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Old 11-20-2012, 07:59 AM   Top  -  End  -  #211
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Maybe I missed something, but I thought that Lanmolltar should have the same experience as Ervenor and Ganelon (actually more, due to the mapping bonus). That is 4200 XP.
Am I wrong?
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Old 11-20-2012, 09:07 AM   Top  -  End  -  #212
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by da prophet View Post
krutchow
shoot me if im wrong but i calculated my xp this way: 11000/7*9/10*10/9+33 is this right?
Bang!
The GM already gave the numbers for each of us: 1833 from coins, 31 from monsters.
So it is: (1833 + 31)*110/100
That is 2050 XP


...Ok, that's enough playing XP Police.
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Old 11-20-2012, 09:14 AM   Top  -  End  -  #213
da prophet
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by CalamaroJoe View Post
Bang!
The GM already gave the numbers for each of us: 1833 from coins, 31 from monsters.
So it is: (1833 + 31)*110/100
That is 2050 XP


...Ok, that's enough playing XP Police.
thanks
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Old 11-20-2012, 09:16 AM   Top  -  End  -  #214
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by CalamaroJoe View Post
Bang!
The GM already gave the numbers for each of us: 1833 from coins, 31 from monsters.
So it is: (1833 + 31)*110/100
That is 2050 XP


...Ok, that's enough playing XP Police.
Thank you.
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Old 11-20-2012, 09:49 AM   Top  -  End  -  #215
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Wait, 4200 in total? I had that much? I thought it was 3449...

So is that 4200 with or without all the bonuses? Is that only if all 1833 coins are donated?
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Old 11-20-2012, 10:21 AM   Top  -  End  -  #216
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I see where the confusion is, I think. Your XP and XP Reserve are two separate things. You get XP as soon as you bring treasure back to a town, regardless if it is converted into cash. This XP is used to level up your PC and is done at a rate of 1 GP = 1 XP. The XP Reserve is another amount set aside in case the current character dies and is equal to 90% of what is spent on extraneous stuff: donating money to orphans/the temple, commissioning a statue to commemorate your exploits, hiring bards to compose ballads to your awesomeness, etc.

So, for example, Ervenor has 4200 XP in total and 2160 in reserve. If Ervenor dies, he can create a new character that starts with 2160 XP (and an XP reserve of 0). Does this help?

Lanmolltar gains 3 hp, by the way, which I just rolled on my phone.
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Old 11-20-2012, 10:55 AM   Top  -  End  -  #217
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Yep, it does look like my character levels after this adventure.
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Old 11-20-2012, 11:02 AM   Top  -  End  -  #218
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by theduck View Post
Yep, it does look like my character levels after this adventure.
Albert gains 5 additional hit points and can also cast one 1st level spell.
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Old 11-20-2012, 01:28 PM   Top  -  End  -  #219
Koren n'Rhys
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Re: colored text - that works for me. I find it helps conversation to jump off the page, so I do like it. I use proper quoted text for verbal talk, and tend to use colored, italicized text for private thoughts - not spoken aloud.

That all being the case, I'll start using dark orange text for Arcturis - I use that in most of my games and I'll get confused if I change colors
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Old 11-20-2012, 09:37 PM   Top  -  End  -  #220
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I will be holding off an IC "moving along" post tonight in case anyone wants to respond to the new developments. FYI, the Gnomish Caravan is scheduled to arrive on the 10th of Thaumont, or 3 days from the current day, it being the evening of the 7th.
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Old 11-21-2012, 12:51 AM   Top  -  End  -  #221
Empedocles
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Post Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by thirdkingdom View Post
Still waiting to hear from Albert and Lanmolltar; I believe both characters should have reached level 2. I'd like to get this all squared away and the wiki updated before setting out again.

@Vilpich
I forgot to mention that one houserule, located in the "houserule section of the wiki, increases carrying capacity based on Strength.
Got it. Where can I find the rules on how my current encumbrance affects...anything...I looked through the pdf.
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Old 11-21-2012, 03:26 AM   Top  -  End  -  #222
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

So the XP reserve can be put away only one time? I messed up a hit...
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Old 11-21-2012, 06:25 AM   Top  -  End  -  #223
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

No, you can add to your XP reserve as often as desired.
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Old 11-21-2012, 06:27 AM   Top  -  End  -  #224
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by Vilpich View Post
Got it. Where can I find the rules on how my current encumbrance affects...anything...I looked through the pdf.
It is at the beginning of the equipment chapter. Also, in the Ape section of the wiki I have included movement rates according to encumbrance; that is effectively all encumbrance affects (there are no penalties to rolls, in other words.).
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Old 11-21-2012, 10:11 AM   Top  -  End  -  #225
da prophet
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

well, i just leveled up, when do i get the level?
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Old 11-21-2012, 08:03 PM   Top  -  End  -  #226
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Final question before I start posting in IC, sorry. When we apply to the guild, according to the book, we need to find a teacher, and spend a week at least learning the spells. If I'm not wrong, that costs money. Including buying the spell in the first place in order to research it. So, what would be a reasonable sum of cash to keep on us for such expenses?
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Old 11-21-2012, 08:45 PM   Top  -  End  -  #227
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by Vesth View Post
Final question before I start posting in IC, sorry. When we apply to the guild, according to the book, we need to find a teacher, and spend a week at least learning the spells. If I'm not wrong, that costs money. Including buying the spell in the first place in order to research it. So, what would be a reasonable sum of cash to keep on us for such expenses?
I haven't actually firmed up the rules yet, but it will be something like a 100 gp/year fee and then reduced rates for "tutoring", so I would figure the amounts given in the book to be safe. If you choose not to use a tutor but use their library there will be instead a bonus to chance to learn.
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Old 11-25-2012, 08:15 AM   Top  -  End  -  #228
da prophet
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

sorry for posting again but when do i level up?
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Old 11-25-2012, 10:45 AM   Top  -  End  -  #229
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by da prophet View Post
sorry for posting again but when do i level up?
Krutchow already has. Please refer to post 196 in the OOC thread.
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Old 11-25-2012, 07:18 PM   Top  -  End  -  #230
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

For those interested, the actual map of what has already been explored can be viewed here. Please note that the room marked "Aleena" is where you first meet Aleena, alive, in the solo adventure. Also, the map shows two possiblities for the first solo part; the one I used has the passage heading north after the Aleena room. The passageway marked "Ghouls" is the second unexplored passage in this dungeon.
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Old 11-26-2012, 03:43 PM   Top  -  End  -  #231
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I have finally added a basic description of the Wizard's Guild to the appropriate section of the wiki. At this point it is essentially a contrivance to get some spells to the PCs and possibly introduce some plot points. However, as with anything, if you guys are making it a more integral part of the game I can certainly flesh it out as needed.
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Old 11-27-2012, 08:18 AM   Top  -  End  -  #232
Vesth
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Yes, I'm still mapping, CalamaroJoe. I'll update the map beyond he previously locked door when...well, I don't really get what you mean. What did I miss? :O
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Old 11-27-2012, 11:56 AM   Top  -  End  -  #233
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Quote:
Originally Posted by Vesth View Post
Yes, I'm still mapping, CalamaroJoe. I'll update the map beyond he previously locked door when...well, I don't really get what you mean. What did I miss? :O
The room in which we found the bodies. Post 223

Thank you for your work.
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Old 11-28-2012, 05:41 PM   Top  -  End  -  #234
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Lust to be clear, when the PCs went through the initial door (which I shall refer to as the "goblin door", the one that was barricaded during the last venture) they found a short hallway ending in a stone door on the left, and a hallway continuing straight ahead. My IC post reflected the decision to open the stone door on the left, which turned out to open into the small closet which had previously held the large chest. The stone door just opened turned out to be a cleverly disguised secret door that was not noticed the last time the PCs were in this room. The small room is currently empty, with no sign of foes.

The main option at this point is to leave the room and continue down the unexplored hallway into goblin territory.
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Old 12-13-2012, 07:36 PM   Top  -  End  -  #235
thirdkingdom
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Hey guys, after much thought and deliberation I have decided to call it a wrap for this iteration of In Search of Adventure. I would like to thank everyone who participated, you all were a great group to game with and I hope you all had as much fun as I did. At this point, however, I find that I'm getting involved in trying to run this same campaign on another forum but with multiple groups using separate threads; kind of a "living campaign" setting where the broad accomplishments/failures of the various groups ripple across threads. If anyone is interested in trying this out, send me a PM and I'll fill in the details.

Anyway, thanks again, I had a blast.

Todd
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Old 12-13-2012, 08:35 PM   Top  -  End  -  #236
Roland St. Jude
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

I'm sorry to hear that! I imagine that this didn't quite catch the way you'd hoped. Good luck in your next endeavor.

Good gaming with you all!
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Old 12-14-2012, 08:52 AM   Top  -  End  -  #237
Koren n'Rhys
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

No worries - thanks for taking the time to run it for us. I got started late, but enjoyed it while it lasted.
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Old 12-14-2012, 01:36 PM   Top  -  End  -  #238
da prophet
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

yes, thanks
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Old 12-16-2012, 05:06 PM   Top  -  End  -  #239
CalamaroJoe
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Default Re: [Dark Dungeons -- BECMI Retroclone]In Search of Adventure OOC

Well, for me this was the first pbp experience. And I really liked it.

Thank you Todd, and thank you all for the good time.
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