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Thread: Pirates vs. Ninjas
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2010-07-24, 12:21 AM (ISO 8601)
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- Jun 2008
Re: Pirates vs. Ninjas
Ninja Bikers!
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2010-07-27, 10:11 PM (ISO 8601)
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- Dec 2009
Re: Pirates vs. Ninjas
Overall, some nice stuff. Can't wait to see the Equinja level 5's and the rest of their abilities, along with their fluff.
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2010-07-28, 01:14 AM (ISO 8601)
- Join Date
- Jun 2010
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- Texas
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Re: Pirates vs. Ninjas
Two quick questions:
1. What all is involved in making a ride check and what situations would it be needed, besides using attacks?
2. Break It In seems confusingly worded. Does the initial "taming" check have to be body vs. body or agility vs. agility, or can it potentially be body vs. agility? All the power says is that the check is whichever is higher for both sides, which makes me think it has to be X vs. X / Y vs. Y and if you have a bad agility and the monster doesn't, too bad for you.Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-08-03, 01:45 AM (ISO 8601)
- Join Date
- Jun 2010
Re: Pirates vs. Ninjas
wow, to be honest, at first I didn't think I would like your story that much, but really like it a lot. Very clever choice of name for the legendary ninja.
I'm still enthralled by the mystery of the Tanaka, I might use it in my campaign.
;)
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2010-08-21, 03:58 PM (ISO 8601)
- Join Date
- Jun 2010
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- Texas
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Re: Pirates vs. Ninjas
Late post is late, but we haven't really used the plot regarding the Takara much in the beta test. We only recently really got involved in the mystery of the pirate-ninja war, but I won't go into any further details in that regard.
Also, new Weapon Master power if you haven't seen it yet, under Lv. 3.Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-08-23, 12:22 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Pirates vs. Ninjas
Also, THIS is the reason updates have been slow recently (and yes, DEAR GOD, I will be updating that theme).
Also, we have a horribly fictional self-promotional viral twitter account now. CaptainPegnose got a follower in the first 5 minutes of joining and then promptly lost it with his swarthy charm.
Edit: Blog Posts start tomorrow.
Double Edit: First Article is up. Time to work on the wiki.Last edited by Dairun Cates; 2010-08-24 at 01:34 PM.
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2010-08-25, 09:27 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Pirates vs. Ninjas
Here's another hero for you that was posted on the blog as part of Well-Loved Hero Wednesday. There's a second super secret character on the blog for people that want to see more of this.
After seeing the movie, I just HAD to build him. There may be some tweaking that needs to be done, but I'm fairly satisfied with it.
I'll get back on the Equinja later in the week.
Scott Pilgrim
Side: Ninja
Faction: Evadinja
Age: 23
Points: 120
Life: 100
Reaction: 7
Body 2
Agility 8
Precision 4
Will 6
Abilities:
Level 1:
Quickstep (Cost 1): Move 1 square for free when an attack misses you.
Winding Arc Punch (Cost 1): Do your agility score or 5 damage (whichever is higher).
What Goes Around… (Cost 1): Gain +1 to hit target that hit you this turn.
Level 2:
Agile Rejuvination (Passive): +2 Life when dodging an attack
Rubber Sole (Cost 1): Double jump distance
Ninjas Don’t Get Hit! (Cost 6): Gain +2 dodge for the turn.
Counter Blow (Cost 3): Counter an attack against yourself for 15 damage.
Read the Foe (Passive): Gain +2 against all rolls on a target if you can guess their next move, -1 to all rolls if not.
Level 3:
The High G (Cost 7): -2 to opposed will. All opponents takes 10 damage that damage reduction cannot reduce.
Second Wind (Passive): Gain back 20 life once a day.
Level 4:
Infinite Reflexes (Cost 4): +6 dodges until end of turn but cannot do any other action.
Storm of Counters (Cost 8): Counterattack all missed attacks at you for 10 damage for the turn.
Level 5:
Ebb and Flow (Cost 15): Deal double the damage back of an attack that misses you.
Pasison Rising (Passive): +20 Max Life
Raging Digit (Cost 40): 20 damage + 5*Will of Rock element.
Flaws:
Reckless (2)
Focused Attribute (2): Will, Charisma
Description: Scott Pilgrim, despite all his Shonen antics and super-powered punches is actually a well-versed Evadinja. In his fights, he uses clever counter attacks and his speed to take down his opponents. Of course, when that fails, he pulls out the trickery with his decently high Will score. While he has trouble making friends, he’s quite the accomplished trickster and manipulator. His low body reflects his general lack of ability to take a hit, but his will and second wind always let’s him get up.
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2010-09-11, 02:14 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Texas
- Gender
Re: Pirates vs. Ninjas
Giving the topic a well-intentioned bump. Equinja are on the way as I write this.
Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-09-11, 03:34 PM (ISO 8601)
- Join Date
- Jun 2010
- Gender
Re: Pirates vs. Ninjas
To this I say: Vikings, eat pirates and s*** ninjas.
I've started streaming again.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.
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2010-09-12, 12:12 AM (ISO 8601)
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- Sep 2010
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- Four Ecks
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Re: Pirates vs. Ninjas
loving this thread so far, even though i'm a pirate person myself.
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2010-09-12, 06:26 PM (ISO 8601)
- Join Date
- Dec 2007
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2010-09-14, 11:24 PM (ISO 8601)
- Join Date
- Dec 2009
Re: Pirates vs. Ninjas
Everything flies when Gunnars are around. The real issue there is whether the air time is intentional or not, and how much gunpowder got involved along the way. Any stories of ninjas flying are probably due to a gunnar shooting them with (or out of) something. Or a flying item that all sides can have access to.
That is, of course, assuming some jerk of an equinja isn't riding a yatagarasu or other flying ride (such as hi-jacked airships, or any of the other possible shenanigans-ridden gunnar inventions).
Also: Equinja. So beautiful. So situational.
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2010-09-15, 12:45 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: Pirates vs. Ninjas
Equinja are done for now. I'll probably be doing a full ability overhaul after the Burglars (the next pirate faction). Overall, they're a nice middle point between the damaging Ninja factions and the skill-based Ninja factions. Their biggest advantage is probably their ability to move party members at super fast speeds.
Also, who doesn't love riding a teleporting death T-rex that can whip up tornadoes?
EDIT: By the way, for anyone new here, there's more setting stuff and a few extra abilities on the website and blog linked in my signature. Visit it if you enjoy what I've posted here.Last edited by Dairun Cates; 2010-09-15 at 01:15 AM.
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2010-09-15, 08:40 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Texas
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Re: Pirates vs. Ninjas
Looking at Beat the Clock, I'm reminded of one time when you said that the Lvl.5 abilities cross faction had some scary combinations that didn't matter since the moves would never be used together. I imagine you know what I'm getting at: who wants to take >700 damage in one hit?
Otherwise, lovely. I'll probably be eating my words when they're kicking my butt in the next session, but, oh well.Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-09-17, 11:26 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Pirates vs. Ninjas
I'm really loving the recent update on pvnrpg, especially the advise to GMs. Given our group's habit of destroying ships, its a good idea to warn gms about the risks. It's really nice to know what to look out and what to potentially house rule for in allowing your players over the top moves. It still allows GMs the option to be creative in undertaking the challenge of dealing with equinja. I wish I had this sort of advice when I was trying to gm Exalted.
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2010-09-19, 12:49 PM (ISO 8601)
- Join Date
- Dec 2009
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2010-09-19, 03:37 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Texas
- Gender
Re: Pirates vs. Ninjas
Proud beta-tester for Pirates vs. Ninjas
Contributions
SpoilerDon't have enough templates in your life? Let's Read the Book of Templates: Deluxe Edition!(Abandoned)
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
In the employer/BBEG's mansion.
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2010-09-19, 04:15 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: Pirates vs. Ninjas
Considering it is Talk Like A Pirate Day: what holidays will this world have?
Homebrewer's Signature | Avatar by Strawberries
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2010-09-19, 09:16 PM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas
Well, Captain Pegnose has mostly been complaining for most of the day, but I have done a few things here and there for Talk Like a Pirate Day.
As for holidays, they're mostly local festivals and celebrations for certain things. Ale festivals are a dime a dozen in Pirate towns. Everyone celebrates their home town's brew at some point. There's also frequent celebrations for major victories and the such. Ninja towns tend to celebrate a little less loudly and tend to have more ceremonies and days of remembrance. Holidays for respecting the Dead and such. Wanderer towns fits anywhere and everywhere inbetween.
As for specific national or worldwide holidays, I haven't considered it as much. It's a bit hard to coordinate those things in a world where the best method of delivering messages is a REALLY fast ninjas on a horse. Still, I wouldn't doubt that some haven't occurred somewhere.
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2010-09-19, 09:52 PM (ISO 8601)
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- Apr 2008
- Location
- USA
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2010-09-19, 10:47 PM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas
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2010-09-20, 10:30 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Pirates vs. Ninjas
The summary on the equinjas also says that the rider gives a bonus to the mount. So presumably the mount becomes faster due to the influence of the rider. As Dairun noted, Ninja Express (Level 2) will definitely allow you to run across the backs of a line of galloping horses.
Last edited by Kiroth6; 2010-09-20 at 10:30 AM.
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2010-09-20, 03:19 PM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas
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2010-09-20, 08:05 PM (ISO 8601)
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- Aug 2009
- Location
- Starbase Janus
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2010-09-21, 11:08 AM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas
There's a few adventure seeds on the website that aren't listed here, but no full campaigns. I could definitely consider doing a full adventure at some point though.
Not sure what you want for a PvP thing though. Ie. I'm not sure what you'd want me to add other than you make a couple of teams of characters, get a GM for awesome point handing out (or start at a total if you want to forgo the GM), and pound on each other. It's pretty simple like that.
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2010-09-22, 02:03 AM (ISO 8601)
- Join Date
- Dec 2009
Re: Pirates vs. Ninjas
Yep. PvP is basically what you get from most encounters anyway. A good portion of the beta campaign's encounters were against groups of NPCs statted using the standard character rules listed here. Monsters add for some fun flavor to the world, but your biggest threat will probably end up being other pirates, wanderers, and ninja.
Also, beware of Equinja trolling. They're good at it.
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2010-09-23, 02:04 AM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas
This is actually very true, but I could still put something up in the future to give GMs and players some basic team building tactics to avoid letting some characters and villains get steamrolled. There's actually somewhat of a fine art to it. Sending 1 villain against 6 players, even with the Kurosawa corollary, isn't going to go well most of the time unless you know how to counter a lot of tactics without negating them entirely.
Also, Well-Loved Hero Wednesday is up on pvnrpg.com (2 hours late, I know), but I decided to do Sokka from Avatar this week. Check it out if you like Avatar: The Last Airbender.
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2010-10-11, 10:15 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Pirates vs. Ninjas
Well if you want a sample forum adventure, he has one in the MSPaint forums.
I could also tell you some stories about some of our beta testing adventures but I'm not sure if that's what your asking for.Proud Betatester of Pirates v. Ninjas the Roleplaying Game
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2010-10-20, 02:31 PM (ISO 8601)
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- Aug 2009
- Location
- Starbase Janus
- Gender
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2010-10-20, 07:45 PM (ISO 8601)
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- Dec 2006
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Re: Pirates vs. Ninjas