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Elemental Soul Prerequisites: Mind Blade or Mind Arrow ability. Benefit: By using a Standard action to focus, you may change your Mind Blade or Mind Arrow to deal Fire, Cold, Electricity, Sonic or Acid damage. To change the damage to a different element or back to it's normal damage type requires a second standard action. Normal: Mind Blades and Mind Arrows deal weapon damage.
Polarised Soul Prerequisites: Elemental Soul. Benefit: When using the Elemental Soul feat, you may choose to deal negative or positive energy damage. (Damage dealt in this way always deals damage, regardless of whether the target is normally healed by negative or positive energy. Negative energy weaponised like this causes pure destruction, while positive energy causes an overload of life energy.) Normal: The Elemental Soul feat only allows you to deal elemental damage.
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I don't know how good these are. I hear the Soulknife is Bad, but the Soulbow is better, so I'm not sure just whether this is overstrong.
Also, I thought they were force effects. Good thing I checked.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Kalmageddon
"You know, if I had blood I would be totally flying right now" says Kalmageddon the skeleton-man at the barman, pouring whisky after whisky through his ribcage, the alcohol forming a puddle on the floor...
"Never heals" is a sticking point. The ability to permanently deplete hit point totals is too strong for a two-feat chain available at level 1.
Alternatives might include:
Damage can only be recovered through magical healing. (weak)
Damage can only be recovered through magical healing, and even magical healing requires a caster level check. (stronger)
Damage can only be recovered through mundane healing. (strongest)
I am pretty sure the intent is "It doesn't heal living guys if you hit them with positive energy damage and doesn't heal undead if you hit with negative (though they may be immune)", not "This damage is permanent and irreversible."
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Kalmageddon
"You know, if I had blood I would be totally flying right now" says Kalmageddon the skeleton-man at the barman, pouring whisky after whisky through his ribcage, the alcohol forming a puddle on the floor...
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Kalmageddon
"You know, if I had blood I would be totally flying right now" says Kalmageddon the skeleton-man at the barman, pouring whisky after whisky through his ribcage, the alcohol forming a puddle on the floor...
It's cool then. Honestly, this a really mild benefit for a 2-feat investment. I'd suggest you roll them both into a single feat and have the positive/negative benefit "unlock" when the character acquires a slightly higher-level class feature or a set amount of base attack bonus.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Kalmageddon
"You know, if I had blood I would be totally flying right now" says Kalmageddon the skeleton-man at the barman, pouring whisky after whisky through his ribcage, the alcohol forming a puddle on the floor...
I'd roll them into one, then perhaps add a feat that makes your arrow ignore x amount of energy resistance.
__________________
Quote:
Originally Posted by Doc Roc
Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Kalmageddon
"You know, if I had blood I would be totally flying right now" says Kalmageddon the skeleton-man at the barman, pouring whisky after whisky through his ribcage, the alcohol forming a puddle on the floor...
It's bad enough that the Soulbow considered significantly better than the Soulknife, usually requires one of either the "Bow Trick" or the "Multi-armed trick," to be good at what it does.
__________________
Quote:
Originally Posted by Doc Roc
Ring of Evasion means never playing a monk with monk levels again. There is just no reason to dip that stuff. I know we're all about using every part of the buffalo here, but can we just admit that it's inedible?
I don't think rolling it into one feat is the way to go. There are enough Soul-knife fixes on this board... this works well in combination with most of them I would think, and that is good enough for me.