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Old 08-09-2010, 06:02 AM   Top  -  End  -  #91
Amphetryon
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Join Date: Dec 2006
Default Re: Iron Chef Optimization Challenge IX

Character submitted.
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Old 08-09-2010, 08:11 AM   Top  -  End  -  #92
dextercorvia
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Default Re: Iron Chef Optimization Challenge IX

Not me. I found a concept that fluff-wise blended well with AL, but as I built it, I realized that it would be mechanically better with 9-10 less levels of AL.

One of these days, Gadget, one of these days...
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Old 08-09-2010, 08:49 AM   Top  -  End  -  #93
Amphetryon
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by dextercorvia View Post
Not me. I found a concept that fluff-wise blended well with AL, but as I built it, I realized that it would be mechanically better with 9-10 less levels of AL.
It was rather difficult to overcome that particular issue...
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Old 08-09-2010, 08:53 AM   Top  -  End  -  #94
OMG PONIES
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Default Re: Iron Chef Optimization Challenge IX

Tell me about it! I'm finalizing my submission, and I'm still thinking of so many better things I could take at each level of animal lord.
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Old 08-09-2010, 03:02 PM   Top  -  End  -  #95
WinWin
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Default Re: Iron Chef Optimization Challenge IX

Builds are posted today right? I always experience math fail when trying to figure out time differences.
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Old 08-09-2010, 03:06 PM   Top  -  End  -  #96
Arbitrarity
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Default Re: Iron Chef Optimization Challenge IX

Bleah. Dropping out. I stress too much over these, and can't create a decent backstory today.
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Old 08-09-2010, 03:40 PM   Top  -  End  -  #97
Amphetryon
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by WinWin View Post
Builds are posted today right? I always experience math fail when trying to figure out time differences.
Roughly 4.5 hours from this posting, unless Prinny chooses to delay or speed things up.
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Old 08-09-2010, 05:07 PM   Top  -  End  -  #98
aethernox
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Default Re: Iron Chef Optimization Challenge IX

I'm dropping out, too. None of the builds I came up with did anything especially clever, and the only one that actually received notable benefit from the Animal Lord levels only needed 3, and could only take 6. Eh. Maybe next time.
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Old 08-09-2010, 05:12 PM   Top  -  End  -  #99
The Vorpal Tribble
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Default Re: Iron Chef Optimization Challenge IX

Y'all are depressing me. Fluff wise there is so much fun to be had with this
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Old 08-09-2010, 05:23 PM   Top  -  End  -  #100
OMG PONIES
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Default Re: Iron Chef Optimization Challenge IX

Character submitted. Prinny, let me know if I need to change anything. Nervously awaiting the start of judging.
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Old 08-09-2010, 05:28 PM   Top  -  End  -  #101
Keld Denar
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Default Re: Iron Chef Optimization Challenge IX

Mwa hah hah hah haaaaaaaaaaa!!!!

I heard if you die in Iron Optimization, you die IRL...

All your soul are belong to judges(me)!
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AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
_________________________________
A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.
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Old 08-09-2010, 05:35 PM   Top  -  End  -  #102
WinWin
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Default Re: Iron Chef Optimization Challenge IX

Thanks for the easier time translation.

I doubt my character would be regarded as powerful, but I did have fun coming up with a build. I just tried to make something I would use in a game and took the concept from there. I thought of Animal Lord as a specialist Ranger rather than a watered down Druid, so the features of Animal Lord were a gain...kinda. Had an easier time with this than Pyrokineticist.
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Old 08-09-2010, 07:53 PM   Top  -  End  -  #103
Draz74
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Default Re: Iron Chef Optimization Challenge IX

Build submitted.
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Old 08-09-2010, 07:56 PM   Top  -  End  -  #104
Private-Prinny
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Default Re: Iron Chef Optimization Challenge IX

And now it's time for the Big Reveal! Please do not post until I give the word.
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Last edited by Private-Prinny : 08-09-2010 at 08:25 PM.
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Old 08-09-2010, 08:26 PM   Top  -  End  -  #105
Private-Prinny
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Default Re: Iron Chef Optimization Challenge IX

Those statues are doomed.
Quote:
Originally Posted by Bertram Urrni
Bertram Urrni, NE Raptoran Scout 2/Cleric of Malar 1/Druid 3/Cancer Mage 4/Birdlord 10

“They think I’m just a pigeon? Handle pigeons with care.”

SOURCES
Spoiler


STR 8 DEX 10 CON 14 INT 14 WIS 18 CHA 10. Boost WIS with levels.

Bertran Urrni
LevelClassBase Attack
Bonus
Fort SaveRef SaveWill SaveSkillsFeatsClass Features
1stScout 1
+0
+2
+2
+2
Concentration 2, Disable Device 2, Handle Animal 2, Heal 2, Hide 4, Knowledge (nature) 4, Listen 4, Move Silently 4, Search 2, Spot 4, Survival 4ToughnessSkirmish +1d6/+0, Trapfinding
2ndCleric 1
+0
+4
+2
+4
Concentration 3, Heal 3, Move Silently 5-Animal Domain, Strength Domain, Rebuke Undead x3, Spells
3rdScout 2
+1
+7
+3
+4
Concentration 3, Handle Animal 3, Hide 6, Listen 5, Move Silently 6, Spot 5, Survival 5Great FortitudeBattle Fortitude +1, Uncanny Dodge
4thDruid 1
+1
+9
+3
+6
Handle Animal 4, Listen 6, Move Silently 6.5, Spot 6, Survival 6-Wild Empathy, Spontaneous Casting (Summon Nature’s Ally), Nature Sense, Animal Companion (Eagle)
5thDruid 2
+2
+10
+3
+7
Concentration 6, Listen 7, Move Silently 7, Spot 7, Survival 7-Woodland Stride
6thDruid 3
+3
+10
+4
+7
Concentration 8, Knowledge (nature) 5, Listen 8, Spot 8, Survival 8Poison Immunity (large scorpion poison)Trackless Step
7thCancer Mage 1
+3
+12
+6
+7
Concentration 9, Handle Animal 5, Hide 7, Listen 9, Move Silently 8, Spot 9-Sneak Attack +1d6, Disease Host (Warp Touch)
8thCancer Mage 2
+4
+13
+7
+8
Concentration 10, Handle Animal 6, Hide 8, Listen 10, Move Silently 11, Spot 10-Contagion, Cancerous Companion, Blindsight 30’
9thCancer Mage 3
+5
+13
+7
+9
Concentration11, Handle Animal 7, Hide 9, Move Silently 12Improved FlightTatteredemalion, Poison, Quicken Spell 1/Day*
10thBirdlord 1
+6/+1
+15
+9
+9
Hide 10, Listen 11, Move Silently 13, Spot 11, Survival 10-Animal Bond, Detect Birds, Wild Empathy
11thBirdlord 2
+7/+2
+16
+10
+9
Hide 11, Listen 12, Move Silently 14, Spot 12. Survival 12-First Totem (+4 Spot), Low-light Vision
12thCancer Mage 4
+8/+3
+17
+11
+9
Hide 12, Listen 14, Move Silently 15, Spot 14, Survival 13Zen ArcheryChildren of The Night, Evasion
13thBirdlord 3
+9/+4
+17
+11
+10
Hide 13, Listen 15, Move Silently 16, Spot 15, Survival 15-Wild Aspect 1/Day
14thBirdlord 4
+10/+5
+18
+12
+10
Hide 14, Listen 16, Move Silently 17, Spot 16, Survival 17-Speak with Animals
15thBirdlord 5
+11/+6/+1
+18
+12
+11
Hide 15, Listen 17, Move Silently 18, Spot 18, Survival 18Mobile SpellcastingSummon Animal
16thBirdlord 6
+12/+7/+2
+19
+13
+13
Hide 16, Listen 19, Move Silently 19, Spot 19, Survival 19Flyby AttackSecond Totem, Wild Aspect 2/Day
17thBirdlord 7
+13/+8/+3
+19
+13
+13
Hide 17, Listen 20, Move Silently 20, Spot 20, Survival 20-Animal Growth
18thBirdlord 8
+14/+9/+4
+20
+14
+13
Hide 18, Listen 21, Move Silently 21, Spot 21, Survival 21Wing ExpertAnimal Telepathy
19thBirdlord 9
+15/+10/+5
+20
+14
+14
Hide 19. Listen 22, Move Silently 22, Spot 22, Survival 22-Wild Aspect 3/Day
20thBirdlord 10
+16/+11/+6/+1
+21
+15
+16
Hide 20, Listen 23, Move Silently 23, Spot 23, Survival 23-Third Totem
*Quicken Spell obtained virtually through Cancerous Companion’s ability
Spells per day/Spells Known
Level0lvl1st2nd3rd4th5th6th7th8th9th
1st----------
2nd3+1---------
3rd3+1---------
4th3+1//3---------
5th3+1//4---------
6th3+1//4//2--------
7th3+1//4//2--------
8th3+1//4//2--------
9th3+1//4//2--------
10th3+1//4//2--------
11th3+1//4//2--------
12th3+1//4//2--------
13th3+1//4//2--------
14th3+1//4//2--------
15th3+1//4//2--------
16th3+1//4//2--------
17th3+1//4//2--------
18th3+1//4//2--------
19th3+1//4//2--------
20th3+1//4//2--------
Key: Cleric Spells//Druid Spells

So, you want to know about me? Careful what you wish for there, pal. All right, fine, I’ve got some time to kill. What is it you want to know? How I got started down this path, and how I ended up as the wondrous being you see before you today, I suspect. Grab a snack; this could take a while.

When I first left the nest I had a real explorer’s spirit. I had what my parents called a smattering of knowledge, rather than any sort of real direction toward a future. I was trained to be a scout, but I’m a Raptoran, so an outdoorsy sort of scout, you know? I had only a passing knowledge of how to search out traps or deactivate all those nasty surprises enterprising folks put on their treasure chests as deterrents. I was even nice enough to tell that very thing to the first boss to hire me on a treasure hunt, but do you think she listened? Nah, she just sent the freak with the feathers ahead to make sure everything was hunky dory for the flight-impaired. Naturally, I missed a needle on a lock and got pricked with it. It made me feel weaker than a hatchling, and that tavern wench of a boss told the others I was good as dead and should be left there. I thought I was going to die, truth to tell.

Spoiler

Lucky for me, there was a cleric of Malar trailing along behind us. He never did explain why someone whose god teaches “survival of the fittest” chose to drag my sorry backside to the safety of his clergy, but I’m not going to complain that he decided to do just that, even if I don’t see the point. He told me that it looked like I’d been hit with the venom from a large scorpion. I was grateful enough to join up with the church of Malar for a while, if you can believe that. I can’t say I really took to it so well, though. They were always trying to get me to “spread the word of Malar to the masses,” whatever that meant. It was just too much hassle dealing with all those needy hangers-on for my taste. Before long, I was back working at scouting. I got a little quicker, and a whole lot hardier, thanks to my time with those priests and then continuing to find work as a scout, but not hardy enough. That second stint as a scout saw me come down with filth fever. Once I recovered, I decided that was just about enough as a traditional scout for me. I figured any more time spent as a scout and I’d end up spewing out a kidney or something. Not my style, you know?

So, I figured maybe those nature boys and girls who worked as Malarites were on to something. It was just all the proselytizing that wasn’t for me. Solitary practitioner was more my speed, and meant I wasn’t going to have any other land-bound types expecting me to do their bidding. Druid seemed just about my speed. It got me Goldy, too. She’s the eagle I keep as a companion. The wingless types around the Nelanther Isles started to treat me as a bit of a pariah around this point, between the stories about me being poisoned and the obvious results of filth fever. I figured, if they thought they needed to avoid me, the least I could do was look to make it worth their while.

Spoiler

I kept going with the druid path a bit longer so I could call on elementals when it came to that. I didn’t mind being able to overcome these skinny little toothpick arms of mine for a few minutes a day or further improve my intuition, either. Ever since I’d first found out that the poison on that needle was large scorpion venom, I’d purchased small amounts of it when I could, building up a tolerance until I was immune. Once stung, twice shy, you could say. Then, I was ready to teach those people who thought my job was to get sick and die for them a lesson.

I became a cancer mage. I spent enough time hanging around the sewers and back alleys and other haunts of the unwashed and unwanted that I picked up better ambush skills, better weapons skills, and warp touch. I grew an extra eye and developed scales that made my skin tougher. The extra eye and scales meant I had to procure a hat of disguise, but I called it the cost of doing business. Before long, the hate and resentment over being so regularly thrown toward destruction so someone else could benefit congealed into a cancer at the pit of my stomach. It gave me a new view on the world, let me tell you. The next thing I knew, the cancer in my gut was communicating with me. More than that, it was helping me, making the limited spells I had more quickly cast. To my delight, I soon found my very touch poisonous to those I wished to harm, and felt myself armored in the tattered rags my position as pariah pressed upon my person.
Having been spurned by the society of the land-walkers – and having spurned their society, in turn – I sought companionship amongst Goldy’s brethren, the denizens of the skies. I strengthened my bond with my feathered friends, and learned to detect them, almost as if by magic.

Spoiler

I stayed with the ways of the birds for a bit, as this path made me a more dangerous marksman, before succumbing once more to the lure of the cancer mage’s power. With it, I harnessed the bats, the rats, and the spiders, giving myself access to all those places the flightless seem to think of as their own. Often I would infect them myself, before unleashing them on those people who saw me as nothing more than a pawn to be pushed forward to die on their grand chess board. The voice of the cancer in my core kept me centered and granted me extraordinary abilities to avoid harm. By finding my center, I also became a much more skilled archer. I was done lurking in back alleys and cloaking myself in the castoff rags of a society that didn’t want me, though. I was ready to throw myself, and all my new allies, down the throats of those who abandoned me to die in their world. I doubled up on my abilities to speak with my avian allies, so they could better understand the role they needed to play in my revenge.

Spoiler

With my army of flying, crawling friends, I waged guerilla war on everyone who marginalized me. I learned to minimize the dangers of a counterattack while swooping in to share the gift of warp touch with them. I made my bird friends grow, so they could instill terror and wreak more havoc on the landlocked losers who laughed and leered at me. I learned their thoughts so well that I could send my own wishes to them without a spoken word. The flightless fools became frazzled by my use of all three dimensions in combat and by my intelligent use of my wings. As I became fully aware of the world and my place in it, the numbers of those who could find the will and the way to stand against me and my avian allies dwindled and disappeared.

Spoiler

EQUIPMENT AND EXTRAS:

Spoiler
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Old 08-09-2010, 08:27 PM   Top  -  End  -  #106
Private-Prinny
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Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge IX

Rule #1 of being Evil: Don't turn into a snake. It never helps.
Quote:
Originally Posted by Sway
Sway
Yuan Ti Celebrant

Background
Spoiler


Appearence and Roleplaying.
Spoiler


Build Sweet Spot
Spoiler


Attributes and Level Progression
Spoiler


Build Explaination

Yuan Ti Pureblood. MM and XPH

Spoiler


Bard. Alternate Class Features. (UA)

Spoiler


Snake Lord. (CAdv)

Spoiler

Soul Eater. BoVD and LM
Spoiler


Cloaked Dancer. CS
Spoiler


Animal Companion.
Spoiler


Poison.
Spoiler


Magical Items (WBL 760k)
Spoiler


Feats and sources
Spoiler


Level Adjustment and LA Buyoff.

Spoiler


ECL 20 Statblock
Spoiler
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Old 08-09-2010, 08:28 PM   Top  -  End  -  #107
Private-Prinny
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Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge IX

The first line says it all.
Quote:
Originally Posted by Fistbear Bearfist
MORE BEAR THAN YOUR BUILD HAS ROOM FOR!

Spoiler


Levels 1-5
Spoiler


Levels 6-7
Spoiler


Levels 8-10
Spoiler


Level 11-15
Spoiler


Levels 16-20
Spoiler


Final Strength and Con score when throwing it down as a bear and going all out:
Spoiler


Sources used
Spoiler
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Old 08-09-2010, 08:29 PM   Top  -  End  -  #108
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge IX

Predator? Prey? I'm the guy with the Animal Companion.
Quote:
Originally Posted by Felix
Felix, Hobo King of the Felines
Dark Whisper Gnome Rogue 1/Factotum 3/Swashbuckler 3/Monk 2/Beastmaster 1/Animal Lord (Catlord) 10

The elven people on the island of Inmai often share the tale of a wild gnome that can be found on their island, but nobody even knows if the tale is true any more. Felix is often talked about but rarely seen, save as a quick shadow in the corner of the eye. Wanderers and vagrants lift him up as a folk hero, while the city guard treats his name like a sip of vinegar. Below is Felix's class breakdown, extended backstory, and additional information.

ATTRIBUTEPointsBaseRaceLevelsEnhancementInherentClassTOTALMOD
STR412-2    10+0
DEX1016+2 +6+4+230+10
CON210+2    12+1
INT1618 +5+6+5 34+12
WIS08     8-1
CHA08-2    6-2


LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features
1stWilderness Rogue 1
+0
+0
+2
+0
8+INTCravenSneak attack +1d6, antiquarian
2ndSwashbuckler 1
+1
+2
+2
+0
4+INTWeapon FinesseBonus feat (Weapon Finesse)
3rdFactotum 1
+1
+2
+4
+0
6+INTKnowledge DevotionInspiration, Cunning Insight, Cunning Knowledge, trapfinding
4thSwashbuckler 2
+2
+3
+4
+0
4+INT Arcane Stunt: Blur
5thFactotum 2
+3
+3
+5
+0
6+INT Arcane Dilettante (1 spell)
6thInvisible Eye Monk 1
+3
+5
+7
+2
4+INTCarmendine Monk, Improved Unarmed Strike, Combat ReflexesUnarmed strike, AC bonus, flurry of blows, bonus feat (Combat Reflexes)
7thInvisible Eye Monk 2
+4
+6
+8
+3
4+INTLightning ReflexesEvasion, bonus feat (Lightning Reflexes)
8thSwashbuckler 3
+5
+6
+9
+4
4+INT Insightful Strike
9thFactotum 3
+6/+1
+7
+9
+5
6+INTSkill Focus (Handle Animal)Brains over Brawn, Cunning Defense
10thBeastmaster 1
+7/+2
+9
+11
+5
4+INT Animal Companion, Wild Empathy
11thCatlord 1
+8/+3
+11
+13
+5
4+INT Animal Bond, Detect Animals, Wild Empathy (stacks with Beastmaster)
12thCatlord 2
+9/+4
+12
+14
+5
4+INTDarkstalkerFirst totem, improved low-light vision (because of racial low-light vision)
13thCatlord 3
+10/+5
+12
+14
+6
4+INT Wild aspect 1/day
14thCatlord 4
+11/+6/+1
+13
+15
+6
4+INT Speak w/ Animals 1/day
15thCatlord 5
+12/+7/+2
+13
+15
+6
4+INTUnderfoot CombatSummon Animal 1/day
16thCatlord 6
+13/+8/+3
+14
+16
+7
4+INTConfound the Big FolkSecond totem (bonus feat since Monk 2 gave Lightning Reflexes), wild aspect 2/day
17thCatlord 7
+14/+9/+4
+14
+16
+7
4+INT Animal Growth 1/day
18thCatlord 8
+15/+10/+5
+15
+17
+7
4+INTNatural BondAnimal telepathy
19thCatlord 9
+16/+11/+6/+1
+15
+17
+8
4+INT Wild aspect 3/day
20thCatlord 10
+17/+12/+7/+2
+16
+18
+8
4+INT Third totem

BUILD HIGHLIGHTS:
Spoiler


BACKSTORY:
Spoiler


RACIAL TRAITS AND OTHER INFO:
Spoiler


SKILL TRICKS (and levels gained):
Spoiler


SKILL BREAKDOWN @ 20th level without items (except attribute boosts):
Spoiler


POSSIBLE LEVEL 20 GEAR LIST:
Spoiler


QUIRKS/NOTES:
Spoiler
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Old 08-09-2010, 08:30 PM   Top  -  End  -  #109
Private-Prinny
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Join Date: Mar 2010
Gender: Male
Default Re: Iron Chef Optimization Challenge IX

Someone's compensating for something.
Quote:
Originally Posted by Ruszel
Organization: The Slithering Guild
Spoiler


Guildmaster Ruszel of the Slithering Guild
As you are escorted into the central hub of the guild -- what you could only call a throne room -- you see the man who has summoned you, surrounded by guildthieves waving fans.

The air is hot and thick and feels hard to see through, but you make out that Guildmaster Ruszel is a stocky man with a shiny bald head and well-toned muscles, possibly oiled. He wears a vest and a sort of a toga wrap, small earrings and large finger-rings; his hand holds a coiled whip, and his eyes look sharp enough to match it. But his most striking feature, as you approach closer, is that his cloak is held in place by a live tiny viper coiled around his neck.

You suppose you actually shouldn’t be too surprised, considering the number of snakes that inhabit the rest of the throne room ...

Backstory
Spoiler


LevelClassBase Attack
Bonus
Fort SaveRef SaveWill SaveSkillsFeatsClass Features
1st Factotum
+0
+0
+2
+0
Heal 4, Handle Animal 4, Escape Artist 4, Craft (poisonmaking) 4, Survival 4, Bluff 4, Diplomacy 4, Disguise 4, Listen 4, Knowledge (nature) 2, Use Rope 1, Tumble 1 Combat Reflexes, Stand Still Trapfinding, Inspiration (2), Cunning Knowledge, Cunning Insight
2nd Factotum
+1
+0
+3
+0
Heal 5, Handle Animal 5, Escape Artist 5, Craft (poisonmaking) 5, Survival 5, Bluff 5, Diplomacy 5, Disguise 5, Listen 4, Knowledge (nature) 2, Use Rope 1, Tumble 1; healing hands Inspiration (3), Arcane Dilettante (1 cantrip)
3rd Factotum
+2
+1
+3
+1
Bluff 6, Handle Animal 6, Escape Artist 6, Craft (poisonmaking) 6, Listen 6, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Use Rope 1, Tumble 1; healing hands, second impression Skill Focus (handle animal) Arcane Dilettante (level 1), Brains over Brawn, Cunning Defense
4th Factotum
+3
+1
+4
+1
Bluff 7, Handle Animal 7, Escape Artist 7, Craft (poisonmaking) 7, Listen 7, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 2, Move Silently 1, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression INT +1 Arcane Dilettante (2 spells), Cunning Strike
5th Factotum
+3
+1
+4
+1
Bluff 8, Handle Animal 8, Escape Artist 8, Craft (poisonmaking) 8, Listen 8, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 3, Move Silently 3, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression, social recovery Inspiration (4), Arcane Dilettante (level 2), Opportunistic Piety
6th Beastmaster
+4
+3
+6
+1
Bluff 8, Handle Animal 9, Escape Artist 8, Craft (poisonmaking) 8, Listen 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Knowledge (nature) 2, Hide 6, Move Silently 6, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Tumble 1; healing hands, second impression, social recovery Exotic Weapon Proficiency (whip) Animal Companion, Wild Empathy
7th Factotum
+5
+4
+7
+2
Bluff 10, Handle Animal 10, Escape Artist 10, Craft (poisonmaking) 8, Listen 9, Hide 6, Move Silently 6, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, second impression, social recovery
8th Snakelord
+6/+1
+6
+9
+2
Bluff 10, Handle Animal 11, Escape Artist 11, Craft (poisonmaking) 8, Listen 10, Hide 7, Move Silently 7, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 2, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, second impression, social recovery INT +1 Animal Bond, detect animals
9th Snakelord
+7/+2
+7
+10
+2
Bluff 10, Handle Animal 12, Escape Artist 12, Craft (poisonmaking) 8, Listen 11, Hide 8, Move Silently 8, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 4, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, quick escape, second impression, social recovery Natural Bond First Totem (+4 Escape Artist), Low-Light Vision
10th Snakelord
+8/+3
+7
+10
+3
Bluff 10, Handle Animal 13, Escape Artist 13, Craft (poisonmaking) 8, Listen 12, Hide 9, Move Silently 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Tumble 3, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Rope 1, Use Magic Device 1, Concentration 1, Autohypnosis 1; healing hands, escape attack, quick escape, second impression, social recovery Wild Aspect 1/day
11th Factotum
+9/+4
+7
+10
+3
Bluff 13, Handle Animal 13, Escape Artist 13, Craft (poisonmaking) 8, Listen 12, Hide 9, Move Silently 9, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 6, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery Arcane Dilettante (3 spells)
12th Factotum
+10/+5
+7
+11
+3
Bluff 15, Handle Animal 14, Escape Artist 14, Craft (poisonmaking) 8, Listen 12, Hide 10, Move Silently 10, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 9, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery, whip climber Martial Stance (thicket of blades); INT +1 Inspiration (5), Arcane Dilettante (level 3), Cunning Surge
13th Snakelord
+11/+6/+1
+8
+12
+3
Bluff 15, Handle Animal 16, Escape Artist 16, Craft (poisonmaking) 8, Listen 13, Hide 12, Move Silently 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Tumble 9, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; healing hands, escape attack, quick escape, second impression, social recovery, whip climber speak with animals
14th Assassin
+11/+6/+1
+8
+14
+3
Bluff 17, Handle Animal 16, Escape Artist 16, Craft (poisonmaking) 8, Listen 13, Hide 13, Move Silently 13, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, healing hands, escape attack, quick escape, second impression, social recovery, whip climber Sneak Attack +1d6, Death Attack, Poison Use, Spells
15th Snakelord
+12/+7/+2
+8
+14
+3
Bluff 17, Handle Animal 18, Escape Artist 18, Craft (poisonmaking) 8, Listen 14, Hide 14, Move Silently 14, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, healing hands, escape attack, quick escape, second impression, social recovery, timely misdirection, whip climber Craven summon animal
16th Uncanny Trickster
+12/+7/+2
+8
+16
+3
Bluff 19, Handle Animal 18, Escape Artist 19, Craft (poisonmaking) 10, Listen 17, Hide 17, Move Silently 17, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, quick escape, second impression, social recovery, timely misdirection, whip climber INT +1 Bonus Trick, Favorite Trick (second impression)
17th Snakelord
+13/+8/+3
+9
+17
+4
Bluff 19, Handle Animal 20, Escape Artist 20, Craft (poisonmaking) 10, Listen 18, Hide 19, Move Silently 19, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Use Magic Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Improved Initiative Second Totem (feat), Wild Aspect 2/day
18th Uncanny Trickster
+14/+9/+4
+9
+18
+4
Bluff 21, Handle Animal 20, Escape Artist 21, Craft (poisonmaking) 10, Listen 20, Hide 21, Move Silently 21, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 8, Use Magic Device 6, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Darkstalker Bonus Trick, Favorite Trick (social recovery), animal growth
19th Snakelord
+15/+10/+5
+9
+18
+4
Bluff 21, Handle Animal 22, Escape Artist 22, Craft (poisonmaking) 12, Listen 22, Hide 22, Move Silently 22, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 9, Use Magic Device 6, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber Animal Telepathy
20th Uncanny Trickster
+16/+11/+6/+1
+10
+18
+5
Bluff 23, Handle Animal 22, Escape Artist 23, Craft (poisonmaking) 15, Listen 23, Hide 23, Move Silently 23, Tumble 12, Heal 5, Survival 5, Diplomacy 5, Disguise 5, Use Rope 5, Intimidate 10, Use Magic Device 8, Knowledge (local) 5, Knowledge (nature) 2, Sleight of Hand 1, Open Lock 1, Search 1, Disable Device 1, Concentration 1, Autohypnosis 1, Forgery 1; acrobatic backstab, assume quirk, collector of stories, healing hands, escape attack, listen to this, never outnumbered, quick escape, second impression, social recovery, timely misdirection, whip climber CON +1 Bonus Trick, Favorite Trick (acrobatic backstab), Tricky Defense, Wild Aspect 3/day

Initial and final ability scores:
Str 14, Dex 14, Con 14, Int 16, Wis 8, Cha 12
Str 20, Dex 18, Con 22, Int 30, Wis 12, Cha 16

Equipment
Besides standard equipment, the most important thing is for Ruszel to pick up a Novice Devoted Spirit Amulet before he can take Martial Stance, and a Ring of Evasion. Because ... well, with that Reflex save, how can you not buy one? .

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Old 08-09-2010, 08:31 PM   Top  -  End  -  #110
Private-Prinny
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Join Date: Mar 2010
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Default Re: Iron Chef Optimization Challenge IX

UROG SMASH PUNY NON-BEAR!
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Originally Posted by Urog
Name: Urog Wind Bear
Race: Neanderthal

Progression
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The Tale of the Wind Bear
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Level 20
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Combat Tactics:
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Weaknesses:
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Old 08-09-2010, 08:32 PM   Top  -  End  -  #111
Private-Prinny
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Default Re: Iron Chef Optimization Challenge IX

*insert Dances With Wolves-related joke here*
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Originally Posted by Brolly
Brolly, the Alpha God
NG Human Ranger 5, Wolf Lord 7, Ranger 3, Crusader 2, Wolf Lord 3


Level Breakdown
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Stats and Story
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How To Become A Pack God
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The Pack
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Old 08-09-2010, 08:34 PM   Top  -  End  -  #112
Private-Prinny
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Default Re: Iron Chef Optimization Challenge IX

That's the last of 'em.

On your mark, get set, judge!
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Old 08-09-2010, 08:49 PM   Top  -  End  -  #113
The Vorpal Tribble
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Default Re: Iron Chef Optimization Challenge IX

Aww, was hoping to see a shark lord. Almost made one but ended up liking my other better.
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Old 08-09-2010, 08:56 PM   Top  -  End  -  #114
Private-Prinny
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Default Re: Iron Chef Optimization Challenge IX

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Originally Posted by The Vorpal Tribble View Post
Aww, was hoping to see a shark lord. Almost made one but ended up liking my other better.
Apelord and Horselord were also ignored. Still, 7 entries using 5 different versions between them is variety enough.
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Old 08-09-2010, 09:20 PM   Top  -  End  -  #115
Amphetryon
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Default Re: Iron Chef Optimization Challenge IX

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Originally Posted by Private-Prinny View Post
Apelord and Horselord were also ignored. Still, 7 entries using 5 different versions between them is variety enough.
I considered a Horselord for a while.
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Old 08-09-2010, 09:46 PM   Top  -  End  -  #116
OMG PONIES
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Default Re: Iron Chef Optimization Challenge IX

I did too! I wanted to make the fastest character I could, but then I realized that he wasn't too optimal or flavorful...just fast. It was rather underwhelming.
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Old 08-09-2010, 09:48 PM   Top  -  End  -  #117
Draz74
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Default Re: Iron Chef Optimization Challenge IX

Quote:
Originally Posted by Amphetryon View Post
I considered a Horselord for a while.
Yeah, I did too. I thought it was one of the easier aspects to optimize, since its Wild Aspect lasts for hours instead of rounds; you could make a pretty speedy character with Horselord.
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Old 08-09-2010, 09:56 PM   Top  -  End  -  #118
OMG PONIES
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Default Re: Iron Chef Optimization Challenge IX

I was tinkering with a duskblade for the horselord--run in, wail your enemy, and get out of range before they can say ouch. It just lacked soul.
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Old 08-09-2010, 10:01 PM   Top  -  End  -  #119
dextercorvia
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Default Re: Iron Chef Optimization Challenge IX

I saw all three of my best ideas represented (better than I would have). My first thought when I saw Animal Lord, was Bear Warrior 5 fits nicely in there. I also, considered Primeval for a time, but the shifting mechanic was clunkier than BW's, even if it is more versatile. The build that I had settled on focused on getting a Wild Cohort pumped up. Every time I read the class though, I missed the line about stacking for AC advancement, so I never even considered Beastlord until I read the entries just now. Why did they have to hide that after the crap about bonus to Handle Animal?
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Old 08-10-2010, 12:23 AM   Top  -  End  -  #120
Keld Denar
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Default Re: Iron Chef Optimization Challenge IX

Man, if I would have entered, I would have totally stacked Apelord with Girallon Claws bound to my Shoulder to get rend twice. Claw Claw SPLURT!
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