New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 25 of 25
  1. - Top - End - #1
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Sneak Attack Classes

    I've built a Diablo's Assassin 15. Probably going to advance him to level 17, but after, what's my best shot for getting Sneak Attack die? Well, Rogue's obvious, but any other suggestions that might provide new and useful abilities?

    Ed: Btw, source books would also be useful (don't worry, I know swordsage).
    Last edited by Cogidubnus; 2010-06-07 at 11:54 AM.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  2. - Top - End - #2
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Sneak Attack Classes

    Swordsage dip. Take assassin's stance for 2d6 sneak attack and gain some other useful abilities.
    Last edited by Boci; 2010-06-07 at 11:50 AM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  3. - Top - End - #3
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Sneak Attack Classes

    Buy a high-CL wand of Hunter's Eye off of an Unseen Seer.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  4. - Top - End - #4
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2007
    Location
    Chicago Suburbs
    Gender
    Male

    Default Re: Sneak Attack Classes

    The D20 SRD has information on what are called "generic classes", which, at first glance, look to be NPC classes for PC's. That is to say, bad. However, the Generic Expert gets class features as a fighter gets feats, and the list of class features to choose from includes sneak attack damage. It's worth a look.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Grey McBannert View Post
    The D20 SRD has information on what are called "generic classes", which, at first glance, look to be NPC classes for PC's. That is to say, bad. However, the Generic Expert gets class features as a fighter gets feats, and the list of class features to choose from includes sneak attack damage. It's worth a look.
    The expert just gets feats. No class features.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  6. - Top - End - #6
    Orc in the Playground
    Join Date
    Dec 2009

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Cogidubnus View Post
    The expert just gets feats. No class features.
    Actually you can trade those feats for class features.
    Hey people, I can see you signed your name. You don't need to do this. I can see it on the side, right above your avatar.

  7. - Top - End - #7
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Dec 2008
    Location
    My apartment
    Gender
    Male

    Default Re: Sneak Attack Classes

    1 level each of Swordsage, Rogue, and Ninja (Complete Adventurer). That'l give you 4d6 total in Assassin's Stance.
    Been there, fought that, died horribly.

    Something fun and flavorful to get your DM throwing books at you: Katana Chucker



  8. - Top - End - #8
    Titan in the Playground
     
    Yuki Akuma's Avatar

    Join Date
    Dec 2004
    Location
    The Land of Angles

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Cogidubnus View Post
    The expert just gets feats. No class features.
    Generic class feats include things that would be class features in any other system. You can spend a feat on Evasion, for instance.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  9. - Top - End - #9
    Barbarian in the Playground
     
    GnomeWizardGuy

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Cogidubnus View Post
    The expert just gets feats. No class features.
    Those feats can explicitly be used for any of a specific set of class features. It's the basis of the alternate system. The Generic Warrior, however, gets the same option and gets the feats faster. The real kicker is that they both get one at level 1 and level 2. This, however, is a variant system that doesn't mesh well with the standard sneak attack progression. The base sneak attack "Feat" for this system is 2d6, and the advanced version +4d6.
    78% of DM's started their first campaign in a tavern. [...]Where did you start yours?
    A street riot in a major city that was getting violent.
    Spoiler
    Show

  10. - Top - End - #10
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Sneak Attack Classes

    Swordsage 1 (or 2, depending on your DM's interpretation of the stances section, which specifically mentions a 1st-level stance) is by far the best, as it also qualifies you for Shadow Blade. From there, you could go with a bunch of dips that grab you more sneak attack (i.e. Assassin17/SS1/rogue1/PrCassassin1), but only if you're using fraction BAB.

    Don't forget to tack on Craven if you can.

    The expert just gets feats. No class features.
    You can buy class features with feats. I.e. 2d6 of sneak attack requires Hide4, MoveSilently4. However, generic classes aren't meant to be used in the same campaign as other classes.
    Proudly without a signature for 5 years. Wait... crap.

  11. - Top - End - #11
    Banned
     
    Dvandemon's Avatar

    Join Date
    Oct 2009
    Location
    San Diego, California
    Gender
    Male

    Default Re: Sneak Attack Classes

    The Factotum class grants Sneak Attack and various class abilities (from other classes!). Also, there is a feat that (at DM's discretion) allows your SnAtk levels to stack with Turning levels

  12. - Top - End - #12
    Ogre in the Playground
     
    PId6's Avatar

    Join Date
    Apr 2009
    Location
    Elemental Plane of Paper
    Gender
    Male

    Default Re: Sneak Attack Classes

    Sneak Attack Thug is a good way to increase Sneak Attack, BAB, Fort saves, and still have decent skills. Combine with a level of Swordsage and a level of rogue for 4d6 Sneak Attack. Take Craven at 18th level for +character level to Sneak Attack damage as well.

    Assassin 17/Swordsage 1/SA Thug Fighter 1/Rogue 1

    However, overall you're probably better off advancing manifesting. A dip for swordsage and Craven at 18th is fine, but lose too many manifester levels and you're going to have too few PP for your level. But, if you don't mind the loss of PP, you can take Practiced Manifester to keep your ML up regardless of multiclassing.
    Last edited by PId6; 2010-06-07 at 02:13 PM.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

  13. - Top - End - #13
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Sneak Attack Classes

    Quote Originally Posted by PId6 View Post
    Sneak Attack Thug is a good way to increase Sneak Attack, BAB, Fort saves, and still have decent skills. Combine with a level of Swordsage and a level of rogue for 4d6 Sneak Attack. Take Craven at 18th level for +character level to Sneak Attack damage as well.

    Assassin 17/Swordsage 1/SA Thug Fighter 1/Rogue 1

    However, overall you're probably better off advancing manifesting. A dip for swordsage and Craven at 18th is fine, but lose too many manifester levels and you're going to have too few PP for your level. But, if you don't mind the loss of PP, you can take Practiced Manifester to keep your ML up regardless of multiclassing.
    Rogukan ninja also works for full BAB + SA, and is available for free online, but it is setting specific.

    Edit: Here http://l5r.alderac.com/archive/rpg/rokugan_ninja.pdf
    Last edited by Boci; 2010-06-07 at 02:17 PM.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  14. - Top - End - #14
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Sneak Attack Classes

    Quote Originally Posted by PId6 View Post
    However, overall you're probably better off advancing manifesting. A dip for swordsage and Craven at 18th is fine, but lose too many manifester levels and you're going to have too few PP for your level. But, if you don't mind the loss of PP, you can take Practiced Manifester to keep your ML up regardless of multiclassing.
    Didn't actually look to see the Diablo Assassin is psychic. If that's the case, grab a level of Psychic Assassin in there as well. If your DM is open to taking arcane classes and making them psionic, Unseen Seer + a psioniic version of Hunter's Eye would be excellent.
    Proudly without a signature for 5 years. Wait... crap.

  15. - Top - End - #15
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Sneak Attack Classes

    Quote Originally Posted by PId6 View Post
    Sneak Attack Thug is a good way to increase Sneak Attack, BAB, Fort saves, and still have decent skills. Combine with a level of Swordsage and a level of rogue for 4d6 Sneak Attack. Take Craven at 18th level for +character level to Sneak Attack damage as well.

    Assassin 17/Swordsage 1/SA Thug Fighter 1/Rogue 1

    However, overall you're probably better off advancing manifesting. A dip for swordsage and Craven at 18th is fine, but lose too many manifester levels and you're going to have too few PP for your level. But, if you don't mind the loss of PP, you can take Practiced Manifester to keep your ML up regardless of multiclassing.
    Well, 2d6 + lvl SA from Assassin's Stance + Craven is a lot better than none at all. A LOT of my attacks will be against flat-footed or flanked enemies. After all, I'm a dexterity dependent melee fighter. But once I've got 17 levels in assassin, I'm only losing about 40 PP, and I'm not that dependent on them. We'll see how many I use up if I get to play this character.

    Ed: Clarified my meaning. Also, even 1d6 extra makes quite a big difference if you're making 6 attacks against a flat-footed enemy.
    Last edited by Cogidubnus; 2010-06-07 at 03:13 PM.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    May 2010

    Default Re: Sneak Attack Classes

    Um, Assassin's stance??

  17. - Top - End - #17
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Sneak Attack Classes

    Quote Originally Posted by mrcarter11 View Post
    Um, Assassin's stance??
    Are you suggesting it or asking what it is? If its the latter, its an ability of the swordsage from Tome of Battle that grants +2d6 sneak attack.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  18. - Top - End - #18
    Ettin in the Playground
     
    DruidGuy

    Join Date
    Jun 2009
    Location
    Atlanta, Georgia
    Gender
    Male

    Default Re: Sneak Attack Classes

    If LA buyoff is allowed, Marrulurk (Sandstorm) is always worth considering.

  19. - Top - End - #19
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Aug 2006
    Gender
    Male

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Gnaeus View Post
    If LA buyoff is allowed, Marrulurk (Sandstorm) is always worth considering.
    The 3 racial hit dice make that a bit less appealing.
    Proudly without a signature for 5 years. Wait... crap.

  20. - Top - End - #20
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Sneak Attack Classes

    Quote Originally Posted by Gnaeus View Post
    If LA buyoff is allowed, Marrulurk (Sandstorm) is always worth considering.
    I'm using Athasian Human from Dark Sun. 3 bonus powers, 18 bonus PP, and +2 to any two abilities of your choice, all normal human bonuses, all for the +1 LA we've been given for free? Yes please XD.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    May 2010

    Default Re: Sneak Attack Classes

    I thought it was 3rd level.. Meaning he would have to dip 5 levels.. Which really isn't much of a dip.

  22. - Top - End - #22
    Bugbear in the Playground
     
    Daemon

    Join Date
    Apr 2010

    Default Re: Sneak Attack Classes

    Quote Originally Posted by mrcarter11 View Post
    I thought it was 3rd level.. Meaning he would have to dip 5 levels.. Which really isn't much of a dip.
    It is, but your manifester level (and the stances/maneuvers you learn) is equal to ToB classes + 1/2 of all other classes. So I can get like, level 5 maneuvers.
    Homebrew: Ghost Rider, a 3.5e Base Class inspired by Marvel's Comics.


    So guys, the new Iron Man trailer, huh?

    Spoiler
    Show


  23. - Top - End - #23
    Titan in the Playground
     
    DrowGuy

    Join Date
    Jul 2008

    Default Re: Sneak Attack Classes

    Quote Originally Posted by mrcarter11 View Post
    I thought it was 3rd level.. Meaning he would have to dip 5 levels.. Which really isn't much of a dip.
    Non-adept levels still boost you initaitor level by 0.5, so by level nine, if you have 1 adept level you will have an initator level of 5. Due to the wording of stances, you may need another a second level of swordsage, but there is both RAW and RAI to support gaining assassin's stance from a single level dip.
    "It doesn't matter how much you struggle or strive,
    You'll never get out of life alive,
    So please kill yourself and save this land,
    And your last mission is to spread my command,"

    Slightly adapted quote from X-Fusion, Please Kill Yourself

  24. - Top - End - #24
    Ogre in the Playground
    Join Date
    May 2010

    Default Re: Sneak Attack Classes

    Ah, sorry forgot about the whole 1/2 level. Was thinking it only improved if using classes from ToB.

  25. - Top - End - #25
    Ogre in the Playground
     
    BardGuy

    Join Date
    Sep 2009
    Location
    Minot, ND
    Gender
    Male

    Default Re: Sneak Attack Classes

    From Lists of Stuff
    Spoiler
    Show

    Sneak Attack

    Sort of alphabetical, campaign settings books at the bottom of the post


    Updated: 7 October 2007


    PHB
    Rogue 1, 3, 5, 7.../20


    DMG
    Arcane Trickster: 2, 4, 6, 8, 10/10 (full caster advancement)
    Assassin: 1, 3, 5, 7, 9/10 (Death Attack at level 1, gain minor arcane casting)
    Blackguard: 4, 7, 10/10 (gain divine casting at level 1, full BAB)


    Psionic
    Pionic Rogue: 1, 4, 7, 10, 13, 16, 19/20
    http://www.wizards.com/default.asp?x=dnd/psm/20040723b


    Book of Exalted Deeds
    Slayer of Domiel: 1, 3, 5, 7, 9/10 (Death Touch at level 1, gain divine casting at level 1)
    Sacred Strike, feat, against evil creatures roll d8 for damage instead of d6


    Book of Vile Darkness
    Cancer Mage: 1, 5, 9/10
    Disciple of Baalzebub: 2, 5, 8/10



    Complete Warrior (all full BAB)
    Dark Hunter: 3/5 (Death Attack at level 5)
    Darkwood Stalker: 3, 6, 9/10 (Death Attack at level 10)
    Invisible Blade: 1, 3, 5/5 ("dagger" only, faint as free action 1/round)
    Justiciar: 1, 4, 7, 10/10 (nonlethal strike)
    Ronin: 1, 4, 7, 10/10


    Complete Divine
    Black Flame Zealot: 3, 6, 9/10 (Death Attack at 1, advances divine half)
    Temple Raider of Olidammara: 2, 5, 8/10 (gain divine spells at level 1)


    Complete Arcane



    Complete Adventurer
    Ninja: 1, 3, 5, 7.../20 (Sudden Strike)
    Spellthief: 1, 5, 9, 13, 17/20 (gains arcane casting at level 4)
    Daggerspell Mage: 3, 6, 9/10 (advances arcane 9/10)
    Daggerspell Shaper: 3, 6, 9/10 (advances divine 9/10)
    Dread Pirate (dishonourable): 3, 7/10 (full BAB)
    Ghost-Faced Killer: 2, 5, 8/10 (Sudden Strike, full BAB)
    Nightsong Enforcer: 1, 4, 7, 10/10 (full BAB)
    Nightsong Infiltrator: 4, 8/10 (Teamwork Sneak Attack)
    Shadowbane Inquisitor: 4, 7, 10/10 (full BAB)
    Shadowbane Stalker: 3, 6, 9/10 (advances divine 8/10)
    Shadowmind: 2, 5, 8/10 (advances manifesting class 7/10)
    Spymaster: 3, 6/7
    Streetfighter: 3/5


    Complete Psionic
    Lurk: 2, 7, 12, 17/20 (psionic sneak attack, only functions while psionically focused)
    Ebon Saint: 3/5 (sneak attack or psionic sneak attack)


    Complete Mage
    Unseen Seer 1, 4, 7, 10/10, ecl 6 (either sneak attack, sudden strike, or skirmish; full arcane advancement)



    Complete Scoundrel
    Avenging Executioner: 1, 3, 5/5 (sudden strike, gain abilities to make opponent flatfooted)
    Cloaked Dancer: 2, 4/5 (suprise strike, 3/5 arcane advancement)
    Mountebank 2, 5, 8/10, ecl 7, Complete Scoundrel
    Psibond 3, 6, 9/10, ecl 8, Complete Scoundrel
    Master of Masks 1, 4, 7, 10/10, ecl 6, only while wearing the Assassin Mask
    spellwarp sniper 2, 4/5, ecl 8, (sudden raystrike, see text)


    Complete Champion
    Mythic Examplar (Dardallion): 3, 5, 7, 9/10 (early entry ecl 5, advances casting 4/10)


    Deities and Demigods
    Justiciar of Taiia: 1, 4, 7, 10/10, ecl 6 (gain minor divine spellcasting at level 1)


    Draconomicon
    Dragonstalker: 2, 4, 6, 8, 10/10 (gains 2d6 sneak attack each time, only effective against dragons, full BAB)


    Dragon Magic:
    Hand of the Winged Masters: 2, 5, 8/10, ecl ?? (sneak attack or sudden strike or skirmish)
    Dragon Descendant 3 (subtle ancestor), ecl 8: gain 2d6, see text (also stacks for certain monk abilities)


    Fiendish Codex II - Tyrants of the Nine Hells:
    Hellbreaker 3, 6, 9/10 (can also steal spell-like or supernatural abilities)


    Cityscape
    Ebonmar Infiltrator: 2, 5, 8/10, ecl 7 (gain minor Int based arcane casting)


    Dungeonscape


    Frostburn


    Heroes of Battle
    Dread Commando: 1, 3, 5/5 (Sudden Strike, full BAB)


    Libris Mortis


    Lords of Madness


    Magic of Incarnum
    Umbral Disciple: 2, 5, 8/10


    Miniatures Handbook
    Skullclan Hunter: 3, 6, 9/10 (can "sneak attack" undead at level 2, read "Divine Strike" wording carefully, not actually sneak attack... I think)
    Tactical Soldier: read "Flanker" ability


    Planar Handbook
    Fatemaker: 3, 6, 9/10 (gains minor Cha based arcane casting)


    Races of Destiny
    Chameleon: see text
    Menacing Brute: 3/5 (full BAB)
    Scar Enforcer: 3,6,9/10 (advance half caster)


    Races of the Dragon
    Dragon Devotee 2, 4/5, ecl 7, (either sneak attack, sudden strike, or skirmish; advances sorcerer casting 2/5)


    Races of Stone
    Blade Bravo: 4, 8/10 (melee only, full BAB)
    Stonedeath Assassin: 2, 4/5 (Stonedeath Strike at level 5)


    Races of the Wild
    Whisperknife: 2, 5, 8/10 (full BAB)


    Sandstorm
    Scorpion Heritor: 2, 4, 6, 8, 10/10
    race: Marrulurk, small Monstrous Humanoid, 3 HD, +1 LA (ECL 4), 2d6 sneak attack


    Stormwrack
    Scarlet Corsair 2, 6, 10/10 (full BAB, faint as free action once per 2d4 or 1d4 rounds)


    Tome of Battle:
    Assassin's Stance, Shadow Hand Stance - gain 2d6 sneak attack


    Tome of Magic:
    Andromalius vestige - see text
    Malphas vestige - see text (sudden strike)
    Shadowblade 2, 4, 6, 8, 10/10 (sudden strike, at level 3 gain ability to deny opponent their dex bonus)


    Expedition to Castle Ravenloft
    Rogue 3: "Penetrating Strike" - exchange trapsense for the ability to do half you sneak attack damage against undead


    Eberron Campaign Setting


    Eberron: Five Nations
    Dark Lantern: 2, 4, 6, 8, 10/10


    Magic of Eberron
    Vigilant Sentinal of Aerenal: 2, 4/5


    Eberron: Secrets of Xen'drik
    Scorpion Wraith: 1, 3, 5/5 (sudden strike, full BAB)


    Eberron: Secrets of Sarlona
    Fist of Dal Quor: 1, 3, 5/5 (sudden strike, also gain stunning attacks)


    Eberron: Faiths of Eberron
    Thief of Life: 2, 6, 10/10



    Forgotten Realms Campaign Setting (3.0)
    The Divine Seeker: 2, 4/5
    Guild Thief: 1, 3, 5/5


    FR: Champions of Ruin
    Justice of Weald and Woe: 3, 7/10 (death attack at level 10, gain minor diving casting)
    Night Mask Deathbringer: 4, 8/10
    Shade Hunter: 4, 8/10 (gain minor arcane casting)


    FR: Unapproachable East
    Thayan Slaver: 4, 7, 10/10


    FR: Lords of Darkness
    Darkmask: 3/5


    FR: Lost Empires of Faerun
    Cultists of the Shattered Peak: 2, 4/5 (Death Attack at level 5, gain minor arcane casting)
    Magelord: 1, 5, 9/10 (full arcane advancement)


    FR: Races of Faerun
    Warsling Sniper: 1, 3, 5/6, ecl 6, warsling only


    FR: Player's Guide to Faerun
    Shadow Thief of Amn: 1, 3, 5/5
    Zhentarim Spy: 2, 4/5


    FR: Serpent Kingdoms
    Fang of Sseth: 1, 4, 7, 10/10


    FR: Shining South
    Crinti Shadow Marauder: 2, 4/5 (Sudden Strike, gains a "Shadow Pounce" at level 5)


    FR: Silver Marches
    Orc Scout: 3/5
    Peerless Archer: 1, 4, 7, 10/10 (ranged only)


    FR: Underdark
    Imaskari Vengeance Taker: 3, 5, 7, 9/10 (half arcane advancement)


    FR: Drow of the Underdark
    Dread Fang of Lloth: 1, 3, 5, 7, 9/10 (sudden strike, full BAB)
    Eye of Lloth: 2, 5, 8/10 (half caster)


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •