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2008-11-15, 04:06 PM (ISO 8601)
- Join Date
- Aug 2005
Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Link
I've always wanted to play a true 4x fantasy strategy title, which I've never really done -- for me, the Age of Wonders series is about the only thing that's every really come close -- and Elemental looks like it will fulfill many of the things I've long wished for. At this point, my only gripe is that we'll have to wait over a bloody year before it comes out.
So is anyone else here looking forward to this game?
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2008-11-19, 09:04 PM (ISO 8601)
- Join Date
- Nov 2007
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- Maryland, USA
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Wow. The art style rocks my world. Looks like they are painting the game =0
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2008-11-20, 03:00 PM (ISO 8601)
- Join Date
- Dec 2005
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
This does indeed look balls-out brilliant. Kinda like a fantasy Total War kinda thing (I admit, I never played the original MoM).
My favourite part of the website so far is this bit:
Q: What version of SecuROM will be used?
A: It's using a combination of SecuROM and Starforce so that the game will require a CD in the drive, a USB key to be inserted and the reading of a particular word on a particular page of the user manual (which won't be hard since it'll only have a 2 page manual naturally).
The docs, which we expect to be written by fans, will be online only which will be fine since the game will require players to be on-line at all times due to the by-the-hour activation checks the game makes to the single player mode.
Also, the game won't work if you have any CD-ROM burning software including the built in media player software (users will naturally need to uninstall any media players including iTunes in order to play).
All of this will be integrated into the game by our eastern-european CD manufacturer (the copy we send there will be completely clean of course) so we're confident that no pirates will get it...
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2008-11-20, 04:48 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Wow. Stardock stabbed us in the back and decided to use Securom? **** it, I'm stealing it.
Asok: Shouldn't we actually be working?
And then Asok was thrown out of the car.
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2008-11-21, 02:53 AM (ISO 8601)
- Join Date
- Aug 2005
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2008-11-21, 03:18 AM (ISO 8601)
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- Dec 2005
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Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Proof once again that no matter how blatantly sarcastic one can be over the internet, some people still won't get it. Oh well. There was actually a little bit on the website after the piece that I quoted saying "This is totally a joke", but I figured it so completely unnecessary that I omitted it. How wrong I was.
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2008-11-21, 04:17 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
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Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Stardock? Fantasy game? I want it already.
*spends a few minutes reading some of the website*
Ok, now I want it MORE. This looks awesome.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2008-11-21, 10:55 AM (ISO 8601)
- Join Date
- Oct 2008
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Yeah, I checked in with my other Stardock-lovin' friend who cleared my rage enough to read it myself. I get it, he's making DRM for other people that won't drive folks to piracy, even if he's not going to use it himself. I don't need to pirate a game just to prove a point now, so that makes me glad :P
Asok: Shouldn't we actually be working?
And then Asok was thrown out of the car.
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2008-11-21, 12:08 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
The first announcement of this game didn't excite me overmuch for some reason, but I've been picking around the previews and forums, and am now eagerly anticipating it. The things they're doing with the economy sound like a dream come true, I've been wishing for a strategy game with localized resources for quite a while, and I personally love designing my own units. If done right, this could very well be one of the most interesting strategy titles yet.
Oddly the tactical battles aren't thrillling me. They're not not thrillling me, but that's not what is making me giddy with glee.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2008-11-21, 04:39 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Ireland Endless
- Gender
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2008-11-21, 06:46 PM (ISO 8601)
- Join Date
- Aug 2005
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
The screenshots are only pre-alpha, and will be subject to much improving and tweaking between now and February 2010. Brad (Wardell) has said they'll look "100 times" better than they do right now. While doubtless that's an exaggeration, it should be of some comfort to you.
Personally, I don't care that much about what the game looks like, so long as the graphics are at least functional. As long as EWOM's gameplay is solid, I'll be quite content.
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2008-11-21, 07:40 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Having played an amount of Age of Wonders that is best defined as 'unholy*' I really don't see where you are getting this. AoW was really about the tactical battles, with a very, very limited economic and strategic model. E:WoM looks really much more geared towards the economic and the strategic, which lends itself to a completely different sort of gameplay and general dynamic.
*And by unholy I mean I played pretty much all the branches of the good campaign, most of the evil campaign, had two heroes at max level, and by the end viewed dragons as a sort of minor nuisance., more single-map games than I care to count, and once won an entire game by seducing lizard men.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2008-11-22, 07:36 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Ireland Endless
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Well from the screenshots alone you have heroes, twin researching/casting spells, mana nodes, coexisting terrain (ie grassland suddenly giving way to blight). Of course AoW in turn nicked many of these from MoM but it still doesn't impress
Now I may well be proved wrong about all this but whenever I played GalCiv2 the feeling I kept getting was that this was a complete ripoff (or 'spiritual successor' if you will) to MoO2. No bad thing of course but I actually found the latter to be the superior game
Originally Posted by MartokThe Omnians were a God-fearing people. They had a great deal to fear.
-Terry Pratchett
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2008-11-22, 11:30 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
I think that's cutting with a blunt enough knife that every FPS featuring a rocket launcher would rip off Doom, or a tech tree is ripping off Dune II. It's a consistent definition, it's just not a useful one, since it pretty much leaves you Pong and Tetris.
Personally a few similarities to other games in the genre doesn't strike me as a bad thing, a lot of those mechanics are ubiquitous because they work. Plus EWOM seems to be doing some majorly new and exciting things with the economy and unit creation. Between having resource usability tied to map location and not some giant pool, custom city expansion, and custom unit creation are all that if not new, are certainly not commonplace in X4 games.Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2008-11-22, 03:59 PM (ISO 8601)
- Join Date
- Oct 2008
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2008-11-22, 07:44 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Greece
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
I've already preordered it. I trust Stardock enough to make another great game, and what I read about the game made this certainty even more... certain
edit: Also, beta.Last edited by Narkis; 2008-11-22 at 07:49 PM.
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2008-11-23, 06:37 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Ireland Endless
- Gender
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2008-11-23, 02:41 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2008-11-23, 02:48 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Tail of the Bellcurve
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Blood-red were his spurs i' the golden noon; wine-red was his velvet coat,
When they shot him down on the highway,
Down like a dog on the highway,And he lay in his blood on the highway, with the bunch of lace at his throat.
Alfred Noyes, The Highwayman, 1906.
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2008-11-23, 05:38 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Indiana
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Personally I love MoM but hate AoW. I'm somewhere in the middle on the HoMM series. I'm pretty sure StarDock will get it right though.
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2008-11-23, 06:04 PM (ISO 8601)
- Join Date
- Mar 2005
- Gender
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Oooo! I want! I want!
This looks really nifty. The economic system looks interesting, although I'm not sure if it's truly going to be that different from the traditional 'production points' system in practice. Still, if anyone can pull it off, it's Stardock.
Also, the DRM joke is brilliant.
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2008-11-23, 06:20 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Elemental: War of Magic (Stardock's spiritual successor to Master of Magic)
Having spent the last few weekends playing MoM, I've already found a non-clone: Civ4's mod Fall From Heaven 2. Well, I found the non-clone first, but that's not the point.
Besides, who cares? MoM is ancient and doesn't even have multiplay. An update isn't the worst thing that could happen.Last edited by RPGuru1331; 2008-11-23 at 06:21 PM.
Asok: Shouldn't we actually be working?
And then Asok was thrown out of the car.