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  1. - Top - End - #271
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    Zeta Kai's Avatar

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    Default Re: Resident Evil D20

    So... yeah. There you go, folks. That's everything that I have on the subject of Resident Evil. I hope that you have all enjoyed reading this as much as I have enjoyed writing it.

    As you may have read, I've been granted a reprieve, so I can stay for a bit longer. I'm glad that I can still contribute to this forums. This have been a great collective of brilliant ideas, & an even better sounding board for my own thoughts.

    Does anyone have any critiques? Suggestions? Flames? I realize that, despite my knowledge of the games & the subsequent research, I still don't know everything, & I have been known to make mistakes. So if you see something wrong, or something that I missed, let me know. Fluff for monsters is in demand; anyone want to answer the call?

  2. - Top - End - #272
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    Flaming Zombie is on fire
    For some reason.. This one phrase makes me laugh.

    Either way.. Great job on this. How long did all of it take to create(including research)?

  3. - Top - End - #273
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    Default Re: Resident Evil D20

    Quote Originally Posted by ZeroNumerous View Post
    For some reason.. This one phrase makes me laugh.

    Either way.. Great job on this. How long did all of it take to create(including research)?
    You know, now that you mention it, that is rather funny. So is the fact that the special ability is called "Flaming."

    At any rate, accounting to my original Word doc, I first created the file on Thursday, April 19, 2007, 12:33:56 PM. That would be 3 months, 4 days, & about 2 hours ago. To be fair, I wrapped most of the work on the day before I started posting, which was July 5th.

    EDITED: Creature Index & Merchant Ganado.
    Last edited by Zeta Kai; 2007-07-23 at 01:48 PM.

  4. - Top - End - #274
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    Default Re: Resident Evil D20

    By popular request, here's one more bonus creature. Behold, the Oven Man!

    As you round the corner, you can hear the faint hiss of a gas line running below the floor. Suddenly, in a flash of fiery panic, a man cloaked in flames bursts forth from what appears to be a giant oven. He runs towards you, writhing & screaming, with his arms outstretched for your neck.

    Oven Man (Militia base, Plagas Template)*
    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 3d8+6 (28HP)
    Initiative: +2
    Speed: 30’ (6 squares)
    Armor Class: 12 (+2 Dex); touch 12; flat-footed 10
    Base Attack/Grapple: +3/+6
    Attack: Slam +6 melee (1d3+3 plus 1d6 fire)
    Full Attack: Slam +6 melee (1d3+3 plus 1d6 fire)
    Space/Reach: 5’/5’
    Special Attacks: Flaming
    Special Qualities: Aberration traits, Plagas Carrier traits
    Saves: Fort +5, Ref +2, Will +0
    Abilities: Str 17 (+3), Dex 14 (+2), Con 15 (+2), Int 7 (-2), Wis 10 (+0), Cha 9 (-1)
    Skills: Climb +4, Intimidate +3, Jump +6, Ride +3
    Feats: Dodge, Quick Draw, Rapid Reload, Run
    Environment: any land or underground
    Organization: any
    Challenge Rating: 1
    Treasure: standard
    Alignment: Lawful Evil
    Advancement: by character class
    Level Adjustment: N/A

    • Flaming (Ex): the Oven Man is on fire, & deals 1d6 fire damage to any object or creature it hits; it also deals 1d6 fire damage to itself each round
    Last edited by Zeta Kai; 2007-07-24 at 10:39 PM. Reason: Added fluff (PROVIDED BY KORIAS).

  5. - Top - End - #275
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    Default Re: Resident Evil D20

    Quick Question on the Regenerators: You needed a Infrared Scope to shoot them effectivley. Are their any rules on that?

    Also, The oven man should be so that he must be sprung from a sufficiently hot area (Like an Oven), as it has such a short lifespan.

  6. - Top - End - #276
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    By popular request, here's one more bonus creature. Behold, the Oven Man!

    Ganado, Oven Man (Human Commoner 1 base, Plagas Template)*
    Games: RE4
    Medium Aberration (Alpha Plagas Carrier)
    Hit Dice: 2d8+2 (11HP)
    Initiative: -1
    Speed: 30’ (6 squares)
    Armor Class: 9 (-1 Dex); touch 9; flat-footed 9
    Base Attack/Grapple: +1/+3
    Attack: Slam +3 melee (1d3+2)
    Full Attack: Slam +3 melee (1d3+2)
    Space/Reach: 5’/5’
    Special Attacks: Flaming
    Special Qualities: Fire Resistance 3, Aberration traits, Plagas Carrier traits
    Saves: Fort +1, Ref -1, Will +3
    Abilities: Str 15 (+2), Dex 9 (-1), Con 13 (+1), Int 9 (-1), Wis 17 (+3), Cha 6 (-2)
    Skills: Craft +3, Handle Animal +3, Heal +7, Profession +6, Ride +1, Survival +6
    Feats: Self-Sufficient, Skill Focus (Craft)
    Environment: any land or underground
    Organization: any
    Challenge Rating: ½
    Treasure: standard
    Alignment: Lawful Evil
    Advancement: by character class
    Level Adjustment: N/A

    • Flaming (Ex): the Oven Man is on fire, & deals 1d6 fire damage to any object or creature it hits; it also deals 1d6 fire damage to itself (which is partially negated by Fire Resistance)
    Oh, man, I remember that guy. Took me completely by surprise. "Completely by surprise" as in "I yelped and dropped my controller, and he nearly killed me while I was fumbling around on the floor for it."
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

  7. - Top - End - #277
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    Default Re: Resident Evil D20

    Quote Originally Posted by Korias View Post
    Quick Question on the Regenerators: You needed a Infrared Scope to shoot them effectivley. Are their any rules on that?

    Also, The oven man should be so that he must be sprung from a sufficiently hot area (Like an Oven), as it has such a short lifespan.
    1) I am currently working on an edit for the Regenerators. Stay tuned.

    2) Oven Man can't live long as it is; his Flaming ability (Hahaha... Flaming) will kill him in an average of 2.2 minutes. Which is kinda long for him, anyway. I may edit his Fire Resistance to shorten his lifespan. He should only live for about a minute or so really. Unless you factor in how long he must have spent in the cooker before Leon showed up.

    3) I added your fluff to the Merchant. You are duly credited in the EDIT line.
    Last edited by Zeta Kai; 2007-07-24 at 06:59 AM.

  8. - Top - End - #278
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    Feats: Self-Sufficient, Skill Focus (Craft)
    Shouldn't that be.. "Skill Focus (Candle-making)" and Self-Sufficient Lantern?

  9. - Top - End - #279
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    Default Re: Resident Evil D20

    Quote Originally Posted by ZeroNumerous View Post
    Shouldn't that be.. "Skill Focus (Candle-making)" and Self-Sufficient Lantern?
    Those feats were chosen based on the assumption that the Oven Man was a normal, run-of-the-mill Ganado Village before somebody had the wild idea to inexplicably cram him in an industrial-sized oven. However, your feats are funnier & (oddly enough) make some sense.

    EDITED: Regenerator, Common & Regenerator, Iron Maiden
    Last edited by Zeta Kai; 2007-07-24 at 10:58 AM.

  10. - Top - End - #280
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post

    2) Oven Man can't live long as it is; his Flaming ability (Hahaha... Flaming) will kill him in an average of 2.2 minutes. Which is kinda long for him, anyway. I may edit his Fire Resistance to shorten his lifespan. He should only live for about a minute or so really. Unless you factor in how long he must have spent in the cooker before Leon showed up.
    I thought that Ada was ahead of him and kicked him into the oven. But I never got that far in the Seperate Ways missions.

  11. - Top - End - #281
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    Default Re: Resident Evil D20

    I just watched my wife play Separate Ways. I don't remember that part, but I'll ask.

    Korias: I edited the Regenerators. Check 'em out.

    ADDED FLUFF TEXT: Osmund Saddler (1st Form) & the Oven Man, courtesy of Korias.

  12. - Top - End - #282
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    Default Re: Resident Evil D20

    The regenerators look much more intimidating. Also, If your next to an Iron Maiden when it gets shot in a parasite, The spikes will puff out and hurt you. This only happens if its backed up against a wall though. Oh, and I made a spelling error in the fluff for Osmund Saddler: it should be Religious instead of Religios.

  13. - Top - End - #283
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    Default Re: Resident Evil D20

    amazing good job

  14. - Top - End - #284
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    Default Re: Resident Evil D20

    Quote Originally Posted by XxAmplisaxX View Post
    amazing good job
    Thank you for saying so.

    EDIT: Completely rewrote the Oven Man, due to the fact that it is actually a Militia, & not a Ganado, underneath the flames.

  15. - Top - End - #285
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    Default Re: Resident Evil D20

    Huh.

    Zeta, I came across something interesting. While playing RE2, I found that the Logo of the gunstore (The one where you can Hide in) is the same on Leon's Gun in RE4. Isnt that weird?

  16. - Top - End - #286
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    Default Re: Resident Evil D20

    Quote Originally Posted by Korias View Post
    Huh.

    Zeta, I came across something interesting. While playing RE2, I found that the Logo of the gunstore (The one where you can Hide in) is the same on Leon's Gun in RE4. Isnt that weird?
    Yeah, that's an interesting homage to their earlier work. Neat.

    BTW, do you have any more fluff text to contribute. I'd work more on it, but at the moment, I'm acutely underslept.

  17. - Top - End - #287
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    Default Re: Resident Evil D20

    Also, I've noticed that in RE4, there are actually a few tiny little spiders that you can kill in the village. They are all in one building, somewhere in Chapter 1-1 or 1-2. They can't hurt you; they just walk around aimlessly. In my attempts to be supremely thorough, I've stated them, & they are included below:

    Spider (Monstrous Spider: Tiny base)
    Games: RE4
    Tiny Vermin
    Hit Dice: Όd8 (1HP)
    Initiative: +3
    Speed: 5’ (1 square), Climb 5’ (1 square)
    Armor Class: 15 (+2 size, +3 Dex); touch 15; flat-footed 12
    Base Attack/Grapple: +0/-12
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 2½’/0’
    Special Attacks: N/A
    Special Qualities: Darkvision 60’, Harmless, Tremorsense 60’, Vermin traits
    Saves: Fort +2, Ref +3, Will +0
    Abilities: Str 3 (-4), Dex 17 (+3), Con 10 (+0), Int -- (+0), Wis 10 (+0), Cha 2 (-4)
    Skills: Climb +11, Hide +15, Jump -4, Spot +4
    Feats: Weapon Finesse B
    Environment: temperate forests
    Organization: colony (8-16)
    Challenge Rating: --
    Treasure: N/A
    Alignment: always Neutral
    Advancement: N/A
    Level Adjustment: N/A

    • Harmless (Ex): a Spider cannot &/or will not attack for any reason; it is treated as if it has no attacks, even if a creature of its type or kind normally would
    Last edited by Zeta Kai; 2007-07-27 at 05:35 PM.

  18. - Top - End - #288
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    Yeah, that's an interesting homage to their earlier work. Neat.

    BTW, do you have any more fluff text to contribute. I'd work more on it, but at the moment, I'm acutely underslept.
    I do, But its nowhere near complete. I'm trying to figure out what a Tyrant looks like so I can get some accurate fluff on those.

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    Default Re: Resident Evil D20

    Quote Originally Posted by Korias View Post
    I do, But its nowhere near complete. I'm trying to figure out what a Tyrant looks like so I can get some accurate fluff on those.
    1) Tyrant, Hypnos T-Type* Game: Sur
    2) Tyrant, Nemesis T-Type (Humanoid)* Game: RE3
    3) Tyrant, Nemesis T-Type (Mutated)* Game: RE3
    4) Tyrant, Proto-Tyrant* Game: RE0
    5) Tyrant, T-002* Game: RE1
    6) Tyrant, T-0400TP (Inhibited)* Game: OB1
    7) Tyrant, T-0400TP (Uninhibited)* Game: OB1
    8) Tyrant, T-078* Game: CV
    9) Tyrant, T-091* Game: DA
    10) Tyrant, T-092 / Morpheus T/G-Type (1st Form)* Game: DA
    11) Tyrant, T-092 / Morpheus T/G-Type (2nd Form)* Game: DA
    12) Tyrant, T-103 / Mr. X (Standard)* Game: RE2
    13) Tyrant, T-103 / Mr. X (Evolved)* Game: RE2
    14) Tyrant, T-104 / Tyrant C* Game: OB2
    15) Tyrant, Thanatos* Game: OB1
    16) Tyrant, Thanatos-R* Game: OB1

  20. - Top - End - #290
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    Default Re: Resident Evil D20

    Cool. Fluff for Tyrants 1-8 done, Along with the Verdugo and Salazar 2nd Form.

    Also, Did you ever stat that weird shaking bag thing? On the Island? Where it glowed white on the thermal?

  21. - Top - End - #291
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    Default Re: Resident Evil D20

    Quote Originally Posted by Korias View Post
    Cool. Fluff for Tyrants 1-8 done, Along with the Verdugo and Salazar 2nd Form.

    Also, Did you ever stat that weird shaking bag thing? On the Island? Where it glowed white on the thermal?
    Awesome, I await your clever contributions.

    First, you tell me what that thing is. Then I'll stat it out.

  22. - Top - End - #292
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    Awesome, I await your clever contributions.

    First, you tell me what that thing is. Then I'll stat it out.
    Well, Ive shot it, Stabbed it, and grenaded it. So I dont know. I'm assuming its a failed regenerator, but it dies in one shot, so it could be HUNK...

    I think its just a Mass of Plagas in a bag. But I'm probably wrong. I think Capcom put it in there to screw around with the players and scare them.

  23. - Top - End - #293
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    Default Re: Resident Evil D20

    Quote Originally Posted by Korias View Post
    Well, Ive shot it, Stabbed it, and grenaded it. So I dont know. I'm assuming its a failed regenerator, but it dies in one shot, so it could be HUNK...

    I think its just a Mass of Plagas in a bag. But I'm probably wrong. I think Capcom put it in there to screw around with the players and scare them.
    Hunk? What about Tofu?

    Well, according to my stats, an Alpha/Tentacle Plaga has about 6HP on average. Not exactly a one-hit-kill with a knife, but close. Honestly, I don't know what the hell it is supposed to be. I suspect that it is an intentional enigma. Like tiny little Tom Bombadil, in a bag. It make just about as much sense, really.

    Just PM me the fluff, & I'll add it to the critters & credit you. And thanks again for your assistance. I understand that you really only know RE4, but every little bit helps.

  24. - Top - End - #294
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    Default Re: Resident Evil D20

    I have to say, amazing job. I am already starting a campaign from this to play with my friends.
    You definitely did well giving stats to everything.
    Last edited by expirement10K14; 2007-07-29 at 05:32 PM.
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    Default Re: Resident Evil D20

    Are you going to add escriptions for the creatures?
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    Default Re: Resident Evil D20

    Does anyone have this Resident Evil stuff in a PDF???

  27. - Top - End - #297
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    Default Re: Resident Evil D20

    Korias has been kind enough to work on some of the descriptions. I'll be adding them when I have time. I may also add links to pictures; we'll see how my schedule fares.

    As for a PDF; sorry, no. This was crafted in Word, & my computer is on the fritz, so Acrobat has to be reinstalled. If you just gotta have this, you can PM me your email address, & I'll send you the Word file.

  28. - Top - End - #298
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    Default Re: Resident Evil D20

    Great stuff Zeta! My only gripe is that I'm now going to have to adapt it for D20 Modern...
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  29. - Top - End - #299
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    Default Re: Resident Evil D20

    Quote Originally Posted by Zeta Kai View Post
    Korias has been kind enough to work on some of the descriptions. I'll be adding them when I have time. I may also add links to pictures; we'll see how my schedule fares.
    *Thread Necromancy!*

    As far as Fluff and descriptions goes, I do own RE4. I will pick up RE1 (Which I did) and other RE games to gather information on them. So far, the majority of the fluff is in the RE4 Creatures.

    That, and I want to see this project completely fuffilled. Every Monster needs fulff.

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    Default Re: Resident Evil D20

    The only thing I see missing is the Cow from RE: 4, the one in the farm at the beginning. If you attack it just right, it head-butts you, dealing massive damage. I assumed it was just an Urban legend, but when I made it too mad, it Headbutted me, doing all but a tiny Red sliver, nearly killing me. I was at full Hp, and I believe I even had 1 Max Hp Expansion.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

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