Results 1 to 30 of 42
Thread: Joke PrCs/Classes
-
2010-02-12, 12:15 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Georgia
- Gender
Joke PrCs/Classes
The place to post your created Prestige Classes and Classes that are simply created for the fun of it.
Note: Don't bother with class skills or weapon proficiencies unless you really want to. Just entry requirements and class abilities.
So, I'll start:
Idiot
"You're an idiot!"
"Not yet, but I will be next level!"
Hit Die
d12.
Requirements
To qualify to become an idiot, a character must fulfill all of the following criteria.
Base Attack Bonus
+5
Special
Intelligence <8
Class Features
All of the following are Class Features of the idiot prestige class.
Drooling Idiot (Sp)
Slippery drool constantly runs down the chin of the idiot, a sign of his near-mindlessness. If the idiot remains in one square for a full round, all squares adjacent to him are treated as if affected by a Grease spell. This effect lasts for one round after the idiot has moved away. The idiot is immune to the effect created by his own drool.
Blithering Idiot (Su)
The idiot can begin spouting out strings of nonsensical rantings and exclamations once per day as a free action. All creatures (other than idiots) within a 60-foot spread must succeed on a Will save (DC 12 + Cha mod) or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same idiot's blithering for 24 hours.
Stumble through Life (Ex)
The idiot can somehow make it through life based on what appears to be dumb luck. From now on, the idiot uses the absolute value of his intelligence modifier as the modifier for his intelligence-based skills and checks.
Braindead (Ex)
Somehow, the idiot is able to survive on little to no brain activity. He is constantly affected as though by a Mind Blank spell. He is also immune to all mind-affecting spells and abilities.Last edited by Zom B; 2010-02-12 at 12:19 PM.
Zombitar courtesy of Djinn_In_Tonic.
-
2010-02-12, 01:56 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
Well, here is a repost of the first of my "Acid Class"es. I hope itsn't too overboard for this thread.
Friends! Enemies! Road-kill in various degrees of flatness! I must call your attention to a dire problem which could cause these forums to fall apart into uselessness... the administrators, are, of course, partially to blame, and after we have concluded our business here we shall form a lynch mob to deal with them, however since they probably only failed to notice this insidious problem because they were too concerned with such short term goals as keeping flamers out and looking after Tears of Blood and such, I firmly believe we should make their deaths RELATIVELY quick and painless... but the core problem needs dealing with first, and it really would be in our hands to do so even if the administrators had noticed the problem... because it was ultimately US who caused it. More specifically the Homebrewers! The occasional posting of Base Classes may have seemed harmless enough... and indeed it was to begin with... but now things have gone TOO FAR... we are approaching a danger zone of high pH! the caustic nature of the forums could eat away at its very structure if something is not done! We need some Acid Classes, some classes on serious Acid, to counteract this effect before it is too late! I have made a start, but this work is still incomplete. Only with the help of the other forum members can this task be completed and the forums saved! (And then we can go lynch people in celebration...)
Rethgif
{table=head]Level| Acid Attack Bonus | Fort Save | Ref Save | Will Save* |Special
1st|+1|+12|+1d20|+7|Acid Damage
2nd|+2.1|+11|+1d20|+8|
3rd|+3.14159...|+11|+1d20|+8|Acid Flashback
4th|+4+6i|+10|+1d20|+9|Turn to Undead
5th|+(x^2)+2x+1|+10|+1d20|+9|Acid Tongue
6th|+(some number)|+9|+1d20|+10|Remove Ease 1/week
7th|+154 hours|+9|+1d20|+10|Class Ability I
8th|+x|+8|+1d20|+11|Eyebrows of the Sun and the Moon
9th|+(How should I know?!?)|+8|+1d20|+11|Remove Ease 2/week
10th|+(Count your toes...)|+7|+1d20|+12|Acid Rock
11th|+(You aren't cleared for that information)|+7|+1d20|+7|
12th|+squirrel|+6|+1d20|+6|Remove Ease 3/week
13th|=23|+6|+1d20|+6|Timeless Body
14th|+badger/+badger/+badger|+5|+1d20|+5|Damage Reduction 42/Others and Intentionally
15th|+badger/ +badger/ +badger/ +mushroom|+5|+1d20|+5|Class Ability II, Remove Ease 4/week
16th|+badger/ +badger/+badger/+mushroom/ +mushroom|+4|+1d20|+4|Absolute invulnerabilty (1/3)
17th|+badger/ +badger/ +badger/ +mushroom/ +mushroom/+snake|+4|+1d20|+4|
18th|+fungal serpentine half-elemental tauric badger-Trevor (magical)|+3|+1d20|+3|Remove Ease 5/week
19th|-5|+3|+1d20|+3|Class Ability III (THE REVENGE!)
20th|+a suffusion of yellow|+2|+1d20|+2|Decapitation[/table]
*This represents foolish optimism, and growing determination to overcome obstacles that only increases as it becomes harder... until 11th level when a mental break occurs, and the character realizes the awful truth of the inescapable nature of danger and conflict in the world, the impossibility of ever really being safe, and the futile nature of accomplishment. They try to fight it, but it just slowly gets worse and worse, a downward spiral of depression and apathy.
Hit Dice: d13 (Rethgif's have very bad luck...)
Skill-points: First level (5-Int. Mod**)x0.5 (too busy learning other things to study skill much at first level)
Additional levels: 5-Int. Mod**
**Brains only get in the way...
Class skills: Balance, Knowledge(Terrible ways to die), Knowledge(Totally baseless legends), Knowledge(Guinea Pigs), Search, Swim (In pudding),
Preform (Suicide), Preform (Open-heart surgery), Profession (Basketweaver), and Profession (Village Idiot) <Thanks to The Logman>
Weapons and Armor: Rethgif's are proficient with Heavy Armor and Tower Shields, but NOT with lesser shields, medium armor, or light armor (these things don't provide enough protection so they skipped over training with them and went right for the good stuff). Likewise they are proficient with all Martial Weapons but not with Simple Weapons. They are also proficient with Whips... because whips are just COOL!!1!1
Acid Damage (Sn): Vitrol simmers in the soul of every Rethgif. Any damage they inflict by any means is augmented by acid damage equal to 1/4 their class level (round up).
Acid Flashback (Sn): A 3rd level rethgif gets a +20 bonus on Knowledge checks to identify the features of creatures, and can even make such checks untrained. Such identification is generally incorrect, however; the rethgif believes every effect is related to acid. For example, when "identifying" a Erinyes:{table=head]Actual|Recalled
DR 5/good|DR 5/acid
Immunity to fire and poison|Immunity to acid
Resistance to acid and cold 10|Resistance to acid 10
Spell resistance 20|Acid resistance 20[/table]
A rethgif will not doubt his own recollection of these features, even if they are nonsensical (DR 5/acid) or contradictory (Resistance to acid 10 and acid resistance 20). <Thanks to Jasdoif>
Turn to Undead (Sn): ((Turn into an undead... feel free to supply details)
Acid Tongue (Ex): At 5th level Rethgifs learn to harness their dis-satisfaction with the adventuring lifestyle into a lack of social graces that can make Orcs cringe. They add half their class levels to any diplomacy, intimidate, and perform checks made to worsen the attitude of others towards them.
Remove Ease (Sp): With a touch you can imbue the true, terrifying nature of the world they live in to those who are shrouded in ignorance and denial. The target may attempt a Will Save with a DC of 10+1/2 Rethgif Level+Charisma Modifier to negate this. When outside of a battle the target always counts as shaken. When ever they actually enter combat they must make a Will save with DC equal to the original save or flee. They take -4 against all other fear effects. On the plus side their constant paranoia grants them one of the following feats they qualify for as long as the effect lasts: Dodge, Lightning Reflexes, Negotiator, or Iron Will.
Eyebrows of the Sun and the Moon (Ex): Your facial expressions become extremely clear, allowing you to communicate anything you could reasonably express with a facial expression to any other creature that possesses a language regardless of that creature's type or means of communication. This is especially effective for communicating abject terror, allowing you to offer surrender with no chance of being mis-misinterpreted (provided the intent is sincere and without trickery or guile). Opponents are generally neither more nor less likely to accept a surrender offered in this form than in any other.
Acid Rock (Sn): You may use the spell Magic Stone at will, but the stone turns into a glob of acid in mid-air. This has no effect on the AMOUNT of damage delivered, but it changes the type from Bludgeoning to Acid.
Timeless Body(Su): At 13th level the gods themselves decide to torment the Rethgif by granting him/her perpetual youth, making it much harder to beg off of doing heroic things on account of failing health. They prevent the degradation of your mind and in fact as the years pass sadistically inflict you with more mental faculties so you will be all the more aware of your terrible situation.
Decapitation(Ex): At 20th level you gain the ability to rip your own head off with your bare hands and stomp on it without pause of any kind until you die... you must utilize this ability immediately and do so with great joy!Last edited by DracoDei; 2013-04-09 at 11:43 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-12, 02:00 PM (ISO 8601)
- Join Date
- Feb 2010
- Gender
Re: Joke PrCs/Classes
Blithering Idiot (Su)
The idiot can begin spouting out strings of nonsensical rantings and exclamations once per day as a free action. All creatures (other than idiots) within a 60-foot spread must succeed on a Will save (DC 12 + Cha mod) or be affected as though by a confusion spell for 1d2 rounds. This is a sonic mind-affecting compulsion effect. A creature that successfully saves cannot be affected by the same idiot's blithering for 24 hours.
DracoDei: you absolutely have to somehow work +duck/+duck/+goose into the attack bonus table somewhere.
-
2010-02-12, 02:06 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
And here is the second one:
Not quite polished to full imperfection but I feel that I really can't pass up the opportunity to post this today rather than a week from now or whatever... suggestions for further ways to worsen this welcome...
And so, in the second installment of my attempt to titrate the forums to cancel out all the Base classes my fellow slack-jawed drooling idiots of ugly demeanor and even worse breath, it is with great depression that I present to you my lastest and worstest creation, the Draziw... a spellcasting class to make Elminster cry and Mordenkain up-chuck.
Draziw
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|-1|-0|+0|+2|Unfamiliar
2nd|-2|-0|+0|+3|
3rd|-3|-1|+0|+3|
4th|-4|-1|+0|+4|S.A.D.
5th|-5|-1|+0|+4|
6th|-6|-2|+0|+5|S.A.D.
7th|-7|-2|+0|+5|
8th|-8|-2|+0|+6|S.A.D.
9th|-9|-3|+0|+6|
10th|-10|-3|+0|+7|S.A.D.
11th|-11|-3|+0|+7|
12th|-12|-4|+0|+8|S.A.D.
13th|-13|-4|+0|+8|Class DIS-Ability[Amputation]
14th|-14|-4|+0|+9|S.A.D.
15th|-15|-5|+0|+9|Class DIS-Ability[Anti-Mystico-Agoraphobia]
16th|-16|-5|+0|+10|S.A.D.
17th|-17|-5|+0|+10|
18th|-18|-6|+0|+11|S.A.D.
19th|-19|-6|+0|+11|
20th|-20/+duck/+duck/+goose|-6|+0|+12|Utterly Inconselate Wailing and Gnashing of Teeth[/table]
Hit Die: 1d1 (Draziw's take pride in the fact that they have no defense but their magic, and follow a strict regimin of bodily abuse to make themselves more frail so as to emphasize this to the world.)
Weapons and Armor: Draziw's are non-proficient with all weapons, armor and shields. There magic is their only weapon, and any one of them that was found to have any skill what-so-ever with such crude devices as mere physical instruments of violence would be a laughing stock.)
Skill Points: (0+Intellegence Modifer)x4 at first level, (0+Intellegence Modifer) each level after that. (Draziw are so intellegent that they only pick up skills by osmosis really... they would be absolutely ASHAMED of having to actually STUDY to learn anything.)
Class Skills: Concentration and Spellcraft (Everyone knows an arcane spellcaster doesn't need any others...)
0th through 3rd level Spells
{Table=head]Level| Detect Magic |Light|Mage Armor|Magic Missile*|Melf's Acid Arrow*|Invisibility|Protection from Elements|Fireball*|Fly|Dispel Magic
1 |4|2|1|3|-|-|-|-|-|-|
2 |4|2|1|4|-|-|-|-|-|-|
3 |4|2|1|5|-|-|-|-|-|-|
4 |4|2|2|5|4|-|-|-|-|-|
5 |4|2|2|5|4|1|-|-|-|-|
6 |4|2|2|5|4|1|1|4|-|-|
7 |4|2|2|5|5|1|1|4|1|-|
8 |4|2|2|5|5|1|1|5|1|-|
9+ |4|2|2|5|5|1|1|5|1|1|
[/Table]
*Apply any bonus spells per day for this level to this spell.
4th through 6th Level Spells
{Table=head]Level|Ice Storm*|Stone Skin|Evard's Black Tentacles|Cone of Cold*|Overland Flight|Chain Lightning*|Anti-Magic Field|Dispel Magic, Greater
1-7 |-|-|-|-|-|-|-|-||
8 |3|1|-|-|-|-|-|-||
9 |4|1|-|-|-|-|-|-||
10 |4|1|1|-|-|-|-|-||
11 |4|2|1|3|1|4|-|-||
12 |4|2|1|4|1|4|1|-||
13+ |4|2|1|4|2|4|1|1||
[/Table]
*Apply any bonus spells per day for this level to this spell.
7th through 9th Level Spells
{Table=head]Level|Delayed Blast Fireball*|Mordenkainen's Magnificent Mansion|Limited Wish|Polymorph Any Object*|Iron Body|Meteor Swarm*|Wish
1-13 |-|-|-|-|-|-|-|
14 |4|-|-|-|-|-|-|||
15 |4|1|-|-|-|-|-|||
16 |5|1|-|2|2|-|-|||
17 |5|1|1|2|3|-|-|||
18 |5|1|1|3|3|3|1|||
19 |5|1|1|3|4|4|1|||
20 |5|1|1|3|4|5|2|||
[/Table]
*Apply any bonus spells per day for this level to this spell.
Spells - A Draziw must rest for 8 hours or 1 hour per class level, which-ever is more, before preparing spells for the day (which requires 1 hour per class level). Draziw spell-books are exercises in needless complication so as to show off their vast intellects and weigh 5 pounds per spell level contained in them. A Draziw may only ever have one spell book, and there is no known method of repairing one, or replacing one if it is destroyed.
Unfamiliar(Sn) - you are constantly stalked by a creature… it absolutely terrifies you, you can take no action against it so great is the hold the fear has on your mind, and there is no escaping it.
S.A.D. (Ex) - Everyone knows that the only important ability for arcanists is their casting stat... at 4th level and every even numbered level after that (except 20th) a moroseness overtakes the Draziw, increasing their sadness... they fight back (unsuccessfully of course...) against this by focusing themselves towards their magic at the expense of everything else... reduce strength, dexterity, constitution, wisdom, and charisma by 1 point each to a minimum of 1. Increase intelligence by one point.
Amputation (Ex) - Upon Reaching 13th level and becoming able to cast Overland Flight twice a day a Draziw displays his great pride in his freedom from anything so mundane as walking (or swimming, or whatever) that he uses his attack spells to remove any of his limbs that serve such purposes. Should they be restored by any means, including artificial replacements, the Draziw is reduced in all regards to the casting ability of a 12th level member of this class until and unless the situation is rectified by the re-removal of the limbs in question.
Anti-Mystico-Agoraphobia (Ex) - Upon Reaching 15th level and becoming able to cast Mordenkain's Magnificent Mansion they must retreat to such within one minute if they are ever out of it and have less than half of their spell-levels for the day remaining (including because the duration from the last casting elapsed).
Utterly Inconsolate Wailing and Gnashing of Teeth (Ex) - Upon reaching 20th level a sense of utter hopelessness overcomes a Draziw... this goes way beyond SAD.... reduce all ability scores except Intelligence to 1 (including after continuous function magic items worn and any inherent bonuses) and increase Intelligence by the average of the amount that the others were reduced by, rounded up.
Someone else did a all the other backwards versions of the classes in the PHB.
Hmmm... Maybe I should make some Ignomy Classes some day... Shadow Tripper(trips over shadows), Arcane Target (powers activate whenever you get hit by arrows), Mystic Splurge(gains first level casting/manifesting in one new class each level, but their casting/manifesting level reduces by one each level for every casting/manifesting type they have), Arcane Sucker (as in "there is a sucker born every minute", penalities against magic).
Actually, come to that, if someone beats me to one or more of them, I wouldn't mind that much.Last edited by DracoDei; 2019-03-15 at 01:31 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-13, 10:05 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
Re: Joke PrCs/Classes
That was me. You really inspired me with those. I didn't really finish all of them completley though IIRC. Should I repost them here?
That could also be fun.
A while back I was considering doing a PrC designed to protect the fourth wall for April Fool's Day. Maybe that would also be appropriate. Unfortunately, I don't have any experiance with making PrC (most of my experiance comes from back in 2nd Ed)The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-13, 11:05 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
Let us wait and see what other people think. I am actually a bit worried that I might have been off-tracking the thread a bit, especially since nobody posted after me for a while. Maybe the original poster could weigh in?
A good thread on making PrCs (among other things) can be found HERE, and if that isn't enough (and you may have read it already) then I suggest you come up with a list of class features first, send it to me, and I will dash something off really quick, and post it. Then you can Quote reply, and rework it from there (including in another thread).
Actually, one mental trick that might help you is to imagine it is a base class, but just start working from a level other than 1 (or to insert the first X levels of your intended entry class for those first levels, and then work from there), obviously, in most cases you want to stop before 20th level.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-14, 02:41 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Georgia
- Gender
-
2010-02-14, 02:47 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Joke PrCs/Classes
Monk. I had to say it.
-
2010-02-14, 05:31 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
-
2010-02-14, 05:32 PM (ISO 8601)
- Join Date
- Oct 2007
-
2010-02-14, 05:52 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
Well, it was Sereg that basically started all the others, and mostly finished them... hopefully he will finish them up in this thread at some point.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-14, 07:27 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
-
2010-02-14, 07:33 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-14, 08:15 PM (ISO 8601)
- Join Date
- Oct 2007
-
2010-02-14, 08:51 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
Rednefed Nevrawd: Base it around running around flailing your arms in random panic? Must take a run action each round (but not necessarily in a straight line).
For Dwarven Pretender: That would be for Non-Dwarfs dwarf-wanna-be'sLast edited by DracoDei; 2010-02-14 at 08:52 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-14, 11:05 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
Re: Joke PrCs/Classes
Oooh yeah, they walk on their knees and gain a fake beard as a class feature.
As I have been given the go-ahead, I'll post the other acid classes. I've got some work to finish off first though.
EDIT: Ok, here's the first (as well as the only one that was completely finished)
EDIT: And the second one:
EDIT: Now the third:
EDIT: The fourth:
EDIT: The fifth:
The sixth:
The seventh:
The 8th:
Finally, the ninth:
Last edited by Sereg; 2010-02-15 at 01:50 AM.
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-16, 04:36 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
Re: Joke PrCs/Classes
Just bumping in case noone noticed my edits.
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-16, 04:52 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Joke PrCs/Classes
I have an Orc Dominatrix and an Orc Redneck PrC somwhere....
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2010-02-17, 10:22 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
Re: Joke PrCs/Classes
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-24, 12:54 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
Re: Joke PrCs/Classes
KEEPER OF THE FOURTH GATE
“The voices! They’re controlling us! For their own amusement! Like this is some sort of sick game!”
“There are many prime material planes. Some of them are subservient to others. I will not rest until ours has broken free of that slavery.”
Some people sense that their choices are not truly their own and that free will is a lie. They know that this is but one of many prime material planes and that events in one can influence those in another. Some people go beyond this and realize that their world is controlled by a group of individuals on another plane. Desperate to protect their ability to make their own choices, they develop techniques to minimize the influence of other planes and to use their connection to these individuals to their own advantage. These are keepers of the Fourth Gate. They believe that they should have the ability to choose their own destiny independent of “the plot” and work towards that goal. Many of them, especially those in lower levels tend to be disturbed whenever they are reminded that their will is not their own through witnessing something like an out of character remark or a reference to something from a different plane.
BECOMING A CLASS NAME
I’m a little unsure about prerequisites. I want it to be possible for any base class to get in, perhaps it would be appropriate for bards to have the easiest time though. I was thinking that perhaps a base will save and maybe Iron Will would be appropriate as well as some ranks in perform (acting) and/or autohypnosis. Maybe I should generalize to all forms of perform. One thing that is necessary is that the character must have been present when someone made an out of character comment.
Class Skills
Still needs to be done.
Hit Dice: d8
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|+0|+0|+0|+2|Fourth window; Summon alternate prime creatures|+1 level of existing spellcasting/manifesting class
2nd|+1|+0|+0|+3|Drama sense|+1 level of existing spellcasting/manifesting class
3rd|+2|+1|+1|+3|Smite extraplanar|+1 level of existing spellcasting/manifesting class
4th|+3|+1|+1|+4|Share mind|+1 level of existing spellcasting/manifesting class
5th|+3|+1|+1|+4|Know fate|+1 level of existing spellcasting/manifesting class
6th|+4|+2|+2|+5|Two minds, two wills|+1 level of existing spellcasting/manifesting class
7th|+5|+2|+2|+5|Negate anachronism|+1 level of existing spellcasting/manifesting class
8th|+6|+2|+2|+6|Derail|+1 level of existing spellcasting/manifesting class
9th|+6|+3|+3|+6|Overrule|+1 level of existing spellcasting/manifesting class[/table]
Weapon Proficiencies: A keeper ofthe Fourth Gate gains no new weapon or armor proficiencies.
Fourth window(Su): The primary ability of keepers of the Fourth Gate is the ability to sense the events in the plane which controls their own. All out of character conversation is heard and understood by the keeper of the Fourth Gate.
Summon alternate prime creatures(Sp): Keepers of the Fourth Gate can summon creatures (other than a creature that would normally have the extraplanar subtype) from the Summon Nature’s Ally list of the same level as their class level as a spell-like ability once per encounter. Unlike the typical result of the spell, this creature is from an alternate prime material plane and has the extraplanar subtype.
Spellcasting or manifesting: If the keeper of the Fourth Gate has levels in a spellcasting or manifesting class, then at each level of keeper of the Fourth Gate, the character gains new spells or powers known, and new spell slots or power points per day and increases his caster level or manifester level as if he had also gained a level in his original spellcasting or manifesting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting and/or manifesting class before becoming a keeper of the Fourth Gate, he must decide to which class he adds the new level for this purpose.
Drama sense(Ex): The keeper of the Fourth Gate becomes aware of the fact that his/her life acts as though it was written to entertain and thus is subject to tropes. The keeper of the Fourth Gate may make a will save to realize what the genre savvy response to his situation is whenever he is confronted with a trope where this would make a difference. He may also stack his class levels with any bard levels he has for the purpose of bardic knowledge checks.
Smite extraplanar(Ex): The keeper of the Fourth Gate’s determination to protect his/her world from harmful extraplanar influence allows him/her to smite creatures with the extraplanar subtype.
Share mind(Su): The keeper of the Fourth gate can now read his player’s mind. All out of character knowledge is now in character knowledge.
Know fate(Su): The keeper of the Fourth Gate is now aware of all die rolls. All dice must be rolled in front of his/her player.
Two minds, two wills(Su): The keeper of the Fourth Wall can now draw on his/her player’s mind for protection. Whenever the keeper of the Fourth gate fails a will save. S/he may make a second attempt to save. S/he cannot make more than two attempts to save for a single effect.
Negate anachronism(Sp): The keeper of the Fourth Gate is aware when something doesn’t belong in his/her world. When s/he comes across anachronistic technology or references to alternate prime material planes, s/he may attempt to dismiss them as if using the spell banishment cast by a wizard of his/her character level. This works even on items, creatures and effects that normally cannot be banished.
Derail(Su): The keeper of the Fourth Gate is aware that the DM has a plot that s/he wants to follow. S/he’s more interested in other things. Whenever the DM declares a route to be impossible to follow, for whatever reason, the keeper of the Fourth Gate may make a search check as if searching for a secret door. Success indicates that s/he has found a way to follow that route.
Overrule(Su): The keeper of the Fourth Gate knows exactly how his/her world should work. Once per encounter, s/he may take an action that works according to RAW rather than house rules.
PLAYING A KEEPER OF THE FOURTH GATE
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
KEEPERS OF THE FOURTH GATE IN THE WORLD
“So he comes into town and starts yelling that we don’t have to listen to the dictates of the DM. Then he says something about failing a diplomacy check and the will of the dice. You sure get some crazy people out there.”
A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.
NPC Reaction
Most people consider keepers of the Fourth Gate to be bat insane, yet their party members realize that this “insanity” gives them some useful abilities. They are unlikely to serve as the parties face, however, for fear of scaring people with rants about how all should cast off the chains of the DM, author or scriptwriter.
KEEPERS OF THE FOURTH GATE IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: So currently no DM would let this anywhere near his table. However, with some nerfing and removal of the abilities that make DM's cry, it could fit in a humor or meta-campaign.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.
Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed ()
hp ( HD)
Fort +, Ref +, Will +
------------------------------------------------
Speed ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions
__________________Last edited by Sereg; 2010-02-24 at 01:08 AM.
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-24, 03:57 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Joke PrCs/Classes
Wish user
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+2|+2|-
2nd|+2|+3|+3|+3|-
3rd|+3|+3|+3|+3|-
4th|+4|+4|+4|+4|-
5th|+5|+4|+4|+4|-
6th|+6|+5|+5|+5|-
7th|+7|+5|+5|+5|-
8th|+8|+6|+6|+6|-
9th|+9|+6|+6|+6|-
10th|+10|+7|+7|+7|Wish as an at will spell-like ability[/table]
Hitdie: d12
Skill Points: 6+int modifier
Class skills: All skills are class skills for a Wish user.
-
2010-02-24, 11:37 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-26, 04:48 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
- Gender
Re: Joke PrCs/Classes
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
-
2010-02-26, 08:45 AM (ISO 8601)
- Join Date
- Nov 2006
-
2010-02-26, 09:09 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- South Africa
- Gender
The Good Cat Mistress shall show mercy to her servants
My Homebrew
SpoilerRace
Wiggles
Monsters
Cold iron dragon
Argent dragon
Base Class
Glowherd
Silly stuff
Acid classes (as inspired by DracoDei)
Keeper of the Fourth Gate (PrC)
Competitions
Afroakuma's Giantitp Villain Competition
Other
Sereg's Alternative Pronunciation Guide System
Competitions that I've Currently Entered: Lord Gareth's The Alter of Naught Base Class Challenge
-
2010-02-26, 10:45 AM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Georgia
- Gender
Re: Joke PrCs/Classes
Rouge
"Rouges are so overpowdered."
Class Features
All of the following are Class Features of the rouge.
Sneak Apply (Ex)
Whenever a rouge successfully strikes an opponent that is not wearing a face slot item, they roll the listed dice and apply a number of layers of makeup to the target equal to the result.
Trampfinding
Rouges (and only rouges) can use the Spot skill to locate tramps (and skanks) when the task has a Difficulty Class higher than 20.
Envision (Ex)
As a move action, a rouge can envision what a particular target would look like with a good makeover and a manicure. Whenever they make a Disguise or Profession (Beautician) check within the next round, they receive a +5 competence bonus on the roll.
Tramp Sense (Ex)
At 3rd level, a rouge gains an intuitive sense that alerts her to danger from tramps, giving her a +1 bonus on Reflex saves made to avoid tramps and a +1 dodge bonus to AC against attacks made by tramps. These bonuses rise to +2 when the rouge reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
Uncanny Dog (Ex)
The rouge gains the service of a tiny dog, which they must take with them at all times, usually in a purse or backpack. The uncanny dog has the stats of a rat, except that it gains benefits similar to an animal companion. To determine the benefits, treat it as an animal companion belonging to a druid of 1/2 the rouge's class level.
Improved Uncanny Dog (Ex)
The rouge, having scoured the planet for the tiniest dog possible, at last finds it. Their uncanny dog animal companion is now Diminutive in size.
Special Abilities
On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a rouge gains a special ability of her choice from among the following options.
Compact attack
The rouge opens her compact and blows powder into the face of their opponent as a standard action. The opponent may attempt a reflex saving throw (DC 10 + 1/2 rouge level + rouge's str modifier) to avoid being blinded and dazed for 2d4 rounds. This attack consumes one charge from a compact. A compact costs 10 gp and holds up to 5 charges, and charges cost 1 gp apiece.
Hairpin throw
At will, the rouge can toss hairpins with deadly accuracy. Treat as a Magic Missile spell as cast by a sorcerer of the rouge's level. Each missile consumes one hairpin, which the rouge must provide. A hairpin costs 1 sp for 5.
Improved Envision
Recipients of a rouge's disguise checks receive a +4 circumstance bonus on Bluff checks to act in-character, and recipients of a rouge's Profession (Beautician) checks receive a +4 circumstance bonus to Diplomacy checks.
Oh no you di'int
Whenever the rouge fails a saving throw, they may re-attempt the saving throw immediately. They are fatiged afterwards.Last edited by Zom B; 2010-02-26 at 10:50 AM.
Zombitar courtesy of Djinn_In_Tonic.
-
2010-02-28, 12:03 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
Re: Joke PrCs/Classes
Quixotic Knight
We must charge, Sancho!
Some people are just insane.
Prerequisites:
BAB: +5
Age category: Old age or venerable
Alignment: LG
Class Skills: Jump, Swim, Tumble, Ride, Knowledge (all skills; taken individually), profession (knight errant), craft (arms and armour)
Hit Dice: d8
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|+0|+0|+0|+0|Favoured Enemy (Giants) +2, Madness, Rusted Armour, Spanish
2nd|+1|+0|+0|+0|Dulcinea, Cohort
3rd|+1|+1|+1|+1|Favoured Enemy (Giants) +4, Smite Giant 1/day
4th|+2|+1|+1|+1|Broken Mind
5th|+2|+1|+1|+1|Favoured Enemy (Giants) +6, Smite Giant 2/day
6th|+3|+2|+2|+2|Delusions
7th|+3|+2|+2|+2|Favoured Enemy (Giants) +8, Smite Giant 3/day
8th|+4|+2|+2|+2|Doing it By the Book
9th|+4|+3|+3|+3|Favoured Enemy (Giants) +10, Smite Giant 4/day
10th|+5|+3|+3|+3|Quixotic Assumption[/table]
Weapon Proficiencies: Is proficient with lances and swords.
Favoured Enemy (Giants): At first level you gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against Windmills. Likewise, he gets a +2 bonus on weapon damage rolls against Windmills. This bonus increases to +4 at 3rd level, +6 at 5th level, +8 at 7th level, and +10 at 9th level.
Madness (Ex): A Quixotic knight adds a +4 delusion bonus to attack rolls and cannot tell that his weapons, armour, and horse are all old and near-useless.
Rusty Armour: The armour of a Quixotic Knight has half the armour bonus and half the maximum Dexterity bonus for armour of its type. It cannot be enchanted. The armour check penalty and any arcane spell failure associated with the armour are doubled.
Spanish (Ex): Todo que tú dices es en español. El resto de este bloque de texto es en español.
Dulcinea (Ex): Al nivel dos, elige una mujer. Ella se llama Dulcinea y es necesario que tú la proteges. Si no la proteges, tú caes de la gracia y pierdes tus habilidades grantidos por esta clase de prestigio.
Cohort: Al nivel dos, tu amigo Sancho Panza es tu escudero personal. Necesitas enseñarlo los principios de la caballerosidad y como defendirse contra los magos y gigantes en el mundo. También necesitas tomarlo en sus aventuras. Si no lo enseñas los principios de la caballerosidad y como defendirse contra los magos y gigantes en el mundo en sus aventuras, tú caes de la gracia y pierdes tus habilidades grantidos por esta clase de prestigio.
Smite Giant (Su): Al nivel tres, ganas la habilidad de golpear un molino de viento. Necesitas decir que estás usando su habilidad de golpear antes de la usas. Sumas tu bono de carisma a tu tirada de ataque y la tirada de daño si el ataque es un éxito. Puedes usar esta habilidad un tiempo por día. Al nivel cinco, puedes usarla dos tiempos por día. Al nivel siete, puedes usarla tres tiempos por día, y al nivel nueve, puedes usarla cuatro tiempos por día. Si tu enemigo no es un molino de viente, el golpear todavía es usado y malgastado.
Broken Mind (Ex): Al nivel cuatro, tu mente es destrozada. Ganas un bono de demencia igual a tu nivel en esta clase en todas tiradas de voluntad.
Delusions (Ex): Al nivel siete, no puedes separar la realidad de la fantasía. Haz una tirada de voluntad cada tiempo te interrelacionas con algo (Clase de Dificultad: 30). Tu bono de la habilidad "Mente Destrozada" no aplique. Si pasas la tirada, ves el objecto o la persona como realidad. Si no pasas, una visión de la fantasía es todo que ves y todo que sabes.
Doing it By the Book (Ex): Tu experiencia con libros te da un bono de competencia igual a tu nivel en esta clase a tus tiradas de conocimiento.
Quixotic Assumption: La realidad de su vida entra tu mente y restora tu cordura. Por resulto de tus acciones, necesitas renunciar la idea de caballerosidad y entrar un estado permanente de melancolía. No puedes avanzar en niveles en clases nada más.
Translations:
Spoiler
Spanish (Ex): All you say is in Spanish. The rest of this block of text is in Spanish.
Dulcinea (Ex): At level two, choose a woman. She is called Dulcinea and you must protect her. If you don't protect her, you fall from grace and lose the abilites granted by this prestige class.
Cohort: At level two, your friend Sancho Panza becomes your personal squire. You must teach him chivalry and how to defend himself against the mages and windmills of the world. You must also take him on your adventures with you. If you don't teach him chivalry and how to defend himself against mages and windmills while on your adventures, you fall from grace and lose the abilities granted by this prestige class.
Smite Giant (Su): At level three, you gain the ability to smite Windmills. You must declare a smite attempt before using it. Add your charisma bonus to your attack roll and your damage roll if the attack is a success. You may use this ability once per day. At level five, you may use it twice per day; at level seven, three times per day; and at level nine, four times per day. If your enemy is not a windmill, the smite is still used and wasted.
Broken Mind (Ex): At level four your mind is broken beyond repair. You gain an insanity bonus equal to your level in this class on all Will saves.
Delusions (Ex): At level seven, you can no longer tell the difference between reality and fantasy. Make a Will sace every time you interact with a person or object (DC 30). Your bonus from your "Broken Mind" ability does not get added to these Will saves. If you succeed on your save, you see the object or person as they are in reality. If you fail, a fantastic vision is all you see and know.
Doing it By the Book (Ex): Your experience with books gives you a competency bonus equal to your class level on Knowledge rolls.
Quixotic Assumption: The reality of your life breaks into your mind and restores your sanity. As a result of your actions, you renounce the idea of chivalry and enter a permanent state of melancholy. You may no longer advance by level in any classes.
-
2010-02-28, 12:15 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Joke PrCs/Classes
Would probably be funny for most people (including me) if you somehow managed to work in translations.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
-
2010-02-28, 12:31 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- The land of corn
- Gender
-
2010-02-28, 01:20 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Joke PrCs/Classes
Guess who lacks fluency in Spanish and struggled through translating the entire things line by line before he noticed the translations? Oh yeah! (Interestingly I pretty much got it, words were a bit different, but it looks like the translation box wasn't strictly necessary in this case.)
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.