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Old 10-07-2010, 06:31 PM   Top  -  End  -  #211
Magicyop
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Ah, heck. I don't care if you say it's hard to make a high level monster class for my first monster class. I have a lot of what I think will be fun ideas for Dream Larva and I'm going to take a crack at it. 31 level class, here I come!

The smaller ones, I just don't see how to fit in that many cool abilities in only a couple levels... I know it can be done because I've seen other posters do it well, but it doesn't seem easy.
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Old 10-07-2010, 08:42 PM   Top  -  End  -  #212
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

So, is the Mauler OK now?

Anybody want to give me a request for my next class to make? I'll probably regret saying that later, but I really don't know what to make next.
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Old 10-07-2010, 08:54 PM   Top  -  End  -  #213
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

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Originally Posted by Makiru View Post
So, is the Mauler OK now?

Anybody want to give me a request for my next class to make? I'll probably regret saying that later, but I really don't know what to make next.
there are some creatures in the waiting list on the first page, if you dont want to do any of those you can do arrow demon(MM 3 page 34)
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Old 10-07-2010, 09:34 PM   Top  -  End  -  #214
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Well, made most of the changes to Astral Construct. Just have to figure out what options should be available for Menu D.

Anybody have any suggestions?
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Old 10-07-2010, 10:11 PM   Top  -  End  -  #215
Magicyop
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Dream Larva
Monster Class
Epic Level Handbook


Spoiler


The Dreamwalker (Epic PrC)
Spoiler


Craft(Dreamweaving)
Spoiler


Comments:
Spoiler


Changelog:
Spoiler
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Old 10-07-2010, 10:33 PM   Top  -  End  -  #216
sciencepanda
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Also, this is very strange, but the spoiler text does not seem to be working when I edit the old post for it.

Spoiler


Edit: It works on this post. How bizarre.

Edit Edit: Alright, fixed it.
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Old 10-07-2010, 10:45 PM   Top  -  End  -  #217
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

comments(very long)
Spoiler
this is my opinion about your class, Gorg when he comes will tell you if what i wrote is good
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Old 10-07-2010, 10:53 PM   Top  -  End  -  #218
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

I'd like to try my hand at this, so I'm going to do the Dwarf Ancestor. I've got some preliminary notes made - I'll post the full thing soonish.
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Old 10-08-2010, 12:14 AM   Top  -  End  -  #219
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Well, let's see here...
Vauron: That's all pretty tough: honestly, all I can say is... figure it out. I've been really busy lately, so I don't have time to judge its balance thoroughly. In the end, though, it's biggest problem is the blandness, not the balance: fun comes first, then you can worry about making everything all nice and unoffensive.

Monkman: Would you mind if I took evolved undead from here? Just to, y'know, clean everything up.

Niezck:Ooooohhh....
See, there's a problem there. Most people don't know magic of incarnum... and even more people don't have access to the book. I'm one of those people. I mean, honestly, there's not much incarnum stuff there... and from what I know of it (just a quick once-over on the book) it seems alright. Actually, it's a little boring... you have attacks, stat increases, and some static bonuses. Oh, and telepathy.
And then it gets some real incarnum stuff, which I really don't know much about.
Beyond that, I believe one of the mission statements is to not make any classes that require books beyond the SRD that aren't accessible online. Which is a good mission statement. Sorry.

Magicyop: It would be totally cool if you wanted to make the dream larva only 20 levels. Tota-holycrap.
Ooookay. It's... well, it's kindof off. Everything. Could use a lot of rewording and specifying. Also, it just sortof has the dream thing- anything that doesn't sleep, well, it can claw it really hard?
Anyways, I'll critique it later- I have a headache and a midterm to finish, and lemme tell ya, you're making neither of those any better.

Panda: Hm. Regeneration, incorporeality, some actual psionics, continuations on other abilities? Use your imagination! Sky's the limit, panda. Sky's the limit.

Chambers: Ah, the dwarf ancestor, with its blessed 5 HD, accessible type, and +18 natural armor. No aasimar sorcerer with alter self would be complete without it.
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Old 10-08-2010, 01:45 AM   Top  -  End  -  #220
sciencepanda
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Alright. Put in some D class ability selections. Let me know what you think.
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Old 10-08-2010, 04:22 AM   Top  -  End  -  #221
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Originally Posted by Kobold-Bard View Post
Titan



Class:
Spoiler


Comments
Spoiler
OK:
1. Reduced Cha bonuses, because they weren't supposed to get that many, I was just tired at the time.

2. Redid SLAs as a list rather than the table, is it better now?

3. Changed Titan Hammer Technique to Titan Battle Style, allowing it to work with all weapons (added a clause saying it doesn't work with natural weapons).

4. Added Brute Force (2), Swat (13), I'll be back! (17) & Get to da choppa! (19) to fill in the dead levels (you don't have to play one as Arnie, the whole "speaking the name of the ability" thing can be ignored in favour of a roar or something else if you wish).

Anything else? Do I need to reduce the uses of any of the SLAs?

---------------------------
Edit: @Gorgon: Just noticed that the Werewhathaveyou title needs to be added next to the Wererhino so people know where to find it.
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Old 10-08-2010, 05:14 AM   Top  -  End  -  #222
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Hey i realy love this project and have followed it for half a year, when it was run by the one that shall not be named .

If posible i would realy like someone to do the Half-Farspawn template from Lords of madness since i realy love it and have played it before, but i cant realy get around the fact that 5 levels just makes it way underpowered for a normal group.

If anyone takes up the mantle then i would like to thank them in advance.

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Old 10-08-2010, 07:21 AM   Top  -  End  -  #223
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Quote:
Originally Posted by FyreByrd View Post
My Astral Stalker (finished by you know who) doesn't appear to be on the list
Quote:
Originally Posted by FyreByrd View Post
I was happy with you know who's version...didn't/still don't have the time to finish it properly
I believe this was missed.

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Old 10-08-2010, 07:25 AM   Top  -  End  -  #224
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Quote:
Monkman: Would you mind if I took evolved undead from here? Just to, y'know, clean everything up
If you want to, do it, i got no promble agaisnt it
*give letter that has signature and writes that Gorgondantess can edit the evolved undead*
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Old 10-08-2010, 07:46 AM   Top  -  End  -  #225
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this should be equal to con modifier, no +4. what size is it?
Medium at start. I'm sure that I've seen other monsters who start with more than their con modifier bonus... I mean, come on, he doesn't have any armor proficiencies, and no con bonuses. Give the poor guy an AC break. :-P

Quote:
the dc should be 10+1/2HD+cha modifier, i would suggest that you can use it 1day/HD not the best ability and shouldnt it work like the sleep spell?
This is what I did for the Worst Nightmare line but I didn't do it for the others, intentionally so that certain people might be able to resist certain powers of the dream larva and not others. Will make it 1/day.

Quote:
this should be with the body traits and it should be 1d8/first lv maybe 2d8 8th level

same thing like the jaws
Other monsters have gained natural attacks as they level up, and didn't want the Dream Larva to start out with 10 natural attacks...

Quote:
save should be 10+1/2HD+Cha modifier, maybe a bit more time to use it also
Quote:
i dont see a promble but not very use full
Ohh, but improved grab is always fun...

Quote:
for the shadow maybe more time you can summon(1time/3hd), nothing wrong with the fear aura
Gotcha.

Quote:
with fast healing Or regeneration. Cut the sleepwalking blacksmith and criticals, The resistance is good but at Lv 25 they get resitancers equal to there HD
Well, the actual Dream Larva has both fast healing and regeneration. All that really gives it is the ability to heal some damage per turn, period, whether it is nonlethal or lethal. I wanted to give a lot of stuff to bypass the regeneration so as not to make it overpowered...

Quote:
save should be 10+1/2Hd+cha modifer. also what would happen if someone woke them up?
Then your night visit ends, but they'd require a dispel magic. Should I specify that? The idea was that once you are inside, the only way out is for them to awaken naturally or dispel you.

Quote:
write what size
Okay.

Quote:
say the number of hands /limbs it has
Okay.

Quote:
no very powerfull, a lv 14 wouldnt even use this
Maybe 2d4 or even 3d4 wisdom damage? Keep in mind they don't get a save against the damage and too much becomes overpowered...

Quote:
SR=10+1/2HD
resitance to sonic=1/2 Hd and Hd at X lv
Okay.

Quote:
no at will
Come on, it only becomes at will when the Dream Larva reaches 7 levels into epic. By 7 levels into epic, at will prismatic spray is not *that* powerful...

Quote:
Blindsight 50ft+5ft/HD
Telepathy 50ft+5ft/HD
It kinda needs to get to 1,000 ft telepathy and 400 ft blindsight though...

Quote:
there has to be a save
It only works when your opponent is sleeping, and it's not like something that would kill you. This high level, I don't think it's overpowered.

Quote:
no death effect, panic instead(the glimpse should be shaken)
What? Sorry, the signature ability of the Dream Larva is Worst Nightmare. I mean, literally, that's the ability that defines it, and the ability that the whole fear line was leading up to. Dream Larva without Worst Nightmare is basically just a spider with powers related to sleep.

Quote:
this should replace the other ability
But then they could summon a ton of nightwalkers daily...

Quote:
they should have a will save to be able to counter, also it's not going to happen very often beacuse of the BAD Bab
I gave it improved grab and it has a total STR bonus of +16...

Quote:
save equals 10+1/2hd+Cha modifier
Okay.

Quote:
should be tooken out
Without the ability to broadcast for a mile...?

Quote:
explain what mind rape does and needs a save to resist getting there mind screwed up(will) and not to be exhausted(fort)
Mindrape does require a save, I'll make that more obvious.

Quote:
say how many ft and the save should be 10+1/2hd +cha modifier
I said within their telepathy, which is 1,000 ft. at that point. I figured if they expand their telepathy somehow the radius would expand also.

Quote:
Saves
These are epic level abilities at levels 29, 30, and 31. There are level 9 spells and powers that allow no save. (Microcosm and stuff in that vein). That means Psions can get a no-save attack at level 17, I'm not worried about giving the Dream Larva a similar ability, except only 1/day and at level 29.


Thank you very much for the critique, I'll change some of the things you said but I disagree with some others as I feel they would cut some of the core values of the class... will see what some others say.
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Old 10-08-2010, 08:13 AM   Top  -  End  -  #226
monkman
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Quote:
Maybe 2d4 or even 3d4 wisdom damage? Keep in mind they don't get a save against the damage and too much becomes overpowered...
give it a save but make sure the wisdom damage a bit higher(2d4 of 3d4 work) and maybe if it has no wisdom, something happens
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Old 10-08-2010, 08:14 AM   Top  -  End  -  #227
Magicyop
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give it a save but make sure the wisdom damage a bit higher(2d4 of 3d4 work) and maybe if it has no wisdom, something happens
Great, will do, thank you. Will do 3d4 with will save, and if they are reduced to no wisdom, they fall asleep permanently...possibly?
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Old 10-08-2010, 08:16 AM   Top  -  End  -  #228
monkman
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

they dont fall asleep, they'll just stand there not understanding anything and nothing will wake them up other than something that restores wisdom.
and this will allow coup de grace for your party members
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Old 10-08-2010, 08:17 AM   Top  -  End  -  #229
Magicyop
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they dont fall asleep, they'll just stand there not understanding anything and nothing will wake them up other than something that restores wisdom.
and this will allow coup de grace for your party members
But if they fall asleep, they are subject to all your Night Visit abilities, which (I hope) is a major staple of the class. And yes, coup de grace for your party members.
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Old 10-08-2010, 08:19 AM   Top  -  End  -  #230
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

well lets just say they fall into a deep sleep where noting but wisdom healing can wake them up
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Old 10-08-2010, 08:19 AM   Top  -  End  -  #231
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well lets just say they fall into a deep sleep where noting but wisdom healing can wake them up
Perfect! Thank you!
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Old 10-08-2010, 09:28 AM   Top  -  End  -  #232
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

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Originally Posted by monkman View Post
well lets just say they fall into a deep sleep where noting but wisdom healing can wake them up
This works very well since the effects of having your Wisdom reduced to 0 is falling into a deep nightmare-ridden sleep anyway.
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Old 10-08-2010, 11:56 AM   Top  -  End  -  #233
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Eh, I can understand the desire to not have anything outside of the SRD, but perhaps have a seperate section for ToB/MoI/ToM/etc etc?

There's far too much out there to simply ignore it and a large portion of people could use such things. Plus, this is hardly a core-only project as anybody wishing to play such things properly will generally have to go to the relevant book and look up fluff and whatnot. I know I have to whenever I play anything I'm unfamiliar with.
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Old 10-08-2010, 03:39 PM   Top  -  End  -  #234
Trenelus
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

First, nice to see that the work continues.

Titan
The newest version looks better, but still could use some trimming.

# The order of features should be checked, they seem to be out of order.
# All other creatures keep their alignment sub types, even if their alignment changes, or is different from the begining. Titans should too retain that.
# What languages they speak? These should be specified in the Titanic Body feature. Perhaps Common, Giant and the third depending on your starting alignment (good = Celestial, neutral = Dragonic & evil = Abyssal)?
# How about making a list or table of ability incresements. It would help a lot to keep track of them, especially if would start with higher level character.
Look at Pit Fiend or Fire Giant, for example.
# Swat: ok, but you shoud maybe rename it, like "Give ya' a LIFT"
# Skin of the Titan: Might be nitpicking, but usually only creatures that are specifically resistant to magic should have SR: 10+hd+ability score. However, as Titan gains only +4 to Cha, it does not seem to be really unbalancing.
# Titan Battle Style: +HD to damage seems quite a lot, with that ½hd strength bonus particularly big, with possible high multiplier crit weapon.
When you combine that with feature to penetrate DRs it seems unreasonably high. The damage alone should make it easy to cut throught from anything one might need to. Consider removing it.
Or perhaps replacing it with feature to use both melee abd SLAs on the same round. Perhaps when using battle style weapon and scoring critical (even on threath?) Titan could use one of it's SLAs as swift action? Ability score/Fixed times per day? Maybe limit what spells could be used this way?
# Action economy starts to important at higher levels, and as combat healing is often seeing as a waste of time, maybe Titan could be allowed to use his cure spells as swift action, but only when using them for himself? Call that "Just a Flesh Wound" or something.
# And the capstone, Suprime Titanic Magic: I think with the current wording, it does nothing, as you have no SLAs with 1/round limitation. So it at least needs cleared out what it does.

# Titan magic: These are much, much easier to read now, good work.
Consider possible changes (nothing especially wrong, just suggestions):
Remove Curse loses it's point with greater dispel magic, so how about upgrading it to Break Enchantment, for some use at higher levels. Maybe even cutting on the uses, as even 1 day/ for every 2 HD should be more than enough (I hope, as then you are in big troubles). Same goes for Bestow Curse, about the uses.
Levitate might be able to switch for Fly
Firestrom should be cut down, to at most 1 day/ every 2 HD, maybe even to every 4 HD? Titan is already cable to do alot of damage.
Word of Chaos might be increased to 1 day/ every 3-5 HD, and make it work for even non-chaotic Titans. Compere to Pit fiend and palor, for example.
Maze could use few extra uses, for 1 day/ every 5-6 HD?
Meteor Swarm for 1 day/ every 5-7 HD?
Greater Restoration/Crushing Hand for 1 day/ every 4-7 HD?

Hope that find any use for this. Overall, I like it.
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Old 10-08-2010, 03:43 PM   Top  -  End  -  #235
Makiru
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

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Originally Posted by monkman View Post
there are some creatures in the waiting list on the first page, if you dont want to do any of those you can do arrow demon(MM 3 page 34)
I think most of the things on the waiting list have been done already and it just hasn't been updated to reflect it yet. I think I'll give the arrow demon a shot; try something a bit more complex than the other two.

EDIT: Only creature on the waiting list that hasn't been done already is the ultraloth...and there's no way I'm touching that beast. Doing anything with more than 10 levels is kinda intimidating to me at the moment.
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Last edited by Makiru : 10-08-2010 at 03:45 PM.
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Old 10-08-2010, 07:09 PM   Top  -  End  -  #236
Gorgondantess
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

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Originally Posted by Niezck View Post
Eh, I can understand the desire to not have anything outside of the SRD, but perhaps have a seperate section for ToB/MoI/ToM/etc etc?

There's far too much out there to simply ignore it and a large portion of people could use such things. Plus, this is hardly a core-only project as anybody wishing to play such things properly will generally have to go to the relevant book and look up fluff and whatnot. I know I have to whenever I play anything I'm unfamiliar with.
Und zhat is vhy hyoo need to be creatiff!
For example, the Reth Dekala. It is ToB... but there are enough resources for it that it can be pulled off, with the source online and the new maneuvers it gets, without ever cracking open that book. It's not that you have to be all-core- it's that you need to use things that are free to access online. Thus, saying it gets levels of a class in a book many people don't have is a no-no... but I'm sure you could swing the essentia, and maybe some limited incarnum-based ability. Figure it out, yah?

Magicyop: I disagree with many of the things monkman said, by the way: he's being just a little strict. SO! *cracks knuckles*
Let's do this thing.
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Sthorup: I'm doing pseudonatural right now, which will be a mix of the one from complete arcane, the one from the ELH, and half farspawn. It's a 10 level class.

Astral Construct: Looks good, but have you ever actually read the PLA rules? It has PP use and augmenting covered. Just say it gets the PLA, and say it's DC.
Also, energy touch: specify that it's for natural attacks, or whatever: doesn't say. Increase it to 1d6. Extra attack does nothing: it's already 2 attacks and only +str.
For the deflections, make them require the previous one to get it: otherwise, little point in taking the earlier ones.
Poison touch is LAME. Make the damage scale.
For psionic enhancement, I'd let it take a 4th level PLA from C if it has already taken psionic enhancement C once, and let D get up to 5th level.
Perfected Flight obsoletes improved fly, from B.
Go ahead and improve Extreme Deflection to +7, and Perfect Deflection to +10.
Quote:
Assume Mantle (Ps): You gain access to one psionic mantle. You may manifest any of the powers from it with a level of no greater than 1/2 your HD as a PLA a number of times per day equal to your HD/the power's level.
You also gain the mantle's power.
Good choice! In that case, let Psionic Enhancement C get up to 5th level PLAs if it is taken a 3rd time.
Quote:
Perfected Stability (Ex): The Astral Construct is no longer automatically destroyed at 0 HP. For these purposes, it is now treated as a living creature and dies at -10 HP instead.
You do realize that this is the equivalent of +10 hp, and is thus 6.5 times worse than perfected buff? Speaking of which, Buff can get pretty silly pretty fast: I'd reduce buff B to +12, buff C to +25, and buff D to +60.

Quote:
Divide (Ex): 1/day per 4HD, he Astral Construct may bud off and create an additional Astral Construct of a level 1/2 HD (maximum 9). This construct does not count towards the usual limit for the number of constructs manifested by the Astral Construct Power.
Is there a duration for this? If not... that is actually pretty cool. In fact, screw it, make it a leadership-esque companion! It has levels equal to the astral construct's HD-2, his HD-1 if he takes leadership, and at least half of its levels have to be in astral construct.

Quote:
Crystallization (Ps): The Astral Construct may store extra power points in it's body as a Cognizance Crystal. It may store up to it's HD in power points (Maximum 17.)
Move this one to C.

Quote:
Psionic Void (Ps): The Astral Construct is surrounded by a constant Anti Psionics Field with a radius of 30 ft. This field may be suppressed and resumed at will as an immediate action.

I'm not sure if this is too powerful, or too cool... probably both, but I'll let it slide.

Quote:
Regeneration (Ex): The Astral Construct gains Regeneration equal to it's Cha modifier+1. All damage dealt to it is considered nonlethal.
Constructs are immune to nonlethal damage... make it fast healing and move it to C.

Quote:
Arcane Transferal (Ex): The Astral Construct gains Spellcraft and Use Magical Device as class skills. An Astral Construct who multiclasses for an arcane class can now count his Astral Construct levels as levels of that class for purposes of CL and for the purposes of learning new spells and geting new spell slots. So for example, an Astral Construct 10 who took 1 level of sorcerer could choose to have CL 11, get 2 5th level spell slots, 3 4th level spell slots, 4 3rd level spell slots, 5 2nd level spell slots, 5 1st level spell slots and 6 0th level spell slots.
A bit weak, compared to the others... what I'd do is, instead of this, let it gain casting as a 6th level manifester of its choice, instantly. It's lost 9th level powers, but it works.

Otherwise, good job! This is now probably my favorite monster class.

Titan: Everything Trenelus says is spot-on. Trenelus, you going to get back into making classes?

Temotei: Are you finished with the Ettin & Nimblewright? Have you made the revisions I suggested?

Everyone: I'll be updating the waiting list and all that.
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Old 10-08-2010, 07:35 PM   Top  -  End  -  #237
mootoall
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

So, I must say, I'm absolutely in love with the Pixie class on this, but I was wondering: can there be a Seelie and Unseelie PrC or template? I think that would open up many other playing options for an otherwise awesome class!
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Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
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Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 10-08-2010, 08:00 PM   Top  -  End  -  #238
*.*.*.*
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Can I request a (awakened) purple worm?

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Old 10-08-2010, 08:02 PM   Top  -  End  -  #239
mootoall
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

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Originally Posted by *.*.*.* View Post
Can I request a (awakened) purple worm?

That ... that is a Purple Worm grappling a dinosaur. I want that to be my life ...
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Quote:
Originally Posted by Divide by Zero View Post
Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
Spoiler


Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 10-08-2010, 08:09 PM   Top  -  End  -  #240
Gorgondantess
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Default Re: [3.5]Improved Monster Classes- Still Alive, and taking requests!

Evolved undead

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