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    Default [D&D 3.5] Epic Truespeak (WIP, PEACH)

    As a wise man once said, "In the Beginning Was the Word, and the Word Was Suck;" and in general, he's right. From the lowliest tavern-born dungeon crawls to climactic fights with a pile of Balors, the average Truenamer will feel weak, inefficient, and could be replaced by a pile of wands.

    You are not an average Truenamer.

    You spent years of your life struggling to survive combat, scrambling to scrap together enough money for an Amulet of the Silver Tongue, and eternally paying dues to the Paragnostic Assembly. You found some moments of respite along the way, beautiful gems that kept you sane; the first time you flew, the first time you ripped a spell away from a much-stronger caster, and, well, Conjunctive Gate. By and far, however, your life was far harder than it should have been. You've always been one step behind your companions, always fighting to earn your cut and to gain recognition.

    Your time is now. Your power, you have discovered, was so inefficient and clunky throughout your career for a reason. Truenaming was never meant for mortal lips, never meant to be a source of mortal power. Truenaming is not spellcasting; it is far less refined, less tamed. Truenaming is pure.

    Truenaming is Epic.


    Epic Utterances

    "The secret to power? The secret to Truenaming? You cannot even understand the question, let alone the answer. Go ask someone with the time and simple mind required to dumb it down enough for you. I hear Boccob isn't very busy these days." -Ariallia Driftcloud, Exalted Philosopher of Paragnostic Truths, last recorded public statement.


    The utterances that make up the totality of a Truenamer's power take on a new clarity and depth at Epic levels. An Epic Truenamer learns one Epic utterance when they take the Epic Truenaming Feat and every level thereafter. Epic utterances do not have a Lexicon like most utterances; they defy many of the definitions and limitations of lesser utterances. The DC to speak an Epic utterance is 25+(CR*2), and all the standard rules for utterances apply to them.

    True Word of Life
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    Duration: 5 rounds (normal) or instantaneous and concentration, up to 2 rounds (reverse)
    Saving Throw: None (normal) or Fortitude partial (reverse)
    Normal: You speak the primal Truename of Life itself, and weave the 'Name of your ally into it seamlessly. As the words pass your lips his injuries vanish; not as if they have healed, but as if they never were at all.

    You grant a creature Fast Healing equal to twice your ranks in Truespeak. In addition, this utterance removes any condition that would be removed by a Heal spell.

    Reversed: You twist Life into Death, and you stitch the vicious sound to your foe's 'Name without pause or hesitation. There is a single moment of pause, and then his body is obliterated by the fabric of reality itself.

    This utterance instantly slays the subject and consumes its remains (but not its equipment and possessions). The only way to restore life to the target is to use True Resurrection, a carefully worded Wish spell followed by Resurrection, or Miracle. On a successful save the target takes 1d6 points of typeless damage per rank in Truespeak you have; if this damage would slay the target its body is reduced to ash.

    If the target succeeds on its first Fortitude save you may spend a standard action the next round to concentrate on the utterance; if you do it takes 1d6 typeless damage per rank in Truespeak you have; if this damage would slay the target its body is reduced to ash.


    True Word of Time
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    Duration: 2+ rounds (normal) or 5 rounds (reversed)
    Saving Throw: None
    Normal: You speak the Truename of Time, and all of reality halts at your words. For a few moments you are entirely uncontested before time renews its flow.

    You force the entire universe to grind to a halt. You are free to act for 2 rounds. You can speak utterances, move, or perform other types of actions, subject to the restrictions outlined below.

    While True Word of Time is in effect, other creatures are invulnerable to your attacks and utterances. This means you cannot target a creature with any attack or utterance, though you can affect yourself with utterances or spells. Additionally, you can create ongoing effects that do not target a creature, like a Gate to another plane. You could not, however, use that same Gate to summon a Balor, because that Balor is currently frozen in time.

    You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while the True Word of Time lasts.

    For every -10 penalty you take on your Truespeak check your True Word of Time lasts 1 round longer. You are unable to use your True Word of Time for a number of rounds equal to its duration after its effects end.

    Reversed: You turn Time inside out, and entirely remove a creature from its all-pervasive flow.

    For the creature, time ceases to flow and its condition becomes fixed. Its body functions virtually cease, and no force or effect can harm it or remove it from this utterance; the only way to be free is to wait for the duration to expire.


    True Word of Flight
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    Duration: 1 minute (normal) or instantaneous and 5 rounds (reversed)
    Saving Throw: None (normal) or Fortitude partial (reverse)
    Normal: After endless trial and error, you have finally isolated the Truename that allows flight to be. In doing so, you discovered the 'Name for the very concept of freedom. You speak the words, and your entire body is filled with lightness and grace. You leap into the air and vanish, leaving the Material Plane behind.

    The target can fly as the Fly spell except he gains a speed of 300 feet with a maneuverability of perfect. In addition, the target of this utterance is considered ethereal and incorporeal when those conditions would be beneficial, and it does not provoke attacks of opportunity, even against other ethereal or incorporeal creatures. The target is also under the equivalent of a Freedom spell for the duration of the utterance.

    Reversed:You revoke all rights to movement and freedom, and you tear any power of flight away from the target, the words of the utterance cold on your lips.

    You render a creature utterly unable to fly. The target of this utterance immediately falls to the ground, taking 1d6 of damage for every 10 feet it fell; this damage is not capped at 20d6 like normal falling damage. If the target fails its save it can never fly again unless under the effect of a spell with a caster level greater than your effective caster level.

    In addition, the target is stunned for 1 round as the power of the utterance tears through its body, permanently grounding it.


    True Word of Negation
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    Duration: 5 rounds
    Saving Throw: None
    Normal: You understand the true nature of energy; all energy is of the same type, simply expressed in different ways. With this knowledge and a word you perfectly shield your ally from all forms of energy.

    Your target gains immunity to Fire, Cold, Acid, Electricity, and Sonic damage. He also gains resistance 30 to Force damage, purely magical damage, and divine damage, like a Warlock's blast or half of the Flame Strike spell. He does not gain resistance against the untyped damage caused by utterances.

    Reversed: With that same mastery of energy you completely consume a foe in a maelstrom of power and wrath, tearing into them with the primal forces at your beck and call.

    The target takes 20 points each of Fire, Cold, Acid, Electricity, and Sonic damage every turn during the duration of this utterance. This is considered ongoing damage, as with the Acid Arrow spell. Additionally, the target loses all immunities or resistances to energy while this utterance is in effect.


    True Word of Perception
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    Duration: 5 rounds
    Saving Throw: None
    Normal: With an insanely complex word of power you wipe away your own imperfection and gaze upon the universe with unimaginable clarity.

    The target of this utterance gains the Blindsight and Scent special abilities, and the equivalent of a True Seeing spell and a Greater Arcane Sight spell, except that the range of the targets senses cover his entire line of sight. The target need not make any Spot checks on anything in his line of sight.

    Reversed: You tear away the senses of your foe with the True Word of Perception, rendering them completely disconnected from the outside world.

    The target of this utterance loses all of its senses; even a creature with many additional senses like an Ethergaunt loses all perceptual ability. The target is considered Blinded, and Deafened, and loses all sensory abilities such as Blindsight, Blindsense, or Scent .


    True Word of Puissance
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    Duration: 5 rounds
    Saving Throw: None
    Normal: You grant your ally complete mastery of battle, his blade suddenly faster than the eye can follow and his blows mightier than a god's.

    The target gains a bonus on attack rolls and damage rolls equal to the number of ranks you have in Truespeak.

    Reversed: You shatter the martial power of your foe with your utterance, and they become as clumsy and ineffective as an apprentice mage.

    The target takes a penalty on attack rolls and damage rolls equal to the number of ranks you have in Truespeak.


    The First Word
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    Prerequisites: Truespeak 53 ranks, Int 50
    Duration: Instantaneous
    Saving Throw: Hell no.
    Special: The Truespeak DC for this utterance is 1000.
    Normal: You are a god, or as powerful as one. You have surpassed reality. Your mind encompasses worlds. You scoured every tome, text, and libram in existance for the one true Word, the Word that began it all. You could never find it. Every scrap of knowledge in existence was not to find the answer. There was no god or sage in the entire universe that knew the Word.

    And so you looked within yourself.

    And you found it.


    You erase this reality and create a new one in your image.
    Last edited by RaggedAngel; 2012-03-31 at 12:35 AM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Epic Truenaming Feats

    Epic Truenaming [Epic]
    Prerequisites: Truespeak 24 ranks, at least one 4th level utterance from the Lexicon of the Perfected Map known
    Benefit: You learn one Epic utterance. Every time you gain a level that would advance your Truenaming you may learn one Epic utterance instead.
    The DC to speak an Epic Utterance is 25+2*CR, where 'CR' is the Challenge Rating of the target. The other rules of Truespeak apply to Epic Utterances normally.

    Utterance Knowledge [Epic]
    Prerequisites: Truespeak 24 ranks, at least one 4th level utterance from the Lexicon of the Perfected Map known
    Benefit: You learn two new utterances of any level from any lexicon.
    Special: You can gain this feat multiple times. Each time, you learn two new utterances.

    Broken Sequence [Epic]
    Prerequisites: Truespeak 24 ranks
    Benefit: You have learned how to partially ignore the restrictions of reality. You may have two copies of an utterance active at any one time, though they cannot both affect the same creature. This does not apply to Epic utterances.
    Normal: You may only have one copy of an utterance active at one time.

    Shattered Resistance [Epic]
    Prerequisites: Truespeak 27 ranks
    Benefit: You have learned how to partially push past the resistance the builds up when using your utterances. The Truespeak DC to use an utterance only increase by 1 with each successive use. This does not apply to Epic utterances.
    Normal: The DC to use an utterance increases by 2 with each successive use.

    Intensify Utterance [Epic]
    Prerequisites: Truespeak 24 ranks, ability to speak utterances.
    Benefit: If the utterance is successful, all the variable, numeric effects of the utterance are maximized, then doubled. Saving throws and opposed rolls are not affected, nor are spell without random variables. An intensified utterance has a Truespeak DC 35 higher than normal.

    Persistent Utterance [Epic]
    Prerequisites: Truespeak 24 ranks, Extend utterance, ability to speak utterances.
    Benefit: A Persistent utterance lasts 5 minutes. An utterance with a duration of instantaneous or concentration is not affected by this feat. An utterance cannot be Extended and Persisted. A Persistent utterance has a Truespeak DC 30 higher than normal.

    Epic Recitation Feats

    All Recitation feats take a full-round action that provokes attacks of opportunity to perform. The Truespeak DC for an Epic Recitation Feat is 15+(2*your HD)+2, and you gain a +4 bonus on this check due your skill at speaking your own personal truename.

    Recitation of the Indomitable State [Epic, Recitation]
    Prerequisites: Truespeak 24 ranks, ability to speak utterances, must know your own personal truename.
    Benefit: While you speak your Recitation of the Indomitable state you inexorably tie the truename of defense into your own personal truename, making yourself an untouchable bastion of defense. All melee and ranged attacks have a 100% miss chance against you, and all of your saving throws are treated as if you rolled a natural 20.

    Recitation of the Inert State [Epic, Recitation]
    Prerequisites: Truespeak 24 ranks, ability to speak utterances, must know your own personal truename.
    Benefit: The Recitation of the Inert State is a last resort, a final and perfect defense against anything and everything the universe has to offer, but at a steep cost. You set your personal truename in stone; unchanging, unyielding, and perfect. While you are speaking the Recitation of the Inert State you cannot take any other action, including Swift or Immediate actions. As long as you continue to speak the Recitation of the Inert State your body and mind become completely unchangeable; though your lips continue to move and speak you are frozen in time. You can observe the world around you, but you can take no actions to change it unless you cease speaking the Recitation. You do not age, nor do you need to eat, sleep, or breath. You cannot be affected or moved in any way; teleportation spells instantly fail, and even removing the earth from beneath your feet would not make you fall.

    Recitation of the Watchful State [Epic, Recitation]
    Prerequisites: Truespeak 24 ranks, ability to speak utterances, must know your own personal truename.
    Benefit: You tell the universe that you can see the world around you with such force and power that nothing remains hidden to your eyes. While you are speaking this utterance no creature within your line of sight is considered hidden or concealed from you, and you are aware of creatures that have total cover from you, though you cannot actually perceive them. No form of magical or nonmagical invisibility or illusion can deceive you. Additionally you can see the true form of any creature under the effects of an Alter Self, Polymorph, Shapechange, or similar spell or ability in addition to its current form.

    Recitation of the Omniscient State [Epic, Recitation]
    Prerequisites: Truespeak 27 ranks, ability to speak utterances, must know your own personal truename.
    Benefit: You intricately wrap words of knowledge and understanding into your personal truename, and your mind expands to fill a void you never knew was present. While speaking this Recitation you gain a +10 perfection bonus on Knowledge checks and any Lore or Bardic Knowledge class feature you may possess.

    Recitation of the Divine State [Epic, Recitation]
    Prerequisites: Truespeak 30 ranks, ability to speak utterances, must know your own personal truename.
    Benefit: You speak your own personal truename with such perfection and precision that reality itself bends its knee. While speaking this Recitation you are treated as a Rank 0 deity. These benefits include a deflection bonus to AC equal to your Charisma bonus, immunity to polymorphing, transmutation, petrification, energy drain, ability drain, ability damage, mind-affecting effects, DR 10/Epic, fire resistance 5, and SR 32. Additionally, any creature, friend or foe, that can perceive you must make a Will Save (DC=10+1/2HD+Cha) or be dazed as long as you continue to speak.
    Last edited by RaggedAngel; 2012-03-18 at 10:04 PM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    The Epic Truenamer

    In light of the fact that the Wizards of the Coast never bothered to give an Epic progression for their most beloved and well-edited creation, I took the liberty of making a progression all my own, below. The Truenamer's class features don't follow any set patterns (surprise surprise), so I had to use my best judgement.

    Hit Die: d6

    Skill Points at Each Additional Level: 4 + Int modifier.

    {table=head]Truenamer Level|Special

    21st|-

    22nd|Knowledge Focus

    23rd|Bonus Feat

    24th|-

    25th|Bonus Recitation Feat

    26th|Bonus Feat

    27th|Knowledge Focus

    28th|See the Named 2/day

    29th|Bonus Feat

    30th|Knowledge Focus[/table]

    Truespeak: A Truenamer's effective caster level is equal to his or her class level. A Truenamer does not learn utterances after 20th level unless he or she selects the Epic Truenaming feat.

    Knowledge Focus (ex): As the Truenamer class feature.

    See the Named (su): A 28th level Truenamer can use their See the Named class feature twice a day.

    Bonus Recitation Feat: A 25th level Truenamer may select an additional Recitation feat.

    Bonus Feat: The Epic Truenamer can select a bonus feat (selected from the list of Epic Truenamer bonus feats) every three levels after 20th.

    Epic Truenamer Bonus Feat List: Broken Sequence, Energy Resistance, Epic Spell Penetration, Epic Skill Focus, Epic Truenaming, Extended Lifespan, Fast Healing, Great Intelligence, Great Charisma, Intensify Utterance, Persistent Utterance, Polyglot, Shattered Resistance, Utterance Knowledge
    Last edited by RaggedAngel; 2011-10-06 at 06:58 PM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    About the reverse TW of Life, I would have put something like "no creature with less HD than your TS rank can use Mettle against this utterance", because I don't think there is anything that may deny evasion normally speaking.

    I will add a clause as desintegrate: if the Nd6 damage kill the target, his body is uterly destroyed.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    I agree with the sentiment above. Mostly a nice set of fluffy Save or Sucks/Loses/Dies, and I like them. Oh, and Ao is now a single classed Truenamer.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    The First Word=I win.
    Good luck saying it, though.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by silphael View Post
    About the reverse TW of Life, I would have put something like "no creature with less HD than your TS rank can use Mettle against this utterance", because I don't think there is anything that may deny evasion normally speaking.

    I will add a clause as desintegrate: if the Nd6 damage kill the target, his body is uterly destroyed.
    I agree with you on the Mettle thing, that definitely needs a limit. I put that clause there in the first place because the damage is supposed to be unpreventable, as in the Words of Nurturing; it felt wrong to make it avoidable simply because I added another effect that did allow a save.

    Quote Originally Posted by mootoall View Post
    I agree with the sentiment above. Mostly a nice set of fluffy Save or Sucks/Loses/Dies, and I like them. Oh, and Ao is now a single classed Truenamer.
    That's what I was trying for, so I'm glad to hear it.

    As for the First Word, I made it along the lines of the Epic spell "Vengeful Gaze of God"; not something a PC should ever be able to use, but damned awesome if they ever pull it off somehow. And I am of the opinion that Truespeak is the source-code of the universe.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    lol, pun-pun just got outclassed by a truenamer (albeit somewhere in the 900's levels...)
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Socratov View Post
    lol, pun-pun just got outclassed by a truenamer (albeit somewhere in the 900's levels...)
    Of course not, silly; Pun-Pun has every utterance (and spell, and power) as an at-will Extraordinary ability.

    Now that you mention it, I'm not sure how many ranks you need to use that utterance, but it's less than you think. Heck, with enough Artificer's you could do it very early; just have a pile of items granting a +30 (the highest nonepic skill bonus) to Truespeak and then have your hirelings make them grant different bonus types; divine, luck, natural armor (don't ask), profane, etc. You'd still have to be incredibly intelligent, but you could do it before level 100. Maybe. With a lenient DM.

    That said, if you do pull it off? You and the DM stand up, shake hands, and switch places. Everyone rolls new characters. The next campaign is yours.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Needing SMNAIAT to access these means you need to be a Truenamer 20, does it not? Doesn't that mean you can't PrC at all?
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Psyren View Post
    Needing SMNAIAT to access these means you need to be a Truenamer 20, does it not? Doesn't that mean you can't PrC at all?
    I was under the impression it just meant you'd be delayed in getting these features while you took more Truenamer levels until you did have twenty.

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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Psyren View Post
    Needing SMNAIAT to access these means you need to be a Truenamer 20, does it not? Doesn't that mean you can't PrC at all?
    Hm. I suppose I should change that; when I decided to require Say My Name and I Am There I was thinking that there weren't actually any Truenamer Prc's, and I wanted you to have at least 20th level Truenaming. That said, I think "a 5th level Utterance of the Perfected Map" will fill out that requirement without making you forgo PrC's.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    So the fast healing one is an 'I win' button for 5 rounds. Even if you're smacked to -10, you heal back to full -10 next round and keep on going.

    Awesome.

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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by RaggedAngel View Post
    The DC to speak an Epic Utterance is 25+2*CR, where 'CR' is the Challenge Rating of the target. The other rules of Truespeak apply to Epic Utterances normally.
    Why the +10 boost?

    I don't get why this would be desirable.

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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    I'm bookmarking this, it's a good progression. The First Word is, of course, purely for role play, and the rest are in no way broken. Plus, it'll still mesh nicely with Kellus' fix if people want to use it because it's not a class progression.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Word of Time has a duration listed as 1 round, when the text says it lasts 2+ rounds.

    That aside, I was just this minute planning to look for an Epic Truenamer, and I may well snag these.

    And also: So few people like the "Truenamers are the hackers" theme I insist on applying to them.
    Last edited by Kobold-Bard; 2011-10-05 at 12:57 PM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by RaggedAngel View Post
    Hm. I suppose I should change that; when I decided to require Say My Name and I Am There I was thinking that there weren't actually any Truenamer Prc's, and I wanted you to have at least 20th level Truenaming. That said, I think "a 5th level Utterance of the Perfected Map" will fill out that requirement without making you forgo PrC's.
    Honestly, I think anyone who suffers through the full Truenamer class deserves to have something nice.

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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by maximus25 View Post
    So the fast healing one is an 'I win' button for 5 rounds. Even if you're smacked to -10, you heal back to full -10 next round and keep on going.

    Awesome.
    Well, if you die you lose your Fast Healing (at least, I'm pretty sure), so it won't help you at -10. At -9 or higher, however, you can feel pretty safe.
    Quote Originally Posted by Tyndmyr View Post
    Why the +10 boost?

    I don't get why this would be desirable.
    It isn't desirable; I added it for balance reasons, or at least to pretend that things are balanced at Epic levels. The only thing it really means is that you won't be able to automatically Quicken your Epic utterances for as long as your regular ones. If anything I think I should up the DC, but I just couldn't bring myself to do it.
    Quote Originally Posted by Cogidubnus View Post
    I'm bookmarking this, it's a good progression. The First Word is, of course, purely for role play, and the rest are in no way broken. Plus, it'll still mesh nicely with Kellus' fix if people want to use it because it's not a class progression.
    First of all, you have officially made my day.

    Secondly, yeah, the First Word wasn't meant to see play, I just couldn't help myself. And while this is meant to be used with the out-of-the-book Truenamer, it should work with Kellus's fix pretty well.
    Quote Originally Posted by Kobold-Bard View Post
    Word of Time has a duration listed as 1 round, when the text says it lasts 2+ rounds.

    That aside, I was just this minute planning to look for an Epic Truenamer, and I may well snag these.

    And also: So few people like the "Truenamers are the hackers" theme I insist on applying to them.
    1. And that's why it's a WIP.
    2. Hurray! I feel very validated.
    3. I just can't help but think that when I read their fluff. It suits them.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by RaggedAngel View Post
    ...

    1. And that's why it's a WIP.

    ...
    I was being helpful, not critical

    What? It can happen!
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Kobold-Bard View Post
    I was being helpful, not critical

    What? It can happen!
    I know you were, silly. That's why I smiled and then changed it.

    I want and need any help I can get; if you guys could point out any flaws or odd mistakes I've made it'll just help me make this look more useful and professional, which is my general goal.

    Does anyone have any ideas for more Epic utterances? I mostly followed patterns with these, but I'm more than willing to expand to more out-of-the-box things.

    Oh, and I've added some Feats. How are they, balance-wise?
    Last edited by RaggedAngel; 2011-10-05 at 03:10 PM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Maybe do an actual Epic progression for the Truenamer class, since there's no official one?
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Kobold-Bard View Post
    Maybe do an actual Epic progression for the Truenamer class, since there's no official one?
    I like the way you think. Incoming in a few minutes. I have a few good ideas, actually. I suppose that's what the third post will be for.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    You should add rules for Truespeak checks not used to fuel utterances. Raw, unstructured, just saying "AVOCADOES!" in Truespeak and causing a rain of them. Stuff like imitating Conjuration and Transmutation spells, and a few ultra-powerful compulsions.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Qwertystop View Post
    You should add rules for Truespeak checks not used to fuel utterances. Raw, unstructured, just saying "AVOCADOES!" in Truespeak and causing a rain of them. Stuff like imitating Conjuration and Transmutation spells, and a few ultra-powerful compulsions.


    Do this please. Maybe an Epic PrC?

    If you don't, I will.
    Last edited by Kobold-Bard; 2011-10-05 at 05:16 PM.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by Qwertystop View Post
    You should add rules for Truespeak checks not used to fuel utterances. Raw, unstructured, just saying "AVOCADOES!" in Truespeak and causing a rain of them. Stuff like imitating Conjuration and Transmutation spells, and a few ultra-powerful compulsions.
    Quote Originally Posted by Kobold-Bard View Post
    Do this please. Maybe an Epic PrC?

    If you don't, I will.
    I'll let you have this one, good sir Kobold-Bard. I'm not actually particularly good at homebrew; I just like to complete patterns and follow sequences.

    Plus, I have my work cut out for me coming up with new Epic utterances and feats.

    Oh, and the Epic Truenamer class progression is up. What do you think?
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by RaggedAngel View Post
    I'll let you have this one, good sir Kobold-Bard. I'm not actually particularly good at homebrew; I just like to complete patterns and follow sequences.

    Plus, I have my work cut out for me coming up with new Epic utterances and feats.

    Oh, and the Epic Truenamer class progression is up. What do you think?
    I might just do that.

    And it looks good.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    FYI, there are no 5th-level utterances in the Lexicon of the Perfected Map. Did you have an oversight, did you plan to implement 5th-level utterances for this in some way, or were you implicitly referring to the paragraph on increasing the spell levels of truenames?

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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Thank you very much for trying to make my idea of "Say Avocadoes and it rains them!" real.
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    Quote Originally Posted by NoldorForce View Post
    FYI, there are no 5th-level utterances in the Lexicon of the Perfected Map. Did you have an oversight, did you plan to implement 5th-level utterances for this in some way, or were you implicitly referring to the paragraph on increasing the spell levels of truenames?
    Whoops, I meant 4th. Once again the collective nitpicking power of the Playground has worked to my advantage. Thank you for the catch.
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    Default Re: [D&D 3.5] Epic Truespeak (WIP, PEACH)

    I believe with epic progressions you start the chart with 21. It's been a long time since I saw the epic handbook thing, though, so I'm not sure.
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