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Old 11-10-2010, 07:07 PM   Top  -  End  -  #1
Lix Lorn
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Default The Worldrender, 3.5 Base Class

Worldrender

You think ARMOUR will stop my sword? Distance won’t save you. Tough skin wouldn’t save you. A million years separating us would not save you. And you think armour will?

A Worldrender is a strange being in any sense of the word. Whether by training, instinct, or sheer indifference to physics and common sense, they have learnt an art of supreme power: the art of using a weapon to channel power, and ‘cut’ abstract concepts. A Worldrender can cut away the concept of heat, plunging his target into a zone of absolute frost, or simply Rend at the idea of life, removing part or all of their life energy itself.
Needless to say, this strangest of arts usually leaves opponents at a loss.

Abilities: The most important ability for a Worldrender is Charisma, as it governs their primary class abilities. However, Strength, Constitution and Dexterity are important, as the Worldrender is a primarily short ranged character.
Races: Worldrenders are most commonly found among humans, which have the requisite mix of varying abilities and self-centredness that leads to Rending ability. Elves are also relatively common; their twin respects for magical power and skill with a blade combining naturally into the art.
Alignment: Worldrenders tend towards extremes of law or chaos, with the latter being more common. However, all alignments are represented in their ‘ranks.’
Starting Gold: Same as a Cleric.
Starting Age: Same as a Sorcerer.

Class Skills
The Worldrender's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana, The Planes, Religion) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex), Use Magic Device (Cha).
Skills Per Day at 1st Level : (4 + int)x4
Skills Per Day at Each Additional Level : 4 + int

Hit Dice: d8

THE WORLDRENDER
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialRend Levels Per DayMaximum Rend Level
1st
+1
+0
+0
+2
Concept Rending21
2nd
+2
+0
+0
+3
Rend Weight31
3rd
+3
+1
+1
+3
-42
4th
+4
+1
+1
+4
Rend Mastery62
5th
+5
+1
+1
+4
-83
6th
+6/+1
+2
+2
+5
Rend Weakness113
7th
+7/+2
+2
+2
+5
-144
8th
+8/+3
+2
+2
+6
Greater Rend Weight184
9th
+9/+4
+3
+3
+6
-225
10th
+10/+5
+3
+3
+7
Lightning Rend275
11th
+11/+6/+1
+3
+3
+7
-326
12th
+12/+7/+2
+4
+4
+8
Guardian Rend386
13th
+13/+8/+3
+4
+4
+8
-467
14th
+14/+9/+4
+4
+4
+9
Greater Rend Mastery 537
15th
+15/+10/+5
+5
+5
+9
-608
16th
+16/+11/+6/+1
+5
+5
+10
Greater Lightning Rend688
17th
+17/+12/+7/+2
+5
+5
+10
-769
18th
+18/+13/+8/+3
+6
+6
+11
Double Rend 859
19th
+19/+14/+9/+4
+6
+6
+11
Expert Rend949
20th
+20/+15/+10/+5
+6
+6
+12
Master Rend1049

Weapon Proficiencies: A Worldrender is proficient in all armour and shields, all simple weapons, and any one slashing weapon.

Concept Rending (Su): A Worldrender’s primary ability is to affect reality by cutting at abstract ideals. Why this works, even most Worldrenders could not tell you, but it certainly appears to.
A Rend is generally used as a standard action, or an attack action at level ten or higher.
If a Saving throw is permitted, the DC is always 10 + half the user's class level + the Worldrender’s Charisma modifier.
A Worldrender’s Rends per day is not limited per se, but the total number of levels his Rends can have is given in the above table. In addition, they gain a bonus number of rend levels determined by the following table, which has a formula of 0.5*Charisma Modifier*Class Level:
Spoiler

A Worldrender learns one Rend at each odd level*, including first, of any one level he could utilise.
*Short on rends. More will be added when I have time/inspiration/get off my lazy butt.

Rend Weight (Su): A Worldrender of 2nd level tends to have a favoured weapon, and he quickly becomes accustomed to it. Often, they won’t even feel its weight, wielding a weapon of tremendous size as easily as a normal being wields a sword.
They may wield any weapon as if it were one size category closer to theirs in all ways that this would aid them: its weight is reduced, it can be wielded with less penalty (or no penalty if this reduction makes it count as a weapon of the user’s size) and it deals more damage than a smaller weapon would.

At 8th level, a Worldrender's skills increase so that he may now change a weapon’s effective size by up to two size categories, using the same rules as before. In addition, he may perform a ritual with any weapon in his possession to change it into any size that he could utilise with this ability. This ritual takes one hour, and uses special materials costing 300gp. It may not work on artifacts, or any other weapon of great importance.

Rend Mastery: A Worldrender of 4th level is generally beginning to grow used to their skills. When using Rends, they may use their charisma modifier instead of their strength or dexterity modifier for any attack rolls they make.

At 14th level, their understanding of metaphysical combat has heightened their abilities in the physical. They may use their charisma modifier for any attack roll they make, not just those used for Rends.

Rend Weakness: A Worldrender of at least 6th level is protected by a shifting field of unreality, barely perceptible. They gain a Deflection bonus to their armour class equal to their charisma modifier. This field is slightly mitigated by the presence of heavy materials: When wearing heavy armour, this AC bonus is halved.

Lightning Rend: A Worldrender of at least 10th level can cut the rules of reality at a moment’s notice. They may use Rends as attack actions.
An attack action is the time it would take to make an attack. This is usually a standard action, but if you would be able to make multiple attacks, you may use more than one in a single round.
A Worldrender can use Rends and normal attacks interchangeably, if they are able to make more than one attack in a round.

At 16th level, a Worldrender may make one Rend per round as a swift action.

Guardian Rend (Ex): A 12th level Worldrender can turn aside his foes attacks with his own weapon. Once per round, whenever any opponent makes an attack roll against them, the Worldrender may make their own attack roll at their highest base attack bonus. If they roll higher the attack is blocked.
Use of this ability is announced after the result for the enemy’s attack roll is seen.

This ability may be used to block abilities other than weapons that require an attack roll, but doing so is treated as a Supernatural ability.

Double Rend: An 18th level Worldrender understands the fundamental ways in which he alters reality. This understanding allows him to combine two Rends into a single strike.
Whenever a Worldrender of this level uses a Rend, he may also use a second Rend as part of the same attack action. They must have the same target, and he must pay the cost to use both of them, as well as an additional cost of one level.

Expert Rend (Ex): A 19th level Worldrender can cut the fabric of reality without using a weapon. They gain the Improved Unarmed Strike feat as a bonus feat, if they do not already have it, and may treat their hands as slashing weapons. They may make Rends while unarmed.

Master Rend: A Worldrender of 20th level understands sharp objects completely. He knows how they cut logic, how they enter flesh, and the way to disembowel a minotaur for the best beef. He may add one to the threat range and critical modifier of any slashing weapon he wields.

RENDS
Rends are always used with attacks, and can deal normal weapon damage along with their effects, if in weapon range. Regardless of weapon range, the Rends cannot affect a target further away than 10ft per point of Charisma modifier the user possesses.

Unless otherwise specified, a Rend requires a roll to hit and has no effect if it misses.

A Rend that does NOT require an attack roll reduces it's DC when used as part of a full attack. If a Worldrender makes a Rend as an iterative attack, or any other attack with a penalty on the attack roll, the Rend's DC is reduced by half the penalty on attack rolls.

By using more levels than normal, the Rend can often be enhanced. If so, they are treated as this higher level for all effects, including save DCs.If a Rend mimics a spell, it has no components unless the spell requires an XP cost, or has components with a price of 1000gp or more. In this case, the XP cost is the same as the spell. In the case of a gold cost, they (or the target, if willing) may pay XP equal to the gold cost divided by five, or provide the gold component in some way during the casting of the spell.

Rend List
Spoiler


Rend Descriptions
Spoiler


Feats
Spoiler


PLAYING A WORLDRENDER

Religion: Religion is something that often has little meaning for a Worldrender. Having discovered the power to shatter reality's most basic laws with a symbolic cut, they sometimes believe themselves almost deific themselves. However, some do follow a religious path. Some believe themselves instruments of the gods, and Wee Jas has several worshippers who believe Rending to be another form of magic.
Other Classes: Most casting classes vary between awe and hatred. The sheer ease with which the Worldrenders seem to work can irritate their hard earned study, or cause kinship with the natural sorcerers. Some think them an intriguing breed to study.
Combat: A Worldrender serves best as a mid to short range fighter. Using a weapon such as a dagger to bombard their foes from a distance is a valid strategy, but using an immense axe is also perfectly valid, allowing them to do impressive damage even without using rends.
Advancement: Most Worldrenders remain single classed, due to the comples nature of the techniques. However, a more martial class can serve as a useful addition, increasing their power and survivability when not using rends. Alternatively, using another form of magic can add much needed diversity.

WORLDRENDERS IN THE WORLD
“No way through? I'll just cut a hole in that wall. Yes, the adamantine wall. Your point?”

Daily Life: A Worldrender lives life to the full. Their power is both trained and instinctive, capable of doing nearly anything. Some take time daily to study their techniques, while others merely practice with their chosen weapon.
Notables: The conquering warlord-king William Thomas is a powerful Worldrender, and his newly established empire contains many worldrenders among its ranks. However, the King's daughter is also a worldrender, and a far less savoury one. Mixing her skills with that of necromancy, she seeks to take his throne for her own.
Organizations: Few organisations exist for Renders, although some magical guilds accept them.

NPC Reaction
Worldrenders generally inspire the same reaction as casters-a healthy amount of respect, tinged with either fear, jealousy, or adoration.

WORLDRENDERS IN THE GAME

Adaptation: The Worldrenders could be given divine fluff, perhaps as an order of empowered champions. Alternatively, they could be made simple another form of arcanist. By changing from slashing to piercing weapons, or bludgeoning, a different feel could be evoked.
Encounters: A Worldrender can be a powerful opponent, capable of doing a lot of damage at a not-inconsiderable distance. They fulfil a role similar to an arcanist. However, due to their lower per-day uses, they are more powerful in short encounters.

Honourable mention for Rend/Feat contributions: Morcleon
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Old 11-10-2010, 07:15 PM   Top  -  End  -  #2
Blue Ghost
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Default Re: The Worldrender, 3.5 Base Class

Well, that is an extremely fascinating concept you've got there, I must say.
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Old 11-10-2010, 07:34 PM   Top  -  End  -  #3
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Default Re: The Worldrender, 3.5 Base Class

an attack action is the same as a standard...
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Old 11-10-2010, 07:37 PM   Top  -  End  -  #4
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Default Re: The Worldrender, 3.5 Base Class

Quote:
Originally Posted by mooseman123 View Post
an attack action is the same as a standard...
Incorrect. You use multiple Attack actions in a full attack for example.
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Old 11-10-2010, 07:42 PM   Top  -  End  -  #5
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Default Re: The Worldrender, 3.5 Base Class

oooh, didn't say full attack, so i got confuzzled.
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Old 11-10-2010, 07:47 PM   Top  -  End  -  #6
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Default Re: The Worldrender, 3.5 Base Class

You have a typo in the very first bit of italized fluff "toughs kin" should be "tough skin".
Rends need a range... if you didn't intend them to require even LOS then they are broken.
Mixing rends in with normal attacks allows you to use them with the last attack in your routine (for instance) without any decrease to the effectiveness of the rend. If you consider this a problem, I suggest reducing the DC of the rend by half of the amount that the attack replaced is below the Worldrender's highest attack bonus. I used this method for my True Master of Nine class (see my full list of homebrew for a link).
The rend that deals hp damage as if it was an Inflict spell needs to be re-written for clarity.
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Old 11-10-2010, 07:55 PM   Top  -  End  -  #7
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Default Re: The Worldrender, 3.5 Base Class

Looks pretty interesting, but how about filling those dead levels (fluff abilities, maybe a few bonus feats, nothing too major)?

Also, the save DC should be 10 + half class level + Cha if you want to keep it in line with other classes.
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Old 11-10-2010, 09:51 PM   Top  -  End  -  #8
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Default Re: The Worldrender, 3.5 Base Class

Quote:
Originally Posted by Dead_Jester View Post
Looks pretty interesting, but how about filling those dead levels (fluff abilities, maybe a few bonus feats, nothing too major)?

Also, the save DC should be 10 + half class level + Cha if you want to keep it in line with other classes.
Actually all those dead levels have a pretty huge increase in both Total Rend Levels/Day and Rends Known, so I don't think it's really an issue here.

But really wow this class is such a unique concept and it is obvious that you put so much work in this! This is awesome!
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Old 11-11-2010, 12:15 AM   Top  -  End  -  #9
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Default Re: The Worldrender, 3.5 Base Class

Interesting. Very interesting.

*Bookmarks*
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Old 11-11-2010, 12:52 AM   Top  -  End  -  #10
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Default Re: The Worldrender, 3.5 Base Class

What's the difference between a Rending weapon and a standard weapon?
You say worldrenders are proficient in simple weapons and "any one Rending weapon", but never explain what a Rending weapon is.
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Old 11-11-2010, 04:59 AM   Top  -  End  -  #11
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Quote:
Originally Posted by Blue Ghost
Well, that is an extremely fascinating concept you've got there, I must say.
Thanks, Bluey. :)

Quote:
Originally Posted by mooseman123
an attack action is the same as a standard...
Quote:
Originally Posted by Tael
Incorrect. You use multiple Attack actions in a full attack for example.
Correct-didn't I say that? (confused) I'll add it in, if not.

Quote:
You have a typo in the very first bit of italized fluff "toughs kin" should be "tough skin".
Rends need a range... if you didn't intend them to require even LOS then they are broken.
Mixing rends in with normal attacks allows you to use them with the last attack in your routine (for instance) without any decrease to the effectiveness of the rend. If you consider this a problem, I suggest reducing the DC of the rend by half of the amount that the attack replaced is below the Worldrender's highest attack bonus. I used this method for my True Master of Nine class (see my full list of homebrew for a link).
The rend that deals hp damage as if it was an Inflict spell needs to be re-written for clarity.
Yeah, I just noticed the first bit. Thanks.
Quote:
Originally Posted by Class, under the title 'Rends'
However, unless specified, they may also be used at a range of 10ft per point of Charisma modifier the user possesses.
:)
They still require a roll to hit. I'll clarify that-the only ones that don't are those which change to an AoE.
Fair enough.

Quote:
Originally Posted by Dead Jester
Looks pretty interesting, but how about filling those dead levels (fluff abilities, maybe a few bonus feats, nothing too major)?

Also, the save DC should be 10 + half class level + Cha if you want to keep it in line with other classes.
Quote:
Originally Posted by JKTrickster
Actually all those dead levels have a pretty huge increase in both Total Rend Levels/Day and Rends Known, so I don't think it's really an issue here.

But really wow this class is such a unique concept and it is obvious that you put so much work in this! This is awesome!
Yeah, dead levels all have a new Rend level available.

No, it's the level of the rend-like how spells use the spell's level in their calculation.

And thank you!

Quote:
Originally Posted by Kallisti
Interesting. Very interesting.

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Thank you :)

Quote:
What's the difference between a Rending weapon and a standard weapon?
You say worldrenders are proficient in simple weapons and "any one Rending weapon", but never explain what a Rending weapon is.
Derp.
It originally used Slashes rather than Rends. I did a find/replace for the word slash-it should say slashing weapon.

ALSO,
If anyone wants to suggest more Rends or Enhancements, I'd love more. I was going to give them one every level, but I couldn't think of enough Rends. XD
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Old 11-11-2010, 05:32 AM   Top  -  End  -  #12
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Default Re: The Worldrender, 3.5 Base Class

This looks like a fun class. I'll be bookmarking it, as well.

Also, check Master Rend and Expert Rend; I think the find/replace hit those, too.
And you should replace the J in "slasjing" in the proficiency with an H. Perhaps after some sleep, or some other method of sharpening your wits?
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Old 11-11-2010, 05:45 AM   Top  -  End  -  #13
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Quote:
Originally Posted by absolmorph View Post
This looks like a fun class. I'll be bookmarking it, as well.

Also, check Master Rend and Expert Rend; I think the find/replace hit those, too.
And you should replace the J in "slasjing" in the proficiency with an H. Perhaps after some sleep, or some other method of sharpening your wits?
(blush)

Ack, thanks.
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Old 11-11-2010, 01:48 PM   Top  -  End  -  #14
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Default Re: The Worldrender, 3.5 Base Class

Actually, I'd say that the saving throw DCs ought to be 10+1/2class level+Charisma modifier even if you want to keep it in line with spells' DCs. Spells have tons of ways to increase their save DCs from Spell Focus to PrCs and other more obscure feats, these Rends don't. So with the more "standard" save DC of 10+1/2level+Cha you could at least grab Ability Focus to have a passable saving throw DC when compared to optimized Spell DCs (which to be honest you have to optimize spell DCs at least a little if you want your spells to be effective).
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Old 11-11-2010, 01:53 PM   Top  -  End  -  #15
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Actually, I think that's a good point. I'll change that.
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Old 11-11-2010, 02:44 PM   Top  -  End  -  #16
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Default Re: The Worldrender, 3.5 Base Class

Alright, you got those fixed.
How exactly does Rend Weight work?
I get the first part (you can wield a two-handed weapon in one hand or treat a light weapon as a one-handed weapon) but the second part confuses me a bit.
Do they have to do the 300 gp ritual in order to change the effective size? Is it the same effect as the first ability, just with two size categories?
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Old 11-11-2010, 02:46 PM   Top  -  End  -  #17
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

No, they can-the reason that's there is thus:
If you start with a Large weapon, you suffer for it for first level. Second level it starts paying off.

But by the time you get the second version, you'll probably have enchanted it. You won't want to dump your Large sword and go pay for a new Huge one. XD
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Old 11-11-2010, 02:59 PM   Top  -  End  -  #18
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Default Re: The Worldrender, 3.5 Base Class

I really like this. Perhaps this the the Tier 1 melee class that people were trying to envision in that one thread.

But seriously, very fun. I kinda think Expert Rend and Master Rend should have their titles swapped and that the capstone should be a bit more interesting.
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Old 11-11-2010, 03:11 PM   Top  -  End  -  #19
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Default Re: The Worldrender, 3.5 Base Class

Quote:
Originally Posted by Lix Lorn View Post
No, they can-the reason that's there is thus:
If you start with a Large weapon, you suffer for it for first level. Second level it starts paying off.

But by the time you get the second version, you'll probably have enchanted it. You won't want to dump your Large sword and go pay for a new Huge one. XD
Okay.
So the first one allows, for example, a Large weapon for a Medium creature.
The second one would then allow a Huge weapon for a Medium creature, and lets you increase the size of a weapon you have at a cost.
I got this.
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Old 11-11-2010, 03:33 PM   Top  -  End  -  #20
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Correct! ^_^

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But seriously, very fun. I kinda think Expert Rend and Master Rend should have their titles swapped and that the capstone should be a bit more interesting.
Agreed, and possibly. A really strong capstone on anything similar to a caster is kinda risky...
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Last edited by Lix Lorn : 11-11-2010 at 03:35 PM.
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Old 11-11-2010, 03:44 PM   Top  -  End  -  #21
WhiteShark
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Default Re: The Worldrender, 3.5 Base Class

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Originally Posted by Lix Lorn View Post
A really strong capstone on anything similar to a caster is kinda risky...
True, but it doesn't have to be super strong. Just interesting.
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Old 11-11-2010, 04:35 PM   Top  -  End  -  #22
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Any suggestions?
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Old 11-11-2010, 05:15 PM   Top  -  End  -  #23
WhiteShark
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Default Re: The Worldrender, 3.5 Base Class

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Originally Posted by Lix Lorn View Post
Any suggestions?
Urgh, now I have to come up with something substantial. I'll let you know if I have a sudden flash of inspiration.
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Old 11-11-2010, 05:36 PM   Top  -  End  -  #24
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Lol. XD
That'll teach ya. XD
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Old 11-12-2010, 12:21 PM   Top  -  End  -  #25
mrcarter11
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Default Re: The Worldrender, 3.5 Base Class

Wait, so do you have to select which rends you have access to or can you use any of them at will? And I'm not sure, but at level 20, can they use any amount of rends per day, just as long as they have the numbers to support it. Also meaning that they can continue to boost things to 9th level as long as they have the rends per day to do it, correct?
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Old 11-12-2010, 12:23 PM   Top  -  End  -  #26
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

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Originally Posted by mrcarter11 View Post
Wait, so do you have to select which rends you have access to or can you use any of them at will?
Quote:
Originally Posted by ConceptRending
A Worldrender learns one Rend at each odd level, including first, of any one level he could utilise.
nd I'm not sure, but at level 20, can they use any amount of rends per day, just as long as they have the numbers to support it. Also meaning that they can continue to boost things to 9th level as long as they have the rends per day to do it, correct?[/quote]
They can use any number of rends, yes, boost up to nine, yes, and a total number of levels per day as given in the table.
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Old 11-12-2010, 12:28 PM   Top  -  End  -  #27
mrcarter11
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Default Re: The Worldrender, 3.5 Base Class

Okay and also do you have to learn the rend as its enhanced form, or does the enhanced form come with the basic rend?
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Old 11-12-2010, 12:34 PM   Top  -  End  -  #28
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class

Comes with the basic.
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Old 11-12-2010, 12:37 PM   Top  -  End  -  #29
mrcarter11
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Default Re: The Worldrender, 3.5 Base Class

Alright cool. Well Lix, I gotta admit I really like this homebrew..
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Old 11-12-2010, 12:55 PM   Top  -  End  -  #30
Lix Lorn
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Default Re: The Worldrender, 3.5 Base Class


Thanks.
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