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Thread: Smite Feats
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2012-01-21, 01:03 PM (ISO 8601)
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Smite Feats
Extra Smiting (Rewrite)
Prerequisites: Smite ability
Benefit: You may use your Smite ability (Smite Evil, Smite Undead, etc) three more times per day than you otherwise could.
Special: You can take this feat multiple times. Its effects stack.
Empower Smite
Prerequisites: Base Attack Bonus +1, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc) your attack deals extra damage equal to 1.5 × your class level (round down) + your Charisma modifier.
Normal: A Smite attack deals 1 extra point of damage per class level.
Extend Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: You may spend a daily use of your Smite ability (Smite Evil, Smite Undead, etc) to turn all attacks you make against eligible targets for 1 round into Smite attacks. For every four points of Base Attack Bonus you possess beyond +4 your this effect lasts for an extra round (to total of 5 rounds).
Frightful Smite
Prerequisites: Smite ability
Benefit: When you make a Smite attack against a creature, whether it hits or misses, that creature must succeed at a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid being shaken for the duration of the encounter.
Meteoric Smite
Prerequisites: Base Attack Bonus +6, Smite ability
Benefit: When you use your Smite ability (Smite Evil, Smite Undead, etc), if your attack hits, then any other creatures eligible for your Smite ability within Close range (25ft + 5ft/two levels) are dealt damage equal to your class level (Reflex halves, DC 10 + 1/2 your class level + your Charisma modifier). The original target must also succeed on a Reflex save (same DC) to avoid being knocked prone.
Penance Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: When you make a Smite attack against a creature, if the attack hits, then that creature must succeed on a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid becoming Confused for 1d4+1 rounds.
Reflexive Smite
Prerequisites: Base Attack Bonus +12, Combat Reflexes, Smite ability
Benefit: When you make an attack of opportunity against a creature eligible for your Smite ability that attack is considered a Smite attack. This does not spend a daily use of your Smite ability.Homebrew
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2012-01-21, 01:43 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
Penance Smite
Prerequisites: Base Attack Bonus +4, Smite ability
Benefit: When you make a Smite attack against a creature, if the attack hits, then that creature must succeed on a Will save (DC 10 + 1/2 your class level + your Charisma modifier) to avoid becoming Confused for 1d4+1 rounds.Spoiler
I loved these feats, Smite is a cool ability, is nice that is gets more loveYes, I know Wizards can do it better, everyone knows it, they have the name of the goddamn company
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2012-01-21, 01:44 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
These feats are cool, but they close the door on racial Smite abilities like Smite Evil or Smite Good from the Half-Celestial and Half-Fiend templates.
Extra Smiting is a particularly welcome revision, though. Extend Smite is also really useful, it turns it into a buff instead of just a special attack.
Reflexive Smite is amazing.
I have a suggestion, though, you should make a feat that causes the Smite attack to automatically overcome all damage reduction and regeneration of the creature you Smite.
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2012-01-21, 02:01 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
These are great! I might use 'em sometime on a pally. See if I could get 'em ported over to PF to fix the damage it does.
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2012-01-21, 02:27 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
On a Grey Guard or Crusader, these feats would be absolutely brutal. Empowered Meteoric Extended smiting against all targets? Yes please!
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2012-01-21, 03:27 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
heheheheh
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2012-01-21, 03:39 PM (ISO 8601)
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2012-01-21, 07:03 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
I don't think he means overpowered.
At 10th level, on a Crusader, for example, if you took Extend Smite at 6th level and Meteoric Smite at 9th level, that would give you one Smite a day that lasts 2 rounds, and gives you a +10 damage boost to all attacks during those rounds, with a save or prone rider, and a 10 damage (reflex half) burst to all creatures within 30ft (including yourself and all allies). Actually... when you look at it that way it sounds kind of bad.Homebrew
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2012-01-22, 12:50 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
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2012-01-22, 08:26 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
Extend Smite seems worth two uses [as in, it would not be too costly to bother with and would leave the possibility of using a more conventional smite attack if you preferred] and it would limit the effects of stacking it with other things.
These would be good options for the whole "spell-less paladin" thing from Complete Warrior too...Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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2012-01-22, 08:28 PM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
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2012-01-23, 05:48 AM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
Awesome Smite (can't remember which books) is a tactical feat that lets you, among other cool abilities, overcome some damage reduction, though not regeneration.
For regeneration, something like immolation smite (since fire is a classic regeneration nullifier), Damage dealt by the smite can't be recovered with fast healing or regeneration, only natural healing or other effects (like normal healing spells).
To the OP: Really good ones. A quick review
Extra: An improvement on the original. Not necessary, but nice.
Empower: Again, not necessary, but nice. There's a lot of ways to increase it already, but a simple feat for extra damage is good.
Extend: Seeing as you can, at some point, get smitesx4, this is very, very good. Even if you need higher levels for the extra attacks, I don't see who wouldn't want it.
Frightful: A really cool effect. I even considered adding it to paladins at higher levels, but if barbarians can scare with their rage with a feat, why not paladins?
Meteoric: This is pure coolness. Attack an enemy and his allies take area damage. The reflex save I think helps balance it. Maybe it should be higher level?
Penance: More status effects is always good.
Reflexive: Use smites during attacks of opportunity helps a lot, yep. A bit too late, though.
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2014-02-12, 12:19 AM (ISO 8601)
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Re: Smite Feats [D&D 3.5]
Are these made up feats? Or are they in the books? If so can I have book locations?
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2014-02-12, 12:20 AM (ISO 8601)
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