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    Firbolg in the Playground
     
    TheCountAlucard's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Ever wonder...

    • What Caste should you play starting out?
    • Is Adorjan the best Yozi?
    • How can you play Green Arrow with Fair Folk Artifacts?
    • Which shinma would win in an arm-wrestling match?

    This is your thread. Discuss.

    Popular Homebrew/Fixes
    • Kyeudo's warstrider fix.
    • Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
    • Pete Schaefer on Lunar Character Generation
    • Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.


    Currently Recruiting Games
    Terrestrial Jack (and friends)
    The Third Age... Pony Style! [Ponyxalted]
    Against the Dying of the Light
    Yu-Shan Academy - Modern Exalted (Hosted on RPOL)
    Seeking an Infernal Game

    List of Previous Threads:
    General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
    General Exalted Discussion II: No Longer Mortal
    General Exalted Discussion III: Weddings Are An Act of Villainy
    General Exalted Discussion IV: Roll Join Debate
    General Exalted Discussion V: Our Armies are Pants
    General Exalted Discussion VI: Ascendancy Mantle of the Playground
    General Exalted Discussion VII: Playground Eternal Essence

    Useful Links:
    The White Wolf Exalted Forum
    Exalted Character Repository

    Reynard's Sheets:
    Spoiler
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    Infernal, Solar, and Abyssal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Lunar Sheet
    Spoiler
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    Name:
    Caste:
    Spirit Animal:
    Anima:
    Tell:

    Motivation:

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
    Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
    Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
    [Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
    (Specializations +)

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [F]avoured tags, for clarity.]
    Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
    (If using Dawn Solution rules, 4 free specialty dots)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    [F]Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms and Knacks
    Spoiler
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    Attribute
    Excellencies
    [Charms]

    Knacks:

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Sidereal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:
    Anima Power:

    Motivation:

    Faction:

    Background:

    Attributes
    Spoiler
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)
    Caste Requirements:
    Spoiler
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    The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:

    Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.

    Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.

    Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.

    Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.

    Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.

    Journeys
    Resistance:
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    Craft:
    Dodge:
    Linguistics:
    Performance:
    Socialize:

    Battles
    Archery:
    Athletics:
    Melee:
    Presence:
    War:

    Secrets
    Investigation:
    Larceny:
    Lore:
    Occult:
    Stealth:

    Endings
    Awareness:
    Bureaucracy:
    Integrity:
    Martial Arts:
    Medicine:

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]


    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat: 9 +1 Sux

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3


    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    [B]Experience Points. Spent: X | Left: Y | Total: Z

    Dynast Dragonblooded Sheet.
    Spoiler
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.

    Linguistics
    Lore ●●
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●

    Athletics
    Dodge
    Melee ●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●
    Sail

    Archery ●
    Medicine
    Performance ●
    Ride
    Survival

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:
    Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:
    You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.

    Languages:
    High Realm (Native), ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:

    Lookshy Dragonblooded Sheet.
    Spoiler
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.

    Linguistics ●●●
    Lore ●●
    Occult
    Stealth ●
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●●

    Athletics
    Dodge
    Melee ●●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●●
    Sail

    Archery ●●
    Medicine
    Performance ●
    Ride ●
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
    Show
    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:

    Outcaste Dragonblooded Sheet. Poor buggers.
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 25
    13 of these MUST be placed into Aspect or Favoured.

    Linguistics
    Lore
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War

    Athletics
    Dodge
    Melee
    Presence
    Socialize

    Bureaucracy
    Investigation
    Larceny
    Martial Arts
    Sail

    Archery
    Medicine
    Performance
    Ride
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.

    Also, you get Breeding.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
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    > [List of purchases, and sources]

    Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:
    Last edited by TheCountAlucard; 2011-12-27 at 05:57 PM.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    You forgot something.

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    Last edited by Hiro Protagonest; 2011-11-26 at 08:24 PM.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Jade Dragon View Post
    You forgot something.
    No, I didn't.

    Rather, I may have forgotten something, but that's not it.
    Last edited by TheCountAlucard; 2011-11-26 at 08:24 PM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by TheCountAlucard View Post
    No, I didn't.
    Aw.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by TheCountAlucard View Post
    No, I didn't.
    The primordial era in the playground has passed. How appropriate that anti-pony tyranny would follow.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by TheCountAlucard View Post
    • What Caste should you play starting out?
    • Is Adorjan the best Yozi?
    • How can you play Green Arrow with Fair Folk Artifacts?
    • Which shinma would win in an arm-wrestling match?
    • Dawn. It's straightforward and part of the basic and most powerful type. Should be (relatively) simple to handle.
    • Yes. Yes she is.
    • I imagine there are a few widereaching Adjurations involved, but we should really ask Meschlum. Or get a better hero to emulate.
    • So far as I can tell, they're all unable or unwilling to compete in an arm-wrestling match, or so seem. It's a conflict, so Nishkriya is out. Nirupadhika would never show up for the contest. Nirvikalpa wouldn't notice one in the first place. Nirvishesha would not be definable as a single competitor. Nirakara has no arms. Nirguna does not exist. Dharma though, might win a contest of arm-wrestling if it were for the good of the other to lose.
    ~Inner Circle~
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Starting Caste ? Dawn or equivalent. You can't go wrong running around, killing people and taking their stuff.
    Youth and strenght alvays lose to age and treachery.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Defiler, most certainly. And She Who Lives in Her Name is the best reclamation Yozi, I would say, Szoreny takes the overall Yozi cup, however.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Xefas View Post
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    lol. I love the deathknights.
    Last edited by Hiro Protagonest; 2011-11-26 at 09:01 PM.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    And of course the Lunars all have fleas.
    Last edited by TheCountAlucard; 2011-11-26 at 09:10 PM.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Who's that fighting with the Empress? Why is Mercury sleeping? And whose monkey familiar is that?


    Anyway, I found some demotivators!
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    Last edited by Hiro Protagonest; 2011-11-26 at 09:39 PM.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Jade Dragon View Post
    Who's that fighting with the Empress? Why is Mercury sleeping? And whose monkey familiar is that?
    I could be wrong, but I believe the answers are 'Mnemon', 'because it's cute', and 'no one's, it's just another cute thing on the page', respectively.

    edit: Actually, that might be Mnemon and the Roseblack fighting, not the Empress.
    Last edited by Xefas; 2011-11-26 at 09:50 PM.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Xefas View Post
    I could be wrong, but I believe the answers are 'Mnemon', 'because it's cute', and 'no one's, it's just another cute thing on the page', respectively.

    edit: Actually, that might be Mnemon and the Roseblack fighting, not the Empress.
    I believe Tepet Ejava has pale green skin, because I think the redheaded woman on page 48 is Ejava, due to the black roses on her armor. Or is that just one of her supporters?
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    The one wearing purple is Mnemon, but the I am not sure who is the fire aspect she is fighting.

    Edit: That woman is the cover of the 1st edition Aspect Book: Fire.
    Last edited by Draken; 2011-11-26 at 10:51 PM.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    I believe this is how it currently stands.

    Currently Recruiting Games
    Terrestrial Jack (and friends) (Still Recruiting)
    The Third Age... Pony Style! [Ponyxalted] (About to Start)
    Total War: Exalted (Already Begun)
    Beginning Solar Exalted (Players Selected)
    Against the Dying of the Light (Ask Tavar)
    Cults, Chases, and Creation (Never picked up)
    Yu-Shan Academy - Modern Exalted (Hosted on RPOL) (Always Recruiting)
    Last edited by KaganMonk; 2011-11-26 at 10:43 PM.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by TheCountAlucard View Post
    • What Caste should you play starting out?
    • Is Adorjan the best Yozi?
    • How can you play Green Arrow with Fair Folk Artifacts?
    • Which shinma would win in an arm-wrestling match?

    This is your thread. Discuss.
    Since everyone else is doing it...

    • Defiler, as it's the most ruthlessly efficient way to kill things with lightning. Heuristic Logos Shintai, baby~
    • HIS EMPYREAL MAJESTY MALFEAS is objectively the best Yozi. HE dares any of the others to object.
    • Each individual arrow is a behemoth. Probably not the most efficient way, but it works.
    • Dharma. It just seems to be the one capable of the greatest shenanigans.

    Quote Originally Posted by Draken View Post
    The one wearing purple is Mnemon, but the I am not sure who is the fire aspect she is fighting.
    Yeah, I've got no idea. Both the Roseblack and Her Redness are redheads. I'd venture to say Ejava since the Empress is an earth aspect, tho.

    EDIT: Wait, no, Ejava is a wood aspect, so I'm not quite sure. Sesus Rafara?
    Last edited by Gensh; 2011-11-26 at 11:03 PM.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Draken View Post
    Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
    I think that's Jupiter, not Gaia.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Draken View Post
    Like I wrote, that woman fighting Mnemon is the dragonblooded on the cover of the 1st edition Fire Aspect caste Book. The green-faced guy next to Gaia is the one on the cover of the wood aspect caste book.
    Bluh. I was doing a bunch of different things and didn't reload the page between my post and immediate edit. My bad.

    Anyway, I have an idea! No one much uses the character repository, so why not try to encourage everyone to do so by setting an objective? Right now I'm trying to fill out names and character outlines for all 50 Green Sun Princes since my (off-forum) game is beginning Return of the Scarlet Empress and I've been playing the Yozis as reasonably competent. Having a few extra characters to fill out the ranks is something that's helpful to any ST, so why not see if the Playground as a whole can't fill out the entire 700 Celestial members of the Exalted Host? When I get back to school tomorrow, I can even post my Santa Claus build.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Jade Dragon View Post
    I think that's Jupiter, not Gaia.
    Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.

    And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Draken View Post
    Luna (in male form) is pinching her butt and the five maidens are off to the other side, next to the siderals. That is Gaia. Jupiter is between Mercury and Venus.

    And they are quite alike, now that I took another glance (Gaia and Jupiter, redhead, green vest).
    I thought Jupiter had brown hair.

    But now I see those two I didn't recognize are actually Mars and Saturn.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Hmm... anyone interested in running an alchies game?
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    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Hoho. I am. Been itching to go for an alchemical.
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by TheCountAlucard View Post
    • What Caste should you play starting out?
    • Is Adorjan the best Yozi?
    • How can you play Green Arrow with Fair Folk Artifacts?
    • Which shinma would win in an arm-wrestling match?
    Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.

    Quote Originally Posted by Xefas View Post
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    For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
    Awesome Cyborg Doom Monkey avatar by Lord Fullbladder, Master of Goblins. Offer up your robo-bananas to him.

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Mr.Bookworm View Post
    Night/Changing Moon/Chosen of Journeys/Water/Daybreak/Slayer/Soulsteel, no, Solar Archery does it better, and Dharma.



    For anyone curious, left-to-right, top-to-bottom: Gaia, Luna, Sol, Venus, Jupiter, Mercury, Sesus Nagezzer/the Slug, Peleps Deled, Mnemon, nooooo idea, Tepet Arada, some patternspiders, Chejop Kejak, Crimson Banner Executioner, Iron Siaka, May Blossom, Shepard of the North Star, Black Ice Shadow, Mars, Saturn, the Maiden of the Mirthless Smile, the Lady of Darkness in Bloodstained Robes, Falling Tears Poet, the Seven-Degreed Physician of Black Maladies, the Disciple of the Seven Forbidden Wisdoms, Strength-of-Many, some wolf, Red Jaws, I am pretty sure that's Anja Silverclaws, a monkey, Dace, Swan, Arianna, Harmonious Jade, and Panther.
    What. If I understand this right, they put The Slug on the cover of the wood aspect book. They put THE SLUG on the cover of the wood aspect book?
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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Jade Dragon View Post
    What. If I understand this right, they put The Slug on the cover of the wood aspect book. They put THE SLUG on the cover of the wood aspect book?
    Yeah - why, what's wrong with that?
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

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    Ogre in the Playground
     
    InaVegt's Avatar

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    ٩๏̯͡๏
    New found land. It's like Untitled Document, for places - Flickerdart
    Avatar by Domochevsky

  28. - Top - End - #28
    Titan in the Playground
     
    Yuki Akuma's Avatar

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Turalisj View Post
    Hmm... anyone interested in running an alchies game?
    I don't know about 'running', but 'playing'... Hell yes.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Ogre in the Playground
     
    Sanguine's Avatar

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    Quote Originally Posted by Kyeudo View Post
    I would!! Would we be haunting Creation or mucking about in the Underworld?
    Well the campaign is still in the very early conceptual stages right now; however, I imagine it would mostly be mucking about in the Underworld with some Creation haunting on the side, and a not-insignificant amount of Shadowland play.

    Edit: I would be quite willing to play an Alchemicals game. I might even deign to run it.
    Last edited by Sanguine; 2011-11-27 at 08:21 AM.
    Avatar by Elagune

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    Bugbear in the Playground
     
    NecromancerGuy

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    Default Re: General Exalted Discussion Thread VIII: Ten Thousand Playgrounders Post As One!

    The clever and deadly Terrestrial fighting Mnemon is of course none other than Sesus Rafara, as Draken pointed out, the character from the Fire Aspect book.
    LGBTitP

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