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  1. - Top - End - #1
    Troll in the Playground
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    Default Epic Spirit Lord Feats

    These feats are for epic characters with levels in any of the Spirit Lord classes, their branch-off classes, the Unmasked Fiend, Unveiled Dragon, Concealed Celestial and possibly the Masked Demon prestige classes. However, the obvious focus for these feats are on the Spirit Lords themselves.

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    Epic Creature Shape.

    Abyssal Blast Power [Epic]
    The limit of the power your abyssal blast can unleash is far greater than it once was.
    Prerequisites: Abyssal blast fiendish ability or demon ability, spirit weapon class feature or controlled demon stance class feature.
    Benefit: The damage cap of your abyssal blast ability increases to 25d6 instead of 15d6, but your damage is still based on your initiator level.
    Special: This feat can be taken multiple times, each time you take it the damage cap of your abyssal blast increases by 10d6.

    Abyssal Blast Shape [Epic]
    You can warp and change the shape of your abyssal blast ability into many new shapes and forms.
    Prerequisites: Abyssal blast fiendish ability or demon ability, spirit weapon class feature or controlled demon stance class feature.
    Benefit: Your abyssal blast is now usable at will. You may now also change the shape of the blast from a ranged touch, to a 60 ft. cone, a 120 ft. line or a 30 ft. burst centered anywhere within 60 ft. of you. Creatures caught in the blast can make a Reflex save with a DC of 10+half your HD and class levels+Cha modifier for half damage.

    Epic Creature Shape [Epic]
    The creature that resides within your weapon grows in sheer power and martial skill.
    Prerequisites: Spirit weapon class feature, creature shape weapon quality and great creature shape final release quality.
    Benefit: Your creature shape weapon quality and greater creature shape final release quality now has as many HD as your character level, and it has a base attack bonus equal to it's HD, instead of the 3/4ths base attack bonus of construct HD.
    Additionally, for every five HD it has above 19th, it gains an additional ability from Menu C(or less, see the astral construct entry in the Expanded Psionics Handbook).
    Lastly, your creature shape gains DR 15/epic and adamantine, which increases an amount it would for abilities that would also increase it's DR.

    Epic Elemental Fury [Epic]
    The elemental power of your blade rivals that of the elemental planes themselves.
    Prerequisites: Knowledge (nature or arcana) 12 ranks, spirit weapon class feature, weapon enhancement (corrosive, flaming, frost or shocking) weapon quality and the elemental fury final release quality with the corresponding element
    Benefit: The damage dealt by your weapon enhancement weapon quality increases to 3d6 points of that damage type instead of 1d6. Additionally, the damage done by your elemental fury weapon quality now deals 12d6 points of damage instead of 6d6, which does not stack with the extra damage to your weapon enhancement weapon quality.

    Epic Ranged Blade [Epic]
    Your skill with using your spirit weapon as a ranged weapon increases beyond your normal ken.
    Prerequisites: Spot 12 ranks, spirit weapon class feature, ranged blade weapon quality
    Benefit: The range increment of your ranged blade increases from 30 feet to 120 feet. Additionally, once per round as a full-round action, you may make a single attack against all foes with your spirit weapon's ranged blade quality within 120 feet of you, which cannot be used in conjunction with a maneuver.

    Epic Soul and Sword [Epic]
    Your great fiendish power is bolstered even further, becoming more naturally magically capable and a warrior of the highest caliber.
    Prerequisites: Cha 25, Knowledge (the planes 24 ranks), spirit weapon class feature, soul and sword class feature.
    Benefit: You gain a bonus to the caster level of any supernatural and spell-like abilities equal to your level-adjustment and an equal bonus to your initiator level.
    Special: This bonus does not include the level adjustment of any templates applied to the fiend, and counts only for the level-adjustment granted by the monster alone.

    Epic Spirit Armor [Epic]
    The glorious or terrifying armor that encases you when your weapon is released grows thicker and stronger.
    Prerequisites: Spirit weapon class feature, great armor weapon quality and spirit armor final release quality.
    Benefit: The deflection bonus to AC granted by your great armor first release quality(or similar class feature) is now equal to your spirit lord level instead of half, and the bonus granted by your spirit armor final release quality is equal to your initiator level.

    Epic Spirit Weapon [Epic]
    The magical power behind your blade enhances as you progress as a warrior of legend.
    Prerequisites: Spirit weapon class feature, your spirit weapon must have a +5 enhancement bonus.
    Benefit: Your spirit weapon now has an enhancement bonus equal to 1+Your initiator level divided by four, or whatever enhancement bonus it has already, whichever is higher.

    Final Release Ability [Epic]

    Your weapon's final release is more powerful than it's normal limitations.
    Prerequisites: Spirit weapon class feature, final release class feature (or similar ability)
    Benefit: Select another final release ability you meet the prerequisites. Whenever you use your final release class feature you can use that ability along with all the rest granted by the class feature.

    Spiritual Release [Epic]
    Your spirit weapon is on a whole new level of release, but you control it all the same.
    Prerequisites: Concentration 24 ranks, spirit weapon class feature, first release class feature, final release class feature(or similar abilities)
    Benefit: Your first release(or similar class feature) is now usable at will as a swift action instead of a limited time each encounter. Additionally, your final release(or similar class feature) is usable once per encounter for as many rounds as your initiator level. Neither release states require you to go into a stance, letting you have a release state in addition to a normal stance. Your spirit weapon is also now considered an artifact for the purposes of magic auras and indestructibility.

    Spirit Destroyer [Epic]
    Your weapon delivers harmful blows unlike any other.
    Prerequisites: Spirit weapon class feature, life sapper weapon quality and enervating strike final release quality(or similar class feature).
    Benefit: When in your final release state(or similar class feature), in addition to normal melee damage, the first attack you make in a round affects your victim with the harm spell with a caster level equal to your initiator or caster level, whichever is higher.
    Special: If you get this feat you can never get the Spirit Healer epic feat.

    Spirit Healer [Epic]
    The healing qualities of your blade are unlike any other.
    Prerequisites: Heal 24 ranks, spirit weapon class feature, healer's blade weapon quality
    Benefit: The damage healed by your spirit weapon while in use of the healer's blade weapon quality instead mimics the effects of a heal spell with a caster level equal to your initiator or caster level, whichever is higher. The heal spell from your blade is usable only once per round.
    Special: If you get this feat you can never get the Spirit Destroyer epic feat.
    Last edited by Krimm_Blackleaf; 2009-08-20 at 02:31 AM.
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  2. - Top - End - #2
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    Guyr Adamantine's Avatar

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    Default Re: Epic Spirit Lord Feats

    Quote Originally Posted by Krimm Blackleaf
    Spiritual Release [Epic]
    Your spirit weapon is on a whole new level of release, but you control it all the same.
    Prerequisites: Concentration 24 ranks, spirit weapon class feature, first release class feature, final release class feature(or similar abilities)
    Benefit: Your first release(or similar class feature) is now usable at will as a swift action instead of a limited time each encounter. Additionally, your final release(or similar class feature) is usable once per encounter for as many rounds as your initiator level. Your spirit weapon is also now considered an artifact for the purposes of magic auras and indestructibility.
    Does tha mean you no longer have to sacrifice your Stance to enter both releases?

    Please?
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    Strongarm Warrior: An actually worthwhile Monkey Grip-focused PrC!
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  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Epic Spirit Lord Feats

    Quote Originally Posted by Guyr Adamantine View Post
    Does tha mean you no longer have to sacrifice your Stance to enter both releases?

    Please?
    Good idea.
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    Homebrew by Krimm Blackleaf


  4. - Top - End - #4
    Troll in the Playground
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    Bellingham, WA
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    Default Re: Epic Spirit Lord Feats

    Added Epic Elemental Fury, Epic Ranged Blade and Epic Soul and Sword.
    My Deviantart, Please enjoy it.
    Invincible Maiden Avatar by GryffonDurime.

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    Homebrew by Krimm Blackleaf


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