Results 1 to 22 of 22
-
2017-12-07, 07:22 PM (ISO 8601)
- Join Date
- Nov 2017
Zealot Barbarian: Physically IMPOSSIBLE to die?
Hello all!
So, I was reading the Zealot Barbarian (not XGtE as I don't have it), and I had a question on the 14th level feature. (Please tell me if they fixed this in XGtE)
14th Level: While raging, having 0 hit points doesn't knock you unconscious. You still make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don't die until your rage ends.
15th Level: Your rage only ends if you fall unconscious or choose to end it.
So, if you fall unconscious, you continue raging, until you choose to end it. If you always rage, you never die until you go to negative your maximum HP. Do I have this right?
-
2017-12-07, 07:23 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
I believe there was a thread on this about a week ago. One sec.
Here we go.Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2017-12-07, 09:09 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Still die to damage
-
2017-12-07, 09:15 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
I think the solution turned out to be "drop them to less than 5 hp, cast sleep."
I mean it doesn't have to be 5 hp but that does guarantee even a 1st level sleep cast that bolos all the dice will affect them.
Also your rage still ends after a minute. It just can't end early unless you choose for it to do soLast edited by Mikal; 2017-12-07 at 09:23 PM.
-
2017-12-07, 10:05 PM (ISO 8601)
- Join Date
- Sep 2013
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
There are also instant death effects. Enough shadows should do the trick (unless the saving throw is a less than 14 CON save).
-
2017-12-07, 10:28 PM (ISO 8601)
- Join Date
- Nov 2017
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Thanks for the help!
Damage and stuff will EVENTUALLY get him, but it takes forever. Instadeath and sleep or things I didn't think of. Thanks for pointing it out!
And thanks for the link Kane0!
-
2017-12-07, 10:43 PM (ISO 8601)
- Join Date
- Jul 2017
-
2017-12-07, 10:59 PM (ISO 8601)
- Join Date
- Mar 2017
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Considering it only gets crazy at level 15, hit him really hard then force cage him. Mock him for the next few rounds til he is dead.
-
2017-12-07, 11:35 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
the 15th level ability does not increase the time limit, it simply takes away the clause where you must take or deal damage each turn. you die after a minute
-
2017-12-08, 12:22 AM (ISO 8601)
- Join Date
- Jul 2017
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
-
2017-12-08, 02:36 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
-
2017-12-08, 03:34 AM (ISO 8601)
- Join Date
- Jul 2017
-
2017-12-08, 06:21 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
It does, because (in the XGtE version) you only die if you finish raging without any HPs left, so if you manage to drink a potion before ending the rage, even at 3 death saves fails, you stay on your feet, ready to rage again. Woks wonders with the built-in healing of aasimars.
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
-
2017-12-08, 06:24 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Right, but... I mean...
Revivify isn't a Heal, it's literally a Revive... ify
It only happens after someone has 100% died
Okay, yea... I didn't read the Xanathars
I guess Heals do still work
I swear the designers have a major hardon for BarbariansLast edited by Talamare; 2017-12-08 at 06:26 AM.
-
2017-12-08, 06:31 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
-
2017-12-08, 07:24 AM (ISO 8601)
- Join Date
- Jul 2017
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Last edited by DarkKnightJin; 2017-12-08 at 07:25 AM.
-
2017-12-08, 07:29 AM (ISO 8601)
- Join Date
- Feb 2016
- Location
- Italy
- Gender
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
-
2017-12-08, 08:39 AM (ISO 8601)
- Join Date
- Feb 2007
-
2017-12-08, 08:56 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Brazil
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Let's not forget Disintegrate and Power Word Kill, either.
But really, the easiest thing to do if you find yourself against one of those is to stall them hard. Any of these will work:
- Wall of Stone
- Wall of Force
- Forcecage
- Hold Person
- Hypnotic Pattern
- Mental Prison
-
2017-12-08, 08:58 AM (ISO 8601)
- Join Date
- Oct 2015
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
I sense... an opportunity to pimp the Healer feat again. You can certainly use the once per rest heal on yourself here. If you still count as dying, then using a kit to stabilize yourself (and gain 1 HP because of the feat) works too.
-
2017-12-08, 09:33 AM (ISO 8601)
- Join Date
- Jul 2017
-
2017-12-08, 09:40 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Zealot Barbarian: Physically IMPOSSIBLE to die?
Any sort of hard control will basically kill them at that point. Sleep, Stunned, etc.