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'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
Twinned Weapon
This quality may be applied to any masterwork weapon, as long as you are capable of wielding a second. If you do, then you may purchase a second copy of the weapon, with all the same enchantments, abilities and stastics, but costing only half of it's total price.
These weapons are intended to be wielded together, and as such suffer a -2 penalty on top of all others when used singly, or with any other weapon.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
I made this a houserule to make TWF more affordable.
-You can get two weapons at the same cost as getting one (excludes base costs but includes masterwork costs and magical enhancement).
-They must be enchanted evenly.
-If used in tandem they act as normal weapons, but if they aren't they become normal or masterwork, whichever is lower, and you take a -2 penalty whole using the single weapon.
So basically you forge them to work in sync, rather than getting a second one for free.
Works out cheaper than yours, but as I said mine was to make TWFighters more economically viable.
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Quote:
Originally Posted by OverlordJ
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Last edited by Kobold-Bard : 08-28-2010 at 03:39 PM.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
I would consider dropping the +1 bonus, and say "WIELDED together" so that you aren't additionally gimped when making standard action attacks with one of a pair of weapons. Other than that and finding a less awkward wording this looks very good.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
I think I remember a friend telling me about an enhancement somewhere... I posted a thread in the RPG board but it fell off.
I think it was something like this:
Twinned +1 Weapon Enhancement:
When you wield this weapon, a second, identical weapon with all of the same properties (enhancements, and materials) appears in your other hand. Can only be applied to One-Handed or Light Weapons.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
If you're looking to make TWF cost less an idea might be to make it that one-handed weapons only cost half as much to enchant (E.G 1000 gp for a +1 weapon).
This means that someone buying an enchanted...
One-handed weapon and shield
Two One-handed weapons
A two-handed weapon
...all cost the same to enchant. Plus, in my opinion, it makes enchanting weapons a little more realistic (seems a little off that applying magical properties to a small dagger costs as much as applying the same properties to a golaith greatsword.)
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
Quote:
Originally Posted by Nero24200
If you're looking to make TWF cost less an idea might be to make it that one-handed weapons only cost half as much to enchant (E.G 1000 gp for a +1 weapon).
This means that someone buying an enchanted...
One-handed weapon and shield
A two-handed weapon
...all cost the same to enchant.
That is a very good point, and I think I will begin implementing that in my games, in the future.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
Quote:
Originally Posted by Kobold-Bard
What about Bastard Swords? Do you get a discount for beig able to use them 1 handed?
No, you just use Sun Swords instead. Bastard swords, but count as short swords whenever beneficial (if you are good aligned, anyway). They are my favorite TWF weapons.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
So...let me try and get this straight; you're blowing a +1 to get two of the same masterwork weapon for the price of one?
That's a good one, that's...that's great. By the time you could get a +1 masterwork finesse-able weapon, you can afford another one; why is this important?
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
My point is, is it really worth that 1/2 weapon cost reduction? Maybe it's just me who'd prefer the +1. In any case, maybe a twinned weapon should have some special attunement; say, unless you'd lose both, you can't be disarmed.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
The fact that you could either have a +1 or a Twinning effect; the outlining that a special quality opposes a +1 in equivalency, unless I've been misinformed that it's an equivalent tradeoff - in certain cases. Admittedly, it's not perfect, but that's how I've been told that a +4 longsword and a +3 ghost touch longsword could be found in the same treasure chest. Of course, that might have been a house condition my Uncle made.
My first point was, maybe Twinning should have some additional benefit.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
That reminds me; was that little short sword and 'slightly-littler-than-a-katana' sword they carried ever statted?
Also, what do you think about granting another benefit to Twinning, like I suggested a few posts above? While +1 arguments aside, Twinning seems a bit weak in the current form.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
I ship you/Anyone./Infernal Gardevoir from outside the playground, by Recaiden//ExtendedSig
Spoiler
Quote:
Originally Posted by Thanqol
It's not normal, of course, and what's actually happening in Comet Kicker's brain is that she's using regular murder as therapy for worse murder. There's a breakdown in the works and all it needs is one good, hard kick.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
Quote:
Originally Posted by DrWeird
The fact that you could either have a +1 or a Twinning effect; the outlining that a special quality opposes a +1 in equivalency
In my suggestion, you would pay a +1 for a weapon that is identical in every way, including enchantments to the one you have. So you could have either a +4 Bastard Sword, or two +3 Bastard Swords, or two +2 Ghost Touch weapons if you so chose.
Quote:
Originally Posted by Lix Lorn
Katana is a bastard sword equivalent.
No, the Katana and the Wakasashi were both statted up in Oriental Adventures. The Katana is a Bastard sword that costs an extra 65 gold for no added benefit and the Wakasashi... I actually don't remember off of the top of my head.
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
I generally favor the idea of a double-edged weapon with two exceptions
1) You need 1.5 the price to enchant both edges
2) It doesn't actually have to be one thing. It can be separated. The only requirement would be for the two swords to be wielded by one creature. You can specify that they have like an invisible link that doesn't let you physically seperate them more than a few feet when not wielded to avoid the "what happens if you lost or sell one". If they are not wielded the will have an actual invisible chain.
How to make them linked/twinned? There can be a small fee. Or you can specify that you link them with a mithril chain or another light-but-strong material. The cost would be something small (100gp x something for size if physically linked or 300gp or something if magically linked).
Then you will need some rules to change the make other combinations like linking different swords if you want that feature. The best would be to have a master-and-slave type, where one sword actually has the enchantments and it provides them to the other. If you combine two master swords you could choose one of them as a master (free action to switch).
Re: 'Twinned' Weapon Quality: Making TWF Not Make the Treasury Cry [3.5 Item]
Actually, that leads to a very excellent creative realm, where Twinned weapons share a 'pool' of enhancements, each taking certain ones every 24 hours, maybe. Like a twinned pair of shortswords would have a +3, keen and icy to share, so one takes +2 and keen, and one takes +1 and icy for a certain length of time.
That is, if the idea of them gaining some double-quality like not being able to be disarmed or stolen unless both would be isn't good enough.