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    Pixie in the Playground
     
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    Default [Nexus] CURATOR I: The Evil Has Landed

    CURATOR


    Note: This OP is currently under construction. If there are any problems with it, please post whatever you notice OoC or pm me if it is really that bad. I'm none too experienced at writing these OPs and could really use the feedback. Much thanks.

    -The Alexandrian

    CURATOR is a Collective of Ubiquitous, Relic and Arcane Treasure Obsessed Realists who are united under a common objective. Our objective is to locate and gather ancient artifacts, documents, and magic for our own use. It is really as simple as that. Together we can operate so much more efficiently than we can apart. Sign up today!

    Rules and Regulations:
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    1. CURATOR is an equal opportunity employer. As such, members are not to discriminate against one another on basis of knowledge, experience, age, gender, species, "power level," history, alignment, or any other attribute apart from personal merit in relations to CURATOR operations.

    2. Members will not assail other members or informants except in cases where they are in danger of suffering direct physical harm. Anything that could be considered self-defense is acceptable. Unwarranted aggression is not tolerated and may qualify the guilty party for a trial by their peers which may result in (1) punishment or (in more severe cases) (2) immediate expulsion from the organization.

    3. Rule #2 also applies to informants. The penalties will differ depending on the severity of the damage dealt. A party being added to the guild blacklist is the most common punishment. Blacklisted parties shall not be admitted to the sites under CURATOR control. If they violate this rule, they shall be attacked on site. Members attacking blacklisted parties are exempt from Rule #2 and will be compensated appropriately for their efforts.

    4. Rules #2 and #3 are rendered null and void if the current guildmaster is consulted and agrees that the only path that could settle the dispute in question would be a struggle. If this is the case, the warring parties are allowed to take one of two actions. They may either (1) make use of the dueling field so long as they pledge to be bound by the the code of dueling (Code Duello) or (2) battle offsite in a preapproved secluded area where civilian casualties will be kept to a minimum.

    5. The dueling field is open to the public, but duels will be presided over by a designated member of the guild to ensure Code Duello is followed, thereby preserving the honor of both combatants. Seconds will be provided as well. If the event is unscheduled, both combatants will be charged with violation of the sanctity of the guild's property and, by extension, violation of the guild's rights as outlined in the current charter of the guild.

    6. Relics will not be taken offsite for study without special permission from the guildmaster.

    7. Scrolls, books, tomes, and other knowledge bearing records will remain in the archives at all times unless special permission is granted by the current master of the archives. Recorded records will also remain here. This rule only applies to original documents and records. Copies may be removed from the archives without penalty.

    8. Assets gained through guild operations shall not be utilized as weapons or blackmail against the guild. Doing so is grounds for (1) expulsion, (2) imprisonment, or (3) death.

    9. Don't destroy or misuse guild property. If guild propery is to be destroyed, it must be taken to the current guildmaster for approval and disposal.

    10. Don't freely give out guild information to non-members. What we do here is for ourselves, not for others. We respect the privacy of others to remain anonymous to non-members. Additionally, the knowledge we gain here is our own. Outsiders are on a need-to-know basis. If they want our knowledge, they must join the organization or petition the organization for access to this info. The petition will be voted on by every member in the organization that wishes to do so.

    11. Don't wander into the Power Generation Room for any reason. No member needs to go there. Period. Doing so is grounds for immediate dismissal.


    Out of Character Rules and Regulations:
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    1. Please refrain from destroying the building for no reason. Taking that action would sort of ruin the organization. If there is a good reason for it, please discuss it OoC and gather support for the building's destruction before going to town. The organization will fight back, though.

    2. Members are free to godmod the building, so long as their actions are not destructive. Objects within the building are fair game, but central chambers of the building cannot be instantly destroyed in their totality. All players are encouraged to godmod the building's defenses, so long as they are not rping the attacker concurrently. One doesn't have to be involved in this thread to gm the defenses.

    3. I entreaty you to keep fanservice to a minimum. Curtain early and don't curtain often. I understand that characters may become romantically involved with eachother, but keep it reasonable. I'd prefer if the thread's central feature was Adventure! not curtains.

    4. Lolz are great! Seriousness is too! Both belong here. Just please try to fit each style to the already established mood. If a grim death just occurred, don't send in a squad of people to sing broadway showtunes about it! At the same time, if a squad of people are singing broadway showtunes for some random reason, don't try to intentionally put a damper on the mood.

    5. Anyone can post a new thread when the current one reaches 50 pages, as long as they are under the belief that they will be around a little bit during the life of that specific thread. This is requested just in case the OP needs to be modified. Additionally, I ask that the poster of the new thread link the old thread to it under the Past Thread section.

    6. CURATOR is a clandestine organization. Their operations are not public knowledge. There existence is. The knowledge they have amassed also is not considered public knowledge for the most part.

    7. If you have a plot idea for CURATOR, discuss it OoC and then just go for it. You don't need to even get the current Guildmaster involved if you don't want to. Just hire a few members on the sly. Be surreptitious! Honestly, what's the worst that could happen?


    Landscape:
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    Stationed atop a giant, green hill that is neither too steep nor too flat in the midst of a thriving vineyard that is renowned for producing splendid, aged wines under the name of Resm Wines lies an elegant and rather large, white, wooden, two-story manor house with a wraparound porch of truly epic proportions. A standard, flat dueling field is set off to the left side of the foot of the hill if looked at from the road. The road is of asphalt, as is normal. A jogging trail winds around the vineyard to a lush, green, recreational field with a small river teeming with fish running beside it. It is a nice place in a warm, dry climate, great for growing grapes. Little do people realize that this house is the sanctuary of treasure hunters everywhere. This is the central base of CURATOR. Please be careful not to break anything.


    Defenses:
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    The base is warded against teleportation. The vineyard is warded as well. People can only teleport to and from this location while standing within 10 feet of the private road leading up to CURATOR headquarters. CURATOR has also taken the precaution of investing in a human security firm to guard the property. These guards are armed with various rifles and other automatic weapons that are selected by the player currently rping the guards. The guards wear black body armor much like modern-day SWAT. They have been conditioned against things like mental compulsion and mind control. No jedi mind tricks here (unless a character is far more proficient in this field than an aspiring padawan).


    Building:
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    Basement:
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    The basement of the manor is massive. It contains a titranium vault where relics and other hazardous/extremely valuable objects are stored. It also contains the archives and library. The computer servers and classified electronic records room has been placed near the stairs and elevator here. A power generation plant is also located down here. It runs on alternating fission-fusion power generation techniques. Breathe deep! This base doesn't pollute (much).

    The Vault:
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    The vault is loaded with remote-operated turrets that fire both conventional bullets and rockets. Separate canisters are loaded into the ceiling to seal away relics from attackers or jettison them if the situation calls for that. This room is monitored remotely at all times and is kept under lock and key.


    Archives:
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    Especially rare documents are locked away in yet another titranium room for safekeeping. This room is also kept under lock and key at all times. What happens inside of this room is also recorded by various cameras hanging from the ceiling. A single wooden table and a single leather chair sit in the center of this room. The lighting is bright, but not so bright as to damage the documents. Most of the documents are preserved in a layer of clear, fireproof resin before being moved into this room.


    Library:
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    The library offers a fine, wide assortment of books treasured across multiple worlds. Fairly rare books can be found here to match any particular reader's enjoyment. Great leather armchairs, carved oak tables, and warm, exotic furs litter the room, providing maximum comfort to the members gathered here. The great hearth erected in the center of the room furnishes it with a very soothing ambience that would mend even the worst case of nerves. The books are stored alphabetically. A computer log that is intentionally kept disconnected from the rest of the compound's network and the internet is situated in a nearby corner to make locating any book in this grand collection a painless experience. Signs have also been placed around the library, reminding the readers not to mistreat or attempt to reshelve the documents contained in this chamber. Percilia-prime reshelves the books here personally every morning. Members are urged to checkout the books in the library database if removing them from the complex for perusal. Electronic copies of the books stowed in the collection are also available on the 6 computer systems hooked into the library database scattered about down here. Laptop computers can also be jacked into the database if they are attached (by a cord) to any of the 12 slots wired slots in the walls of this document repository.


    Computer Servers and Classified Database:
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    The computer servers and classified records for all of CURATOR are stored here. This is a bulletproofed, largely energy weapon resilient, glass room. The room is positioned near the stairs so that it can be monitored by any passing member with only a single glance.


    Power Generation Room:
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    Power is generated right here! Nothing else to see here, folks! Percilia-prime claims that it runs on nuclear fusion. Very clean energy. A commendable power generation choice for the organization. No waste. Yep!


    1st Floor
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    The first floor of or beloved organization is home to the central lodge, the armory, the briefing room/simulation room, the ready room, the front office, the kitchen, the dining hall, the tech labs, the testing labs, the infirmary, and the main room.

    Central Lodge:
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    A comfy, vaguely described room that is well furnished, houses a flatscreen 205-inch HDTV. That epic setup comes complete with several video game systems, a rocking top-of-the-line surround sound system, and vast assortment of hi-definition DVDs. You like romantic comedies, we got 'em. You want a bunch of soldiers battling their way through unrelenting waves of enemy troops, we got that too! If you want an Indiana Jones movie, go on a mission for crying out loud! We have the movie, but why watch the darn movie when you can live the life? Couches of every shape and size also are packed into this room. The carpet is a blinding shade of pristine white and is always clean. It is so soft that it makes me want to rub my face all over it. There's also another fireplace in the corner, eternally changing pictures adorning the walls, and a closet for wet or filthy gear which immediately shoots up a pneumatic tube into the washroom! Swanky. This room also contains a door that leads right onto the section of the porch near the backyard.


    The Armory:
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    Do you like rifles? I like rifles and pistols and submachine guns and swords and daggers and flamethrowers and explosives and all of that sort of good old fashioned weaponry. Sadly, the armory is still waiting for its shipment of weapons. Ah well. Don't fret. Some energy-based weaponry is bound to make it into the shipment. And so is a certain machine that will make the armory all the more special.


    Briefing Room/Simulation Room:
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    At a cursory glance, this room seems huge and so very empty, spare the humming, blue, alien device attached to the ceiling. This is a soundproofed room that is designed to simulate up to six different realities at a time. The floor shifts to allow for movement through the reality and particles rearrange themselves into actual, tangible imitations of the reality being mimicked. Objects in this room will spontaneously decompose if taken out of range of the "reality projector" mounted on the ceiling of this chamber. That said, the range of the projector encompasses the whole of this room and only the whole of this room. Evidently, that device emits a incomprehensible frequency that makes alteration of particles at the subatomic level both safe and possible as long as that frequency is sustained and the affected particles remain in range (as afore mentioned). Particles revert to their original states in absence of this energy frequency. Safeguards in this room also prevent members from being maimed or killed by any simulated objects. These safeguards are programmed into the device itself (which is not linked to any other computer system in the compound). It is just advanced computer code, though. Nothing that difficult to disable, if you can get admin permissions on the system.


    Ready Room:
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    The Ready Room is the room that everyone reports to so that they may make themselves ready for any given mission assigned to them. The current guildmaster keeps on changing it for each mission. As such, it would be pointless to describe it here.


    The Front Office:
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    An office so mundane and boring that it does not warrant description beyond there are desks, chairs, files, paperwork, and internet access here and it is an office that makes one want to slam his or her head against the wall really, really hard many, many times.


    The Kitchen and The Dining Hall:
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    The kitchen is a fully stocked industrial kitchen with stainless steel appliances, a huge freezer, and separate refrigerator. To be honest, I don't know what half of these appliances are for. Exotic foods, maybe? Standard human ingredients are delivered here everyday at 6 in the morning. Nonstandard ingredients are stocked only when requested by a member who has filled out the appropriate forms. They must submit their forms for approval at least 24 hours before the 6 am food shipment they want to receive their parcel in is due to arrive. The Guildmaster, as powerful as he or she might be, cannot will your meals into existence. So rejoice! More forms! The Dining Hall is another part of the complex manor that is in a state of constant flux. There is usually a long table placed in the center of the room set to accommodate up to thirty people. Again, the room doesn't always look like that. Percilia-prime blames it on those darn gremlins whose only purpose is to "get me all riled up."


    Tech Labs and Test Labs:
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    Labs! Standard and nonstandard equipment is here! You want dangerous chemicals to splash in your most hated rival's eyes? Look no further than the Test Labs! You want to build a robot that will help you enslave the earth! Step on up to the Tech Labs! Both labs are fully godmoddable! Nonstandard equipment can be ordered and shipped overnight at no cost to you, so long as you fill out, you guessed it, more acquisition forms! Whoopie! It's a formapalooza! Ahahahahahahah!

    The Test Labs also double as a range. Have fun with that.


    Infirmary:
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    The infirmary is a fully stocked emergency medical care facility. It operates much like a triage center, prioritizing allocation of resources (of both medical staff and equipment) to more extreme cases. If the chance of survivability is extremely low for a being receiving treatment and another being's chance of survivability is high but is dropping by the minute, they will transfer some of their staff from the emergency patient to the healthier one. Losing one patient is a tragedy. Losing two is unacceptable. (Currently unstaffed.)


    Main Room:
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    Another room that keeps on changing! Percilia-prime doesn't even keep track of what it looks like anymore. It is up to whatever enters this room to determine what they see. First person in the room at any given time has gm permissions for the place! The front door is located here. The front office is attached and adjacent to this room as well. A fireman's pole extends up into the Rec Room from that corner over there. Every so often, inexplicable shadows (of gremlins) will pop up on the walls. It is clear that these creatures have an established presence here. I wonder why? Let me look at the floor plans. Above is the Recreational Room and below is the Power Generation Room. No help there. None at all.


    2nd Floor
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    Floor 2 consists of three things: the Living Quarters, the Recreational Room, and the Guildmaster's Chambers.

    Living Quarters:
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    Fully customizable living spaces for members! Full bathrooms included! Balconies optional.


    Guildmaster's Chambers:
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    Fully customizable living and work space for the Guildmaster! Percilia-prime's room keeps on changing. Only three things are guaranteed to remain the same with Percilia-prime's chamber every time it is visited. (1) Paperwork is never absent from this room. It is usually scattered about the desk and floor, though it sometimes pours over onto Percilia-prime's bed. (2) There is a nice little balcony present on the far side of the room. It appears to be sturdy enough. (3) Percilia-prime keeps a suggestion box just outside the entrance to her chambers. It is labeled "Suggestion Box." Bland, but succinct.


    Recreational Room:
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    More televisions, free weights, a bar, pool tables, and many other things that could be considered "fun" have been placed in this room. No trampolines ever have found their way into here. The joint must have a great bouncer! Actually, the Rec Room has an man-sized opening in the floor in that corner over there with a short, metal guardrail surrounding it. A fireman's pole connects the Rec Room to the Main Room through this hole. Jump in that corner and use that red pole at your own risk. You signed the release of liability forms earlier, remember?


    Attic:
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    Storage space. Lots of crates and...fresh paintings? I wonder where those came from...


    Elevators:
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    Elevators are located in the Main Room (1st Floor), near the Library and Computer Servers and Classified Database room (Basement), and the Recreational Room (2nd Floor). The attic cannot be accessed by use of the elevator. We apologize for the inconvenience. The stairs work on any floor, though.


    Public Restrooms:
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    They are wherever they need to be at the time. They are open to the public. 4 are on the 1st floor. 3 are on the 2nd floor. 3 are in the basement. Please refrain from smearing any icky lipstick all over the mirrors. We (robots) have to clean those restrooms after you humanoids utterly destroy them.


    Current Members:
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    Guildmaster: Percilia-prime
    Raiders: Aurea Chrysos
    Pupils: Daetrin/Will


    Former Members:


    Membership Form:
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    Name:
    Species:
    Eye Color:
    Fingerprint/Pawprint/Tentacleprint/Etcetera: (Don't worry about filling out IC. Just indicate whether or not it was given.)
    Photo: (Again, please only indicate whether or not it was allowed to be taken.))
    Reason for Joining:
    Special Abilities:
    Medical History:
    Blood Type/Essential Bodily Fluid Type:
    Fears:
    Regrets:
    Psychological Records:


    Blacklisted Individuals:
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    Nero


    Ranks and Privileges:
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    Note: New ranks will augment this list as necessary. If characters are interested in specializing in only one facet of the guild, they will receive (largely) unique ranks. For instance, were there dedicated medical staff, they would earn their own rank.

    Guildmaster - Leader of the CURATOR. Full access to building and records. Grants ranks and honors to other members. Steers organization and works out jobs. Maintains strong professional and public relations. Handles logistics and operation planning.

    Master - Assistants to the Guildmaster. Full access to building and records. Assist in logistics. These Masters specialize in one of four departments: Tactics, Language and Lore, Dungeoneering and Architecture, and Interpersonal Relations. Can override Guildmaster's decisions as long as they come to a consensus on it. Charged with taking care of induction ceremonies and new members. Ensure punishment is enacted on guilty parties. New duties will be added as needed.

    Scholar - Full access to the building. Partial access to the records. Lead digs and acquisition of knowledge. Must obey higher ranks. Take care of dueling field. Members of the jury. Scholars also map out the dungeons the organization explores. Serve in whatever capacity necessary.

    Archaeologist - Cannot enter vault unattended by a higher rank. Restricted access to records. They serve as assistants to the Scholars, much like squad leaders. They train lower ranks and may delegate authority to them at will. They translate the writings found and record audio versions of the written documents located within the tombs.

    Raider - Raiders are the staple members of CURATOR. They learn from the higher ranks, explore temples, and experiment with the relics found to determine how to best use them. They cannot access the archives or vault unattended by a member who already has clearance to do so. Raiders can authorize duels by filling out the appropriate forms.

    Pupil - Grunts! They serve the same purposes as the Raiders, but are only responsible for themselves. They cannot access the relic holding chambers, archives, vault, or guildmaster's chamber unattended.

    Inductee - New members. They cannot access the armory, infirmary, relic holding chambers, archives, vault, or guildmaster's chambers unattended. They generally must prove themselves before advancing to the rank of Pupil.

    Informant - Informants are not members. They are only allowed access to the front office and main chamber. They may accompany members back to their chambers, but they must stay with the member at all times. If accompanied by a Master or the Guildmaster, they may access any section of the building. This is the designation for people who work with the organization. Informants usually are paid (exorbitant amounts) (up to 50% in advance) for their intel as to the whereabouts of items of interest to the organization (the plot giver's player will dm the plot). All other Informants are merely business partners. Informants must carry photo ID with them at all times while on CURATOR property.

    Outsider - Outsiders are not members. They are not to be trusted with any responsibility. They are to be removed from the premises (with force, if necessary) unless they have legitimate business on the grounds, in which case they gain Informant status. If the Outsiders in question are only on CURATOR property to make use of the dueling field, they will not gain Informant status and are allowed only on the dueling field and the infirmary if they have cleared the duel with a Raider or higher member.

    Blacklisted Individual - Blacklisted Individuals are to be shunned by all CURATOR members. They have taken advantage of the organization and its members and are to be thrown off of any CURATOR run site upon sight. There are bounties for ridding CURATOR of Blacklisted Individuals without exterminating them. Throwing them off of CURATOR sites and discouraging them from ever returning will earn members and nonmembers alike generous sums of lucre.


    Dueling:
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    Code Duello must be followed. This is standard dueling etiquette. It involves having seconds to ensure the fairness of the duel. Under Code Duello, both duelling parties agree to allow their equipment to be inspected by the other party. All weapons used in these duels will be provided by CURATOR itself. Armor will not be worn. After one party surrenders, the duel is over and honor is restored to the winner. Duels will also come to a close if one party can no longer duel, in which case the winner will also have their honor restored. If both parties agree to surrender, the duel will end with both parties having their honor restored. Duelists must complete forms to exonerate CURATOR and the other dueling party of all blame for their injury (no revenge may be taken against the other party or CURATOR). By signing this form, the signee also agrees to follow the rules of Code Duello to the letter.


    A Word on Electronics:
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    The electrical systems in the hq have been EMP shielded. Additionally, wi-fi is provided for member use. CURATOR electronic documents can only be accessed via one of the sockets wired into the walls of the library, the computer database, the recreation room, the labs, or the testing chambers, or the guildmaster's chamber. This is to ensure that all members will have access to the electronic documents exclusively in very public areas. It's not that the guildmaster doesn't trust you. It's just that the guildmaster doesn't trust you that much.


    Note On Relics:
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    Just because this organization holds a specific artifact doesn't mean that your character cannot have another instance of said object. This is the Nexus! There are multiple instances of any given object at any point in time! Crocea Mors can be within the possession of both CURATOR and your character at the same time!


    Locking Mechanisms:
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    The locking mechanisms in this organization function by launching a ten second full body scan of any person trying to pass into a secure area. They prompt the user to undergo a retina scan as well. These locks can be bypassed with some effort. This usually involves a sign-countersign challenge. Brute force or circumventing the lock entirely may work as well.


    Intangibility/Incorporeality:
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    These powers simply do not work here due to a magic ward etched into a wooden panel on a wall of the guildmaster's chamber. Invisibility and other such powers are fine. It isn't that CURATOR doesn't appreciate individuals with these powers. CURATOR must safeguard all of its assets (that includes you, member). Intangibility and incorporeality just make it that much harder to prevent theft of CURATOR property and death of CURATOR staff.


    Current Expeditions:


    Past Expeditions and Reports:


    Stored Artifacts and Documents:


    Past Threads:
    Last edited by The Alexandrian; 2011-08-25 at 10:45 AM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    An organization dedicated to magical archaelogy? The perfect reason to bring back a classic PC!

    A young woman, professionally dressed with golden hair and light brown eyes, approaches the building.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Porch]

    An entirely different young woman sits on the sanded, rustic, white wraparound porch near the front door of the manor in an old, creaking rocking chair.

    The woman's figure is shapely. Vivacious. She stands at a height of 5'11". Her facial features are soft. Her snowy white eyes glow with an otherworldly radiance. Her hair is of an auburn hue and is styled into a long ponytail that just touches her shoulders. Her clothes consist of a black t-shirt, black jeans, and white, velcro sneakers. Her smooth skin is of a warm tan tint. Her lips are blood red. Overall, she has a very delicate look to her. She can't be much older than twenty (years).

    The reputed Guildmaster watches the girl as she approaches. She smiles, continuing to rock back and forth without uttering a single word. Best let the other introduce herself first. Things are always simpler that way.
    Last edited by The Alexandrian; 2011-08-24 at 12:05 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    The young woman stops at the foot of the porch and sizes the other woman up before smiling. Good afternoon, is this CURATOR? My name is Aurea Chrysos.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Porch]

    The other woman stands up from her rocking chair, walks down the steps at a measured pace, and offers Aurea her hand for the purposes of shaking.

    "Yes. You are in the correct place. My name is Percilia, current Guildmaster of CURATOR. Let me be the first to welcome you to our organization, Ms. Chrysos."

    There is a hint of power in Percilia's otherwise rich, silky voice. It isn't very pronounced, but it is most certainly there.

    "Are you seeking membership or do you have other business that you would like to conduct with us today?"
    Last edited by The Alexandrian; 2011-08-24 at 12:04 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Aurea shakes Percilia's hand with a rather strong grip. I am seeking membership, as a matter of fact.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Porch -to - The Main Room]

    "I have one question for you first. Why do you wish to join this organization? It doesn't matter whether your intentions are 'good' or 'evil.' Both states are relative to the observer. I just like to study what makes people tick, or so to speak."

    Percilia gestures for Ms. Chrysos to follow her into the main building. She flings open the heavy, metal double doors leading into the Main Room and steps inside.

    The temperature inside of the main room is a comfortable 71 degrees fahrenheit right now. There are several posh leather couches facing a little black coffee table with a platter of chocolate chip cookies and a stack of forms set atop it in this chamber at the moment. Percilia motions for Ms. Chrysos to seat herself and offers her the plate of warm chocolate chip cookies.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Aurea follows the Guildmaster inside, taking a seat on the couch and having a cookie to be polite. I am an archaelogist by profession and lifestyle. I find ancient civilizations to be fascinating and greatly enjoy learning more about them. Furthermore, I believe that joining this organization will allow me to learn more about the people outside of my home world.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "That is a very noble reason! I admire your passion for gaining knowledge."

    Percilia chimes, seating herself on the couch opposite Aurea and attempting to hand her a Membership Form from the table. She searches her pockets and produces a metal pen filled with black ink which she also offers to Aurea.

    "Fill out those forms, if you will. Some of the questions may seem strange, but we often work in even stranger conditions where these things come into play."

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Aurea takes both and scans the form. You are correct: these questions are quite strange. You require medical and psychological records, but not qualifications? I would think that archaelogical experience would be more important than... fears and regrets... She keeps her tone politely quizzical, so as to not come across as overly critical. Just curious.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "The fears and regrets bit is there temporarily. I'm planning a venture to recover an artifact that is known to cause psychological breakdowns due to its effects, and I need to be sure that I can bring any affected members out of whatever self-made hell it throws them into. The best way to ensure that doesn't happen is to take preventative measures so that the members who will be accompanying me on that expedition won't have any fears or regrets to be exploited."

    "As for qualifications, if this were a normal universe, I would require them. As is, qualifications cannot be verified in the majority of cases. It is a sad thing, I know, but it is just the way things are."


    Percilia shrugs. Yes it sucked, but it prevented liars from be relied upon in dire straits, hence preserving lives and the solidity of the organization as a whole in the long run.
    Last edited by The Alexandrian; 2011-08-24 at 01:43 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Outside]

    ((I still can't commit to any sort of consistency in my posting today, but I can make sporadic updates. My normal posting should resume tomorrow))


    A large (8 feet tall) creature is walking along the road, heading towards the main building. It is covered in black chitin, and has spikes and hooks of the same material growing out of it. Its tail has a bone spike on the end, and it hands, which there are four of, have four fingers arranged around a central point.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Oh... I understand now. I apologize for questioning your methods; you are most wise. The young woman smiles and starts filling out the form, only to stop a short time later. Ah... I'm afraid I do not have a written medical history or any kind of psychological record...

    Determining the veracity of qualifications in the Nexus was a very valid point, one that Aurea should have thought about before. But she still thinks that it would make sense to determine how qualified the members are. Perhaps there is an examination or interview process to assign members to jobs and specialty positions based on their specific skills...
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    Indeed there is a test! Aurea is quite the sagacious, young woman, if Percilia does think so herself!

    "There is no reason to apologize for questioning me. Asking questions is the only way to gain knowledge. It shows initiative! I should be commending you for your inquiry."

    "As for medical and psychological records, that is just a formality. As you know by now, the Nexus is packed with people of...questionable sanity. I don't expect many members to provide those records. If they do have them, it merely tells me what signs I should be watching for."


    Percilia elaborates. It is imperative that the mental and physical health of the members be monitored. Knowing as much about the members as possible helps make this task much easier.

    ---

    [Outside]

    The large creature should encounter nothing all that notable on its way to the main building. The doors are already open. It could just walk right up into the Main Room without difficulty.
    Last edited by The Alexandrian; 2011-08-24 at 02:32 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Outside -> Main Room]

    The large creature - a Rayaat-Tyr, and recognizable as such if Percilia has read The Madness Season - does, in fact, walk into the main room.
    Last edited by Lady Serpentine; 2011-08-24 at 02:35 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Aurea nods and completes the form.

    Name: Aurea Chrysos
    Species: Gold Dragon
    Eye Color: Hazel
    Fingerprint/Pawprint/Tentacleprint/Etcetera: Fingerprint given
    Photo: Photo given
    Reason for Joining: To study many different cultures
    Special Abilities: Low level sorcery
    Medical History: In case of emergency, contact Dr Tobias Vulpan, HALO commander
    Blood Type/Essential Bodily Fluid Type: A+
    Fears: Being alone for the rest of my life
    Regrets: Never having a normal childhood
    Psychological Records: N/A
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    Percilia will attempt to take Aurea's form and set it upside down on the coffee table.

    "It is now my honor to restore upon you the rank of Raider. You may now explore the building as you desire. There are locking mechanisms that will keep you out of restricted areas. If you require access to one of these areas, just tell me and we'll get the sorted out right quick. Report back here in one hour so that your abilities can be tested. Dismissed."

    The Guildmaster usually doesn't promote people so soon after they enter the organization. Guess she sees some potential in Aurea.

    Percilia then turns to the Rayaat-Tyr.

    "Welcome to CURATOR, sir. How may I help you today?"

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "I seek membership."

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "Might I ask why? I shall not judge you by your response. I am merely studying my target audience."

    Percilia-prime offers the platter of chocolate chip cookies to the newcomer. They aren't poisoned, but they sure are tasty!

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    The Rayaat takes a cookie, and begins to eat it, carefully analyzing the taste.

    "I seek knowledge, especially as I am currently without myself. This group seems to be an appropriate one to join."

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "Please elaborate on the phrase, 'I am currently without myself.' I do not mean to pry, but this phrase intrigues me. How can one be without himself or herself?"

    The Guildmaster stands and steps up to the Rayaat. She inspects him visually for a moment before offering her right hand to him for the purposes of shaking.

    "My name is Percilia, by the way. I am the Guildmaster of CURATOR. Welcome Mister..."

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "My name is Daetrin Nogyat Mayatra Kingardi Kiostos. It means 1-5-9-21-3."

    It pauses for a moment, then says:

    "I am not connected to the Tyr-whole at this time, possibly permanently. Therefore, I am without myself."
    Last edited by Lady Serpentine; 2011-08-24 at 09:22 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    Quote Originally Posted by The Alexandrian View Post
    [Main Room]

    Percilia will attempt to take Aurea's form and set it upside down on the coffee table.

    "It is now my honor to restore upon you the rank of Raider. You may now explore the building as you desire. There are locking mechanisms that will keep you out of restricted areas. If you require access to one of these areas, just tell me and we'll get the sorted out right quick. Report back here in one hour so that your abilities can be tested. Dismissed."

    The Guildmaster usually doesn't promote people so soon after they enter the organization. Guess she sees some potential in Aurea.

    Percilia then turns to the Rayaat-Tyr.

    "Welcome to CURATOR, sir. How may I help you today?"
    Aurea stands up and nods to Percilia and the Rayaat-Tyr before exploring the base.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    The Rayaat-Tyr nods back.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "Daetrin. Do you mind if I call you that? Your full name is far too long to be of much use in times of urgency. I am certain that you will find yourself with or without your hivemind. In fact, as crazy as I may sound, I do believe that your individuality will grow on you."

    Percilia-prime's voice is both reassuring and friendly. She attempts to hand Daetrin one of the membership forms and a black ink pen.

    "Fill that out, if you will."

    "Does your diet differ from that of normal humans? If so, please provide me with relevant information right now so that we can get that all sorted out before it becomes much of an issue."


    Percilia-prime doesn't want to let something that big run around hungry. That could cause issues. Percilia-prime doesn't need any more issues at this time. Please try again later.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    "Daetrin is acceptable. So is Will, though that is not my assigned name, but one I was given by a human."

    He then provides any relevant information; though he can eat most human food, it doesn't provide all the needed nutrients.
    Last edited by Lady Serpentine; 2011-08-24 at 09:58 PM.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    Here is a copy of the information requested on the membership form.

    Spoiler
    Show
    Name:
    Species:
    Eye Color:
    Fingerprint/Pawprint/Tentacleprint/Etcetera: (Don't worry about filling out IC. Just indicate whether or not it was given.)
    Photo: (Again, please only indicate whether or not it was allowed to be taken.))
    Reason for Joining:
    Special Abilities:
    Medical History:
    Blood Type/Essential Bodily Fluid Type:
    Fears:
    Regrets:
    Psychological Records:

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    An entire organization dedicated to Treasure Hunting? Stealing Reinholdt's best and most effective gig? Taking away his adventure? Well he just won't stand for such competition!

    Since descriptions seem popular, here's the one we've got on file.
    Spoiler
    Show
    Merely a man. A really, really amazing man. Screw Jazirian, Harth, Fanboy, even... Wait. He's probably, in fact, the most attractive humanoid to have ever walked the universes, in an over-hyped, inhuman, Stephenie Meyer described, kinda way. Take Amour’s intrigue (without the weird loner, and lover, issues), Nomlas’ boldness (without the uncouth idiocy, and ignoring the occasional bouts of OMG-cowardice), Vespe’s flair (without the moral weakness – don’t try and deny it), Butler’s sexiness (without the overtones of rank easiness), Fanboy’s gothic impressiveness (without the tendency to get on your nerves), and everyone else good looking you can think of’s attractiveness (without that ugly stench of mortality). He has slightly pointed ears, pale, almost luminous skin, big, red-pink eyes, lacking pupils, and a wiry, muscular physique, that screams effortlessness. He's flaming hawt. Of course, anyone who was in the Waves plot might recognize the form of Prince Kaelaroth Maschin of Magtok-Armennia.

    He's wearing jeans, boots, and a leather jacket, in addition to a blue shirt underneath, largely chosen as his dress of choice to protect against unexpected zombie attacks. A pretty, if nondescript necklace hangs around his neck. On his pointer finger, not ring finger, is a bright ring with a small gem inset into it. Attached to his belt is a wicked looking dragon tooth knife, ammo for his rifle, and a pouch holding the lock pick set he wants people to find when they search him, the secret set hidden in his boots. Slung over his back is his ever present sniper rifle. Painted on the butt of the rifle is an elder sign symbol.

    He is currently working on recovering from a recent attack of baldness.

    He also is currently walking into the...

    [Main Room]

    Where he pauses until the guildmaster is unoccupied.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]


    The Rayaat fills out the form, though somewhat awkwardly, due to his hand structure.

    Spoiler
    Show
    Name: Daetrin or Will
    Species: Tyr, Rayaat
    Eye Color: Black.
    Fingerprint/Pawprint/Tentacleprint/Etcetera: All 16 were provided.
    Photo: Yes.
    Reason for Joining: To gain knowledge, due to a separation from the Tyr-whole.
    Special Abilities: Color vision with an extraordinary spectral range.
    Medical History: None in this universe
    Blood Type/Essential Bodily Fluid Type: Unknown
    Fears: None
    Regrets: Entering Nexus before unique research was completed.
    Psychological Records: None in this universe

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    Default Re: [Nexus] CURATOR I: The Evil Has Landed

    [Main Room]

    Percilia-prime attempts to reclaim Will's form and place it upside down on the coffee table beside the stack of blank membership forms.

    "Will. It is my pleasure to bestow upon you the rank of Pupil. Welcome to CURATOR. Please report back to this area in five minutes for an evaluation of your skills. Dismissed."

    It is then that the Guildmaster notices Reinholdt! Percilia-prime waves to Reinholdt and smiles at him! He was flaming hawt! Unfortunately for Rein, Percilia-prime tries to ignore such things. It is a good thing then that she is not very good at ignoring things! She can only pretend to ignore such things.

    "Greetings!WelcometoCURATOR!CanIbeofserviceinanywa y?Anywayatall?"

    Evidently, when Percilia-prime is nervous, she speaks awfully fast.

    Deep breaths! In. Out. In. Out. No! You're doing it wrong! You're not supposed to hold it in indefinitely! Incompetent PC! Can't you do anything right?!

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