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Old 10-13-2010, 07:56 PM   Top  -  End  -  #181
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

Hello once again, thread.

Wolfbane and I have been pondering starting yet another Defender-type game, with us as the defenders (he just can't get enough of it ). Rules would be similar, with a few differences (spoiler contains map):

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Happy is willing to GM, but given certain issues, we're looking for a secondary GM.
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Old 10-13-2010, 08:27 PM   Top  -  End  -  #182
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Default Re: Insanowar Central/Sign up Thread

Sounds pretty sweet, let's rock that nostalgia train one more time.

*applying interest*
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Old 10-13-2010, 09:40 PM   Top  -  End  -  #183
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Default Re: Insanowar Central/Sign up Thread

Hey, I'm willing as either attacker or co-GM, though seeing as I've never played before, maybe attacker is better.
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Old 10-13-2010, 10:12 PM   Top  -  End  -  #184
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.
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Old 10-13-2010, 10:16 PM   Top  -  End  -  #185
The Fiery Tower
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Default Re: Insanowar Central/Sign up Thread

Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.
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Old 10-14-2010, 08:13 AM   Top  -  End  -  #186
Bahumat
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Default Re: Insanowar Central/Sign up Thread

Well, I would, if not for the fact that the restriction on people means that I'd have to use my fate/stay night characters.....AGAIN.....which everyone'll be long sick of by then. So I guess I'll have to pass this time.
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Old 10-14-2010, 01:24 PM   Top  -  End  -  #187
Ghanz Nmi
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Darkcomet View Post
Well...I'm afraid an all-new player is impossible in this one, sorry. In the description. =/ As for co-GM, I would prefer someone with more experience with playing or at least observing the game. Admittedly I don't know if you've been lurking or not.
I do lurk... :P
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Old 10-14-2010, 04:43 PM   Top  -  End  -  #188
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by The Fiery Tower View Post
Well, I'll reshow interest in playing an insanowar, for Darkcomet's sake.
Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
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Old 10-14-2010, 05:17 PM   Top  -  End  -  #189
Bahumat
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Default Re: Insanowar Central/Sign up Thread

Admittedly, the only reason I repicked the same people was that the previous game went inactive...I'd have to play another insanowar first to give myself a broader array of picks. Oh well.
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Old 10-14-2010, 06:43 PM   Top  -  End  -  #190
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Darkcomet View Post
Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
He was in this one , Sadly one of the member absconded the game fairly early (not the tower) so it never finished.
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Old 10-14-2010, 07:09 PM   Top  -  End  -  #191
horngeek
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Default Re: Insanowar Central/Sign up Thread

Yeah... I never even got to play.

...looking back, I tend to go 'elite. elite. ELITE' in my picks.

...hmm. I've been in two games, but both have died pretty early (and one game's just starting, so I wouldn't count that one). Could I still go in to this veteran's one?
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Old 10-14-2010, 08:54 PM   Top  -  End  -  #192
The Fiery Tower
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Darkcomet View Post
Huh. Thanks, I guess? Anyway, which ones have you been in, out of curiosity?

@Bahumat: Yeah, concept's not really friendly for people who already repeat picks, sorry.
Well, I meant that more you might not have noticed that I expressed interest in a game last page

I was in Insanowar 9, I think. Lex hadn't updated the board for that game, and it didn't exactly finish, but yea, I did play in one.
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Old 10-15-2010, 07:53 AM   Top  -  End  -  #193
Wolfbane
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Default Re: Insanowar Central/Sign up Thread

Robert, I must say, that was an epic move in Insanowar: Defense


I am so happy that didn't happen to me. <.<
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Old 10-15-2010, 08:04 AM   Top  -  End  -  #194
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Thanks!
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Old 10-15-2010, 08:12 AM   Top  -  End  -  #195
Murska
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Default Re: Insanowar Central/Sign up Thread

...did you just throw your base at him?
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Old 10-15-2010, 08:18 AM   Top  -  End  -  #196
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

well, I don't believe in the gently gently approach.
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Old 10-15-2010, 04:48 PM   Top  -  End  -  #197
Darkcomet
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Default Re: Insanowar Central/Sign up Thread

>.>

<.<

I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.
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Old 10-15-2010, 05:15 PM   Top  -  End  -  #198
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Well I'll play to make up numbers, if you want. I'm not much of a writer but I do have some good ideas, and I promise not to chuck my whole base at you.
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Old 10-16-2010, 03:35 PM   Top  -  End  -  #199
Murska
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Darkcomet View Post
>.>

<.<

I suppose the lack of comment means Murska's not interested in the Veterans game, then? Sad, was hoping for him to pop in...

Also, we've been considering upping the power levels for this one slightly. Mostly in that some units might be upgraded a bit and mook counts go up. Not a huge boost, though.
Hmm. I'd probably prefer defender but in case you don't get enough players for attackers, I guess I could think something up.

The best form of defense is an attack, and the best form of attack is a WAAAGH!!!

(~The best means of Defence is Attack, an' the best means of Attack is a really really Big One, right, with lots of Boys an' dead big shooty things an' what have ya. -Derek Zog )
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Old 10-19-2010, 12:34 PM   Top  -  End  -  #200
Selrahc
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Default Re: Insanowar Central/Sign up Thread

I could go for another Insanowar. I'm still pretty happy with the picks I made in the other two, so the "Half must be repeats" clause isn't a problem.
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Old 10-21-2010, 03:26 AM   Top  -  End  -  #201
happyturtle
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Default Re: Insanowar Central/Sign up Thread

I'll have to bow out of GMing the Veterans game. Sorry.
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Old 11-03-2010, 01:41 AM   Top  -  End  -  #202
horngeek
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Default Re: Insanowar Central/Sign up Thread

Incidentally, I've got an idea for a game-type: Heroes

Basically, all picks must be individuals. So, it'd be more skirmishes.

...except they'd be individually very powerful.
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Old 11-08-2010, 07:19 AM   Top  -  End  -  #203
Fan
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Default Re: Insanowar Central/Sign up Thread

So, about that Vets game.

I hear that there was one fellow interested in Co-DM'ing... Perchance he could take the reigns from a turtle named Happy?
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Old 12-09-2010, 01:13 PM   Top  -  End  -  #204
Cyborg Mage
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Default Re: Insanowar Central/Sign up Thread

Reserving a space for whatever new non-vets game comes up. Incidentally, do we get artefacts or anything like that?
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Old 01-05-2011, 07:23 AM   Top  -  End  -  #205
Bahumat
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by horngeek View Post
Incidentally, I've got an idea for a game-type: Heroes

Basically, all picks must be individuals. So, it'd be more skirmishes.

...except they'd be individually very powerful.
I second this motion. Primarily since this is what I already do.

Aaaaannnnddd I just watched/read several anime/manga which will add some more oomph and variety to my normal Type-Moon selection.

Also interested in a veteran's game. Hey, I've done several! They just don't finish.....And I have more free time and a wider variety of selections than I used to!

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Old 01-05-2011, 01:47 PM   Top  -  End  -  #206
horngeek
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Default Re: Insanowar Central/Sign up Thread

Duel between Ichigo with Vizard Mask and Gilgamesh?
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Old 01-05-2011, 03:10 PM   Top  -  End  -  #207
Murska
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Default Re: Insanowar Central/Sign up Thread

In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
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Old 01-06-2011, 03:49 PM   Top  -  End  -  #208
Rogue Nine
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Murska View Post
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
I could get in to that.
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Old 01-06-2011, 08:43 PM   Top  -  End  -  #209
Robert Blackletter
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Default Re: Insanowar Central/Sign up Thread

Quote:
Originally Posted by Murska View Post
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
This sounds awesome, but your need a detailed map top do this effectively. While I'm not volunteering to play, I am happy to discuss any plan with the d.m if he can't decide what wins.
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Old 01-07-2011, 09:38 AM   Top  -  End  -  #210
Murska
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Yeah. I'm really bad at any art whatsoever, map-building included. I spent a few minutes working on Paint for an example four-player map to draw some comments. From the look of it, tactics would have to be more overlay-command and less squad-micromanagement... at least if they plan on including map aspects.

And it's a bit small. Probably not any huge conflicts here.

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