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2011-08-26, 02:29 PM (ISO 8601)
- Join Date
- Oct 2009
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- Awaiting Reincarnation
Re: DotA 2 - Valve's up and coming hat simulator
Sure thing. My WR item build is usually something like ring of prot, 3 branches, a clarity, and 6 tangos. Make basilius when you can (but turn it off!) turn the branches into wand and the make phase. From that point you've got 4 slots filled so I'd probably snag mek and maybe force staff to finish off your core. Skipping basi is prob fine, but its a cheap way to pick up some damage, mana, armor and be a good teammate. From that point start selling the cheap stuff. Skill build is usually wr/shackle/power/power/power/power and then alternate shackle and wr. Get ult at 14,15,16.
Lich should skill ritual/nova/nova/ritual/nova/ult/nova/rit/rit/armor/ult/finish armor, unless you're in a ton of early team fights or not solo. Ritual is really important. Be sure to use it even when you're at full mana. As soon as creeps spawn, kill one off with ritual. Lich is one of my favorite early picks in scrims, and I completely demolished a really good clock player yesterday in a 1v1 lane by just denying everything. As for items, I usually start with 3 branches ror,tangos. This is all assuming I'm not courier/ward duty, which is a fair assumption with predominately solo heroes. Finish that mek up fast. You should end up pretty rich.
I dislike ags on most heroes but it's not terrible here if you're good at baiting them into good CF positions. In the game I mentioned our team was VS, Tide, Potm, Pugna. Vs was prime bait as she was quite underfarmed compare to potm, pug, and myself. Whenever they engaged her she swapped tide in for a nasty ult and I got some good CF opportunities. If you have good aoe and positioning powers, that ags can be a team wrecker. Shame Dota 2's CF looks pretty lame.Last edited by Meta; 2011-08-26 at 02:36 PM.
Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.
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2011-08-26, 05:14 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
I think that's just a placeholder animation for chain frost...
I HOPE it's just a placeholder...PLEASE PLEASE PLEASE PLEASE!!!
lol
Lich is one of my favorite Int heros. Him and Bane are rawkzor. I like that new ring on Bane, the one that lets you swap 100 health for 100 mana. Do that, then go munch someone's brain literally for free. Do that on CD, and you'll harrass your lane pretty effectively.
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2011-08-26, 08:27 PM (ISO 8601)
- Join Date
- Jan 2007
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2011-08-26, 11:42 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Austin, Texas
- Gender
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2011-08-27, 12:00 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Awaiting Reincarnation
Re: DotA 2 - Valve's up and coming hat simulator
The only guide to Skeleton King you'll ever need:
Unfortunate language within:
Any carry immediately has one harder aspect of play in that you need to be a good farmer, so I would say the easiest hero in all of DotA is Ogre Magi.Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.
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2011-08-27, 01:13 AM (ISO 8601)
- Join Date
- Jan 2007
Re: DotA 2 - Valve's up and coming hat simulator
trill in da playground
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2011-08-27, 01:29 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Chaos Theater
Re: DotA 2 - Valve's up and coming hat simulator
Last edited by Tazar; 2011-08-27 at 01:29 AM.
"To never die and to conquer all - that is winning."
-Illyria, Angel
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2011-08-27, 08:13 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Austin, Texas
- Gender
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2011-08-27, 10:03 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Awaiting Reincarnation
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2011-08-28, 09:14 AM (ISO 8601)
- Join Date
- Feb 2011
Re: DotA 2 - Valve's up and coming hat simulator
I just watched some videos from this.
WHY SO MUCH CUDDLY OH GODS WHY!
It looks like TF2 decided to cosplay and fight with rubber sticks and flaslights.
Where's my corpse catapults? Where's my blood and angry trees throwing rocks? Where are my pointy ziggurats throwing damend souls?
Sure WC III graphics are horribly outdated, but I would still take them over this cutesy land.
They could've actualy brought out WC III's fantasy feel (like in Wow), but noooo, plushies to atract the small children to the game.
/Rant.
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2011-08-28, 10:30 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
Don't forget, the game has not even entered public beta yet. They can still change alot of things. Also, I think trees that throw rocks and towers that attack with souls might be copyrighted.
**** Photobucket ; RIP avatars
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2011-08-28, 11:02 AM (ISO 8601)
- Join Date
- Sep 2008
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2011-08-28, 01:06 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Awaiting Reincarnation
Re: DotA 2 - Valve's up and coming hat simulator
I suspect the Dire and the Radiant are meant to be more unmemorable than the Scourge and Sentinel were. Keeping the creeps and towers more simple makes the story more about the heroes and less about WC3's storyline. I remember how the old naix model was just a slightly larger ghoul, and that was no fun either.
I think the creep models themselves could use a little sprucing up myself, but have you seen the portraits? They look very cool.Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.
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2011-08-29, 09:08 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- the UT
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Re: DotA 2 - Valve's up and coming hat simulator
Just what are you talking about? there was NOTHING funnier then walking up to some creeps trying to farm a bit and ohgodthatghoulsiseatingmyfacewhysweetmercywhy?
sadly this was quickly fixed in favor of making the model slightly distinct from the normal ghouls.
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2011-08-29, 10:49 AM (ISO 8601)
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- Feb 2006
- Location
- Seattle, WA
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
Old Naix was boss too. His slow poison combined with attack speed increase basically ment that if Naix started meleeing you, you were dead unless you had friends with you. Back in the day, I used to build Lothar's on Naix for invisiMUNCHMUNCHMUNCH because it was just so dang hillarious.
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2011-08-29, 10:59 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Southwestern Germany
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
LGBTitP Supporter
In a Wonderland they lie, Dreaming as the days go by, Dreaming as the summers die - Ever drifting down the stream - Lingering in the golden gleam - Life, what is it, but a dream?
- Lewis Carroll
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2011-08-29, 11:44 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, WA
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
You know, I've been home about 2 hours total since I posted that. Between work, yoga, a huge party, a massive outdoor rock concert, and running a D&D game for my GF and her parents, I've been completely tapped out. I'll give it a try today after work. I've been jonesing for some good DotA lately.
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2011-08-30, 03:11 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Chaos Theater
Re: DotA 2 - Valve's up and coming hat simulator
It looks completely fine, IMO. I don't get how people associate DOTA2 with "childish and cutesy" and yet are fine with Warcraft style graphics.
Warcraft is even more stylized and exaggerated than the DOTA2 graphical style. WCIII is anything but a "dark" game. Seriously, go take a close look at it, it's super cartoony."To never die and to conquer all - that is winning."
-Illyria, Angel
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2011-08-30, 03:27 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Finland
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
Out of curiosity, is there a storyline attached to the DotA 2? Hero lore? Background stuff?
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2011-08-30, 04:40 PM (ISO 8601)
- Join Date
- Jan 2010
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2011-08-30, 05:12 PM (ISO 8601)
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- Jun 2009
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- Everywhere but home
- Gender
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2011-08-30, 05:28 PM (ISO 8601)
- Join Date
- Apr 2009
- Location
- the UT
- Gender
Re: DotA 2 - Valve's up and coming hat simulator
Look, we've known from the start of this thread that there's people who worship LoL and everything that comes out of riots offices while hating on dota because someone told them denying didn't make sense (neither do respawn-timers), but can we please not talk about that HERE, this is the Dota2-thread, not the LoL-Dota flamewar discussion.
As for storyline, the first Dota didn't have much, except for hero descriptions (which were very mutually-exclusive most of the time) and a funny blurp in each item (this item is said to grant immortality to the chosen one, to all others, it grants 250 hitpoints.)
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2011-08-30, 08:27 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Awaiting Reincarnation
Re: DotA 2 - Valve's up and coming hat simulator
DotA's story was basically just a part of WC3's. World Tree and Frozen Throne. Scourge battling the more good aligned. More importantly though, was how the struggle involved the heroes. Phantom Assassin murdering VS, or Magina trying to redeem Terrorblade. It's not a story line so much as just the character backstories and the actual story takes place in the famous top, mid, and bot! In this way, I think the personal remarks between the heroes is the single best way any sort of DotA story could be implemented. Most of the ones we've seen has more to do with similar heroes taunting each other, like Venomancer and Viper, but AM apologizing sadly after killing TB would be a pretty epic allusion, imo.
Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.
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2011-08-30, 09:25 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Chaos Theater
Re: DotA 2 - Valve's up and coming hat simulator
Valve has indicated that they plan to develop the DOTA2 story via comics and videos akin to TF2; as such, I would be surprised if heroes didn't launch with some kind of backstory blurb.
I really look forward to seeing what Valve can do with a story; they're excellent at subtly inserting story into a game."To never die and to conquer all - that is winning."
-Illyria, Angel
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2011-08-30, 09:27 PM (ISO 8601)
- Join Date
- Dec 2008
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2011-08-30, 09:33 PM (ISO 8601)
- Join Date
- Jan 2007
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2011-08-30, 09:36 PM (ISO 8601)
- Join Date
- Dec 2008
Re: DotA 2 - Valve's up and coming hat simulator
There is objectively bad design though. For example, if you were trying to adjust DotA to make ganking more prevalent and made a few superficial changes there (maybe increasing death timers by a flat 4 seconds) while also making Strength give 50% more hp per point, that would be terrible game design.
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2011-08-30, 09:56 PM (ISO 8601)
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- Aug 2010
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- The Primus Imperium
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Re: DotA 2 - Valve's up and coming hat simulator
Last edited by HalfTangible; 2011-08-30 at 09:56 PM.
Hate me if you want. But that's your issue to fix, not mine.
Primal ego vos, estis ex nihilo.
When Gods Go To War comes out March 8th
Discord: HalfTangible
Extended Sig
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2011-08-30, 10:04 PM (ISO 8601)
- Join Date
- Dec 2008
Re: DotA 2 - Valve's up and coming hat simulator
Saying that chocolate ice cream is worse than vanilla ice cream is subjective. Saying that chocolate ice cream is worse than vanilla in terms of being white is fact. These terms aren't subjective when they're qualified. If you're trying to diet, eating 20 lbs. of bacon is terrible. In a game of soccer, scoring no goals is worse than scoring 4. Promoting defensive play in an attempt to encourage ganking is bad game design.
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2011-08-30, 10:26 PM (ISO 8601)
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- Oct 2009
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- Awaiting Reincarnation
Re: DotA 2 - Valve's up and coming hat simulator
Perhaps the issue is some terminology. I would see wanting to making the game more gank heavy as a design decision. Making heroes have more HP would just be poor implementation of that design, not a bad design idea. That might be what the 'no bad design' camp is getting at.
Szilard has all of those sweet trophies for a reason. Awesome avatar is his handiwork.