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Old 11-23-2010, 03:10 AM   Top  -  End  -  #1
Elfin
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Default Masters of the Sword: A Warblade's Handbook

Masters of the Sword
A Warblade’s Handbook




Never give a sword to a man who can't dance.
-Confucius


Why Play a Warblade?

Spoiler



Why Use Tome of Battle?

Spoiler



This handbook will use the following system for ratings:

Red - Awful. Never, ever take these.
Purple - Meh. These can be situationally useful, but aren’t usually worth it.
Black - OK. Not the best, but not the worst, either.
Blue - Good. An excellent option, and worthwhile.
Cyan - Great. You should take these.
Gold - Incredible. These are amazing options, defining aspects of a build or even the entire class.


Any kind of feedback is welcome and appreciated.
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Old 11-23-2010, 03:11 AM   Top  -  End  -  #2
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Default Masters of the Sword: A Warblade's Handbook

Roles: Using the Sword

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Class Features: Crux of the Sword

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Skills: Sheathing the Sword

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Old 11-23-2010, 03:19 AM   Top  -  End  -  #3
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Default Masters of the Sword: A Warblade's Handbook

Abilities: What it Takes to Use the Sword

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Sample Stat Arrays:

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Races: Born to the Sword

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Combat Styles: Ways of the Sword

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Old 11-23-2010, 03:20 AM   Top  -  End  -  #4
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Default Masters of the Sword: A Warblade's Handbook

Maneuvers: Sword Magic

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Stances: Bearing the Sword

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Old 11-23-2010, 03:21 AM   Top  -  End  -  #5
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Default Masters of the Sword: A Warblade's Handbook

Feats: Mastering the Sword

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Weapons: The Sword Rack
Thanks to Harnel

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Old 11-23-2010, 03:22 AM   Top  -  End  -  #6
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Default Masters of the Sword: A Warblade's Handbook

Magic Items: Tricking Out Your Sword

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Old 11-23-2010, 03:23 AM   Top  -  End  -  #7
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Default Masters of the Sword: A Warblade's Handbook

Multiclassing: Half a Sword
Thanks to Essence_of_War, ShneekeytheLost, and Draz74

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Prestige Classes: Perfecting the Sword

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Old 11-23-2010, 03:24 AM   Top  -  End  -  #8
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Default Masters of the Sword: A Warblade's Handbook

Sample Builds: Exemplars of the Sword

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Tips and Tricks: A Sword Up Your Sleeve

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Useful Links: Polishing the Sword

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Old 11-23-2010, 05:29 AM   Top  -  End  -  #9
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Excellent: handbooks for the individual ToB classes are long overdue but then I guess people haven't felt that they were needed as it's difficult to produce an ineffective ToB character.

You may want to include a section on multi-classing and prestige classes or just reference the Tome of Battle for Dummies.
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Old 11-23-2010, 07:09 AM   Top  -  End  -  #10
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

What I like about martial adepts (and warblades by extension).

More efficient use of the action economy. A higher lv wizard can move, fire off a spell as a standard action, cast another swift action spell, and still use an immediate action in response to his opponent, such as abrupt jaunt or duelward.

Fighters move and attack. That's pretty much it.

Warblades can move, initiate a standard-action strike for respectable damage, mix a swift-action boost into this somewhere (say lightning recovery to reroll that missed hit) and still perform a counter (eg: moment of precise mind vs mind flayer's mindblast) when it is not his turn.

In the end, it boils down to options available.
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Old 11-23-2010, 07:17 AM   Top  -  End  -  #11
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

I approve of this. Looking forward to a complete build for the class with PrCs and maneuvers and good martial feats from PHBII, CC, CW, CS etc.
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Old 11-23-2010, 10:28 AM   Top  -  End  -  #12
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Hooray, a Warblade Handbook.

This may just be my issue, but cyan coupled with the default spoiler background color is really hard to read...
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Old 11-23-2010, 10:30 AM   Top  -  End  -  #13
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Amphetryon View Post
Hooray, a Warblade Handbook...
Ditto.
Quote:
Originally Posted by Amphetryon View Post
This may just be my issue, but cyan coupled with the default spoiler background color is really hard to read...
Ditto. It is mindblowingly painful to look at.
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Old 11-23-2010, 10:36 AM   Top  -  End  -  #14
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

The inevitable discussion on Iron Heart Surge will be most interesting, seeing as it's one of the big gimmes for the Warblade to counter magely tricks with.

As for page quotations ... I have heard, though I don't know how verifiable it is, that an actual inscription on an actual cavalryman's sword reads: "Draw me not in anger. Sheathe me not without honour." Might be nice. :)

In terms of feats and feat selections, about the only comments I could make are that the Moment Of X maneuvers from the Diamond Mind school tend to become less impressive as the levels go on, though for the first 5-9 levels or so they're just plain awesome ways to annoy the hell out of spellcasters.

Bravo, sir!
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Old 11-23-2010, 10:42 AM   Top  -  End  -  #15
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Amphetryon View Post
Hooray, a Warblade Handbook.

This may just be my issue, but cyan coupled with the default spoiler background color is really hard to read...
Thirded. Why the use of so many colors? I belive the standard is four, or MAYBE five at most? "Not worth it", "Average", "Good", and "Exceptional, with the possible addition of "You're a moron to take this"?
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Old 11-23-2010, 10:58 AM   Top  -  End  -  #16
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Most handbooks I've seen, especially those from the Wizard's community forums, follow the same color scheme and categories. The Cyan isn't that hard to see, and there's not any other color that would really work.

Anyways, following this with interest, Warblade is one of those classes I've always wanted to play but never had the chance to.
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Old 11-23-2010, 11:04 AM   Top  -  End  -  #17
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

I'm getting the chance to play one. Well, sort of. It's a Large-sized Monk/Stone Dragon Warblade. The concept I have is more of a "charges into combat and then stays there (read: George Foreman)" type of fisticuffs fighter than a highly mobile "floats like a butterfly, stings like a bee (read: Muhammed Ali)" type. The classes work well together to that end.
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Old 11-23-2010, 11:45 AM   Top  -  End  -  #18
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Saintheart View Post
As for page quotations ... I have heard, though I don't know how verifiable it is, that an actual inscription on an actual cavalryman's sword reads: "Draw me not in anger. Sheathe me not without honour." Might be nice. :)
Well for page quotations you can always use the one from the Paladin motivational poster...sure, it's meant for paladins but that doesn't mean it's not also applicable to the 'glory-hound' kind of warblade.

Blade with whom I have lived,
Blade with whom I now die,
Serve right and justice one last time,
Seek one last heart of evil,
Still one last heart of pain,
Cut well old friend,
Then farewell.


...Plus, you know, the whole 'masters of the sword' image of warblades and all that.
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Old 11-23-2010, 11:51 AM   Top  -  End  -  #19
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

I'm also going to throw another vote in for changing away from the Cyan color. I was really straining to read it. Granted, I'm a fan of Warblades, and so I was able to figure it out easily enough, but it was pretty nasty. Also, having fewer colors might help. Figure red for stop, don't take this; yellow for slow down, probably not the best choice; green for go ahead, this is a good pick; and blue for the blue light special, get it as soon as possible.

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Old 11-23-2010, 12:15 PM   Top  -  End  -  #20
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by MrRigger View Post
I'm also going to throw another vote in for changing away from the Cyan color. I was really straining to read it. Granted, I'm a fan of Warblades, and so I was able to figure it out easily enough, but it was pretty nasty. Also, having fewer colors might help. Figure red for stop, don't take this; yellow for slow down, probably not the best choice; green for go ahead, this is a good pick; and blue for the blue light special, get it as soon as possible.
Thats not how handbooks are done though. I can see an argument for swapping Cyan for Gold (and just labeling any previous gold entries as compulsory in the description) but your suggestion is too different from the standard a lot of peopl are use to.
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Old 11-23-2010, 03:46 PM   Top  -  End  -  #21
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Thanks for all the advice.

I've edited the reservation posts to provide a clearer overview of what I expect to add; I'm typing this on an iPhone right now, but as soon as I have access to my main computer I'll add the sections on abilities and races, as well as darknening the cyan color.
How about turquoise?
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Old 11-23-2010, 03:48 PM   Top  -  End  -  #22
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Runestar View Post
What I like about martial adepts (and warblades by extension).

More efficient use of the action economy. A higher lv wizard can move, fire off a spell as a standard action, cast another swift action spell, and still use an immediate action in response to his opponent, such as abrupt jaunt or duelward.
No he can't. Using an Immediate Action is essentially a Swift Action you can use at any time; it even says in the rules that if you make a Swift action during your turn, you can't make an Immediate Action until the start of your next turn and vice versa.

Quote:
Originally Posted by d20 SRD
d20SRD
Swift Actions
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. However, you can perform only a single swift action per turn, regardless of what other actions you take. You can take a swift action any time you would normally be allowed to take a free action. Swift actions usually involve spellcasting or the activation of magic items; many characters (especially those who don't cast spells) never have an opportunity to take a swift action.

Casting a quickened spell is a swift action. In addition, casting any spell with a casting time of 1 swift action is a swift action.

Casting a spell with a casting time of 1 swift action does not provoke attacks of opportunity.

Immediate Actions
Much like a swift action, an immediate action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, unlike a swift action, an immediate action can be performed at any time — even if it's not your turn. Casting feather fall is an immediate action, since the spell can be cast at any time.

Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. You cannot use another immediate action or a swift action until after your next turn if you have used an immediate action when it is not currently your turn (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). You also cannot use an immediate action if you are flat-footed.
Quote:
Warblades can move, initiate a standard-action strike for respectable damage, mix a swift-action boost into this somewhere (say lightning recovery to reroll that missed hit) and still perform a counter (eg: moment of precise mind vs mind flayer's mindblast) when it is not his turn.
Same as above. If you take that Swift Action to initiate a boost, you can't use a Counter or another Boost until the start of your next turn. Lets look at an Initiative Count for higher-level understanding!

Initiative Count
Initiative Creature
20 Enemy 1
14 Ally 1
13 YOU
8 Enemy 2
2 Ally 2

Alright. Your initiative is 13. If, on your turn, you initiate a Boost maneuver (or use any other Swift action), you can't use an Immediate action until the initiative resets to 20. At this point, you can use an Immediate Action (i.e. a counter maneuver) during Enemy 1's turn or Ally 1's turn. However, if you use an Immediate Action before your turn starts in a given round, then you can't make an Immediate Action or a Swift Action for the remainder of the round. Using the example above, if you use a Counter Maneuver on Enemy 1's turn, you cannot use any more Counters for the remainder of the round and you cannot use a Boost Maneuver under the initiative count resets to 20 again, at which point you can either use another Counter Maneuver if need be or you can wait until your tun to use a Boost.

Naturally, this also applies to spellcasters who use Swift Actions and Immediate Actions with their spells. For example, you can't cast a Quickened Spell on the same round you cast a Feather Fall, because a Quickened Spell is a swift action and a Feather Fall is an immediate action.

Hope this helps :D.

Last edited by Golden-Esque : 11-23-2010 at 03:59 PM.
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Old 11-23-2010, 03:51 PM   Top  -  End  -  #23
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

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Originally Posted by Elvenblade View Post
Thanks for all the advice.

I've edited the reservation posts to provide a clearer overview of. What I expect to add; I'm typing this on an iPhone right now, but as soon as I have access to my main computer I'll add the sections on abilities and races, as well as darknening the cyan color.
How about turquoise?
Turquoise, eh? Let's see...
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Turquoise is less painful, a bit dim, but still legible, IMO. I'm good. Anyone else?
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Old 11-23-2010, 03:59 PM   Top  -  End  -  #24
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Golden-Esque View Post
No he can't. Using an Immediate Action is essentially a Swift Action you can use at any time; it even says in the rules that if you make a Swift action during your turn, you can't make an Immediate Action until the start of your next turn and vice versa.
But you can initiate an immediate action as soon as your turn ends, even if you used a swift action on your turn.
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Old 11-23-2010, 04:12 PM   Top  -  End  -  #25
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Quote:
Originally Posted by Golden-Esque View Post
...very long post about swift and immediate actions...
Your post is well-intentioned, but incorrect. An immediate action uses your swift action for your next turn (the rules text you quoted says exactly that). You can still use one even if you used a swift action on your previous turn, but if you do, you lose your swift on your next one.

Quote:
Originally Posted by Golden-Esque View Post
it even says in the rules that if you make a Swift action during your turn, you can't make an Immediate Action until the start of your next turn and vice versa.
No, it doesn't say that. The underlined portion of the SRD text you quoted at no point states that you can't use an immediate if you've used a swift on your turn. It says you can't use one if you've already taken another immediate action, and that you can't use both an immediate and a swift ON your turn, which is where I think the confusion lies.
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Old 11-23-2010, 04:18 PM   Top  -  End  -  #26
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Quote:
Originally Posted by Golden-Esque View Post
it even says in the rules that if you make a Swift action during your turn, you can't make an Immediate Action until the start of your next turn and vice versa.
That's not what you just posted says.

If you use a swift action on your turn, you can use a counter after your turn, but then you can't use swift action on your next turn.

Quote:
Originally Posted by Golden-Esque View Post
Initiative Count
Initiative Creature
20 Enemy 1
14 Ally 1
13 YOU
8 Enemy 2
2 Ally 2

Alright. Your initiative is 13. If, on your turn, you initiate a Boost maneuver (or use any other Swift action), you can't use an Immediate action until the initiative resets to 20.
Sure you can. If you use an Immediate Action before your own initiative count, you can't use swift actions on your turn, but you can use one after your turn is over (so in your table, you could use an Immediate Action during E1's turn, A1's turn or your own turn, and use another after your own turn).
Quote:
Originally Posted by Golden-Esque View Post
However, if you use an Immediate Action before your turn starts in a given round, then you can't make an Immediate Action or a Swift Action for the remainder of the round.
Round and Turn are not the same. Read the rules you posted.

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Old 11-23-2010, 04:19 PM   Top  -  End  -  #27
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

Awesome. I was going to play a warblade until another player had the same idea. Good to know this will be here for when I get the chance to again.

Also, if I may be so bold, it would be easiest to just merge "Great" with "Fantastic" (using the lovely and easy to read gold color) and simply mark any must-haves as such.
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Old 11-23-2010, 04:46 PM   Top  -  End  -  #28
Elfin
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Default Re: Princes of the Sword: A Warblade's Handbook [Under Construction]

The reason I'd prefer to keep them separate is because gold options are meant to be those that are absolutely essential to a warblade or particular build: as an example, while Stance Mastery is awesome, you could could still function without it. On the other hand, without maneuvers you're no longer a warblade.
Feat-wise, let's compare Leap Attack and Shock Trooper on a charger build. Leap Attack is amazing, providing you with an enormous damage boost - and yet Shock Trooper is absolutely critical, essentially negating Power Attack's drawbacks.
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Old 11-23-2010, 05:31 PM   Top  -  End  -  #29
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

On the skill list, you missed Martial Lore. Also, I think you're shortchanging Intimidate; don't forget that ToB gives it a whole new use for Battles of Will at the beginning of combat. (And then there's the standard Imperious Command/Never Outnumbered/Fearsome armor awesomeness ...)
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Old 11-23-2010, 05:44 PM   Top  -  End  -  #30
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Default Re: Masters of the Sword: A Warblade's Handbook [Under Construction]

How is Balance a key skill for Iron Heart and Stone Dragon? The term "balance check" isn't included in any of their maneuver/stance descriptions.
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