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  1. - Top - End - #1
    Orc in the Playground
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    Nov 2017

    Default Zealot Barbarian: Physically IMPOSSIBLE to die?

    Hello all!

    So, I was reading the Zealot Barbarian (not XGtE as I don't have it), and I had a question on the 14th level feature. (Please tell me if they fixed this in XGtE)

    14th Level: While raging, having 0 hit points doesn't knock you unconscious. You still make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don't die until your rage ends.

    15th Level: Your rage only ends if you fall unconscious or choose to end it.

    So, if you fall unconscious, you continue raging, until you choose to end it. If you always rage, you never die until you go to negative your maximum HP. Do I have this right?

  2. - Top - End - #2
    Titan in the Playground
     
    Kane0's Avatar

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    Waterdeep
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    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    I believe there was a thread on this about a week ago. One sec.

    Here we go.
    Roll for it
    5e Houserules and Homebrew
    Old Extended Signature
    Awesome avatar by Ceika

  3. - Top - End - #3
    Bugbear in the Playground
     
    Flumph

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    Feb 2016

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Still die to damage

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Feb 2007

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    I think the solution turned out to be "drop them to less than 5 hp, cast sleep."

    I mean it doesn't have to be 5 hp but that does guarantee even a 1st level sleep cast that bolos all the dice will affect them.

    Also your rage still ends after a minute. It just can't end early unless you choose for it to do so
    Last edited by Mikal; 2017-12-07 at 09:23 PM.

  5. - Top - End - #5
    Ogre in the Playground
     
    Flumph

    Join Date
    Sep 2013

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    There are also instant death effects. Enough shadows should do the trick (unless the saving throw is a less than 14 CON save).

  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Nov 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Thanks for the help!

    Damage and stuff will EVENTUALLY get him, but it takes forever. Instadeath and sleep or things I didn't think of. Thanks for pointing it out!

    And thanks for the link Kane0!

  7. - Top - End - #7
    Halfling in the Playground
     
    RangerGuy

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    Jul 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Grear Bylls View Post
    15th Level: Your rage only ends early if you fall unconscious or choose to end it.
    Rage lasts one minute.

  8. - Top - End - #8

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Considering it only gets crazy at level 15, hit him really hard then force cage him. Mock him for the next few rounds til he is dead.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Goblin

    Join Date
    Dec 2016

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    the 15th level ability does not increase the time limit, it simply takes away the clause where you must take or deal damage each turn. you die after a minute

  10. - Top - End - #10
    Bugbear in the Playground
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    Jul 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by suplee215 View Post
    the 15th level ability does not increase the time limit, it simply takes away the clause where you must take or deal damage each turn. you die after a minute
    If they aren't on the receiving end of a heal before then.

    In the other thread, I suggested taking out the healers. The Zealot might be a pain to take out, but the supporting group isn't. At least, no more than the usual band of Adventurers.

  11. - Top - End - #11
    Bugbear in the Playground
     
    Flumph

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    Feb 2016

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by DarkKnightJin View Post
    If they aren't on the receiving end of a heal before then.

    In the other thread, I suggested taking out the healers. The Zealot might be a pain to take out, but the supporting group isn't. At least, no more than the usual band of Adventurers.
    I mean

    If he fails all 3 death saves. Heals no longer work

  12. - Top - End - #12
    Bugbear in the Playground
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    Jul 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Talamare View Post
    I mean

    If he fails all 3 death saves. Heals no longer work
    Revivify still does. And it won't cost the 300gp diamond to use on this guy either, because of their 3rd level ribbon.

  13. - Top - End - #13
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Talamare View Post
    I mean

    If he fails all 3 death saves. Heals no longer work
    It does, because (in the XGtE version) you only die if you finish raging without any HPs left, so if you manage to drink a potion before ending the rage, even at 3 death saves fails, you stay on your feet, ready to rage again. Woks wonders with the built-in healing of aasimars.
    English isn't my first language, so I will likely express myself poorly.
    Please assume that I'm arguing in good faith, and that I mean no offense to anybody.

  14. - Top - End - #14
    Bugbear in the Playground
     
    Flumph

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    Feb 2016

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by DarkKnightJin View Post
    Revivify still does. And it won't cost the 300gp diamond to use on this guy either, because of their 3rd level ribbon.
    Right, but... I mean...
    Revivify isn't a Heal, it's literally a Revive... ify
    It only happens after someone has 100% died

    Quote Originally Posted by Lombra View Post
    It does, because (in the XGtE version) you only die if you finish raging without any HPs left, so if you manage to drink a potion before ending the rage, even at 3 death saves fails, you stay on your feet, ready to rage again. Woks wonders with the built-in healing of aasimars.
    Okay, yea... I didn't read the Xanathars
    I guess Heals do still work

    I swear the designers have a major hardon for Barbarians

  15. - Top - End - #15
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Talamare View Post
    Right, but... I mean...
    Revivify isn't a Heal, it's literally a Revive... ify
    It only happens after someone has 100% died



    Okay, yea... I didn't read the Xanathars
    I guess Heals do still work

    I swear the designers have a major hardon for Barbarians
    I can't blame them, love the class
    English isn't my first language, so I will likely express myself poorly.
    Please assume that I'm arguing in good faith, and that I mean no offense to anybody.

  16. - Top - End - #16
    Bugbear in the Playground
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    Jul 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Lombra View Post
    It does, because (in the XGtE version) you only die if you finish raging without any HPs left, so if you manage to drink a potion before ending the rage, even at 3 death saves fails, you stay on your feet, ready to rage again. Woks wonders with the built-in healing of aasimars.
    Sonuva.. I hadn't even thought about the Aasimar innate healing!
    But, that's once per long rest, isn't it? Not like a Paladin's Lay on Hands where they can use 1hp at a time to really cheese the system?

    Mental note: dip 1 or 2 levels of Paladin at some point..
    Last edited by DarkKnightJin; 2017-12-08 at 07:25 AM.

  17. - Top - End - #17
    Bugbear in the Playground
     
    ClericGuy

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    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by DarkKnightJin View Post
    Sonuva.. I hadn't even thought about the Aasimar innate healing!
    But, that's once per long rest, isn't it? Not like a Paladin's Lay on Hands where they can use 1hp at a time to really cheese the system?

    Mental note: dip 1 or 2 levels of Paladin at some point..
    Yeah aasimar is 1/LR. Lay on hands is indeed pretty sweet.
    English isn't my first language, so I will likely express myself poorly.
    Please assume that I'm arguing in good faith, and that I mean no offense to anybody.

  18. - Top - End - #18
    Bugbear in the Playground
    Join Date
    Feb 2007

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Talamare View Post
    Right, but... I mean...
    Revivify isn't a Heal, it's literally a Revive... ify
    It only happens after someone has 100% died



    Okay, yea... I didn't read the Xanathars
    I guess Heals do still work

    I swear the designers have a major hardon for Barbarians
    Not really. This doesn't kick in until 15th level. That's what 15th level effects should be doing.

  19. - Top - End - #19
    Troll in the Playground
     
    Specter's Avatar

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    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Let's not forget Disintegrate and Power Word Kill, either.

    But really, the easiest thing to do if you find yourself against one of those is to stall them hard. Any of these will work:

    - Wall of Stone
    - Wall of Force
    - Forcecage
    - Hold Person
    - Hypnotic Pattern
    - Mental Prison

  20. - Top - End - #20
    Ogre in the Playground
    Join Date
    Oct 2015

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    I sense... an opportunity to pimp the Healer feat again. You can certainly use the once per rest heal on yourself here. If you still count as dying, then using a kit to stabilize yourself (and gain 1 HP because of the feat) works too.

  21. - Top - End - #21
    Bugbear in the Playground
    Join Date
    Jul 2017

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Quote Originally Posted by Zalabim View Post
    I sense... an opportunity to pimp the Healer feat again. You can certainly use the once per rest heal on yourself here. If you still count as dying, then using a kit to stabilize yourself (and gain 1 HP because of the feat) works too.
    Heh. "I'm pretty messed up. I guess I'll slap on a bandaid or something."
    Either that, or Rage-Healing.

  22. - Top - End - #22
    Ogre in the Playground
     
    SwashbucklerGuy

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    Jul 2016

    Default Re: Zealot Barbarian: Physically IMPOSSIBLE to die?

    Any sort of hard control will basically kill them at that point. Sleep, Stunned, etc.

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