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Old 07-17-2010, 11:43 PM   Top  -  End  -  #91
InfiniteNothing
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
I'll increase the base chance to 100%. Not sure about automatically letting the ozodrin get it out, but was considering giving the option if they have a few limbs or tentacles inside their stomach.

Owrtho
Or maybe having a mouth opening beneath the loot, covered by a thinning flap of membrane until it finally gives way under the weight of the loot?

I'll see if I can find any other errors, at least in the writing if not the class mechanics. I'll also see if I can come up with anything useful for the class.
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Old 07-17-2010, 11:47 PM   Top  -  End  -  #92
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Attack restriction: "Sub" should be "Sum".

Say, this class has a lot of abilities based around grappling, but never* grants the ability to ignore AoOs when making the grapple which is pretty much essential. Perhaps that could be added to Manifest Form? Actually granting improved grapple isn't needed, although eventually gaining improved grab might be fun.
*Okay, if they try to eat you first Jaws that Bite ignore AoOs.


On another note, have you thought of something to do with wings and the like? I still like my idea, although on the other hand the aberrant blood feats do cover advanced movement.

Last edited by Magikeeper : 07-17-2010 at 11:51 PM.
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Old 07-18-2010, 12:38 AM   Top  -  End  -  #93
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Fixed the typo.

I'll think about adding the ability to not provoke attacks of opportunity when grappling, though I'm not sure how or where would be best.

Still not sure about the alternate movement forms,and as you said, the aberrant feats tend to cover them.

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Last edited by Owrtho : 07-18-2010 at 12:39 AM.
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Old 07-18-2010, 12:59 AM   Top  -  End  -  #94
InfiniteNothing
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Fixed the typo.

I'll think about adding the ability to not provoke attacks of opportunity when grappling, though I'm not sure how or where would be best.

Still not sure about the alternate movement forms,and as you said, the aberrant feats tend to cover them.

Owrtho
Okay, in order:

*points to 3.5 Players Handbook* Improved Grapple as a bonus feat?

Maybe bonus abberant feats? Add a modification to the Limb feature that permits burrowing?

And on another note, I wouldn't mind seeing more abberant feats, if anyone (not strictly Owrtho) has any ideas.

Last edited by InfiniteNothing : 07-18-2010 at 01:00 AM.
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Old 07-18-2010, 01:29 AM   Top  -  End  -  #95
Volthawk
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

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Originally Posted by InfiniteNothing View Post
And on another note, I wouldn't mind seeing more abberant feats, if anyone (not strictly Owrtho) has any ideas.
A quick forum search gave me this.
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Old 07-18-2010, 08:54 PM   Top  -  End  -  #96
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
I'll think about adding the ability to not provoke attacks of opportunity when grappling, though I'm not sure how or where would be best.
In order to use devour you need to grapple. If your opponent can hit you, the grapple automatically fails. 1-2 levels of trying to devour with that restriction would be more than enough. Therefore, I suggest they gain the ability at level 3, level 4 at the latest. Level 3 is when they get tentacles, so it would make sense for them to get it then. But at level 4 they get strange anatomy, so it could make sense there too.

A different issue: In order to retrieve items, you need to have features in your stomach. But you can’t add features to your stomach until you get swallow whole at level 9. Which means a level 8 or lower Ozodrin can’t retrieve the loot. So at levels 3-8 your party threatens to shank you if you eat opponents with gear?
Really, why can’t you just vomit them up? Having a tentacle horror eat a guy and them vomit out his digested remains isn’t monstrous enough? There is no mechanical need for a penalty, and I don’t see why the flavor wouldn’t work with something more group-friendly.


Quote:
Still not sure about the alternate movement forms, and as you said, the aberrant feats tend to cover them.
Hmmm…. What are you not sure about? I can’t really help since I’m not sure what the problem is. Power concerns? Flavor Concerns?


-------------------
I think it is time to put the features in a spoiler block. It would make the class easier to read.
Btw – do you have any ideas for levels 9,12, and 14? Trying to make a 16th level npc. :P
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Old 07-18-2010, 09:15 PM   Top  -  End  -  #97
The Tygre
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Personally I like the class formatting as it is. I see no need for spoiler blocks. But some spaces between the features would make them easier to read.
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Old 07-18-2010, 09:27 PM   Top  -  End  -  #98
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magikeeper View Post
In order to use devour you need to grapple. If your opponent can hit you, the grapple automatically fails. 1-2 levels of trying to devour with that restriction would be more than enough. Therefore, I suggest they gain the ability at level 3, level 4 at the latest. Level 3 is when they get tentacles, so it would make sense for them to get it then. But at level 4 they get strange anatomy, so it could make sense there too.
I'll see about adding it somewhere in there.

Quote:
Originally Posted by Magikeeper View Post
A different issue: In order to retrieve items, you need to have features in your stomach. But you can’t add features to your stomach until you get swallow whole at level 9. Which means a level 8 or lower Ozodrin can’t retrieve the loot. So at levels 3-8 your party threatens to shank you if you eat opponents with gear?
Really, why can’t you just vomit them up? Having a tentacle horror eat a guy and them vomit out his digested remains isn’t monstrous enough? There is no mechanical need for a penalty, and I don’t see why the flavor wouldn’t work with something more group-friendly.
Good point on the inability to get stuff out. Swallow whole is at level 8, actually, but I'd initially planned it to be around level 4 (forgot I'd changed it). I'll likely make note that they can place features inside at level 3 in devour and refer to the swallow whole description.

Quote:
Originally Posted by Magikeeper View Post
Hmmm…. What are you not sure about? I can’t really help since I’m not sure what the problem is. Power concerns? Flavor Concerns?
Mainly a flavour concern. While the class is designed for aberrations in general, it is modelled after a specific character who lacks wings and such (I find it somewhat funny no one has figured out who it is given there being what I think is a fairly good hint in the first post, even if it is particularly obscure).

Quote:
Originally Posted by Magikeeper View Post
I think it is time to put the features in a spoiler block. It would make the class easier to read.
Btw – do you have any ideas for levels 9,12, and 14? Trying to make a 16th level npc. :P
I'll add the spoiler. There are no plans for a level 9 ability (I plan to leave that empty, though you gain the claws that catch augment for limbs there). 14 will likely be empty as well due to it being when you get the ability damage special eye augments. 12 and 16 I'm not sure about yet. I'm not actually that sure the later levels need to be full, due to the gaining of feature points allowing you to make new bodies as well as gaining new augments (perhaps I'll see about coming up with some later level augments for the early features). Suggestions are welcome as well.

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Old 07-18-2010, 11:30 PM   Top  -  End  -  #99
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Advanced Movement: It certaintly led to an awesome base class. But in that respect you don’t have to use every feature you have available. Other people playing the class might have different ideas in mind that do involve wings or fins. This class is wonderfully versatile and it lets you use your imagination – I think that’s awesome. I’m working on an Ozodrin assassin for one game and what is basically a sportscaster for another. Very different feature choices.

A general ability brainstorm (Not suggesting you use all/most of them):
> The ability to move features from one part of yourself to another part of yourself as a swift action.
> The ability for all of your attacks to count as magic weapons for the purposes of bypassing DR.
> The ability for all of your attacks to count as your alignment for the purposes of bypassing DR.
> Bonus “Monstrous” feats (A number of them exist, like gaze attack feats and tentacle stuff)
> Bonus Aberrant feats
> Improved Grab
> A feature that effects your skin (Natural armor, grease it up, color change, Spell Resistance, etc. I think I have an idea for one.)
> The ability to trade normal feats for aberrant feats.
> The ability to swap aberrant feats for other aberrant feats.

The capstone ability should prepare the class for epic. Not sure how to go about that.

------------------



I’ve made some edits to my original advance form suggestion (not many though, mostly mystic Unearthly Fin, lower skill bonuses, separating skill boost from unearthly, and digging fin was pushed back). I think it works pretty nicely now:
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Old 07-19-2010, 12:19 AM   Top  -  End  -  #100
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magikeeper View Post
Advanced Movement: It certaintly led to an awesome base class. But in that respect you don’t have to use every feature you have available. Other people playing the class might have different ideas in mind that do involve wings or fins. This class is wonderfully versatile and it lets you use your imagination – I think that’s awesome. I’m working on an Ozodrin assassin for one game and what is basically a sportscaster for another. Very different feature choices.
How troublesome. You make quite the strong argument. I suppose I should add the fin. Oddly enough, I was actually thinking I'd just make the wing an augmented fin before I looked at your suggested fin feature.

Some thoughts on it though:
Why would the larger fin reduce the swimming bonus granted by it? That doesn't quite seem to make sense.
It also seems that if you have the starspawn feat, you should be able to use fins with the wing augment ahead of time (but no other augment and not without the wing augment unless you also have the waterspawn feat). Would also make those two feats act like the deepspawn in letting you take ff the parts they grant for extra feature points (but you wouldn't have their benefits while you did so).
Also would add some of the following augments:
Razor Fin, cost 6: This fin is razor sharp. When moving through an occupied square, or making a flyby or charge attack you may automatically attempt an attack with this fin (provided it is on the part of you passing through the square). A medium razor fin deals 1d4 slashing damage (use standard size table, secondary natural attack, etc.). If the fin has the violent fin augment, attacking with it counts as slashing damage. A razor fin may only attack the same creature once each round.
Absent Fin, Cost 2: Requires level 16. You do not actually have a fin. Despite this you are able to move as if you did. A fin with this augment may not be used to attack. While moving with it, you inspire fear in creatures watching your unnatural movement. If all fins being used for a movement type have this augment, it has the following effect based on the movement type: flying you don't disturb the air and are treated as being on the ground for heavy wind such as that caused by the gust spell; swimming, you do not disturb the water as you move, something; burrowing, you do not disturb the earth and leave no hole as you pass through.

May come up with more later.

Quote:
Originally Posted by Magikeeper View Post
A general ability brainstorm (Not suggesting you use all/most of them):
> The ability to move features from one part of yourself to another part of yourself as a swift action.
> The ability for all of your attacks to count as magic weapons for the purposes of bypassing DR.
> The ability for all of your attacks to count as your alignment for the purposes of bypassing DR.
> Bonus “Monstrous” feats (A number of them exist, like gaze attack feats and tentacle stuff)
> Bonus Aberrant feats
> Improved Grab
> A feature that effects your skin (Natural armor, grease it up, color change, Spell Resistance, etc. I think I have an idea for one.)
> The ability to trade normal feats for aberrant feats.
> The ability to swap aberrant feats for other aberrant feats.
In order:
>That might make a good late level ability.
>would make more sense as an augment.
>same as above.
>Not sure if it needs bonus feats with all the features it gets.
>Same as above.
>I think I'll give them improved grapple at level 3, and improved grab at level 11 or 12.
>I've been considering a feature that lets you change your body build. Not quite sure where it would go though. It also seems like there would be little to do with it. (well I could let them reduce their size, increase it (neither affecting the base size of other features), have DR, have SR, suggestions welcome). How about this. If you can recommend a good level, and get it up to 10 things it could do I'll consider it worth making a feature.
>Doesn't make too much sense with how feats and such work.
>Same as above. Particularly given how some aberrant feats grant different amounts of form points.

Quote:
Originally Posted by Magikeeper View Post
The capstone ability should prepare the class for epic. Not sure how to go about that.
I should really consider a capstone for this. Maybe: You become a great old one. Good job. or not. Could give ability to control gravity (choose the direction it comes from near you, turn it on or off, double or halve it), but while that fits the whole, far realm monster thing, isn't exactly in keeping with the class. Then again, could just give them something like 100 bonus form points and say figure out what to do with them yourself...

Edit: Also, on a side note, how do you think it would be if I changed the special eyes to be that they are all active, but you can only have any given person affected by the current number that can be active each round (chosen before they roll for saves)?

Owrtho
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[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
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Last edited by Owrtho : 07-19-2010 at 12:27 AM.
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Old 07-19-2010, 01:39 AM   Top  -  End  -  #101
DaragosKitsune
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Three comments at this time:

1. This class really does need full BAB Owrtho. I understand why you used the BAB of the Aberration racial class, but for a class so focused on grapple actions, anything less than full BAB is mildly irritating at best and crippling at worst.

2. If you do give the class Improved Grab, be sure to clarify that it is based on the size of the natural weapon as opposed to the user. Also, you may want to think about allowing it to be used on foes at the mouth's size rather than one lower.

3. I really do like the feel of this class and the mechanics behind. To those that are worried about losing loot due to the recently discussed chance of item digestion, remember that the grapple rules allow you to remove unsecured items without a check and held/worn items with another grapple check that doesn't break the grapple if failed. Or, in a scenario where this isn't viable, remember the importance of hyphens. Disarming someone is different from Dis-arming them, if only slightly.
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Old 07-19-2010, 03:03 PM   Top  -  End  -  #102
Magikeeper
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
I've been considering a feature that lets you change your body build. Not quite sure where it would go though. It also seems like there would be little to do with it. (well I could let them reduce their size, increase it (neither affecting the base size of other features), have DR, have SR, suggestions welcome). How about this. If you can recommend a good level, and get it up to 10 things it could do I'll consider it worth making a feature.
Alright!
Warp skin: Note that Limb+Claw+Claws that catch is actually a higher grapple bonus if you intend to spend a ton of points.

SKIN:
Spoiler


The skin augments help you survive in other planes, resist normal ways of killing stuff, and allow you to look like whatever you want. Classic eldritch horror stuff, really.

The wording of Skin that Pretends is probably a bit off - I wanted to be able to look like an eldritch horror in addition to other uses of the ability.

------------------

Edit: Special Eyes: I suppose that would work, yes.

Edit 2: Fixed some wording errors. StP no longer effects other features. Also, I like the idea of the capstone just giving you more points. How about it doubled the number of form points gained from all sources?

Last edited by Magikeeper : 07-19-2010 at 03:16 PM.
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Old 07-19-2010, 03:29 PM   Top  -  End  -  #103
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, with a few changes the skin feature seems like it would work, though I may change the name. Also it would need to be applied separately to budding bodies and blunt tentacles (and as a result puppets). Also a single one would be able to have multiple augments.

Any thoughts on my planned additions to the fins?

And as a side note, the Limb+Claw+Claws that catch is supposed to be cheaper if applied multiple times, but if just going for mass number of features, the tentacles are cheaper for grapple bonus.
Also, I'm likely won't add the improved grab ability. Mainly as I'd forgotten I already had a tentacle augment that does about the same thing if that tentacle attacks (at a penalty true, but that isn't too hard to overcome due to how much a ozodrin can stack its grapple bonus).

I'll likely try getting the fins and skins (as well as other changes) added to the first post some time between now and next weekend. As it is though I have a final essay that may consume much of my time (hence why it might take so long). All depends on how much I procrastinate on it.

Owrtho
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Old 07-19-2010, 05:34 PM   Top  -  End  -  #104
Vauron
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Question: Are the Lure Trap augments meant to make it cheaper? The way it is currently written, it looks like its cheaper to make a Disturbing Release x20 + Lunging Trigger x20 + Rapid Release x20 Lure Trap compared with a Lure Trap without any of those.
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Old 07-19-2010, 05:57 PM   Top  -  End  -  #105
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

That was a typo. I'd used the formatting from the Puppet, and forgot that the first augment reduced the price. Thus I forgot to remove the minus and it got copied onto all the other augments. Fixed it now.

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[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
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Old 07-19-2010, 07:12 PM   Top  -  End  -  #106
Magicyop
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

First of all, this is an awesome class. I'd like to play one as soon as I get a chance.

One question, is Long Tentacle really supposed to be so expensive? It costs 6 form points, it makes more sense for it to be 3, like Long Limb.
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Old 07-19-2010, 07:40 PM   Top  -  End  -  #107
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

That's a good point. That was mainly due to a minor change in power level I think between when I typed the two up.

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[class]Wisp fire guide: Follow me. I have such sights to show you.
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Last edited by Owrtho : 07-19-2010 at 08:54 PM.
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Old 07-19-2010, 08:32 PM   Top  -  End  -  #108
Magicyop
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Cool. I have another suggestion, what about some kind of charisma enhancement for puppets, like strong puppet for charisma? It seems pretty integral to the whole "puppet" idea, like a charming lure puppet.
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Old 07-19-2010, 09:00 PM   Top  -  End  -  #109
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

A good point. I might also put in some augments to make it better at luring creatures to it (such as a compulsion affect for things to want to approach and/or protect it if they see it). Might actually allow some fun traps in which you stage something being 'attacked' in which both parties are actually your puppets, but one is just a monster while the other is a trap waiting to get the other's. I could even see a situation of a ozodrin replacing members of a group each night with its puppets while keeping the others unaware.

Owrtho
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[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
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Old 07-19-2010, 09:02 PM   Top  -  End  -  #110
Strudel110
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Oh man this is great I would have never thought of a cosmic horror class. The closest I've gotten is morphing horror (http://www.giantitp.com/forums/showt...51#post8958251) but that was natural ability to shapeshift ones own body whereas this is pretty much cthulu + alucard made into a class, this is a must-have for any horror campaign. I would like to see skins and fins as well, so the extra limbs do they look like arms, or more like a tentacle with a hand? Or could it be either?
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Old 07-19-2010, 09:29 PM   Top  -  End  -  #111
Magicyop
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
A good point. I might also put in some augments to make it better at luring creatures to it (such as a compulsion affect for things to want to approach and/or protect it if they see it). Might actually allow some fun traps in which you stage something being 'attacked' in which both parties are actually your puppets, but one is just a monster while the other is a trap waiting to get the other's. I could even see a situation of a ozodrin replacing members of a group each night with its puppets while keeping the others unaware.

Owrtho
That would be pretty darn cool. You should totally do that. You could add some kind of hiding ability too, because otherwise the ozodrin has to be good at lurking in some dark corner while it acts up its puppet show. Maybe a hide in plain sight of some sort that doesn't apply to puppets and is deactivated when a lure trap goes off?
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Old 07-19-2010, 10:27 PM   Top  -  End  -  #112
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

In order. Limbs would in general, have distinct joints and some kind of hand. The number of joints is up to the player. Tentacles would be completely flexible. Actual look is mainly up to the player though (or DM if they're the one making it).
References:
Spoiler


As for Magicyop. I'll think about doing that. Perhaps the ability to leave puppets outside while hiding in their dimensional pocket. Also, I could just see a valiant hero saving his beloved from the dungeon, only to find out as she splits open to reveal a mouth and tentacles that pull him in and eat him that she had been a puppet of the ozodrin BBEG all along (ever since he saved her from that 'attacking monster').

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Old 07-19-2010, 11:52 PM   Top  -  End  -  #113
Strudel110
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
In order. Limbs would in general, have distinct joints and some kind of hand. The number of joints is up to the player. Tentacles would be completely flexible. Actual look is mainly up to the player though (or DM if they're the one making it).
References:
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As for Magicyop. I'll think about doing that. Perhaps the ability to leave puppets outside while hiding in their dimensional pocket. Also, I could just see a valiant hero saving his beloved from the dungeon, only to find out as she splits open to reveal a mouth and tentacles that pull him in and eat him that she had been a puppet of the ozodrin BBEG all along (ever since he saved her from that 'attacking monster').

Owrtho
Great pics man! also that clears it up for me. About the puppet thing, having a bard with a suggestion spell could help, if the ozodrin was in a party.
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Old 07-19-2010, 11:55 PM   Top  -  End  -  #114
InfiniteNothing
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

My God, Owrtho, where do you keep finding these pictures? Can you get me a link?

I definately like Magikeeper's skin augment, as well as the idea of hiding in your stomach dimension while leaving a puppet outside. Still, if you do plan to use that idea you might want to specify that time spent in the stomach while controlling the puppet doesn't count towards the Strange Movement limit.

Last edited by InfiniteNothing : 07-20-2010 at 12:14 AM.
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Old 07-20-2010, 12:09 AM   Top  -  End  -  #115
Strudel110
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

The skin augments are great definitely worth adding, assuming you like them.
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Old 07-20-2010, 12:43 AM   Top  -  End  -  #116
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

If you haven't figured it out, the pictures are of the character that inspired the class. Their name is Ozoi and they are from what seems to be a Japanese webcomic thing called Nijiura Maids (I think, somewhat hard to find information on it in English. Comes from the Futaba Channel imageboard). As for pictures, they can be found on gelbooru (NSFW) by searching Ozoi. I also put most of the safe for work ones up in my photobucket (mainly as gelbooru seems unable to show images here and I was sick of looking for other places hosting them).

I actually thought someone might figure out who it was sooner just due to the fact the picture I used on the first page has her name directly under the class name. I thought someone would catch that and try looking it up.

Also, I plan to add the skin augments (along with the fins) later this week or over the weekend.

Owrtho
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Last edited by Owrtho : 07-20-2010 at 12:51 AM.
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Old 07-20-2010, 12:46 AM   Top  -  End  -  #117
Strudel110
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
If you haven't figured it out, the pictures are of the character that inspired the class. Their name is Ozoi and they are from what seems to be a Japanese webcomic thing called Nijiura Maids (I think, somewhat hard to find information on it in English. Comes from the Futaba Channel imageboard). As for pictures, they can be found on gelbooru (NSFW) by searching Ozoi. I also put most of the safe for work ones up in my photobucket (mainly as gelbooru seems unable to show images here and I was sick of looking for other places hosting them).

Also, I plan to add the skin augments (along with the fins) later this week or over the weekend.

Owrtho
I found the character by searching ozoi but couldn't get any info.
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Old 07-20-2010, 12:54 AM   Top  -  End  -  #118
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Yah, it's hard to find info on her (the other maids too but her and some of the more horror inclined ones particularly. Seems they were introduced after most of the stuff describing the characters was put into English). Lots of nice pics though. I did read something though that mentioned there being a maid born from nightmares (or some such), which is presumed to be her.

Owrtho
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Old 07-20-2010, 01:03 AM   Top  -  End  -  #119
Strudel110
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Owrtho View Post
Yah, it's hard to find info on her (the other maids too but her and some of the more horror inclined ones particularly. Seems they were introduced after most of the stuff describing the characters was put into English). Lots of nice pics though. I did read something though that mentioned there being a maid born from nightmares (or some such), which is presumed to be her.

Owrtho
Maaaan. Japanese people are weird... thank god or Darkstalkers wouldn't exist.
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Old 07-20-2010, 01:13 AM   Top  -  End  -  #120
Owrtho
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Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Strudel110 View Post
Maaaan. Japanese people are weird... thank god or Darkstalkers wouldn't exist.
You should see Yabai. She's another one of the maids who apparently has something like a basilisk's gaze where if you make eye contact with her you die. Not exactly what I would consider sensible when it comes to hiring help around the house.

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