Originally Posted by Blood_caller
Which ones are stronger then ½ a feat becaus I was aiming for about ½ a feat so those might have to be scaled down...
High Class gives no real benefit. Chariest Item (Cherished?) might be good to give a gp limit in value (minimum/maximum limits), same with the two Perks derived from it.
Exceptional Lucky as written goes for anything that is dependant on rolling, which actually makes it as strong as a bunch of half feats (only half due to still being limited to 1 reroll). Super Lucky has no mechanical benefit unless it means "the DM must
fudge rolls for you", which is a bad idea.
The "Special" line of Perks has something similar, as the limitations of what ability can be given are really vague. Perhaps make the first ability "any Extraordinary ability from a creature with 5 HD or less" or something, but in that case the other two are probably a lot stronger than several feats together.
Beautiful/Handsome and Blood of the Old Ones are perfect. Brave isn't, as I think there is a feat that does the exact same thing.
Disciplined isn't either, as it does more than the feat that gives a single skill as a class skill.
Elf-friend would be better at a +2 bonus, like some races or classes have as an ability.
Inherent Immunities are on the edge, but they're okay enough.
Knack does something a feat does, but I'd say it's okay as most classes are skill-starved (and skill point-starved), and Fighters deserve to Spot and Listen.
Superstitious is weird as it is the only one that gives a drawback, like Traits do, making it more interesting and better than many of these, but still an odd one out.
Talented Mage and Tenacious Magic I'd scratch unless you change them to not increase caster level above their HD. Caster level increases are way too yummy, always.