2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 890 Dream Free
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 07-20-2010, 01:23 PM   Top  -  End  -  #121
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Razor Fin: I always did like Great Flyby attack. I think this is fine.

Absent Fin: This is awesome.

On attack bonus: The lack of a high attack bonus is an issue. If you want to keep aberration BAB, perhaps the following ability would work:

Unearthly Power (Su) : An Ozodrin attacking with a natural weapon receives an enhancement bonus equal to +1/2 their class level to their attack bonus. Any attack effected by this ability bypasses damage reduction as though it were made by a magic weapon.

It could be granted at level 5 alongside the other, more situational ability. That gives them a higher enough attack bonus to compete. A similar ability I was using for another class used also boosted damage, but this class receives so many attacks per round… I’m not sure it would be balanced. The bonus could possibly by insight instead of enhancement since it isn’t boosting damage.

------------------


Another thing, one of the main issues I have found with this class is the pressure to take all aberrant feats. My level 16 npcs are getting almost as many points from feats as they are from class levels. This is an issue as there are not that many aberrant feats, which results in them having the same build. So I set out to solve the issue in a way that would be balanced in all games the Ozodrin might be allowed in (some of the feats on that other thread are a bit.. iffy)

So here it goes:


Otherworldly Skill [Aberrant]
Prerequisites: Base attack bonus +4, any 3 aberrant feats.
Choose a fighter bonus feat you meet the prerequisites for. This feat must not require a proficiency in a non-natural weapon. As a free action 1/day per aberrant feat you posses you can gain the benefits of that feat for 1 hour.
Special: You can take this feat multiple times, choosing a different fighter bonus feat each time. You may choose feats that require fighter bonus feats previously chosen for Otherworldly skill (you could take this feat once to gain dodge, and again to gain mobility). Feats chosen in this way also count towards any other class/feat/skill/etc requirements.

^ The restriction might not be needed. This would add a lot of versatility to builds taking 100% aberrant feats.

Aberrant Monstrosity [Aberrant]
Prerequisites: Any 3 aberrant feats.
Choose a [Monstrous] feat you meet the prerequisites for. You may choose feats that require you to be of the aberration type. As a free action 1/day per aberrant feat you posses you can gain the benefits of that feat for 1 hour.
Special: You can take this feat multiple times, choosing a different Monstrous feat each time. You may choose feats that require monstrous feats previously chosen for Aberrant Monstrosity. Feats chosen in this way also count towards any other class/feat/skill/etc requirements.

Last edited by Magikeeper : 07-20-2010 at 08:12 PM.
Magikeeper is offline   Reply With Quote
Old 07-20-2010, 02:06 PM   Top  -  End  -  #122
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Glad the razor fin seems fine.

On the absent fin, do you think ignoring currents for swimming would work keeping it in balance with the flying and burrowing effects?

Unearthly power seems to work.

I like the idea of those feats. I agree it would help versatility.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 07-20-2010, 03:35 PM   Top  -  End  -  #123
Strudel110
Dwarf in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Didn't someone link some more aberrant feats earlier in this thread? That could help. never mind read closer.
__________________
Willing to peach 3 or 3.5 edition homebrews just PM me

My Homebrews

Last edited by Strudel110 : 07-21-2010 at 01:55 PM.
Strudel110 is offline   Reply With Quote
Old 07-20-2010, 04:54 PM   Top  -  End  -  #124
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Hey, a thought. You should maybe add something to help with melee touch attacks(used to initiate grapples). Just a couple augments that would help it get high in all aspects of the grapple... especially things like hooked tentacle. If you have a super-long tentacle, it may be great for grappling, but the attack bonus *hurts* when it comes to actually touching the person to start the grapple.


Also, I have an idea for a new feature: stomach! (or something of that sort). It would let you expand your stomach dimension(adding extra stomachs could be expensive, but could let you have some kind of cool multi-room stomach palace inside you) and improve its defenses, maybe with augments like adding energy resistance, hardness, or AC to stomach walls, making it harder to climb out a throat, or maybe blocking the ability to teleport out a stomach.

I know I'm not being very clear on the stomach feature, so if you want I could write up basically what I'm talking about (like magi has done with the skin).

Last edited by Magicyop : 07-20-2010 at 07:40 PM.
Magicyop is offline   Reply With Quote
Old 07-20-2010, 05:54 PM   Top  -  End  -  #125
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Okay, here's my idea... I know it doesn't have 10 augments, but I'm still thinking about it. I don't know if you think it would work, but, it's something that I think would be cool for a character.

Stomach:
Spoiler


Class ability:
Eat Yourself: In a seemingly logic-defying action, you devour your own body, vanishing from existence. In reality, you have moved into your own stomach, putting you there. You may exit through another use of this ability, putting you in exactly the same place you were before you ate yourself. It takes a full-round action to activate this ability.

Last edited by Magicyop : 07-20-2010 at 05:54 PM.
Magicyop is offline   Reply With Quote
Old 07-20-2010, 09:51 PM   Top  -  End  -  #126
DaragosKitsune
Dwarf in the Playground
 
 
Join Date: Jul 2010
Location: 
The Edge of Madness
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magicyop View Post
Okay, here's my idea... I know it doesn't have 10 augments, but I'm still thinking about it. I don't know if you think it would work, but, it's something that I think would be cool for a character.

Stomach:
Spoiler


Class ability:
Eat Yourself: In a seemingly logic-defying action, you devour your own body, vanishing from existence. In reality, you have moved into your own stomach, putting you there. You may exit through another use of this ability, putting you in exactly the same place you were before you ate yourself. It takes a full-round action to activate this ability.
I just had an image of a party that uses the ozodrin's stomach as their base. It would be feasible. You could also use the stomach as a bag of holding as soon as the character learns Swallow Whole. I don't think that swallowed items are subject to destruction like devoured ones are and the stomach doesn't have any described size limits. Correct me if I'm wrong of course. Also, would an ozodrin with a fly speed (a la Starspawn) be affected by its own Sticky Stomach feature?
__________________
Spoiler

Thanks to Bongos for the v-13 avvie!

I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles. - seadragonknight of the BG boards.
DaragosKitsune is offline   Reply With Quote
Old 07-20-2010, 10:37 PM   Top  -  End  -  #127
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

There is actually a limit to the size of the stomach. The exact size is specified in the swallow whole description.
You are correct that things brought into the stomach via swallow whole are not subject to destruction such as items devoured.
Eat yourself is rather similar to strange movement. It could just be specified that if you have swallow whole you can enter your stomach instead, and if you do each minute rather than round counts as 5' or movement. Could also be an augment.
Though if you did so no new air would be coming in.

I'll think about the stomach feature. Mainly as I had a thought of an ozodrin pretending to be a building at one point.

Also, I just had a thought of, upon figuring out that a place was about to explode/implode/whatever, an ozodrin shouting to the party and any refugees to get in his belly, then doing so himself to avoid the blast.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 07-20-2010, 11:01 PM   Top  -  End  -  #128
DaragosKitsune
Dwarf in the Playground
 
 
Join Date: Jul 2010
Location: 
The Edge of Madness
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Could I possibly get the size of the stomach for the purpose of item storage then? To me, swallow whole is better served as a way to guard your items/party then a way to deal with enemies. I wouldn't want to risk the possibility of being attacked by enemies inside me that require me to give up combat potential to deal with, especially because devour wouldn't make sense at that point, but would open up an interesting way to mess with your enemies.

Ex. Making an infinite loop of mouth tunnels inside your stomach that just lead back to the main part of your stomach.

Wait, why can't the ozodrin do this?
__________________
Spoiler

Thanks to Bongos for the v-13 avvie!

I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles. - seadragonknight of the BG boards.
DaragosKitsune is offline   Reply With Quote
Old 07-21-2010, 01:07 AM   Top  -  End  -  #129
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Not sure what you're saying it can't do.
I'll point out though that the mouth feature always leads to the stomach, even if it is in the stomach.

Also, size is in terms of creatures. If you want it in terms of items figure or how many items a halfling is equal to.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 07-21-2010 at 01:09 AM.
Owrtho is offline   Reply With Quote
Old 07-21-2010, 04:22 AM   Top  -  End  -  #130
DaragosKitsune
Dwarf in the Playground
 
 
Join Date: Jul 2010
Location: 
The Edge of Madness
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

To clarify on the infinite mouth loop thing is:

Manifesting multiple mouth features within the stomach that are all always open except for one hidden one. The hidden one is the one that is actually connected to the ozodrin's throat for the purpose of escaping swallow whole. The rest are actually randomly connected to each other, so that no matter which one you go through, you eventually reemerge in the main part of the stomach. Imagine a large room with multiple doors and a hidden trapdoor in the ceiling. The hidden one is the way out. The obvious doors each connect to another door through a series of passageways and stairs, and some doors lock randomly behind you or while you are in the main room. Would that be possible, and if so what would the effect be?

So, basically, you can fit 4 swords or 2000 gp for every one halfling?
__________________
Spoiler

Thanks to Bongos for the v-13 avvie!

I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles. - seadragonknight of the BG boards.
DaragosKitsune is offline   Reply With Quote
Old 07-21-2010, 08:57 AM   Top  -  End  -  #131
The Tygre
Ogre in the Playground
 
 
Join Date: Aug 2007
Location: 
The Serpent's Throne
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Hrm... Still too many dead levels. Any ideas to fill er' out, yet?
__________________
Spoiler
The Tygre is offline   Reply With Quote
Old 07-21-2010, 09:19 AM   Top  -  End  -  #132
periscope69
Halfling in the Playground
 
ElfMonkGuy
 
Join Date: Feb 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well you could add poison to the bites (either something that paralyzes, puts them to sleep, or that targets their Str or Dex, so it's easier to eat them [they still have to scream you know ]).

Maybe an ability (call it consume or something like that) that, instead of gulping them down with one big mouth, sicks a bunch of little mouths on them at the same time, each taking a bite out of them (sort of like Flurry of Blows, or maybe count as a swarm).

Something that lets the Ozodrin slip out of a grapple if it goes bad (Like the power of the travel domain).

Maybe sneak attack or something but only with natural weapons (maybe make it an eye thing that lets you "see" their vitals).

I'd support bonus Aberration feats.

Or something like the Druids Thousand Faces ability.

Immunity to poisons and diseases might be nice (they are heading down Aberration Alley after all). Maybe extend to negative levels after a while.

Maybe a shadow form (not incorporeal) that would let them into places. Think Shadow Body from Expanded Psionics Handbook.

Or maybe like an ooze they can literally squeeze themselves into places (maybe even count as a few sizes smaller for the purposes of fighting in tight, low, or generally cramped spaces).

Scent to track down prey and possibly the Track Feat as a class feature. I mean these are predators, they should have extreme means to find prey. Maybe have it as part of the mouth augments (like a snake your "tasting" the air to find them).

Climb speed?

Maybe something like a weasel from the Monster Manual which lets you "lock" your jaw on someone until they beat your grapple check?

Maybe count as an outsider at 20th level (seems standard) with a possibility to stop aging if you get to a higher level (and none of that "you die when your time is up bit").

Maybe an ability to create darkness (and since you can have blindsight like that, it won't hurt you).
periscope69 is offline   Reply With Quote
Old 07-21-2010, 09:47 AM   Top  -  End  -  #133
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Y’know, I don’t think we have any augments at level 19.

I like the stomach augment idea, although I think it should be level 14 and some of the abilities need to be changed. If I have time I'd like to create an expanded version for Owrtho to work with (still busy with paper, yes?). I also should to get around to creating a revised version of skin.

Fixes I think need to be made to skin:
Spoiler


Response to post above this one.
Spoiler

Last edited by Magikeeper : 07-21-2010 at 09:49 AM.
Magikeeper is offline   Reply With Quote
Old 07-21-2010, 10:26 AM   Top  -  End  -  #134
periscope69
Halfling in the Playground
 
ElfMonkGuy
 
Join Date: Feb 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I saw that Owthro has not added the skins as features, nor the fins, to the main list of features, so they are not part of the class as of yet.

I also haven't seen anything (other than certain aberrant feats) that gives you the ability to fly.

Also, did it ever seem like a good idea for them to get Improved Grapple as a bonus feat and Improved Grab as a class feature? The class focuses on that stuff and a +4 bonus to grapple checks and not provoking an attack of opportunity to actually grapple (since the only feature that lets you do something like that is tentacle (coiling) which makes you take a penalty to your grapple check) would probably be nice. I mean I see bonuses to grapple but nothing that helps initiate a grapple in the first place.

The puppet thing maybe, since it catches them flat footed but still.

On the outsider thing, I was thinking aberrations+Far Realms stuff so.....

Also, with the tentacles, can they transport themselves through that tentacle? I mean I know they have Strange Movement already but hear me out.

From the description of Strange Movement, you either have to be able to see where your going or at least know where your going (like somewhere you've seen before) since it doesnt say anything about line of sight or anything and those tend to be the defaults. And it can only be used to 5 x class level per day feet.

What I'm talking about is stuff like this:

Say your in a room and you need to get out, let's say either a cell or someone's coming. You don't want to be seen. Say your out of Strange Movement or there is a dimensional anchor around there. You extend a tentacle either out the window or through a pipe, get it to a clear space with an eye on the end to see if it's ok. Then you sort of meld your body through the tentacle to the other side (probably looking really freaky while you do it).

Last edited by periscope69 : 07-21-2010 at 10:31 AM.
periscope69 is offline   Reply With Quote
Old 07-21-2010, 02:06 PM   Top  -  End  -  #135
DaragosKitsune
Dwarf in the Playground
 
 
Join Date: Jul 2010
Location: 
The Edge of Madness
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Re-posted link to the new Aberration feats.
http://www.giantitp.com/forums/showthread.php?t=155474

I'm starting to see the bonus feat idea as viable now that there are enough feats to actually differentiate between two Aberrant Blooded characters.
__________________
Spoiler

Thanks to Bongos for the v-13 avvie!

I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles. - seadragonknight of the BG boards.
DaragosKitsune is offline   Reply With Quote
Old 07-21-2010, 02:18 PM   Top  -  End  -  #136
Strudel110
Dwarf in the Playground
 
 
Join Date: Jan 2010
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by periscope69 View Post
I saw that Owthro has not added the skins as features, nor the fins, to the main list of features, so they are not part of the class as of yet.
I believe he already said he would add them a page back.
__________________
Willing to peach 3 or 3.5 edition homebrews just PM me

My Homebrews
Strudel110 is offline   Reply With Quote
Old 07-21-2010, 02:21 PM   Top  -  End  -  #137
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Well, it seems there is a lot to address. To periscope69, I already stated I'm adding the fin and skin features. I just haven't gotten around to it due to needing to reformat them to match the other features and reword some things as well as a final paper for a class I'm taking (will be done with it Thursday of next week). Now, in the order mentioned:

Bite abilities would be augments most likely.

You can already have multiple mouths devouring a single creature.

Like Magikeeper, plenty of ways out. You also overlooked the Strange Anatomy's benefits to grappling (you ignore size penalties for grappling and gain a +5 bonus to escape artist checks).

Not sure about the sneak attacks.

May give some bonus feats if it needs them by the time the features are all done.

Skin that pretends will be able to do some of this.

Might add that to becoming an aberration (along with stopping ageing).

Already various ways to do such.

Again, a number of ways.

Doesn't really fit.

I think I'll add some limb augments for that (one for climbing and an absent upgrade to it).

May look into it.

Already becomes an aberration. I get what you mean with the far realms and all, but aberration suits the class better.

Not sure how well it fits the class. I'll think about it.

Not much that needs answering in Magikeeper's post. So skipping to next one.

Well, I've stated they will be added. I suppose it's up to you if you want to wait before counting them though.

Fins will give ability to fly.

I will add improved grapple. Going to make coiling tentacle loose its penalty at later levels.

Not sure what you're talking about with the puppet.

As I said, I feel aberration fits better than outsider. Particularly as some games may choose to not have the far realms but still want to include the class.

That would actually make a fun augment for later levels.

Line of sight isn't needed for strange movement. You just need to know where you are relative to where you want to be. Also isn't prevented by dimensional anchor after getting to level 10.

Not much to say about story. But new augments for tentacles and limbs (fins are up too.
Also, I'm out of room in the first post...
May need to move some info to my second post in the thread.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew

Last edited by Owrtho : 07-21-2010 at 02:22 PM.
Owrtho is offline   Reply With Quote
Old 07-21-2010, 05:29 PM   Top  -  End  -  #138
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

So, I thought of some more ideas for stomach. I also made some edits to the current suggestions:

Spoiler


Heh, I didn’t even intend for there to be 10 augments…

Last edited by Magikeeper : 07-21-2010 at 06:00 PM.
Magikeeper is offline   Reply With Quote
Old 07-21-2010, 05:50 PM   Top  -  End  -  #139
DaragosKitsune
Dwarf in the Playground
 
 
Join Date: Jul 2010
Location: 
The Edge of Madness
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

The stomach size is based on number of creatures rather than a distinct size category, as per the rules of Swallow Whole.
__________________
Spoiler

Thanks to Bongos for the v-13 avvie!

I think the lesson that we can take away from this is that tentacles solve everything, and if you have a problem, then you just need more tentacles. - seadragonknight of the BG boards.
DaragosKitsune is offline   Reply With Quote
Old 07-22-2010, 03:31 PM   Top  -  End  -  #140
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

And whoops on the deletion. I did not double post after all. :P

Quote:
Originally Posted by DaragosKitsune View Post
The stomach size is based on number of creatures rather than a distinct size category, as per the rules of Swallow Whole.
I see. Most of the suggested augments will still work with that.


---------------------------
MASSIVE EDIT


So, if there was some kind of stomach feature, I think the current table would look something like the following:
Spoiler


So that means levels 16,17,18,19, and 20 are the only ones without abilities. Level 14 if Stomach is not used. I think every level would have an augment, although I think level 20 would only have the stomach augment IF stomach was added.

I think the following ability at level 17 would be nice:

Advanced Form: An Ozodrin of 17th level or higher can add or remove a number of features equal to half her charisma modifier (minimum 4) as a full-round action. Basic Eyes only count as ˝ a feature for the purposes of this restriction. Furthermore, an Ozodrin that uses a move action or a standard action to remove a feature may add/remove two features instead. The form points spent on a removed feature do not count against the point limit of a feature added at the same time.

High level combat is faster. Although I think feature adding/subtracting is supposed to be slow, this speed increase would still be slow at high levels. Just not as painfully slow. Also, you have so many more form points to spend. On the other hand, an ability that let you set up an “alternate form” that you could switch to as a move action (basically a different point set up) could also be interesting.

I think the Capstone should just increase the rate form points are acquired, and maybe a level 16 ability could give you an aberrant bonus feat plus an additional bonus feat every 2 levels (no cap, intended to continue into epic).


Alternately, we think of 1 more feature/ability to place at level 16, place the bonus feat ability at levels 17+19+etc, put “Advanced Form” at level 18, put the capstone at level 20, and thus have an ability at every level.

Last edited by Magikeeper : 07-22-2010 at 03:34 PM.
Magikeeper is offline   Reply With Quote
Old 07-22-2010, 05:01 PM   Top  -  End  -  #141
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Nice. I love the changes Magikeeper made to the Stomach, and I also think the new fin feature is awesome. Advanced Form is a cool idea, and I like the idea of increasing form points gained as capstone.

Like... maybe for capstone, instead of (level*3)+Cha+Aberrant Feats, capstone could change it to (level+cha+aberrant feats)*3, so the charisma modifier gets multiplied in too. So a level 21 Ozodrin with 22 Charisma and two aberrant feats would have 87 form points.
Magicyop is offline   Reply With Quote
Old 07-23-2010, 04:20 PM   Top  -  End  -  #142
Magikeeper
Dwarf in the Playground
 
Join Date: Dec 2009
Location: 
IL, USA
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magicyop View Post
Like... maybe for capstone, instead of (level*3)+Cha+Aberrant Feats, capstone could change it to (level+cha+aberrant feats)*3, so the charisma modifier gets multiplied in too. So a level 21 Ozodrin with 22 Charisma and two aberrant feats would have 87 form points.
What about [(level*3)+Cha+Aberrant Feats]*2, or maybe even (level*10)+Cha+Aberrant Feats? The latter would be an additional 140 form points at level 20, which is a lot, while the former would be an extra 60 + 2xCha + 2xAberrant feats. Doubling all points from all sources is also an option, if we want epic Ozodrins to be based around farspawn.

To compare, lets look at a level 21 human Ozodrin with 10 aberrant feats [x4 farspawn, 1x deepspawn(6fp)] and a cha of 30. I think that would be closer to the average PC without flaws, although a main stat would probably be above 30 by that level.

Without capstone: 63c + 10af + 20fs + 6ds + 10cha = 109fp
Partial Double Method: 109 + [10af] + [10cha] = 129fp
Doubling Method: 109 + 63c + [10af] + [10cha] = 192fp
Full Double Method: 109 x 2 = 218fp
x10 method: 109 + 140c = 249fp

If 4x farspawn seems like too many, subtract 10 points from the 109.

Last edited by Magikeeper : 07-23-2010 at 04:21 PM.
Magikeeper is offline   Reply With Quote
Old 07-23-2010, 05:04 PM   Top  -  End  -  #143
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Quote:
Originally Posted by Magikeeper View Post
What about [(level*3)+Cha+Aberrant Feats]*2, or maybe even (level*10)+Cha+Aberrant Feats? The latter would be an additional 140 form points at level 20, which is a lot, while the former would be an extra 60 + 2xCha + 2xAberrant feats. Doubling all points from all sources is also an option, if we want epic Ozodrins to be based around farspawn.

To compare, lets look at a level 21 human Ozodrin with 10 aberrant feats [x4 farspawn, 1x deepspawn(6fp)] and a cha of 30. I think that would be closer to the average PC without flaws, although a main stat would probably be above 30 by that level.

Without capstone: 63c + 10af + 20fs + 6ds + 10cha = 109fp
Partial Double Method: 109 + [10af] + [10cha] = 129fp
Doubling Method: 109 + 63c + [10af] + [10cha] = 192fp
Full Double Method: 109 x 2 = 218fp
x10 method: 109 + 140c = 249fp

If 4x farspawn seems like too many, subtract 10 points from the 109.
That would work in my opinion, 249 seems a nice number of form points to have going into epic. Also, there should maybe be epic feats granting maybe 20 bonus form points?
Magicyop is offline   Reply With Quote
Old 07-25-2010, 10:53 PM   Top  -  End  -  #144
Bhu
Ettin in the Playground
 
 
Join Date: Mar 2008
Location: 
Hell itself (Ohio)
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Patiently awaiting updates
__________________
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
Bhu is offline   Reply With Quote
Old 07-26-2010, 01:11 AM   Top  -  End  -  #145
UserShadow7989
Bugbear in the Playground
 
 
Join Date: Aug 2009
Gender: Male
Default Re: Tooth and Tentacle [3.5 base class PEACH]

I'm loving the class so far, though I'm itching to see those blank spots filled. I have a couple ideas off the top of my head to kill those empty levels. A class feature that grants mind-breaking or petrifying gaze attacks to go with the eye features would add to the 'nameless horror' theme of the class. Who doesn't like eye beams?

Maybe at higher levels the Ozodrin get the ability to 'project' a feature like an eye or tentacle onto a specific type of nearby surface to restrict enemy movement (fill a space with tentacles to make it count as rough terrain/impassible) or scout (put an eye on the opposite side of a door). Though the Lure Trap seems close enough to this and much more flavorful, it's just a thought.
__________________
Thanks to Akrim.elf for the avi of my OC.

Homebrewer's signature.

Try this persona RP! Relaxed community, no stats, just you and a town gone mad- ninjas, vigilantes, wolf girls, cyborg pirates!
UserShadow7989 is offline   Reply With Quote
Old 07-28-2010, 07:45 PM   Top  -  End  -  #146
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

No major changes, but I did move all the features into another post and put improved grapple in. Added the two aberrant feats suggested by Magikeeper to the first post. Also made note you stop ageing at level 10. I seem to remember planing to do something else there too. That said, I'm still busy with other stuff.

Also, if someone would like to help, It would be handy if a list of the changes I'd mentioned I would make over pages 4 and 5 could be compiled. Would make it easier for me to make them this weekend.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 07-29-2010, 04:30 PM   Top  -  End  -  #147
Magicyop
Bugbear in the Playground
 
 
Join Date: Mar 2010
Location: 
No.
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Changes you said you would make:
-I think I'll give them improved grapple at level 3, and improved grab at level 11 or 12.
Quote:
Originally Posted by Magikeeper View Post
SKIN:
Spoiler
-I might also put in some augments to make it better at luring creatures to it (such as a compulsion affect for things to want to approach and/or protect it if they see it).
-Perhaps the ability to leave puppets outside while hiding in their dimensional pocket.


Other suggested changes(you weren't clear whether you wanted to add these or not, but I included these nonetheless.):
Quote:
Originally Posted by Magikeeper View Post
STOMACH:
Spoiler
Quote:
Originally Posted by Magikeeper View Post
Advanced Form: An Ozodrin of 17th level or higher can add or remove a number of features equal to half her charisma modifier (minimum 4) as a full-round action. Basic Eyes only count as ˝ a feature for the purposes of this restriction. Furthermore, an Ozodrin that uses a move action or a standard action to remove a feature may add/remove two features instead. The form points spent on a removed feature do not count against the point limit of a feature added at the same time.


Hope that's an OK enough list. The italics are obviously things you said.
__________________
Full Homebrew List

New Homebrew:
Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

Many thanks to Qwernt for my amazing mind flayer avatar!
Magicyop is offline   Reply With Quote
Old 07-29-2010, 06:11 PM   Top  -  End  -  #148
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Thanks. That helps. I already added The Improved Grapple (level 4 instead of 3), and I decided not to give Improved Grab (I made some changes to coiling tentacle so it no longer suffers a penalty at level 10).

Added the Advanced form (with a few changes like name and level), as well as an augment for puppets as mentioned (well I said it would be for lure traps but figured it would fit better on the puppet). Also added the shifting shape ability and a feat to upgrade it.

Will try getting around to the rest this weekend.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Old 08-04-2010, 07:47 AM   Top  -  End  -  #149
periscope69
Halfling in the Playground
 
ElfMonkGuy
 
Join Date: Feb 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

Is this dead then?

Also, something I've noticed, and I don't know if I missed it or if it's not there, is that there is nothing in here that let's your attacks (tentacles, razor fins, mouths, claws, etc.) count as magic for the purposes of bypassing DR. Was that intentional?

Might want to have them count as enhanced since even if the class had a full BAB if it doesn't have those bonuses to hit by a magic item, it's taking a serious hit to attack rolls (I mean I know it gets a lot of attacks but still).

I'd suggest having count as just a straight enchantment (+1, +2, etc) or have it be an augment for your attacks ie you have to invest form points in each attack that you want enhanced or maybe just in each attack type (tentacles, mouths, claws, etc.).

Maybe have an augment that let's their natural attacks count as certain materials for the purpose of bypassing DR (or maybe just have it converted to those materials though that might be pushing it).

Another augment that could be added to the mouth could be acid (like acidic saliva) with the justification that it helps break down the food and make it easier to digest.

Or they could spit acid as a form of ranged attack (I mean reach is very nice but there are still times when you'll need to shoot something out of the air) as augment for mouths. Have it have a duration like Melphs Acid Arrow spell.
periscope69 is offline   Reply With Quote
Old 08-04-2010, 02:38 PM   Top  -  End  -  #150
Owrtho
Ogre in the Playground
 
 
Join Date: Jul 2008
Default Re: Tooth and Tentacle [3.5 base class PEACH]

This isn't dead. Just somewhat on hold. Starcraft 2 came out and the campaign is fun.
Also, that's a good point about the DR thing. I was planning to add something in for that and forgot.

Owrtho
__________________

My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
Owrtho is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 11:12 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.