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Old 09-21-2010, 12:41 AM   Top  -  End  -  #1
Dralnu
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Default A Swordsage's Journal: The Gladiator Arena

For the first time in years I get to take a break from DM'ing for my RL group and participate as a player. A very welcomed change, I'll say!

Pre-game Background:
Spoiler


Enter the Swordsage:
Spoiler


Campaign Backstory:
Spoiler


The Beginnings, Free For All!
Spoiler


That's A Lot of Zombies...
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CR7 vs. a bunch of lvl 1's? BRING IT!
Spoiler


Session 1 Closing Thoughts:
Spoiler


Session 2

Session 3

Session 4

Session 5

Session 6a

Session 6b

Session 7

Session 8

Session 9

Last edited by Dralnu : 08-28-2011 at 07:37 PM.
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Old 09-21-2010, 12:53 AM   Top  -  End  -  #2
Nick_mi
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Default Re: A Swordsage's Journal: The Gladiator Arena

tagged for later reading
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Old 09-21-2010, 06:59 AM   Top  -  End  -  #3
Felix Nevada
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Default Re: A Swordsage's Journal: The Gladiator Arena

Very cool fights. My DM also has a habit of long fights. It's nice to read how the ToB classes fare in those situations.
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Old 09-21-2010, 08:53 AM   Top  -  End  -  #4
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Default Re: A Swordsage's Journal: The Gladiator Arena

A very interesting and challenging way to start a campaign, I like it. I also look forward to reading more of this.
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Old 09-21-2010, 10:39 AM   Top  -  End  -  #5
Greenish
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Default Re: A Swordsage's Journal: The Gladiator Arena

Sounds like a great campaign.

Crusader doesn't get DR 5/-. 5 damage is delayed until the end of his next turn, but then he has to take it. Extra Granted Maneuver is a good feat for getting the maneuvers you want easier.

For you, your to-hit will be seriously suffering until level 3, and that might take a while to reach if you're still level 1 after three fights. Your character sounds delightfully evil, so embrace it, don't deny it.

The sorcerer would do well with a reserve feat, since those are good for tickling less dangerous opponents to death without burning spell slots.
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Old 09-21-2010, 11:04 AM   Top  -  End  -  #6
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Default Re: A Swordsage's Journal: The Gladiator Arena

I assumed he was talking about stone bones, a strike that gives you DR5/Adamentine (or however that's spelled) when you hit.
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Old 09-21-2010, 11:07 AM   Top  -  End  -  #7
Master_Rahl22
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Default Re: A Swordsage's Journal: The Gladiator Arena

Good read, and you touched on the weak points of the Swordsage very well, especially early levels. If you plan to focus on Dex you can't take Weapon Finesse until 3rd level, and you run out of manuevers quickly. Good call taking Adaptive Style though, or you'd be reduced to mundane stuff like the Sorc is after a few rounds.

Shadow Blade Technique is one of the only first level maneuvers that make it easier to hit, and you have two of the others (Distracting Ember, Sapphire Nightmare Blade) so you're just going to have to suck it up until 3rd level when you gain +3 to hit with a feat, which becomes +4 at 4th level when you boost your Dex.

If you really like the TWF stuff, the Bloodclaw Master is pretty nifty. The first 3 levels are definitely worth it, possibly all 5 although you lose out on some maneuvers for your nice TWF stuff you gain.
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Old 09-21-2010, 12:30 PM   Top  -  End  -  #8
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Default Re: A Swordsage's Journal: The Gladiator Arena

Quote:
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I find rusty nails on the floor, sneakily drop it into a fellow prisoner's drink, and when he downs the entire thing and starts choking in a bloody mess, I angrily tell him, "THAT'S what you get for messing with me!" Yeah, nobody tried to bully me after that. Neutral alignment by the way.
Murdering people to show off sounds nowhere near Neutral for me...
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Old 09-21-2010, 01:08 PM   Top  -  End  -  #9
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Default Re: A Swordsage's Journal: The Gladiator Arena

Rolling 1's to attack doesn't make you fall down.
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Old 09-21-2010, 01:10 PM   Top  -  End  -  #10
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Rolling 1's to attack doesn't make you fall down.
You mean a trained warrior at level 20 doesn't fall down 5% of the time when they swing? Craziness!!!
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Old 09-21-2010, 01:12 PM   Top  -  End  -  #11
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You mean a trained warrior at level 20 doesn't fall down 5% of the time when they swing? Craziness!!!
No, of course not! Thanks to iteratives, he falls down about 25% of the time! The more you practice with your swords, the more time you spend crawling as a result.
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Old 09-21-2010, 01:15 PM   Top  -  End  -  #12
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Rolling 1's to attack doesn't make you fall down.
Fumble rules suck.

Oh, and Mighty Throw uses a trip attempt, not a grapple attempt (which should make life easier for you, since you don't add your BAB to resist being tripped).
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Old 09-21-2010, 01:27 PM   Top  -  End  -  #13
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No, of course not! Thanks to iteratives, he falls down about 25% of the time! The more you practice with your swords, the more time you spend crawling as a result.
Touche my good man. Touche.
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Old 09-21-2010, 03:08 PM   Top  -  End  -  #14
Dralnu
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Crusader doesn't get DR 5/-. 5 damage is delayed until the end of his next turn, but then he has to take it.
I meant Stone Bones maneuver. He doesn't always have it ready , but between that, crusader strike, and Martial Spirit Stance, he soaked damage pretty darn well for a level 1. Which reminds me.. He shouldn't have two stances at first level. I'll have to tell him that.

Quote:
Extra Granted Maneuver is a good feat for getting the maneuvers you want easier.
When we were looking for feats I showed him that but he didn't want it. He took Power Attack and Combat Expertise instead.

Quote:
For you, your to-hit will be seriously suffering until level 3, and that might take a while to reach if you're still level 1 after three fights. Your character sounds delightfully evil, so embrace it, don't deny it.
Yeah, if a 200-person FFA, a 100 zombie apocalypse, and a friggin' umber hulk gives us a single level, I have my doubts about reaching level 3 anytime soon unless the DM keeps raising the bar at the same pace... Which I pray doesn't happen.

I didn't mean him to be evil evil. Killing that prisoner was pre-emptive measure to make sure I wouldn't be shanked during dinner time or something. Then the killing of the teenager, well, someone had to start the fight, and I wanted to use the murder as a way to intimidate everyone around me from leaving me alone -- which worked, except it enraged his father, and boy did he know how to hold a grudge!

Okay okay, maybe my character is just a lil' evil!

Quote:
The sorcerer would do well with a reserve feat, since those are good for tickling less dangerous opponents to death without burning spell slots.
I'd have to double check but I think he's a couple levels away from taking one.

Quote:
Good read, and you touched on the weak points of the Swordsage very well, especially early levels. If you plan to focus on Dex you can't take Weapon Finesse until 3rd level, and you run out of manuevers quickly. Good call taking Adaptive Style though, or you'd be reduced to mundane stuff like the Sorc is after a few rounds.
Yeah, Adaptive Style is so clutch.

The sorcerer is doing surprisingly well so far too. Four magic missiles is a great boon against things with ridiculous ACs like umber hulks and zombie ogres. He hasn't been hit yet either. He whines that he wishes he chose warblade instead though. Can't really argue that, unfortunately.

Quote:
If you really like the TWF stuff, the Bloodclaw Master is pretty nifty. The first 3 levels are definitely worth it, possibly all 5 although you lose out on some maneuvers for your nice TWF stuff you gain.
I'll have to look into it. I don't know what I want this character to be just yet, still just getting a feel for the maneuvers and stuff. I'm very impressed with the book so far.

Quote:
Rolling 1's to attack doesn't make you fall down.
DM's houserule.

Quote:
Oh, and Mighty Throw uses a trip attempt, not a grapple attempt (which should make life easier for you, since you don't add your BAB to resist being tripped).
Er, I'll keep that in mind. My knowledge of tripping was fuzzy so I just assumed it was grappling rules with a different effect and the DM went with it.

I still gotta choose another maneuver and stance for next week's session. They all sound so neat, it's hard to choose! I'm leaning towards Stance of Clarity and Stone Bones right now. I like not dying.

Got a question: If you miss with a maneuver, like Crusader Strike, is the maneuver expended? I assume so but want to double check.
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Old 09-21-2010, 03:14 PM   Top  -  End  -  #15
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Default Re: A Swordsage's Journal: The Gladiator Arena

Yes, it is expended.
Extra Granted Maneuver is powerful because it nearly triples your chances of getting that one maneuver you want.
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Old 09-21-2010, 03:32 PM   Top  -  End  -  #16
BeholderSlayer
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Default Re: A Swordsage's Journal: The Gladiator Arena

Honestly, that's an awful house rule (falling down on a 1). The other DM in my group started with a house rule that if you rolled a natural 1, you dropped your weapon, and we thought THAT was unfair. He quickly agreed with us after several monsters dropped their weapons in back-to-back combats.

As Tyn pointed out, the rule makes even less sense as you gain levels. When you start gaining iterative attacks, your chance to fall down increases. A level 20 full BAB character with a two handed weapon will fall down 20% of the rounds that he swings. A character with two weapons will suffer an even HIGHER rate of falling down, something like a 35-40% chance EVERY ROUND (I don't feel like doing the math, so I threw a guess at it).

A better way to handle critical fumbles is rolling twice. If you roll a natural 1, roll a d20 again. If you roll below, say, 3 or 4, you fall down. If I were to actually do this as a DM (I wouldn't) I would actually rule it as a DEX check vs. a DC of 5.

Last edited by BeholderSlayer : 09-21-2010 at 03:32 PM.
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Old 09-25-2010, 10:24 AM   Top  -  End  -  #17
Kaeso
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Default Re: A Swordsage's Journal: The Gladiator Arena

This story is a pretty interesting read and demonstrates the superiority of ToB classes over the core melee classes. Will you post more after your second session? Perhaps you could make a small journal of this campaign, that'd be pretty cool.
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Old 09-25-2010, 10:42 AM   Top  -  End  -  #18
Greenish
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If you really like the TWF stuff, the Bloodclaw Master is pretty nifty. The first 3 levels are definitely worth it, possibly all 5 although you lose out on some maneuvers for your nice TWF stuff you gain.
Bloodclaw Master 3 isn't that impressive. The Pouncing Strike is poor, Low Light Vision is meh, Shifting is minor. The rest of the PrC goes along the same lines, so I should think 2 levels is a good drop-off point.
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Old 09-25-2010, 10:52 AM   Top  -  End  -  #19
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Default Re: A Swordsage's Journal: The Gladiator Arena

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Honestly, that's an awful house rule (falling down on a 1). The other DM in my group started with a house rule that if you rolled a natural 1, you dropped your weapon, and we thought THAT was unfair. He quickly agreed with us after several monsters dropped their weapons in back-to-back combats.

As Tyn pointed out, the rule makes even less sense as you gain levels. When you start gaining iterative attacks, your chance to fall down increases. A level 20 full BAB character with a two handed weapon will fall down 20% of the rounds that he swings. A character with two weapons will suffer an even HIGHER rate of falling down, something like a 35-40% chance EVERY ROUND (I don't feel like doing the math, so I threw a guess at it).

A better way to handle critical fumbles is rolling twice. If you roll a natural 1, roll a d20 again. If you roll below, say, 3 or 4, you fall down. If I were to actually do this as a DM (I wouldn't) I would actually rule it as a DEX check vs. a DC of 5.
I think the critical fumble rule that we use in my group is a bit better. If you roll a natural 1, roll again against the target AC. If you miss, you provoke an AoO. That's it, no falling down or dropping your weapon or blowing up the world. And it avoids the problem of it happening more often as you level, for the most part, since your attack bonuses will usually be high enough to hit the target AC.

But, this isn't a critical fumble houserules thread, so I'm going to add to the group of people saying that fight was epic.
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Old 09-25-2010, 01:55 PM   Top  -  End  -  #20
Dralnu
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Default Re: A Swordsage's Journal: The Gladiator Arena

Yeah, the prone on a 1 rule sucks. It's not a huge deal but I can bring it up next session.

I plan on recording all the sessions here as a journal. Unfortunately, we've all been pretty busy (especially the DM) and haven't had a chance to play a second session yet. I'll probably host another session of my evil campaign during the time off but I don't think people are interested in reading that journal.

Yeah, ToB is already looking way better than core melee. We would've 100% TPK'd if our crusader was a fighter instead. From a limited perspective I'd say swordsage appears to be the "weakest" of the bunch, and maybe you could make a case that fighter1 is a bit stronger. If I was a fighter instead of swordsage I could've swapped my DEX for STR, picked up a 2hr and Power Attack and two other feats, and likely would've been more useful for the first session. But definitely with an increase in level the swordsage will also pull far ahead of core melee. It's also just more fun in general. I LOVE having so many options and not just power attack over and over.

The crusader is also saying that ToB is overpowered. I agreed with him over core melee, but this guy is usually the druid of the party. I told him crusader is no way stronger than plain old druid, wildshape + animal companion. He disagrees. Oh well. I just hope he's having fun.

Bloodclaw Master looks cool but I don't see my character turning into a feral beast and hacking stuff up that way. I read up on the other PrCs in the book and so far my favorite has been Mo9. So many sweet abilities but best of all, look how many new maneuvers you can learn (from any discipline) and so many more you can READY! That'd be a huge boon in really long battles. The feat requirements are pretty awful though. Honestly, I wouldn't mind straight swordsage either.

Last edited by Dralnu : 09-25-2010 at 01:58 PM.
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Old 09-26-2010, 08:20 AM   Top  -  End  -  #21
Kaeso
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Default Re: A Swordsage's Journal: The Gladiator Arena

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. From a limited perspective I'd say swordsage appears to be the "weakest" of the bunch, and maybe you could make a case that fighter1 is a bit stronger. If I was a fighter instead of swordsage I could've swapped my DEX for STR, picked up a 2hr and Power Attack and two other feats, and likely would've been more useful for the first session.

{.......}

Bloodclaw Master looks cool but I don't see my character turning into a feral beast and hacking stuff up that way. I read up on the other PrCs in the book and so far my favorite has been Mo9. So many sweet abilities but best of all, look how many new maneuvers you can learn (from any discipline) and so many more you can READY! That'd be a huge boon in really long battles. The feat requirements are pretty awful though. Honestly, I wouldn't mind straight swordsage either.
I'm pretty sure your swordsage just feels weak because he doesn't have weapon finesse yet. If you take it as soon as you hit 3rd level and stick with shadow stances and the shadow hand feat, you'll be superior to any fighter. It's also easier to optimize IMHO because your offensive stat is also your defensive stat.

Also, if you want a sneaky kind of swordsage the shadow sun ninja (p. 126 ToB) might be worth trying?

Last edited by Kaeso : 09-26-2010 at 08:21 AM.
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Old 09-26-2010, 08:27 AM   Top  -  End  -  #22
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Quote:
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If I was a fighter instead of swordsage I could've swapped my DEX for STR, picked up a 2hr and Power Attack and two other feats, and likely would've been more useful for the first session.
You could have swapped dex for strength and used a two-hander even with a swordsage.
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Old 09-26-2010, 06:06 PM   Top  -  End  -  #23
Dralnu
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You could have swapped dex for strength and used a two-hander even with a swordsage.
True! But I still wouldn't have been proficient with the Hide armor that the DM gave us.

Now that I'm level 2 and get WIS to AC and the almighty Stone Bones I should hopefully survive to level 3 and start wrecking stuff. Fighter is already beneath me.

Shadow sun ninja's fluff looks pretty interesting but the mechanics look underwhelming to me. I do have this insane idea of a dervish using desert wind maneuvers. Crazy I know, but fire-themed boosts plus dancing full attacks sound like fun times.

Next session this coming saturday...
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Old 09-26-2010, 06:13 PM   Top  -  End  -  #24
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Default Re: A Swordsage's Journal: The Gladiator Arena

I've always found the sword sage looks better on paper, but when seen in action, it has a tendency to disappoint. Their recovery mechanic is such a huge problem... and I like the sword sage-only schools! I just wish they had something a little... more. I don't know what it might be, but I place them behind the Duskblade in the glass cannon competition.

Good luck with your sage!
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Old 09-26-2010, 08:12 PM   Top  -  End  -  #25
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Default Re: A Swordsage's Journal: The Gladiator Arena

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Shadow sun ninja's fluff looks pretty interesting but the mechanics look underwhelming to me. I do have this insane idea of a dervish using desert wind maneuvers. Crazy I know, but fire-themed boosts plus dancing full attacks sound like fun times.
You can't be an evil Shadow Sun Ninja anyway.
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Old 10-03-2010, 08:39 PM   Top  -  End  -  #26
Dralnu
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Default Re: A Swordsage's Journal: The Gladiator Arena

New session, new journal entry:


Prelude to Session 2:

Spoiler


The DM's World:

Spoiler


The Last Fight:

Spoiler


Special Request:
Spoiler


You Gotta Do Better Than Goblins:
Spoiler


Epic of Dave:
Spoiler


Relax! It's Just a Spooky Town:
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I Am Village:
Spoiler


Session 2 Closing Thoughts:

Spoiler

Last edited by Dralnu : 11-13-2010 at 01:27 AM.
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Old 10-03-2010, 09:11 PM   Top  -  End  -  #27
Ranger Mattos
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Default Re: A Swordsage's Journal: The Gladiator Arena

... how come my games are never this awesome?
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Wouldn't a bulb only be sharp if someone broke it? Oh...wait...that's actually very fitting for this situation. Well played Ranger Mattos. Your metaphor-crafting is masterful indeed.
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Old 10-03-2010, 11:53 PM   Top  -  End  -  #28
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Default Re: A Swordsage's Journal: The Gladiator Arena

Your borderline-evil, semi-psychopathic swordsage sort of creeps me out...but I must agree, this sounds like a really interesting campaign.
Can't wait for the next installment.
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Old 10-04-2010, 09:03 AM   Top  -  End  -  #29
Master_Rahl22
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Default Re: A Swordsage's Journal: The Gladiator Arena

You should totally suggest Ruby Knight Vindicator to the Crusader if for some reason he hasn't seen it yet. It combines Devoted Spirit maneuvers with Cleric/Paladin spellcasting so it's a great way to combine the two. It also provides him with some great ways to spend those Turn Undead attempts when there aren't undead around.

As for the game so far, it seems like it's been pretty fun. I enjoyed the Dave's epic the most I think.
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Old 10-04-2010, 01:16 PM   Top  -  End  -  #30
Dralnu
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Your borderline-evil, semi-psychopathic swordsage sort of creeps me out...:
Thanks! I've been embracing the borderline-evil side now. My character's intelligence also dropped a bit lower for this campaign so I could up the stupid remarks count and bait more DM traps. Why avoid DM traps when running into them is always more fun?

Someone told me my character's turning into a Deadpool personality. I took that as a huge compliment.

I'm also gonna miss Dave. We gained and lost one of our best men that session. I'm hoping that we'll befriend another goblin down the road and name him Dave to carry on the legacy. And if that one also dies then we'll just find another Dave of course! Less costly than a raise dead spell anyway.

That PrC looks amazing. If the crusader likes it, maybe the DM can reflavor it to a servant of Pelor.

Last edited by Dralnu : 10-04-2010 at 01:17 PM.
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