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  1. - Top - End - #1
    Titan in the Playground
     
    Tavar's Avatar

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    Sep 2009

    Default General Exalted Discussion V: Our Armies are Pants

    Have a question about how to make that perfect pair of pants? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.

    Popular Homebrew/Fixes
    • Kyeudo's warstrider fix.
    • Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
    • Pete Schaefer on Lunar Character Generation
    • Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.

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    List of Previous Threads:
    General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
    General Exalted Discussion II: No Longer Mortal
    General Exalted Discussion III: Weddings Are An Act of Villainy
    General Exalted Discussion IV: Roll Join Debate

    Useful Links:
    Exalted Character Repository




    Reynard's Sheets:
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    Solar, Abyssal and Infernal Sheet
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Lunar Sheet
    Spoiler
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    Name:
    Caste:
    Spirit Animal:
    Anima:
    Tell:

    Motivation:

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
    Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
    Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
    [Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
    (Specializations +)

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
    Show
    [Note: Place [F]avoured tags, for clarity.]
    Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
    (If using Dawn Solution rules, 4 free specialty dots)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    [F]Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
    Show
    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
    Show

    > [List of purchases, and sources]

    Charms and Knacks
    Spoiler
    Show
    Attribute
    Excellencies
    [Charms]

    Knacks:

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
    Show
    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Sidereal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:
    Anima Power:

    Motivation:

    Faction:

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)
    Caste Requirements:
    Spoiler
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    The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:

    Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.

    Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.

    Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.

    Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.

    Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.

    Journeys
    Resistance:
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    Craft:
    Dodge:
    Linguistics:
    Performance:
    Socialize:

    Battles
    Archery:
    Athletics:
    Melee:
    Presence:
    War:

    Secrets
    Investigation:
    Larceny:
    Lore:
    Occult:
    Stealth:

    Endings
    Awareness:
    Bureaucracy:
    Integrity:
    Martial Arts:
    Medicine:

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
    Show
    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]


    Resources: X
    Reason for value
    Spoiler
    Show

    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat: 9 +1 Sux

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3


    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    [B]Experience Points. Spent: X | Left: Y | Total: Z
    Last edited by Tavar; 2011-06-19 at 01:28 AM.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  2. - Top - End - #2
    Dwarf in the Playground
     
    masterjoda99's Avatar

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    May 2009

    Default Re: General Exalted Discussion V: Our Armies are Pants

    On an entirely other exalted topic, I always have trouble choosing a good celestial style for a sidereal who does martial arts, preferrably the close quarters punchy kind, although something with swordery is good too. Sure, I am aware of Crane Style and Crystal Chameleon (aka Disco Ninja), but the former is just not really my thing, and the latter I've already done and so wanna try something else.

    Currently I'm looking at Air Dragon or Water Dragon styles, as I think they're nifty, but was wondering if any of y'all had other suggestions.

    Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.

    Re-asking this

  3. - Top - End - #3
    Troll in the Playground
     
    Lochar's Avatar

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    Sep 2007

    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by TheCountAlucard View Post
    Blast; it seems you're right... despite the fact that the whole "who learns necromancy" part of Black Treatise did not include mortals...
    And funny enough, Dragonbloods can't learn it normally because they're tied too close to Creation. It is only the rare few that have can learn necromancy instead of sorcery.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

  4. - Top - End - #4
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by masterjoda99 View Post
    On an entirely other exalted topic, I always have trouble choosing a good celestial style for a sidereal who does martial arts, preferrably the close quarters punchy kind, although something with swordery is good too. Sure, I am aware of Crane Style and Crystal Chameleon (aka Disco Ninja), but the former is just not really my thing, and the latter I've already done and so wanna try something else.

    Currently I'm looking at Air Dragon or Water Dragon styles, as I think they're nifty, but was wondering if any of y'all had other suggestions.

    Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.

    Re-asking this
    Violet Bier of Sorrows Style is actually quite good. And with the errata it's not even totally broken.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Bugbear in the Playground
     
    Mr.Bookworm's Avatar

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by masterjoda99 View Post
    Currently I'm looking at Air Dragon or Water Dragon styles, as I think they're nifty, but was wondering if any of y'all had other suggestions.
    Throne Shadow is awesome, if you want to be all Sidereal-y. Not really a straight-up punching people style, though.

    Infernal Monster is excellent for that purpose. Solar Hero is pretty good, too. Air Dragon and Water Dragon are also very good.

    If you have that one Charm that lets you take TMAs for 4XP, you might want to pick up First Pulse, too.

    Joy In Adversity Stance was errata'd, but VBoS is still sort of wonky. Jon Chung did a rewrite, which you can fairly safely assume is as solid as a rock.

    Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.
    Looking over that rewrite, it's a pretty radical departure from standard Sidereal Charm design. Which isn't necessarily a bad thing, but Plague of Hats did the stellar Loom 2.0 if you want a more straightforward fix.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    What is the sum total that being Enlightened grants a mortal? As far as I can see it's access to:
    • Terrestrial Martial Arts
    • Terrestrial Circle Sorcery
    • An enhancement to Thaumaturgy
    • Using artifacts/attuning to manses


    Is that everything?

    Quote Originally Posted by Tavar View Post
    They're no longer considered a mortal for charm effects. This is pretty useful.
    Quote Originally Posted by Xefas View Post
    You forgot Shadowlands Circle Necromancy, for the aspiring sorcerer who would like to have less options at his disposal.
    Quote Originally Posted by golentan View Post
    You get better at fighting even without charm use.
    You become employable by pretty much every faction in a favored position (you're valuable enough for exalts to keep you around and happy if not at the level of another exalt).
    Quote Originally Posted by Indon View Post
    You can no longer die spontaneously just because you made a friend who happens to be of an Exalt type that kills their mortal friends.
    Anything else? I was primarily after what powers it grants. You don't suddenly get access to any Charms besides those mentioned above, do you?
    Wushu Open Reloaded
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  7. - Top - End - #7
    Barbarian in the Playground
     
    WolfInSheepsClothing

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by Mr.Bookworm View Post
    If you have that one Charm that lets you take TMAs for 4XP, you might want to pick up First Pulse, too.
    Wait, what charm is this? I didn't know Sidereals could do that.

    Quote Originally Posted by Kiero
    Anything else? I was primarily after what powers it grants. You don't suddenly get access to any Charms besides those mentioned above, do you?
    No, not unless you are a god blooded of some sort. And to learn Terrestrial Martial Arts or Sorcery Charms you need to be at least essence 3, so your Essence 2 enlightened mortal doesn't get to play with much.
    There are more things in heaven and earth, Horatio,
    Than are dreamt of in your philosophy.
    --Will S.

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    Lix Lorn's Avatar

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by Mr.Bookworm View Post
    Looking over that rewrite, it's a pretty radical departure from standard Sidereal Charm design. Which isn't necessarily a bad thing, but Plague of Hats did the stellar Loom 2.0 if you want a more straightforward fix.
    Pun intended? xD
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    It's like the feng shui version of an orbital death laser.

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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Your 10s double now, which is a pretty big bonus for things.
    BEEP.

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    IcarusWings's Avatar

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by masterjoda99;
    Oh, and instead of the Sidereals charmset from their manual, assume me to be using this rewrite instead.

    Re-asking this
    I've never liked that rewrite, it's always seemed like most of the Charms in that hardly ever work, only applying to certain specific circumstances. It's made even worse by the fact that you have to rebuy each Charm to open its area of influence slightly. I agree that Plague_of_Hats' is much better. Although, to be fair, I've never seen either of them in play, so this is just the impression I get from reading them.

    Quote Originally Posted by Kylarra View Post
    Your 10s double now, which is a pretty big bonus for things.
    All heroic mortals double 10s, you don't need to be enlightened to do that.
    Last edited by IcarusWings; 2011-05-18 at 03:10 PM.
    You gotta' let me know, are we human,
    Or are we dancers?
    My signs are vital, my hands are cold,
    And I'm on my knees, begging for the answer,
    Are we human, or are we dancers?

    - Human, The Killers


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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by a_humble_lich View Post
    Wait, what charm is this? I didn't know Sidereals could do that.
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    Quote Originally Posted by IcarusWings View Post
    All heroic mortals double 10s, you don't need to be enlightened to do that.
    It's still a bonus over normal mortals though.
    Last edited by Kylarra; 2011-05-18 at 03:15 PM.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Speaking of mortals, what're your thoughts on "normal mortals". I've heard of the stance that you can be either a heroic mortal or an extra, but I think you can be either a heroic mortal, a normal mortal, or an extra.

    Opinions?
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by Weimann View Post
    Speaking of mortals, what're your thoughts on "normal mortals". I've heard of the stance that you can be either a heroic mortal or an extra, but I think you can be either a heroic mortal, a normal mortal, or an extra.

    Opinions?
    The rules lay out guidelines for heroic mortals and ordinary mortals. They also have the guidelines for Extras, which are like a template, able to be laid on top of any type of being to produce stuff that dies in one hit. So you can have Extra ghosts, Extra gods, Extra demons, and Extra mortals.

    So, RAW, there are heroic mortals, ordinary mortals, and Extra ordinary mortals. (heroic mortals can't be Extras)
    Last edited by Kyeudo; 2011-05-18 at 03:23 PM.

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    In practice though, any non-heroic mortal might as well be an extra as far as the combat distinctions go, at least in my experience.
    Last edited by Kylarra; 2011-05-18 at 03:32 PM.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Where is Swallowing the Lotus Root?

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by AThousandWords View Post
    Where is Swallowing the Lotus Root?
    Dreams of the First Age/ Scroll of Errata.
    Last edited by jindra34; 2011-05-18 at 03:46 PM.

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    First post is missing a link to General Exalted Discussion IV: Roll Join Debate, which I have helpfully provided.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    So, I'm thinking about putting together a Solar martial artist for a game I'm playing in that currently has too many inter-party conflicts - In a nutshell, the roughly Chaotic neutral sorceress (me) is getting into waaay too many arguments with the VERY Paladin-ish Dawn caste. Sorry about the D&D terms, I really am, but for the example, it works.

    Anyways, I'm thinking about putting together a probably Night Caste proficient in Solar Hero Style, with a fair amount of athletics charms on top of that. Want to get into the area of God-Speed Steps, with the idea of a martial artist who is just blazing fast, his style being to hit a single enemy from multiple directions nigh-simultaneously.

    Personality probably pretty curt, to the point. Not non-talkative, because that's boring to play, but he doesn't take crap from people.

    Not many details about this character besides that are set in stone yet.

    Anyways, I'm looking for a suitably awesome motivation, and was hoping you lot would help me out with some suggestions. What do you think?
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by DragonSinged View Post
    So, I'm thinking about putting together a Solar martial artist for a game I'm playing in that currently has too many inter-party conflicts - In a nutshell, the roughly Chaotic neutral sorceress (me) is getting into waaay too many arguments with the VERY Paladin-ish Dawn caste. Sorry about the D&D terms, I really am, but for the example, it works.
    Is the in-character conflict spilling into out-of-character, or taking away from the fun of the game? I mean, there's not really a problem, otherwise.

    Anyways, I'm thinking about putting together a probably Night Caste proficient in Solar Hero Style, with a fair amount of athletics charms on top of that. Want to get into the area of God-Speed Steps, with the idea of a martial artist who is just blazing fast, his style being to hit a single enemy from multiple directions nigh-simultaneously.
    Solar Hero Style is probably not your thing, then. It's more about sharp, single blows, and throwing your enemy around. It's good, though, don't get me wrong.

    Take a look at Disco Ninja Crystal Chameleon Style if you want something really fast. White Reaper, too.

    Anyways, I'm looking for a suitably awesome motivation, and was hoping you lot would help me out with some suggestions. What do you think?
    "Stoic martial arts guy" tells me absolutely nothing about the character. What is he like, beyond the part where he punches people and is silent about it?
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by DragonSinged View Post
    So, I'm thinking about putting together a Solar martial artist for a game I'm playing in that currently has too many inter-party conflicts - In a nutshell, the roughly Chaotic neutral sorceress (me) is getting into waaay too many arguments with the VERY Paladin-ish Dawn caste. Sorry about the D&D terms, I really am, but for the example, it works.

    Anyways, I'm thinking about putting together a probably Night Caste proficient in Solar Hero Style, with a fair amount of athletics charms on top of that. Want to get into the area of God-Speed Steps, with the idea of a martial artist who is just blazing fast, his style being to hit a single enemy from multiple directions nigh-simultaneously.

    Personality probably pretty curt, to the point. Not non-talkative, because that's boring to play, but he doesn't take crap from people.

    Not many details about this character besides that are set in stone yet.

    Anyways, I'm looking for a suitably awesome motivation, and was hoping you lot would help me out with some suggestions. What do you think?
    "Be the fastest man alive" maybe? Note for this to be properly heroic you must have a very broad view of the word 'man'. For instance it should not be gender specific, nor should it limit your competition to just humans. Because a race between your Solar and Adorjan should happen at some point in the game.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by Sanguine View Post
    "Be the fastest man alive" maybe? Note for this to be properly heroic you must have a very broad view of the word 'man'. For instance it should not be gender specific, nor should it limit your competition to just humans. Because a race between your Solar and Adorjan should happen at some point in the game.
    Which you'll probably lose because Adorjan has the best "go fast" charms in the game, pretty much.

    Unless you take Principle Emulation of Adorjan and take those charms and stack them with, say, Disco Ninja Style charms...

    Just be warned that if you beat her she might fall in love with you.
    Last edited by Yuki Akuma; 2011-05-18 at 06:48 PM.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    @Mr.Bookworm, Sanguine, Yuki Akuma
    The problem with the conflicts is mainly that they tend to take up entire sessions, and make the game far too stressful. If it were just a character thing, it would be fine, but it is definitely making the game less fun.
    As far as the fast martial arts thing, I was thinking of conveying it mostly through stunting and the addition of athletics charms, but I will definitely take a look at the martial arts you mentioned, though, I'm still a little uncertain on how learning various martial arts works - They are an exception to the whole "Only Eclipse Caste's can learn other creature's charms" things, yeah? So how does that work with experience costs and the like?
    And, sorry, I didn't mean to leave out details of personality, it's mainly that I'm still working on it, which is part of where his motivation will come in.
    I wasn't really thinking of defining his motivation based on the fact that he's fast and a martial artist - Motivations like "Be the fastest" or "Be the strongest" or "Kill that one guy - he's a ****" seem kind of boring and generic to me. We can be more awesome than that, yeah? Yeah!

    So I'm still working on whether his personality contains things like "A soft spot for adorable puppies" or "Avoids throwing mortals over the horizon if it is not absolutely necessary" or whatever. He probably doesn't actually have any problems with punching people into a fine red mist, but likewise is alright with avoiding such if in the company of people who would find that distasteful.

    On a somewhat related note, are there any martial arts styles that would allow the user to wear Celestial Battle Armor?

    EDIT: Maybe I should wait to discuss this character until I've solidified more details about him, I just thought discussing him might help me with that process. = P So I apologize if I'm sounding frustratingly vague or neutral so far, no offense meant.

    EDIT THE SECOND: Hmm, maybe something like, "Vain has found that he is thoroughly disgusted with the state of affairs in Creation during the Second Age, and has judged that the root of this problem is the rampant corruption and disorganization in Yu-Shan. Thus, he has vowed to use his might to restore some semblance of order and efficiency to Yu-Shan."
    Last edited by DragonSinged; 2011-05-18 at 07:23 PM.
    Quote Originally Posted by Grifter, character in game I'm GMing
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    Quote Originally Posted by DragonSinged View Post
    The problem with the conflicts is mainly that they tend to take up entire sessions, and make the game far too stressful. If it were just a character thing, it would be fine, but it is definitely making the game less fun.
    Ah. Something needs to change then, yeah.

    As far as the fast martial arts thing, I was thinking of conveying it mostly through stunting and the addition of athletics charms, but I will definitely take a look at the martial arts you mentioned, though, I'm still a little uncertain on how learning various martial arts works - They are an exception to the whole "Only Eclipse Caste's can learn other creature's charms" things, yeah? So how does that work with experience costs and the like?
    Yes. Martial Arts are their own independent subsystem, sort of similar to sorcery.

    You can learn Martial Art Charms for the same cost as Favored Charms if you have MA Favored or as a Caste ability.

    And, sorry, I didn't mean to leave out details of personality, it's mainly that I'm still working on it, which is part of where his motivation will come in.
    I wasn't really thinking of defining his motivation based on the fact that he's fast and a martial artist - Motivations like "Be the fastest" or "Be the strongest" or "Kill that one guy - he's a ****" seem kind of boring and generic to me. We can be more awesome than that, yeah? Yeah!
    It's fine. But yes, be better then that, unless it's fitting in with the character.

    On a somewhat related note, are there any martial arts styles that would allow the user to wear Celestial Battle Armor?
    Not many. Would need to check further.

    EDIT: Maybe I should wait to discuss this character until I've solidified more details about him, I just thought discussing him might help me with that process. = P So I apologize if I'm sounding frustratingly vague or neutral so far, no offense meant.
    No, no, it's fine. I was just saying that it's impossible to tell what a character's Motivation should be with just hearing what's in the Concept box.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Styles that are fully compatible with armor would work with CBA. So...Solar style would work. Not sure at the moment about others.

    Is homebrew allowed?
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    earth dragon works with armor.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    So, question time. Imagine that Warstriders were much more common/easier to make, and that it was easier for mortals to attune to them. Now, units made up of these are still special, and should get some kind of distinction for it, like unique names. Problem is, I'm horrible at names. So, suggestions for names? The unit size is about a fang, so around 5-10 'striders.
    Last edited by Tavar; 2011-05-18 at 09:49 PM.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Quote Originally Posted by Tavar View Post
    So, question time. Imagine that Warstriders were much more common/easier to make, and that it was easier for mortals to attune to them. Now, units made up of these are still special, and should get some kind of distinction for it, like unique names. Problem is, I'm horrible at names. So, suggestions for names? The unit size is about a fang, so around 5-10 'striders.
    It just has to be part of a dragon, iirc.
    So, whisker, flame, snout?

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    Default Re: General Exalted Discussion V: Our Armies are Pants

    No, that's just the nomenclature for units in creation. A fang is about equivalent in size to a Squad. The full chart is on page 159 of exalted. It goes Fang, Scale, Talon, wing, Dragon. Two unnamed categories, and then legion/first age legion. They don't have anything to do with actual unit names or anything.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Something like this?

    A unit of 500 warstriders is a lung.
    These are broken up into five units of 100 called suspires.
    These are broken up into two units of 50 called flames.
    Each flame is divided into five units of ten called sparks.
    Each unit of ten is divided into two units of five called cinders.
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    Default Re: General Exalted Discussion V: Our Armies are Pants

    Oh, no. Not official names for the units like that. I meant more like, well, like fighter pilots. Individual squadons often have unique names. Like, rogue squadron, or wraith squadron. Or the list here.
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