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Old 05-08-2010, 11:53 AM   Top  -  End  -  #781
happyturtle
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Default Re: ACRONYM OOC XIV: Can we talk?

Since Darkcomet really really really hates apocaplots, you really should not send your book at his characters, ED. Check the table below and look for players who are more receptive.

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Last edited by happyturtle : 06-06-2011 at 02:37 PM.
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Old 05-08-2010, 11:53 AM   Top  -  End  -  #782
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Eternal Drifter View Post
That book is the ultimate book of magic, creator, alterer, and destroyer of worlds. A future Apopcolypse plot, but not yet.
Do excuse me, I have to clean up my keyboard.
I got blood on it from stabbing myself in the face while reading this.


@iElf: Shouldn't they be meeting with the sentient dung beetles first?
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Old 05-08-2010, 11:54 AM   Top  -  End  -  #783
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Default Re: ACRONYM OOC XIV: Can we talk?

Ah, right. >.> I'll include an Imperial Army investigation now that the battle at the HQ is over, iElf.
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Old 05-08-2010, 11:55 AM   Top  -  End  -  #784
Eternal Drifter
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Default Re: ACRONYM OOC XIV: Can we talk?

The book is not fully active yet. It is out to gather more power, though. So, everyone has some time... and Random Encounters increases it's options.

It waits for stuff to happen to it... for now...
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Old 05-08-2010, 11:56 AM   Top  -  End  -  #785
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Beans View Post
Do excuse me, I have to clean up my keyboard.
I got blood on it from stabbing myself in the face while reading this.


@iElf: Shouldn't they be meeting with the sentient dung beetles first?
they didn't want to speak with EDN. **** gets turn into food now
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Old 05-08-2010, 11:57 AM   Top  -  End  -  #786
happyturtle
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Default Re: ACRONYM OOC XIV: Can we talk?

Even so. The people who hate apocaplots won't like them more just because they're slow and building up.

Remember, we're doing this for fun. Fighting your book would not be fun for some people, so don't send your book at them. It's simple.

(Also, anyone who isn't on the table who would like to be, let me know and I'll add you.)
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Old 05-08-2010, 11:59 AM   Top  -  End  -  #787
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

As long as it will only affect those whose players care about this, I'll keep my bile to a minimum.
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Old 05-08-2010, 12:00 PM   Top  -  End  -  #788
Morty
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Beans View Post
As long as it will only affect those whose players care about this, I'll keep my bile to a minimum.
The funny thing here is, if an apocalyptic plot affects only a handful of people who care, it's not much of an apocalypse, is it?
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Old 05-08-2010, 12:03 PM   Top  -  End  -  #789
celtois
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Eternal Drifter View Post
The book is not fully active yet. It is out to gather more power, though. So, everyone has some time... and Random Encounters increases it's options.

It waits for stuff to happen to it... for now...
Great yet you tell us not to get any ideas as it's PL 11. Woopie Quite frankly I find the very idea of such a thing quite repulsive. I have no issues with Apocolypse plots, what I do have an issue with is things that are oh so powerful. Frankly if it's the ultimate book of magic I might as well never play a magic user while it's around. After all won't it just be able to subvert my powers, oh look someone is trying to resist might as well just wipe them away, and destroy them utterly, what avoidance what is that.

I like a good plot but having something that has the potential to be that powerful is just ridiculous. The most fun Apocalypse plots are the ones that are more fragile in the final stages, and it's a desperate battle between heroes and villains to try and prevent something from going off. Sure the villain can be powerful but.. this seems ridiculous.

That's kinda the problem if the players who don't like Apocalypse plots don't get involved and the book succeeds what then, are they just going to keep playing and ignore it? If so as Morty said not much of an apocalypse plot eh?
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Last edited by celtois : 05-08-2010 at 12:05 PM.
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Old 05-08-2010, 12:04 PM   Top  -  End  -  #790
happyturtle
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Default Re: ACRONYM OOC XIV: Can we talk?

Maybe not, Morty, but the only way to make a plot that affects everyone is to set it up as a pbp game where you're the GM.
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Last edited by happyturtle : 05-08-2010 at 12:05 PM.
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Old 05-08-2010, 12:06 PM   Top  -  End  -  #791
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

I try to burn the book. LOL NOE CAN'T DO THAT IT'S MAGIC.
I fire magic lightning at it. LOL NOE CAN'T DO THAT IT'S MAGIC.
I stab it? LOL NOE CAN'T DO THAT IT'S MAGIC.
I inject lighter fluid into my bladder, urinate on the book, and throw a match. LOL NOE CAN'T DO THAT IT'S MAGIC.

Oh, by the way. Spoiler alert...
YET AGAIN, THE APOCALYPSE WON'T HAPPEN.
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Old 05-08-2010, 12:08 PM   Top  -  End  -  #792
Eternal Drifter
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Default Re: ACRONYM OOC XIV: Can we talk?

The plot is a work in progress... I have yet to decide many things about it... How exactly it happens, for example.

I do know that the book is going to be in the center of it. What exactly it's powers are will be determined by what happens to it...

And because it doesn't seem fair to drop a plot on others when you're not wanting one yourself... up my willingness for Apocolypse plots to 4. Drifter will participate in them.

PS: Drifter said "Bored" in the tavern. Is a random encounter coming there? Since the book is away, it's power will not grow unless Turtle takes it there.

PPS: Errr... the markets are in Inside, yes? Because that's where Turtle is taking the spellbook...
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Old 05-08-2010, 12:09 PM   Top  -  End  -  #793
Morty
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by happyturtle View Post
Maybe not, Morty, but the only way to make a plot that affects everyone is to set it up as a pbp game where you're the GM.
Yes, of course. I wasn't trying to argue for or against them, just pointing something out.
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Old 05-08-2010, 12:19 PM   Top  -  End  -  #794
Je dit Viola
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Default Re: ACRONYM OOC XIV: Can we talk?

You know, it's possible to have Apocolyptic Characters without having an Apocolyptic Plot. I've done it before.
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Old 05-08-2010, 12:20 PM   Top  -  End  -  #795
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

... Power Level 11.
Urgh.

Now, if it's PL11 in a narrow field of stuff, that would be somewhat less urgh.
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Old 05-08-2010, 12:22 PM   Top  -  End  -  #796
Eternal Drifter
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Default Re: ACRONYM OOC XIV: Can we talk?

Perhaps I'll have it reduced to PL 10... it's not going completely wild yet...
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Old 05-08-2010, 12:22 PM   Top  -  End  -  #797
happyturtle
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Eternal Drifter View Post
The plot is a work in progress... I have yet to decide many things about it... How exactly it happens, for example.

I do know that the book is going to be in the center of it. What exactly it's powers are will be determined by what happens to it...

And because it doesn't seem fair to drop a plot on others when you're not wanting one yourself... up my willingness for Apocolypse plots to 4. Drifter will participate in them.

PS: Drifter said "Bored" in the tavern. Is a random encounter coming there? Since the book is away, it's power will not grow unless Turtle takes it there.

PPS: Errr... the markets are in Inside, yes? Because that's where Turtle is taking the spellbook...
1. Random encounters come when someone has the urge to run a random encounter. They aren't scheduled or anything. Don't expect any from me tonight. Spoons are low.

2. Yes, the markets are Inside. But the player who usually runs them isn't online yet, so Turtle is caught in a batch of deadtime on the way.
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Old 05-08-2010, 12:24 PM   Top  -  End  -  #798
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Eternal Drifter View Post
Perhaps I'll have it reduced to PL 10... it's not going completely wild yet...
I think 8 or 9 would be more than sufficient.
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Old 05-08-2010, 12:29 PM   Top  -  End  -  #799
celtois
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Default Re: ACRONYM OOC XIV: Can we talk?

Let me put it this way here is the PL chart okay

The rating system
1.Defensless (Lvl 0)
2.Civillian (Lvl 1-3)
3.Adventurer (Lvl 4-8)
4.Hero (Lvl 9-12)
5.Great Hero (Lvl 13-20)
6.Hero of Legend (Lvl 21-30)
7.Demi God (Lvl 31 plus)
8.Lesser God
9.Greater God
10.God-killer
11.Forget about it

There is a reason why PL 11 is called forget about it. PL 10 is a a god-killer both are ridiculous, and while I enjoy a fun Apocalyptic plot I'm afraid I'm simply not going to be able to involve my characters in this as the most powerful of my characters is between 4 and 5. I see no reason to kill off the characters I enjoy playing by involving them in a plot that seems like it is likely to be unfairly powerful.

Heck I've got a villain now who is in the PL 4-5 range and while their goal may not be to end the world it is to take over the world. So, someone doesn't need to be really powerful to accomplish something. You're book could for example possess the knowledge of a way to end the world, and a ability to try and control people who come near it, this would be a neat plot as as people tried to stop the person who has fallen under the books thrall they risk falling into it's thrall themselves and trying to end the world. And you know there you have a maybe PL 5 character that could pull off the end of the world
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Old 05-08-2010, 12:30 PM   Top  -  End  -  #800
Recaiden
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Default Re: ACRONYM OOC XIV: Can we talk?

* hugs Wolfbane * Goodbye.

Quote:
Originally Posted by Kid Kris View Post
Edit: Wait, Ashna's still meant to be Good, right? A member of GloG? She hasn't fallen to the Dark Side or anything without me noticing.
No, she's not. No, she gave some money to help with building the new base and left. And it's more of a slow-walk-down-a-hillside to the Dark Side now that Happy and Runner aren't around to encourage her being good, but yes.


Quote:
Originally Posted by Boo View Post
Too much detail makes for a bad story. Also: Throwing the brown logic at someone's face really doesn't help. At all. Ever. Not even then.

EDIT 2: Is it just me, or do I read as aggressive?
You read as aggressive. But I seem to think you usually do. So that might just be the two of us.

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And I kind of likes the idea of them being like tyranid mooks.
I like the humanoid termagaunt idea. Just saying.
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Old 05-08-2010, 12:32 PM   Top  -  End  -  #801
Eternal Drifter
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Default Re: ACRONYM OOC XIV: Can we talk?

Right... 8 then, for the Lore Grimore.

For Reference:

Eternal Drifter: Level 3
Lore Grimore: Level 8
Nep: Level 0/1
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Old 05-08-2010, 12:33 PM   Top  -  End  -  #802
happyturtle
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Default Re: ACRONYM OOC XIV: Can we talk?

Poor Brendan. Doesn't even rate as a good influence on his own wife.
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Old 05-08-2010, 12:36 PM   Top  -  End  -  #803
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

For reference...
Thryza: 4/5
Vocusta: 4/5
Blah blah blah uninteresting four-fives.
Carrion: 8/7.5. To expound: Carrie is a lesser deity of death. She is a kind and compassionate one, a sort of sisterly guide to the next world. I try to use her responsibly.

Uh... I don't think any of my other characters are really much more than four or five... whatever.

EDIT: DC, I'm not sure where to put Dr. Xanthin when I start posting with her.
NOTE: Beans is kind of an idiot. :P
She's finishing up some weapons' designs and stuff, or rather, she will be when I post her.
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Old 05-08-2010, 12:45 PM   Top  -  End  -  #804
celtois
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Default Re: ACRONYM OOC XIV: Can we talk?

Erm I added this on after I posted, so it likely went unnoticed.

Heck I've got a villain now who is in the PL 4-5 range and while their goal may not be to end the world it is to take over the world. So, someone doesn't need to be really powerful to accomplish something. You're book could for example possess the knowledge of a way to end the world, and a ability to try and control people who come near it, this would be a neat plot as as people tried to stop the person who has fallen under the books thrall they risk falling into it's thrall themselves and trying to end the world. And you know there you have a maybe PL 5 character that could pull off the end of the world, course PL 5 would assume it had a fair bit of it's own magical power besides just charming. So spells and the like, perhaps you could also give it some way to find out what's happened in the past or something to represent how it's a lore book
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Old 05-08-2010, 12:49 PM   Top  -  End  -  #805
Darkcomet
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Beans View Post
EDIT: DC, I'm not sure where to put Dr. Xanthin when I start posting with her.
NOTE: Beans is kind of an idiot. :P
She's finishing up some weapons' designs and stuff, or rather, she will be when I post her.
Ah. I'll probably make an independent thread for that when it seems to be ready, okay?
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Old 05-08-2010, 12:50 PM   Top  -  End  -  #806
Morty
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Default Re: ACRONYM OOC XIV: Can we talk?

So, EleventhHour, since you're the one with a final say in the matter, how is it going to be with the retcon in which Dipsnig is as smart as he's supposed to be and doesn't shoot Elly?
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Old 05-08-2010, 12:51 PM   Top  -  End  -  #807
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Darkcomet View Post
Ah. I'll probably make an independent thread for that when it seems to be ready, okay?
Alrighty then!
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Old 05-08-2010, 12:55 PM   Top  -  End  -  #808
EleventhHour
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Default Re: ACRONYM OOC XIV: Can we talk?

Quote:
Originally Posted by Morty View Post
So, EleventhHour, since you're the one with a final say in the matter, how is it going to be with the retcon in which Dipsnig is as smart as he's supposed to be and doesn't shoot Elly?
>.>

I'm leaving it up to you and Magtok, I've given up on caring about how it will go either way, after thinking about it.

(IE : Stupid Godling War, or no chance to have fun trying to wreck a place.)

So, whatever you guys want is fine with me. I've moved on.
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Old 05-08-2010, 12:56 PM   Top  -  End  -  #809
iElf
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Default Re: ACRONYM OOC XIV: Can we talk?

oh , and beans, mind if Yamako and Wenomir join your little infiltration squad? Yamako is a shadowrun character, and infiltrating megacorps is what they do best ^_^_^ ....damn, I think my smiley mutated.....
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Old 05-08-2010, 12:56 PM   Top  -  End  -  #810
Beans
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Default Re: ACRONYM OOC XIV: Can we talk?

If they happen to meet up with Natya and Spaz, I won't particularly mind.
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