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Thread: Tumble
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2011-06-13, 07:57 PM (ISO 8601)
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Tumble
I don't like how tumble works by RAW. How about you roll d20+dexmod+ranks in tumble-10 and add the result to your AC as you move past monsters.
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2011-06-13, 08:07 PM (ISO 8601)
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- Apr 2011
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Re: Tumble
Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
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2011-06-13, 08:15 PM (ISO 8601)
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- Nov 2010
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2011-06-13, 09:42 PM (ISO 8601)
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- Apr 2011
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Re: Tumble
First off, you would be adding your Dex mod twice.
d20+dexmod+ranks in tumble-10 and add the result to your AC
Secondly, the net result of your proposed check simply adds your AC to the result of the original skill roll, -10 of course. But AC normally adds 10, so your proposed roll comes out as Skill roll + AC modifier. AC Modifier is defined as AC - 10. That creates a powerful result for overcoming the DCs listed in the various entries of the tumble skill.
The way your check is written, it seems as though anyone would get the opportunity to attack if the tumbler moved past. It's likely that only a natural 20 would land with the way the check is written.
But everyone not wearing those two forms of armor (so at least half of the classes offered in 3.5) would be. And mithril would help with that too.
And you can move at your full speed. This is from SRD:
Accelerated Tumbling
You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
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2011-06-13, 10:10 PM (ISO 8601)
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- May 2011
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- Spokane, WA
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Re: Tumble
I agree with myancey, tumble is not a broken skill but if you were to add it to your AC then yea it would be too useful and everyone that doesn't have a ridiculous AC due to medium/heavy armor would be using it. Not only this but if your just trying to get past a bad guy without the attack of opportunity, their are other ways around this (armband of elusive action MIC) Your dex is included in your AC for this reason. If you are a Dexterous character then you will be harder to hit due to the fact your AC includes dex.
Last edited by theForce017; 2011-06-13 at 10:11 PM.
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2011-06-13, 10:20 PM (ISO 8601)
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- Jul 2008
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- Cleveland, MS
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Re: Tumble
Yeah...this actually makes Tumble even better.
As a side note, dwarves can tumble no matter what they're wearing or carrying. I really ought to make a tumbling full-plate wearing dwarf sometime.
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2011-06-13, 10:32 PM (ISO 8601)
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- Nov 2010
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Re: Tumble
Okay I think I'm misinterpreting something. As I understand it, if I roll 15 or higher I am immune to attacks of oportunity. My way the enemies can actually make attacks of oportunity against me.
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2011-06-13, 10:34 PM (ISO 8601)
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- Apr 2011
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2011-06-13, 10:39 PM (ISO 8601)
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- Feb 2011
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Re: Tumble
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2011-06-13, 10:41 PM (ISO 8601)
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Re: Tumble
You're not immune. You make a check--if you fail, then you provoke an AoO. SRD says that in this line:
Failure means you provoke attacks of opportunity normally.
Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie).
Yeah, I pretty much wanna do that too.Last edited by myancey; 2011-06-13 at 10:42 PM.
Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
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2011-06-13, 10:43 PM (ISO 8601)
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- Aug 2008
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- Midwest, not Middle East
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Re: Tumble
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2011-06-13, 10:47 PM (ISO 8601)
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- Apr 2011
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2011-06-13, 10:49 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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2011-06-13, 11:00 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Tumble
I think there's a major misinterpretation going on here - the OP is not suggesting to have Tumble add to AC for all purposes, but rather to have it add to AC specifically vs movement-based AoOs. This is almost a straight up nerf, as enemies do at least get to roll their attacks rather than being denied the chance entirely.
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2011-06-13, 11:13 PM (ISO 8601)
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- Mar 2008
Re: Tumble
Why not just Tumble versus their attack bonus, or just adopt the Tumble vs CMD that Pathfinder uses? A Tumble roll versus a bunch of flat DCs is much, much better for gameflow than what amounts to an opposed roll from everyone you pass.
Last edited by FMArthur; 2011-06-13 at 11:15 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
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2011-06-13, 11:18 PM (ISO 8601)
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Re: Tumble
Last edited by Hiro Protagonest; 2011-06-13 at 11:20 PM.
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2011-06-13, 11:23 PM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Tumble
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2011-06-14, 12:39 AM (ISO 8601)
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- Apr 2011
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Re: Tumble
I disagree. As Swiftmongoose says, he didn't make it clear...at all. He could have meant any number of things with what he was trying to say. He wasn't exactly clear on the details. Plus...more than one person read it as saying the same, convoluted thing I thought it was saying.
Truth.
Which is basically the coolest thing ever. Scottish accents (at least in Salvatore's books) and back flips make for wicked NPCs...or players.Last edited by myancey; 2011-06-14 at 12:41 AM.
Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
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2011-06-14, 01:04 AM (ISO 8601)
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- Apr 2009
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- Montreal-ish
- Gender
Re: Tumble
I think I really like the idea of Tumble vs the enemy attack bonus. Is there anything I'm missing that makes this unfair or non-viable?
(Also, tumbling fullplate dwarves are indeed cool.)
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2011-06-14, 01:12 AM (ISO 8601)
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- Apr 2011
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- USA
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Re: Tumble
It's not necessarily a bad thing. It is in the method listed above that I take issue. It's in trying to combine a skill with AC, two items begging for people to break them. Yes, a natural 20 would still succeed on making a regular attack--obviously missing the critical confirm.
Another point mentioned was that it would slow down the game progress. The current skill roll has you attempting to make a set DC as you try and pass people. This means you roll 5 15's. Otherwise, you'd need to compare rolls to the attackers, slowing the game down.Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
-
2011-06-14, 01:20 AM (ISO 8601)
- Join Date
- Jul 2009
Re: Tumble
I just have each additional attacker beyond the first increase the DC by 2. Simple and elegant.
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2011-06-14, 01:23 AM (ISO 8601)
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- Apr 2011
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- USA
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Re: Tumble
Yeah, that's a basic SRD rule for tumble as well.
Tumble at one-half speed as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you provoke attacks of opportunity normally. Check separately for each opponent you move past, in the order in which you pass them (player’s choice of order in case of a tie). Each additional enemy after the first adds +2 to the Tumble DC.Bustin' chops.
SpoilerYeah man, I'd get out while you still enjoy d&d.
As much as it sucks to say, some people aren't meant to DM because they lack the ability to make judgment calls. These people include:
The drug-addled
Furries
People who buy Backyard Poultry magazine
People who post on Rants and Raves (craigslist)
People who buy hummers
Professional laser tag players
And this list goes on.
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2011-06-14, 01:24 AM (ISO 8601)
- Join Date
- Jul 2009
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2011-06-14, 06:13 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Tumble
I have a glorious image of a spiked fullplate wearing dwarf who curls himself into an armoured ball and rolls around the battlefield exclusively using tumble, bull rush and overrun
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2011-06-14, 06:24 AM (ISO 8601)
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- Nov 2008
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2011-06-14, 09:00 AM (ISO 8601)
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- Apr 2011
Re: Tumble
However, it is easy enough to gain enough skill in Tumble to not have to roll for passing the DC. On the other hand, is it such a bad thing that some, mostly low-to medium HD classes can move around the battlefield ignoring AoO's?
The skill is hardly broken as is.
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2011-06-14, 02:12 PM (ISO 8601)
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- May 2006
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- Sunnydale
Re: Tumble
Yeah, you just changed a basic mechanic from something you know how to do, to a risk. Now, if you wanted to also make any spell fail unless the caster makes a Spellcraft check higher than any enemy attack bonus in the spell's range, that might make for an equitable set of changes. Tumble is a skill that my Rogues use more than Tier 1 classes use spellcasting. Having spellcasters not know in advance if they'll be able to cast successfully might add some much-needed challenge to the most powerful characters.
Is making Tumble risky going to increase the fun of the game for players?
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2011-06-14, 02:26 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Tumble
If you use enemies that know how to tumble and prioritize their targets in battle, and you play with players interested in performing an actual 'tank' role, then yes. There are only two classes in the whole game who are actually capable of preventing enemies from just rolling past them to punch the squishies - such as your casters, a plot escort, or your pack mules - and that's a problem.
Paladin Nobly McJust shouts "never fear, fair maiden: stand behind me I shall protect you.", and Assassin Meany McJerk just stifles some laughter, says "nope", and strolls on by to stab her in the face. Maybe he should have been a Crusader or a Knight. Or maybe he shouldn't have to do that at all to be able to protect anyone.Last edited by FMArthur; 2011-06-14 at 02:32 PM.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
-
2011-06-14, 02:31 PM (ISO 8601)
- Join Date
- Mar 2011
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2011-06-14, 02:44 PM (ISO 8601)
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- Minnesota
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Re: Tumble
Avatar of George the Dragon Slayer, from the upcoming Indivisible!
My Steam profile
Warriors and Wuxia, Callos_DeTerran's ToB setting