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    Jokasti's Avatar

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    Default General Exalted Discussion III: Weddings Are An Act of Villainy

    Have a question about committed Essence? Want to discuss the Balorian Crusade? Infernals or Abyssals? What sort of build can throw Creation at some Shinma? Just how high can we get that Serenity's Appearence? This is your thread. Discuss with fervor.

    Reynard's Sheets:
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    Solar, Abyssal and Infernal Sheet
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Lunar Sheet
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    Name:
    Caste:
    Spirit Animal:
    Anima:
    Tell:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
    Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
    Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
    [Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
    (Specializations +)

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [F]avoured tags, for clarity.]
    Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
    (If using Dawn Solution rules, 4 free specialty dots)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    [F]Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms and Knacks
    Spoiler
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    Attribute
    Excellencies
    [Charms]

    Knacks:

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Sidereal Sheet
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    Name:
    Exalt Type and Caste:
    Anima:
    Anima Power:

    Motivation:

    Faction:

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)
    Caste Requirements:
    Spoiler
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    The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:

    Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.

    Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.

    Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.

    Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.

    Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.

    Journeys
    Resistance:
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    Craft:
    Dodge:
    Linguistics:
    Performance:
    Socialize:

    Battles
    Archery:
    Athletics:
    Melee:
    Presence:
    War:

    Secrets
    Investigation:
    Larceny:
    Lore:
    Occult:
    Stealth:

    Endings
    Awareness:
    Bureaucracy:
    Integrity:
    Martial Arts:
    Medicine:

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]


    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat: 9 +1 Sux

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3


    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    [B]Experience Points. Spent: X | Left: Y | Total: Z

    Currently Recruiting Games:
    Morph Bark's thread
    Princes of the Sky
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    List of Previous Threads:
    General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
    General Exalted Discussion II: No Longer Mortal

    Useful Links:
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    Props to Xefas for this incarnation's title.
    Last edited by Jokasti; 2011-03-28 at 04:09 PM.

  2. - Top - End - #2
    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by Jokasti View Post
    Want to discuss the Balorian Crusade?
    Hells, yeah!

    EDIT: Also, seriously, what's up with the "Fair Folk are Looney Toons" mindset? Who the hell came up with it, and why has he not been dragged out into the street and shot? More importantly, how can I cure someone of this dreadful condition?
    Last edited by TheCountAlucard; 2011-03-24 at 01:20 PM.

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    Titan in the Playground
     
    golentan's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Well, some fair folk ARE looney toons. Fair folk choose to live by the rules of narrative causality rather than obnoxious "physics" telling them what is and isn't "possible." *spits angrily*

    I for one like when the fair folk hit that deranged note where they come off as carefree, goofy, and fun in a truly menacing way, the way the Joker sometimes can in the hands of the right writer.
    Spoiler
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Now, I've read the basic rules a coupla times but I've never played Exalted.
    So I get a lot of the wackiness which people talk about and usually just let the rest slide; but I need this:

    Quote Originally Posted by Xefas
    And, I mean, what's better than a game mechanic that actively rewards cosmic monsters for the pursuit of polygamy? It's certainly unique.
    explained to me. Medically need. I may suffer a fatal conniption otherwise.

    Also this:
    Quote Originally Posted by golentan
    I find it funny that both Infernals and Sidereals both have incentives to get involved in horribly dysfunctional marriages. I have a mental image of a Fiend and a Chosen of Serenity both trying to take advantage of the same horrible, horrible relationship for game mechanics reasons, and it. is. amazing.
    If a tree falls in the forest and the PCs aren't around to hear it... what do I roll to see how loud it is?

    Is 3.5 a fried-egg, chili-chutney sandwich?

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    Troll in the Playground
     
    Lochar's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    A way to relieve an Infernal's Torment is to create an overly convoluted act of marriage with someone, as a dig at someone else.


    I can't remember what the Chosen of Serenity get for causing such a marriage though.

    Strange bedfellows.
    Most excellent Rising Echo avatar created by GryffonDurime.
    Quote Originally Posted by Cardea View Post
    That is the scariest two lines I have read in a forum of any kind.
    Take two internets, a cookie and a vorpal sword, please.
    Youth ages, immaturity is outgrown, ignorance can be educated, drunkeness sobered, but stupid lasts forever.

    Don't be stupid.

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    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Infernals can reduce their Limit by performing "acts of villainy" that amuse the primordials. One of them is "Exquisite Bride Obsession' which as can be expected focuses on obtaining a bride of sorts.
    BEEP.

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    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by Lochar View Post
    I can't remember what the Chosen of Serenity get for causing such a marriage though.

    Strange bedfellows.
    I think it's the Sign of the Ewer-type stuff, but I remember seeing one of their resplendent destiny thingies wherein as long as they're trying to get married (they can put it off as long as they want, of course, but they have to be working toward said marriage), they avoid all legal scrutiny.

    EDIT: You can probably tell I don't do much in the way of playing Sidereals. Once again, waiting for the errata to hit it.
    Last edited by TheCountAlucard; 2011-03-24 at 03:07 PM.

  8. - Top - End - #8
    Troll in the Playground
     
    WhiteWizardGirl

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by TheCountAlucard View Post
    I think it's the Sign of the Ewer-type stuff, but I remember seeing one of their resplendent destiny thingies wherein as long as they're trying to get married (they can put it off as long as they want, of course, but they have to be working toward said marriage), they avoid all legal scrutiny.

    EDIT: You can probably tell I don't do much in the way of playing Sidereals. Once again, waiting for the errata to hit it.
    Technically the errata has always been there, you're just waiting for pattern spiders to notice.
    BEEP.

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    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by Lochar View Post
    I can't remember what the Chosen of Serenity get for causing such a marriage though.
    The big one is a Charm called Lover's Oath, where you marry someone and can thenceforth share Essence, Willpower, and Health Levels with them. You will, of course, want to get someone who you can use as a battery and won't need your life force very often. The hard part is getting the Five-Metal Shrike to sit still long enough for you to put a ring on it.

    There are also things they can do to force people into particular behavior (such as Wanting and Fearing Prayer, which prevents people from acting against the dictates of a relationship the Sidereal puts them in), and if they bless a wedding via a Charm whose name I forget the couple gets +1 on "all dice rolls to represent their efforts" for a week.
    Last edited by SurlySeraph; 2011-03-24 at 03:19 PM.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Titan in the Playground
     
    Tavar's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    You missed my Giant Robot game that's currently recruiting.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  11. - Top - End - #11
    Ettin in the Playground
     
    SurlySeraph's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    EvilDM's Age of Iron is also recruiting.

    EDIT: And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.

    @V: There are a few more Astrological charms in Return of the Scarlet Empress, and there are a few high-Essence Charms like Swallowing the Lotus Roots that they get versions of; I think most of said high-Essence charms should be in Dreams of the First Age.
    EDIT: Wait, StLR has been errata'd to Essence 2. Uh, yeah, Astrological Charms, Sorcery, and SMA.
    Last edited by SurlySeraph; 2011-03-24 at 03:53 PM.
    Quote Originally Posted by Thespianus View Post
    I fail to see how "No, that guy is too fat to be hurt by your fire" would make sense.

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    Barbarian in the Playground
     
    IcarusWings's Avatar

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quick question, are there any Sidereal Charms (other than SMA) outside of MEP: Siddies and GotMH: Maidens? Because I'm building a high essence Sid at the moment, and they seem to have remarkably few charms.
    You gotta' let me know, are we human,
    Or are we dancers?
    My signs are vital, my hands are cold,
    And I'm on my knees, begging for the answer,
    Are we human, or are we dancers?

    - Human, The Killers


  13. - Top - End - #13
    Troll in the Playground
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by SurlySeraph View Post
    And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.
    This is made of win.

    On an unrelated note, what would happen if an Infernal activated both Nemesis Self Imagined Anew and Tragic Love Amusement on the same target? What would the Intimacy look like?
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by SurlySeraph View Post
    EDIT: And now that I think about it, with that Warstrider fix (including the health levels), a Chosen of Serenity who uses Lover's Oath to marry a Royal Warstrider with a maxed AI would do alright. 15 extra motes (if you use the strider's motes to pay for attunement), 10 extra Willpower (5 if you use the chargen errata), and 30 extra health levels. It'd cost 13 background points, but that's worth it.
    I have a solar who's in love with her royal warstrider AI.

    Quote Originally Posted by Guancyto View Post
    This is made of win.

    On an unrelated note, what would happen if an Infernal activated both Nemesis Self Imagined Anew and Tragic Love Amusement on the same target? What would the Intimacy look like?
    It's complicated.

    ...and now the Loom of Fate is Sidereal Facebook.
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    It's like the feng shui version of an orbital death laser.

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Ha ha!

    Hmm, Loom-Snarling Deception does mention that Infernals leave messages on the fake Fate strands sometimes. I wonder what the Pattern Spiders would make of it if they started using it like that.

    And with Infernal Genius Declaration...

    Defiler: And my plans to get 10% off the buns at the local Food Mart have nearly come to fruition!
    Spiders: Aieeeee!
    Fiend likes this.
    Spiders: Aieeee!
    Malefactor: Buns? Who needs buns when you can have some delicious locust cookies? [link] They're perfectly nutritious and bursting with flavor! [link]
    Spiders: No more, please!
    Slayer likes this.
    Spiders: For the love of...
    Last edited by Guancyto; 2011-03-24 at 05:16 PM.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    The Loom as an infernal social networking site? I like it.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    I need to do a mockup of that, like what Rich did with Macebook.

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    ...Fatebook?
    I use black for sarcasm.


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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by The Rose Dragon View Post
    ...Fatebook?
    Obviously.
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    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Don't forget some of the similar sites available to browse along with Fatebook. Fiendster, for example.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    The fun part is that some popular web sites probably existed in a form or another in the First Age, on the I AM network.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Almost certainly. I-AIM must have been big if nothing else. And I'd like to think that T(errestrial)V(isual Art)tropes was big as well.
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    My motto: Repensum Est Canicula.

    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Leiningen will win, even if he must lose in the attempt.

    Credit to Astrella for the new party avatar.

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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    There was also the prototype A(strological)O(rdinating)L(ine), brainchild of the Sidereals. It failed spectacularly, because so many of them worked on it that it was riddled with bugs and horribly unintuitive interfaces.
    Last edited by Reynard; 2011-03-24 at 07:18 PM.
    Quote Originally Posted by Deophaun View Post
    It doesn't so much as demean the celestial monkey's existence, so much as fulfill it. Without the ability to be summoned to set off traps, retrieve objects from dangerous situations, and all and all be a party's guinea pig, the Celestial Monkey would languish in obscurity in the MM and do nothing more legendary than eat celestial bananas.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Of course, freedom of speech is anything but on I AM, especially where your fascistic Solar dictators Solars are perfect and all their actions are for a more glorious Creation you can eventually live in, after a few reincarnations at most. Thoughts of usurping them from their position as the righrtful rules of Creation under the Mandate of Heaven is punishable by being turned into soulsteel.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    So.
    I might be running a game with a Sidereal in it. A high level game, starting at essence 7. So, he's taking Sidereal Martial Arts. Problem; I'm not good at seeing potential problems with martial arts. I didn't even realize the problems with Cobra style until someone pointed it out to me(though I think some of the issues are overstated).

    So. So far, I've okayed Throne of Shadow Style, but he also wants to take Violet Biers Shadow Style and Prismatic Arrangement of Creation Form Style. So, are their any big problems with any of the styles? And if so, could someone point them out?
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by Tavar View Post
    So.
    I might be running a game with a Sidereal in it. A high level game, starting at essence 7. So, he's taking Sidereal Martial Arts. Problem; I'm not good at seeing potential problems with martial arts. I didn't even realize the problems with Cobra style until someone pointed it out to me(though I think some of the issues are overstated).

    So. So far, I've okayed Throne of Shadow Style, but he also wants to take Violet Biers Shadow Style and Prismatic Arrangement of Creation Form Style. So, are their any big problems with any of the styles? And if so, could someone point them out?
    All SMAs are horrible broken in many different ways.

    VBoS is alright. Crap to good charm balance is stodgy, in that there are loads of rubbish charms, and loads of horribly broken ones. Also, if he's just dipping for the first charm, slap him in the face.

    PAoC is broken. Very.

    There are a couple of styles that go "NO, I AM ST NOW", and should be avoided.
    Quote Originally Posted by Deophaun View Post
    It doesn't so much as demean the celestial monkey's existence, so much as fulfill it. Without the ability to be summoned to set off traps, retrieve objects from dangerous situations, and all and all be a party's guinea pig, the Celestial Monkey would languish in obscurity in the MM and do nothing more legendary than eat celestial bananas.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Dammit. And without those, Sid's don't really have any options. Gah. Time to really loot them over, then.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    I think Sapphire Veils of Passion style is the one that's supposed to be balanced, but it might not be quite in keeping with his theme.
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Hm. Permanent willpower is capped at 10, right? Can someone find where this rule is?
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    Default Re: General Exalted Discussion III: Weddings Are An Act of Villainy

    Quote Originally Posted by Tavar View Post
    Hm. Permanent willpower is capped at 10, right? Can someone find where this rule is?
    How about the part in the Core book in which they discuss Willpower as a trait, and in their little chart for it, it doesn't go higher than 10 dots?

    If that's not enough for you, I'm afraid there's nothing I can do.

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