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  1. - Top - End - #1
    Bugbear in the Playground
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    Post A 3.5 Half-orc you'll actually want to play. All PEACHing HUGELY APPRECIATED!!!!

    No one likes half-orcs. Why? Because you can't give a race a bonus to strength and a penalty to intelligence and expect people not to play them like giant mindless bruisers. And yes. This is sometimes appropriate, especially when you make this race's favored class a class that has "illiteracy" as an ability at first level.

    Now, I have no intentions of starting an argument on this thread over how well the PHB half-orc is or isn't designed but I don't believe I'd be alone in saying that D&D needs a better half-orc. I'm about to try and make one. This half-orc is meant to be badass, but in a much cooler, more stylish way then the PHB half-orcs. That being said, here're a few notes about the design. First, I more or less ignored the orc from the Monster Manual in designing this half-orc. Yeah, that's bad of me, and when it's done I might revise it based both on feedback and the MM orc, but for now it's going to be my own work. Completely. Second, I'm formatting this like the races from the PHB. However, if this gets a suitable amount of love, I'm going to redo it in the "Races of X" format, which is much more in depth and will give a complete feel for the flavor of the race.

    Enjoy.

    The Half-Orc



    "Half-orcs? You know why we call them the sangavido instead? Because nothing so incredibly strong, so ferocious on the battlefield, and so graceful in its killing could ever come from a race as pathetic as humans or as clumsy as orcs. In the sangavido, the gods of war found their champions. And you should know sangavido translates to bloodthirsty in our tongue." -A goliath warrior describing half-orcs.

    Half-orcs are a dark, lonely race, born only from the plunders of war. Invariably, their orc parent is the lowest of the low to have raped a human and their human parent is...well, dead. Half-orcs grow up pariahs in orc society, despised by the gods, despised by their parent, and despised by their society. But this fundamental loneliness has made the half-orcs strong. They've begun breeding among themselves, fighting the orcs, and even giving themselves a unique name: the sangavido, which translates to the bloodthirsty in the goliath's language. Both humanity and the orcs are watching this newfound race with apprehension, fearful that one day the half-orcs may grow to usurp them both.

    Personality: Half-orcs are ponderous but strong, remote but deadly. Completely at center with themselves, half-orcs nontheless rarely even speak with anyone else. When they do, they almost never say more then a word or so, and they don't beat around the bush. In combat, half-orcs become even more inwardly focused, but this translates to a ruthlessly efficient combat style. Half-orcs are not like orcs, who scream and enter bloodthirsty frenzies. They cut you down, then move on.

    Physical Description: Physically, half-orcs look like leaner versions of orcs. They rarely inherit the orc tusks, and when they do they have little more than stubs. Instead of having a greenish tint their skin their pigment is usually a shade of light grey. Most people are more taken by the half-orc's eyes more than anything else though, which are always brooding, always observing, and always lonely.

    Relations: Half-orcs are outcasts. All races either fear or despise them, and often it's both. Orcs see half-orcs as too weak to bear the name "orc," while humans will usually readily admit the fear of half-orcs they possess. To them and to elves, half-orcs are just more intelligent orcs. While this couldn't be farther from the truth, it has led many people, especially elves, to attack half-orcs on sight, unprovoked.

    Alignment: Most half-orcs are lawful neutral or true neutral, since many of them find that the best way to deal with their isolation is to make everything in their lives orderly. Structured. An onlooker might call it sad. Their loneliness rarely translates to vindictiveness, although when it does it can be terrible to behold.

    Half-Orc Lands: Half-orcs have no lands to call their own. When in the lands of their orc ancestors they are reviled, and in the lands of humans they are reviled. Elves fear them, and rightfully so, while dwarves, gnomes, and halflings have been tortured too long by orcs to even try to understand their hybrid offspring.

    Religion: Half-orcs despise the gods, wondering in the farthest recesses of their subconscious why the gods would allow the half-orcs to even exist. Half-orcs question the worth of their existence on a daily basis, and this mentality has led most half-orcs to hate the gods.

    Language: Half-orcs speak the languages of both their ancestors, and a surprising number of them enjoy learning other languages as it helps them understand what they, in their most pessimistic moods, view as the more "complete" races.

    Adventurers: Half-orcs adventure to escape it all. The racists, the bias of society, the orcs calling them weak, the damn gods! Half-orcs will take refuge in adventure, and with their fellows, whom they can only hope will be understanding of them...

    Half-Orc Racial Traits
    • +2 Strength, -2 Charisma. Half-orcs are extremely strong, although they only have the same brute force as their orc ancestors when they enter a battle trance (see below). However, their withdrawn personalities and orc ancestry in general makes them hard to get along with.
    • Medium. As medium creatures, half-orcs have no special bonuses or penalties based on size.
    • Half-orc base land speed is 30 feet.
    • +2 racial bonus on all Intimidate checks.
    • Tough Guy: When a half-orc uses Intimidate he adds his strength bonus, not his charisma bonuses to his skill checks.
    • Battle Trance: A half-orc can search within himself to find all of the anger he's built up, all of desperation and loneliness, and release it not as a howling rage but with almost psychic focus. Once per day a half-orc can use Ki Frenzy as a sohei. If he takes levels in a class that would grant him the ki frenzy ability he gains an additional daily use of it.
    • 2 bonus skill points at 1st level. Half-orcs are quite versatile, but not as flexible as humans.
    • Half-orcs gain Darkvision 60 feet.
    • Automatic Languages: Common, Orc. Bonus Languages: Any.
    • Favored Class: Sohei.
    Last edited by Empedocles; 2012-04-05 at 06:51 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
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    Post Re: Complete 3.5 half-orc overhall! PEACH please

    Reserved for some notes on this race, paragon class, and maybe a PrC

    The Half-Orc Sohei Flavor (It's not sohei flavor!)

    The vision of the half-orc in combat I was aiming for was a badass, totally focused warrior cutting through enemies like a scythe through grain. He's not screaming his head off like an idiot. So no, he's not actually using his ki or whatever D&D tries to justify that ability with. He's just become incredibly focused and is drawing upon all of his rage and loneliness...but doing it without losing control. Considering doing a slight sohei fix just for this race (maybe substitution levels).

    Half-Orc Paragon

    GAME RULE INFORMATION
    Half-orc paragon's have the following game statistics.
    Abilities: Strength and wisdom are the most important abilities for a half-orc paragon, as he is a front line fighter who often relies on his battle trance ability. A high dexterity is also important since he's only proficient with light armor, and a high constitution not only makes him hardier but also keeps his battle trance going for longer.
    Alignment: Any lawful.
    Hit Die: d10
    Starting Age: As fighter.
    Starting Gold: As druid.

    Class Skills
    Much like a human paragon, a half-oc paragon can select any 10 skills to be considered class skills for paragon levels.

    Skill Points at First Level: (4 + Int modifier) x 4
    Skill Points at Each Additional Level: 4 + Int modifier

    Half-Orc Paragon
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +2
    |Fighter Bonus Feat, Divided Ancestry

    2nd|
    +2
    |
    +3
    |
    +0
    |
    +3
    |Batte Trance 2/day

    3rd|
    +3
    |
    +3
    |
    +1
    |
    +3
    |Ability Boost (+2 Wisdom)[/table]

    Class Features
    All of the following are class features of the half-orc paragon.

    Weapon and Armor Proficiencies: The half-orc paragon is proficient with all simple and martial weapons and light armor.

    Divided Ancestry: Unlike other racial paragons, half-orcs can take levels in more than one racial paragon class. After gaining at least one level as a half-orc paragon, a character can take either human paragon levels or orc paragon levels (but not both).

    Fighter Bonus Feat: At 1st level the half-orc paragon receives a bonus feat drawn from the fighter bonus feat list.

    Battle Trance: At 2nd level the half-orc paragon gets an extra use of his battle trance racial ability. This stacks with any uses of ki frenzy he gains from later (or earlier) levels in the sohei base class.

    Ability Boost: At 3rd level the half-orc paragon gets a +2 bonus to wisdom.

    Half-Orc Substitution Levels

    Half-orc Sohei


    Hit Dice: d10.
    Class Skills: Climb, Craft, Intimidate, Iaijutsu Focus, Jump, Sense Motive, Survival, Swim, Tumble.

    Half-Orc Sohei Substitution Levels
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +0
    |
    +2
    |True Warrior, Battle Trances

    5th|
    +5
    |
    +4
    |
    +1
    |
    +4
    |Remain Conscious, Strength of Mind, Unerring Edge

    9th|
    +9/+4
    |
    +6
    |
    +3
    |
    +6
    |Evasion[/table]

    True Warrior:A half-orc sohei who uses the substitution levels does not gain spells. However, instead of a medium base attack progression, the half-orc sohei has a a BAB equal to his HD (as a fighter).

    Battle Trances: While mechanically identical, a half-orcs equivalent to kifrenzy is not driven by the abstract idea of ki, but rather by an incredibly focused rage. At 1st level he has 1 daily use of this ability from class levels (which stacks with the 1/day racial use and the additional use from racial paragon levels), and it advances normally (maximum 6/day at 19th level).

    Unerring Edge: At 5th level a half-orc sohei receives the ability to cast dispel magic a number of times per day equal to his wisdom modifier. However, the dispel can only be cast when he hits something with an attack while in a battle trance. So, if he hit a flying creature with an arrow or a magical wall with a sword he could attempt to dispel it, but he couldn't dispel a fireball. This ability can be used to "banish" summoned creatures. The half-orc sohei's CL is equal to 1/2 his class levels plus his wisdom modifier.

    Evasion: At 9th level instead of receiving Mettle a half-orc sohei gets the evasion ability, like a rogue.

    Designer's Notes on Substitution Levels
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    The half-orc sohei is a lot stronger than a normal sohei. That is completely intentional. Flavor wise, the sohei is nice, but mechanically speaking it's a high Tier 5. Only slightly above the fighter, really. I hope my changes brought it up to a low Tier 3, since with the Battle Trance he can use flurry of blows with a full BAB progression (hopefully avoiding the infamous flurry of misses). The skills also received some major changes, but they're the change I'm the most confident about.
    Last edited by Empedocles; 2012-04-05 at 06:28 PM.
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  3. - Top - End - #3
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    Default Re: Complete 3.5 half-orc overhall! PEACH please

    Quote Originally Posted by Vilpich View Post
    Half-Orc Racial Traits
    • +2 Strength, +2 Wisdom, -2 Charisma. Half-orcs are extremely strong and incredibly observant. However, their withdrawn personalities and orc ancestry in general makes them hard to get along with.
    • Medium. As medium creatures, half-orcs have no special bonuses or penalties based on size.
    • Half-orc base land speed is 30 feet.
    • +2 racial bonus on all Intimidate checks
    • Battle Trance: A half-orc can search within himself to find all of the anger he's built up, all of desperation and loneliness, and release it not as a howling rage but with almost psychic focus. Once per day a half-orc can use Ki Frenzy as a sohei. If he takes levels in a class that would grant him the ki frenzy ability he gains an additional daily use of it.
    • 2 bonus skill points at 1st level. Half-orcs are quite versatile, but not as flexible as humans.
    • Half-orcs gain Darkvision 60 feet.
    • Automatic Languages: Common, Orc. Bonus Languages: Any.
    • Favored Class: Sohei.
    I'm not sure what the Sohei is, so it's hard to evaluate the ability, but since it's a 1/daily class ability, it opens up a few Feats and PrCs without having touch the class as well. I'm guess it's similar to the Barbarian's rage (mechanically speaking.)

    I'd tag in that they use Str for their Intimidate checks rather than Cha. Intimidate is already pretty meh as a skill, and there should be some points for having tusks and rippling muscles. It makes more sense for a Half-Orc to flex his brawn than his tongue when threatening folks, and functionally they only get a +1 to the skill as is (since they take a -1 with the reduced Cha)

    It is a +1 LA right now, or +0 LA in Pathfinder. Given, it's a weak +1 LA, but it gives a bonus to Wisdom (one of the top 2 ability scores, on par with Int) and Str (useful for any melee character) while dumping Cha (which is the most commonly dumped stat, only being extremely useful for Spontaneous Arcane Casters) If you don't care about turning, you've got a VERY good base for a Cleric (and even so, the -2 Cha is a minor roadbump) or Druid. Any melee class would welcome the +2 Wis/-2 Cha, because it gives you a +1 Will, and -1 to a bunch of skills you could care less about because you're a fighter.

    If you want to drop it to +0 LA, just nix the Wis bonus. Or keep it, if it's balanced to Pathfinder races.
    If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.

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    Default Re: Complete 3.5 half-orc overhall! PEACH please

    It's a strong LA 0 I'd say, It looks like a pretty amazing ClericZilla

    I do like the flavor and the Battle Trance instead of Rage.

    Maybe feats to make them more Orcish/Human

    For example:

    Pronounced Tusks [Racial, Orc]
    Pre Reqs: Orc, Half-Orc, (Hobgoblin?)
    Benefits: You gain a Gore attack as normal for your size.
    Special: You may take this feat a second time, it increases your gore damage by 1 size category
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

  5. - Top - End - #5
    Bugbear in the Playground
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    Post Re: Complete 3.5 half-orc overhall! PEACH please

    Hmmm I hadn't really thought about this being a cleric race, but now that you guys mention it it's a little high on the LA 0 range...I can't really think of how to change it though...light sensitivity as a true orc?
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    Post Re: Complete 3.5 half-orc overhall! PEACH please

    Quote Originally Posted by JackMage666 View Post
    I'm not sure what the Sohei is, so it's hard to evaluate the ability, but since it's a 1/daily class ability, it opens up a few Feats and PrCs without having touch the class as well. I'm guess it's similar to the Barbarian's rage (mechanically speaking.)

    I'd tag in that they use Str for their Intimidate checks rather than Cha. Intimidate is already pretty meh as a skill, and there should be some points for having tusks and rippling muscles. It makes more sense for a Half-Orc to flex his brawn than his tongue when threatening folks, and functionally they only get a +1 to the skill as is (since they take a -1 with the reduced Cha)

    It is a +1 LA right now, or +0 LA in Pathfinder. Given, it's a weak +1 LA, but it gives a bonus to Wisdom (one of the top 2 ability scores, on par with Int) and Str (useful for any melee character) while dumping Cha (which is the most commonly dumped stat, only being extremely useful for Spontaneous Arcane Casters) If you don't care about turning, you've got a VERY good base for a Cleric (and even so, the -2 Cha is a minor roadbump) or Druid. Any melee class would welcome the +2 Wis/-2 Cha, because it gives you a +1 Will, and -1 to a bunch of skills you could care less about because you're a fighter.

    If you want to drop it to +0 LA, just nix the Wis bonus. Or keep it, if it's balanced to Pathfinder races.
    The ki frenzy ability is +2 strength and dexterity, +10 speed, and the ability to make a flurry of blows (-2 on each additional attack). It has the same restrictions on concentration as the rage (e.g. no spells while frenzying) and it lasts for 3 rounds + constitution modifier. -2 Strength and dexterity at the end of the frenzy. It's balanced by the fact that the sohei has a medium BA progression though. I need to do a fix of it...

    I've decided to nix the wisdom bonus though. I like how it fits in flavor wise, but it makes the half-orc too tempting to take for clerics.

    EDIT: I'm adding the +2 wisdom at the 3rd level of racial paragon.
    Last edited by Empedocles; 2012-04-05 at 11:05 AM.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Updates:

    Added in the paragon class, which provides the old wisdom bonus (which was removed from the base race).

    Added in sohei substitution levels to adjust the flavor. Also, made it a lot stronger (sohei is only like low Tier 4).

    Getting ready to add in some racial feats!
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Okay, it's official, this is completely amazing. This... is everything I could've wanted. At first I wasn't sure how I felt about it, but then I remembered what Ki Frenzy did, and I was immediately in love. Now that the Wisdom bonus has been nixed in favor of Str for Intimidate, this thing is just a match made in heaven.

    I'm not sure how I feel about the, "I'm sad and angry and lonely inside" fluff, seems very angsty to me, and I'm not big on angst, but the mechanics are very, very solid. I'm definitely using this in my game this Sunday.

    EDIT: Oh! But we need class skills for the Half-Orc Paragon! Maybe allow it to choose any ten skills as class skills, as the Human Paragon?
    Last edited by Ziegander; 2012-04-05 at 06:16 PM.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Ziegander View Post
    Okay, it's official, this is completely amazing. This... is everything I could've wanted. At first I wasn't sure how I felt about it, but then I remembered what Ki Frenzy did, and I was immediately in love. Now that the Wisdom bonus has been nixed in favor of Str for Intimidate, this thing is just a match made in heaven.

    I'm not sure how I feel about the, "I'm sad and angry and lonely inside" fluff, seems very angsty to me, and I'm not big on angst, but the mechanics are very, very solid. I'm definitely using this in my game his Sunday.

    EDIT: Oh! But we need class skills for the Half-Orc Paragon! Maybe allow it to choose any ten skills as class skills, as the Human Paragon?
    For the skills I think that's a great idea! I'll put it in in a few.

    With the angst, what I was trying to get across wasn't so much an emo, "I'm sad angry and lonely and I hate it" thing, but rather a "I was sad and angry, but now I'm just a peace because everyone else is dead" mentality.

    Glad you like it
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Definitely a badass. I love what you've done with the half-orc. I might be biased because I was listening to epic music while reading.
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    When I die, I donate my body to the cause of whatever ******* finds it first.
    Quote Originally Posted by Bloodgruve View Post
    Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Half-Orc Paragon 2/Whirl Pounce Barb 1

    Combat Reflexes, Two-Weapon FightingB, Extra Rage

    Can you say, blender? That's up to three attacks per round at 1st level (yes, at -4 to hit, lol), and up to four attacks per round on a charge at 3rd level (at -6 to hit, offset back to -4 by the +2 from charging).

    So, let's assume a 20 Str to start with, then +2 from Ki Frenzy, at 1st level, we're looking at a +3 to hit with three attacks during Ki Frenzy, and at 3rd level, if we ragepounce, we move all the way up to 26 Str for an attack bonus, with four attacks, all at +7 to hit. That's pretty cool. Not a huge attack bonus, but for all of those attacks, it's not bad at all. The main-handed attacks, assuming handaxes, come in at 1d6+8 damage each, and the off-hand is still 1d6+4. At 3rd, if they all hit that's an average of 42 damage with a single action. :)
    Last edited by Ziegander; 2012-04-05 at 06:30 PM.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Madara View Post
    Definitely a badass. I love what you've done with the half-orc. I might be biased because I was listening to epic music while reading.
    haha thanks

    Quote Originally Posted by Ziegander View Post
    Half-Orc Paragon 2/Whirl Pounce Barb 1

    Combat Reflexes, Two-Weapon FightingB, Extra Rage

    Can you say, blender? That's up to three attacks per round at 1st level (yes, at -4 to hit, lol), and up to four attacks per round on a charge at 3rd level (at -6 to hit, offset back to -4 by the +2 from charging).

    So, let's assume a 20 Str to start with, then +2 from Ki Frenzy, at 1st level, we're looking at a +3 to hit with three attacks during Ki Frenzy, and at 3rd level, if we ragepounce, we move all the way up to 26 Str for an attack bonus, with four attacks, all at +7 to hit. That's pretty cool. Not a huge attack bonus, but for all of those attacks, it's not bad at all. The main-handed attacks, assuming handaxes, come in at 1d6+8 damage each, and the off-hand is still 1d6+4. At 3rd, if they all hit that's an average of 42 damage with a single action. :)
    Whoa.

    Honestly, that doesn't really worry me. I'm glad you can optimize this race like that . The sort of unstoppable blender was really what I was aiming for. The switch from wild barbarian to chill sohei was just because I felt like if I made the favored class barbarian it'd be a step back towards the stupid brute. Glad you love it!
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Oh, favored class Sohei, definitely makes a lot of sense, but I do love the raw power possible in mixing Ki Frenzy + Whirling Frenzy. Gotta love four attacks per round at 3rd level!
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    That is pretty nasty

    Also, the paragon levels give you 2 daily uses of the battle trance...which is pretty much all you'll really need.
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    This is really, really good. One of the best I've seen. The fluff and crunch are so perfectly intertwined, it makes the overall effect just excellent.

    Superb work!

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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Lappy9001 View Post
    This is really, really good. One of the best I've seen. The fluff and crunch are so perfectly intertwined, it makes the overall effect just excellent.

    Superb work!
    That means a lot. Seriously, thank you.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Is it worth redoing this in a Races of X format? That'd expand upon your options a lot...
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Vilpich View Post
    Is it worth redoing this in a Races of X format? That'd expand upon your options a lot...
    Do you mean like Races of the Orc? If so... yes. I would help you out even if you're talking about potentially writing up enough material for a whole splatbook to rival Races of Stone and Races of the Dragon. I'm good for feats, that's for sure.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Ziegander View Post
    Do you mean like Races of the Orc? If so... yes. I would help you out even if you're talking about potentially writing up enough material for a whole splatbook to rival Races of Stone and Races of the Dragon. I'm good for feats, that's for sure.
    It would be like a chapter of Races of Destiny, where you give an in depth description of a race that's mostly fluff but does have deities and sample characters, then a second part with PrCs, feats, and so on. If you could make feats, that'd be awesome
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Your Orc race homebrew has got me thinking up a whole Orc-based nation for the campaign setting I'm about to run this Sunday. It was still in flux, but I was planning on having Orcs be a major component anyway. Now, with all of your awesome half-orc races, I'm definitely going to use both this and the Voldur (I'm going to have a Voldur Katana Savant be bodyguard to one of the 1st major NPCs).

    I have somewhat of a soft spot for homebrewing feats. I'm a big fan. :)
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Ziegander View Post
    Your Orc race homebrew has got me thinking up a whole Orc-based nation for the campaign setting I'm about to run this Sunday. It was still in flux, but I was planning on having Orcs be a major component anyway. Now, with all of your awesome half-orc races, I'm definitely going to use both this and the Voldur (I'm going to have a Voldur Katana Savant be bodyguard to one of the 1st major NPCs).

    I have somewhat of a soft spot for homebrewing feats. I'm a big fan. :)
    Great I'm glad you like it so much, and I'd really like to get this fix to as many people as possible.

    Beginning work on the basics for the handbook in the next few hours. If you could PM me your ideas for feats that'd be great.
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    Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Wow, you made half-orcs interesting! I've always felt that half-orcs are kind of "dashed off". They did get more compelling in "Races of Destiny" but nothing as awesome as what you have here!

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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Steward View Post
    Wow, you made half-orcs interesting! I've always felt that half-orcs are kind of "dashed off". They did get more compelling in "Races of Destiny" but nothing as awesome as what you have here!
    Wow...I really appreciate these compliments guys! It's really motivating, actually

    Any further suggestions for the race? I'm officially doing an in-depth Races of Destiny style handbook for them.
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    half-orc warlock sub levels?
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    When I die, I donate my body to the cause of whatever ******* finds it first.
    Quote Originally Posted by Bloodgruve View Post
    Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Ask, and you shall receive.

    The Half Orc Warlock

    GAME RULE INFORMATION
    Half orc warlock's have the following game statistics.
    Abilities: A brief description of what ability scores are important to your class.
    Alignment: Any nongood. This replaces the usual alignment restrictions for warlocks. Half-orc warlocks can be lawful neutral or true neutral.
    Hit Die: d8.
    Starting Age: As ranger.
    Starting Gold: As druid.

    Class Skills
    The half-orc warlock's class skills (and the key ability for each skill) are...
    Bluff, Climb, Concentration, Disguise, Iaijutsu Focus, Intimidate, Jump, Sense Motive, Spellcraft, and Use Magic Device.

    Skill Points at First Level: (2 + Int modifier) x 4
    Skill Points at Each Additional Level: 2 + Int modifier

    Half-Orc Warlock Substitution Levels
    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +0
    |
    +0
    |
    +0
    |
    +2
    |Eldritch Blast 1d6, invocation (least), Insightful Power.

    4th|
    +3
    |
    +1
    |
    +1
    |
    +4
    |Forceful Power, Strength Within

    12th|
    +9/+4
    |
    +4
    |
    +4
    |
    +8
    |Battle Striker[/table]

    Insightful Power:Half-orc warlocks use their wisdom bonus wherever a normal warlock would use his charisma with his class abilities. Therefore, wisdom is used to calculate the save DCs for his invocations. In addition, a half-orc warlock can use the iaijutsu focus feat in conjunction with his eldritch blast if the enemy he is attacking is within 30 feet (and is flat footed, as per the normal requirements of using iaijutsu focus).

    Forceful Power: At 4th level the half-orc warlock adds his wisdom modifier to the damage dealt by his eldritch blast.

    Strength Within: At 4th level the half-orc warlock can use invocations while in a battle trance. In addition, if he makes an eldritch blast while in a battle trance he adds both his wisdom (as per the forceful power ability) and his strength modifiers to the damage dealt.

    Battle Striker: At 12th level a half-orc warlock deals an additional 1d6 points of damage if he makes an eldritch blast while using a battle trance.

    [color=red]Editors Notes
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    The half-orc warlock is probably a little bit weaker than the normal warlock. He can deal slightly more damage, and he gets some cool modifiers, but he can't craft his own magic items. That's a big hit, but I just didn't think it fit with the flavor of the half-orc I've made. I might strengthen these substitution levels...give him something like the "flicker" mystery while in a battle trance. Also, since I'm adding in battle trance reliant abilities, this half-orc warlock might get an additional use or two of the battle trance...
    Last edited by Empedocles; 2012-04-05 at 10:27 PM.
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    I'd love to comment, but... I've never actually heard of the Sohei before, so I have no idea what Ki Frenzy does. Since you probably can't repeat it here (non-OGL or whatever), could you tell me what book the Sohei is from?
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    Tarok and Kamo, level 6 half-orc ranger, bunyip-slayer, and all around badass.

    I like half-orcs

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    Aldrin Cress, level 10 human sorcerer. Hero of Korvosa.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Blisstake View Post
    I'd love to comment, but... I've never actually heard of the Sohei before, so I have no idea what Ki Frenzy does. Since you probably can't repeat it here (non-OGL or whatever), could you tell me what book the Sohei is from?
    (it's from the 3.0 Oriental Adventures) It grants +2 str and dex, +10 feet speed, and the flurry of blows ability (extra attacks, all attacks at a -2 penalty). He has the same restrictions on skills and spells as a barbarian's rage, and it lasts for 3 rounds + constitution modifier. At the end, the half-orc suffers a -2 strength, -2 dexterity, and can't charge or run (he's fatigued). Also, it can only be activated 1/encounter even with additional uses.
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    Default Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Dude, this makes me wish I had orcs in my setting, just so I could include this. This is remarkable. Let me say, I'll be keeping an eye on you and your future work.

    Son of a gun, I'd love to play one of these.
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    Post Re: A 3.5 Half-orc you'll actually want to play. I AM BEGGING YOU TO PEACH! Please!

    Quote Originally Posted by Wyntonian View Post
    Dude, this makes me wish I had orcs in my setting, just so I could include this. This is remarkable. Let me say, I'll be keeping an eye on you and your future work.

    Son of a gun, I'd love to play one of these.
    Thanks! Do you want suggestions for adapting it? Also, if you like this check out the voldur in my signature. IMO it actually came out about as cool as this...
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    Post Re: A 3.5 Half-orc you'll actually want to play. All PEACHing HUGELY APPRECIATED!!!!

    Racial feats. You know you love 'em.

    Half-Orc Racial Feats

    Extra Battle Trance
    Prerequisites: Half-orc, BA +3.
    Benefit: As the name suggests, this ability gives a half-orc an extra use of his battle trance ability.
    Special: This feat can only be taken once.

    Tusks Like Daddy
    Much to mommy and daddy's delight, you have really big tusks!
    Prerequisites: Orc or Half-Orc.
    Benefit: You get a gore attack that deals 1d8 points of damage.
    Special: You can only take this feat at level one.

    More coming...I need inspiration.
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