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Thread: Design "errors" in Xanathar's
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2017-11-24, 09:37 AM (ISO 8601)
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- Feb 2016
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Re: Design "errors" in Xanathar's
IMO what melee Rangers need to be viable is mostly just a better TWF system. Putting the core of their attack style into direct competition with so many important class features is a travesty.
Simple, Comprehensive Combat Rework [PEACH]
Spoiler: Other TweaksBeast Master Ranger and Elemental Monk
Great Weapon Fighting (also balances Greataxes)
Healing Spirit is one use per round.
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2017-11-24, 11:15 AM (ISO 8601)
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- Mar 2017
Re: Design "errors" in Xanathar's
Given the chain of replies... i honestly do not understand your point.
Is it an error to give players the ability to choose what to summon (in any case, level of power...) for you?
It also doesn't help that i have no idea what sage advice clarification you are referring to. :D
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2017-11-25, 02:16 PM (ISO 8601)
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- May 2015
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- Brazil
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2017-11-25, 04:02 PM (ISO 8601)
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- Sep 2017
Re: Design "errors" in Xanathar's
Methods & Madness - my D&D 5e /OSR /game design blog.
*5e: easy survival rules. Bringing balance to the Forge (yup!). Fort/Ref/Will.
*OSR: One page hacks, my answer to retroclones. Would love to take ONE PAGE from YOUR book!
*3e x 4e x 5e - Can you trip an ooze? Are miniatures required?
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2017-11-25, 04:47 PM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
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2017-11-25, 06:00 PM (ISO 8601)
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- Jul 2014
Re: Design "errors" in Xanathar's
https://twitch.tv/LapBandit - streaming D&D , D&D After Dark - Discord chat
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2017-11-25, 11:44 PM (ISO 8601)
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- Mar 2015
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- Earth
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2017-11-26, 12:49 AM (ISO 8601)
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- Dec 2015
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2017-11-26, 02:03 AM (ISO 8601)
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- Sep 2015
Re: Design "errors" in Xanathar's
Do you guys not run or play in AL or something? Your patch analogy is actually pretty close to the D&D experience for a lot of people.
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2017-11-26, 08:17 AM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
Re: Design "errors" in Xanathar's
Nope. Don't play AL... This is just spitballing here, but if you Play AL, have contact with a decent group of people there, couldn't you branch off and find enough folk willing to play "not AL" on a different day? Then you get the best of both - play AL because organization and whatnot, and not AL to play the game however you want with whatever rules you want...
Last edited by Theodoxus; 2017-11-26 at 08:47 AM.
Trollbait extraordinaire
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2017-11-26, 08:39 AM (ISO 8601)
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- Feb 2017
Re: Design "errors" in Xanathar's
Patches in video game, you say?
Spoiler
Last edited by Unoriginal; 2017-11-26 at 08:41 AM.
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2017-11-26, 10:47 AM (ISO 8601)
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- Mar 2015
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- Earth
Re: Design "errors" in Xanathar's
Because of dev commentary, you can now reasonably assume the summoning spells were always meant to work that way. Before the sage advice, no one could have REASONABLY read the summoning spells that way.
So sure, making up a bunch of houserules and playing basically a different game is an option, but I could just be playing a BETTER game then. The only reason I would be playing 5e is because it is popular atm. Anytime I would be playing 5e, I have to live with the dev's sage advice and mismanagement. Way too many people are watching those YouTube staged TTRPG shows and assume 5e's mechanics are whats allowing professional writers and actors to put on a good show.
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2017-11-27, 01:50 PM (ISO 8601)
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- Dec 2014
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- Cincinnati OH
Re: Design "errors" in Xanathar's
I think bonus action as a whole are showing growing pains (I can see what they were going for, but the system doesn't feel right to me). It make it a matter of practice to find some use for that action every round (if at all possible) for perceived effectiveness.
I think was as a interview/dnd beyond video with Mearls discussing bonus actions and their limitations.
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2017-11-27, 01:58 PM (ISO 8601)
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- Nov 2012
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2018-01-02, 11:37 AM (ISO 8601)
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- May 2015
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- Brazil
Re: Design "errors" in Xanathar's
And yet another error I found, this time comparing Forge and War Clerics.
At level 17, War Cleric gets Avatar of Battle, which gives them resistance to nonmagical B/S/P damage.
Forge Cleric gets Saint of Forge and Fire, which gets the same... along with immunity to fire damage.
Get it together, Wizards.
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2018-01-02, 12:56 PM (ISO 8601)
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- Dec 2005
Re: Design "errors" in Xanathar's
Ur-member and coffee caterer of the fan club.
I wish people would stop using phrases such as "in my humble opinion", "just my two cents", and "we're out of coffee".
Do not meddle in the affairs of dragons, for they are out drinking coffee and, like, whatever.
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2018-01-02, 01:05 PM (ISO 8601)
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- Jan 2008
Re: Design "errors" in Xanathar's
As far as balance goes, I've yet to encounter something that disgusting that it'll break the game 100 % of times it is being played.
Xanathar's has interesting options for each class. Sorcerer with the Divine Soul got what divine clerics needed.
Ranger are brand new, and new archetypes (Swashbuckler for Rogue is so good) bring new concepts on the table (College of Glamour from Bard is a good contestant for the best supporting ability in the game with Mantle of Inspiration).
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2018-01-02, 01:56 PM (ISO 8601)
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- Apr 2011
Re: Design "errors" in Xanathar's
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2018-01-02, 02:01 PM (ISO 8601)
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- Sep 2015
Re: Design "errors" in Xanathar's
Lol I had to go back to see what the hell I was talking about a month ago, and if it still made any sense.
To my knowledge AL does not require Sage Advice be used. But every AL table I played at the DM used them, although that was some time ago. And I still interact with AL DMs regularly in 3 different stores while running my campaign. They tend to be internet and rules savvy people.
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2018-01-02, 02:04 PM (ISO 8601)
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- Apr 2011
Re: Design "errors" in Xanathar's
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2018-01-02, 02:06 PM (ISO 8601)
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- Apr 2017
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- Chesterfield, MO, USA
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Re: Design "errors" in Xanathar's
I am currently locked into AL with all my groups but I like AL and I like 5e. I like that I generally know what kind of game (no weird house rules) I am getting into.
To me it is what AD&D aspired to but took the wrong fork in the road while trying to get there.
Admiitedly being turned off by 2e steroidal detailled changes to 1e and missing the debacle that 3.x and 4e were (according to old war gamer friends who played such after starting with me in OD&D) I am content to play my Clerics, Fighters, (ranged) Rangers, and Wizards so far and am branching into Rogues and Druids without a major discontent so far.
It is the people more than the rules that make the experience.With one exception, I play AL games only nowdays.
I am the eternal Iconoclast.
Mountain Dwarfs Rock!
Song of Gorm Gulthyn
Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.
Otto von Bismarck Quotes
When you want to fool the world, tell the truth.
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2018-01-02, 03:28 PM (ISO 8601)
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- May 2015
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- Brazil
Re: Design "errors" in Xanathar's
Unless you can state an earlier feature of the Forge Cleric that is definitely bad (not just situational, but downright weak) compared to other clerics, this is an error. This would be like Rangers getting two fighting styles at level 2 and Paladins getting only one.
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2018-01-02, 03:41 PM (ISO 8601)
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- May 2016
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- North Carolina
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Re: Design "errors" in Xanathar's
I believe the design team has stated that their intent is to eventually release a revised version of the PHB ranger. I wouldn't be surprised if the apparent imbalance in the XGTE ranger subclasses is no longer present if they are applied to a revised ranger. ie, the ranger revision would include bonus spells for the Hunter & Beastmaster. At least that's what I'm hoping for.
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2018-01-02, 03:44 PM (ISO 8601)
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- Feb 2007
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2018-01-02, 04:01 PM (ISO 8601)
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- Oct 2006
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- Pittsburgh, PA
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Re: Design "errors" in Xanathar's
Their Channel Divinity is a fairly fluffy noncombat option that largely exists to save you a trip to the local smith or arms merchant, their Divine Strike deals commonly-resisted fire damage instead of commonly-vulnerable radiant, and they're a melee-focused subclass that doesn't get additional weapon proficiencies.
It's about exactly what people clamored for for Bladelocks-- the armor proficiencies they desperately needed, and a Cha-to-attack so they weren't "behind" compared to Eldritch Blasters. It's just a sloppy patch that clearly was made without multiclassing in mind.
(Me, I'd have suggested a Warlock cantrip that works kind of like Shillelagh-- activate as a bonus action for Cha-to-attack and an increased damage die with... oh, let's say daggers or sickles, those sound Warlock-y... or your Pact Weapon. Boom, good gishing for an equal price to Eldritch Blast-ing (one cantrip and one invocation), and if you want to pick it up without dipping, you're tying yourself into an inferior weapon and an action cost)Last edited by Grod_The_Giant; 2018-01-02 at 04:02 PM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2018-01-02, 04:10 PM (ISO 8601)
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- Mar 2013
Re: Design "errors" in Xanathar's
Side tangent: EK's War Magic is great for the 7-10 period before Extra Attack II. Greenflame+second attack every turn is pretty legit, all things considered, especially since you're playing a Str/Int class that doesn't need multiclassing to be quite enjoyable...
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2018-01-02, 04:24 PM (ISO 8601)
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- May 2016
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- North Carolina
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Re: Design "errors" in Xanathar's
Always-on, silent telepathic communication with all intelligent beings, bypassing language barriers entirely (with its only limitation being 30ft range) is a pretty freaking good non-combat ability. I wouldn't really call it a "ribbon" to be honest. Not saying it's necessarily of the same power as the hexblade's abilities, but it ain't nothing.
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2018-01-02, 05:15 PM (ISO 8601)
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- Sep 2015
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2018-01-02, 09:06 PM (ISO 8601)
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- May 2015
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- Brazil
Re: Design "errors" in Xanathar's
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2018-01-02, 09:09 PM (ISO 8601)
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- May 2015
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- Brazil
Re: Design "errors" in Xanathar's