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Old 05-11-2010, 11:40 PM   Top  -  End  -  #361
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Yeah, I kind of went back and forth as far as the BAB. It feels wrong to be a brawny creature but not have a full BAB, but at the same time, giving it a full BAB makes it too desirable as a one-level dip, I think.

I settled on just having the +0 for first level and full BAB from there on out, as unconventional as that is. I'm open to suggestions.

I'll fix the fort save.

Last edited by Hyudra : 05-11-2010 at 11:41 PM.
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Old 05-12-2010, 03:57 AM   Top  -  End  -  #362
Crafty Cultist
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Natural armor should be based on an ability score rather than HD. In this case it would probably be constitution as it comes from mundane toughness.

the special abilities seem to focus on simply bashing the enemy into the ground, which perfectly represents a typical hill giant.

its good to have another contributor to this thread. Welcome
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Old 05-12-2010, 09:24 AM   Top  -  End  -  #363
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I've been chipping in from time to time before, this is my first stab at it.

I'm not sure about the natural armor value being based on the armor score. The SRD entry has the Hill Giant with 12d8 HD and 9 natural armor.

I tried putting together some creatures using these monster classes (Sphinx, which really needs a leg up, and Troll) prior to trying my hand at it, and I came to the conclusion that they're really disadvantaged as far as their ability to contribute in hand to hand combat. The natural armor bonus is low, and you're often paying extra for gear (either due to size or to unusual shape). You can't make iterative attacks, so you're relying on what your singular attacks offer, and you don't have full BAB. Melee characters kinda struggle to shine to begin with in 3.5, and I'm thinking some of these monsters might have trouble keeping up with even the weaker melee classes. I aimed to balance out the Hill Giant with abilities, both passive and active, that rounded him out in combat while keeping in flavor.

So when I was considering the natural armor for the Hill Giant, I opted to reconcile it with the monster entry, and figured the Hill Giant would have the option of acquiring medium size armor at lower levels. At higher levels, he'd get enough natural armor to balance out the fact that +5 plate mail for a gargantuan creature costs him 213,200 gold.

The other option would be to just make it twice his con bonus, but I think that would grant more early returns and less in the long run.

Last edited by Hyudra : 05-12-2010 at 09:25 AM.
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Old 05-12-2010, 10:05 AM   Top  -  End  -  #364
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Quote:
Originally Posted by Hyudra View Post
I'm not sure about the natural armor value being based on the armor score. The SRD entry has the Hill Giant with 12d8 HD and 9 natural armor.
The monster classes Nat armor isn't suposed to be a direct representation of the original monster's Nat armor, for both balance reasons and the fact that monsters don't actualy follow any rule. Just like ability scores.

Plus hill giants are suposed to be profecient with light and medium armor out of the bat, so no need at all to give him such an high nat armor bonus.

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Originally Posted by Hyudra View Post
I tried putting together some creatures using these monster classes (Sphinx, which really needs a leg up, and Troll) prior to trying my hand at it, and I came to the conclusion that they're really disadvantaged as far as their ability to contribute in hand to hand combat. The natural armor bonus is low, and you're often paying extra for gear (either due to size or to unusual shape). You can't make iterative attacks, so you're relying on what your singular attacks offer, and you don't have full BAB. Melee characters kinda struggle to shine to begin with in 3.5, and I'm thinking some of these monsters might have trouble keeping up with even the weaker melee classes.
You were doing it wrong.

First, the troll can use weapons. I even gave him proefeciency. He can back up a melee weapon with his bite attack.
Second Lords of Madness gives us mouthpick weapons, wich can be wielded with your mouth and deliver iterative attacks with them.
Third those monsters are gaining stats faster than everybody else. Those should make up for any remaining diference in Bab.

Fourth, I still didn't have time to properly review the shpinx. It's not even in the index. (EDIT: heck I can't even find it now. Link please?)

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Originally Posted by Hyudra View Post
I aimed to balance out the Hill Giant with abilities, both passive and active, that rounded him out in combat while keeping in flavor.
And you did well in this, I quite liked your special abilities, but please use standard Bab advancements.

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Originally Posted by Hyudra View Post
So when I was considering the natural armor for the Hill Giant, I opted to reconcile it with the monster entry, and figured the Hill Giant would have the option of acquiring medium size armor at lower levels. At higher levels, he'd get enough natural armor to balance out the fact that +5 plate mail for a gargantuan creature costs him 213,200 gold.
Wait, what? What kind of cruel sadic DM would interpret the rules that way? It's only the base armor that costs extra. The enchantment cost remains the same. Same for other magic items. Dracomicon states that dragons can purchase pretty much any piece of magic equipment at regular humanoid cost. It's magic!

Anyway nice job overall, but please put the Bab back at average. The giant's +5 str should keep him hiting hard. Also giants are suposed to have two slam attacks, not just one.

Last edited by Oslecamo : 05-12-2010 at 10:11 AM.
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Old 05-12-2010, 10:14 AM   Top  -  End  -  #365
Draken
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Cost is only a matter with regards to mundane items anyway. Magic stuff resizes to fit the wearer.
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Old 05-12-2010, 10:30 AM   Top  -  End  -  #366
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Made the following changes:
11:18am, May 12th - Reverted BAB to medium (From 0, 1, 2, 3, 4 to current).
11:18am, May 12th - Changed natural armor amount from "3/4 HD" to "Con bonus".
11:18am, May 12th - Added light and medium armor proficiency.
11:18am, May 12th - Added 2nd slam attack.
Quote:
Cost is only a matter with regards to mundane items anyway. Magic stuff resizes to fit the wearer.
---
Wait, what? What kind of cruel sadic DM would interpret the rules that way? It's only the base armor that costs extra. The enchantment cost remains the same. Same for other magic items. Dracomicon states that dragons can purchase pretty much any piece of magic equipment at regular humanoid cost. It's magic!
Of course. Excuse me for being daft.

It was primarily at the low levels I was struggling to make the more unusual creatures (ie. Blink Dog, Sphinx) viable, when you don't have magic gear, you're paying twice the amount if you want to supplement your non-proficient self with some low-penalty light armor and your natural armor bonus isn't cutting it.

Quote:
Fourth, I still didn't have time to properly review the shpinx. It's not even in the index. (EDIT: heck I can't even find it now. Link please?)
VoltHawk's Gynosphinx

Last edited by Hyudra : 05-12-2010 at 10:32 AM.
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Old 05-12-2010, 10:31 AM   Top  -  End  -  #367
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Which I actually still have to modify.

EDIT: OK, hopefully it's alright now.
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Last edited by Volt : 05-12-2010 at 10:46 AM.
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Old 05-12-2010, 10:50 AM   Top  -  End  -  #368
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Quote:
Originally Posted by Hyudra View Post
Made the following changes:
11:18am, May 12th - Reverted BAB to medium (From 0, 1, 2, 3, 4 to current).
11:18am, May 12th - Changed natural armor amount from "3/4 HD" to "Con bonus".
11:18am, May 12th - Added light and medium armor proficiency.
11:18am, May 12th - Added 2nd slam attack.
Great! Added to the index.

Quote:
Originally Posted by Hyudra View Post
It was primarily at the low levels I was struggling to make the more unusual creatures (ie. Blink Dog, Sphinx) viable, when you don't have magic gear, you're paying twice the amount if you want to supplement your non-proficient self with some low-penalty light armor and your natural armor bonus isn't cutting it.
Well, that's for what diping is for. One quick jump to other class and you get those. Remember that you can make a "pause" in taking the monster clases and then come back.

Also I usualy play medium high-Point buy, where it's easy to afford a 16 con to get a +3 bonus, wich is what basic light armor offers. Also notice many of those monsters have superior land speeds to keep them mobile, and other monsters get stuff like DR or regen at low levels, where it's a really good ability.

1st lv still sucks, but well, it's 1st level. Most stuff sucks there. And as long as you've got a +3 bonus to Con you're not worst than your average rogue and still ahead of the wizard/sorceror.

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Originally Posted by Hyudra View Post
Ah thanks! Volthawk, I believe some good advice was offered to you already on the sphyx, go work on it!

EDIT:Still lacking the scaling save DCs of the SLAs. Also I think you went a little overboard. All good saves, full BAB, 6 skill points per level, and pseudo-spellcaster on top of all the sphynx abilities? Hmm, I believe something has to be cut in there.

Last edited by Oslecamo : 05-12-2010 at 10:54 AM.
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Old 05-12-2010, 10:51 AM   Top  -  End  -  #369
Volthawk
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Ah thanks! Volthawk, I believe some good advice was offered to you already on the sphyx, go work on it!
Is it OK now? I changed the SLAs to fit, gave it lore, fixed the claw damage, and gave it a scaling bonus to a few skills, and added a few more skills.
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Last edited by Volt : 05-12-2010 at 10:53 AM.
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Old 05-12-2010, 10:53 AM   Top  -  End  -  #370
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

I was looking over the updated Gynosphinx, still needs a maneuverability for flight.

Stat spread is a bit 'all over the place'. Perhaps take a page from the Succubus' book and make it so that the Gynosphinx just gets Wis bonuses and can apply Wis to stuff that would require Int (Like knowledges?). This would give it a robust spot/listen which makes sense for a world-wary avian/feline.

Last edited by Hyudra : 05-12-2010 at 10:56 AM.
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Old 05-12-2010, 10:55 AM   Top  -  End  -  #371
Volthawk
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Originally Posted by Hyudra View Post
I was looking over the updated Gynosphinx, still needs a maneuverability for flight.
Done. Gave her poor, as that's what the original has.
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Old 05-12-2010, 10:57 AM   Top  -  End  -  #372
Oslecamo
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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Is it OK now? I changed the SLAs to fit, gave it lore, fixed the claw damage, and gave it a scaling bonus to a few skills, and added a few more skills.
You need to state what the DC of the SLAs is. Also you went a little overboard. Full BAB, excellent skills, all good saves, and pseudo-spellcaster on top may be too much on top of the gynoxphnx abilites. Cut something out (not much needed, choose two of either saves, lower bab less skill points per level, lower HD) and state that it doesn't have hands capable of manipulation.

Last edited by Oslecamo : 05-12-2010 at 10:59 AM.
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Old 05-12-2010, 10:57 AM   Top  -  End  -  #373
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Quote:
Stat spread is a bit 'all over the place'. Perhaps take a page from the Succubus' book and make it so that the Gynosphinx just gets Wis bonuses and can apply Wis to stuff that would require Int (Like knowledges?). This would give it a robust spot/listen which makes sense for a world-wary avian/feline.
Reiterating as we've been ninja'ing each other left & right.

Last edited by Hyudra : 05-12-2010 at 10:58 AM.
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Old 05-12-2010, 11:06 AM   Top  -  End  -  #374
Volthawk
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Alright, gave her cleric HD/BAB/Saves, took away the bonus to some skills, but let her use Wisdom for it, and added in saves.
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Old 05-12-2010, 12:39 PM   Top  -  End  -  #375
Hyudra
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Great! Added to the index.
Excellent.

With that done, I could move on to the other giant types. I'm thinking of keeping the basic template more or less the same (except cloud & storm get better will saves, IIRC), but having each 'bigger' giant have a few more levels and different base abilities (So something different than Crush, Smash, Trample on the Stone Giant). Any objections?
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Old 05-12-2010, 11:13 PM   Top  -  End  -  #376
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Hmm... Been having some ideas for Nerra and Elementals. I think I will get to work on these soon. Since all elementals work on pretty much the same principle I will go and make a generic class for them, I think.

Also, checking the archives, it says "Succubus" in at least one line of the erynies entry.
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Last edited by Draken : 05-12-2010 at 11:14 PM.
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Old 05-13-2010, 06:49 PM   Top  -  End  -  #377
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

can i get one for rakshahasa, naztharune
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Old 05-13-2010, 06:51 PM   Top  -  End  -  #378
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

There is already a rakshahasa class. There is no point in having another one.
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Old 05-13-2010, 07:20 PM   Top  -  End  -  #379
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Except that the naztharune rakshasa from MM3 is notably different from the standard one presented in the MM, possessing rogue, assassin and shadowdancer abilities rather than innate spellcasting.
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Old 05-13-2010, 07:40 PM   Top  -  End  -  #380
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

However, is it different enough to have its own class or just be a variant on the already made class?
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Old 05-13-2010, 08:07 PM   Top  -  End  -  #381
Draken
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Different CR, completely different special abilities. Yeah. I would say it warrants a separate class.

The Ak'chazar, however, would not. That one would work fairly well as an extention of the basic Rakshasa.

There is also the ToB Rakshasa that also warrants its own class. That thing is a completely different... Whatever that one is.
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Old 05-13-2010, 08:44 PM   Top  -  End  -  #382
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

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snip
Hehe, Use Rope is a class skill. Cute.
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Old 05-13-2010, 09:48 PM   Top  -  End  -  #383
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Is there any chance of more templates getting made? I like that idea a lot.
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Old 05-14-2010, 10:18 AM   Top  -  End  -  #384
demidracolich
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Well, you'll have to get someone else to make it because he said he won't be able to make anything until August.
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Old 05-14-2010, 10:40 AM   Top  -  End  -  #385
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

That was a general question to whoever planned to do work, not just Oslecamo.
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Old 05-14-2010, 12:13 PM   Top  -  End  -  #386
Hyudra
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Templates? You mean more of these classes, or something different?

You'll have to be more specific.

I'll be moving on to Stone Giant and will probably have something up tonight.
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Old 05-14-2010, 12:15 PM   Top  -  End  -  #387
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Yes, I meant template classes, such as the Half-Dragon class. Sorry for the confusion.
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Old 05-14-2010, 01:14 PM   Top  -  End  -  #388
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

Ups, forgot to add Volthawk's Gynosphinx to the index, corrected now.

And yes I'll be answering questions and reviewing stuff but I don't have the time to make new classes from scratch right now.
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Old 05-14-2010, 02:30 PM   Top  -  End  -  #389
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

So. Here is a bit of my work.

Nerra


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Old 05-14-2010, 04:13 PM   Top  -  End  -  #390
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Default Re: [3.5]Improved monster classes: adapting creatures for player use-taking requests!

What type of weapon is the shardblade or can it be any slashing weapon?
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