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2014-08-18, 01:47 PM (ISO 8601)
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Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Base Class Challenge Chat Thread IV:
All Your Base [Class] Are Belong to Us
Chat thread four is here and with it, a whole fifty pages of fun and pink-orange-yellow fruits! Whoo!
Any entries for contests should be entered in the current contest and discussed here. That is, anything other than entries goes here.
Also, anyone who enters the contests may have their classes evaluated for what "tier" it's in by Morph Bark here/here, though they've been busy lately. This has no bearing on the contest, so keep making what you like.
For those of you into making smaller portions of homebrew, there's the Local Speakeasy now.
Current Contest - Happy Little Accidents
Past Contests
Contest Name First Place Winner I The Light Beckons Twilight Caster Owrtho II Altar of Naught Ebon Initiate ErrantX III Can I Borrow That? Hemoscribe Morph Bark IV Tipping the Scale Gambler PairO'Dice Lost V You're MIND! Mindwarped dragonjek VI Let's Play Dress Up! Stylist Cipherthe3vil VII You've Been PUNK'D! Generator ErrantX VIII One Small Step for a Contest...One Giant Step for Contestkind Zodiac Derjuin IX Better Than it Sounds Farmer Derjuin X Name That Class Tempest Warlord Silva Stormrage XI Big Money Weave a Mighty Web Companion titanreaver XII Race Race Son of Man Morph Bark XIII On a Whim Cycle Warden sirpercival XIV Champions and Mooks Ley Engineer sirpercival XV Lights! Camera! Extractor sirpercival XVI Doing What We Must Because We Can Astronomer sirpercival XVII Heroes of Note: Keeping it Trill TreüthSyngër BelGareth XVIII Crazy Hobos Everywhere Panphobic sirpercival XIX Inner Might Jinnblood Zaydos XX Fables and Mythos and Tales, Oh My Tall Tale Zaydos XXI Can I Get Some Booze From the Crowd? Intoxicanter Zaydos XXII Taking Pixars of Dreamworks Mecha Ace Jester of Doom XXIII Armageddon Ready Doomsayer Zaydos XXIV Will Breed for Class Dragonsoul Acolyte Zaydos XXV Dungeon Plunge-In Dungeon Master Jormengand XXVI Flipping the Table Simic Biomancer Zaydos XXVII Pretty in Pink Princess Zaydos XXVIII (Maybe) Morally Justified Karmic Avenger sengmeng XXIX Games. Games Everywhere Freelancer Zaydos XXX A Study in Beige Inventor Jormengand XXXI Consumption of the Masses Potion Maker Jormengand XXXII Tipping the Scale II Dude Who Does Tai Chi sengmeng XXXIII ...And Old Lace Juicer Beelzebub1111 XXXIV All You Can Treat Saccharine Slayer Jormengand XXXV Schooling the Competition Paragon of Duality Jormengand XXXVI Contest Under Construction Imagineer sirpercival XXXVII Upsy-Daisy Incompetent JNAProductions XXXVIII I Ain't No Idiom Idiomancer Jormengand XXXIX Undermined Scruples Dream Weaver Zaydos
Past Chat Threads
Last edited by Temotei; 2017-06-22 at 01:02 AM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2014-08-18, 04:41 PM (ISO 8601)
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- Feb 2013
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I guess i give the new thread a kick by letting everyone know I've started editing in my class. Only got the stuff upto the end of the table done and as only r2d2go knows it's very misleading , but i thought i'd let you know it's there.
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2014-08-18, 04:43 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
My class is done except for the actual spells and combos/finishing moves.
What do we all think?
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2014-08-18, 06:06 PM (ISO 8601)
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- Dec 2013
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I do stuff.
I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.
My Homebrewer's Signature
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2014-08-18, 07:03 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Last edited by Temotei; 2014-08-18 at 07:04 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2014-08-18, 10:30 PM (ISO 8601)
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- Oct 2011
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Hey Temotei, been a long time. Quick question: would something for Ethos of the Wyrm be kosher? I've been kicking around ideas for a 4th base class for a while...
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
gitp extended sig
minmaxboards extended sig (more stuff)
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2014-08-19, 12:09 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2014-08-19, 06:16 AM (ISO 8601)
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- Oct 2011
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
gitp extended sig
minmaxboards extended sig (more stuff)
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2014-08-19, 10:24 AM (ISO 8601)
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- Apr 2013
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- near Milan / Italy
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I updated my entry, the Dragon Dancer, that is almost in his final form. The general description and "adaptation" are yet to be refined, and being english not my first language i'm pretty sure that i made mistakes and that some phrases can be written better.
I'll work on editing and on a set of feats that has yet to be added.
Meanwhile comments are really appreciated. Feel free to PM me, i'll listen carefully to your advices and notes!Awards and prices
SpoilerGitP Pathfinder Grab Bag Competition Competition XXVI: Pick a God and Pray - Most Unique Entry
GitP Pathfinder Grab Bag Competition Competition XXVII - I, Construct - 2nd Place, Most Unique Entry & Most Likely To See Play
3.X Ancillary Contest I - The Darkness Consumes - 1st place and Best Use of Theme
3.X Ancillary Contest II - Follow the Arrow - 1st place, Most Likely to See Play and Best Use of Theme
Base Class Contest XXIX - Games. Games Everywhere - 3rd Place
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2014-08-19, 12:18 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2014-08-19, 01:12 PM (ISO 8601)
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- Dec 2013
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I do stuff.
I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.
My Homebrewer's Signature
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2014-08-19, 01:43 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Okay, let's look through the list, shall we?
SpoilerBase Arcane Archer: Is okayish.
Base Arcane Trickster: Tramples all over the Rogue's feet.
Base Assassin: As above, also has crazy SA.
Base Blackguard: Honestly, not sure why I didn't just stick with one of the evil paladins.
Base Duelist: Is terrible. Be a fighter/rogue/monk, it's an easier way to get most of the same stuff.
Base Dragon Disciple: All the stats, but can't do anything interesting with them, which is why I'm reworking it.
Base Dwarven Defender: Is bad. Can't go places and isn't sticky, doesn't hurt things.
Base Horizon Walker: Is a bad ranger.
Base Loremaster: Is amazing out of combat, terrible in combat.
Base Shadowdancer: Cribs a couple of abilities from Diablo II's assassin, but never actually does anything.
Base Agent Retriever: Great at getting to combat, does nothing upon getting there.
Base Cosmic Descryer: All the conjurations = pretty OP.
Base Divine Emissary: Is basically a weird paladin.
Worldspeaker: Requires just as much optimisation as truenamer to function, but functions far better if you do.
Crystal Chronicles classes: Their crystal magic is almost pointless except for crazy out-of-combat healing. Stacking rings is pointless.
Honour Guard: Just be a fighter.
Mechanical Warrior: Isn't finished; balance is just about okay. Is however capable of outdoing any class by focusing on their schtick.
Nihilist: Nyah nyah, you can't hurt me!
Spellslinger: Because unlimited spells/day was totally a good idea.
Devoted Specialist: Just read all the evocation powers. I'm literally dumping nine levels of metamagic on all of them. How much had I been drinking?
Feragenitor: Broken if you spend ages looking for the right thing, otherwise subpar.
CotA: Acceptable, I guess.
MDP: I don't know what posessed me to give it the ability to nuke an entire city.
Momentum stuff: Too long, didn't write. It's not finished, and probably never will be.
Even Amkii was balanced!
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2014-08-19, 02:14 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
To be fair, I haven't read most of your stuff, but what I have read, I at least like the idea, if not the execution. I'm of the opinion that homebrew balance can vary even in a single author's work pretty widely and that's okay. Not everyone has the same ideas on balance, and having a semi-wide range caters to a larger audience. Besides, if something doesn't match your idea of balance when you make it, you can always use that to improve, which I think you've done.
Also, the internet was funny to read.Last edited by Temotei; 2014-08-19 at 02:17 PM.
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2014-08-19, 02:41 PM (ISO 8601)
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- Oct 2012
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- In the Playground, duh.
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2014-08-19, 02:43 PM (ISO 8601)
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- Feb 2005
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I often have trouble with over-correction when it comes to balance. Like, I find out that something I did was way over or underpowered for the level and quickly redo it and end up swinging too far the other way. Then I go back and forth and back and forth hoping I reach the middle.
I also have problem balancing the choices of class features with each other. As in there's a clear path that is the BEST choice (Best example being the Quasi-Warrior, which favored Fire over the other elements so much that I haven't even bothered to correct the table).
Overall, I think the Knight of Dullahan was my best work so far. This one...I think I'll avoid the second problem at least. If we ever do Tabletop Gaming or something else that I could apply this idea I've been keeping on the back-burner it will be my best.
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2014-08-19, 02:43 PM (ISO 8601)
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- Feb 2013
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Just want to ask, is my class table being so wide an issue, it has grown rather big...
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2014-08-19, 02:58 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I would separate the "Spells" table and put it in a spoiler
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2014-08-19, 07:24 PM (ISO 8601)
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- Dec 2012
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Ok, I'm a quarter of a feature away from having all the blocks, and I'm stumped
The feature in question is Challenge of the Scalebound.
I know I want it to trigger when an ally within threat range is attacked (with an attack roll), it costs an attack of opportunity, has the Knight roll an attack as well, and is meant to be the Knight intercepting the blow with their own weapon.
Any good ideas?
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2014-08-19, 07:55 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I have an idea!
Challenge of the Scalebound (Ex): A Scalebound Knight does not take kindly to being ignored in favor of his allies as an adversary. Starting at level 3, every time an ally in a square he threatens is attacked, he can expend an attack of opportunity to intercept the attack. The attack that would hit his ally is prevented, and instead the Scalebound Knight makes a Sunder attempt against opponent's weapon. Any further iterative attacks by that opponent are instead made at the Scalebound Knight.I do stuff.
I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.
My Homebrewer's Signature
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2014-08-19, 07:58 PM (ISO 8601)
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- Dec 2012
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
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2014-08-19, 08:29 PM (ISO 8601)
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- Dec 2012
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Fighting Soul: For the purpose of taking feats, the Draconic Channeler may add his D.C. level to his Fighter level (if he has one).
Does this feature require at least 1 level of fighter to grant fighter-only feats? That's not entirely clear.
Handy, I like that.
Will bonus, standard fare. Do fix the underlined typo.
The act of channeling points into an ability is a Free Action that can be taken at the beginning of the D.C.'s turn.
Additionally, after using DPP, the dragon soul needs time to 'recharge', as it were. It takes 5 rounds for a DPP to recharge. Multiple DPP can recharge simultaneously.
So a 'cooldown slot' settup? I like it, a bit tricky on the bookkeeping though.
This won't be used for long, though you probably know that. Or know better, we'll see. A more general '+1 to-hit and damage', untyped, might be better.
Choice of bonuses are a little odd, nothing wrong with that though
The DC is 10 + 1/2 DC level + Con mod + DPP used. All DPP are used up immediately.
A little strong at the low levels, perhaps higher. I expected a punch-afterburn effect, but that's ok.
Dragon Skin (Ex): Due to continuous channeling of the Dragon, your skin gains properties slightly similar to Dragon scales. You permanently get a +1 bonus to Natural Armor and Spell Resistance. You also get DR 1/-. These bonuses increase by 1 every 4 levels, to a total of +5 to NA and SR and DR 5/- at level 20.
Dracowings (Su): At 5th level, the Draconic Channeler gains the ability to channel their inner Dragon into the back of their armor, creating wings. This ability can only be used if the Channeler is actually wearing clothes or armor on their upper back. The user gets a Fly speed of 30 feet with Perfect maneuverability. Activating this ability requires 1 DPP, and the wings stay for 5 rounds.
Might be a little early for Perfect maneuverability from the get-go. You should rule that they can refresh the wings as they fade, so you don't drop, which I guess is your intent.
Dracogenius (Ex): You often converse with the dragon that resides within you, and thus by level 9 have learned some of its knowledge. You get a bonus to all Skill checks based off mental stats equal to 1/3 your D.C. level, rounded down.
Including Potery, for example? Or Listen? What you'd best like is probably Knowledge checks.
Better Boosting: You are now much better at using a Weapon Burst. You now can add additional nuances too your blade(s). The weapon(s) you use Weapon Burst gain additional properties depending on the amount of DPP you used:
- 1 DPP - Your weapon, upon a successful hit, does an extra 1d6 damage of the energy type of your dragon.
- 2 DPPs - Double the threat range of the weapon. This bonus never stacks with any other bonus.
- 3 DPPs - When making a full attack with the weapon, you can make another attack at your full BAB
- 4 DPPs - The weapon does an extra 1d6 damage of the appropriate type, and you can make another attack at full BAB
- 5 DPPs - The weapon's threat range is doubled, and you can make another attack at full BAB.
Note that these bonuses do not stack with one another; if you spend 3 DPP, you don't get the bonus from 1 and 2 DPPs additionally
By this time, the player has long since been using a regular magic weapon, I'm afraid, or keeping a mundane sidearm just for the bursts, and this is gonna be the rule here. It's not bad, but is it intended?
Nauseated is an encouter-closer. You've placed it at a d4. Along with Sickened. that's not right
Not too sure this is gonna see use. You alreay have your Normal and Burst weapons, not much use for natural attacks on top, unless you've built quite oddly.
Threaten from the square you move into, or out of? Choice of damage is odd.
So, that's that. I'll answer questions tomorrow.
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2014-08-20, 07:40 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Here's what I dragon blood potions do so far: Healing/Restoration, Natural Armor/Energy Resistance, Breath Weapon, ablity score bonus. The strength of the potions depends on the age category of the dragon, while deciding energy types depends on the color of the dragon, the durration depends on class level. Can anybody think of some other effects that I might be missing?
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2014-08-20, 08:15 AM (ISO 8601)
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- Dec 2012
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2014-08-20, 11:10 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Not done yet, (though much closer), but I've heavily updated my entry for the interested. Shortlist of things to do:
Write SLA Stuff
Write Ward's Stuff
Integrate Atronach's
Add Spell Lists
Add Mask Enchantment Table (ughhh)
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2014-08-20, 11:33 AM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Done! Thanks for pointing that out.
This won't be used for long, though you probably know that. Or know better, we'll see. A more general '+1 to-hit and damage', untyped, might be better.
A little strong at the low levels, perhaps higher. I expected a punch-afterburn effect, but that's ok.
Originally Posted by somebody27else
Hey? Hey?
Including Pottery, for example? Or Listen? What you'd best like is probably Knowledge checks.
Thanks for the PEACH!I do stuff.
I usually log on, look at some threads, post, watch for few minutes, then leave and come back the next day. If I don't respond to your replies immediately, don't take offence.
My Homebrewer's Signature
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2014-08-20, 11:45 AM (ISO 8601)
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- Dec 2012
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
I don't get it
Best to refluff it as 'its experience seeps in' or something, it would be more justified to give a wider array of boosts than constant conversation.
My class is just about done, so you'll be able to return it :P
I still need to add SR, and pick a level for the mind-affecting immunities. It looks a little empty on the table, too, though it gets defences every level.
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2014-08-20, 12:02 PM (ISO 8601)
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Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
one more question: Should I add bonus crafting XP similar to an artificer? The "Dragon Blood Elixers" as I am now calling them won't take any xp, and they won't get wonderous item crafting (in general, possibly a few specific items instead), but they will get to make magic weapons and armor out of dragon parts, plus infusions.
I'm also not sure how I want them to be fluff-wise. At first I was thinking something barbaric and illiterate, but how would that work with an artificer class? Should I let them substitute int for wis on craft rolls?
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2014-08-20, 12:04 PM (ISO 8601)
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- Dec 2012
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2014-08-20, 12:42 PM (ISO 8601)
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- Dec 2012
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Ok, Scalebound Knight is ready, if anyone wants to peach.
I'm extra worried about the dragon companion's balancing. Also do note, the SR can be lowered at-will, by lowering the entirety of the class feature as a free, immediate action.
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2014-08-20, 04:12 PM (ISO 8601)
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- Feb 2013
Re: Base Class Challenge Chat Thread IV: All Your Base [Class] Are Belong to Us
Okay Spell lists and SLA stuff are in, still got Atronach's to integrate, Wards to sort out, and Mask Enchantment table to write, but i think i'm ready for at least a partial review if anyone's willing.