Results 601 to 630 of 737
-
2015-03-12, 11:19 AM (ISO 8601)
- Join Date
- Jun 2007
Re: So... is 5th better or worse than the '3's, or merely different...
This is not about PVP, this is about everything else in the game that lets you make saving throws.
If your weakness is, say, dex and wis and int and cha saving throws (because lets face it, most of your saving throws are going to be weak) then you'll get progressively worse at them as you level up, compared to level-appropriate enemies.
(as compared to 3E, where you'd stay at the same rate and most of your saves were strong anyway, and 2E where you'd get progressively stronger at all of them).
Does it fit the genre of heroic fantasy to get progressively weaker at several things as you level up? I'd say no.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2015-03-12, 11:22 AM (ISO 8601)
- Join Date
- Aug 2008
Re: So... is 5th better or worse than the '3's, or merely different...
The metric being used here is not an increase in spell DC. It's an increase in the combined quantity of [Spell DC(level)-Save Bonus(level)] with an increase in level. All it takes to indicate the magician getting stronger is an increase in spell DC - and even without that, there's damage, there's sheer number of spells, and there's access to new spells. The increase in [Spell DC(level)-Save Bonus(level)] is indicative of the magic-martial gap growing.
It's not just casters either. As the levels go up, saves in general become harder to make. PC casters get the benefit here, all PCs get some degree of penalty because of monster stats, and PC martial characters just get screwed over. As for the reverse scenario, there's a good chance that the wizard's defenses will keep pace just fine. Monster defenses sure do.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2015-03-12, 11:34 AM (ISO 8601)
- Join Date
- May 2014
- Location
- Dallas
- Gender
Re: So... is 5th better or worse than the '3's, or merely different...
I can see we have two very different expectations here. That's fine. I don't see an issue, and others do. No worries.
Baseline: Magic becomes more potent (whichever metric you think, I think all of them, even save throws are rolled into this) and thus harder to resist. Harder to resist magic equals greater challenge. Higher level characters by nature face greater challenges than the lower level ones. This I believe is how it is supposed to work. For me, the math does precisely what I want it to. Make it harder to save against more difficult opponents, not keep the same or get easier.
Others feel differently obviously. But no character should be infallible in every aspect. And I get the impression that this is what is desired. If that is not true, it is still the impression I am getting.Last edited by Fwiffo86; 2015-03-12 at 11:38 AM.
Shhh, shhhh, It's Magic hunny. Space magic.
http://imgur.com/gallery/lsOa0Lr
Originally Posted by EasyLee
-
2015-03-12, 11:46 AM (ISO 8601)
- Join Date
- Mar 2015
Re: So... is 5th better or worse than the '3's, or merely different...
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that.
-
2015-03-12, 12:08 PM (ISO 8601)
- Join Date
- Dec 2012
Re: So... is 5th better or worse than the '3's, or merely different...
Sure it does.
Let's look at an example of a lvl 20 variant human fighter's saves vs a dc 19 attack. 8, 20, 14, 14, 14, 11 is the spread (dexterity fighter), this is accounting for a 8 16 14 14 12 10 start with prof taken in dexterity, wisdom, and cha (along with the +, an increase of +1 to int and +3 to dex, for five of the 8 possible attribute/feat choices (so plenty of room in this build for even feat intensive choices).
Against DC 19, that gives us 30%, 65%, 50%, 20%, 50%, 40%. Plus rerolls from your class ability. Not half bad, and if the 20% really bothers you, take one of the three reserve feats to get even more prof. If you went forest gnome over variant human, the extra stat point mean you can rearange things for another 5% somewhere with advantage on cha/wis/int saves versus spells. Which means 30%, 65%, 50%, 44%, 75%, 65% versus spells. Not at all bad.
A rogue can do something similar, same rough ranges in different areas, while monk and paladin are even better as you pointed out. Casters are generally okay as well, both not being as feat intensive as the combat classes and having spells to fall back on, and some like druids and abjuration mages are even more impressive.
Now, one of the odd things is how big a difference feats make in this regard. Considering one of the only reasons to boost a non main stat is saving throws, the inclusion of a feat to grant prof in saving throws is kinda a big deal and really changes how easy it is too boost them. If you are playing without feats, you will see fighters and to a lesser extent rogues struggle because extra ability/feat increases are built in. Its very odd, and a poor design call on those classes.
It'd be 3.5 except swap the non magic classes and the full casters on the tier list.Last edited by silveralen; 2015-03-12 at 12:09 PM.
-
2015-03-12, 12:23 PM (ISO 8601)
- Join Date
- May 2012
Re: So... is 5th better or worse than the '3's, or merely different...
Thanks, but I have a feeling we would make very different kinds of games! (Also, I'm way too lazy to put in the work to create an RPG.)
As far as developing games go, I'm most interested to see how Strike! turns out.
...No. I would never, ever make a game similar to 3.5. (And if I did, I'd aim for having no tier list whatsoever. Which might look like reversing it if you're used to caster superiority. )
-
2015-03-12, 12:26 PM (ISO 8601)
- Join Date
- Aug 2008
Re: So... is 5th better or worse than the '3's, or merely different...
Two things:
1) Mind if I sig this? Generally I'm not big on ego-sigs, but this particular one warrants an exception.
2) It would probably be a bit of a disaster. The three of us all have very different tastes, particularly Kurald Galain (Obryn and I both favor rules light systems, Kurald doesn't). On the other hand, if it were D&D like you do have a person who favors 3e, a person who favors 4e, and a person who favors 5e.
Unlikely. Between the three of us KG is the only one who even likes 3.5. The last game I made was a super rules light affair where characters had three quantitative stats, two qualitative descriptors, and that's about it. Granted, it was specifically built for a player who likes things extremely rules light, but still.Last edited by Knaight; 2015-03-12 at 12:29 PM.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2015-03-12, 12:44 PM (ISO 8601)
- Join Date
- Jun 2007
Re: So... is 5th better or worse than the '3's, or merely different...
Thank you!
Well, you probably meant a tabletop RPG instead of a computer RPG, but I did work on this...
You'd be surprisedGuide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2015-03-12, 12:49 PM (ISO 8601)
- Join Date
- Apr 2011
Re: So... is 5th better or worse than the '3's, or merely different...
-
2015-03-12, 12:52 PM (ISO 8601)
- Join Date
- Aug 2008
Re: So... is 5th better or worse than the '3's, or merely different...
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2015-03-12, 01:40 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Canada
- Gender
Re: So... is 5th better or worse than the '3's, or merely different...
A big difference is that failing a spell saving throw in 5e doesn't have nearly as bad of an effect on you then failing a saving throw in 3.5. Most spells that just 'end' an encounter are gone or dramatically reduced in power. Failing a save you just take full damage, or a penalty for a round or two. You then shrug and keep playing because it's hardly the end of the world.
Another thing you are neglecting to talk about is the uneven distribution of spells. Most spells that allow saves target either Dex or Con. Then the mind effecting spells are usually Wis/Cha. There are some that target Strength and Int, but those are much rarer.Spoiler: I'm a writer!Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"here[/URL]
]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha
I Fell in Love with a Storm: MLP
Procrastination: MLP
Spoiler: Original FictionThe Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.
-
2015-03-12, 01:48 PM (ISO 8601)
- Join Date
- Jul 2014
Re: So... is 5th better or worse than the '3's, or merely different...
-
2015-03-12, 02:27 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: So... is 5th better or worse than the '3's, or merely different...
While I agree with you in principle, 3E is a lot more complex than that. There are so many class abilities, feats, items, races, and buff spells that boost ability scores, saving throws, and DCs you can't really say much about the expected math of the system.
A character who is optimized will make a save. A character who is not optimized to make a save will fail saves against a caster who has optimized there DC.
There are just too many variables and individual choices.
This would work IF defensive spells didn't exist. As it is now a fighter will probably kill a caster very quickly if allowed to just beat on them.
On the other hand, if the fighter fails a save vs. the right spell the fight is over very quickly.
As levels go up the caster gets 1: Defensive spells. 2: Spells that are less likely to be saved against. 3: Spells that guarantee the fighter loses on a failed save rather than simply making it likely.
Thus not only is a high level caster more able to defeat a high level fighter, but the fighter is also no longer able to kill the mage quickly.
While all three a very smart and insightful guys, I can't imagine that game would be anything but a disjointed mess as each of them seems to be on a different point of the GNS triangle. Although who knows, if they could find some common ground in the middle they might be able to pull of the greatest game of all time.Last edited by Talakeal; 2015-03-12 at 02:36 PM.
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
-
2015-03-12, 03:04 PM (ISO 8601)
- Join Date
- Dec 2012
Re: So... is 5th better or worse than the '3's, or merely different...
Then apparently I'm tired and confused you with someone else. Or just thought you liked more of 3.5 than you do.
Oh, I'm just guessing it'd be reverse since people seem to want skill checks to do impossible things without fail, in other words what spells do, with no resource cost. Plus should be easily available for every class with no real investment, since apparently a single level dip in rogue is over the top. At that point, most utility spells are going to be 100% pointless, with only a couple exceptions at best. Then give the martial's other benefits and remove the few strengths of spells, like the ability to target multiple saves. Well not remove it, just make it pointless since regardless of save you will never succeed more than half the time no matter what you target, as his weakness isn't actually weak. At that point, spells are there to teleport and raise dead, and that's about it.
Huh, I actually forgot that bit. That does make things more difficult.
Well, rogue is in pretty decent position even with that (4/6). Sucks a bit for fighter though.Last edited by silveralen; 2015-03-12 at 03:06 PM.
-
2015-03-12, 03:14 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: So... is 5th better or worse than the '3's, or merely different...
I don't think anyone wants impossible things without fail.
Heck, I would be fine with just being able to do "challenging" things 90-95% of the time, preferably by mid level. This doesn't seem out of place with what real world people can do, and hardly seems overpowering or unreasonable in a game of near super heroics like modern D&D.
Wow, really? There goes my character concept...Last edited by Talakeal; 2015-03-12 at 03:14 PM.
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
-
2015-03-12, 03:16 PM (ISO 8601)
- Join Date
- May 2012
Re: So... is 5th better or worse than the '3's, or merely different...
No. I've been pretty vocal about how I think 3.5 (and Pathfinder) are terrible in nearly every aspect, would never run them, and certainly won't go out of my way to play them. 5e is a massive improvement over either.
Oh, I'm just guessing it'd be reverse since people seem to want skill checks to do impossible things without fail, in other words what spells do, with no resource cost. Plus should be easily available for every class with no real investment, since apparently a single level dip in rogue is over the top. At that point, most utility spells are going to be 100% pointless, with only a couple exceptions at best. Then give the martial's other benefits and remove the few strengths of spells, like the ability to target multiple saves. Well not remove it, just make it pointless since regardless of save you will never succeed more than half the time no matter what you target, as his weakness isn't actually weak. At that point, spells are there to teleport and raise dead, and that's about it.
Between this and the assertion that I'm a huge d20 fan, you might as well put me on ignore if that's where you think I'm going with any of this.
-
2015-03-12, 03:20 PM (ISO 8601)
- Join Date
- Jan 2015
Re: So... is 5th better or worse than the '3's, or merely different...
So what exactly do you mean by "challenging" in this case?
Do you mean "hard" or "very hard?"
If you mean very hard, then nearly impossible is only about 5 DC higher, which means "very hard" is exactly that, and you shouldn't be able to do it 90-95% of the time. That means you'd be doing the impossible 65-70% of the time.
See the problem?
If you meant "challenging" as merely hard, then sure, that's possible, but it requires expertise.
This is what I referring to earlier (pages and pages ago) when I said that "very difficult" and "nearly impossible" should never, under any circumstances, be auto-success. DC 20 "hard" or, as it should have been called in my opinion, "difficult" should be reliable for experts, but not auto-success.
If anyone, and I mean absolutely anyone, can become so good at it that they have zero chance of failure, then that must not be a particularly difficult thing to do. Very difficult means not guaranteed. Not by anyone. That should go without saying for Nearly Impossible, and even merely Difficult tasks should carry some measure of risk of failure for the vast majority of people, experts included.
If even a single person can be so good as to have zero possible chance of failure, then that task isn't particularly difficult.Last edited by calebrus; 2015-03-12 at 03:30 PM.
-
2015-03-12, 03:31 PM (ISO 8601)
- Join Date
- Mar 2015
Re: So... is 5th better or worse than the '3's, or merely different...
Awaken an animal and you make them smart for the rest of their life; Teach your Awakened animal to be a druid and they will create a new race and take over the world.
-
2015-03-12, 03:37 PM (ISO 8601)
- Join Date
- May 2012
Re: So... is 5th better or worse than the '3's, or merely different...
I think the major issue - as I mentioned before a few times - is the simple d20+mod vs DC = success/failure mechanic.
Go too far one way and you end up with 3.5's auto/impossible dichotomy. Go too far the other way and you end up with 5e's unreliable experts.
For anything better, you need to involve a curve of some sort, or else involve some other mechanics beyond binary pass/fail (much like combat has with HP/damage).
-
2015-03-12, 03:37 PM (ISO 8601)
- Join Date
- Aug 2008
Re: So... is 5th better or worse than the '3's, or merely different...
It's almost like there's a reason curved distributions are so incredibly common in the industry. These two are only linked because of the peculiarities of how the 5e skill system is put together in general, it's entirely possible to design a system which gives all characters the complete range of distributions, while making competent characters fail at simple things extremely rarely. I've already listed one example in the thread.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2015-03-12, 03:43 PM (ISO 8601)
- Join Date
- Jul 2014
Re: So... is 5th better or worse than the '3's, or merely different...
I always prefered the varied failure rate.
Example Climb check:
DC 20 climb to go up half speed
Fail by 5 or less (15-19), character stays in same place, argue it as they couldn't get a good hand hold to move up in those seconds
Fail by 10 or less (10-14) character slips and gets an attempt to save from falling all the way down, still slides at least X feet down
Fail by more than 10, character tried to jump to a hand hold and completely missed, they fall all the way down
Example Persuasion check:
DC 20 convince the NPC to give you mostly what you want (depending on how outrageous it might be everything you want or very close)
Fail by 5 or less, NPC rejects PCs attempt but does not take it negatively (you said something wrong but not faux pas)
Fail by more than 5, NPC completely rejects PCs Persuasion due to major faux pas and has negative reaction.
-
2015-03-12, 03:52 PM (ISO 8601)
- Join Date
- Jan 2015
Re: So... is 5th better or worse than the '3's, or merely different...
-
2015-03-12, 03:52 PM (ISO 8601)
- Join Date
- May 2012
Re: So... is 5th better or worse than the '3's, or merely different...
Those can help, but in practice a similar issue arises. You're essentially fiddling with the DCs, not the underlying flat probability distribution.
Still, it would certainly be a darn sight better than it is now. Partial Success (and/or Success with Cost and/or Success with a Twist, etc.) is a powerful tool that D&D hardly ever uses. Except, weirdly, in Climb checks.
That is pretty harsh.
There's plenty of ways to tweak the system without abandoning the basics of the d20 altogether. I posted like a half-dozen upthread somewhere.Last edited by obryn; 2015-03-12 at 03:53 PM.
-
2015-03-12, 04:01 PM (ISO 8601)
- Join Date
- Feb 2010
Re: So... is 5th better or worse than the '3's, or merely different...
I thought you could take Resilient once for an ability? Like, can't you take the ignore damage type resistance feat for spellcasters more than once, targeting a different element (fire, then cold etc) each time? Similarly, you can take Resilient: Dex and Resilient: Con?
Regarding 3.5 saves, remember that lower level spells also had lower save DCs. However, casters got a new spell level every two or so levels (unless you were a 3rd level sorcerer). A single classed character's base save rate on their good save will stay roughly competitive (+1 every 2 levels) with the highest level spell DC from a spellcaster advancing at the same rate. However, unless your good save was also based off your primary means of offense, you always fell behind compared to a spellcaster's saving throw because all their ability score increases from leveling and stat boosting items from WBL went to increasing their save-determining score first. Your other saving throws were always doomed to not keep pace with base saving throw DCs, since they advanced at +1 every three levels and started at zero instead of 2. Unless a poor saving throw was based off your primary offensive stat, you lost ground quite quickly.
The end result was that a single classed character had a +6 difference between their good and bad base saving throws at 20th level, with the difference between their bonus to roll and the spellcaster's base DC determined by each character's feats, ability scores, magic items, and which save the spellcaster was targeting. A 20th level spellcaster's base offense has increased by +8, your poor save has increased by +6. Their ability score increases have gone to their casting stat (+5) while in the worst case for a poor save, none of yours have. Before magic items and feats (and multiclassing, ugh) are considered, the spellcaster's best offense has increased by +7 compared to your poor saving throw (your worst defense is probably your touch AC, but...).
In 5e, the spellcaster has presumably increased their casting stat from ~16 to 20 (net +2), and their proficiency bonus has increased from +2 to +6 (net +4) over 20 levels. If you're not proficient in a save and you never increase that stat, your saving throw never increases. So in 5e, the spellcaster's offense has increased by +6 compared to your worst defense.
Obviously, fully investing in saving throw boosting items and feats changes the math considerably for the 3.5 character, but it's hard to peg what's a "reasonable" level of optimization for both sides. My feeling is that the effect of "reasonable" magic items and WBL on both sides will lower the spellcaster's DC advantage on a worst save to between +3 and +6, but not eliminate the gap.
So yes, if you don't optimize out of having a bad save in 3.5, you lose ground on bad saving throws just like a 5e character does. The two systems have built in almost identical numeric differences between low and high level.This signature is no longer incredibly out of date, but it is still irrelevant.
-
2015-03-12, 04:07 PM (ISO 8601)
- Join Date
- Jan 2015
Re: So... is 5th better or worse than the '3's, or merely different...
Certain posters here constantly (and I do mean constantly) tell us that things can work nthe way that they envision because it works in <insert TTRPG here> but those games always use completely different systems altogether.
The fact is that the entire game would have to be rewritten to incorporate the things suggested. So the fact that it can work on GameX has no bearing on a discussion abut a d20 D&D game.
Those things may work for other games, but they cannot work in this game, so there is no point in even bringing them up at all.
-
2015-03-12, 04:09 PM (ISO 8601)
- Join Date
- Dec 2012
Re: So... is 5th better or worse than the '3's, or merely different...
That's legitimately what I understand to be the desire. Let me try to explain from my point of view point by point so we can identify the break away.
1. You dislike 5e's skill set up currently and think there are problems with skill being too unreliable.
2. Currently, a PC can succeed at easy tasks they are trained for with 100% success by the time they are in the mid levels, and while a character who is actually skill focused can succeed on medium-hard task with 100% success at the same level, eventually even very hard tasks, all this without any resource expenditure.
3. Given one and two, we should assume that PCs with nothing beyond a basic investment training should be coasting to 100% success on moderate challenges at least, hard challenges possibly by the final levels. Thus, failure is basically ignored for the majority of potential challenges.
4. We also must assume that no skill check can stop a trained skill monkey, given that they can outperform the minimal investment of the others by a reasonable amount.
5. If a skill focused character, one whose focus actually has a big impact in comparison to a non focused character, will be operating with such success, the need for utility abilities that consume resources is roughly zero percent when every problem can be overcome with 100% success rate on a skill.
6. Given that they can achieve any conceivable/possible challenge without rolling, even things that strain plausibility are hard to argue shouldn't at least be rolled for. Thus further eliminating the things which magic brings to the table.
So feel free to explain which part is not what you meant, I'm guessing 4 and disallowing anyone to actually focus on skills forcing everyone to operate at the exact same level more or less, but what I said is what I actually gathered your opinion to be examining the situation.
-
2015-03-12, 04:30 PM (ISO 8601)
- Join Date
- Apr 2011
Re: So... is 5th better or worse than the '3's, or merely different...
The introduction to the feats section explains that each feat can only be taken once unless it explicitly says otherwise in the feat's description.
I disagree. Other systems offer a useful point of comparison. It is particularly worth bringing up how a given design element is handled in other systems to refute claims that someone's opinion is invalid or unreasonable: if a published system handles a given design element a certain way that has certain strengths, then a preference for those strengths is presumably reasonable, since there is enough similar demand for those strengths to justify a commercial product.
Basically, other systems enter the conversation when one poster challenges the legitimacy of another's preferences (either directly or by dismissing criticism of 5e based on those preferences).
-
2015-03-12, 04:33 PM (ISO 8601)
- Join Date
- Jun 2007
Re: So... is 5th better or worse than the '3's, or merely different...
Not likely. If I/we were to create an RPG, it would be a new RPG and not an existing game with a bunch of houserules. There are already plenty of places where you can find 3.5-with-a-bunch-of-houserules.
One of my favorite games is Paranoia, which I run in extremely rules-light fashion (four stats, make up whatever two or three skills you think sound cool, plus one improvised mutant power). Plus, citizen, the rules are not available at your security clearance anyway. I've also played a lot of Whitewolf games, ran a homebrew system for about five years, was one of the early adopters of 4E (which we've also played for years) and currently mostly play COC and (indeed) 3.5. Also, briefly tried GURPS but didn't like it.
I should point out there are several other games that I'd like to play, only I can't get the players in my area to try anything other than the Big Famous Systems.
And then we have 5E, which has a lot of things going for it, including relative simplicity, the background rules, the improved class balance... and then I find it such a shame how WOTC dropped the ball on the math (or parts of the math). That was just unnecessary.
I bet that all of us are at a different point in that triangle than you think we are
I agree.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2015-03-12, 04:38 PM (ISO 8601)
- Join Date
- Aug 2008
Re: So... is 5th better or worse than the '3's, or merely different...
All it takes to introduce a curve is multiple proficiency dice. You know, like the system actually had for a while. 1d20+nd6 is curved, and it only gets more curved as the number goes up. Advantage and disadvantage both introduce curves. You drastically overestimate the difficulty involved in implementing a subtly different game than what we have here.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2015-03-12, 04:43 PM (ISO 8601)
- Join Date
- Jun 2007
Re: So... is 5th better or worse than the '3's, or merely different...
Silver, if you do the math on this you'll find that this just isn't the case.
A mid-level character has +4 proficiency bonus, +2 from his ability score, for a total of +6. An easy task is DC 10. So no, that is clearly not a 100% success rate. The other points in your list are also clearly exaggerated.
Now yes, I feel that mid-level characters should be able to routinely perform easy tasks that they are trained for, because people IRL can also routinely perform easy tasks that they are trained for (and at higher levels, routinely perform hard tasks they're trained for, because IRL experts can also do that). But by the 5E rules, they can't, and that is part of the problem.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!