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Old 07-23-2010, 07:41 PM   Top  -  End  -  #211
Arbitrarity
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RedWizardGuy
 
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Default Re: Iron Chef Optimization Challenge VIII

Dammit. I thought I had more time, but between leaving work 2 hours late, and delivering something a half-hour's drive off, I'm really cutting it close.
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Old 07-23-2010, 08:21 PM   Top  -  End  -  #212
Draz74
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Default Re: Iron Chef Optimization Challenge VIII

Deadline's technically passed. Are you going to wait for Arbitrarity, Pinny? More importantly, when do I get to see my competition unveiled?
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Old 07-23-2010, 08:29 PM   Top  -  End  -  #213
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Default Re: Iron Chef Optimization Challenge VIII

I got it in by 9 (ON THE DOT). It was close, and I'd have preferred to get more items in my statted out builds, since it artificially deflates visible power, but that's fine. I'm confident.
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Last edited by Arbitrarity : 07-23-2010 at 08:29 PM.
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Old 07-23-2010, 08:40 PM   Top  -  End  -  #214
Private-Prinny
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Default Re: Iron Chef Optimization Challenge VIII

And now for the Big Reveal! Good luck to all of our contestants.

Please do not post until I am done.
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Old 07-23-2010, 08:42 PM   Top  -  End  -  #215
Private-Prinny
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Default Re: Iron Chef Optimization Challenge VIII

I'm sorry... Who?

Quote:
Originally Posted by The Forgotten
Name: The Forgotten
Race: Hellbred (Spirit)
Alignment: Lawful Good

Class Str Dex Con Int Wis Cha BAB Base Fort Base Ref Base Will Feats Class Features Skills
Wilder 14 10 10 12 8 20 0 0 0 2 Power Attack, Devil's Favour Wild Surge +1, Psychic Enervation Concentration 4 Knowledge (Psionics) 4 Craft (Alchemy) 4 Jump 4 Intimidate 4
Paladin 14 10 10 12 8 20 1 2 0 2 Aura of Good, Detect Evil, Smite Evil 1/day Concentration 5 Knowledge (Psionics) 4 Craft (Alchemy) 5 Jump 5 Intimidate 4
Wilder 14 10 10 12 8 20 2 2 0 3 Leap Attack Elude Touch Concentration 6 Knowledge (Psionics) 5 Craft (Alchemy) 6 Jump 6 Intimidate 5
Wilder 14 10 10 12 8 21 3 3 1 3 Wild Surge +2 Concentration 7 Knowledge (Psionics) 6 Craft (Alchemy) 7 Jump 7 Intimidate 6
Wilder 14 10 10 12 8 21 4 3 1 4 Surging Euphoria +1 Concentration 8 Knowledge (Psionics) 7 Craft (Alchemy) 8 Jump 8 Intimidate 7
Cryokineticist 14 10 10 12 8 21 4 5 3 4 Ordered Chaos Glacial Ray Knowledge (Psionics) 8 Jump 9 Intimidate 8
Pyrokineticist 14 10 10 12 8 21 4 7 5 4 Fire Lash Knowledge (Psionics) 9 Jump 10 Intimidate 9
Pyrokineticist 14 10 10 12 8 22 5 8 6 4 Fire Adaptation, Hand Afire Knowledge (Psionics) 10 Jump 11 Intimidate 10
Cryokineticist 14 10 10 12 8 22 6 9 7 4 Improved Bull Rush Cold Adaptation, Frozen Fist Knowledge (Psionics) 11 Jump 12 Intimidate 11
Pyrokineticist 14 10 10 12 8 22 7 9 7 5 Bolt of Fire Knowledge (Psionics) 12 Jump 13 Intimidate 12
Pyrokineticist 14 10 10 12 8 22 8 10 8 5 Weapon Afire Knowledge (Psionics) 13 Jump 14 Intimidate 13
Cryokineticist 14 10 10 12 8 23 9 10 8 6 Shock Trooper Bolt of Cold Knowledge (Psionics) 14 Jump 15 Intimidate 14
Pyrokineticist 14 10 10 12 8 23 10 10 8 6 Nimbus Knowledge (Psionics) 15 Jump 16 Intimidate 15
Pyrokineticist 14 10 10 12 8 23 11 11 9 7 Firewalk Knowledge (Psionics) 16 Jump 17 Intimidate 16
Cryokineticist 14 10 10 12 8 23 12 12 10 7 Devil's Aura Weapon Afrost Knowledge (Psionics) 17 Jump 18 Intimidate 17
Pyrokineticist 14 10 10 12 8 24 13 12 10 7 Fear No Fire Knowledge (Psionics) 18 Jump 19 Intimidate 18
Pyrokineticist 14 10 10 12 8 24 14 13 11 7 Greater Weapon Afire Knowledge (Psionics) 19 Jump 20 Intimidate 19
Pyrokineticist 14 10 10 12 8 24 14 13 11 8 Ability Focus (Heat Death) Heat Death Knowledge (Psionics) 20 Jump 21 Intimidate 20
Pyrokineticist 14 10 10 12 8 24 15 14 12 8 Conflagration Knowledge (Psionics) 21 Jump 22 Intimidate 21
Paladin 14 10 10 12 8 25 16 15 12 8 Divine Grace, Lay on Hands Knowledge (Psionics) 22 Jump 23 Intimidate 21

Back-story:
Levels 1 - 5
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Level 6 - 19
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Level 20
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The Fun Stuff
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Sources:
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Old 07-23-2010, 08:44 PM   Top  -  End  -  #216
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

His skin may be tough, but his soul is on fire.
Quote:
Originally Posted by Varholm Grimhide
Varholm Grimhide
Beasthide Shifter Warblade 4/Warshaper 2/Pyrokineticist 4/Kensai 4/Pyrokineticist +6

Quick breakdown of build:
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Level by level breakdown.

Level 1
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Level 2
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Levels 3 and 4
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Level 5 and 6
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Levels 7-10
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Levels 11-14
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Levels 15-20
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Sweet Spot Level 18
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Sweet Spot Level 13
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Showcase Level 10
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Overview, and equipment
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So yeah, thanks for looking at this build! Sorry I haven't presented a MM-style statblock at any point, I have just run out of time.
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Old 07-23-2010, 08:47 PM   Top  -  End  -  #217
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

Flame on? Or just not off?
Quote:
Originally Posted by Tummo
Tummo of the Three Candles

Synad Half-Fiend (Cerebrillith) 4, Bard 1, Soulknife 5, Pyrokineticist 10

Before you stands a creature who some might call fierce beauty. It is not in the body, though it is lithely muscular to an astonishing degree, like flexed cushions of brown leather. It is over seven feet in height, with claws that protrude from supple-fingered hands.

It is not in the handsome face, which is mostly as a man's, with glinting black eyes, and a pronounced, over-bitten jaw of viper teeth. Irregular patches of cranial skin seem to have been cut away revealing an opaque crystalline skull. These patches glow and flicker or pulse like a candle seen through a frosted window, as if the skull were but a housing lantern for the flame. Knobs of bone also stud it and then flow down in and overdeveloped spine that keeps him forever in an alert crouch. In the darkest shadows the faintest, most ghostly visages seems to take form from the light shining from within. One is a horrible countenance all calculating hatred and the other a gentle woman's with shining eyes that spark with alertness and life.

Nor is it quite in it's presence, which is both commanding and defiant. This is a man, in all sense of the word, but one that bows before none, tolerates no master, and wishes no servant. A man who finds grace within, and will be He until the day he dies.

It is a combination of all, a blending of pain and peace, warmth and burning. A flame in man form.



The Epic
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Level Breakdown
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Sources
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Build Notes
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Old 07-23-2010, 08:49 PM   Top  -  End  -  #218
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

Let's just hope he doesn't suffer from treevenge.
Quote:
Originally Posted by Spiffy
Aboreal Destruction Experiment #376428
Test subject C
Code Name: "Spiffy"

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1: In an effort to make full use of all resources at our disposal to our advantage, no matter how small, I have determined to begin the weaponization of the humble forest gnome. As per standard weaponization procedure, I have begun testing for psionic potential on several subjects. One, Subject C, seems to have responded strongly, hence I shall focus my experiments on it for the time being.

Spiffy: Chaotic Evil Forest Gnome Wilder 2 / Rogue 3
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Comments: Initially, Spiffy will use Entangling Ectoplasm for basic battlefield control, keeping enemies from moving. Wild Surge even allows him to increase his manifester level just enough to augment Entangling Ectoplasm, allowing him to affect large creatures with the power. Once he begins taking rogue levels, he is more than capable of filling both scouting and trapfinding roles.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 104: I have begun referring to Subject C as Ssspifferistezis or "Spiffy" for short. So far the Subject has succeeded enough in basic scouting roles to merit further augmentation. Pending Approval from the Committee for the Advancement of Fiery Doom (CAFD), the subject will enter into the Pyrotechnological Eruption Training Service (PETS).

Spoiler

Comments: Now we get to core of the build, the crazy gnome that sets things on fire. Between Sneak Attack, Poisons, Death Attack, Flaming Surge, and Weapon Afire, Spiffy has huge first strike potential. Even after that though, he still has plenty of things to do in combat with Bolt of Fire and Entangling Ectoplasm (no save ranged touch attacks) allowing him to stay away from enemies while still contributing. Force Screen improves his survivability, while obscuring mist helps him either hide or obscure enemies vision. Flame Lash can serve as a backup weapon should he choose to use his daggers as thrown weapons in the first round. His hide modifier is ridiculous due to his being a forest gnome, which makes things so much easier when trying to get those sneak attacks and death attacks off.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 746: I am continually surprised at the increasingly vicious nature of Subject C. Ordinarily, mind control makes subjects more lethargic and docile, rather than energetic and prone to setting fires at every opportunity. Fortunately, our expanding needs in the area of aggressive reclaimation provide plenty of chances for long term field testing. "Spiffy" has recently been begun showing the results of several experimental procedures designed to introduce positive mutations into its body, and now possesses improved eyesite and a pair of tentacles, the use of which the subject has not yet mastered. Aggressive physical therapy and entrance into the Death to All Terrestrials (DAT) program willno doubt be the next logical steps into the subject's development.

Spoiler

Comments: This is where I think the build goes from useful and playable, to powerful. Multiattack makes the tentacle attacks more accurate, dramatically increasing sneak attack damage. Nimbus kicks in as well, adding yet another source of fire damage.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 927: Subject C has shown admirable progress in the area of hostile extermination, enough so that I believe continued training and development in this area is simply necessary. The subject is, however, becoming very difficult to restrain. "Spiffy" seems incapable of understanding that an order to kill all humanoids in the area does not always mean "burn everything down" as well (granted, sometimes it does, but not always). Perhaps some time spent in the death through restraint and subtlety brigade (DTRSB) will help stabilize the subject somewhat.

Spoiler

Comments: Spiffy's sneak attack damage continues to increase. His new Assassin spells, particularly invisibility, continue to make his already formidible stealth capabilities even better. The Darkstalker feat helps him deal with enemies with blindsense and similar abilities.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1221: Disaster! Subject C has escaped! While it is quite certain that "Spiffy" will wreak havoc wherever he goes, without the guiding hands of the Committee for Organized Weapon Protocol, Ignition, and Execution (COWPIE) I fear that the subject might turn against its creators. Apprehension of the subject is now top priority.

Spoiler

Comments: As the build comes to a close, we get to some of the Pyro's fun abilities. Greater Weapon Afire continues the damage progression, While Firewalk gives Spiffy Flight. Bolt of Fire now does 10d6 Damage, making ranged combat a viable option, especially considering Spiffy's +36 Hide modifier makes it tough for enemies to spot him even after he's successfully shot them.

Excerpt from the Journal of Sssilquarfugz, Project Manager, Illithid Surface Lands Unification and Reclamation Project (ISLURP), Forest Division

Day 1595: Test Subject C has been recaptured via a clever trap involving a town filled with sawdust, oil, unstable magic items. Post-capture tests indicate the subject's Fire based abilities have increased considerably since its escape. As such, I have begun preparing to begin testing the viability of Subject C as ammuntion for siege weapons, or simply strong-armed slave troops. If all goes well, I hope to see "Spiffys" mass-produced in time for Operation Stubborn Buffalo.

Final Comments:My goal with this build is to combine the PyroKineticist's Fiery Damage Abilities with as many sources of extra damage and effects as possible. Two-Weapon Fighting, Sneak Attack, Death Attack, Poison Use, Tentacles (from the Deepspawn feat) all contribute. The Assassin Spells make hiding easier, while the Wilder Powers (Entangling Ectoplasm and Force Screen) remain useful throughout the game. Rogue abilities allow you to fill scouting and trapfinding roles within the party, while Pyrokineticist increases combat ability and versitility. Furthermore, the build is designed to be viable from the beginning of the game not just the end.

Books Used:
Players Handbook (Rogue class, core feats)
Dungeon Master's Guide (Assassin Prestige Class, Magic Items)
Monster Manual (Forest Gnome, Multiattack feat)
Expanded Psionics Handbook (Pyrokineticist Prestige Class, Wilder Class)
Lords of Madness (Aberrant Blood, Deepspawn, and Darkstalker feats)
Dungeon Master's Guide II (Flaming Surge weapon ability)
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Old 07-23-2010, 08:50 PM   Top  -  End  -  #219
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

"Time for plan B." "Is that the one where we set something on fire?"
Quote:
Originally Posted by Balko
Balko the Farmer


It started as an headache. Sometimes, in the middle of the barley season, it was so intense he had to bow on all fours and cry out. But it was a rare, painful storm. This until the fall of 1370 Dale Reckoning. When all the provisions were stored in mills and warehouse and all leaves were brown and gold, the pulse began to hammer everyday.
Pulse.
Pulse.
Pulse.
Everyday.
His coworkers were pissed off. “Cut it, Balko: your petty excuse doesn’t exent you from work.” He was bitten often, cause no one likes a weak screamer. Expecially one that does not work for it.
One night, Balko was forced outside the Worker’s House – the two story building hosting the workers of the farm – and confronted by three angry workers: “Boy, this is your last chance: no illness here, no shared weight. If the houselord forces us to work for you, then you probably end up getting worst.”
The seven feet tall man bowed on him and slapped his face.
“Understand?”
That was usual, everywere in the farm. This tall guy, Jab he think’s his name, is the self elected sheriff and he calls all the rules. A mobster, one would say, but Jab prefers sheriff.
Balko is about to cry again
“No, don’t do it, crybaby! Don’t even try to…”
Jab’s eyes were wide. Not by the anger flowing in Balko’s veins – a victim often tries (hopes) to react – but by the dissolution of the right arm his fellow was using to keep him at bay.
One moment before, there was an arm, a second after all seemed… “displaced?”… whatever happended, the arm now ended at the armpit.
A scream in the open air and Balko’s eyes turning black… “Is this… just a dream?” asked Jab by himself. He didn’t stay to know.

Voices spread in a common ambient in the same way as farts does: from the near to the far. So, the morning after, at the breakfast time a dozen of workers was glancing at him and by the diner all the house avoided him. Just in case.
Now Balko was alone. Perfect to understand by himself what the hell had happened.

In the following days, last ones before the great winter’s closing, with all his surprise he discovered his mind was able to create amazing exploits. Just thinking, he was able to move quicker, to disappear from the top of the oak tree just to land at its roots, to actually disjoint matter with a simple touch and to move quicker than anyone in the house.
The headache was still here, still a disturbance, but anytime he discharged this strange energy, the pain went out.


Spoiler



Winter’s time is just eat, cover and wait. The next spring the door would be opened again, but the coldest three months all the workers are stocked in the House. Every winter, someone dies. Less from natural causes and more out of hate, claustrophoby, other’s intolerance.
Balko was given death three against one. Either for Jab’s hand or his custom to exit in the hearth of the winter to “cool my mind”.

One night, sitting in the snow, he was whispering “They will kill me, they will kill me, they will….”
“Kill ‘em first, boy”. A voice from nothing.
He jumped on his feet, looking around: “Who’s there?”
“Look down. And seriously, boy, kill ‘em first”.
Balko looked down to see a small creature, something like a Imp of bard’s tales, but entirely covered by flames.
“Who the hell are you.”
“Hell? Not at all!” replied him “Abyss is my place, and I’m Firey”.
“Don’t listen to him!” answered a voice. Balko looked down just to see…
“This is impossible! You are…”
“Yes, a small angel. Yes, just like a shrink Solar. And yes, made of snow.” And it was just like that. “That said, please don’t listen to him. He just wants your soul to be devoured by the Abyss. Don’t do it.”
Balko’s jaw was mid air. “This… this… First of all, this is impossible. And then, guys, this is totally cliché!” One hand pointed at Firey, the other at the strange little angel. “come on! You sure are gonna tell me the story of the good guy and the bad guy, aren’t you?”
“I know, I know” said Firey, stepping in. “But the cliché is something invented to make this contrasts aknowageable even by the simpler of minds.” He smiled “Not everyone is mister smart guy ‘round there”.
“Besides” stepped in the angelic one “except for the cliché part, don’t listen to him: he lies any word he says.”
“I didn’t lied on the cliché thing” replied Firey “so the <he always lies> line is unfair, friend”.
C’mon, don’t start to argue, you know what I meant”
“No, I don’t, and by the way, you…”
Balko managed to win stupor and shouted: “Stop it! I don’t give a damn of your silly feud, just tell me what the hell” pause “Abyss are you come here to tell me”
“You’re gonna got killed.” Started Firey.
“Tonight” added the miniangel.
“Anw we’re here to advice you for the best route to keep”
“Yes, we are” confirmed the angel. “And by the way, I’m Winter’s Bless for the Lonely Ones. But call me Bless”.
“Yes, whatever” replied Balko. “Tell me who’s gonna kill me and why”
Suddenly, a reduced image of Jab and a couple of others strangling someone. Someone that was really similar to him.
“Okay, so what? Is this already written?” Answered him, in shock.
“Not at all, my good friend” answered Bless. “If you run away now, you can manage to…”
Firey stepped in, interrupting: “Yes, run. Run away without any miserable meal, in a wilderness darkness and in the heart of the winter. So you can manage to reach the next city which is… what? Fifty miles away? Sure…”
“It is the best route and besides…” was starting again Bless, but Balko asked Firey: “And so, what do you suggest?”
“Burn them all. Alive.” Managing to shut the protests of Bless, he continued “So you’ll have any resource the stores have all for yourself and you could depart at the end of the winter.”
“But you’ll have the burden fourty men dead by your hands.”
“What the fourty men have done for you, lately?”
The argument went on for half an hour, but at the end Balko asked “How can I start a so good fire?”
“Throw me” answered Firey “and my fire body will put everything on fire.”
And so he did, looking at the fire roaring at night, hearing the chant of the wood and the screams of the poor souls entrapped inside.
Smiling.

Spoiler



Alone, in groups, in armies. All the time, Belko is guided by the two figures, the angel and the demon. The demon, pleased by the Worker’s House inferno, tutored him in the secret techniques of handling and exploiting initiate’s fire. His journey led him to the capital of his realm.
“What’s its name again?”
“Telflamm, Balko, Telflamm.” Answered Bless. “don’t kill anyone here, please.”
“No, don’t, he’s right. And, besides, there’s someone here I want you to know” added Firey.


Spoiler



A bunch of shadows, which Balko now is, glanced at Bless. He upped his lips to mimic a hiss. His eyes are now telling him to shut up – in a very trivial way, too.
“You’re the only one that can hear me. And, by the way, don’t do it. I tell you anytime: don’t do it. Don’t kill your mark. Don’t do it.”
Balko is not listening. The old, bearded Waterdivian noble was walking just now down the alley. Two hours of wait were coming to a meaning just in that moment. He sprung out of the shadows, smiling a devilish smile and charging towards his mark.

Spoiler


Sources

Spoiler


An unexpecting end.

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Old 07-23-2010, 08:51 PM   Top  -  End  -  #220
Private-Prinny
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Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge VIII

Fire is like tape. If it isn't working, you just need more.
Quote:
Originally Posted by MiLaash
Diary of Dalgoth the Bard
War of the Weeping Clouds, Day 194

Spoiler


MiLaash
CN Half-Fey Lesser Aasimar LA +2 / Binder 5 / Hexblade 4 / Pyrokineticist 9


Starting ability scores:
Str 13; Dex 12; Con 15; Int 10; Wis 10; Cha 19
Final ability scores:
Str 19; Dex 16; Con 19; Int 10; Wis 12; Cha 38

Level Class Features Feats
1 Binder soul binding Hidden Talent (dimension hop)
2 Hexblade hexblade’s curse 1/day  
3 Binder suppress sign, pact augmentation 1 Azure Talent {MoI}
4 Hexblade arcane resistance  
5 Binder  
6 Pyrokineticist fire lash Power Attack
7 Pyrokineticist fire adaptation; hand afire  
8 Pyrokineticist bolt of fire  
9 Pyrokineticist weapon afire Psycarnum Infusion {MoI}
10 Pyrokineticist nimbus  
11 Pyrokineticist firewalk  
12 Pyrokineticist fear no fire Psionic Meditation
13 Pyrokineticist greater weapon afire  
14 Pyrokineticist heat death  
15 LA Dex +2, Cha +2, Con -2, fey type, low-light vision, saving throw bonuses, SLAs  
16 Hexblade mettle Ability Focus (heat death) {MM}
17 Binder [Bonus] Improved Binding
18 Hexblade dark companion {PHB2}  
19 LA Wis +2, Cha +2, immunity to enchantment, wings, more SLAs  
20 Binder pact augmentation 2 Shape Soulmeld (lucky dice) {MoI}

Skills: Concentration, Intimidate. With a few points dipped in Know(psionics) and Craft(alchemy) for prereqs, Craft(spicy food) for flavor (pun not intended), and Use Psionic Device (because hey, why not?).

Vestiges
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Spells and SLAs
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Tricky Things and Items
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General Power Discussion
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Old 07-23-2010, 08:52 PM   Top  -  End  -  #221
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

When life gives you lemons, something something something fire.
Quote:
Originally Posted by Taliesin
Taliesin Pyrain
Spoiler


Background/Stats at 6, 10, and 18

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Old 07-23-2010, 08:53 PM   Top  -  End  -  #222
Private-Prinny
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Default Re: Iron Chef Optimization Challenge VIII

Did you see that?
Quote:
Originally Posted by Mirage
Mirage. Killoren Pyrokineticist

Synopsis
Spoiler


Level 5
Spoiler


Level 10

Spoiler


Level 15
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Level 20

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Old 07-23-2010, 08:54 PM   Top  -  End  -  #223
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge VIII

Fire for the Fire God!
Quote:
Originally Posted by D. Merwin Elbert
D. Merwin Elbert, CN Human Warmage 4/Swordsage 2/Jade Phoenix Mage 4/Pyrokineticist 10.

"My life for you!"

On 32 points: STR 10 DEX 14 CON 12 INT 14 WIS 14 CHA 15
Always raise CHA with level increases.

Sources Used:
Spoiler


The priest of Syrul rubbed a nervous hand over her newly shaved pate and carefully checked over her inventory one more time. No untreated cloth or paper, no wooden items, special metallic pen and ink reservoir, no oils or flammable unguents, several waterskins, and a spell of Resist Fire freshly prayed for in her mind. Nodding to herself that everything was in order, she looked through the window of the prisoner's stone door, and saw he was seated, curled up, bare as the day he was born, and fidgeting at his ear obsessively, on the stone platform he had to use as a bed. Such were the precautions when dealing with a follower of Pyremius. She unlocked his cell and walked inside, forcing a calm smile to her face.

"Good morning, Donny. I'm Fabulist Engstrom. I'll be working with you to get you well enough to go home again."

The prisoner's gaze darted frantically around the cell, searching for something neither Fabulist Engstrom nor he seemed likely to spot. He continued to fidget at his ear, rocking back and forth as he spoke, his a voice a raspy ruin from regular exposure to heat and smoke.

"Morning? Good, good morning. Name is Merwin, not Donny. Not, not Donny. Don't call me Donny. Name is Merwin. Merwin, yes. You're not Fabulist Lawry. Where's Fabulist Lawry? We were, I mean I was talking, talking with Fabulist Lawry before. Where's Fabulist Lawry? Morning, good morning. Bumpty bump."

Fabulist Engstrom watched the prisoner's restless eyes and took a deep breath to keep herself calm.

"Fabulist Lawry can't come see you anymore. Remember? You got a little agitated the last time the two of you talked? You had a little moment? All of her notes and some of her skin caught fire, Merwin, so she won't be coming back to talk to you again. We don't want to get you upset. We'll have to start from the beginning again, though, with her notes gone. Is that all right?"

Tell her it's all right, Merwin.

Merwin nodded like a marionette whose puppeteer had a sneezing fit.

"Says it's all right. It's all right. I mean, it's all right. All right. Bumpty bump."

"Who says, Merwin? Is it Flagg? Is he still talking to you, even in here, Merwin?"

You fool! Don't tell her you can still hear me! She'll try to separate us!

Merwin gave a tiny shriek and started to chew at a fingernail already bitten down to the quick.

"Nobody says. I say. I say. Just me. Not Flagg. Flagg's not here. Not here. Gone. I say. Bumpty bump."

"Okay, Merwin. I believe you," Fabulist Engstrom said hurriedly, as she noted his increased distress. "Let's just start at the beginning, okay? Why don't we just start with you talking about how you got your start as a firebug; will that be all right with you?"

Merwin gave another spastic nod in mute reply.

"As far back as I can remember. I can remember. I remember. Fire. Beautiful dancing fire. Warm fire. So pretty," he smiled, his eyes taking on a faraway cast as if watching a memory. His hands stilled, finally, and settled across his bare lap. "I was just a thug then. A thug then. Specialized thief's muscle. A thug. Said I was adaptable. Adaptable. Said I had a spark. Spark. Like fire. Even then I used fire. Called it. Called it to my falchion. Mine. Nobody else's. Mine. Made fire flash in their eyes. Dazzled them. Dazzled by fire. Surrounded by it. So pretty. Used cold, too, some. Just in case. In case. Not as pretty..."

At 1st level:
Spoiler


"Then there was the War College. Very dangerous. War College. Dangerous. Bad. Bad idea. Shouldn't have tried to take money. Take money from War College. It was dangerous. Very bad. Didn't work. They left me!" Merwin screamed in anguish, but continued. "Drafted. I was drafted. They said I was drafted to the War College. Gonna learn to be a Warmage. Had to learn to concentrate very hard. Very hard. Learn and practice. Practice, practice, practice all the time. It was good, though. Taught me how to use a shield. I got a shiny steel shield with a painted flame on it. So nice. Taught me more about fire. Beautiful. Warm. Dancing and warm. So beautiful. I made it. And other things too. I... I made acid and stone and cold again. Don't like cold. Don't. Useful. Still don't like. Made sounds and little lightning too. The sparks were pretty. They danced a little like fire. Beautiful warm dancing fire. The sparks. Like the spark they said was in me. Bumpty bump."

Fabulist Engstrom scribbled as quickly as she could across the treated skins with her metal pen. "Is that when Flagg started talking to you, Merwin?"

You can answer, Merwin. It's ancient history now. It won't tear the two of us apart. We need each other, don't we, Merwin?

Merwin gulped audibly and nodded.

"Yes. Came to me at the War College. While I concentrated. Concentrated and practiced and focused. Focused very very hard and one day Flagg was there. I could hear him. Just me. Said I'm special. Said he was the voice of my spark. Said he was helpful. It's true! Helpful. Sometimes I would get flustered. Flustered. Concentrating so hard. Flagg would just, just step in for me. Speak for me. Through me. Calm me. Help me focus. Help me concentrate. Flagg is helpful. Told me I was special. Had a special purpose. Told me I should teach those thieves. They left me, you know. Left me! Ran away! I went back to them. I did. I went back and I pretended and Flagg helped and I learned more sneaking. I learned. Then I taught them. I. Me. Taught them. Thanks to Flagg. Went to their armory and I taught them. I burned it. Burned it to the ground. Watched, too. So pretty. Beautiful, dancing fire. Then we went back to the War College. Flagg and I. He was with me from then on. With me. My friend. Helpful Flagg. Bumpty bump."

At 5th level:
Spoiler


By now Fabulist Engstrom recognized Merwin's speech patterns enough to sense a break in his monologue. "What about the whip, Merwin? When did you start being able to call the whip?"

Merwin grinned manically. "After I went back to the War College. Flagg got it for me. For me. For a present. When I was good and when I had learned. When I didn't tell about the armory. Flagg said he made it. Made it for me. Just for me. For being good. Flagg helped with the whip. Helped control it. Flagg's my friend. Taught me how to make fires with the whip. It dances too. Dances like the fires. Learned to make fire explode so the people would dance. Spent more time playing with the whip. Learned to make the beautiful fire dance on my hand, too. Then, Flagg said not to forget the Warmages. Said they were still useful. Said they had another trick to teach. Wise Flagg. Learned that next trick. I did. Flagg said I did good. Said now I could be one of the thirteen. Said I could be Jade Phoenix like he once was. Phoenix is a bird, Fabulist Engstrom. A bird on fire. Me. A bird on fire. Made me even better with the whip. It did. Smarter too. Jade Pheonix made me smart. Smart and better. Very fast. Faster than before. Better with magic, better with fire. Better with lightning, too. Flagg said lightning was important. Important. It burns without fire."

At 10th level:
Spoiler


"Flagg said as one of the thirteen I didn't need the War College anymore. Said I was ready. Said I was strong. Needed to show it. Show him. Show how strong I was. Strong with the fire. The beautiful dancing fire and the whip that danced and burned in my hand. Flagg needed me to set fires. Me. Flagg needed me. To set fires. My life's work in beauty. In heat. In flame. I owed Flagg. Owed him so, so much. Burn the world for him. My life for him. Went to a small town to set fires. Saw a water tower. Got scared. Scared. Thought my fire, my wonderful fire and whip, would be stopped. Flagg knew better. Wise Flagg. Took over for me and danced the lightning into the tower so it exploded. KABOOM! Tower fell down and Flagg started. Started burning, through me. The whole town. Lovely fires dancing everywhere, so warm. Not warm enough to hurt me, though. Not with Flagg. Flagg tapped into the fire. Made it shoot from my hands. Fire, fired. Good joke, huh? Made the Falchion burn in my hands. Didn't hurt me, though. Not with Flagg. Set my whole body ablaze in the beauty of fire. It was wonderful.

"Then I learned more. Flagg must have taught me. Must have. Great, wise Flagg. Taught me to run. Run on the fire in the air. The air on fire. Can you imagine? Taught me to combine hitting with burning in new ways. Special ways. Taught me to focus better. Taught me to hit harder when I ran with fire, so I left the ground and danced on fiery air. Taught me to really jump. I learned. I learned well. Learned for Flagg. Wise Flagg. My life for him. Bumpty bump."

At 15th level:
Spoiler


Fabulist Engstrom watched Merwin carefully. His manic gaze had stopped flitting around the room, and was settled on her with a curious intensity. She felt a hint of an itchy, nervous sweat start to steal over her as she, the examiner, was examined.

"The whole town didn't burn, did it, Merwin?" she asked, her throat surprisingly dry.

"The whole town? I don't know. Don't know. Town's enchanter got inside my head somehow. Somehow. Where only Flagg had been with me. Made Flagg go quiet. I got scared. Very scared. Flagg was my friend and he was quiet! They made him go away! They can't DO THAT! CAN'T! NOT ALLOWED! HAVE TO SAVE FLAGG! MY LIFE FOR YOU!"

By the time it took Fabulist Engstrom to incant the Fire Resistance spell in her memory, it was too late. Flagg set her blood boiling out of her skin, for a gruesome death as he engulfed his naked frame in flames, and the metallic walls started to turn cherry-red from the heat.

"My life for you..." he whispered.

At 20th level:
Spoiler


If flaws are used:
Spoiler
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Old 07-23-2010, 08:55 PM   Top  -  End  -  #224
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Default Re: Iron Chef Optimization Challenge VIII

That's the last of 'em! On your mark, get set, judge!
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Old 07-23-2010, 08:59 PM   Top  -  End  -  #225
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Default Re: Iron Chef Optimization Challenge VIII

Interesting. I see a build that contains a few things I had considered including.

MiLaash could have been cheesed out with Unseelie Fey. I guess that was a bit too much, though, especially from a source as risky as Dragon Compendium.
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Old 07-23-2010, 09:08 PM   Top  -  End  -  #226
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Default Re: Iron Chef Optimization Challenge VIII

I'll judge them properly later, as I've got something to go do. HOWEVER, I do note someone used Cryokineticist, which was ruled illegal early on, as it's a variant, and this contest is about Pyrokineticist, not the variant rules that surround it.
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Old 07-23-2010, 09:10 PM   Top  -  End  -  #227
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Default Re: Iron Chef Optimization Challenge VIII

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Originally Posted by arguskos View Post
I'll judge them properly later, as I've got something to go do. HOWEVER, I do note someone used Cryokineticist, which was ruled illegal early on, as it's a variant, and this contest is about Pyrokineticist, not the variant rules that surround it.
Arguskos: Actualy Cyokinetist is also a separate prestige class found in Frostburn, it is similar to pyrokinetist
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Old 07-23-2010, 09:10 PM   Top  -  End  -  #228
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Default Re: Iron Chef Optimization Challenge VIII

Quote:
Originally Posted by arguskos View Post
HOWEVER, I do note someone used Cryokineticist, which was ruled illegal early on, as it's a variant, and this contest is about Pyrokineticist, not the variant rules that surround it.
Did they use a variant or the official class from Frostburn?
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Old 07-23-2010, 09:11 PM   Top  -  End  -  #229
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Originally Posted by arguskos View Post
I'll judge them properly later, as I've got something to go do. HOWEVER, I do note someone used Cryokineticist, which was ruled illegal early on, as it's a variant, and this contest is about Pyrokineticist, not the variant rules that surround it.
I thought that at first, too, so I double checked. There is in fact a Cryokineticist class (Frostburn 54) that the entry uses. It is actually legal.

Edit: Double ninja'd.
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Old 07-23-2010, 09:14 PM   Top  -  End  -  #230
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Default Re: Iron Chef Optimization Challenge VIII

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Originally Posted by The Vorpal Tribble View Post
Did they use a variant or the official class from Frostburn?
That is REALLY confusing.

EDIT: Prinny, if you say so. That's... actually kinda aggravating, but at least it's a legal entry. Perhaps better marking was in order.
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Old 07-23-2010, 09:18 PM   Top  -  End  -  #231
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Default Re: Iron Chef Optimization Challenge VIII

Interestingly enough, the Cryokineticist actually has slightly stricter entry requirements. And taking both requires the Ordered Chaos feat (which the build uses) or similar.

Pyro:
Alignment: Any chaotic.

Skills:
Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks.

Psionics:
Must have a power point reserve of at least 1 power point.

Special:
Must have set fire to a structure of any size just to watch it burn.

Cryo:
Alignment: Any lawful.

Skills:
Concentration 8 ranks, Craft (alchemy) 1 rank, Knowledge (psionics) 2 ranks.

Psionics:
Able to manifest the energy emanation power.
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Old 07-23-2010, 09:18 PM   Top  -  End  -  #232
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Default Re: Iron Chef Optimization Challenge VIII

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Originally Posted by arguskos View Post
That is REALLY confusing.
There's a 'variant' rule for all energy types to replace fire, which you mentioned, and then an 'official' PrC that isn't a variant, but an individual PrC in it's own right.

Last edited by The Vorpal Tribble : 07-23-2010 at 09:20 PM.
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Old 07-23-2010, 09:20 PM   Top  -  End  -  #233
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There's a 'variant' rule for all energy which you mentioned, and then an 'official' PrC that isn't a variant, but one in it's own right.
I am not thick, and can read what it is you wrote.

However, the fact that an entry used the official PrC Cryokineticist in an optimization contest about Pyrokineticist that has a well-known energy variant rule and didn't mark it well is pretty damn confusing at first blush, wouldn't you say?
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Old 07-23-2010, 09:23 PM   Top  -  End  -  #234
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However, the fact that an entry used the official PrC Cryokineticist in an optimization contest about Pyrokineticist that has a well-known energy variant rule and didn't mark it well is pretty damn confusing at first blush, wouldn't you say?
It could be, yeah.

I'm a psionics fanatic so knew well about Cryo so didn't occur to me that it might be a variant till you mentioned it (the variant isn't as well known to me as the official. I took one look at the variant years ago and rolled my eyes).
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Old 07-23-2010, 09:26 PM   Top  -  End  -  #235
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Default Re: Iron Chef Optimization Challenge VIII

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Originally Posted by The Vorpal Tribble View Post
It could be, yeah.

I'm a psionics fanatic so knew well about Cryo so didn't occur to me that it might be a variant till you mentioned it (the variant isn't as well known to me as the official. I took one look at the variant years ago and rolled my eyes).
The variant comes up frequently when the class is mentioned, recommending that folks swap Pyro out for Sono- (sonic damage), to get around resistance/immunities.
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Old 07-23-2010, 10:55 PM   Top  -  End  -  #236
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Default Re: Iron Chef Optimization Challenge VIII

I notice that none of them found any way to bypass immunity/resistance to fire. Saw a lot of Swordsage, which was rather a given, and Rogue for the Whip proficiency, which was also a given.

My idea, if I wasn't swallowed by RL this past week, would have been a Soulknife/Pyro, using the ACF to trade in Psychic Strike for Bonus Feats. Use the Whip to trip, then go to town, dual-wielding whip and mindblade. With his one power being Expansion, going to a Large size means he threatens 5' and 10' with his Mindblade, and threatens 15' with his whip, so he still has full coverage.

Bladewind + Greater Weapon Afire + other bonus damage = all opponents get hurt badly

Bolt of Fire is also a useful RTA against opponents he cannot close with. Comparable damage with a Warlock, anyways, as long as it doesn't go HFW.

Collision is a fun ability, and will probably be his standard enhancement, however if he knows his opponents are going to be well buffed, Suppression is the flavor of the day. On the rare occasions that he faces off against psionic opponents, he may use Mindcrusher.

The only thing I couldn't figure out was how to bypass fire immunity.
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Old 07-23-2010, 11:13 PM   Top  -  End  -  #237
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Default Re: Iron Chef Optimization Challenge VIII

Ooh-- the builds look nice. I'm going to try to get some time to look at them closer, even though I won't be able to judge them in a reasonable time-frame this round.

I didn't have time to compete in this one, but I did toy a bit with the concept of PsiWar5/Pyro5/Shadowsmith5 using the using the recommended adaptation of a fire theme for Shadowsmith and a smoke theme for the mysteries. I think it would have panned out as low tier 3.
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Old 07-23-2010, 11:55 PM   Top  -  End  -  #238
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Default Re: Iron Chef Optimization Challenge VIII

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The only thing I couldn't figure out was how to bypass fire immunity.
*coughMICpg102cough*
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Old 07-24-2010, 12:50 AM   Top  -  End  -  #239
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Default Re: Iron Chef Optimization Challenge VIII

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Originally Posted by ShneekeyTheLost View Post
and Rogue for the Whip proficiency, which was also a given.
Except, um, Rogues aren't proficient with whips. AFAIK, Bard is the only class that gets whip proficiency out of the box.
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Old 07-24-2010, 02:28 AM   Top  -  End  -  #240
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Default Re: Iron Chef Optimization Challenge VIII

My other builds were pretty varied.

Had a human ex druid/pyro/blighter/natures warrior. Flaming undead Dire Tiger silliness.

Thri-kreen Fighter/Ranger/Battle Trickster/Pyro. Multi attack and multiweapon fighting chains. Had something like 17 attacks on a full attack. 14 fire lash, 2 tentacles and a bite.

Derro wilder/Pyro

and finally, a Gityanki shadowmind/pyro concept. Could not find a way to fit in levels of mindspy though.

As an aside, I'm not sure that the Ordered Chaos feat works the way people thinks it does. I was going to use it for Kensai on one of my builds, but noticed that it only allows you to be considered chaotic for Abyssal Heritor feats. Was there some errata or something?

Last edited by WinWin : 07-24-2010 at 02:50 AM.
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