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Old 10-12-2010, 12:20 AM   Top  -  End  -  #31
IncoherentEssay
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Agreed, let's grab that territory.
How reliably can we capture it in one more assault? Would two waves of three give a better chance of capture? Our roster seems to be about 1-3 good, 4-5 decent & 6 poor as combatants, so 1,3,6 & 4,2,5 would be good for it.
So, go with whichever gives better chances of capture. Development would be a bonus.
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Old 10-12-2010, 12:28 AM   Top  -  End  -  #32
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Next battle will be a lot harder because Mystia will be joining. Maybe Rumia as well, who knows?

I like to go in with 5 members if possible. I'm almost positive I cannot capture in just one battle if I go in with less than 5, so either I go all-out and take it in one turn or have to do it twice no matter how many characters I choose to use.
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Old 10-12-2010, 03:40 AM   Top  -  End  -  #33
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

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There needs to be a Touhou doujin game along the lines of Disgaea, Fire Emblem, or Advance Wars~.

Off-topic but, apparently, there's one in progress.
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Old 10-13-2010, 01:17 AM   Top  -  End  -  #34
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Let's Play Sengoku Gensokyo - Day 6

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Old 10-13-2010, 01:33 AM   Top  -  End  -  #35
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I'd actually go with double-develop at this point, Izou+Souun -> Ayu+(Reimu/Souichirou*). Gets our wealth up and gives the enemy the chance to get themselves captured in a foolish assault .

*Can we rename units? I'd rather call him Bob or something similarly easy to remember .

Edit: Alrighty then, i hereby suggest that from here on onwards we call Minion #3, 'Souichirou', either by the name:
A)'Jack', to meet our quota*, and despite not having a chainsaw on his arm, he seems badass enough to be called Jack.
Or
B)'Sou', for obvious reasons.*

*TVTropes links warning .
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Old 10-13-2010, 01:36 AM   Top  -  End  -  #36
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*Can we rename units? I'd rather call him Bob or something similarly easy to remember .
Afraid not. You can create custom units to replace generics in the post-game scenario mode, but not during the main game. I like messing around with my Xykon with the Human Harmer ability.

However, just for you, we ourselves can choose to call our units by nicknames if you so wish. Just make the suggestion.
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Old 10-13-2010, 02:17 PM   Top  -  End  -  #37
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Aw, but he shares a name with one of the most underrated characters in Death Note- Light's badass dad!

And I agree, let's double-develop that new road. When prisoners do start rolling limping in, it'd be nice to have the economy to support them already in place.
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Old 10-13-2010, 11:10 PM   Top  -  End  -  #38
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Let's Play Sengoku Gensokyo - Day 7

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Old 10-14-2010, 12:19 AM   Top  -  End  -  #39
IncoherentEssay
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

I suppose attack + partial develop is the best we can do for now. Pity we lack the numbers for a double assault. Seems like the next 3 turns would be:

1.)Attack(FDPath) + develop(NBRoad,Ayu)
2.)Attack(FDPath) + develop(NBRoad,Souun)
3.)Double-develop(NBRoad,Izou + NBRoad,Reimu/Sou/Ayu)

Maaybe followed by doubling up on FDPath afterwards, if patience lasts . Seems like there's enough events to keep things interesting whilst we develop. Not really a set-in-stone plan though, counterattacks and the like could very well change things.
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Old 10-15-2010, 01:20 AM   Top  -  End  -  #40
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Let's Play Sengoku Gensokyo - Day 8

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Old 10-15-2010, 01:25 AM   Top  -  End  -  #41
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Everything they've got.

So... five mooks. Three of which are named Mystia, Rumia and Wriggle.

I think we'll be fine


Incidentally, I expected Marisa to be rather keener on running around taking over territories and generally blowing things up. I mean, between her attitude towards combat and ranged firepower, plus her position as a sorta-general, she's practically an Ork warboss in most games.
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Old 10-15-2010, 02:25 AM   Top  -  End  -  #42
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Huh, so the original assumption was overtly optimistic, but worked out ? What level of shift can we generally expect from attacking then?
Sticking with the 'Attack(FDPath) + develop(NBRoad,Souun)' then, since Souun is a ranged unit so we won't miss him too much.

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...an Ork Warboss...
Little known 'fact':
Reimu's original outfit was entirely white.
Marisa dyed it red so she would cook faster.
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Old 10-15-2010, 03:16 AM   Top  -  End  -  #43
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Little known 'fact':
Reimu's original outfit was entirely white.
Marisa dyed it red so she would cook faster.
To be fair, Marisa originally looked a bit different too. Here's some concept art from the first few games, for example.

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Old 10-15-2010, 04:16 AM   Top  -  End  -  #44
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

KILL KILL KILL!

And develop if you KILL KILL KILL in one action.
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Old 10-16-2010, 01:58 AM   Top  -  End  -  #45
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Let's Play Sengoku Gensokyo - Day 9

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Huge update today. The floodgates have now opened.

Akyu is so cute in this game, and I think she's one of the most sympathetic characters too. Also, Keine is cute when she's angry.

Wait, did I just type all that?
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Old 10-16-2010, 02:35 AM   Top  -  End  -  #46
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Going to vote for double-develop + recruit, since we have just enough manpower for developing both new territories and the recruitment.
No point in picking a fight with the village, let's sort out the forest first so we can start leveraging our surplus wealth.
Though could one of the other factions capture the village before we do, costing us the capture of Keine?
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Old 10-16-2010, 12:29 PM   Top  -  End  -  #47
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Though could one of the other factions capture the village before we do, costing us the capture of Keine?
I do not believe that is possible. Looks like no one else will do our dirty work for us (and Keine's one of my favorite characters in this game anyway).
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Old 10-16-2010, 12:31 PM   Top  -  End  -  #48
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

I don't know if it's even possible but I had something I wanted to ask anyway...

What would have happened if instead of taking the other road territory and taking out the first opponent's army, you would have tried to attack the village?
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Old 10-16-2010, 12:58 PM   Top  -  End  -  #49
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I don't know if it's even possible but I had something I wanted to ask anyway...

What would have happened if instead of taking the other road territory and taking out the first opponent's army, you would have tried to attack the village?
You're correct in that it's not possible. A territory cannot be attacked when it's not controlled by anyone, and the Human Village Corps isn't formed until after the Youkai Army is defeated.

You're forced to defeat the Youkai Army before any other enemies become available. From here on out, though, we'll usually have a choice as to which enemies to attack and which path to take, at least until we reach the endgame.
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Old 10-16-2010, 01:06 PM   Top  -  End  -  #50
IncoherentEssay
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Considering that we can't DoW people that haven't appeared on the map, skipping the Team (9) Roadcrew Division probably wasn't an option. Edit:ninja'd

Is this game as Plot Driven as it seems to be, considering how we can't interact with factions before we get the related event?
I suppose it's a good thing we don't have to worry about Eientei/SDM/others LOL-stomping the other factions behind our proverbial backs.
Having the rest of Gensokyo as a single united front would be quite the challenge, especially since most of the annexed factions would have their leaders in the 'freelancer limbo', denying us our otherwise guaranteed recruitable captives.

Though what would be essentially 'Risk:Touhou edition' could be interesting. Ah well, at least there is the Civ IV (and hopefully Civ V at some point) mod for a more freeform Gensokyo conquest.
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Old 10-16-2010, 01:17 PM   Top  -  End  -  #51
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Is this game as Plot Driven as it seems to be, considering how we can't interact with factions before we get the related event?
It is rather plot-driven in the sense that enemies won't appear until a certain turn or a certain action is taken, but from here on out there is always at least two, if not more, choices for whom to attack. We're free to take out enemies in any order after they appear, and there are unique and missable cutscenes that we can get depending on which characters are part of our army when we attack a particular territory. In fact, there are a few parts of the story that may change if we don't have a specific character from a previously conquered army first, which, in at least one or two scenarios, will prevent us from recruiting a unique character.
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Old 10-16-2010, 01:48 PM   Top  -  End  -  #52
IncoherentEssay
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Considering how only the leader is an automatic capture, this would be a textbook case of Guide dang it, no?

Hopefully there are no long chains of such requisite-for-acquisition banter events?
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Old 10-16-2010, 02:07 PM   Top  -  End  -  #53
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Considering how only the leader is an automatic capture, this would be a textbook case of Guide dang it, no?

Hopefully there are no long chains of such requisite-for-acquisition banter events?
No, there are no long chains, and most of the recruitment is pretty straightforward. In fact, the requirements usually make sense. There's one that takes a bit of a leap of intuition, but it does make sense if you look at it from a certain point of view. Another requirement is indirect, as the required character has no connection whatsoever to the recruiting character, but the cutscene gained from the first recruitment does have some character development that I guess is relevant. That one isn't important until much later on in the game, though.

There are only four characters that can be permanently lost in this game. The first one is actually rather hard to lose permanently, as most players will fulfill the requirement without even noticing. The second and third both require recruiting the leader of another army first, plus a few other prerequisite actions that must be done. The last character requires the third character to recruit. Out of the four, three I would consider among the best in the game.

Don't worry too much about missing these characters too easily. Chances are, we'd recruit most enemy leaders when we get the opportunity anyway, as most of them (with a few exceptions) are pretty good. If it comes down to it, I'll even suggest what to do when the time comes.

Also, the Youkai Army is one of only two enemy armies that we only take the leader from when we win. For most armies, at least one or two unique character subordinates will also surrender themselves to us once defeated. Even if we never capture a generic or freelance unit, we're sure to have more unique characters than our army has room for by the endgame.
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Old 10-16-2010, 03:18 PM   Top  -  End  -  #54
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

I had somehow overlooked this thread starting. Anyway, if we have the units to recruit Wriggle and develop both the conquered territories for now i'd suggest doing that.

And after that i suggest throwing tactics to the wind and going straight for the village. Why? I direct you to look at my avatar and see the explanation, i want Keine to join. She's the first of the characters i really like to show up.

Also there are two things i wonder about. What is the area behind the the Forest of Magic and the field past Yuuka's garden? At least i imagine that the yellow field is the Sunflower Garden.
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Old 10-16-2010, 03:28 PM   Top  -  End  -  #55
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Also there are two things i wonder about. What is the area behind the the Forest of Magic and the field past Yuuka's garden? At least i imagine that the yellow field is the Sunflower Garden.
Behind the Garden of the Sun lies the Nameless Hill. Past the Forest of Magic is the Road of Reconsideration, and beyond that is Muenzuka.

The game tries to keep to the actual geography of Gensokyo as described in PMiSS.
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Old 10-16-2010, 04:03 PM   Top  -  End  -  #56
IncoherentEssay
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Whilst i do agree on getting Keine ASAP, i don't see the P as being right now.
Consider, we have very few members as is, so the capture of the village is a gamble as is. If successful, we have just set ourselves up for getting kicked in the face by all the remaining factions. You wouldn't want that for Keine, now would you ? The forest of magic detour is only some 7-9 turns, tops. Surely we can wait for the village for such a meager amount of time?
But yeah, if we don't purposefully misassign our efforts, we can easily pull off double-development and recruitment.
Incidentally, i concur 110% with the evaluation of AngryKeine.
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Old 10-16-2010, 04:05 PM   Top  -  End  -  #57
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

But the Forest means recruiting boring old Alice and her dolls, while the village gets us Keine and possibly Akyu and brings us in contact with other factions that have characters i care about!

But perhaps we should discuss it after we've spent our turn consolidating and see what happens.
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Old 10-16-2010, 04:29 PM   Top  -  End  -  #58
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Let's Play Sengoku Gensokyo - Day 10

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Old 10-16-2010, 04:40 PM   Top  -  End  -  #59
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Take over the village and turn Keine to the dark side to join us!

I mean hobo-miko and kleptomanian-witch have to be the bad guys in the great scheme of things.
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Old 10-16-2010, 05:05 PM   Top  -  End  -  #60
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Default Re: Conquering the Fantasy Kitchen Sink - Let's Play Sengoku Gensokyo!

Still voting for taking the Forest first, it's 550 vs 310 for full capture.
Since the forest has a non-linear layout, we could rush the process by making a beeline for Alice, making the comparison 370 vs 310, or 5 vs 4 assaults. A short detour to make use of the surplus wealth to outfit our troupe with the appropriate Bling o' War seems like the best course of action here.
With the extra recruits from taking the Forest, we could take the Village with 5+5 double assaults, so (5+2) vs 4 turns in the end.
Besides, if the Village goes on the offensive, we might get lucky and capture one of them on the defense.
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