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Alright, you are needed. You are needed to help come up with some form of 'overpowered' ability that functions in melee, which is not based around speed, and that does not necessarily kill an opponent. Whatever idea that you have, post it below. These are supposed to be ideas that almost completely break a meleer, so, come on, what is the best, most ludicrous thing you got?
"You sunder every nonliving object within [ludicrous distance], even those held or worn by creatures"
-> mean, but probably not actually overpowered compared to high-level mages.
"You become immune to all effects except direct damage"
-> Is a defensive effect, so unless you also have a way to actually deal with opponents, they will ignore you
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
When you hit an enemy, they lose all beneficial special attacks and qualities, and for each one lost, they take 2 points of permanent ability drain to all attributes.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Lets see...not based on speed, and does not necessarily kill the opponent.
We can crib some stuff from Exalted.
Crack the Sky (Ex): You may activate this ability when you have an opponent grappled that weighs less than your medium load of encumbrance. You hurl the held opponent, who flies, over the span of approximately 5 minutes, 1 mile per point of strength you possess, before impacting the earth at terminal velocity and dealing appropriate damage. Every creature within your Strength score x 6 feet of the impact zone must roll a Fortitude save versus DC 10 + 1/2 your character level + your strength modifier or be knocked prone.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Strike someone in melee. You automatically hit, also make sunder attempts on your target's armour and shield and disarm attempts on any weapons they are holding.
Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?
-One attack you make has its damage converted directly to Strength damage.
-You can block and cut through spells that are cast in 15' area around you as immediate actions.
-You can block one attack perfectly (without a roll), and counter with an attack 1,5x its damage (FFT, anyone?).
-You can shake off hostile spells and effects cast over you, which damages and stuns whoever responsible.
-For a limited amount of time, each hit you take gives you cumulative Rage boni instead of dealing damage to you.
-A Gust of Wind effect follows your each attack.
-Each time you hit and drop an enemy with a bludgeoning weapon, it explodes in a 10' circle of gore, dealing half the final strike's damage to everyone (ref save for half, etc.).
-Each time you hit a crittable enemy with a slashing weapon, that damage is recorded as bleeding damage that the target takes each round unless healed magically or succeeded in a Heal check of said damage in DC. Oh, and the bleeding is cumulative.
I can go on, you know.
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(Updated 16.08.12) Games Joined: 47 Games Dead: 43 Games Successfully Finished: 0 Partially Finished/TPK'd: 1
Longest Game: 4 years and running-ish Shortest Game: Less than 1 day
I think there might be differing definitions of overpowered around in this thread.
Hitting an enemy back? Dealing more damage? Exploding enemies? Honestly, in the context of high-level 3.5, those aren't overpowered.
Overpowered are things like endless solar gating, wish chaining, building a future prediction computer out of contingencied divinations or the locate city bomb (if it worked).
So, you intimidate the universe into granting you wishes.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Interesting. Do you have any chance to change the fact, or is it absolute, unchanging prophecy? (You will fight your best friend three months from now).
Now, stealing from DEATH:
Your weapon can cut any of the following:
Atomic bonds, light, sounds, time, space and abstract concepts.
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
Alright, I got one. You know what, where and when all your future fights will be.
You know all of your opponent's stats, abilities, thoughts, and where they trained just by looking at them, and can use nonmagical counterspells against them.
Your attacks ignore defenses based on divine rank or salient divine abilities.
__________________ Minmaxboards are back up! But BG will be deleted soon; for reals. Last chance to save anything.
When you draw your weapon, you win the game. If two or more characters with this ability draw their weapons at the same time, they must duel to see who wins the game. The winner of the game gets the cheetos and the mountain dew in the fridge.
When you draw your weapon, you win the game. If two or more characters with this ability draw their weapons at the same time, they must duel to see who wins the game. The winner of the game gets the cheetos and the mountain dew in the fridge.
That might be useful in D&D (which, as far as I know, a system wasn't specified), but it's a bit lacking for Exalted as it's still blockable by Heavenly Guardian Defense. You need something more meta like.
-You may now add your BAB to your saves against spells, at will
-You may now add your speed to your initiative, all non-spellcasters do this. For every 10 points you beat a spellcaster on the initative roll (total), take an extra turn before they do.
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Sir Ouranos Helaine, Knight of Helm, Champion of Torm. By Blood And Honor, We Serve.
Grandmaster's Parry(Ex): Whenever you are targeted by an attack that targets your AC or Reflex, you may add your attack bonus to that stat (d20 + BAB + modifiers for held weapon).
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Once you go blue, nothing else will do. Once you go Quarian...someone will die.
I think there might be differing definitions of overpowered around in this thread.
Hitting an enemy back? Dealing more damage? Exploding enemies? Honestly, in the context of high-level 3.5, those aren't overpowered.
Overpowered are things like endless solar gating, wish chaining, building a future prediction computer out of contingencied divinations or the locate city bomb (if it worked).
So, you intimidate the universe into granting you wishes.
I was thinking more of a playable level of awesome instead of loophole abusing cheesy wizard stuff-level.
If you want that...
-You can cut someone's age in half, effectively making them younger.
-You can not only grapple the planet, but pin, immobilize and silence it.
-Your shield can block. Anything.
-You can bull rush people off or through planes.
-You can ready attack actions from more than 1 round beforehand, and can use those anytime you want. This stacks.
-When people breathe, they draw AoOs from you.
-When you unsheathe your sword, anyone who sees is affected by insanity. On a successful save, they die instead.
-You can cut something so well that it actually isn't cut at all.
__________________
PbP Game Statistics:
Spoiler
(Updated 16.08.12) Games Joined: 47 Games Dead: 43 Games Successfully Finished: 0 Partially Finished/TPK'd: 1
Longest Game: 4 years and running-ish Shortest Game: Less than 1 day
“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
-Taylor Hebert. Yes, I'm a proud Skittle.
What do you need this for?
I have something... but it is supposed to be a dramatic discovery for any 20th level PCs I ever get the chance to GM: "Wait... the artifact lets him do WHAT?!?", so I don't want to reveal it lightly...
But what if you punch yourself, get sent back in time a few minutes, hide and wait for your future self to prepare to punch themselves, and then as they wind up, you leap out and grab their arm yelling "Stop hitting yourself!". However, having stopped yourself from going back in time, you're never there in the first place, so as you disappear, your arm is then released, punching yourself in the face to send you back in time again...
But what if you punch yourself, get sent back in time a few minutes, hide and wait for your future self to prepare to punch themselves, and then as they wind up, you leap out and grab their arm yelling "Stop hitting yourself!". However, having stopped yourself from going back in time, you're never there in the first place, so as you disappear, your arm is then released, punching yourself in the face to send you back in time again...