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Old 06-24-2010, 07:30 AM   Top  -  End  -  #151
Closet_Skeleton
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by ShadowFighter15 View Post
And running towards a Wraithlord without you being able to do anything to stop them.
Wraith lord won't be the problem, skimmers and bikes will. If my opponent wants to split his wraith lord away from the rest of his army to lead off 100 points of models that can still shoot 24" in a differant direction that's fine by me.

Rage is the nearest "visible" enemy, with small units you can use rhinos to block off line of sight.

An attempt at a "balanced and fluffy" 1500 pts blood angels list.

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Old 06-24-2010, 12:29 PM   Top  -  End  -  #152
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Closet_Skeleton View Post
An attempt at a "balanced and fluffy" 1500 pts blood angels list.
Looks solid, but the only thing that sort of makes me go "huh?" Is the tac sergeant with a power fist. From the lack of transport he appears to be pegged as an objective sitter, which is sub-optimal. I'd recommend scouts with rifles and a missile launcher. Hell you could even outfit the scout sergent with a powerfist and I am reasonably sure it will be still a little cheaper.

Just my 2 thrones.
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Old 06-24-2010, 12:49 PM   Top  -  End  -  #153
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by One Step Two View Post
Looks solid, but the only thing that sort of makes me go "huh?" Is the tac sergeant with a power fist. From the lack of transport he appears to be pegged as an objective sitter, which is sub-optimal. I'd recommend scouts with rifles and a missile launcher. Hell you could even outfit the scout sergent with a powerfist and I am reasonably sure it will be still a little cheaper.

Just my 2 thrones.
Cheaper, but less accurate and easier to kill.

I was going to give him a razorback and combat squad him, but it didn't seem worth the points to have one tank in my army.

Objective sitters need to be able to defend objectives, so its not exactly wasted.

Stupid parody Blood Angels List

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So yeah.

Or slightly less silly (in one way)

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Old 06-24-2010, 08:41 PM   Top  -  End  -  #154
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

I've decided that I have too many friends, and as such I am going to put together Cheesegear's Tournament Army to try and scare a few off them off.

For those who don't remember it (and would enjoy revisiting one of his first battle-reports) then please have a look over at this post, here.

Seems like fun, no?
Problem is, I have precious few Space Marines and a limited budget. Boo!
I do, however, have copious amounts of Eldar sitting around doing nothing much at the moment. Two different Armies that are allowed to take Sniper Rifles as Troops Choices, you say? It must be fate. Lets see how they compare unit for unit, and if the sum of the parts makes a whole that is as deadly as the (Comp Score: 2) Hawk Lords.

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TL;DR - Space Marine Scout/Sniper lists are more broken than Eldar ones, but it's probably not as big-a gap as you might think. I'll start putting together some Rangers and let you know for sure when I can....
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Old 06-24-2010, 09:26 PM   Top  -  End  -  #155
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Maybe you should ask GW?

But, are you really worried about your Inquisitor not having access to Hellpistols and Power Fists when you have access to Inferno Pistols and Power Stakes, and Chuirgeons, Penitents and Crusaders and Mancatchers for your acolytes?
It's mostly a fluff thing. I kinda homebrewed an Ordo Hereticus Inquisitor armed with those two weapons before I'd ever seen the actual Witch Hunters armoury.
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Old 06-25-2010, 01:15 AM   Top  -  End  -  #156
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Speaking of Space Marine Scouts with Sniper Rifles, how effective are they against fellow Space Marines? Honestly, I've never tried using them in large numbers simply because I don't have access to the models yet, but from what little I've seen it seems like Scouts will have an extremely difficult time against Space Marines. Their BS is alright, since they have a 50/50 chance to hit and a 50/50 chance to wound. The Power Armor and the high Leadership value is extremely hard to bypass though. I've only ever pinned a Space Marine squad once. Maybe I'm just unlucky?
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Old 06-25-2010, 01:55 AM   Top  -  End  -  #157
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Wraith View Post
The Eldar equivalent to Captain Falcon.
No Reaper Launcher? Lets him pump out Relentless S5, AP3 shots as opposed to Hellfire Rounds.

Quote:
being a lonely IC makes that an especially big problem.
Captain Falcon has this same problem. And T4(5), is still only T4. Falcon is also vulnerable to Power Fists. It's why I've swapped him out for Lysander.

Which Eldar can't exactly match. The Avatar is cheaper than Lysander. But, in comparison to Lysander, Avatar fails because Avatar can't join Sternguard. Scratch that.

Fuegan is a suitable alternative.
Feel No Pain, Eternal Warrior and 3 Wounds. He has T4, so he's just as tough. But 4+ Invulnerable, rather than 3+. However, Fuegan has I7, WS7, and 4 Attacks. Eternal Warrior means he can mess up Swarmlord and Mephiston for a bit.
S5, rather than S10. But, gets it at stupid-Initiative value and still rolls 2d6 for Armour Penetration.

Yeah...Fuegan counts for Lysander. Double if you put him with Fire Dragons like Lysander with Sternguard. Fuegan is exactly the same points cost as Captain Falcon and Lysander.

Quote:
Everyone knows how good Fire Dragons are, and even though they lack the versatility of Combi-Melta, a Flamer tossed into the mix sorta takes the edge off a little bit.
Pretty sure just a few weeks ago, people were telling me that Dragon's Breath Flamers were rubbish. They're not. And I'm glad someone agrees with me.

Wave Serpents are way better than Drop Pods.

Quote:
Then again, the lack of options for Ranger units (no Heavy Weapon, like the Marines can get) was always going to hurt, so perhaps I shouldn't complain too loudly.
Don't forget the Scouts' ability to Combat Squad. You'll probably get about the same amount of casualties, but, double the potential for Pinning checks. I suppose Eldar get AP1 on To Hit rolls, so, it's probably about the same.

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[Thunderfire Cannon] has tactical variations, and [D-Cannons] kills everything it touches, which as far as I know is a pretty viable tactic....
It sure is a viable tactic. D-Cannons are so good.

Also, I had a rematch last night with that Tyranid player...Look forward to that Battle Report.
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Old 06-25-2010, 02:11 AM   Top  -  End  -  #158
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

I am quite excited! When do we get to read it?
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Old 06-25-2010, 02:54 AM   Top  -  End  -  #159
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Regarding D-cannons, how do you keep them safe from stupid crap that drops down from the sky?

As far as i can see most armies have something that can either deepstrike, or come out from the wrong table edge, and all my opponent have to do is to gank 2 guardians, before the D-cannon is down.
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Old 06-25-2010, 03:26 AM   Top  -  End  -  #160
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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I am quite excited! When do we get to read it?
When I get it written.

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Originally Posted by lord_khaine View Post
Regarding D-cannons, how do you keep them safe from stupid crap that drops down from the sky?
How does anyone do that? I'd like to know. Alpha Strikes that work are pretty much a game-changing move. Rematch vs. Tyranids. Coming tonight. You should read it.

Surround them with other units, put them in cover? That way they land on something and take difficult terrain casualties or mishap rolls.

AFAIK, Space Wolves have the only defense in the form of Rune Priests. Because Librarians are the shiznat. And Malleus Inquisitors have Mystics. But, Inquisitors are still psykers, and therefore, awesome. But, neither of those things actually stop Deep Strikers.

And Land Speeder Storms' Jamming Beacons. But, again, they don't stop Deep Striking, they just wreck it.
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Old 06-25-2010, 09:23 AM   Top  -  End  -  #161
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Over thinking things slightly, but it seems that in 5th edition, the flaw of the red thirst isn't that they have a 1 in 6 chance of getting a draw back free advantage, but that their advantage only has a 1 in 6 chance of working.
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Old 06-25-2010, 10:09 AM   Top  -  End  -  #162
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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But 4+ Invulnerable, rather than 3+.
Aw man, I wish. But Fuegan, as with all the Phoenix Lords except Asurmen, has no invulnerable save.
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Old 06-25-2010, 11:20 AM   Top  -  End  -  #163
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

I'm making a "Imperial Fists successor reunion" squad made up of differant chapters. The Soul Drinkers one looks the coolest. Pity I don't have the money to make an army of them.
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Old 06-25-2010, 02:39 PM   Top  -  End  -  #164
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

talking about replacements for lysander or the like in an Eldar copy cat (or really any eldar army) it is surprising that Yriel was not mentioned.

He has 5 (on the charge) ws 6 attacks which wound anything on a 2+ and ignores armor at init 7 which will crush most anything. He sports a good armor save (3+) and and Invulnerable (4+). For when he really needs to win vs a true mob he can go super nova with s6 ap 3 large blast to take out half a squad if not the whole thing. He lacks Eternal warrior which hurts but can kill most things which lack an invulnerable in 1 turn. Oh and if you like reserves he adds 1 to those rolls

also Asurmen has the equivalent of a power weapon bonesword making him a good candidate for replacement
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Old 06-25-2010, 04:41 PM   Top  -  End  -  #165
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Cheesegear View Post
No Reaper Launcher? Lets him pump out Relentless S5, AP3 shots as opposed to Hellfire Rounds.
I had, to be honest, forgotten that jetbikes make the rider Relentless so well spotted there. The difference is +/- 1 Ranger, and since it's already pretty hopeless to match Marine Scouts 1 on 1 I doubt that the difference will be particularly apparent.

Quote:
Yeah...Fuegan counts for Lysander. Double if you put him with Fire Dragons like Lysander with Sternguard. Fuegan is exactly the same points cost as Captain Falcon and Lysander.
Come to think of it, most of the Phoenix Lords would be a good stand-in for Captain Falcon. Admittedly only Fuegan has the synergy with the Fire Dragons, but unleashing Jain'Zar, Maugan Ra or particularly Karandras to go IC-hunting would be fun, depending on the enemy.

The reason that I didn't suggest Fuegan to begin with is that I wanted a more accurate analogue to Capt. Falcon - a guy on a bike with a power weapon - just to see how they compare.
If I were going for a horribly unfriendly list, one of the 'Lords would certainly make the cut, but as you did I decided against it to go for a deliberate 'Composition: 2' score rather than automatic '1'
Also, he tends to over-shadow the Fire Dragon Exarch when he joins the Squad. He gives the unit Tank Hunters and has a Fire Pike, which makes the Exarch redundant except for taking a Flamer which means that he works out at +12pts for +1 to a bunch of stats he doesn't need and a 'free' flamer. It's a silly weakness, but I quite like my Exarchs and I like them to do well without their gig being stolen by a Phoenix Lord.

Quote:
Pretty sure just a few weeks ago, people were telling me that Dragon's Breath Flamers were rubbish. They're not. And I'm glad someone agrees with me.
To be honest, it's more a matter of having different tools for different fights, and the flexibility of ignoring Cover Saves makes the whole unit a bit closer to Sternguard analogues. Having said that, at the time I did a agree that having a Dragonbreath Flamer is better than not having one for the same reason that you gave - if you can't kill a target with 9 meltaguns, having a 10th won't help you so you might as well make sure it can kill something else instead

Quote:
Wave Serpents are way better than Drop Pods.
And they darn well better be, at 3x the points cost (minimum). For this example though, they're a means to an end for helping the Fire Dragons.

Quote:
It sure is a viable tactic. D-Cannons are so good.
Y'know, I used to run a squad of D-Cannon for quite a while, overlooking my Mech-Eldar army and the best thing I ever did was swap them out for Dark Reapers. 24" ranged Artillery, in the games that I was playing, seemed to be crippling compared to the other options available.
I now see their value and realise how I was going wrong, but at the time they were guaranteed to be the most dangerous threat to my own Wraithguard on the table in most games and that sort of impression doesn't die easily!

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Originally Posted by lord_khaine View Post
Regarding D-cannons, how do you keep them safe from stupid crap that drops down from the sky?
Warlock with Conceal, and plant them deep inside a piece of ruined architecture. Hope like hell that your Cover Save holds out until the nearby Dark Reapers/Wraithlord deals with whatever is menacing your table edge.

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Originally Posted by crazedloon View Post
talking about replacements for lysander or the like in an Eldar copy cat (or really any eldar army) it is surprising that Yriel was not mentioned.
It was deliberate. I didn't mention him because he doesn't do anything else for the army.
Master Strategist (+1 to Reserve rolls) is fine, if you have units in Reserve; This army doesn't. And while the Spear of Twilight is awesome, he's still only a weedy T3 that offers no other bonuses to the unit he joins. That means he's dead-weight while he's traveling with the Fire Dragons, a liability if he drags them into close combat for protection (if not a direct threat to his own side when Eye of Wrath goes off and wipes them out with it) and terrifyingly vulnerable if he leaves them to go solo.

Plonk him into a unit of Banshees, or in a Warlock Bodyguard with a Doom/Fortune Farseer (especially with Embolden somewhere in the group), and he's brilliant. With Fire Dragons.... not so much.

Quote:
also Asurmen has the equivalent of a power weapon bonesword making him a good candidate for replacement
Aye, as I mentioned above most of the Phoenix Lords are a good choice for a HQ in this list, however the problem is he needs to get close, quickly, in order to be effective and the only way to do that is to hop onto the Wave Serpent for transport. Which he can't do, sadly, because he cannot join the Fire Dragon unit due to him being of the Dire Avenger Aspect.
Fuegan is better because he kinda makes up for no Invulnerable save with Feel No Pain, and both Baharroth and Karandras are good choices because they can Infiltrate/Deep Strike and make their own way to where they need to be.
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Old 06-25-2010, 05:11 PM   Top  -  End  -  #166
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Quote:
Fuegan is better because he kinda makes up for no Invulnerable save with Feel No Pain, and both Baharroth and Karandras are good choices because they can Infiltrate/Deep Strike and make their own way to where they need to be.
I didnt think FNP worked on anything that ignored his 2+ save to start with?
(well, allmost anything)
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Old 06-25-2010, 06:05 PM   Top  -  End  -  #167
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Razaele View Post
Speaking of Space Marine Scouts with Sniper Rifles, how effective are they against fellow Space Marines?
Not well. That's why I keep telling people that one squad of Scouts with Rifles do nothing. You need lots and lots and lots of Scouts for it to be effective. But, by the time you get to the third 'lots', people are crying.

Quote:
Originally Posted by crazedloon View Post
talking about replacements for lysander or the like in an Eldar copy cat (or really any eldar army) it is surprising that Yriel was not mentioned.
No it isn't. I know Yriel. I didn't mention him for a reason.

Quote:
He lacks Eternal warrior which hurts but can kill most things which lack an invulnerable in 1 turn.
He. Lacks. Eternal Warrior. He is T3. Plasma weapons and Assault Cannons will kill him. He doesn't come close to Lysander. He also doesn't cause Instant Death. Putting him up against Mephiston, Swarmlord or Skulltaker will only end in disaster.

Lysander can at least go a few rounds with the Top 3 (though I still think Mephiston doesn't belong there because half the time he doesn't work, Sanguinor is way better), if not outright win against them.
...I thought Fuegan had an Invulnerable. Turns out he doesn't (Eternal Warrior and FNP kind of make up for it though). But, still, with 8 or 9 Meltagun friends, he bakes Mister Phisty and Slaw.

Can kill most things which lack an Invulnerable? So can a lot of things. And you don't need to be a Unique to do it.

Quote:
Originally Posted by Wraith View Post
If I were going for a horribly unfriendly list, one of the 'Lords would certainly make the cut, but as you did I decided against it to go for a deliberate 'Composition: 2' score rather than automatic '1'
Ah...Lysander has put my Comp in the drain. Lysander is a Unique, which would drop me pretty low if it wasn't already. And everyone knows that if you see Sternguard (and nothing else good, really) and Lysander in the same list, you should starting groaning.
Lysander puts me in the toilet. Falcon doesn't.


Now someone needs to post something that I completely agree with that I don't have to answer, that way I can write my Battle Report and not double-post.
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Old 06-25-2010, 06:52 PM   Top  -  End  -  #168
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

After several months of dragging my feet, I've finally decided to pick up a Soul Grinder. I'll miss the money, but now I'll officially have something in my Khorne army that can shoot things.
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Old 06-25-2010, 07:42 PM   Top  -  End  -  #169
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Now someone needs to post something that I completely agree with that I don't have to answer, that way I can write my Battle Report and not double-post.
Cheesegear is awesome and needs to post his battle report.
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Old 06-25-2010, 07:52 PM   Top  -  End  -  #170
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
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Old 06-25-2010, 10:45 PM   Top  -  End  -  #171
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"We've found him," said the Sergeant. "We've found Ultionis..."

Rematch vs. Tyranids. Or, Class is in Session, sit down. Shut up.

/sigh
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ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
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Cheesegear is awesome
Maybe those are jokes. But, now I have to sig them.
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Old 06-26-2010, 12:01 AM   Top  -  End  -  #172
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Okay, that was pretty awesome. I could just see the guy's face, almost ready to explode. Makes me want to play some space vikings.


But seriously, awesome game. And insights! I didn't think of that cover thing. Good to know.

Heheh, gives me inspiration to write up a battle report of my own. Just wish I could make it to my FLGS anytime soon. :\ Ah well. BBQ partytimes with the GF are far more important.

Anyways, rock on! Keep schooling those that deserve it, Cheesegear. I'm sue we'll all be watching with interest. Expect to see an exploit in the adventures of Cannoness Alrissa and her renegade Sisters, the Burning Tears. Coming soon to a Warhammer thread near you!
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Old 06-26-2010, 12:19 AM   Top  -  End  -  #173
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Mattarias, King. View Post
But seriously, awesome game. And insights! I didn't think of that cover thing. Good to know.
If you're going first (and you actually have an army that can shoot), find the quarter - or half - that gives your opponent the least amount of cover, and take the opposite.

If you're going second (and your opponent has an army that can shoot), then, yeah, take the corner/half with the most cover. You'll need it. Not that you can choose, just hope your opponent makes a silly mistake.

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Heheh, gives me inspiration to write up a battle report of my own.
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Old 06-26-2010, 02:08 AM   Top  -  End  -  #174
ShadowFighter15
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Marvellous work, Cheesegear. Were I in your position I might not have been as calm as you. I'd have probably been a bit more smug and taken a bit too much pleasure at seeing him crack.

Still; when someone goes around bragging and lying like that, they deserve to be ground into the dirt so nice work.
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Old 06-26-2010, 02:45 AM   Top  -  End  -  #175
Klose_the_Sith
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Cheesegear View Post
Rematch vs. Tyranids. Or, Class is in Session, sit down. Shut up.


That was really, really brutal. So naturally I whole-heartedly endorse exactly what you did there.

Also, that guy really had it coming. So I guess you get approval from the Emperor on all accounts.

Man, I need to play same games. I sink hours every week into painting but nobody else who plays lives near me, plus I don't really have any gaming stores I could go to, what with the nearest place not running any 40k games and the GW 'nearest' to me being impossibly impractical. Lame.
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Old 06-26-2010, 02:52 AM   Top  -  End  -  #176
lord_khaine
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Well, it really is pretty stupid to not change your army list, if you suspect an opponent might make a counter-army.
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Old 06-26-2010, 06:22 AM   Top  -  End  -  #177
Closet_Skeleton
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Tyranids 1000 points

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Just thinking I could compete better at a lower points level.

If that guy had footslogged his zoans and bought a single tyrant guard instead of a spore (and 2 hormagaunts) he'd have done a lot better. The zoans could have given the swarm lord a cover save for one and been throwing warp blasts at you from the start and would have the synapse to stop his gaunts breaking. The spore is pointless unless you need to kill tanks.

Looks like a case of throwing lots of "good" things into a list and not thinking about how they're going to work together. Which is especially stupid when playing with the one codex that rewards you for playing a balanced list.
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Old 06-26-2010, 07:50 AM   Top  -  End  -  #178
ShadowFighter15
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

Was looking over the Spearhead coverage Beasts of War did a few weeks ago and I'm wondering if this eldar Spearhead list is as cheesy as they make it sound in the video: http://www.youtube.com/watch?v=vck-pV8_8fo

Incidentally; has anyone here actually tried a Spearhead game yet? It looks like a very fun game just from the battle report in WD (although that might just be me being a bit of a tread-head ).
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Old 06-26-2010, 08:02 AM   Top  -  End  -  #179
Cheesegear
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by ShadowFighter15 View Post
Marvellous work, Cheesegear. Were I in your position I might not have been as calm as you.
Maybe that's why I get good Sportsmanships and nobody can imagine me being a bad opponent.

Quote:
Still; when someone goes around bragging and lying like that, they deserve to be ground into the dirt so nice work.
Quote:
Originally Posted by Klose_the_Sith View Post
That was really, really brutal. So naturally I whole-heartedly endorse exactly what you did there.
People endorse me curb-stomping someone?
And I always thought that this game was supposed to be fun. But, apparently he deserved it.

Quote:
Originally Posted by lord_khaine View Post
Well, it really is pretty stupid to not change your army list, if you suspect an opponent might make a counter-army.
Quote:
Originally Posted by Closet_Skeleton View Post
Looks like a case of throwing lots of "good" things into a list and not thinking about how they're going to work together. Which is especially stupid when playing with the one codex that rewards you for playing a balanced list.
I didn't exactly make a counter-army on purpose. Or, rather, I didn't actually think I would curb-stomp him as terribly as I did. If a Rune Priest rolls a '6' for his Living Lightning roll, he'll basically annihilate whatever he's pointed at. But, that rarely happens. 1 in 6 chance, even. By rights, Swarmlord should not have died in the first turn, and his Gaunts should have been Fearless for a turn or two and charged my Grey Hunters.
...That still would have ended badly due to Grey Hunters being so totally awesome, or, even if the Hormagaunts did win, I had Deathwind Launchers as backup, or something.

If Swarmlord hadn't have died on the first turn, both his Reserves would have come in on Turn 2 instead of one-by-one...

Quote:
Originally Posted by Closet_Skeleton View Post
The spore is pointless unless you need to kill tanks.
Most armies usually have tanks. He didn't know what I had (in fact he probably thought I was playing the same army as last time, or something), and I didn't know what he had. It was only after deployment and his declaration of Reserves that he had the exact same list as last time...

Maybe people missed this part;
"This was a list I put together for a tournament just after the Tyranid Codex came out."

This particular army list (or, the 1000-point 'core', the full 1500/1750/1850 has Vindicators and Blood Claws-in-Land Raiders) was designed for a tournament, so, it was supposed to be pretty strong against all-comers (although it doesn't look like it, but, Alpha Strikes are a game-changing move). But, it was also designed specifically with Tyranids in mind - being the flavour of the month at the time.

Like I said, I didn't mean to curb-stomp him so terribly. However, to him, it definitely must have looked like I just took him to school.
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Last edited by Cheesegear : 06-26-2010 at 08:05 AM.
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Old 06-26-2010, 08:19 AM   Top  -  End  -  #180
Closet_Skeleton
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Default Re: Warhammer 40K Tabletop VII: Common Sense is not RAW.

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Originally Posted by Cheesegear View Post
Most armies usually have tanks.
How many do you usually see in 1000?

I'm trying to make a 1000 point blood angels list.

How many multi melta attack bikes is "enough" at 1000 points and what powers should I give my librarian when he's going to be wearing a jump pack and leading an assault squad?

I was thinking:

Blood Boil
Good but not reliable.

Fear of Darkness
I'd probably go with this one. Nice long range.

Might of Heroes
Good since I can cast it on the power fist sergeant and turn him into a more reliable Wolfen.

Shackle Soul
I don't want to rely on my enemy taking unmodified leadership tests. Plus short range, if i have to be near assault range then I want to assault, which would make this power useless. If it was long range or I didn't have jump packs it would be pretty good though.

Shield of Sanguinius
I'm taking Priests so a pseudo-venomthrope sounds like overkill unless my opponent has a rediculous ammount of AP2.

Smite
Sounds a bit too close to "Every time a wizard casts a spell from the cleric's list, for that turn he's a chump".

Blood Lance
I have melta bikes so a short ranged lance seems like overkill.

The Sanguine Sword
Awesome, but I'm going to have a power fist in the unit and it seems like this power is best if you're an epistolary, so you can force weapon monstrous creatures or combine with might of heroes and I don't have the points for an epistolary.

Unleash Rage
Cool but I want a librarian, not a pseudo chaplain.

Wings
I'd rather pay the points for a jump pack and not risk slowing down my assault squad.

So it would probably be Fear of the Darkness and Might of Heroes.
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