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  1. - Top - End - #661
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Chimerageist
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    Gargantuan Magical Beast (Arena, Fiend)
    Hit Dice: 52d10+416 (702HP)
    Initiative: +0
    Speed: 50’ (10 squares)
    Armor Class: 30 (-4 size, +24 natural); touch 6; flat-footed 30
    Base Attack/Grapple: +52/+77
    Attack: Megiddo Flame +48 ranged (2d8+13 + 4d6 fire, 50’ range)
    Full Attack: 2 Megiddo Flames +48 ranged (2d8+13 + 4d6 fire, 50’ range)
    Space/Reach: 20’/20’
    Special Attacks: Aqua Breath, Blizzaga, Charge, Thundaga
    Special Qualities: Damage Reduction 26/--, Magical Beast traits, Spell Resistance 52
    Saves: Fort +36, Ref +28, Will +18
    Abilities: Str 37 (+13), Dex 10 (+0), Con 26 (+8), Int -- (+0), Wis 13 (+1), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 35
    Treasure: standard
    Normal/Rare Steal: Mana Spring (×2)/Stamina Spring
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 104d6+416 (780MP)

    Aqua Breath (Su): the creature spews forth a jet of water from its mouth; +48 ranged attack; 220’ cone; deals 4d6+13 points of water (force) damage; Fortitude save (DC49) for half damage; the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity

    Blizzaga (Sp): this is a ranged touch attack that deals 52d8+112 points of cold damage to 1 opponent within 220’ on a successful hit; Fortitude save (DC37) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Charge (Su): this ability reduces the current HP of all opponents within 220’ by 25%; Fortitude save (DC37) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Thundaga (Sp): this is a ranged touch attack that deals 52d8+112 points of electricity damage to 1 opponent within 220’ on a successful hit; Fortitude save (DC37) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
    Last edited by Zeta Kai; 2008-11-16 at 06:47 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Coeurlregina
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    Gargantuan Magical Beast (Arena, Fiend)
    Hit Dice: 44d10+264 (506HP)
    Initiative: +3
    Speed: 40’ (8 squares)
    Armor Class: 21 (-4 size, +3 Dex, +12 natural); touch 9; flat-footed 18
    Base Attack/Grapple: +44/+67
    Attack: Claw +51 melee (2d8+11)
    Full Attack: 2 Claws +51 melee (2d8+11)
    Space/Reach: 20’/15’
    Special Attacks: Chaos, Drain, Flare, Hyper Blaster, Thundaga
    Special Qualities: Damage Reduction 22/--, Magical Beast traits, Spell Resistance 44
    Saves: Fort +30, Ref +27, Will +15
    Abilities: Str 32 (+11), Dex 17 (+3), Con 22 (+6), Int -- (+0), Wis 12 (+1), Cha 18 (+4)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: pair or party (1 with a group of 1-3 Fiends)
    Challenge Rating: 34
    Treasure: standard
    Normal/Rare Steal: Farplane Wind (×2)/Blessed Gem
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 88d6+352 (660MP)

    Chaos (Su): this blast of pure chaotic energy unerringly strikes 1 opponent within 220’; usable once every 1d4+1 rounds; Will save (DC36) to resist; the save DC is Charisma-based; opponents who fail their saves are inflicted with Confused, Cursed, & Doomed statuses; this is a standard action that does not provoke attacks of opportunity

    Drain (Sp): this is a touch attack that transfers 44d4 from 1 opponent’s HP pool to own; Fortitude save (DC36) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    Flare (Sp): this attack inflicts 44d10+132 points of non-specified damage to 1 opponent within 220’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use

    Hyper Blaster (Su): inflicts Dead status on 1 opponent within 220’; usable once every 1d4+1 rounds; Fortitude save (DC36) to resist; the save DC is Charisma-based; this is a standard action that does not provoke attacks of opportunity

    Thundaga (Sp): this is a ranged touch attack that deals 44d8+88 points of electricity damage to 1 opponent within 220’ on a successful hit; Fortitude save (DC33) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use
    Last edited by Zeta Kai; 2008-11-17 at 10:20 PM. Reason: added image

  3. - Top - End - #663
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Anima
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    Aeon 20/Suffering Fayth 5/Dark Fayth 13
    Gargantuan Outsider (Aeon)
    Hit Dice: 38d8+410 (581HP)
    Initiative: +4
    Speed: 30’ (6 squares)
    Armor Class: 35 (-4 size, +29 natural armor); touch 6; flat-footed 35
    Base Attack/Grapple: +31/+59
    Attack: Pain +36 ranged (4d8 + Death, 60’ range)
    Full Attack: Pain +36 ranged (4d8 + Death, 60’ range)
    Space/Reach: 20’/20’
    Special Attacks: Death, Mega-Graviton, Oblivion
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +33, Ref +22, Will +26
    Abilities: Str 42 (+16), Dex 10 (+0), Con 31 (+10), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
    Skills: Balance +25, Climb +39, Concentration +14, Hide -12, Intimidate +34, Jump +41, Listen +27, Sense Motive +28, Spot +26, Survival +31, Swim +20, Tumble +25
    Feats: Awesome Blow, Cleave, Epic Prowess, Epic Toughness, Far Shot, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Toughness, Iron Will, Point Blank Shot, Power Attack, Skill Focus (Intimidate)
    Environment: any (Mt. Gagazet)
    Organization: solitary
    Challenge Rating: 38
    Treasure: 2× standard
    Normal/Rare Steal: Three Stars/Elixir
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 185d6+740 (1,387MP)

    Death (Su): inflicts Dead status on 1 opponent; Fortitude save (DC30) to resist; the save DC is Wisdom-based

    Mega-Graviton (Su): unleashes a 270’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 480MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    Oblivion (Su): automatically hits all opponents within 270’ with an apocalyptic flurry of blows & explosive force, dealing 200d6 points of force damage to each (no saving throw); in addition, any opponent hit by this attack must make a successful Fortitude save (DC28) or die; the save DC is Charisma-based; this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Aeon Boost (Su): Dark Anima can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Anima can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Anima is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Anima is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Anima is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    Immortality (Ex): Dark Anima no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Anima’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Anima is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-22 at 11:52 AM. Reason: fixed MP values

  4. - Top - End - #664
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    Dark Anima
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    Aeon 20/Suffering Fayth 5/Dark Fayth 13
    Gargantuan Outsider (Aeon)
    Hit Dice: 38d8+410 (581HP)
    Initiative: +4
    Speed: 30’ (6 squares)
    Armor Class: 35 (-4 size, +29 natural armor); touch 6; flat-footed 35
    Base Attack/Grapple: +31/+59
    Attack: Pain +36 ranged (4d8 + Death, 60’ range)
    Full Attack: Pain +36 ranged (4d8 + Death, 60’ range)
    Space/Reach: 20’/20’
    Special Attacks: Death, Mega-Graviton, Oblivion
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +33, Ref +22, Will +26
    Abilities: Str 42 (+16), Dex 10 (+0), Con 31 (+10), Int 10 (+0), Wis 12 (+1), Cha 8 (-1)
    Skills: Balance +25, Climb +39, Concentration +14, Hide -12, Intimidate +34, Jump +41, Listen +27, Sense Motive +28, Spot +26, Survival +31, Swim +20, Tumble +25
    Feats: Awesome Blow, Cleave, Epic Prowess, Epic Toughness, Far Shot, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Toughness, Iron Will, Point Blank Shot, Power Attack, Skill Focus (Intimidate)
    Environment: any (Mt. Gagazet)
    Organization: solitary
    Challenge Rating: 38
    Treasure: 2× standard
    Normal/Rare Steal: Three Stars/Elixir
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 185d6+740 (1,387MP)

    Death (Su): inflicts Dead status on 1 opponent; Fortitude save (DC30) to resist; the save DC is Wisdom-based

    Mega-Graviton (Su): unleashes a 270’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 256MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    Oblivion (Su): automatically hits all opponents within 270’ with an apocalyptic flurry of blows & explosive force, dealing 200d6 points of force damage to each (no saving throw); in addition, any opponent hit by this attack must make a successful Fortitude save (DC28) or die; the save DC is Charisma-based; this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Aeon Boost (Su): Dark Anima can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Anima can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Anima is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Anima is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Anima is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    Immortality (Ex): Dark Anima no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Anima’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Anima is immune to all status effects (other than Hasted, KO, or Regen)
    Mega-Graviton: No save?

  5. - Top - End - #665
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Fax Celestis View Post
    Mega-Graviton: No save?
    That is correct. Dark Anima is a CR38 abomination-in-the-face-of-all-that-right-&-holy. Most creatures couldn't make a save versus Dark Anima, anyway (PC's notwithstanding). That said, there should be some limits on the ability, so I believe I will restrict it to a once-per-day ability increase the MP cost.
    Last edited by Zeta Kai; 2008-11-18 at 12:18 PM.

  6. - Top - End - #666
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Determining Range on Special Attacks

    To determine the range of a monster's special attacks, you first find its Challenge Rating bracket on the following chart:

    Table: Base Range by CR
    {table=head]CR|Base Range
    1-5|30ft.
    6-10|40ft.
    11-15|60ft.
    15-20|90ft.
    21-25|120ft.
    26-30|160ft.
    31-35|200ft.
    36-40|250ft.[/table]

    Monsters with a Challenge Rating above 41 have no limit on the range of their attacks aside from their line of sight.

    After you have found the monster's base range, you apply a modifier to it based on its size.

    Table: Range Modifiers by Size
    {table=head]Size|Modifier
    Fine|-40ft.
    Diminutive|-20ft.
    Tiny|-10ft.
    Small|-5ft.
    Medium|+0ft.
    Large|+5ft.
    Huge|+10ft.
    Gargantuan|+20ft.
    Colossal|+40ft.[/table]

    And voila!

  7. - Top - End - #667
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    biggrin Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Kellus View Post
    Determining Range on Special Attacks
    Ding! Ding! Ding!

    Congratulations, we have a winner! Way to go Kellus, I'm quite impressed; I gave you guys over 200 examples, but still. Other than one minor typo, you got it exactly right. I will give you a free homebrew (3.X) gift for figuring out the correct formula for the monsters' ranges. That means I will make you 1 monster, 1 class, 1 PrC, 1 race, 1 spell, 1 feat, 1 item, or 1 of my maps. PM me to choose your prize.

    EDIT: I just noticed the Kellus made post #666. Damn, I'm not gonna get another chance like that anytime soon.
    Last edited by Zeta Kai; 2008-11-19 at 01:00 PM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Bahamut
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    Aeon 17/Dragon Fayth 5/Dark Fayth 9
    Huge Outsider (Aeon)
    Hit Dice: 31d8+217 (356HP)
    Initiative: +5
    Speed: 30’ (6 squares), Fly 90’ (18 squares, poor maneuverability)
    Armor Class: 32 (-2 size, +1 Dex, +22 natural armor); touch 9; flat-footed 31
    Base Attack/Grapple: +26/+45
    Attack: Claw +36 melee (3d6+11)
    Full Attack: 2 Claws +36 melee (3d6+11)
    Space/Reach: 15’/15’
    Special Attacks: Impulse, Mega Flare
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 31/epic, Dark Defenses, Darkness Unleashed, Energy Immunity, Immortality, Outsider traits, Spell Resistance 62, Status Immunity
    Saves: Fort +28, Ref +20, Will +21
    Abilities: Str 32 (+11), Dex 12 (+1), Con 24 (+7), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
    Skills: Balance +25, Climb +36, Concentration +16, Hide -5, Intimidate +30, Jump +34, Listen +25, Spot +28, Survival +23, Swim, +19, Tumble +24
    Feats: Awesome Blow, Cleave, Epic Prowess, Epic Will, Flyby Attack, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Toughness, Power Attack
    Environment: any (Zanarkand Ruins)
    Organization: solitary
    Challenge Rating: 31
    Treasure: 2× standard
    Normal/Rare Steal: Twin Stars/Elixir
    Alignment: Lawful Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 155d6+620 (1,162MP)

    Impulse (Su): Dark Bahamut can blast enemies with a potent magical pulse; all creatures within 210’ take force damage equal to 12d6+48 (no saving throw); this is a standard action that does not provoke attacks of opportunity

    Mega Flare (Su): automatically hits all opponents within 210’ with a devastating blast of magical power, dealing 100d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Aeon Boost (Su): Dark Bahamut can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Bahamut can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Bahamut is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Bahamut is free to act as he will, no longer being bound by the goal of destroying Sin; he cannot be called by a summoner to battle, & he is no longer compelled to act as a summoner wishes; his transdimensional pocket shrunk to nonexistence, forcing him onto the Material Plane, so he can no longer retreat back to it

    Energy Immunity (Su): Dark Bahamut is immune to all damage from cold, fire, lightning, & water (force) energy types

    Immortality (Ex): Dark Bahamut no longer takes penalties to his ability scores for aging & cannot be magically aged; any such penalties that he has already taken, however, remain in place; bonuses no longer accrue either, but he does not die of old age when his time is up, & in fact his maximum age no longer exists as a meaningful statistic

    Status Immunity (Su): Dark Bahamut is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-19 at 01:07 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Ifrit
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    Aeon 15/Burning Fayth 5/Dark Fayth 3
    Huge Outsider (Aeon, Fire)
    Hit Dice: 23d8+260 (363HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 30 (-2 size, +1 Dex, +21 natural); touch 9; flat-footed 29
    Base Attack/Grapple: +21/+39
    Attack: Claw +29 melee (4d6+10 + 4d6 fire)
    Full Attack: 2 Claws +29 melee (4d6+10 + 4d6 fire)
    Space/Reach: 15’/15’
    Special Attacks: Fira, Hellfire, Meteor Strike
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 23/epic, Fire traits, Outsider traits, Spell Resistance 46
    Saves: Fort +25, Ref +17, Will +15
    Abilities: Str 31 (+10), Dex 12 (+1), Con 31 (+10), Int 12 (+1), Wis 16 (+3), Cha 20 (+5)
    Skills: Balance +29, Climb +34, Intimidate +29, Jump +37, Listen +31, Sense Motive +26, Spot +27, Survival +25, Tumble +24
    Feats: Awesome Blow, Cleave, Epic Prowess, Epic Reflexes, Epic Toughness, Improved Bull Rush, Power Attack, Skill Focus (Jump)
    Environment: any (Sanubia Sands)
    Organization: solitary
    Challenge Rating: 23
    Treasure: 2× standard
    Normal/Rare Steal: Mega-Phoenix/Elixir
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 110d6+440 (825MP)

    Fira (Sp): this is a ranged touch attack that deals 23d6+23 points of fire damage to 1 opponent within 130’ on a successful hit; Fortitude save (DC22) for half damage; the save DC is Intelligence-based; this is a standard action that provokes attacks of opportunity; this ability costs 8MP to use

    Hellfire (Su): automatically hits all opponents within 130’ with a catastrophic inferno that lifts them high into the air, dealing 12d6 points of fire damage & 12d6 points of falling damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Meteor Strike (Su): +20 ranged on a single opponent; deals 3d8 bludgeoning damage + 6d6 fire damage; Reflex save (DC24) for half damage; the save DC is Wisdom-based; 130’ range; this is a standard action that does not provoke attacks of opportunity

    Aeon Boost (Su): Dark Ifrit can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Ifrit can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Darkness Unleashed: Dark Ifrit is free to act as he will, no longer being bound by the goal of destroying Sin; he cannot be called by a summoner to battle, & he is no longer compelled to act as a summoner wishes; his transdimensional pocket shrunk to nonexistence, forcing him onto the Material Plane, so he can no longer retreat back to it
    Last edited by Zeta Kai; 2008-11-20 at 01:41 PM. Reason: added image

  10. - Top - End - #670
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Ifrit needs a strength bonus for his claws. Just thought I'd pop in with a little nitpik on this still amazing project,
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by SilentNight View Post
    Ifrit needs a strength bonus for his claws. Just thought I'd pop in with a little nitpik on this still amazing project,
    Fixed. Thanks for the nitpick catch.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Ixion
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    Aeon 15/Shocking Fayth 5/Dark Fayth 5
    Large Outsider (Aeon, Lightning)
    Hit Dice: 25d8+100 (212HP)
    Initiative: +6
    Speed: 60’ (12 squares)
    Armor Class: 28 (-1 size, +6 Dex, +16 natural armor); touch 12; flat-footed 25
    Base Attack/Grapple: +22/+33
    Attack: Horn +25 melee (2d8+3 + 5d6 electricity)
    Full Attack: Horn +25 melee (2d8+3 + 5d6 electricity)
    Space/Reach: 10’/10’
    Special Attacks: Aerospark, Thor’s Hammer, Thundaja
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 25/epic, Dark Defenses, Darkness Unleashed, Outsider traits, Spell Resistance 50
    Saves: Fort +13, Ref +16, Will +15
    Abilities: Str 16 (+3), Dex 22 (+6), Con 19 (+4), Int 8 (-1), Wis 13 (+1), Cha 10 (+0)
    Skills: Balance +29, Climb +22, Jump +27, Listen +21, Survival +23, Tumble +24
    Feats: Alertness, Diehard, Endurance, Epic Prowess, Epic Speed, Improved Overrun, Iron Will, Power Attack, Run
    Environment: any (Thunder Plains)
    Organization: solitary
    Challenge Rating: 25
    Treasure: standard
    Normal/Rare Steal: Stamina Tablet/Elixir
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 115d6+460 (862MP)

    Aerospark (Su): Dark Ixion can blast his enemies with shocking energy; this is a special +33 ranged attack on a single opponent within 125’ that deals 4d6 electricity damage & suffer a dispel effect (opponent loses all positive conditions such as ability boosts from spells or spell-like effects, haste effects, hastega effects, nul effects (including mighty guard), shell effects, protect effects, reflect effects, & regen effects); if a creature makes a Fortitude save (DC23), then they only take half damage & negate the dispel effect; this is a standard action that does not provoke attacks of opportunity

    Thor’s Hammer (Su): Dark Ixion can automatically hit all opponents within 125’ with a deadly lightning bolt, dealing 40d8 points of electricity damage to each; this ability costs 100 OP to use

    Thundaja (Sp): this is a ranged touch attack that deals 16d10+48 points of electricity damage to 1 opponent within 125’ on a successful hit; Fortitude save (DC37) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 32MP to use

    Aeon Boost (Su): Dark Ixion can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Ixion can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Ixion is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Ixion is free to act as he will, no longer being bound by the goal of destroying Sin; he cannot be called by a summoner to battle, & he is no longer compelled to act as a summoner wishes; his transdimensional pocket shrunk to nonexistence, forcing him onto the Material Plane, so he can no longer retreat back to it
    Last edited by Zeta Kai; 2008-11-21 at 08:08 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    BTW, thanks to everyone who has looked at this & liked it. This project now has had over 40,000 views! All I can say is W00T!!

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Magus Sister: Cindy
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    Aeon 20/Joined Fayth 5/Dark Fayth 13
    Huge Outsider (Aeon)
    Hit Dice: 38d8+266 (437HP)
    Initiative: +5
    Speed: 30’ (6 squares)
    Armor Class: 35 (-2 size, +1 Dex, +26 natural armor); touch 9; flat-footed 34
    Base Attack/Grapple: +31/+51
    Attack: Slam +42 melee (4d6+12)
    Full Attack: 2 Slams +42 melee (4d6+12)
    Space/Reach: 15’/15’
    Special Attacks: Camisade, Delta Attack, Mega-Graviton
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +30, Ref +24, Will +23
    Abilities: Str 35 (+12), Dex 12 (+1), Con 24 (+7), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
    Skills: Balance +29, Climb +36, Concentration +11, Hide -3, Intimidate +28, Jump +44, Listen +23, Sense Motive +25, Spot +32, Survival +22, Swim +16, Tumble +35
    Feats: Acrobatic, Awesome Blow, Cleave, Dodge, Epic Prowess, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Overrun, Improved Toughness, Mobility, Power Attack, Spring Attack
    Environment: any (Mushroom Rock Road)
    Organization: solitary
    Challenge Rating: 38
    Treasure: standard
    Normal/Rare Steal: Return Sphere/Elixir
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 190d6+760 (1,425MP)

    Camisade: Dark Cindy can leap high into the air & strike a single opponent within 260’ from above; this is a special +42 melee attack that deals 12d8+48 bludgeoning damage; if a creature makes a Reflex save (DC29), then they only take half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Delta Attack (Su): Dark Cindy can combine her Limit Break with the Limit Breaks of 2 siblings to automatically hit all opponents within 255’ with the ultimate arcane attack, dealing 200d12+200 points of damage to each. In addition, any opponent hit by this attack must make a successful Fortitude save (DC29) or die; must have 2 siblings who have fully charged OP pools (100 OP’s each); this ability costs 100 OP to use

    Mega-Graviton (Sp): Dark Cindy can unleash a 260’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 480MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    Aeon Boost (Su): Dark Cindy can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Cindy can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Cindy is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Cindy is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Cindy is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    Immortality (Ex): Dark Cindy no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Cindy’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Cindy is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-22 at 11:47 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    BTW, thanks to everyone who has looked at this & liked it. This project now has had over 40,000 views! All I can say is W00T!!
    Imagine how epic the completed VUACS will be then!
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Magus Sister: Mindy
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    Aeon 20/Joined Fayth 5/Dark Fayth 13
    Medium Outsider (Aeon)
    Hit Dice: 38d8+114 (285HP)
    Initiative: +9
    Speed: 30’ (6 squares)
    Armor Class: 37 (+5 Dex, +22 natural armor); touch 15; flat-footed 32
    Base Attack/Grapple: +31/+33
    Attack: Stinger +34 melee (2d6+2)
    Full Attack: Stinger +34 melee (2d6+2)
    Space/Reach: 5’/5’
    Special Attacks: Calamity, Delta Attack, Mega-Graviton, Passado
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +26, Ref +34, Will +25
    Abilities: Str 14 (+2), Dex 20 (+5), Con 17 (+3), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
    Skills: Balance +36, Climb +29, Intimidate +21, Jump +28, Listen +30, Sense Motive +26, Spot +34, Survival +27, Tumble +42
    Feats: Cleave, Dodge, Epic Prowess, Epic Reflexes, Great Cleave, Improved Initiative, Improved Toughness, Iron Will, Lightning Reflexes, Mobility, Power Attack, Skill Focus (Tumble), Spring Attack
    Environment: any (Mushroom Rock Road)
    Organization: solitary
    Challenge Rating: 38
    Treasure: standard
    Normal/Rare Steal: Teleport Sphere/Elixir
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 190d6+760 (1,425MP)

    Calamity (Su): +34 special ranged attack (8d6+8); 250’ range; Reflex save (DC34) for half damage & avoid the status effects; the save DC is Dexterity-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 384MP to use; opponents that fail their Reflex save are subject to the following effects:
    • Blind (25 minutes)
    • Cursed
    • Mute (25 minutes)
    • Poison
    • Power Break: any Strength bonus to attacks is negated for 4d6+16 rounds
    • Magic Break: all damage dealt by that opponent’s spells is reduced by ˝ for 4d6+16 rounds; the opponent’s healing magic is only ˝ as effective, as well; multiple break effects do not stack
    • Armor Break: any armor bonus for natural or worn armor is negated for 4d6+16 rounds
    • Mental Break: any SR is negated for 4d6+16 rounds

    Delta Attack (Su): Dark Mindy can combine her Limit Break with the Limit Breaks of 2 siblings to automatically hit all opponents within 255’ with the ultimate arcane attack, dealing 200d12+200 points of damage to each. In addition, any opponent hit by this attack must make a successful Fortitude save (DC29) or die; must have 2 siblings who have fully charged OP pools (100 OP’s each); this ability costs 100 OP to use

    Mega-Graviton (Sp): Dark Mindy can unleash a 250’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 480MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    Passado (Su): Dark Mindy can pelt 1 opponent within 250’ with a barrage of stingers; this is 3d6+12 special ranged attacks, all using her full BAB (+31); each stinger that hits deals maximized piercing damage (14 points); if a creature makes a Reflex save (DC29), then they only take half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Aeon Boost (Su): Dark Mindy can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Mindy can choose, as a swift action, to raise it’s defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Mindy is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Mindy is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Mindy is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    Immortality (Ex): Dark Mindy no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Mindy’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Mindy is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-23 at 12:46 PM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Magus Sister: Sandy
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    Aeon 20/Joined Fayth 5/Dark Fayth 13
    Large Outsider (Aeon)
    Hit Dice: 38d8+190 (361HP)
    Initiative: +8
    Speed: 30’ (6 squares)
    Armor Class: 36 (-1 size, +3 Dex, +24 natural armor); touch 12; flat-footed 33
    Base Attack/Grapple: +31/+41
    Attack: Claw +38 melee (4d8+7)
    Full Attack: 2 Claws +38 melee (4d8+7)
    Space/Reach: 10’/10’
    Special Attacks: Delta Attack, Mega-Graviton, Razzia
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 38/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 76, Status Immunity
    Saves: Fort +28, Ref +28, Will +27
    Abilities: Str 25 (+7), Dex 16 (+3), Con 20 (+5), Int 10 (+0), Wis 10 (+0), Cha 10 (+0)
    Skills: Balance +29, Climb +32, Intimidate +28, Jump +36, Listen +26, Sense Motive +25, Spot +33, Survival +27, Tumble +37
    Feats: Acrobatic, Cleave, Dodge, Epic Prowess, Epic Will, Great Cleave, Improved Initiative, Improved Toughness, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Superior Initiative
    Environment: any (Mushroom Rock Road)
    Organization: solitary
    Challenge Rating: 38
    Treasure: standard
    Normal/Rare Steal: Friend Sphere/Elixir
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 190d6+760 (1,425MP)

    Delta Attack (Su): Dark Sandy can combine her Limit Break with the Limit Breaks of 2 siblings to automatically hit all opponents within 255’ with the ultimate arcane attack, dealing 200d12+200 points of damage to each. In addition, any opponent hit by this attack must make a successful Fortitude save (DC40) or die; must have 2 siblings who have fully charged OP pools (100 OP’s each); this ability costs 100 OP to use

    Razzia (Su): Dark Sandy can slash 1 opponent within range with blades that grow from her arms; this is 2 standard melee attacks, both using her full BAB (+31); each blade that hits deals maximized slashing damage (25 points); if a creature makes a Fortitude save (DC22), then they only take half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Mega-Graviton (Sp): Dark Sandy can unleash a 255’ blast that instantly strikes all creatures within it, dealing damage to each creature equal to 50% of their current maximum HP (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 480MP to use; this blast inflicts the following status effects:
    • Blind (10 minutes)
    • Doomed
    • Mute (10 minutes)
    • Sleep (10 minutes)
    • Slowed

    Aeon Boost (Su): Dark Sandy can choose, as a swift action, to lower it’s defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Sandy can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Sandy is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Sandy is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Sandy is dealt cold, fire, lightning, or water (force) damage, she actually gains HP equal to the damage that she normally would have taken; she cannot gain HP in excess of her maximum HP

    Immortality (Ex): Dark Sandy no longer takes penalties to her ability scores for aging & cannot be magically aged; any such penalties that she has already taken, however, remain in place; bonuses no longer accrue either, but she does not die of old age when her time is up, & in fact her maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Sandy’s opponents can no longer make attacks of opportunity against her; even if she is flat-footed or otherwise denied her Dexterity bonus to her AC, all attacks of opportunity made against her automatically fail; the only time that an attack of opportunity can be made successfully against her is when she is immobilized, helpless, or when she loses her natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Sandy is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-25 at 03:25 AM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Shiva
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    Aeon 15/Freezing Fayth 5/Dark Fayth 7
    Large Outsider (Aeon, Cold)
    Hit Dice: 27d8+135 (256HP)
    Initiative: +7
    Speed: 30’ (6 squares)
    Armor Class: 30 (-1 size, +3 Dex, +18 natural armor); touch 12; flat-footed 27
    Base Attack/Grapple: +23/+30
    Attack: Claw +26 melee (2d8+3)
    Full Attack: 2 Claws +26 melee (2d8+3)
    Space/Reach: 10’/10’
    Special Attacks: Diamond Dust, Heavenly Strike
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Cold Absorption, Cold traits, Damage Reduction 27/epic, Dark Defenses, Darkness Unleashed, Energy Immunity, Frozen Flesh, Outsider traits, Spell Resistance 54
    Saves: Fort +19, Ref +21, Will +18
    Abilities: Str 16 (+3), Dex 16 (+3), Con 20 (+5), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)
    Skills: Balance +25, Climb +22, Intimidate +23, Jump +25, Listen +22, Sense Motive +30, Spot +22, Survival +22, Tumble +27
    Feats: Acrobatic, Combat Reflexes, Dodge, Epic Prowess, Epic Reflexes, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Sense Motive), Spring Attack
    Environment: any (Macalania Temple)
    Organization: solitary
    Challenge Rating: 27
    Treasure: standard
    Normal/Rare Steal: Mana Tablet/Elixir
    Alignment: Neutral Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 130d6+520 (975MP)

    Diamond Dust (Su): Dark Shiva can automatically hit all opponents within 165’ with freezing ice shards, dealing 50d8 points of cold damage to each; this ability costs 100 OP to use

    Heavenly Strike (Su): Dark Shiva can blast her enemies with a frozen touch; this is a special +26 melee attack on a single opponent within 165’ that deals 20d6+20 cold damage & a -20 Initiative penalty for the next round; if a creature makes a Fortitude save (DC24), then they only take half damage & negate the Initiative penalty; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Aeon Boost (Su): Dark Shiva can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Shiva can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Shiva is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Shiva is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Frozen Flesh (Su): Dark Shiva’s flesh becomes rimed with frost, granting her a natural armor bonus equal to Ľth of her HD; this bonus does not apply against touch attacks; in addition, any creature that touches her (either through an unarmed melee attack, a touch attack, a grapple, or some other direct physical contact) suffers 6d6 cold damage per round (no saving throw); she loses these bonuses when she wear any armor
    Last edited by Zeta Kai; 2008-11-25 at 05:35 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Valefor
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    Aeon 15/Winged Fayth 5/Dark Fayth 1
    Large Outsider (Aeon)
    Hit Dice: 21d8+126 (220HP)
    Initiative: +6
    Speed: 30’ (6 squares), Fly 90’ (18 squares, average maneuverability)
    Armor Class: 31 (-1 size, +6 Dex, +16 natural); touch 15; flat-footed 25
    Base Attack/Grapple: +20/+31
    Attack: Bite +27 melee (2d8+7)
    Full Attack: Bite +27 melee (2d8+7)
    Space/Reach: 10’/10’
    Special Attacks: Energy Blast, Energy Ray, Sonic Wings
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Darkness Unleashed, Energy Resistance, Outsider traits
    Saves: Fort +17, Ref +22, Will +16
    Abilities: Str 24 (+7), Dex 22 (+6), Con 23 (+6), Int 22 (+6), Wis 20 (+5), Cha 22 (+6)
    Skills: Balance +29, Climb +28, Concentration +20, Gather Information +20, Intimidate +28, Jump +30, Knowledge (geography) +20, Knowledge (planes) +20, Listen +27, Search +20, Sense Motive +27, Spellcraft +20, Spot +27, Survival +25, Tumble +27
    Feats: Dodge, Epic Prowess, Flyby Attack, Hover B, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Wingover
    Environment: any (Besaid)
    Organization: solitary
    Challenge Rating: 21
    Treasure: 2× standard
    Normal/Rare Steal: X-Potion/Elixir
    Alignment: Lawful Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 140d6+560 (1,050MP)

    Energy Blast (Su): Dark Valefor automatically hits all opponents within 125’ with a blast of fierce energy, dealing 80d6 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Energy Ray (Su): Dark Valefor automatically hits all opponents within 125’ with a ray of fierce energy, dealing 60d8 points of damage to each (no saving throw); this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Sonic Wings (Su): Dark Valefor can beat its wings with deadly force while hovering; all creatures within 125’ take sonic damage equal to 10d8+10 & a -20 Initiative penalty for the next round; if a creature makes a Fortitude save (DC25), then they only take half damage & negate the Initiative penalty; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Aeon Boost (Su): Dark Valefor can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Valefor can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Darkness Unleashed: Dark Valefor is free to act as she will, no longer being bound by the goal of destroying Sin; she cannot be called by a summoner to battle, & she is no longer compelled to act as a summoner wishes; her transdimensional pocket shrunk to nonexistence, forcing her onto the Material Plane, so she can no longer retreat back to it

    Energy Resistance (Su): the creature only takes 50% damage from cold, electricity, fire, & water (force) energy types
    Last edited by Zeta Kai; 2008-11-26 at 12:14 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Yojimbo
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    Aeon 20/Samurai Fayth 5/Dark Fayth 11
    Large Outsider (Aeon)
    Hit Dice: 36d8+324 (486HP)
    Initiative: +4
    Speed: 30’ (6 squares)
    Armor Class: 40 (-1 size, +4 Dex, +27 natural); touch 13; flat-footed 36
    Base Attack/Grapple: +30/+44
    Attack: +7 Odachi +50 melee (4d6+25, 17-20/×2)
    Full Attack: +7 Odachi +50/+45/+40/+35 melee (4d6+25, 17-20/×2)
    Space/Reach: 10’/10’
    Special Attacks: Daigoro, Kozuka, Wakizashi, Zanmato
    Special Qualities: Aeon Boost, Aeon Shield, Aeon traits, Damage Reduction 36/epic, Dark Defenses, Darkness Unleashed, Energy Absorption, Immortality, Lost Opportunities, Outsider traits, Spell Resistance 72, Status Immunity
    Saves: Fort +28, Ref +24, Will +27
    Abilities: Str 30 (+10), Dex 18 (+4), Con 28 (+9), Int 18 (+4), Wis 20 (+5), Cha 23 (+6)
    Skills: Balance +23, Climb +29, Concentration +28, Diplomacy +29, Gather Information +25, Heal +27, Intimidate +28, Jump +29, Knowledge (arcana) +24, Knowledge (planes) +24, Listen +25, Move Silently +23, Perform +24, Search +24, Sense Motive +23, Spellcraft +24, Spot +26, Survival +28, Tumble +25, Use Magic Device +27
    Feats: Cleave, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Power Attack, Quick Draw, Self-Sufficient, Two-Weapon Fighting, Weapon Focus, Weapon Specialization
    Environment: any (Cavern of Stolen Fayth)
    Organization: solitary
    Challenge Rating: 36
    Treasure: 2× standard + Large +7 Odachi (bastard sword)
    Normal/Rare Steal: Stamina Tonic/Elixir
    Alignment: Lawful Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 170d6+680 (1,275MP)

    Daigoro (Su): Daigoro can make a special slam attack (+55 melee; 5d8+50 bludgeoning damage) to 1 opponent within 80’ of your companion; this is a standard action that does not provoke an attack opportunity for either Yojimbo or Daigoro

    Kozuka (Su): throwing a magical knife is a +33 ranged attack on a single opponent within 255’ that deals 40d8 force damage; this is a standard action that does not provoke attacks of opportunity

    Wakizashi (Su): +43 melee attacks (using the Odachi) against all opponents within reach, dealing 164 points of slashing damage to all; this is a standard action that does not provoke attacks of opportunity

    Zanmato (Su): +43 melee attack (using the Odachi) against any 1 opponent within reach, severing the head of any creature it successfully strikes (no saving throw); some creatures, such as many Aberrations & all Oozes, have no heads; others, such as golems & Undead creatures other than vampires, are not affected by the loss of their heads; most other creatures, however, automatically die (-10HP) when their heads are cut off; this is a full-round action that does not provoke attacks of opportunity; this ability costs 100OP to use

    Aeon Boost (Su): Dark Yojimbo can choose, as a swift action, to lower its defenses for 1 round; during that round, all damage sustained by the Aeon is multiplied by 1.5; because of this, all Overdrive Points (OP’s) accrued during that round are multiplied by 3

    Aeon Shield (Su): Dark Yojimbo can choose, as a swift action, to raise its defenses for 1 round; during that round, all damage sustained by the Aeon is reduced by 75%; because of this, the Aeon cannot accrue Overdrive Points (OP’s) during that round

    Dark Defenses (Su): Dark Yojimbo is immune to all polymorphing magic, all mind-affecting magic, ability drain, ability damage, death from massive damage, & all divination magic

    Darkness Unleashed: Dark Yojimbo is free to act as he will, no longer being bound by the goal of destroying Sin; he cannot be called by a summoner to battle, & he is no longer compelled to act as a summoner wishes; his transdimensional pocket shrunk to nonexistence, forcing him onto the Material Plane, so he can no longer retreat back to it

    Energy Absorption (Su): whenever Dark Yojimbo is dealt cold, fire, lightning, or water (force) damage, he actually gains HP equal to the damage that he normally would have taken; he cannot gain HP in excess of his maximum HP

    Immortality (Ex): Dark Yojimbo no longer takes penalties to his ability scores for aging & cannot be magically aged; any such penalties that he has already taken, however, remain in place; bonuses no longer accrue either, but he does not die of old age when his time is up, & in fact his maximum age no longer exists as a meaningful statistic

    Lost Opportunities (Su): Dark Yojimbo’s opponents can no longer make attacks of opportunity against him; even if he is flat-footed or otherwise denied his Dexterity bonus to his AC, all attacks of opportunity made against him automatically fail; the only time that an attack of opportunity can be made successfully against him is when he is immobilized, helpless, or when he loses his natural armor bonus by wearing armor or using a shield

    Status Immunity (Su): Dark Yojimbo is immune to all status effects (other than Hasted, KO, or Regen)
    Last edited by Zeta Kai; 2008-11-27 at 08:08 PM. Reason: fixed redundancies

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Dark Yojimbo appears to have stolen two abilities that belong to Dark Anima, and that he already possesses. Also, huzzah!

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Insanealien View Post
    Dark Yojimbo appears to have stolen two abilities that belong to Dark Anima, and that he already possesses.
    Fixed; thanks for the catch.

    Quote Originally Posted by Insanealien View Post
    Also, huzzah!
    Well, huzzah to you, too.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Don Tonberry
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    Small Aberration (Arena, Fiend)
    Hit Dice: 56d8+504 (756HP)
    Initiative: -2
    Speed: 15’ (3 squares)
    Armor Class: 29 (+1 size, -2 Dex, +20 natural); touch 9; flat-footed 29
    Base Attack/Grapple: +42/+54
    Attack: Chef’s Knife +59 melee (64d6+16 + Vorpal)
    Full Attack: Chef’s Knife +59 melee (64d6+16 + Vorpal)
    Space/Reach: 5’/5’
    Special Attacks: Karma, Voodoo, Vorpal
    Special Qualities: Aberration traits, Damage Reduction 28/--, Spell Resistance 56
    Saves: Fort +27, Ref +16, Will +32
    Abilities: Str 43 (+16), Dex 6 (-2), Con 29 (+9), Int -- (+0), Wis 15 (+2), Cha 18 (+4)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 39
    Treasure: standard
    Normal/Rare Steal: Candle of Life (×2)/Designer Wallet
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 112d6+448 (840MP)

    Karma (Su): upon being hit by a successful attack, the creature blasts opponent that successfully hit them, automatically dealing 13 points of non-specified damage per level of the opponent; Will save (DC40) for half damage; the save DC is Wisdom-based; this ability is a immediate action that does not provoke attacks of opportunity

    Voodoo (Su): +39 ranged attack that deals 1,000 points of non-specified damage; 245’ range; Fortitude save (DC42) for half damage; the save DC is Charisma-based; this ability is a full-round action that does not provoke attacks of opportunity, & can be done up to once every 1d4+1 rounds; this attack will only be used against a summoned Aeon

    Vorpal (Su): once per round, the creature can add the Vorpal weapon ability to a bladed melee weapon that it wields as an immediate action; this only works if the creature makes no other attacks during that round
    Last edited by Zeta Kai; 2008-12-19 at 06:59 PM. Reason: changed size from L to S

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Earth Eater
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    Gargantuan Aberration (Arena, Fiend)
    Hit Dice: 36d8+216 (378HP)
    Initiative: -2
    Speed: 50’ (10 squares)
    Armor Class: 44 (-4 size, -2 Dex, +40 natural); touch 4; flat-footed 44
    Base Attack/Grapple: +27/+51
    Attack: Slam +35 melee (2d8+12)
    Full Attack: 2 Slams +35 melee (2d8+12)
    Space/Reach: 20’/20’
    Special Attacks: Flare, Megaton Punch
    Special Qualities: Aberration traits, Damage Reduction 18/--, Spell Resistance 36
    Saves: Fort +18, Ref +10, Will +21
    Abilities: Str 35 (+12), Dex 6 (-2), Con 22 (+6), Int -- (+0), Wis 12 (+1), Cha 11 (+1)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 33
    Treasure: 2× standard
    Normal/Rare Steal: Gambler’s Spirit/Level 1 Key Sphere
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 72d6+288 (135MP)

    Flare (Sp): this attack inflicts 36d10+108 points of non-specified damage to 1 opponent within 220’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use, & is only used if the creature is prone

    Megaton Punch (Su): this is a special +35 melee attack on a single opponent within reach that deals 4d6+12 bludgeoning damage; if a creature makes a Fortitude save (DC29), then they only take half damage; the save DC is Wisdom-based; opponents that fail their saves immediately die (-10HP); this is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-29 at 06:52 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Doesn't Don Tonberry come up to about Tidus' stomach? Because in his description, it says he's a large aberration...just making sure.

    And can't Daracaex make a .pdf for you? I was rereading all of the early pages in this thread, and he said you could pm him when you were ready.

    I hope I helped. :)

    -----------------------------------------------------------------------------

    Also, in the section on characters/aeons, there's a very, VERY slight error..."Flight (Ex): Valefor’s arms permanently transform into wings, granting him the power of flight;"...In the rest of the post, you refer to Valefor as a female. So very small that no one probably cares...but I thought I would point it out anyways.
    Last edited by Temotei; 2008-11-30 at 03:57 AM.

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    Quote Originally Posted by Temotei221 View Post
    And can't Daracaex make a .pdf for you? I was rereading all of the early pages in this thread, and he said you could pm him when you were ready.
    Er... Not anymore. The hard drive on my computer crashed and I'm now working solely with a MacBook Pro, for which I do not have Adobe InDesign. If this changes, I'll let you know.
    Characters:
    None right now!

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    Doesn't Don Tonberry come up to about Tidus' stomach? Because in his description, it says he's a large aberration...just making sure.
    The normal Tonberry is Small, the Master Tonberry is Medium, & the Don Tonberry is Large. These roughly match the sizes that they appear to be in the game (a MT appeared to be kinda small, if you ask me).

    Quote Originally Posted by Temotei221 View Post
    And can't Daracaex make a .pdf for you? I was rereading all of the early pages in this thread, and he said you could pm him when you were ready.
    1) I'm still not ready. New material is still coming. One day, I may be done. One day...

    2) I am on my way to learning how to do this myself. I'm still not there, but I'm working on it.

    3) As he stated above, he is no longer capable of doing this. I appreciate his offer, but apparently, I took too long.

    Quote Originally Posted by Temotei221 View Post
    Also, in the section on characters/aeons, there's a very, VERY slight error..."Flight (Ex): Valefor’s arms permanently transform into wings, granting him the power of flight;"...In the rest of the post, you refer to Valefor as a female. So very small that no one probably cares...but I thought I would point it out anyways.
    This has been fixed. Thanks for the catch. Perfection is a perhaps too lofty a goal for me...

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Espada
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    Gargantuan Magical Beast (Arena, Fiend)
    Hit Dice: 48d10+288 (552HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 26 (-4 size, +1 Dex, +16 natural); touch 12; flat-footed 13
    Base Attack/Grapple: +48/+71
    Attack: Claw +55 melee (2d8+11)
    Full Attack: Blade Shower (4 Claws) +55 melee (2d8+11)
    Space/Reach: 20’/15’
    Special Attacks: Hades Claw
    Special Qualities: Damage Reduction 24/--, Magical Beast traits, Spell Resistance 48
    Saves: Fort +32, Ref +27, Will +17
    Abilities: Str 33 (+11), Dex 13 (+1), Con 22 (+6), Int -- (+0), Wis 13 (+1), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 35
    Treasure: standard
    Normal/Rare Steal: Farplane Shadow (×4)/Farplane Wind
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 96d6+384 (720MP)

    Hades Claw (Su): +55 melee attack against 1 opponent within reach, dealing 2d8+11 points of slashing damage; in addition, an opponent struck by this attack must make successful Fortitude saves or be inflicted with Dead status (-10HP, DC35) & Poison status (DC35); the save DC’s are Wisdom-based; this is a standard action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-11-30 at 01:29 PM. Reason: added image

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    I was probably thinking about the Master Tonberry then for size. Silly me!

    By the way, this looks amazing. I wish I could use it, but I know nobody else would use it with me...not many FF fans here in redneck county, you see. (Stearns)

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Fafnir
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    Gargantuan Magical Beast (Arena, Fiend)
    Hit Dice: 28d8+224 (350HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 27 (-4 size, +1 Dex, +20 natural); touch 7; flat-footed 26
    Base Attack/Grapple: +28/+54
    Attack: Bite +38 melee (2d8+14 + Slow)
    Full Attack: Bite +38 melee (2d8+14 + Slow)
    Space/Reach: 20’/15’
    Special Attacks: Fire Breath, Ice Breath, Lightning Breath, Triple Attack
    Special Qualities: Damage Reduction 14/--, Energy Absorption, Magical Beast traits, Spell Resistance 28
    Saves: Fort +24, Ref +17, Will +11
    Abilities: Str 39 (+14), Dex 13 (+1), Con 27 (+8), Int -- (+0), Wis 15 (+2), Cha 15 (+2)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 32
    Treasure: standard
    Normal/Rare Steal: Gold Hourglass (×2)/Stamina Spring (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 28d6+112 (208MP)

    Fire Breath (Su): automatically hits all opponents within 220’, dealing 6d6+14 points of fire damage; Fortitude save (DC26) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Ice Breath (Su): automatically hits all opponents within 220’, dealing 6d6+14 points of cold damage; Fortitude save (DC26) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Lightning Breath (Su): automatically hits all opponents within 220’, dealing 6d6+14 points of electricity damage; Fortitude save (DC26) for half damage; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Triple Attack (Su): once every 1d4+1 rounds, the creature can blast a single opponent with a trifecta of deadly energy attacks; automatically hits 1 opponent within 220’, dealing 6d6+14 points of fire damage, 6d6+14 points of cold damage, & 6d6+14 points of electricity damage; Fortitude save (DC26) for half damage for each; the save DC’s are Wisdom-based; this is a full-round action that does not provoke attacks of opportunity

    Energy Absorption (Su): whenever the creature is dealt cold, electricity, or fire damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP
    Last edited by Zeta Kai; 2008-12-01 at 03:19 PM. Reason: added image

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