartwright
Originality: 3.5. Warlock isn't super original, but Mindbender sure as hell is. That was another "wait what?" moments. I love those moments.
Power: 4. You blended Cancer Mage and Mindbender in a very clever and original way. I was pleasantly surprised by it.
Elegance: 3.5. I liked the build, it was overall clean and slick. However, I disliked the +1/+2 at the end, though I know it was needed to get Disease Form and the final Mindbender buff.
Use of Cancer Mage: 4.5. It fits well with Mindbender as a good little BBEG-type character.

Total: 3.625. It's a good build. I can't complain about more than somewhat nitpicky stuff, which is a good thing.

Noxius
Originality: 5. Ok. You took MONK. You made a VESTIGE. You hit Cancer Mage at level FOUR. This is all sorts of "what the- wait, WHAT THE HELL?!" and is bar-none my favorite entry yet.
Power: 4. It's a great unarmed combatant and uses disease well. It's obviously not a full-caster, but it's still damn strong.
Elegance: 4. You lose points for relying on the alignment switch and the refluff of Shadow Sun Ninja, or this would be a 4.5 otherwise.
Use of Cancer Mage: 5. Absolutely perfect. You hit it super early, use it long and strong, and yeah. It's an amazing use from an unexpected source.

Total: 4.5. Totally unexpected, totally awesome. Honestly, I was thinking Annabelle was gonna get my top score this go 'round until I hit Noxius, and was blown away. Top notch work.
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Old 04-20-2010, 03:43 PM   Top  -  End  -  #113
the_archduke
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Default Re: Iron Chef Optimisation Challenge III

First off let me say how much I appreciated the feedback I got in Iron Chef II. I hope that I will be able to be as insightful. Second, I was really impressed with the entries. Picking a winner will be very hard.

So without further ado...

Uncle Festered

Originality: 3. Not the only Warlock. Not the only Urban Ranger. Not the only human. It is a fine build that was unfortunately similar to some of the others.

Power: 3.5. Several nice combinations with warlock and cancer mage. The UMD is nice, synergistic and well thought out.

Elegance: 4. Everything fit together almost seamlessly except for hellfire warlock at the end. I know it is a power boost, but it doen't seem to fit with the rest of the build somehow. Some other warlock prc (or even just more warlock) would have been better.

Use of Cancer Mage: 4.5. One of the best uses of the PRC in my opinion. Uncle Festered is all about being a cancer mage. The rest of his levels were complimentary without overshadowing the core concept of being a cancer mage.

Total: 3.75. Very creepy and well thought out BBEG.

Leery Lily

Originality: 4. Psion was definitely an unexpected entry. It's low fort save and lack of necessary class skills is going to hurt you on Elegance and Use of Cancer Mage unfortunately.

Power: 4. The use of the extra-virulent mindfire through cancer mage was a nice combo. Animal Affinity helps with the Int use too. 6th level powers at ML15 gives you one of the more powerful builds in the competition.

Elegance: 2.5. Psion does get you entry eventually, but it feels a bit forced. That level of psychic warrior honestly sticks out like a sore thumb in what would otherwise be an elegant build. It looks like you took it just to get your Fort save up where you needed it. Was there no psionic PRC that has a good fort save that you could have used?

Use of Cancer Mage: 3.5. Fluffing the cancerous companion as the insane ex-midwife's stillborn child was... I was impressed and grossed out at the same time. You would have scored higher if you had entered cancer mage earlier or finished it though. By 12th level, your character has already lived more than half of their levels.

Total: 3.5. Impressive back story and synergy among your abilities. The level of psychic warrior and not getting all the levels of Cancer Mage held you back.

Glum

Originality: 4. Unfortunately, you were not the only one who used Urban Ranger for entry or you would have been even higher. Mongrelfolk for your race was an excellent choice. Favored Enemy:Church of Pelor was brilliant. Take that Burning Hate!

Power: 3. Kind of average. There was no ability that he had that seemed especially powerful.

Elegance: 2.5. Three base classes is a bit much for me. Swordsage seemed to be stapled on to the build to try to give it more power. Ditto the Janni bloodline.

Use of Cancer Mage: 2.5. You have all ten levels of the class and as fast of an entry as a non-human (or strongheart halfling) can manage. That said, it seemed like you only used cancer mage because that was the secret ingredient. You didn't synergize the strengths of cancer mage with the rest of your build the way several others did. It almost seemed like you wanted to build a swordsage rather than a cancer mage.

Total: 3. I liked the build, but it didn't stand out to me the way that some of the others did.

Maiyr
Originality: 4.5. Definitely original. No one else used anything close to your build.

Power: 2.5. This is hard to judge as you didn't include anything on your equipment and only had a brief explanation of your tactics. Are there any powerful combinations in this build? I have no idea since you didn't tell me.

Elegance: 1.5. Random template added at a late level really hurts you here. It didn't really seem to fit at all. Why did he become a mineral warrior? It also doesn't help that mineral warrior is a kind of cheesy template in the first place. You get a little bit back for Verminlord. It might have helped if you had explained your choices too. It wasn't a requirement, but your build looked unpolished compared to everyone else.

Use of Cancer Mage: 2. You used the fewest levels of cancer mage of anyone in the competition and had a fairly late entry. Perhaps some explanation in your build would have mitigated this somewhat.

Total: 2.625 A very different build that suffered from a lack of explanation.

Annabelle Cartwright
Originality: 3.5. Mindbender has more than one level? I've never seen that done before. Unfortunately you were not the only warlock entry, so you get a deduction.

Power: 3.5. Five plagues indeed. This would be a scary villain. Lots of mooks and very hard to close range with.

Elegance: 4. Entry from one base class and one PRC is elegant to me.

Use of Cancer Mage: 4.5. Like Uncle Fester, this is a pure use of the cancer mage prestige class. Nothing distracts from the PRC and it synergizes well.

Total: 3.875. I really liked this build a lot. Quite the villain.

Noxius
Originality: 5. Very impressive. Creating the vestige puts this one over the top for me. The use of monk was also great.

Power: 4.5. Probably the most powerful of the builds. Gargantuan monk hiding in plain sight and doing that much carnage in one punch really impressed me.

Elegance: 3.5. The alignment change gives you a deduction here. Otherwise it was very well thought out.

Use of Cancer Mage: 5. Earliest entry. All 10 levels. Synergy with poison and disease all in one touch attack. This was not what I expected from cancer mage at all, but it definitely works. It scores the highest here because I could see it as a PC or a BBEG. Very impressive.

Total: 4.5. Marvelous work... just wow.
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Old 04-20-2010, 05:30 PM   Top  -  End  -  #114
Private-Prinny
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Default Re: Iron Chef Optimisation Challenge III

O_o

I'm happy I stayed out of this one. A psion, two rangers, a warlock, a cleric, and a monk? I wouldn't have stood a chance.

All of these builds are very well done.

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Old 04-20-2010, 07:49 PM   Top  -  End  -  #115
the humanity
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Default Re: Iron Chef Optimisation Challenge III

UNCLE FESTERED
Originality: 2. I like the warlock/ranger entry, but I don't really think it was the most unique choice.
Power: 3.5. he knows how to use all his abilities to great synergy. I like the Hellfire Warlock, he really fights using his own vitality, I think to great effect.
Elegance: 3.5. you used a grand total of 4 classes. only 2 books outside of Core as far as I know in one glance. everything fits well. reading through your story, there are parts where instead of thinking 'that is a crazy guy' I think 'he's trying to make his character stronger'. you could have done better.
Use of Cancer Mage: 5. you optimized so many of your abilities. I think you implemented every cancer mage one. good job.

overall: 3.5ish. great job.

LEERY LILY
Originality: 5. your best part was the unique nature of your build. nobody else made an eternally pregnant psion. indeed, I would love to read a book about such a creepy character- I've never heard of such a thing.
Power: -. I don't know much about psionic power, so I don't think I should really judge this, I'll put in the average of the other judges later, if needed. everyone else says it's a great combo, so I think you made a good build in this area. if I can look it up a little more, I might throw in some numbers.
Elegance: 3. the psychic warrior does stick out at me, and about 150 dollars worth of books. I'm sure you could have found a better way than the pschic warrior. otherwise, great job. I love the flavor.
Use of Cancer Mage: 4. the story was incomplete without this. the mindfire combo looked really cool, but the flavor really hit me.
Overall: 4. coolest character.

GLUM
Originality: 4. a really cool NPC. I like this guy. I don't imagine ever seeing anyone using a mongrelfolk hooker though. believability is not what we're looking for though...
Power: 2.5. outside of fighting paladins, this guy seemed like lame backup.
Elegance: 2. anything but. you made it all kinda fit, but with all those classes, you were putting band aids on a severed head.
Use of Cancer Mage: 2.5. besides being a dirty tumored freak thing, this guy seems like a warrior, not a pestilence bringer. you could have thrown more effort at him.
Overall: 2.75ish. could have been better. cool character though.

MAIYR
Originality: 4?
Power: 3?
Elegance:1?
Use of Cancer Mage:2?
Overall:2.5? explanation is always a great idea.

ANNABELLE CARTWRIGHT
Originality: 4. you had a great move with the mindbender, a prestige class that never gets enough love. I could see a really cool apocalyptic campaign unfolding as I read that little 5 plagues bit.
Power: 3.5. not a huge damage machine, but definitely a villain that could really take out weaker people like crazy.
Elegance: 5. 3 books that weren't core or BoVD? 1 base class? 2 prestige classes? I salute you.
Use of Cancer Mage: 4.5. well implemented, really good combos.
Overall: 4.25. great structure. well built.

NOXIUS/NOXU
Originality: 4. buildwise, really creative. plotwise, he didn't strike me.
Power: 5. really tough, love what you did with him.
Elegance: 1.5. you explained it out, but ultimately, with 2 splashes, I didn't see this guy as perfectly plotted as it could have been.
Use of Cancer Mage: 5. totally unique and smart.
Overall: 3.9ish. brilliant, but too bulky.
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Old 04-20-2010, 09:07 PM   Top  -  End  -  #116
Iamyourking
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Default Re: Iron Chef Optimisation Challenge III

Uncle Festered
Originality: Eh, nothing really all that unique. Still, you put a nice spin on it. 3
Power: You've got good synergy between your abilities and managed to take Cancer Mage all the way to 10. He's not a full caster but does his best with what he's got. 4
Elegance: Overall good, although Hellfire Warlock seems a bit tacked on. 3.5
Use of Cancer Mage: You managed to take it all the way to 10 and do some pretty nice things with it. 4
Overall: 3.625

Leery Lily
Originality: Now this one I like. Using Psion is an inspired choice and she really strikes me as the most sinister of the contestants. 5
Power: More good synergy, even if you don't have anything stronger than
6th level powers. I'm sure there's something that you could have taken in place of Exhilation of the Black Dragon that would be better than direct damage, but overall very powerful. 4
Elegance: The Psychic Warrior sticks out, but you still managed to do it with only one other class. However, I'm of the opinion that taking one level of a psionics boosting prestige class with good Fortitude would have had much the same effect so I'll cut you some slack. 3.5
Use of Cancer Mage: You didn't really take Cancer Mage as far as you could have, although qualifying for it is tricky with a Psion. Still, you've got enough that she definetely feels like a Psychic Cancer Mage rather than a Psion with disease powers. 3.5
Overall: 4

Glum
Originality: He just doesn't really jive with me. The diseased misshapen outcast who preys on the healthy and those who can cure his diseases is the sort of thing you see all the time in stories. 2.75
Power: Easily the weakest of the group, really only suited for fighting Paladins. 3.25
Elegance: Definetely feels like a bunch of disparate classes stapled together. 2
Use of Cancer Mage: Doesn't really have a lot to do with the class; he's a freak certainly, but he strikes me as more of a fighting type than a plague bearer. Combine that with the least levels of the class of anyone and you get a 2
Overall: 2.5

Maiyr
Originality: You certainly have a lot of stuff, but with no explanation I can't really get a feel for the concept. 2
Power: Sure it's a full caster; but no spell list, equipment, or interesting combos. Maybe if you explained a bit more you'd get a higher rating. 3
Elegance: No explanation, even more randomness than Glum and Mineral Warrior out of nowhere. 0.5
Use of Cancer Mage: You've got a fair amount of levels but no explanation for how they work with the rest of the build. 2
Overall: 1.875

Annabelle Cartwright
Originality: Very interesting and inspired choice to start with, even if Plague Cultist is a bit cliche as a concept. 3.5
Power: Another powerful idea that would make for a difficult and climactic battle. 3.5
Elegance: Three classes, but they build off each other well and make for a complete finish. 4
Use of Cancer Mage: It combines well with the rest of the build, but she seems very necromancer like to me. 3.5
Overall: 3.625

Noxius
Originality: Very interesting idea using Monk like that. However, it's based on very out of character actions from Baalzebub and as such I give it a 3.
Power: Very solid, very powerful. 5
Elegance: A little clunky but still good. 3.5
Use of Cancer Mage: Not really a mage, but still gets there fast and makes use of its abilities to a great extent. 4
Overall: 3.875

So thats Lily at the top, then Noxius, then a tie between Festered and Cartwright, then Glum, then Maiyr at the bottom. I really like all of them except for Glum and Maiyr though, good work to everybody.
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Old 04-21-2010, 09:40 AM   Top  -  End  -  #117
BooNL
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Default Re: Iron Chef Optimisation Challenge III

Wow, definately nice builds and write-ups there. It seems that the quality of the entries keeps improving every challenge, cool!

I can see everyone had trouble trying to fit the Cancer Mage in there somewhere, I've considered a lot of those classes as well. And I think everyone was coming up with the same ideas as some point before discarding them for something else.

Myself, I was planning to go for an undead entry. By RAW, undead like ghouls can still carry diseases. They can also take the Mother Cyst line of feats, so who's to say they cannot grow a cancerous companion?
I was having trouble tieing it all together though, coupled with my lack of time I really couldn't finish the build.

I hope I get to compete next time!
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Old 04-21-2010, 10:56 AM   Top  -  End  -  #118
Akal Saris
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Default Re: Iron Chef Optimisation Challenge III

Thanks to all the judges who have submitted reviews so far :)

On a sidenote, I think the PrC is poorly named - Cancer Mage has nothing to do with mages! Even the cancer familiar doesn't actually have any abilities like a normal familiar :P Iamyourking's judging really brought that home - did nobody get a 5 in "use of cancer mage" because none of the characters were really mages?

Sorry you couldn't compete this time BooNL - yours would have been the only undead here, it seems, so it would have stood out too.

I think it's interesting how strong of an impact the character backgrounds/originality have had on their overall scores - it's markedly different from the BG Iron Chef challenges, where the most important part of the character was the power/optimization level. It's still generally an optimization contest, but with a lot more emphasis on supporting that optimization with good stories. Definitely something for contestants to keep in mind for future challenges.
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Old 04-21-2010, 11:25 AM   Top  -  End  -  #119
Private-Prinny
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Default Re: Iron Chef Optimisation Challenge III

Quote:
Originally Posted by Akal Saris View Post
I think it's interesting how strong of an impact the character backgrounds/originality have had on their overall scores - it's markedly different from the BG Iron Chef challenges, where the most important part of the character was the power/optimization level. It's still generally an optimization contest, but with a lot more emphasis on supporting that optimization with good stories. Definitely something for contestants to keep in mind for future challenges.
I think that that trend is because this is a practical optimization contest more than anything. It makes a character more rewarding when you show how they would fit into your campaign.
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Old 04-21-2010, 02:51 PM   Top  -  End  -  #120
The Vorpal Tribble
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Default Re: Iron Chef Optimisation Challenge III

Quote:
Originally Posted by Private-Prinny View Post
I think that that trend is because this is a practical optimization contest more than anything. It makes a character more rewarding when you show how they would fit into your campaign.
That's what I say.

Some very, very nice creations here.

Btw, with Heliomance's leave to mention another contest, while we wait for the rest of the judges, voting has opened in my own monster making contests and there the voters are you. Feel free to take a look and choose the best. Link is in my signature.

I advertised the optimization contests over on it's chat thread as well. Maybe get a handful more entries come next.

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