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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 11-13-2010, 05:39 PM   Top  -  End  -  #181
Unrest
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Default Re: Final Fantasy d6 (Complete System)

Is there some way to remove Drown?
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Old 11-13-2010, 05:50 PM   Top  -  End  -  #182
Temotei
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Default Re: Final Fantasy d6 (Complete System)

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Originally Posted by Unrest View Post
Is there some way to remove Drown?
The water breathing weapon/armor ability might, with GM discretion, as usual.

Should that be, you think?

Last edited by Temotei : 11-13-2010 at 05:50 PM.
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Old 11-13-2010, 06:39 PM   Top  -  End  -  #183
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Mecharious View Post
So, Dust. Are shurikens supposed to be made with alchemy, or is that a typo in the file?
It should be weaponsmithing. Originally, we were going to talk about at length as to how they were primarily used the way hira-shuriken were used historically; wrapped in fuse to be lit and thrown, or perhaps wrapped in a cloth soaked in poison and lit to cover an area with a cloud of poisonous smoke. Likewise, some were intentionally rusted to harbor the bacterium Clostridium tetani.

Then we realized this was dumb and went with 'hey, it's pointy metal that you throw!' instead and made the Darts.
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Old 11-14-2010, 05:18 AM   Top  -  End  -  #184
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Default Re: Final Fantasy d6 (Complete System)

Harmless (6 Points)
This ability renders all attacks against the limit break user useless, regardless of the type of attack. However, the user also cannot harm another creature. This effect lasts for 4 rounds. Harmless cannot be combined with any ability that would bring harm to another creature.

Last edited by Temotei : 02-16-2011 at 11:47 PM.
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Old 11-14-2010, 05:33 AM   Top  -  End  -  #185
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Default Re: Final Fantasy d6 (Complete System)

Might be a bit presumptuous, but I plan to utilise homebrew in my game so a single place to see it would be nice.

If Dust disapproves I'll remove it.
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Old 11-14-2010, 02:34 PM   Top  -  End  -  #186
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Default Re: Final Fantasy d6 (Complete System)

Why on earth would I disapprove? o_0 Heck, I might sig the second thread.
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Old 11-14-2010, 02:37 PM   Top  -  End  -  #187
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Default Re: Final Fantasy d6 (Complete System)

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Why on earth would I disapprove? o_0 Heck, I might sig the second thread.
Dunno, just in case you did. You can never be too paranoid
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Old 11-14-2010, 03:15 PM   Top  -  End  -  #188
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Default Re: Final Fantasy d6 (Complete System)

Hey Dust. I did a Master of the Keyblade Job on the Homebrew thread [/shameless plug], and I realised that there should probably be a Kingdom Hearts section in the World chapter, what would you think about adding it in?
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Old 11-14-2010, 05:39 PM   Top  -  End  -  #189
Yuki Akuma
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Default Re: Final Fantasy d6 (Complete System)

Kingdom Hearts is not Final Fantasy.
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Old 11-14-2010, 05:42 PM   Top  -  End  -  #190
Mecharious
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Default Re: Final Fantasy d6 (Complete System)

And a lot of stuff isn't D&D, but people still enjoy making homebrew of it for their games.
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Old 11-14-2010, 05:43 PM   Top  -  End  -  #191
Yuki Akuma
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Default Re: Final Fantasy d6 (Complete System)

Sure. But it doesn't belong in the setting section.
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Old 11-14-2010, 05:44 PM   Top  -  End  -  #192
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Default Re: Final Fantasy d6 (Complete System)

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And a lot of stuff isn't D&D, but people still enjoy making homebrew of it for their games.
True dat. And KH is Square Enix and all...

*goes back to searching through posts to identify when more people will get on to RP in Spira.*
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Old 11-14-2010, 08:21 PM   Top  -  End  -  #193
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Default Re: Final Fantasy d6 (Complete System)

The problem with adding more and more games to the Settings is that, not only will the book get even more (unnecessarily) bulky, but it's hard to justify doing Kingdom Hearts before more 'canon' games such as Vagrant Story (which is set in Ivalice as well).

The thing about the Keyblade master, whether it be Sora/Riku/whoever in the video games or the base class, it has a lot of quirks that seperate it from the other standard classes. This makes it far more difficult to balance - at any rate, it's certainly not a project I'd be confident tackling!
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Old 11-14-2010, 08:23 PM   Top  -  End  -  #194
Unrest
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Default Re: Final Fantasy d6 (Complete System)

Nooooo... KH is definitely not FF. If not for any other reason, it's got a different name. It's got some characters mashed in, but it'd be like making a Mario RPG and then make a chapter about Donkey Kong in it because there was Smash Bros. or whatever it was called where the other guys appeared.

Edit: And Vagrant Story, however beloved, has hardly anything to do with FF system-wise except Ivalice.

Last edited by Unrest : 11-14-2010 at 08:26 PM.
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Old 11-14-2010, 08:26 PM   Top  -  End  -  #195
Creed
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Unrest View Post
Nooooo... KH is definitely not FF. If not for any other reason, it's got a different name. It's got some characters mashed in, but it'd be like making a Mario RPG and then make a chapter about Donkey Kong in it because there was Smash Bros. or whatever it was called where the other guys appeared.

Edit: And Vagrant Story, however beloved, has hardly anything to do with FF system-wise except Ivalice.
This is an excellent point.
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Old 11-14-2010, 08:44 PM   Top  -  End  -  #196
Angry_Scientist
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Default Re: Final Fantasy d6 (Complete System)

First off, I would just like to say how much I love this system. It's easy to understand, unique, and the character creation makes me want to make versions of some FF characters!

Second, I was wondering if there's any FF games still looking for players? I only recently found out about the system and saw that a bunch had sprung up in this thread...
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Old 11-14-2010, 09:13 PM   Top  -  End  -  #197
Unrest
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Default Re: Final Fantasy d6 (Complete System)

http://www.giantitp.com/forums/showthread.php?t=174130

Post there and / or look in that subforum for another recruitment thread started by Anonomuss. Hard to tell how many interested people are there as of now.
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Old 11-15-2010, 04:06 PM   Top  -  End  -  #198
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Dust View Post
Why on earth would I disapprove? o_0 Heck, I might sig the second thread.
If you did that would kick much ass.
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Old 11-15-2010, 09:30 PM   Top  -  End  -  #199
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Default Re: Final Fantasy d6 (Complete System)

ATTENTION:
Just got GameInformer.
Auron from FFX comes in at 21 in the Top Thirty Characters who Defined the Decade.
Squeezed right inbetween Tim from Braid and Raz from Psychonauts.
He's ahead of Phoenix Wright (#27), but behind memorable characters such as Ezio (#10), Commander Shepard (#12), Kratos (#7) and Master Chief (#4).
In case you were wondering, 1st place went to GLaDOS, followed by John Marston of Red Dead Redemtion is 2nd and Nathan Drake in 3rd.
That's all for sports.
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Old 11-15-2010, 09:37 PM   Top  -  End  -  #200
Mecharious
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Default Re: Final Fantasy d6 (Complete System)

I always thought of Auron as the exposition fairy.

And GLaDOS? Seriously?
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Old 11-15-2010, 09:56 PM   Top  -  End  -  #201
Creed
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I always thought of Auron as the exposition fairy.

And GLaDOS? Seriously?
Yeah. Auron has more personality and story structure in his badass little finger than GLaDOS has in her/it's whole.... system?

But I still think Cloud has set the tone for a generation of oddly effeminate male leads wielding weapons so large you have no question that they are compensating for something.
Except Snow. He's just Snow.
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Old 11-15-2010, 10:12 PM   Top  -  End  -  #202
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Default Re: Final Fantasy d6 (Complete System)

Fun fact. Basch fon Ronsenburg was going to be the main character of FFXIII. They later realized he was TOO FREAKIN' MANLY and replaced him with Vaan at the last minute. The entire political story of (EDIT!) twelve makes infinitely more sense when you understand this.
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Old 11-15-2010, 10:32 PM   Top  -  End  -  #203
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Default Re: Final Fantasy d6 (Complete System)

Quote:
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Fun fact. Basch fon Ronsenburg was going to be the main character of FFXIII. They later realized he was TOO FREAKIN' MANLY and replaced him with Vaan at the last minute. The entire political story of thirteen makes infinitely more sense when you understand this.
I think you mean 12

Yeah, I liked him a whole lot more than Vaan... and he was a lot more relevant.
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Old 11-15-2010, 11:03 PM   Top  -  End  -  #204
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Dust View Post
Fun fact. Basch fon Ronsenburg was going to be the main character of FFXIII. They later realized he was TOO FREAKIN' MANLY and replaced him with Vaan at the last minute. The entire political story of (EDIT!) twelve makes infinitely more sense when you understand this.
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Originally Posted by Mecharious View Post
I think you mean 12

Yeah, I liked him a whole lot more than Vaan... and he was a lot more relevant.
Indeed. I had just learned that two days ago. It makes me somewhat sad that they didn't make it so.

Balthier would have made a cool main character, too, but he's probably better as the side-man who calls himself the leading man.
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Old 11-16-2010, 05:07 AM   Top  -  End  -  #205
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Default Re: Final Fantasy d6 (Complete System)

Quote:
Originally Posted by Dust View Post
Fun fact. Basch fon Ronsenburg was going to be the main character of FFXIII. They later realized he was TOO FREAKIN' MANLY and replaced him with Vaan at the last minute. The entire political story of (EDIT!) twelve makes infinitely more sense when you understand this.
I already knew this, and when I mentioned it to the gf she went berserk because she loves 12 but absolutely loathes Vaan.
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Old 11-16-2010, 03:55 PM   Top  -  End  -  #206
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Default Re: Final Fantasy d6 (Complete System)

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Originally Posted by Kobold-Bard View Post
I already knew this, and when I mentioned it to the gf she went berserk because she loves 12 but absolutely loathes Vaan.
Which is ironic since they made Vaan to attract the fan girls to the game, since they figured Basch wasn't Bishonen enough.
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Old 11-16-2010, 05:06 PM   Top  -  End  -  #207
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Default Re: Final Fantasy d6 (Complete System)

I guess Basch was just too much man to handle.

Heh, we're getting a bit off-topic

Last edited by Mecharious : 11-16-2010 at 05:06 PM.
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Old 11-16-2010, 05:19 PM   Top  -  End  -  #208
Creed
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Default Re: Final Fantasy d6 (Complete System)

Yes, we are off-topic.
Now let's worship Dust organizedly.
*bows before creator of awesome FF2D6!*
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Old 11-16-2010, 07:29 PM   Top  -  End  -  #209
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Default Re: Final Fantasy d6 (Complete System)

I have a question concerning Limit Breaks,

It says that the Attack(Physical) can be initiated at medium range regardless of the weapon, now let say I do a limit break with that component against a target at medium range do I end the attack right next to the target or at the same spot I started it?

Taking in account that the Limit Break is in all its fluffyness something that is done in melee such as a powerful over head slam or something.
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Old 11-16-2010, 07:38 PM   Top  -  End  -  #210
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Quote:
Originally Posted by DualShadow View Post
the same spot I started it
This. Doesn't make a lot of sense sometimes, but simplicity's sake.
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