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Thread: The OotS Soundtrack Project
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2012-09-21, 04:43 PM (ISO 8601)
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- May 2011
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2012-10-11, 05:26 AM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
Azure, about 1/4 complete.
Last edited by Quarion Nailo; 2012-10-11 at 05:27 AM.
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2012-10-26, 01:43 PM (ISO 8601)
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- Mar 2009
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- Hungary
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Re: The OotS Soundtrack Project
This topic is great. I decided to try myself in composing, and this is what I've done:
Elan, Inspirer of Competence.
Since this is my first composition ever, I decided to keep it simple and short. Any comments and suggestions are welcome.Guess what spell I cast before posting this message.
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2012-10-27, 01:16 AM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
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2012-10-27, 12:08 PM (ISO 8601)
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- Mar 2009
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- Hungary
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2013-01-20, 10:45 AM (ISO 8601)
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- Dec 2011
Re: The OotS Soundtrack Project
Finally, I have a new song!
The Battle Of Sir Digit was done in one hour, so it's a little short. It details the battle of Sir Digit, and how he lost to them glass. I would say it's a little fanfare-ish. Comments are appreciated!
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2013-01-20, 07:11 PM (ISO 8601)
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- Aug 2012
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Re: The OotS Soundtrack Project
Can anyone do a belkar theme
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2013-01-21, 12:09 AM (ISO 8601)
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- Dec 2011
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2013-01-21, 02:45 PM (ISO 8601)
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- Sep 2011
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Re: The OotS Soundtrack Project
I think that araveugnitsuga agreed to do a Belkar theme a while ago. Not sure if he forgot to post it or if he just didn't finish it.
Avatar by Babale.
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2013-01-21, 03:22 PM (ISO 8601)
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- Dec 2009
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Re: The OotS Soundtrack Project
The second mostly, certain complications reduced my composition time heavily and I got sidetracked by another personal music project. I do try to advance it from time to time but I've got mostly nothing beyond the first part and that's only for the main melody and the harmony; I haven't even started to arrange it for an orchestra proper.
If anybody else wants to take it over feel free to do so; I've realised I feel much more comfortable doing background music themes and the few pages I have done barely qualify as work.The Iron Avatarist Crypt of Fame - Exorcising photobucket from the historic archives of the forum.
Go and went by many names Ast, Avgvst, Pink-Haired August, araveugnitsuga and nowadays AsteriskAmp.
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2013-01-21, 09:59 PM (ISO 8601)
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- Jan 2011
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- R'lyeh
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Re: The OotS Soundtrack Project
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2013-09-06, 08:16 PM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
Let me start by saying, it has been a long, long while.
Things have happened. A lot of things have changed.
Not me.
I'm proud to present my latest piece: Smoke and Mirrors (Girard's Theme). I've switched to hosting using Soundcloud, because it's far more convenient as far as playback is concerned. Please let me know what you think.
I've also slightly changed the formatting of the first post to make it a little clearer.
As always, I hope you enjoy, and feel free to add pieces of your own! The original post has plenty of useful information if you're not sure where to start.
Rock on,
QNLast edited by Quarion Nailo; 2013-09-08 at 03:13 AM. Reason: fixed link, linked fix
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2013-09-08, 03:20 PM (ISO 8601)
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- Sep 2013
Re: The OotS Soundtrack Project
Wow! I came out of lurking just to post this. This music is really impressive. I'm an amateur musician myself, how can I help?
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2013-09-09, 09:57 AM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
Thanks! We're always looking for new composers; if you look at the front page, it's got some basic tips for composition editors and how to start composing. After that, the world's your oyster
I personally recommend starting with a basic, intuitive composing software like Noteflight before moving on to more advanced stuff. Noteflight is in-browser, which is convenient, and is very easy to use and share. That said, it's not a very powerful (or great-sounding) editor, so be prepared to move on when you feel ready.
Hoping to hear great things,
QN
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2013-09-11, 05:08 PM (ISO 8601)
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- Sep 2013
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2013-09-11, 05:34 PM (ISO 8601)
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- Sep 2011
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Re: The OotS Soundtrack Project
The main problem is that noteflight's sound library is pretty sparse- a lot of the compositions up there (mine included) are using more powerful software with more realistic sounds by default (I use Sibelius- you can see the music editor written next to everyone else's pieces, though). I did try using noteflight for a while, and to be honest, I'm pretty sure sounding rigid and mechanical is a feature.
Incidentally, could the OP be updated to clarify that Vengeance is intended to be Malack's theme? As is, it could be confusing to people just starting to read the thread, especially since Malack's Theme remains listed under 'requests.'Avatar by Babale.
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2013-09-11, 06:53 PM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
Duly noted.
As Othesmo said, it's all a matter of the program you use (and the soft synths/soundfonts that you load in that program). Noteflight is an in-browser composer, which means that while it's very easy to use it is far more limited in its capabilities than more professional programs like Sibelius or (like I use) Cakewalk SONAR. Both of these programs run directly on your PC as opposed to browser apps; however, neither is free software. If you want to step up your game, there exists free software that you can download that is more powerful than Noteflight (Musescore, for instance).
Actually, I just added text noting where all the music is hosted so no one gets any download surprises; it's just that Noteflight and Musescore host their own music.
That said, that's a good idea and I should add that.Last edited by Quarion Nailo; 2013-09-11 at 07:00 PM. Reason: Double post whoops
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2013-09-11, 08:13 PM (ISO 8601)
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- Jan 2011
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- R'lyeh
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Re: The OotS Soundtrack Project
Remove all my music. I'm redoing Miko and Durkon's themes.
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2013-09-11, 08:52 PM (ISO 8601)
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- Mar 2008
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2013-09-11, 09:26 PM (ISO 8601)
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- Jan 2011
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- R'lyeh
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Re: The OotS Soundtrack Project
Durkon's Theme: Part 1. I'll be releasing his theme in 1-2 minute parts, probably ending with 5 parts. I'm doing this because I have various ideas that require using vastly different instrumentation, so it is easier for me to have separate parts than write the score all at once (btw, if you want to see the score for any of my pieces, just PM me).
Illud quod aeternitatem iacere potest non mortuus est, ac dis peregrinis etiam mors moriatur.
D&D 3.5≠Pathfinder
Typhon by Kaptainkrutch. Thanks to TylerB7 for the latin
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2013-09-11, 09:41 PM (ISO 8601)
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- Mar 2008
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2013-09-12, 07:39 PM (ISO 8601)
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- Mar 2011
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Re: The OotS Soundtrack Project
Will anyone object if I submit themes for characters/events that already have them?
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2013-09-12, 10:01 PM (ISO 8601)
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- Mar 2008
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2013-09-14, 04:26 PM (ISO 8601)
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- Mar 2011
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Re: The OotS Soundtrack Project
Alright, here's a submission for Durkon's theme.
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2013-09-14, 06:30 PM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
It's really nice, I like it! What software are you using to make this?
I feel like it could use a little more melodic variation, however. You keep adding nice undertones and such, but the melody never changes. Immediately after the transition would be a great place to mix things up, or maybe even to hand off the melody to another instrument.
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2013-09-15, 03:03 PM (ISO 8601)
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- Mar 2011
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Re: The OotS Soundtrack Project
I'm using FL Studio, though really any editor can do that as long as you can crib soundfonts off the Internet and use them.
Criticism noted, thanks for the input.
EDIT: Made a few changes. Better or worse than it was before, d'you think?Last edited by Bovine Colonel; 2013-09-15 at 09:47 PM.
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2013-09-17, 10:13 PM (ISO 8601)
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- Mar 2008
Re: The OotS Soundtrack Project
Wow, those are some really awesome changes!
Minor nitpicking: when the flute moves into a higher pitch around 0:48, it's kinda jarring (mainly because of the soundfont you're using, probably). It's not really a problem, except that the last note (which dips back low again) sounds completely asynchronous with the ones before it.
That said, I really like the addition of percussion and the handoff of the melody.
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2013-09-23, 02:41 PM (ISO 8601)
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- Aug 2013
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- Ghosts
Re: The OotS Soundtrack Project
Hello! I've been making music for a lot less time than I've been reading OOTS, but I threw something together anyway.
FamilicideLast edited by Todd Ingram; 2013-09-23 at 05:26 PM.
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2013-09-25, 05:08 PM (ISO 8601)
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- Mar 2008
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2013-09-26, 05:43 AM (ISO 8601)
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- Aug 2013
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- Ghosts
Re: The OotS Soundtrack Project
I actually put it together with Garageband. I'm using a school music computer, though, so it has all the Jam Packs including Logic Pro instruments. That's how I got the fancy choir sounds.
EDIT: Just finished a Belkar theme I've been working on. Used a lot of 8-bit synths and bouncy instruments, along with some tinges of Mr. Scruffy.
Stabbytown (Belkar's Theme)Last edited by Todd Ingram; 2013-09-30 at 05:28 PM.