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What, in your opinion, is the most powerful non-homebrew base class in dnd 3.5?
Unfortunately, when it comes to "most powerful class," the only correct answers are Wizard, Cleric, Druid, Archivist, and Artificer. The Big 5 can leave pretty much everyone else in the dust.
A favorite class is another thing entirely, and is actually a matter of opinion. My personal favorite is still Wizard, though.
Unfortunately, when it comes to "most powerful class," the only correct answers are Wizard, Cleric, Druid, Archivist, and Artificer. The Big 5 can leave pretty much everyone else in the dust.
A favorite class is another thing entirely, and is actually a matter of opinion. My personal favorite is still Wizard, though.
Don't forget Spell to Power Euridite!
For core, I'd say probably wizard. In general, outside of StP Euridite, I'd probably go Archivist or Wizard.
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Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.
Why the wizard? A sorcerer is simpler and gets more spells per day.
because we are assuming that at 20th level, a wizard is smart enough to have items that will give it resistances (the sorc also has them, but is limited by his spells known while a wizard will have every type of attack available), have persisted buffs that give it better stats, has better skills because of a high INT, and has a limitless base of power, while a sorc merely has a list of spells known that wont even fill up half of a good spell book
EDIT: swordsaged, kinda.
and i still say a druid or a cleric can go toe-to-toe with non-cheesed wizards
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Druid's advantage over the others of the Big 6 is that it's really HARD to screw up a Druid. You can tank with it, make summon-spammer, a buff-bot, or even a blaster with it right out of the box. Take Natural Spell, and you're set.
It's easier to make a sub-par Wizard or StP Erudite than it is to make a sub-par Druid.
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What, in your opinion, is the most powerful non-homebrew base class in dnd 3.5?
I'm going to go with druid. I've heard it's the weakest member of the big five, but then again it's ridiculously easy to break even before higher level spells.
[Edit]: Cursed ninjas!
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I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
Why the wizard? A sorcerer is simpler and gets more spells per day.
Because A) the Wizard isn't bogged down by a set number of known spells, and can therefore have a much more expansive list, and B) with Focused Specialist, the Wizard can get just as many spells per day as a Sorc.
Don't get me wrong, the Sorcerer is still plenty powerful, it's just that the Wizard is more so.
Druid's advantage over the others of the Big 6 is that it's really HARD to screw up a Druid. You can tank with it, make summon-spammer, a buff-bot, or even a blaster with it right out of the box. Take Natural Spell, and you're set.
It's easier to make a sub-par Wizard or StP Erudite than it is to make a sub-par Druid.
And let's not forget a Psionic Artificer! Only hard to screw up if you forget to put your minion homunculus to work on dorjes and the like.
I so want to try a Psionic Artificer//Factotum in a Gestalt game sometime.
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What, in your opinion, is the most powerful non-homebrew base class in dnd 3.5?
Out of the big 6, Druid for being newbie friendly. Beginners wont go with a Cleric in melee or realise that a Wizard should not cast fireball every time. And they probably wont pick up something inherently complicated as an Archivist or an Artificier or a StP Erudite.
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you would make an awesome propagandist for Kobolds.
I would say wizard at very high op, otherwise Druid. Druids have a lot of power for obvious reasons, between Wild Shape, Spellcasting, and their animal companion, but the Wizard spells are somewhat better, and as op increases the difference in spell power becomes more and more relevant.
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I can't judge power levels. This is a fact. But the ability to turn into a bear and then smite down your enemies with righteous fire must be quite good. Dontcha think?
I can't judge power levels. This is a fact. But the ability to turn into a bear and then smite down your enemies with righteous fire must be quite good. Dontcha think?
You forgot to mention that you do that while flying and having your pet T-Rex omnomnom the enemy.
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you would make an awesome propagandist for Kobolds.
I can't judge power levels. This is a fact. But the ability to turn into a bear and then smite down your enemies with righteous fire must be quite good. Dontcha think?
Don't forget that with the Animal Companion a Druid is basically a character and a half.
I think it is a tie between the Warblade Crusader and swordsage, they have quite powerful abilities (relative to that level ) that can be "spammed" they have great survivality (especially the crusader) good or at leasr decent skill list and skill points.
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I think it is a tie between the Warblade Crusader and swordsage, they have quite powerful abilities (relative to that level ) that can be "spammed" they have great survivality (especially the crusader) good or at leasr decent skill list and skill points.
Druid, Beguiler, Incarnate and Dragonfire Adept are all up there as well.
Pun-Pun is a paladin. Level 1 human paladin is the build.
Kobold. Pun-Pun's power doesn't come from her class.
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Originally Posted by Claudius Maximus
Also fixed the money issue by sacrificing a goat.
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Originally Posted by subject42
This board needs a "you're technically right but I still want to crawl into the fetal position and cry" emoticon.
Quote:
Originally Posted by Yukitsu
I define [optimization] as "the process by which one attains a build meeting all mechanical and characterization goals set out by the creator prior to its creation."
I can't judge power levels. This is a fact. But the ability to turn into a bear and then smite down your enemies with righteous fire must be quite good. Dontcha think?
I think it is a tie between the Warblade Crusader and swordsage
Nope. It's the Druid, because their animal companion keeps them alive much more effectively than a selection of maneuvers. Two creatures with two full sets of actions each round is just hard to top.
Druid, Beguiler, Incarnate and Dragonfire Adept are all up there as well.
Druid particularly. Stupid broken animal companion. And warlocks are decent in a group, partially because of stuff like shatter dealing with petty little obstacles like walls. Though they go down in power quickly after level 1.
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