Results 1 to 30 of 958
-
2010-08-23, 10:44 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
The City I - Metropolitan Mayhem (Game Started(Autolynch Replacements accepted))
Metropolitan Mayhem 1 - The City
This City is what it is because our citizens are what they are.
~Plato____________________________________
Narrators: Murska and Billtodamax
Setting:
Spoiler
The City:
The city has long been run by the powerful mafia families, who've been content to rake in the profit while in complete control of the corrupted public offices. However, these families are very exclusive and hard on any freelancers. Lately, ethnic minorities and disgruntled youth have begun forming gangs of their own, fighting against the Mafia rule. Rumours indicate they're being supplied by some powerful outside interest, and while less organized, they've been able to strike some vicious blows at the Mafia, who've been sluggish to wake from their comfortable slumber.
However, certain private citizens who just want to live their lifes in peace have had enough of crime rule, fighting on the street, protection rackets and the like. They've decided to take this opportunity to take matters in their own hands, since the city's law enforcement is inept and corrupt.
The Sides:
The Mafia - Characterized by good organization, subtle maneuvering and knowing how to keep a low profile while being known to all the right people, the Mafia are intent on regaining control of the situation.
The Gangs - The Gangs are relatively new, but they're brash, impulsive and packed with firepower. They're going to take out the established organizations, and anyone else who gets in their way. Their organization is not very good, however, and there are many inter-gang disputes.
The Vigilante - Most of the people of the city were used to the situation, and silently watched, hoping they wouldn't get involved. However, one man decided enough is enough. The Vigilante, the Hero, whatever you call him he has plenty of money, plenty of equipment and a firm dedication to ridding his city of crime. What he lacks, however, is people brave enough to help him instead of just quietly praying for his success. Still, he has managed to gather some followers, many with useful talents.
Roles:
Spoiler
The Mafia
The Don:
The Don can either make his point count as two plus tiebreaker or control someone else's point, with a one night cooldown. He is the Mafia mason group leader. He scries as a Mafioso.
Do not act incautiously when confronting a smiling old man in an expensive suit.
The Confidante:
The Confidante is the leader of the Capos. His title is known to the Don but unknown to the Capos themselves. If the Don dies, he gains a scry with one night cooldown and is revealed to the Capos.
The Man we can handle. I'm more worried about who steps up to take his place.
The Capos:
The Capos are the Mafia mason group. They are very powerful and influential and can, as a group, add a night of cooldown to anyone using a type of power(Scrying, killing, protecting, voiding) that night, with a two-night cooldown. However, some of them might be ambitious for the title of Don themselves.
Loyalty may be bought with fear or love. Competence may be bought with money.
The Hitman:
The Hitman can abduct a player once every three nights. He starts operating on night two. The abducted player simply disappears, and his body might be found later on.
How can a simple stretch of wire in the right place be more deadly than all your men and your guns put together?
The Bodyguard:
The Bodyguard can bane a player with an one night cooldown. If his bane is successful, there is a 25% chance the attacker is killed.
The only real security a man can have in this world is a reserve of knowledge, experience and ability. And guns. Lots of guns.
Corrupt Official:
The Corrupt Official can search the city records and gain the role of one player every night.
Money is like a sixth sense. And you can't make use out of the other five without it.
The Enforcer:
The Enforcer can take measures against a single person each night. That player will be recovering from his treatment the following day, unable to post, point or communicate in any way.
Carrots are fine, but sometimes, what you really need is a very big stick.
Mafioso:
A villager aligned with the Mafia. Roughly 25-30% of the villagers.
As far back as I can remember, I always wanted to be a mafioso.
The Gang
Drive-by Shooters:
This group of madmen, equipped with fast cars, loud music and guns that spew bullets faster than anything else on the field, can kill a player once every two nights, starting on night one. (Just one person.)
Boys got toys. Ours are just a bit louder.
Psychopath:
Different from the angry brutes in the street, this man is stylish, cold and completely insane. He plans his kills carefully, and can abduct a player once every four nights. His kills bypass any protection. But of course, just killing a random bypasser doesn't have the elegance he requires. He has specific targets he needs to kill to achieve his win conditions.
A psychopath isn't a professional. You can't work with a psychopath.
Street Rat:
This guy knows the streets and, more importantly, the people. He can scry a person every second night, and if he so wishes, pass the results anonymously to the Drive-By Gang. However, if he does this, there's a 25% chance he leaks the results to the Reporter aswell. He can't scry himself.
The way to make cash is to buy when blood is running the streets.
Drug Dealer:
This man has a stock of different kinds of illegal substances. He can offer them to a player once every day, choosing from either 'mainly negative' or 'mainly positive' drugs. The effects are randomly chosen from a list. However, drugs aren't always so safe. There's a 20% chance that, if the Police Officer is alive, the drug user will be arrested and can't post or vote the following day.
What I sell is relief for a world too full of harsh reality.
The Thugs
These two brothers are big. Very, very large. They can break into someone's house and kidnap him every two nights. The kidnapped player cannot post, vote or use abilities until the next night. If one of the Thugs is killed, the other also dies, drinking himself into a stupor and heading to the streets to avenge his brother.
We're not dumb. It's just that we're not exactly being paid to think, are we?
The Red Flames:
The Red Flames are the biggest gang in the city. They are the ones who've gathered together the gangs for a take-over, and they are the ones organizing and protecting all the meetings. They can bane someone every second night with a 100% chance or every night with a 50% chance. (If they've baned someone the previous night, they have a 50% chance to bane the following night, regardless of the result. If they didn't, it's a 100% chance, except against unblockable kills.) (There's only one of them due to lack of players.)
The Red Flames go fasta!
Gang Member:
A citizen aligned with the gangs. Roughly 25-30% of villagers will be these.
It's not like I got a whole lot'a choice. 'Round here, ya either shoot or get shot.
Vigilante
The Hero:
The original individual, using his charisma and assets to gather support in order to throw out the crime from the city. Mysterious and with a lot of equipment, he survives the first kill-attempt at him, be it lynch or nightkill. However, the Psychopath is skilled enough to bypass this. He can also use his charisma to incite a lynchmob to kill a player during the night every three nights, starting from night three. His point counts as two, and he starts with two one-off gadgets, a remote camcorder and a motion detector, which he can pass around and which grant the user a scry and a self-bane, respectively.
I'm nothing special. I'm just a man with a purpose.
The Police Officer:
Originally an idealistic individual, he was soon disillusioned by the rampant corruption in the police forces. Now he has cast his lot in with the Hero, and can use his authority and equipment to protect a person from nightkills each night. However, he cannot protect himself.
The difference between you and me is that I have a permission to carry my gun.
The Pharmacist:
The doctors work at hospitals, and hospitals are all-too-easy to monitor. This man can offer medicine to a player each day. It is beneficial, but in some rare cases it might have certain side-effects.
Medicine and poison. Same substance, differing intent.
The Reporter:
Using his contacts and skill in information gathering, the Reporter can scry a player's alignment each night.
As a reporter, I approach every situation knowing that everyone has his or her own agenda.
Neighbourhood Watch:
A bunch of friends, inspired by the words of the Hero, who've banded together to keep their district safe. They have, as a group, a bane with one night's cooldown. It starts at 100% effectiveness, and drops every time one of them dies.
Some people are like the sun, casting light around them. But in the night, people will also need candles.
War Veteran:
The old man with an armoury in his house, he doesn't look like a threat and is easily underestimated. However, if you mess with him, you're in for some trouble. He can void a player's night action or prevent him from posting or voting during the day, once per night. However, he cannot target the same person twice in a row; they will be wary.
Troublemakers will be shot. Survivors will be shot again.
Brave Citizens:
Those individuals stirred by the Hero's words, willing to fight for their lifes and freedom. They're individually weak, but roughly 40-50% of the villagers will belong to this group.
Rise, and rise again until lambs become lions.
Extra Rules:
Spoiler
Each side wins by killing off the other two teams.
Days will be roughly two real-world days long, and nights should last one. If the narrators fail to update on time, we're sorry in advance. If the delay is a small one, it shouldn't affect the game, but if there's a major one, we'll try to post a 'Day has ended, any votes from now on will not be counted' as close to the promised time as possible. For night, it isn't so much of an issue.
Helgraf's scry interference rule will be in effect.
Autolynches will be after missing three consecutive days.
Role claiming, wheeling and dealing and trying to game the system is allowed, and mainly encouraged. However, if someone finds something blatantly game-breaking, we would prefer you inform us narrators of it first before implementing it, to avoid ruining the game for everyone else who's signed up.
Switching your point follows a standard prodecure: The first point counts unless it's crossed out and if you edit your post with a new point, it is likely to be miscounted. Make a new post for a switched point.
All night actions count at having happened at the same time. Action results are resolved at dawn. If two people kill each other, both die. A seer would count as having scried someone, but he'll die the same moment he'd get his result.
Banes are reported as follows: Player X was attacked, but survived. This is the same result the Hero will have. As for voided kills... well, you never know. It might depend on the voider and the type of kill. As a hint, paying attention to narrations might sometimes be useful.
If someone is killed, the faction of the killer will be revealed. The narrations might hold more clues about the exact identity.
Don't hesitate to ask any questions once you think of them, after going through the rules to make sure they're not answered already.
Not all of these roles will be used unless we get over 50 players. Most likely the first ones to drop will be voiders.
Join, and ask everyone you know to join. This game has a huge amount of roles and thus requires a huge amount of players for all of them to get used. And I'd really like to see how it'd work.
Playerlist: 13/41
(name here)Day 4 - Gangster
AemohNight 15 - Bodyguard
CalamityNight 6 - Psychopath
cd4
Logarr (Replaced Chaotic Bob from Night 17)
Deathslayer7Day 6 - Red Flames
Diva De
Elder Tsofu
EleventhHour
Eternal DrifterDay 12 - Hitman
Fleeing CowardDay 3 - Capo
Ghanz Nmi
Griever
GryffonDay 8 - Thug
Happyturtle
Cute and Evil(Replaced Heroic from Day 7)Day 16 - Mafioso
Sanity702(Replaced InaVegt from Day 7) Day 14 - Mafioso
Internet FleaDay 10 - The Don
IXI FatTony IXINight 4 - Brave Citizen
KyrianDay 8 - Thug
LogarrDay 16 Auto - Brave Citizen
Lord HermanDay 11 - Gangster
Gray Mage(Replaced Lord Iames Osari from Day 11)
LostlittlebearFound Night 4 - Gangster
Odd FieldingNight 17 Auto - Gangster
OrzelDay 17 - Brave Citizen
PahvimatoNight 2 - Mafioso
Ramsus
RedScholarGypsyNight 10 - Brave Citizen
Robert BlackletterNight 17 Auto - Corrupt Official
ShadowcallerNight 14 - Mafioso
StrategosDay 7 - Street Rat
SupagoofDay 9 - (A totally awesome) Gangster
TasrothNight 11 - Confidante
The BushrangerDay 5 - Capo
The Fiery Tower
TheLaughingManDay 15 - Drug Dealer
Thufir
Tydude
VA_bedsDay 13 - Brave Citizen
WolfbaneNight 13 - Brave Citizen
-
2010-08-24, 11:51 PM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Bah, screw it, I'm in.
-
2010-08-25, 12:03 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: Metropolitan Mayhem I - The City (Recruiting)
Sign me up please.
As your time spins and sets what you love you can forget this I hope, I believe it's insomnia fantasyA2 S3 Connor, The New Albion Guide To Analogue Consciousnessthe tortoise had a dream that he was free. when he woke up, he was married. some things are better than freedom.freedom, kōan 129. koanoftheday.com
Kris & Lyra by me.
-
2010-08-25, 12:36 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Stuck here
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Ersatz Mafia Powers ACTIVATE!
(aka, In)
Inner CircleHomebrewSpoiler
Werewolf GamesAshna and Brendan dolls by RecaidenSpoilerGames Won: 5
BR by Dr. Bath
BR's Bag o' Nuts · The Russkijs · Bushrangers explained
Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items
-
2010-08-25, 12:47 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Here
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
The mayhem sounds delicious.
In.Thanks goes to Vampire Pumpkin for my awesome avatar!
Formerly known as The Fiery Tower Formerly known as Catseye2121.
-
2010-08-25, 04:05 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Metropolitan Mayhem I - The City (Recruiting)
I think I will join this game though you have forgotten to mention the win conditions for each side.
-
2010-08-25, 04:09 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Whose eye is that eye?
- Gender
-
2010-08-25, 04:23 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Metropolitan Mayhem I - The City (Recruiting)
Wouldn't miss this for the world. In!
Any potential RP partners?
WW Games I have won:Spoiler
Day of the Dead 2 - Doctor
Monster Mash III - Zombie Alpha
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Avatar courtesy of the wonderful Strawberries
-
2010-08-25, 04:41 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- At work
- Gender
-
2010-08-25, 06:38 AM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
I'm in this too.
Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
-
2010-08-25, 07:11 AM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Very much in.
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
-
2010-08-25, 07:37 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Myrtle Beach, SC, USA
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
In, Sooooo in.
It helps fill the Mafia void in my life.
I wonder if a certain fair-skinned, vigilante-in-training should make a reappearance...Spoiler
Little Fears banner by CrimmyQueen of Hearts avatar by Alarra
-
2010-08-25, 08:03 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Sydney, Australia
- Gender
-
2010-08-25, 09:14 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Excellent!
Now to decide on a character to play....do I infringe on old Mafia games with the film noir type speak, or should I do something off the wall?
Ey - why doncha fogetaboutit?
Eeeey! It's fogotten.
Fogotten?
Nevah r'memberd. Let's go getta pie.
I could use a nice slice. To Tony's?
No other place has a bettah pie.
Look at you. If yer father could see you now. He was a good man y'know...
He was. To Luigi!
Luigi!
-
2010-08-25, 10:11 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
-
2010-08-25, 10:17 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- The MagCave
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Fiiiine. I'll post to sign up. Wrecking my laziness. Jeeze.
Spoiler
All Avatars by Elder Tsofu!
Spoiler
Renditions By Vulion
-
2010-08-25, 10:26 AM (ISO 8601)
- Join Date
- May 2010
- Location
- Finland
- Gender
-
2010-08-25, 10:49 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Sin City
-
2010-08-25, 12:22 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Metropolitan Mayhem I - The City (Recruiting)
In as well.
Previous Avatars:
Spoiler
Old Avatar by PersonalSaivor.
Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
-
2010-08-25, 02:40 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Myrtle Beach, SC
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Sure, I guess so >.<
CEO of Evil Incorporated: "Subjugating humanity for a better tomorrow."
-
2010-08-25, 02:46 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Florida, USA
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
So very much IN
-
2010-08-25, 03:30 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Metropolitan Mayhem I - The City (Recruiting)
May actually have the time for this one. In
I reserved the right to be wrong. I just try not to exercise it.
Avatar by Jacklu
Trophies:
Spoiler
-
2010-08-25, 04:00 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Nowhere
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
I'm in
٩๏̯͡๏)۶
New found land. It's like Untitled Document, for places - Flickerdart
Avatar by Domochevsky
-
2010-08-25, 06:33 PM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Very nice game, IN
avatar by me
Awards:
Spoiler
Formerly known as Hero 1.0
-
2010-08-25, 06:49 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
I'll join, sounds fun.
-
2010-08-25, 07:21 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Washington
- Gender
-
2010-08-25, 09:08 PM (ISO 8601)
- Join Date
- Jun 2010
Re: Metropolitan Mayhem I - The City (Recruiting)
Dammit, must you always drift into me?
Last edited by TheLaughingMan; 2010-08-25 at 09:09 PM.
Previous Avatars:
Spoiler
Old Avatar by PersonalSaivor.
Ponytar by akrim.elf
Originally Posted by The Lost Eyeball
-
2010-08-26, 04:38 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Metropolitan Mayhem I - The City (Recruiting)
im in...though i REALLY doubt we will get to 50 players
This message was approved in Triplicate by Bureaucrat #36---please submit Form 16-j-43 before reading
-
2010-08-26, 04:56 PM (ISO 8601)
- Join Date
- Apr 2009
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
In and hoping for 50+ people cos any game with batman (or a close aproxmation) is amazing
-
2010-08-26, 06:31 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Metropolitan Mayhem I - The City (Recruiting)
Why not? In.