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  1. - Top - End - #1
    Orc in the Playground
     
    Zombie

    Join Date
    Aug 2013
    Gender
    Male

    Default Villainous Competition, Round 2, Or, Give me something evil!

    Welcome back everyone, to the second evil villain competition, also known as, Optimize my BBEG!

    This was brought about by a different thread by Sam K and Scorponok, saying it would be a good idea to have one of these, so here we are!

    Previous one Here

    We're a little different than most of the optimization threads. We run on CR instead of ECL.

    Contestants: You will need to present a write-up of your build with at least one of the following points: 5 CR, 10 CR 15CR, 20 CR, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20 CR build in the table below. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:

    Secret Laboratory: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere, as this may cause an Elegance deduction at the judges' discretion. Alternate rule systems from UA such as gestalt or Generic Classes are not allowed, as they create a different playing field. Item Familiars and Taint are also banned from the competition. We don’t want to make this too easy, do we?

    Plotting Time: Contestants will have until 17:59 CST (23:59 GMT) Wednesday, March 11th to create their builds and PM them to the Supreme Chancellor, Gwachitallemall. Builds will then be posted simultaneously, to avoid copying. Judges will have until 17:59 CST (23:59 GMT) Wednesday, March 25th to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted.

    Judging: Judging will be based on the following criteria, with each build rated on a scale from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Concept.

    Concept will be how close the contestants stick to the contest’s concept, based on the judge’s discretion.

    Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. As the Iron Chef competition states, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
    Elegance: Fully monstrous builds are allowed, but may be penalized at the judges discretion. All class levels are to be added on as associated class levels, and the race you are using must have at least 4 intelligence. Amount of sources can be penalized, but obscurity of sources should not be penalized. Count the three Core books as one source. Unearthed Arcana can be penalized for elegance if the specific feature seems unnecessary or makes the playing field unfair (In this case, you can give a 0 if it makes the field unfair.)


    Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!

    Using the table below, the easiest way to use it is to go to the top left of the private message, and click the little a/A icon. It allows you to see what you're writing.
    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
    Show
    CR Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities
    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]CR[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    You can use the below table for Spells.
    Spoiler
    Show

    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code Immediately Below,
    Spoiler
    Show

    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]




    Speculation: Please don’t post or speculate on possible builds until the “reveal, in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.


    So! Who wants to sign up as a contestant, and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing!

    Concept for this 2nd Contest is:
    Nature's Revenger!
    For this one, the limitation is, no class with heavy armor is allowed! You can trade your heavy armor away, but this may be subject to elegance penalties to judge discretion.
    “The world, must, be clean! We must have plants!” (A guy who has taken keeping civilization out of nature to the extreme.)
    Leadership is still banned.

    We will award 1st through 3rd places, however we will not give an honorable mention, because I couldn't pick one last time from all the awesome builds! If I actually get votes this time, we may add the honorable mention back in.

    Tips for submitting your entry, provided by Weaselguy:

    - Use capitalization and punctuation, correctly.
    - Make good use of Spoilers, for cleanliness.
    - Don't forget your sources. If it's something that can be found in the contents section, then book title seems to be fine. Obscure stuff, may want to include page number too.
    - DeviantArt has about 9 billion pictures that you can reference, I can almost guarantee you can find one there to fit your character.
    - Make good use of tables. In addition to the Build table and the Spells table, I like doing on e for my Ability Scores, just to keep it neat.
    - Do a build stub at the top of your Build Table, something like Wizard 2/Fighter 3/Abjurant Champion 5/Eldritch Knight 10

    Edit: From this competition onwards, we will be using the Elite Array for ability scores.


    Begin your evil plotting.
    Last edited by Gwachitallemall; 2015-02-25 at 02:14 PM.
    Like being evil? You should check my optimization challenge

  2. - Top - End - #2
    Bugbear in the Playground
     
    Kobold

    Join Date
    Mar 2014
    Location
    NC
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Ok. I actually have an idea for this one, and I also have a character already written up that would fit perfectly the theme of this challenge. My problem is, I don't really know how to factor CR.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

    Weaselguy's Index of Handbooks and Guides (3.x Ed)

  3. - Top - End - #3
    Orc in the Playground
     
    Zombie

    Join Date
    Aug 2013
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Take the monsters CR, add in direct class level to CR. Any templates add CR instead of LA. I think that's pretty much it.
    Like being evil? You should check my optimization challenge

  4. - Top - End - #4
    Pixie in the Playground
     
    Lizardfolk

    Join Date
    Aug 2012
    Location
    France
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Does it have to be trees ?
    Do we have to stick to forests/jungle or can the BBEG militate for another natural environment such as desert, frostfell, marsh or ocean ?

  5. - Top - End - #5
    Orc in the Playground
     
    Zombie

    Join Date
    Aug 2013
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Nature in general. So any nature theme (Including swamps, etc.) You're keeping civilization out of nature.
    Like being evil? You should check my optimization challenge

  6. - Top - End - #6
    Titan in the Playground
     
    Vhaidara's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    You guys might all be screwed on Power if eggy decides to submit.

    I'll judge again.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  7. - Top - End - #7
    Barbarian in the Playground
    Join Date
    Dec 2014
    Location
    EST (GMT -5)
    Gender
    Male

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Ooh I've got an idea for this one!

  8. - Top - End - #8
    Bugbear in the Playground
     
    sakuuya's Avatar

    Join Date
    Aug 2013
    Location
    Shield Lands (GMT -5)
    Gender
    Female

    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    How does the CR rule interact with monsters that have fractional CR?
    Contest Medals
    Spoiler
    Show
    Ayesha: Gold, Junkyard Wars I
    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
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    Barbarian in the Playground
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Also if a template gives a CR adjustment different from LA, which do we use for the CR, since you said that LA instead adjusts CR?

    Example: Half-Dragon has +2 CR, but +3 LA
    Last edited by AirApparent; 2015-02-24 at 12:00 PM.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    I think fractionals just get rounded up to 1, since to my knowledge there are no +fraction templates and you can't go over the amount (19.5 can't advance anymore without going over 20)

    Quote Originally Posted by Gwachitallemall View Post
    Any templates add CR instead of LA.
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    Orc in the Playground
     
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    You use CR adjustment instead of LA for those cases where CR are different than LA. You're building enemies, not PC's.

    As for Fractional CR, your first class level increases it to 1. You follow normal CR after that.
    Like being evil? You should check my optimization challenge

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    An idea has been had! Assuming I actually find time to submit something, you can expect something from me.
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by Gwachitallemall View Post
    As for Fractional CR, your first class level increases it to 1. You follow normal CR after that.
    So if I had, say, an Orc Wizard 1 (and that's not about disassociated class levels, which I know aren't a thing here; I just don't want to speculate on anything actually likely ), his CR would be 1? And then it'd be a 1-for-1 class level/CR thing, right? So if Orko the Wizardly made it to level 2, he'd be CR 2?

    Welp, I'm off to look at CR 1+ monster possibilites, so I don't have to deal with any of this.
    Last edited by sakuuya; 2015-02-24 at 02:47 PM.
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by sakuuya View Post
    So if I had, say, an Orc Wizard 1 (and that's not about disassociated class levels, which I know aren't a thing here; I just don't want to speculate on anything actually likely ), his CR would be 1? And then it'd be a 1-for-1 class level/CR thing, right? So if Orko the Wizardly made it to level 2, he'd be CR 2?

    Welp, I'm off to look at CR 1+ monster possibilites, so I don't have to deal with any of this.
    Correct.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Unless there are any objections, I'll volunteer as judge again.
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by Red Fel View Post
    Unless there are any objections, I'll volunteer as judge again.
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Alright, I have a few ideas, and I'm determined to do better this time round. I'll get down to plotting in earnest once I'm out from under this week's workload.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    I have an idea or two. . . I think I might be able to put a build together.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    I'd like to enter this one...as I'm moving house this weekend and am not sure what's happening with the internet, may be difficult though.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    I've got a few ideas for this. Hopefully I can find the time to submit something this time around.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by Gwachitallemall View Post
    All class levels are to be added on as associated class levels, and the race you are using must have at least 4 intelligence.
    You mean 3 intelligence, right?

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Turns out that one of the classes I wanted to use has heavy armor proficiency, and it doesn't seem there's an elegant way to get rid of it. So I'm down to two ideas now, and one of them is the obvious way to go with one very minor wrinkle.

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    Bugbear in the Playground
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    I've got an idea for this one! Hopefully I don't slaughter it in the presentation...

    Also I've got a bone to pick with banning heavy armor. It seems to not make much sense for just nature oriented. There are many creatures that one may want to emulate that would be best represented with using heavy armor, and plenty of non-metal options available if thats the major problem. Also it blocks clerics, which seem like a great class for nature's revenge.
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  24. - Top - End - #24
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by Troacctid View Post
    You mean 3 intelligence, right?
    No, I specifically meant 4. While 3 is the normal minimum amount, 4 allowed me to weed out some of the monsters I -really- did not think were appropriate for this competition.
    Like being evil? You should check my optimization challenge

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Quote Originally Posted by Gwachitallemall View Post
    No, I specifically meant 4. While 3 is the normal minimum amount, 4 allowed me to weed out some of the monsters I -really- did not think were appropriate for this competition.
    Examples? Do you mean things like Fiendish/Celestial/Entropic critters or something else?
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  26. - Top - End - #26
    Orc in the Playground
     
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Tarrasque, was one of the main ones I was thinking of. Although you won't be adding anything onto that one, but it's pretty much impossible to use for the competition. Also an Abyssal Greater Basilisk, as just a regular basilisk wouldn't qualify.

    There's very few monsters with int 3, and most of them aren't really the BBEG type. (Tarrasque could be, but he's just a laughable enemy by himself.)
    Like being evil? You should check my optimization challenge

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    Ogre in the Playground
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    do the villain you make actually have to be evil, or could he just be an heroic angatonist (or well, neutral angatonist) that are just rabidly against anything more civilized than neolithic cultures?

  28. - Top - End - #28
    Orc in the Playground
     
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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    He's a BBEG. If your BBEG is more Neutral Antagonists, But you can explain why he's a "Nature Revenger", and the PC's would be put against him, without making the PC's look like murderhobos/lawful stupid, go ahead.
    Like being evil? You should check my optimization challenge

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Well, Idea #1 is out. Great concept, but on reflection it worked much better as a Recurring Nasty than a BBEG. I'll post after the reveal. Still a few ideas on the burner, though; should be something awful.

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    Default Re: Villainous Competition, Round 2, Or, Give me something evil!

    Having just found this, this seems awesome. I'll have a look at it, and see what I can do.

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