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    Default BleachITP Reborn: Discussion & Setup Thread 5

    There was discussion of a reboot for the BleachITP-verse. A new beginning, more structured and with an overall lower power level. Similar deal to Ultimate Marvel.

    This thread is for discussing that, to keep it out of the main thread.

    Important stuff so far:

    DISCUSSION THREADS
    First Discussion Thread
    Disccusion Thread 2
    Discussion Thread 3
    Discussion Thread 4

    OTHER HELPFUL LINKS
    Character Registry
    Wiki

    In the second last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

    Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

    Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

    Frozen_Feet's proposed take on this:
    Spoiler
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    Life Cycle of Hollows.

    Canny Hollows:
    these are beings like Grand Fisher and Shrieker - normal Hollows that stay behind in Mortal World much longer than usual. Why? Either they still have unfinished business... or they were already crooked in life.

    My reasoning is as follows: when a good Plus turns into a Hollow, it seeks to destroy its loved ones like any other Hollow. However, the mind of the good souls can't hold together once they're done with that. They lack killer's instinct, and might even feel guilt for breaking what was once dear to them in life. This is why they seek oblivion.

    Evil souls, on the other hand, gain much more pleasure from tormenting living beings. Even after they've killed those they had a personal beef with, they stay in Mortal World, because their bestial desires won't let them leave. In a way, they still have something to do that defines them and stops them from losing their inviduality, even if it's only "kill all things":

    Menos Grande Gillians: When a soul becomes Hollow, the first thing it does is destroy all things it held dear in mortal life. In most cases, having lost their purpose and consumed by their own loneliness, Hollows wander into Hueco Muendo, where they instinctively seek out other souls who died in the same way. Seeking embrace of sweet oblivion, they engage in cannibalistic orgy and fuse into Menos Grande Gillian. Fusion of souls is permanent; once eaten by a Gillian, a soul cannot be separated again.

    Menos Grande Gillian's have no identity, only scattered fragments of negative memories and emotions. When such a Gillian is purified, its soul passes into Soul Society as essentially blank slate. However, due to originally being gestalt of multiple entities, such soul has much vaster Reiryoku than normal and is more likely to fragment into Zanpakuto spirit and Inner Hollow. Thus, a purified Menos Grande Gillian is very likely to become a shinigami.

    Adjuchas and Vasto Lordes: As noted, Menos Grande Gillians are gestalt formed from people who died in the same way. Adjuchas happens when the amount of souls reaches a critical mass, causing a new personality to bloom from the fragmented memories. This being is effectively personification of its "cause of death". However, Adjuchas aren't stable, and must keep absorbing other Hollows who died the same way to increase in power. Should they fail to absorb other Hollows, starvation will make them regress, reducing them back to mindless beasts. Once Adjuchas has eaten enough souls, it evolves into a Vasto Lorde. However, this requires that they beat all of their challengers, letting none who manage to eat a bit of them to get away.

    So, why can't Adjuchas who gets a bit of itself eaten become a Vasto Lorde? It's because losing to another Hollow means there's another being with same Aspect of Death who is more powerful. A Vasto Lorde is a Menos who has absorbed or proven itself to be stronger than all other Hollows with the same aspect of death. They are, effectively, anthropomorphic personifications of their Aspect of Death, and rule supreme over lost souls who died that way. As long as they remain undefeated, they are stable; if a Vasto Lorde does lose, it begins to regress like Adjuchas until it can destroy the Hollow that defeated it.

    Arrancars: A Hollow can become an Arrancar in any point of its life, as long as it has a personality at the time. An Arrancar is a Hollow who learns to define itself by way other than its Aspect of Death, thus rising above its bestial instincts.

    All Arrancars are stable. While an Arrancar can keep eating souls to increase in power, it no longer fuses new souls with the core of its person - the nommed soul only loses its reiryoku. A soul eaten by Arrancar is usually reborn as a new Hollow. In any case, eating Pluses or other Hollows is pretty much voluntary for an Arrancar - they mostly do so because there is no other food in Hueco Muendo. Because of this, Arrancars can't be held as inherently worse than humans or Shinigami.

    Menos and Purification: Shinigami who don't remember their lives were Menos who got purified. As the identity of a Menos is effectively a new entity and is only born after death, Konso unfortunately wipes that all away. For purposes of Redemption, a soul which has gone through Oblivion of the Gillian phase is exempt from Hell's punishment. They become Shinigami because of huge amount of Reiryoku they accumulated as a Hollow.

    Resurreccion and Segunda Etapa: Resurreccion is an Arrancars ability to retake its form as a Hollow, and consequently as the manifestation of its aspect. The power of an Arrancars resurreccion is in part directly proportional to how much the Arrancar's behaviour reflects its Aspect.

    While achieving Segunda Etapa is only typical for Vasto Lordes who already rule over their Aspect, theoretically any Arrancar can achieve it through meticulous training and self realization.


    People that want to make captain entries should write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

    Strawberryman would like input on how to revise his S.W.O.R.D. faction:
    Spoiler
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    Anyway. In light of some recent changes to our world, it occurs to me I also need to update S.W.O.R.D's writeup. Just so we don't have more clashes;

    I'd like people's feedback/input on the new writeup for S.W.O.R.D.

    So everyone can be happy.

    For reference, the old writeup. The faction itself will be in my sig from now on.


    General
    Spoiler
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    Originally Posted by Zarah
    We need a clearly directed plot in order to keep things trucking along without getting stalled, and I had a thought of a way to help accomplish that. Basically, we come up with some central themes for this game. This isn't a revolutionary idea, and some people were already doing just that in the previous game, but I'm saying we all come up with and agree on two or three major themes for this story. Ones that will continue to appear again and again across many of the plotlines throughout the entire game. It'll help direct the plot and could potentially give some good ideas for other characters. Not to mention, it'll give much more of a satisfying payoff in the end once the themes are fully realized.

    Whatever they are, they should be fairly general, so they can be adapted to as many of the plots that we have going. Of course, we can expand to include as many motifs and themes as we want in our own stories, but if we have a set of continuous themes to draw from, then it'll really help make things much more connected. Even more coherent.

    Obviously, the one I'm gunning for with Kujo is "Law vs. Chaos," and Bleach in of itself has tons of themes we can pick from. "Inner Conflict" is a big one, for example. But hey, I'm open to other suggestions. Any thoughts?
    Quote:
    Originally Posted by KnightDisciple
    I think "Law vs. Chaos" is good.

    I'd like to play off of strawberryman's suggested faction, as well as off of what we've seen in our current game, and suggest something dealing with the question: How far do you go to accomplish something? Do you do evil in the name of a greater good? (Sorry. I couldn't help myself.) Or do you make sure to never compromise your principles, large and small, no matter the cost?

    Not sure how to compress that into a pithy phrase, but there we go.
    Quote:
    Originally Posted by KnightDisciple
    The following came about in a discussion about the nature of various Shinigami and Arrancar hybrids and such.

    The Hougyoku is a substance used to perfect the hybridization of hollow and shinigami. It might have been created, or not. If it has, the creators were most likely vanquished by the powers of the Seireitei and Las Noches, who then sealed the thing off into some forsaken spot of some forsaken demiplane, with only the Ghost King and the Commander General being aware of its location. Both factions had problems with mad or power-hungry Artificial Arrancar and Stable Vizards, deciding that it better to forget the thing.

    Shinigami Hybrids:

    Unstable Vizard
    An unstable vizard is a shinigami who, through some sort of accident or other means, has gained minor hollow powers.
    An unstable vizard has access to a personal hollow mask, but does not have any unique powers and his hollowfication never progresses sufficiently to make a resurreccion or segunda etapa possible, and the unstable vizard gains access only to cero and garganta.
    Becoming an Unstable Vizard is dangerous and hardly ever intentional, as the name implies, most accidents that would result in an unstable vizard result in a dead shinigami or a hollow, instead. Unstable Vizards must fight off their inner hollow and hollowifcation fully, to prevent the being from overcoming them utterly, but this is a fight that never truly ends.

    Stable Vizard
    A stable vizard has been created through use of the hougyoku. They do not have to fight off the hollowfication or an inner hollow, which is melded into their person completely.
    A stable vizard has access to all hollow powers (cero, bala, sonido, garganta and hierro), and their masks might grant them a unique power, they also have the power to achieve resurreccion and even segunda etapa.

    ---

    Hollow Hybrids

    Natural Arrancar
    Natural arrancar are hollows who arrancarised themselves, or with the help of other hollows who know how to speed up the process. The arrancar gains an arrancar zanpakutou, which has no spirit, and is merely most of the arrancar's unique powers sealed into sword shape.
    Natural arrancar have access to resurreccion and may develop segunda etapa. But do not have access to shinigami abilities.

    Artificial Arrancar
    Artificial arrancar are created through the Hougyoku. They have the potential to sunder off one of the souls that forms their colective and form it into a second zanpakutou capable of granting shikai and even bankai. Artificial arrancar have the potential to learn shinigami techniques such as Hoho, Kido and Hakuda.

    ---

    Mortal/Hollow Hybrids

    Living Vizard
    A Living Vizard is a mortal with a hollow mask, the mask comes with an innate, unique power, and when on, it gives the normal boosts and hollow abilities. Living Vizards can, eventualy, achieve resurreccion. A vizard mask cannot ever be lost, and if broken it can be resummoned almost instantly.

    Living Arrancar
    A living arrancar gains an arrancar zanpakuto (no spirit), hollow abilities (sonido, cero, hierro, bala) and the power of resurreccion. Resurreccion relies on the zanpakuto, which, unlike the vizard mask, can be broken (in which case it needs awhile to regrow).

    Hollowing
    A hollowing is a mortal who gains the power to turn some body part into a hollow-like version with greater strenght, speed and resilience. The powers in this hollowlike limb can be bolstered through training, but only up to a limit. As this limit is reached the hollowing must, in order to increase her powers, absorb hollow reishi, either form the atmosphere of hueco mundo or through the cannibalization of hollows, which allows even more of the Hollowing's body to turn into hollow-like parts.
    The powers of the hollowing come at a risk, for, when enough of the hollowing's body becomes hollowlike, he risks becoming trapped into the monstrous shape.

    Shinigami/ Mortal Hybrids:

    Substitute Shinigami
    This should be pretty basic and obvious.

    Living Shinigami
    Living shinigami are mortals with access to a shinigami zanpakutou while still in their mortal bodies.


    Sereitei
    Spoiler
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    Quote:
    Originally Posted by Zarah
    Also, I'm reposting my Central 46 idea, since it got lost two OOC threads ago, and it's far more relevant here. So once again:
    Anyway, we've been going on about all of this and that in the Bleach universe, but I came to the realization that we completely forgot about a little group of people hiding away in Soul Society: The Central 46. Probably because in both canon and our game, they've done next to nothing other than... Well, die. However, I felt that if we were going to go with a new setting, why not actually make them practical?

    Here's what I suggest: We nominate three or four trusted players to act as the Central 46. Any of these people can post as the entire body, and essentially act as an administrative organization both in and out of character. You might think that doesn't make sense, but in actuality, the duties would cross-over a lot more than you might imagine. For example, say a player wants his character to be promoted to a captain at some point in the RPG. The Central 46 would be the ones who analyze the situation and make a decision, but they'd have to look closely at both the character and the player to see if they're ready for the responsibilities. As another example, imagine that a group of rogue Shinigami appear in the mortal world and start causing trouble. The 46 would decide whether or not Soul Society goes to war with them, and thus whether or not any of the more powerful characters get involved in the plot. Think of them like a set of unofficial moderators for the RPG, who keep things in check both ICly and OOCly.

    I think it could also add a whole new layer of role-playing opportunities. Let's say a group of low-powered academy students are training in the mortal world when one classmate decides to do something reckless and ends up getting them into dire straits. They make it back to Soul Society alive and in one piece, but now they have to answer to the Central 46 and explain their actions. Having actual players behind the council instead of just mindless NPCs (or corpses) makes it a bit of a nagging threat in the back of people's minds, and could even indirectly prevent players from going overboard. Since I know that if I were sitting on the council, I would not be a gracious host.

    EDIT: I forgot to mention. I wanted to do something with the central 46 that wasn't "kill them all," and this seems like a pretty practical application of them.
    Quote:
    Originally Posted by Shades of Gray + Frozen_Feet
    Gotei divisions and their tasks:
    1) Administrative.
    2) Ninjas.
    3) Execution?
    4) Healing+Hospitality.
    5) Messengers.
    6) Reinforcements.
    7) Logistics.
    8) Tactical planning
    9) Recon.
    10) Internal Police.
    11) Fight.
    12) Science.
    13) Patrol.


    Hollow, Arrancar and Las Noches
    Spoiler
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    Originally Posted by Draken
    Now, on to other matters, we need to decide how a few things work. For instance, the menos fusion. When first someone asked what happened to the souls that form a menos, we decided, back then, to have it so that they remain separate (which means when the menos is destroyed all souls are released). But I think it is best if (save exceptions) we have it so that they all permanently fuse.

    This has two benefits:

    1. It adds a depth of moral doubt to the destruction of an arrancar. They aren't mindless monsters like hollows, they can be argued with, and destroying them won't fre thousands of innocent souls. Just erase their memories.

    2. It creates a good "soul number check". We assume that, along with the reincarnations, new souls are, indeed, created. But then... There are only means to increase the number of souls in place. None to reduce them (save awful, vile acts and stuff). The menos "singularity of souls" would be a decent means of keeping the soul population under control.
    Quote:
    Originally Posted by Draken
    On Las Noches, I was thinking of this organization:

    The King of Hollows: The King of Hollows, duh.
    The Espada: Captain/Nobility Equivalents.
    Fraccion: The liutenants, officers and close persons to the Espada.
    Numeros: The soldiers of Las Noches.
    Rest: The rest.

    I perceive Las Noches as a city in Hueco Mundo, a city governed by arrancar and open to shinigami, mortal and hollow alike. A city where all beneath the artificial sun is under scrutiny of the law enforcement of the city, but where the shady alleys are hive to scum of the worst sort, criminals, traitors, traficants. A place where the Commander General and the Big Bad can look face to face and not be expected to try to kill each other on the risk of losing free access to this (mostly) safe haven.

    The idea here isn't that arrancar and hollows are friendly.

    The idea is that one vasto lorde decided to open his domain to other spiritual beings. Mainly because rational menos actually have very little reason to fight shinigami except spite, this is because your average menos won't ever leave Hueco Mundo unless goaded out by some other force. Menos have no interest in plus or living souls, they eat other hollows.
    Quote:
    Originally Posted by Draken View Post
    1. I will be assigning the Espada, most likely.

    2. I will also, probably, not keep the numbers strongly tied to the power of each character.

    3. The Ghost King will not be the primera.

    4. My main arrancar character (King's gonna stay in the background) will be the Queen of Hollows, and she will not be an espada either. I will keep those positions for other players.
    Quote:
    Originally Posted by Frozen_Feet View Post
    About Aspects of Death: it's established that once a Hollow has destroyed things that were dear to it, they wander into Hueco Muendo and seek out other Hollows to ease their pain / to forget about their lives. I propose they instinctively seek out others who died in the same way, and thus their suffering condenses into their Aspect. Arrancars gain power when the ascended personality realizes this and works around / with it.

    Fae
    Spoiler
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    Okay, I think I now have enough to bring this for discussion.

    The Fae
    Spoiler
    The State of the Afterlife of the British Isles
    Britain’s afterlife is stable – just. Long periods of internal strife between the psychopomps of Britain, known to themselves as the mac Lir or fab Lly^r, and to others as the Fae, left ample time for Hollows to develop and grow. Now, Britain faces a deep-rooted infestation of well-hidden Menos, but the Houses of the British Isles are united in their desire to rid the islands of these threats.

    Annwn – the Afterlife
    The British afterlife is called Annwn, a place that reflects the most untouched corners of the British Isles in its geography. The four courts of monarchs are located in a roughly central location within a few hours journey of each other by normal walking speed. Passage between Annwn and the mortal world is achieved by passing through thick banks of mist that function as the Fae equivalent of Senkaimon. The mac Lir make use of ravens, rather than butterflies, to guide them through the misty realm between Annwn and the mortal world.

    The Organisation of the Fae
    The British Isles are ruled by four monarchs – one each for Ireland, Scotland, England and Wales. Each of these monarchs governs passage of souls into Annwn in the country they are tied to. They each possess three Houses under their command, each ruled by a Tiarna or Pennaeth, individuals equal to the captains of Soul Society. A Tiarna or Pennaeth is directly supported by their Dara or Ail, equivalents to the Japanese Vice-Captains. The rest of the House is made up of thirteen mionn cheangal or lw rhwymo, equivalents to seated officers, plus any other Fae who are members of the House but deemed unworthy of the distinction of the upper ranks. The specialisations of each House vary depending on the current Tiarna or Pennaeth, but it is very rare for their not to be at least one House dedicated to combat in each country at any given time. The ranks of the Houses are held for life, unless the bearer of a rank forfeits it. A House member is usually given a title and land in Annwn upon forfeiting a rank. These titles are hereditary, and their bearers and their family often become the British equivalent of the Noble Houses of Soul Society.

    Every year, a randomly selected twenty members of each House are chosen to leave Annwn and go out into the mortal world and deal with Hollows as they see fit. Fae on such leave from their House are known as Fianna, and are exempt from all laws of their lords until the end of their sojourn and return to Annwn.

    Each monarch also rules a small Royal House. Tiarna or Pennaeth who truly distinguish themselves are promoted to this rank to serve as the monarch’s guardians and personal champions.

    Alongside the House structure exists the Aois-dŕna, a loose affiliation of bards and druids that serve as advisors to the lords of the Houses, historians, genealogists, legal specialists, and experts in Ealaín, the British form of kido.

    Capabilities of the Fae
    All abilities the Fae possess are mirrors of the abilities of shinigami. They can walk on air like their Japanese counterparts, and focus their training on Scileanna Laochra (Zanjutsu), Ystwythder (Hoho), Gan a Arm (Hakudo) and Ealaín (Kido).

    --------------------------
    A Note on Language
    Whilst most of the terminology for the Fae is based on Celtic languages, some, particularly the specifics and names of Ealaín, were brought to Britain from elsewhere. These use Ancient Sumerian.
    --------------------------

    In addition, every Fae possesses a Treoir Anam, their equivalent of a zanpakutou. These possess the potential for a Rhyddhau (shikai) and a Nerthol Rhyddhau (bankai) as a zanpakutou does. The only notable difference between a Treoir Anam and a zanpakutou is that the former are quite likely to take a shape other than a sword even when sealed, spears and axes in particular being quite common, and no small number of Aois-dŕna druids possessing sickles.

    Ealaín
    The mystic arts of Britain function identically to kido, the spells of a given path and number function the same as their foreign counterpart.

    Spoiler
    Silakus: “Way of Destruction”
    1, Taka (Push)
    4, Sagir (Pale Lightning Flash): Balor! Unlid the third eye that graces your brow, and let forth the spite of clouds!
    11, Nuhuš Gír (Tamed Lightning)
    31, Urinti (Blood Arrow): Balor! Unlid the third eye that graces your brow, and let forth the tide of chaos!
    33, Nissati (Blue Arrow): Balor! Unlid the third eye that graces your brow, and let the west crash forth!
    54, Su-luh Izi (Cleansing Flames): Balor! Unlid the third eye that graces your brow, and empower me to remove impurity from your sight!
    58, Imiuru (Windstorm)
    63, Anurimiriu (Threefold Storm Roar)
    73, Erim Nissati (Host of Blue Arrows): Balor! Unlid the third eye that graces your brow, drown out the sun, and call forth the sundering west winds!
    88, Aralimiriutil (Apocalyptic Threefold Netherworld Storm)
    90, Gitil (Black Ending)
    96, Ašgir Mŕnu (Single Sword Immolation)

    Girserusu: “Path of Shielding Arts”
    1, Šaga (Captive)
    4, Sigulul (Golden Chain)
    8, Tamšen (Reflecting Mirror)
    9, Eda (Paralysis): Balor! Lid your third eye, call up the hounds of Annwn, and grace us with the living death!
    21, Urinimi (Blood Cloud)
    26, Zah Bu (Hiding Light): Balor! Lid your third eye, turn your gaze away, and put the sun in their eyes!
    30, Ešhu Ulul (Three-Bird Restraint)
    37, Ulgu (Star Net)
    39, Senbu (Shielding Light): Balor! Lid your third eye, turn your gaze to me, and guard me with thine wrath!
    58, Igisar Lasar (Seeing the World, Knowing All): Balor! Lid your third eye, extend your sight forth, whisper in my ear, and let me see thine sight! The sun and moon are my eyes, the trembling ground my ear!
    61, Asni E-kurbu (Six-Body Prison of Light): Balor! Lid your third eye, gift the sun unto to me, and let its halo trap them!
    62, Űšukur (Hundred Spear Fence)
    63, Gisigulul (Locking Golden Chain)
    73, Išibalsig (Rotated Mountain Wall)
    75, Aš Barzilba-an (Five Adamant Pillars)
    77, Kadigir (Mouth of the Gods): Balor! Lid your third eye, and gift me with your voice! The clouds are as my mouth, and the skies are as my lungs!
    81, Barů-la (Splitting Nothingness)


    Geasa
    Unlike shinigami, the Fae bear an additional restraint upon their power: geasa (sing. geis). These are taboos for the Fae in question that they must not commit, or lose access to spiritual power or suffer some other misfortune. Anyone can bring a geasa on a Fae, though the Fae in question must willingly accept it. Treoir Anam spirits often require their wielder to agree to a geis before granting Rhyddhau or Nerthol Rhyddhau. They also pay a part in Fae society, geasa often being included in oaths to one’s lord or in marriage vows.

    Samsara
    Spoiler
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    Originally Posted by Innis Cabal View Post
    As far as the plot is concerned. Here is my contribution, or at least, hopefully. The Samsara plot, and reasoning for their dark activity.

    As much as I personally loathe the name of our new city, I figured it could be incorporated into the plot. With a little brain storming with Callos, and a look at the set up of the new game, I’ve noticed there are –a lot- of spiritually aware children. This led to me thinking –why- that might be the case. Its not a normal occurrence. So, here me out.

    Phoenix Town () is a center of reincarnation, both out going and inbound to the spiritual world. This inundates the area with spirit particles, thus leading to the relatively high number of the spiritually aware. The Samsara’s main plot in the first game, and the carry over here, is to rebalance the passage of souls, destroying the Valley of Screams, and removing the Blanks from the Cycle of Reincarnation. Thus fixing the balance of the spiritual world. To do this, their plot is to flood the city with Blanks, and over time detonate them once a certain number of highly aware mortal souls are collected. This puts them in direct conflict with the mortal characters for several reasons.

    1. The humans –are- those souls, thus making them prime targets for the Samsara to go after.
    2. This will blow up the city, killing off the whole area. That’s bad for those living inside the city, with family and friends. Making this a plot that –all- mortal characters can get involved in early on.

    Well, that’s my idea for the Samsara plot. Innis tested, Callos Approved. Now, to the playground, think it’ll work?
    Quote:
    Originally Posted by Innis Cabal View Post
    The Samsara


    Leadership: “The Boss”
    Second in Command: Go Nagi
    Mortal World Relations:

    Primary Grunt Force: Blanks (Augmented Blanks)
    Physical Location: The Valley of Screams

    Overview: The Cycle of Reincarnation is not a simple or perfect thing. Souls traveling between the worlds sometimes fragment, their memories fading into some unknown location, the soul falling into a realm that should never exist. These are the blanks, souls without memories, lost forever from the Cycle of Reincarnation, unable to return for they cannot remember how. It is unknown how, but when a number of these memory less shells accumulate, a separate realm, the Valley of Screams, is created to house them. This real, lies between Soul Society and the Mortal World. But the memories of these creatures are not destroyed or lost forever. The swirling mass of memories and experience’s coalesces into an object known as the Memory Rosary, the accumulation of all memories lost between Reincarnation and the journey there in.

    The Samsara

    The Samsara are akin to Arrancar in that they are an artificial creation, Blanks granted the copies of memories from the Rosary itself. The likeness between themselves, Shimigami, and Arrancar end at this small analogy, not truly meant to exist the Samsara are the thinking force behind the Valley of Screams, the heralds of those cast out by an imperfect system.

    Standard Powers of the Samsara
    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Individual Powers


    The powers of a Samsara depends entirely on his or her memories, granting each a highly individualized level of capabilities and powers.

    What this is, is a simple dolling up of what seems to be the first Villian team of the Reborn game. We're looking for member's currently. So, if anyone's interested, roll a character up and lets see where it goes

    Mortals
    Spoiler
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    Quote:
    Originally Posted by strawberryman View Post
    ...Okay, well, I assume because there was little reaction it would help if I actually explained what the faction I was planning is.

    It's more or less like the Men In Black... It's a multi-national secret organization that deploys agents to clean up after the various mishaps that Soul Reapers can't. As such, the various Soul Reaper organizations usually leave them well enough alone.

    ...That's their cover op, though. What they are really trying to do is make Mortals able to fend for themselves, and be self-sufficient on the matters of the spiritual. Which meshed pretty well with Ran's goal during the last cycle... but, that's an aside. They track and recruit various spiritual humans: Quincies (in fact that may possibly be a large base of their agents), Living Vizards, various anomalies, just plain spiritually aware humans, or maybe even Bount.

    ...As for why they may be considered villainous or antagonistic to the Enclave is their willingness to do literally anything to achieve their ends; assassinations, theft... etc. And it's likely that the various runes they possess will be like their Holy Grail. For reasons I don't feel like fully explaining, I would like to keep some secrets.
    Quote:
    Originally Posted by Zarah View Post
    Well, I was under the assumption that Phoenix Town was going to be another spiritual hot spot, which explains why so many mortals are developing their own powers. Of course, the introduction of outside forces will help as a catalyst, but it's mostly just the fact of where the people live more than anything. The same abundance of spiritual power in the city would also explain why there might be various factions vying for power in the region even from the beginning.

    Also, about the idea of the cold war turning hot, I like that plan. I like it a lot. It fits perfectly with Kujo's intentions, and is more or less what I was planning to work toward anyway, so I'm giving it a hearty thumbs up.
    Quote:
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    Well, here is what I was thinking for the over all "History". Its diluted yes, and I'll extrapolate more on it when I can sit down and really pound it out.

    Spoiler
    The Quincy Bloodlines, as they were, are connected to the ancient Ninja Clans of the Sengoku Jidai, now far removed and interbred with the general populace of Japan, the Quincy themselves would retain lasting familial alliances, hatreds and pacts with other blood lines


    Translators: Word Reference is a pretty good one for English to Spanish. Just don't translate phrases with it.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    I admit, I'm... pretty tired and discouraged about all the various reactions that Akemi has incurred. At this point, I'm really wondering if I should scrap the entire concept and try to forget about it.

    Thoughts? Am I taking it all a bit too hard?

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    I can almost guarantee you that your character hasn't gotten as much criticism as Righty's. Although, I haven't been on in a few days...
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by CMOTDibbler View Post
    I can almost guarantee you that your character hasn't gotten as much criticism as Righty's. Although, I haven't been on in a few days...
    ...And that's relevant...how exactly?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by KnightDisciple View Post
    ...And that's relevant...how exactly?
    In that I don't think Vael should scrap her idea just yet?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    I seem to recall a similar argument about Kazuma when I first got on.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Hmm... this weekend I'll be able to finish up the write-up and my character's history (it's kinda long already, but only about half-way finished).

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    I admit, I'm... pretty tired and discouraged about all the various reactions that Akemi has incurred. At this point, I'm really wondering if I should scrap the entire concept and try to forget about it.

    Thoughts? Am I taking it all a bit too hard?
    I think she is an interesting character.

    Maybe there are concerns with number of Urahara characters, but I think in IC it will be ok, since we can talk and decide such things at such times.

    I think my only concern is the powerful shikai. I think 'Weight of Sin' is powerful enough for her shikai, and if just this, it makes her bankai more special and majestic.

    Otherwise, since 'theme' was explained, I think I understand your idea better.

    If the shikai suggestion is acceptable (or if you have other thought?), I think it should be okay. Thank you for patience
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Well, I understand where you're coming from, but my concern is that her ability will never be seen, since Bankai basically means... death for her.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by KnightDisciple View Post
    ...And that's relevant...how exactly?
    Because you and the other people I'm mind-blanking on at the moment werea bunch of souless, brutal, character killers supplying me with strong, but honest criticism and showed me the errors on my character.

    Vael, when the people on here started suggesting to take away parts of my character that I really loved, (which in retrospect were completely necessary) I had almost been ready to just drop the character completely. Twice!

    I endured a lot of losses in my characters power, but in the end I was fairly satisfied with the result. I would hate to see someone just go and drop his/her character because of too much criticism about it. The result can still be good.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    Well, I understand where you're coming from, but my concern is that her ability will never be seen, since Bankai basically means... death for her.
    Let me clarify this.

    I don't mind make the cleansing ability rarer and harder to use in some way at all, and if you think that is how it should be done, I'll do it.
    But making it her Bankai, as is... well, it means that if I want the character to survive, she can't use her hallmark, entire theme defining ability.

    So, you can see how this would give me a bit of a dilemma.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    Let me clarify this.

    I don't mind make the cleansing ability rarer and harder to use in some way at all, and if you think that is how it should be done, I'll do it.
    But making it her Bankai, as is... well, it means that if I want the character to survive, she can't use her hallmark, entire theme defining ability.

    So, you can see how this would give me a bit of a dilemma.
    Hmmm...I see. So your bankai is essentially a Last Resort move. I don't think I hold a place to really appropriately question your bankai having not read it yet, but I will say that a suicide-homicide-type bankai while is a pretty unique idea, probably, wouldn't be best for this game.

    I'll respond with possible fixes when I read your character.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    It occurs to me, what with the rumblings about starting Reborn regardless of where the Current BleachITP is, that I should maybe try to give everyone a general picture.

    So. We're currently in the very final stages of the current "mini-arc", with a couple of "finisher fights" currently ongoing. Hopefully, we can get those done in the next day or two.

    At that point, we'll be free to move to the final act. I can't promise an exact time frame on it. I can promise I will do my best (and hopefully others will as well) to resolve that plot in a timely manner, while still letting us tell the end of the story. That said...I doubt we can do this in the space of a single week. Perhaps a couple, quite possibly more. But again, I (and hopefully others) will do my best to keep things running smoothly and briskly over there.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    Let me clarify this.

    I don't mind make the cleansing ability rarer and harder to use in some way at all, and if you think that is how it should be done, I'll do it.
    But making it her Bankai, as is... well, it means that if I want the character to survive, she can't use her hallmark, entire theme defining ability.

    So, you can see how this would give me a bit of a dilemma.
    I understand.

    If she is 'Exile Shinigami' like Urahara, is she often trying to use her skill? It being sealed, and also trying to be hidden, I thought maybe she would not use it often. =\

    Maybe if it is a shikai ability that must be activated also (so not 'always using in shikai' - like 'Weight of Sin' is). With such a change, it can be more exhausting and dangerous to her, but maybe also helps to keep it more rare?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Your wording is somewhat confusing, but I think your suggestion is to make Cleanse an ability that she has to activate manually (like she does with Weight of Sin), and thus, even if she uses Shikai, she has to expend extra effort to gain any benefits whatsoever from the release.

    Is that right?

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    Your wording is somewhat confusing, but I think your suggestion is to make Cleanse an ability that she has to activate manually (like she does with Weight of Sin), and thus, even if she uses Shikai, she has to expend extra effort to gain any benefits whatsoever from the release.

    Is that right?
    I'm sorry for the confusion

    I think I tried to say what you explained. But make 'Weight of Sin' the 'normal' shikai power (so she releases and can use it, but must 'expend extra effort to gain any benefits for 'Cleanse')
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Oh, so reverse them from how they are now.

    Okay, I'll do that.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    Oh, so reverse them from how they are now.

    Okay, I'll do that.
    Thank you for patience
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Kasanip View Post
    Thank you for patience
    No problem.

    Now, if you'll excuse me, I'm going to go edit Akemi to get everything that was talked about solidified.

    Then I am going to sacrifice a goat in the hopes of appeasing the character devouring blood lust of OOC, while staying a good distance away, somewhere safe. Like within a nuclear bunker in the Himalayas.
    Last edited by AmberVael; 2010-05-05 at 11:33 AM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    I did just read your character bio Vael.

    To be honest, I think Akemi is pretty awesome. I like here shikai powers, her character personality, and the unique case of her losing part of her total spiritual pressure.

    I hope you stick to this character.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Don't forget the deodorizer.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Vael View Post
    No problem.

    Now, if you'll excuse me, I'm going to go edit Akemi to get everything that was talked about solidified.

    Then I am going to sacrifice a goat in the hopes of appeasing the character devouring blood lust of OOC, while staying a good distance away, somewhere safe. Like within a nuclear bunker in the Himalayas.
    That should buy you some time.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Ryu Chishuu

    Age: 18

    Height: 6’

    Reiatsu: Dark Green

    Weight: 150 lb


    Appearance: is rather tall with dark green eye’s, long hair pulled back into a braid and is never seen without his glasses, though they often hang at the edge of his nose. Often seen wearing his school uniform, he makes a point to dress informally in jeans and t-shirts with a simple hoody outside of school. He is an adamant smoker; almost always seem with a cigarette pressed between his lips.


    Personality: has always been a giver, though often times to a fault. He easily gets carried away on what he feels is “Right”, and adamantly fights for such ideal’s to the point of exhaustion. This has given him a slight reputation as a delinquent; often times going against his peer’s and elders when he views their opinion’s as wrong.

    Back-story: Chishuu always desired a blade, something that could help him defend what he thought needed defending, a weapon that could protect everything he cherished and held dear. An atypical high school boy, Chishuu spent much of his time studying on his own outside of school, participating in club activities only when forced. Chishuu’s family owns a small sake brewing company in town, a business Chishu has no desire to inherit once it is his time to do so. Chishuu had always been able to see vague outlines and shapes of spirits and hollows, at an early age concluding they were simply figments of his imagination. His parents, worried for their son’s eyesight quickly bought him a pair of glasses in hopes to avert any further “damage” to his eyes.

    And fate seems to have aided Chishuu in this desire, dropping the power he so desperately sought on his lap in a rather unforeseen way. During a long day of avoiding school, Chishuu happened on a rather wounded Shinigami. Figuring it was a cosplayer who had been struck by a car, he swiftly called the police. When the police arrived, they saw no sign of the cosplayer, and much to the dismay of Chishuu threatened to arrest him before leaving. Enraged and deeply confused, Chishuu attempted to help the Shinigami in any way he could, but to no avail, as the Shinigami quickly passed over, investing the remaining spiritual power he had into Chishuu for his attempted aid. Chishuu returned home, deeply troubled by the day’s events.


    But things only became stranger, as a sword mysteriously manifested in his bed over night, a strange beast tearing into his home in an attempt to kill him. After suffering a serious wound by the hands of the Hollow, Chishu’s spirit was removed from his body. Finding himself still quite alive, though oddly chained to some unforeseen space, Chishuu fought with all his might to protect his home and family, vanquishing the beast. His body was rushed to the hospital, luckily saving his life, though his spirit was unable to return to his body. He was quickly found by a rogue Shinigami, and had his Shinigami abilities cemented, and finally being able to return to his body, much to the joy and relief of his parents.


    Zanpakuto: 映姫 Hayuki'' – Hayuki appears as a typical wakazashi, it has no outwardly unique characteristics.

    To Come Later

    Shikia: Reflect, Hayuki! Hayuki’s shikai is a permanent release, turning the otherwise normal wakizashi into a large hand mirror. The mirror itself is quite well created, made from ebony wood and silver inlay, in all affects a stately masterpiece of construction. It is unusable as a fighting weapon due to its delicate nature.

    Reflect and show their true self, Hayuki!: This power allows Chishuu to show an ally their reflection in the mirror, granting them a glimpse of their true self. This power grants the viewer a boost in one attribute they wish they were stronger in, be it hand to hand combat, kido or any other skill they might posses. This effect lasts for a rather long duration, lasting in upwards to twenty minutes.

    Reflect Hayuki! And show our true selves!: The other ability of, Hayuki creates a large bubble around Chishuu that has a mirrored surface. After several seconds, it bursts with a loud pop, revealing Chishuu and the spirit of Hayuki, who has manifested near Chishuu himself. This move is a battle of wills between Chishuu and Hayuki, who ever win’s during their time in the bubble becomes “The Royal” and the other becomes the “Samurai”. The Royal appears in stately clothing, with a mirror on their person, the other appearing in traditional samurai armor. The Royal must remain holding the mirror, and can take little action outside of dodging, or break the effect.

    Princess and Samurai: In this mode, Chishuu appears dressed in dark red lacquered armor, missing a helmet, his hair allowed to hang free of its normal braid. In this form, Chishuu wields a finely crafted katana, his speed gaining a considerable boost, while his armor increases his ability to withstand blows. Dressed in her robes, Hayuki will probably order Chishuu to do things, like protect others (or herself). Though her tone may be more commanding, she is more graceful and kind-spirited who cares for her samurai.

    Samurai and Prince: Chishuu wears the traditional sokutai and high geta, the mirror clutched in his left hand in place of his shaku. In beautiful armor and holding a naginata (in same style as the sword Chishuu would wield), Hayuki is the loyal samurai to her prince. Being more energetic, she carries out Chishuu's commands

    映姫 'Hayuki'
    Type: Zanpakutou spirit of Ryuu Chishuu

    Appearance/Personality:While Chishuu maybe could be said to be a 'giver,' Hayuki is a 'taker.'

    She is very willing to speak annoyingly to Chishuu, who is 'inexperienced' and 'unable to use me well!' So often maybe she tries to act like a master (but maybe Chishuu won't be easily fooled). She will be also quite embarrassed and blame Chishuu for the permanent Shikai state of being a mirror. Though she does not mind such a treasureable item, because Chishuu does not value a mirror so much, it annoys her.

    'Why must you complain?! It is your fault! I am part of your soul, and you secretly wished for such a tool! Control your desires!'
    Such complaint’s force Chishuu to appease his spirit, by either quickly changing the subject, or finding something else to direct her ire towards, often his smoking or delinquent behavior.

    Of course she really does share his great passion for 'doing right.' So she berates him for his bad habits, but very much likes his noble side (even if she tries to hide such a feeling). A prince-like and noble master would be her secret desires of Chishuu. Maybe in some ways this is like Chishuu's own desires? She knows his potential maybe better than him, so is disappointed with his failure, but always pushing him to be better.
    Coming and going of berating and obeying, she is very much 'tsundere.'



    Kasa and I remade the character, let us know what you all think.
    Last edited by Innis Cabal; 2010-05-05 at 01:08 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    First, the spoiler button is friendly and easy to use.

    Second...Let me see if I have the right of it. His shikai (a mirror, which is always released) can either give a moderate boost to one particular area of an ally's abilities...Or gives Chishuu armor and a sword / summons his spirit to fight for him?

    Really, that second ability, while interesting, is pretty potent on its own; it also feels like an oddly matched set of abilities. One ability suggests he might be a "buffer/debuffer", while the other is a more traditional "straight combat boost". With, apparently, the "twist" being who's "calling the shots".

    Do I have the right of it?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    The theme is actually reflecting what people see themselves as in Shikai, while showing the real self in bankai, at least the latter bit is what Kasa and I have discussed at this point. The other theme with the character (and it over laps with his second power in shikai) is as you've said, which one is really in control and which one is the "Knight"

    So, while they do seem somewhat disjointed, they are both tied by the central theme of the weapon.

    But other then that, yes you have it correct.

    Edit: There's actually alot of theme's and such going on with Chishuu and his zanpakuto, but most of the rest are fairly non-combat specific
    Last edited by Innis Cabal; 2010-05-05 at 01:00 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    So, are you planning for this character to develop bankai at some point in the story?
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Perhaps? Perhaps not, thats for the story to tell. He also won't be starting out with his shikai either.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Quote Originally Posted by Innis Cabal View Post
    Perhaps? Perhaps not, thats for the story to tell. He also won't be starting out with his shikai either.
    You understand, of course, that the question was asked for the purpose of balance and such.

    Also, regarding the shikai: Can the "Prince" or "Princess" character do anything beyond order the "Samurai" around? As in, can they still boost allies and so forth? Do they possess anything else, ability wise? As in, could Chisuu still use his non-sword-specific Shinigami abilities?

    Edit: And again, spoiler tags are friendly and easy now.
    Last edited by KnightDisciple; 2010-05-05 at 01:15 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Anyone with the mirror could boost allies. As for the rest, anything beyond moving and commanding is to much. So no kido etc for Chishuu while he's the prince. Its intended that the Samurai protects who ever is the "Royal".


    And the answer is still, I don't know. The intent is yes, he'll be getting bankai.

    Edit: And as I've said in the past, I have a hard enough time getting people to review my stuff when its in plain sight. Having to resort to more or less begging and posting the character in upwards to 6-7 times...spoiler's won't do anything but cause more issues. So, while it may be a little selfish, I'd prefer not having people skip the character completly 10 times just because they missed it because it was put in a spoiler.
    Last edited by Innis Cabal; 2010-05-05 at 01:33 PM.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 5

    Okay, here is Akemi, revised.

    The explanation of her Cleanse ability is really long now but essentially the idea is this:

    She strikes them with her sword. This activates an internal conflict, which I don't want to describe in detai, since I want each person to take license with it. I picture it being similar to battling with an Inner Hollow (in terms of how it could be represented). They don't necessarily realize that this conflict is occurring or get affected by externally. The conflict begins and ends pretty quickly, and Akemi soon learns whether or not they are willing to repent of sins. If they are, she can absorb the sins with Sin Eater, usually through combat (as it is mostly for use against Hollows). Each time she absorbs their sin she gets a bit of backlash from it and needs to use some spiritual power to absorb it.

    (I thought Kasanip's concern was valid, and so I was going to use her idea wholesale... but then I realized that if Akemi DID manage to regain her spiritual power at some point, Cleanse would just become easy for her to obtain. So I made it use spiritual energy and have a standard backlash, so that no matter what, she suffers from using it. Mercy is easier on her, obviously, but it's a Bankai).

    Once she has absorbed all their sin, she can fight them normally, and by killing a Hollow with her Zanpakutō, she sends them to Soul Society, as it would normally happen.

    If she somehow manages to get a chance to activate this ability without combat, she can essentially execute someone willing with it and send them straight on to Soul Society and absolve their sins in one go. The main idea behind this is that if there is someone willing... slashing them a ton of times won't really be all that hard, and it seems more stylish (and not unbalanced) to have them be able to take it in a single, executing blow.


    ...jeez, that was supposed to be a summary for someone who would think the normal description is too long, but it doesn't seem a whole lot better. It's just really complex, I guess.

    Akemi Aoki, Exiled Shinigami
    Spoiler
    Show
    Name: Akemi Aoki
    Age: ???
    Gender: Female
    Height: 5'4"
    Affiliation/Type: Exiled Shinigami
    Speech Color: #882288

    Appearance: No longer part of Soul Society, Akemi is devoid of all the typical trappings of a Shinigami, even down to her Zanpakutō. Instead, Akemi appears as a young woman- definitely old enough to be out of school, but youthful. In terms of clothing, she favors black and purple, with a rather goth or punkish theme. She doesn't wear the style heavily, however, and manages to pull it off with a flair that makes her seem more zany than anything else. Typically, she wears t-shirts, and favors bracelets, arm bands, and arm warmers. She might have on one or more belts, and black pants. Due to her love of spontaneous activities and parkour, Akemi tends not to wear dresses or skirts, as they tend to get in the way and hamper her movement.

    If it weren't for her clothing choice and style, Akemi would be distinctly average. Her plain, straight black hair has a vivid dyed purple streak through it to add interest, while she keeps a variety of sunglasses to hide her eyes. To deal with her lack of curves, Akemi relies on tighter fitting clothing, or just style and color to draw attention away from it.

    Personality: Akemi deeply appreciates life and what it has to offer her, enjoying every chance she gets to live just a little more. She cares less about societal expectations and more about what she- and others- desire. Akemi is also very kind and caring, though at first glance, she might seem like a roguish mischief maker, which can earn her the ire of authority figures... but it isn't so much that she disrespects rules as it is that she cares about other things- people, that is- far more. If she really causes harm by her disrespect somehow, she will be sure to try and make amends for it.

    While she often goes out to enjoy herself, she can be introspective and philosophical as well, spending time to fully understand new ideas and different view points. It may not be outwardly obvious though, as she often thinks at the same time as she performs other activities (such as parkour or exercise).

    One of Akemi's most pervasive beliefs and ideas is her faith in the goodness of others. This is not to say she is wholly naive and innocent- she is well aware of all the terrible things that people can do. However, she is certain that it is possible for even the most hardened hearts to find remorse and repentance, even if her powers cannot help them accomplish it. She is willing to risk herself to help others atone, though she will not be foolhardy or careless with others to try and accomplish such, as she puts the well being of others first. Usually, when her cleansing powers fail, she will accept that sending a Hollow on to Hell is the best option available to her, but that doesn't mean she likes the conclusion, no matter the truth of it.

    All in all, Akemi is a fairly complex and experienced person. Each time someone thinks they know her, she unfolds a little further.

    History: Akemi was once one of the most skilled Shinigami in Soul Society. Though her spiritual energy was not the most potent, Akemi's focus and training allowed her to compete where all sense said she should fail. Her precision and long practice allowed her to act as if her power were far greater than it was, and eventually she even achieved the position of Vice Commander in the Kidō Corps.

    Yet, Akemi was not loved among the Shinigami, or even in the mortal world. Her philosophies and abilities earned her many enemies. With the power of her Shikai, she purified even the Hollows who would be condemned to Hell, and she openly criticized many aspects of Soul Society law and government.

    Eventually, this led to her downfall. A number of her foes joined forces against her, notably among them a Quincy, who used his techniques in an attempt to seal her spiritual energy away. As Akemi relied more on skill than anything else, such an assault hampered her less than expected, and she managed to escape before her energy was fully sealed, and before she was killed.

    Knowing she could not go back to Soul Society, Akemi hid herself in the mortal world, concealing her history and what powers she had left. There, she seeks to live as best as she can in her current state.


    Capabilities

    Non-Spiritual Abilities:
    Akemi is superbly skilled at melee combat, both with and without use of a sword. Further, she is an accomplished traceuse and free runner.
    Lastly, she has a great love of board games, though she has not dedicated quite the same time to them as she has other, more vital skills.

    Sealed Spiritual Power:
    While Akemi's spiritual power would normally be at average level, the sealing technique used against her cuts this down to at least 20% of what it once was.
    Though Akemi has developed a technique where she can break the seal and achieve higher power, but the seal is her own body. The implications of this is that even breaking the seal partially gives her terrible wounds (at minimum)- and if she were ever to try a powerful technique (such as Bankai or advanced Kidō), she would certainly die shortly after its completion.
    Due to the danger, even looming defeat will not necessarily be enough to inspire Akemi to unleash her former power.

    Kidō:
    Former Vice Commander, Akemi's Kidō technique is her only skill that surpasses her ability at swordplay. However, due to her loss of spiritual energy, using Kido has become frustratingly difficult for her ever since her self imposed exile.
    While she knows all the precision required to pull off Kidō without chants and in double incantation, her low spiritual power means that if she utilizes them, she can only get the most basic and lowest power of effects (and they are certainly not effective in a direct, combative effort).
    Most of Akemi's remaining power rests in her use of Bakudō, which she always most skilled at. When using the incantations, she can manage them at a slightly below average level. Particularly, she utilizes Kyokko to hide her Zanpakutō so she can carry it around on a day to day basis without it being spotted.

    Hohō:
    Akemi was never particularly skilled at Hohō, and with her spiritual power sealed, she relies on her natural skill and speed almost exclusively, using Hohō only when she has no other resort. Due to low spiritual power, using it for too long can exhaust her, and she cannot maintain any other powers while using it.

    Zanpakutō: Sin Eater
    Sin Eater is a slender kodachi, unremarkable until it is released.
    Spoiler
    Show
    Shikai: Catharsis
    When released, Sin Eater becomes jet black, giving off a terrible Reiatsu that feels like a hundred claws scraping at one's very soul and haunting voices whispering in their ears.

    Special Ability: Weight of Sin
    When Sin Eater is released, the Reiatsu and aura of it surrounds Akemi and her opponents. Vague phantoms, materialize from within the tainted area, hounding Akemi's enemies, striking at them, hindering their movements, or attempting to distract or scare them.
    Attacking the phantoms accomplishes nothing, as they are mostly insubstantial.
    These phantoms typically are not powerful enough to leave more than moderate blows, or hold down an opponent for significant periods of time.

    Special Ability: Cleanse
    The second ability of Sin Eater's Shikai is Cleansing. When utilizing this ability, Akemi has the power to cause subconscious conflict within a Hollow or Plus that would otherwise be bound to Hell when she strikes it with her Zanpakutō. This conflict does not affect their outward power or strength of will as it relates to combat, but it is the catalyst for them to begin questioning the crimes and sins they have committed (even though they may not realize it). This ability can awaken the conscience of even the most insane and evil beings, but it cannot create remorse and repentance from nothing: it only grants a fair chance for the target to understand and desire to atone for their crimes. The nature of this internal conflict differs from entity to entity.

    Once the conflict is resolved, Sin Eater can absorb their sins, allowing the target to go to Soul Society instead of Heaven. However, to absorb their sins, Sin Eater must contact the target with its edge, usually for an extended period. If a subject recognizes their sin, repents, and accepts the cleansing of Sin Eater, they may have their sins completely absorbed in a method that looks like (and probably hurts as much as) ritual execution.

    In many entities, particularly with Hollows, even the successful use of this ability does not instantly manifest itself in their behavior. Hollows and like entities, due to their nature, will likely not even recognize the repentance and nature within them, continuing to act on their maddened urges. When the internal conflict is resolved, Akemi senses it through either a resonance (if it was successful) or dissonance (if it was unsuccessful) in their Reiatsu with her Sin Eater. If the conflict was resolved successfully, she may absorb their sins by striking them with Sin Eater in combat. Once she has scored enough hits (the amount of which is dependent on the level of evil of the being), she may send them to Soul Society with her Zanpakutō (either Konso, if they stop fighting for some reason, or by executing them with her Zanpakutō, as is done with most Hollows).

    Absorbing the sin of other entities is an intense and draining experience, both mentally and physically. Not only will it likely prove necessary for Akemi to partially break her seal to accomplish Cleansing, but even if she were to restore her power, it would still prove tiring and traumatic to use.


    Bankai: Absolution
    With her power sealed, Akemi is incapable of using Bankai, even if she partially breaks the seal. If she fully breaks her seal (which will incur the consequences noted in the Sealed Spiritual Power section), she will be able to use Bankai again.

    When she uses her Bankai, the black taint along Sin Eater sloughs away, leaving behind a brilliant white blade.

    Special Ability: Storm of Sin
    The Reiatsu and aura of Weight of Sin are increased dramatically as the taint of her sword dissolves into them. Opponents near her will have to struggle against countless grasping hands and slashing claws or weapons from the phantoms.
    Each phantom also becomes much more distinct, showing the features of one of those successfully affected by either Cleanse or Mercy. They may even retain the smallest fragment of their power and personality, though the former is rare.

    Special Ability: Mercy
    Any struck by Akemi's sword while she is using Bankai instantly experiences an increased form of Cleanse, which absolves the sins of all but the most corrupted and unrepentant in a single blow.
    Further, each strike will cause the subject to recall one or more memories of significance related to any sins they may have committed (whether Mercy absolves them of sins or not). This may disorient the target for a very short duration (long enough for Akemi to set up, but not complete, a second attack), though after experiencing the sensation one or more times, they may derive a way to ignore or lessen the effect.

    On each strike that absolves sins, Akemi experiences the same disorientation as her enemy. However, once their sins have been absorbed, she no longer feels this disorientation. This replaces the negative effects of Cleansing.




    So, does it all look good now?
    Last edited by AmberVael; 2010-05-05 at 01:45 PM.

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