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(Forgot to edit my notes that the Heretic Horde around you is broken and at Mag 9. No damage dealt though, simply editing my last post to reflect increased WS and such)
Onissius' Force Blade finally meets Heretical flesh and it cuts through their bodies with a scream of Psychic force. The Psy-Charred remains of those Heretics tumble off the Basilisk; a grim reminder to the other Heretics of the fate that awaits them at Onissius' hand. They look less than eager to surrender in their frenzied state, however.
Alyxander swiftly bears down on the North-West Basilisk, his resolve firm, he aims his vehicle almost directly at the enemy Basilisk. Reaching for his grenade belt he pulls out a Krak grenade. When the two tanks are at their closest point he flings it towards the other vehicle's spare shell storage section.
Drive (GV): (1d100)
Damage: (Don't have my book on me, so I don't know what the damage of a Krak grenade is).
As Alyxander draws near, the Militia manning the Basilisk open fire with small arms. Bullets harmlessly ping off the hull around Alyxander and he pops the hatch to the driver's cab and tosses a Krak Grenade out of the top. It bounces once on the Enemy held Basilisk before detonating in a small explosion which is quickly followed by a huge explosion as the Basilisk's shells explode. Alyxander guns his Basilisk's engines to escape the blast and makes it out of the blast radius just in time.
(Alyxander can make a Sight Awareness Test to spot something)
The Heretics continue their chase towards Alyxander, their minds lacking any sense of survival at this point.
(Run 18m toward Alyxander. Since he is on the move at high speed, actual distancing doesn't matter, but he is the closest target for them.)
Meanwhile, the Heretics around Azirel continue to harmless glance their blades off of Azirel's armor.
It is Azirel's Turn to Act.
A giant explosion occurs to the North-West as Alyxander destroys the Basilisk in that direction. Yet another cheer is heard from the defenders on the walls of the Fortress.
"Die already, foul heretics. Begone from the lands of the Imperium and into the darkness of the void to be eternally tormented for your foulness. Victory belongs to the Immortal God-Emperor and to his trusted sons and warriors."
1) (1d100) vs 68
2) (1d100) vs 68
4 hits total, 4 magnitude damage.
Seeing the distant Basilisk explosion, Charon sees the possibility that they may save the fortification. "Excellent, Brother Alyxsander. Can you see any more artillery pieces on the far side of the wall?"
Charon continues to pour fire into the fleeing heretics, bringing the Emperor's Justice to the mass of traitors.
BS: 48 + 20 (FA) + 10 (Range. I believe this is the last round they should still be in Short range for this round.): 78 (1d100)
As Alyxander veers away from the exploding Basilisk, he notices a large crater to the North of the Fortress, surrounded by large metal fragments and a rather large number of Heretic and Militia corpses. He also notices a massive solid armoured gate briefly and makes out rather large dents and marks in it on the North face of the Fortress.
The gate is surrounded by dozens of scattered sandbags, wreckage and Imperial equipment. A preliminary barricade against this Chaos assault most likely. Overwhelmed by the Enemy artillery it seems, although the wreckage appears to have held well against the onslaught and it seems as though the Enemy were in the process of removing it to gain entry until you arrived.
The only other Basilisk in sight is the one towards the North-East of the Fortress.
Meanwhile, Azirel swipes wildy to begin with and Heretics easily step out of his bold movements. He then refines his attack into a quick series of thrusts. This technique definately yields more pleasing results for the raging Blood Angel as his Chainsword skewers several Heretics. By the time he kicks their Heretical corpses from his Chainsword's grasp, only a small handful of Heretics are left. They do not seem to want to give up though, to their credit.
(4 Mag Damage. Horde is down to 1 Mag)
(That's right, last turn they are in Short Range, but you keep forgetting they are running, so it's a -20 BS penalty. Even so, that's 5 hits for 11 Mag.)
Charon continues firing on the Heretics chasing Alyxander, shell casings piling up at his feet. Half of his shells slam home and send the vile servants of Chaos sprawling broken and bloody across the plains.
(11 Mag Damage. Horde is at 6 Mag)
It is Alyxander's Turn to Act.
Tristan, Kaeste, Svari and Onissius
Svari cuts down several of the Heretics with a couple of well placed sweeps and strikes which send the Heretics toppling off the Basilisk, limbless and lifeless, to stain the plains beneath the two Basilisks red with blood.
(4 Mag Damage, Horde is at 4 Mag)
The Heretics, undaunted by their horrendous casualties, stab and slash at Onissius and Svari. Onissius remains an iron bastion of armour; untouched by their foul blades. Svari's head however, remains an open gate in an otherwise equally well fortified iron bastion or armour.
(Heretics can only possibly harm Svari through his head. WS = 35 + 10 (Frenzy) = 45 vs (1d100). Damage is (1d10+4).)
Svari easily manages to avoid the frenzied swipes of the Enemy.
It is Onissius' Turn to Act.
Last edited by The Commander : 12-06-2010 at 09:12 PM.
(You misunderstand me, you've just been running over the forces from the Northern part of the assault, so there's no-one left actually dismantling the wreckage/barricade . All I meant to say was that the wreckage around the front of the gate looks to have been partially cleared, indicating that the Heretics/Militia were removing it to gain access to the gate until your team arrived and began killing off elements of the East, South and West assault.)
Alyxander roars towards the Basilisk to the North-East and makes it most of the way across the North plains. (Not quite there yet, another round of driving)
The Heretics on the open plains, with no chance of catching up to Alyxander now, decide to turn around and head towards the Astartes Warrior pumping shells into their ranks.
(With Alyxander gone, closest target is Charon. Heretics run 18m towards him and are therefore still in Short Range for him. To be honest, with such a low Mag, giving a distance at this point would be pointless since I expect they will be dead very shortly.)
The small handful of Heretics still around Azirel continue to slash and stab at him to no effect.
The Heretics almost seem to pity Onissius and heed his words as a dozen or so meet their doom at the swipe of his Force Sword. The couple of Heretics still alive are unphased in their frenzied state, however, and the area around the two Basilisks is littered with the broken and bloody bodies of the unfaithful.
"How does it feel, pathetic wretches? How does it feel to be promised eternal power by dark masters and perish at the hands of an Angel of Death instead? By the Emperor, today ends your parasitic existence and your souls will be cleansed with the vengeance of the righteous."
Azirel's voice thunders accross the ranks of the remaining heretics as he continues his grim duty, carrying out the Emperor's judgement against all those who defiled His domain.
1) (1d100) vs 68
2) (1d100) vs 68
First attack: 3 hits
Second attack: 4 hits
Overkill! I think the enemy is obliterated For the Emperor!
Azirel's thundering and zealous speech is equalled only by his thunderous and zealous take down of the remaining Heretics, who he brutally rips apart with his Chainsword.
A strange calm seems to fall upon Azirel. Dozens upon dozens of the Emperor's enemies lay dead at his feet by his hand. His armour is stained not only with the blood of his enemies, but also with a small amount of his own. He lets his Chainsword rest at his side for a moment and looks to the sky in a moment of release. For a fleeting moment, he is an iron statue of streaming blood, surrounded by the corpses of many. It is a scene many Ecclesiarchical buildings would love to depict on their coveted walls. Then the calm breaks and Azirel resumes motion. There was still work to be done!
(Horde is destroyed. Since the second group of Heretics are in sight, Azirel must pass a Willpower Test or move to engage them in melee also.)
Calculations flooded through Kaeste's mind. Air pressure, atmospheric density, coordinates, the colossal forces exerted by the Earthshaker cannon, all went through a rigorous scientific formula into exacting calculations. Minute changes characterized by a slight juddering of the cannon's barrel ceased in moments. And then the Basilisk spoke, thundering over the plains.
Kaeste fires the Basilisk shell across the plains towards the remaining Basilisk. The shell appears to be falling short, but luckily the blast radius is enough catch the edge of the Basilisk, causing the shells aboard to explode.
(Basilisk is destroyed, 01-80 chance that all the Militia guarding it are dead too. 81-100 (1d10+1) Mag are still alive. Test to break if they are. WP = 35 vs (1d100). Rolling to see if they are alive. (1d100) - They're all dead)
It is Svari's Turn to Act. There are still some Heretics attacking him and Onissius.
Another massive explosion is heard to the North-East as the North-Eastern Enemy Basilisk explodes in a blaze of blinding white light in the night. As the smoke and the dust clears, a giant crater is all that is left. There is no sign of the Militia that were once guarding it.
A final, massive cheer is heard from the walls of the Fortress and a message is voxed out to you on a general frequency.
"This is Sergeant Lithman of Fortress Garrison Theta. To whom do I have the honour of addressing?"
Despite the Basilisk threat being wiped out, Heretics and Militia still remain on the field. Your duty is not yet over.
Last edited by The Commander : 12-09-2010 at 01:43 PM.
Azirel and Charon - Alyxander's driven off from sight
Charon's burst mostly misses due to the small, moving target of the dwindling Heretic Horde, but the bullets that do connect decimate the remaining Heretics completely. Limbs and large chunks of body explode backwards as Charon's Heavy Bolter rounds slam into them and after a moment the Western area falls silent.
Azirel, with no enemies nearby, manages to finally calm his nerves and satisfy his urge to kill; for now.
(Combat is over for the both of you, although you are both still subject to narrative time. Azirel is no longer Frenzied)
Seeing the ragged remains of the horde, Svari throws caution to the wind in favor of putting all his force behind the swings of his sword to cut down the remaining survivors of the force attacking him.
All-Out Attack on the horde. "WS Test" - (1d100) vs 68