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2010-02-18, 11:55 PM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
I started a seperate thread on the subject.
Belatedly I realize that TDO was concerned about a different issue -- that IHS auto-succeeds regardless of the power of the one who inflicted the condition. He has a point. When a greater deity paralyzes a 5th level warblade, it should stick. This is more of a change and less of a clarification, though. We might offer it as an alternate rule.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2010-02-19, 12:42 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: The Age of the Warriors - a ToB expansion book idea
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-02-19, 01:46 AM (ISO 8601)
- Join Date
- Oct 2008
Re: The Age of the Warriors - a ToB expansion book idea
I'm not sure if you've gone over this or not, but I think you guys need to codify what qualifies as a 'complete' discipline, mechanically. Falling Star by Fax is one of my favorite disciplines, but it is lacking some assumed bits that people probably just don't think of when building a discipline: Associated feats and necessary class adaptations. Each of the 9 disciplines have 2 feats associated with them, and while they range in usefulness, they're all at least something. Each of the 3 base classes is proficient in all the weapons necessary to learn their disciplines among the 9. However, a swordsage can not readily take falling star maneuvers without houseruling things, cause spot is not on their class list iirc, and they are not proficient with any ranged weapons.
At minimum, a Discipline should include:
-Method of gaining proficiency in discipline's weapons. Imho, for non-exotic weapons, this should be without the cost of a feat slot.
-Method of gaining appropriate class skill
-A practical feat that directly enhances combat in a discipline-associated way.
-A tactical feat, just to complete the set as laid out in the ToB
-Extra Credit: Follow Fax's standard and lay out some epic feats too.Avatar by Assassin89
I started my first campaign around a campfire, having pancakes. They were blueberry.
My homebrew(updated 6/17):
SpoilerIn progress:
Prolonged Spell(Fix for Persistent spell)
Weapon Training(replaces Weapon Focus chain)
Shelved:
Ascendant Feats.[New content!]
Finished:
Belts of potionade
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2010-02-19, 02:51 AM (ISO 8601)
- Join Date
- Apr 2006
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- Virginia
- Gender
Re: The Age of the Warriors - a ToB expansion book idea
I think at the moment because of the interchangeable nature of the disciplines, we haven't actually taken the time to tie on specific discipline choice to the original three classes.
What we HAVE been to talking about though, is attaching the theme appropriate disciplines to the newly created base classes and (perhaps) PrCs for access, and those classes will implicitly have access to the relevant skills.
In addition to that, TD1's alternate discipline rule covers this somewhat. (IIRC, there's a provision in there where if you switch out a discipline for another, you lose the class skill for the one you lost and gain the class skill for the discipline you gained, also, you can always tack on the discipline at a later stage for 1000 xp with training and gain access to the class skill as well, I THINK. Not sure about that last part)
But to me, even without the access to class skills, I'm fine with it. This means that certain classes (especially the new base classes) will intrinsically be BETTER at using certain disciplines than others, synergies and all.
The same way for the proficiencies, I feel.
Totally agree with the tactical and enhancement feat though. Not quite as adamant about the epic feat though, since that's kind of just gravy.
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2010-02-19, 12:22 PM (ISO 8601)
- Join Date
- Apr 2007
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- Boston, MA
Re: The Age of the Warriors - a ToB expansion book idea
Doesn't this automatically exist via Martial Study?
-Method of gaining appropriate class skill
-A practical feat that directly enhances combat in a discipline-associated way.
-A tactical feat, just to complete the set as laid out in the ToB
Epic featsMy homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-02-19, 12:22 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: The Age of the Warriors - a ToB expansion book idea
As far as weapon proficiency goes, a couple of years ago I thought up a solution that worked well for my group: give each discipline a weapon group (as per Unearthed Arcana). For instance, the Diamond Mind proficiency allows the character to use the rapier, shortspear, bastard sword, and trident without penalty. If a character has one or more maneuvers of a particular style, he gains access to the weapon group of that style.
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2010-02-19, 02:52 PM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: The Age of the Warriors - a ToB expansion book idea
Yet one more thing on our to-do list is to come up with "Unparalleled Prowess" and "Focused Rivalry" abilities for Master of One for as many disciplines as we can manage.
I already did Falling Anvil, although the balance may need tweaking. I am going to clone my first-draft below in hopes that it will help with getting E.A.C.H. .
The Unparalleled Prowess ability for Falling Anvil:
Falling Anvil: A Falling Anvil madman is often hampered by the very madness that protects him, but a Master of One can sometimes channel the zaniness to a more benign form. Any and each time a Falling Anvil maneuver they initiate would cause a bad effect they are allowed a Will save versus a DC of 14 + Maneuver Level to negate this effect. Example: If they are under the effects of Pull Yourself Together, then each time they are struck with a slashing weapon they are allowed a DC 19 Will save to have the cut close up mere inches behind the weapon as it travels through their body. Similarly, if they are in Not Looking Down they may choose to not be flat-footed against any given attack, but after the attack resolves, they must make a DC 22 Will save or fall. In the case of the Give Bomb and Give Bundle of Dynamite maneuvers, if the Adept loses the opposed bluff check, the object created disappears after the Adept yanks the fuse out.
My first idea was to give them full immunity to the side effects of their maneuvers, but since I consider Falling Anvil pretty powerful, I thought that would be overkill, here it is basically saving against the DC of the maneuver, but with a static 18 initiating stat. At higher levels this might become trivial, but I think that is perfectly fine, and even a 5% failure chance can induce some dramatic tension and/or caution.
And here is my best guess at a Focused Rivalry ability:
Falling Anvil: A Master of One using this ability gains immunity to all non-damage related effects of Falling Anvil strikes. For this purpose bypassing damage reduction is considered a damage related effect, and thus not protected against by this class feature. This includes the trip attempts of banana peels, and the rough terrain genertated by many of the higher level _______ Drop maneuvers.
Balance-wise I am not sure of this, but since it turns the 9th level strike into a mere standard attack, I think it has strong possbilities. If it needs to be a bit stronger I could reverse the bit about DR (not useful to most Masters of One) and/or have it grant resistance to each energy type against damage from Falling Anvil maneuvers (which would be especially effective against Accursed Thunderhead since that deals both Electricity and a small amount of Sonic damage).Last edited by DracoDei; 2010-02-20 at 05:57 AM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-20, 05:45 AM (ISO 8601)
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- May 2007
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Re: The Age of the Warriors - a ToB expansion book idea
I am going to Archive the current version of the Sohei here... because I have an inexplicable suspicion it may turn out to be useful and Shyftir is talking of doing a total re-write, and I don't know if he means to use a new thread (which is probably should, if only to keep the necromancy down).
ALSO, SHYFTIR JUST PUT UP THE MYSTIC COBRA DISCIPLINE FOR GRABS FOR ANYONE WHO WANTS TO FINISH IT. I have this crazy idea I might do some of that myself, but that may just be lack of sleep talking.
EDIT: I also made some changes to my above integration of Falling Anvil with Master of One.Last edited by DracoDei; 2010-02-20 at 05:58 AM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-20, 07:23 AM (ISO 8601)
- Join Date
- Aug 2008
Re: The Age of the Warriors - a ToB expansion book idea
I made the discipline feats for Piercing Point.
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2010-02-20, 08:47 AM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
Added a new sheet to the spreadsheet HERE to serve as a checklist for which disciplines have a non-tactical feat, tactical feat, legacy weapon, and a slotted item that grants maneuvers (such as the White Raven Crowns and Desert Wind Capes and what-not). I don't think that it is mandatory for all of them to have each one, or even most of the boxes to be "Yes" before we are done. Particularly, legacy weapons would be a huge undertaking... maybe if we got someone in who can make up legacy weapons in their sleep, like Vorpal Tribble or Bhu can do creatures... otherwise, it is a pipe-dream... at the other extreme, the maneuver granting items need only a slot and a physical description.
EDIT: Filled in a few cells on the PrC list. Added Adept Hunter (which I think couldn't hurt), and Leap Dragoon (which, even refluffed to eliminate the Fratley's and inter-universe portals from the picture is still probably something that should be carefully considered for inclusion or exclusion, but I figured I would throw it out anyway).Last edited by DracoDei; 2010-02-20 at 09:45 AM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-20, 01:53 PM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
Cool! We're about 2/3 of the way there for PrCs. I've sorted to put what need work on top.
I added Master of One columns to the extra discipline stuff sheet, but considering the amount of new material required, I'm doubtful we'll ever fill it in.Last edited by dspeyer; 2010-02-20 at 01:55 PM.
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2010-02-20, 02:46 PM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: The Age of the Warriors - a ToB expansion book idea
What is the "needed" column on the PrC sheet for? I see numbers rangeing from 0 to 4, but I don't know what they mean.
I also did up Allurehn's Vindicators. Marriage councilor's with enough class levels can now go down to the lower planes on their vacations and rip out a few succubus spines to blow off steam.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-20, 02:55 PM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2010-02-20, 03:28 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
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Re: The Age of the Warriors - a ToB expansion book idea
Ah, right. Thought that might be it, but because you must be manually updating it, it didn't always match. Note also that I have (obviously) been vastly less than comprehensive in my suggestions in the "suggested include/exclude" boxes I did fill in, and even what I did put in includes some pretty wild guesses.
Last edited by DracoDei; 2021-10-15 at 07:55 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-20, 03:32 PM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
-
2010-02-21, 02:33 AM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
OK, we've got basic description. Here's a (kinda) pretty summary:
Name Author Concept Schools as Written Schools Suggested Adept Hunter Draco Dei Follow on to PairO'Dice 's Master of One for Broken Blade, pwns other adepts Broken Blade, very limited access to all others No change * Vindicators DSpeyer divine (Ruby Knight Vindicator variants Devoted Spirit, Stone Dragon, White Raven and one other none (Except as new gods are added) Aberrant Armorlord Krimm melds with parasite Diamond Mind, Far Realm, Stone Dragon, Tiger Claw Al-shra'a Al-mharb Krimm desert nomad warrior Desert Wind, Iron Heart, Shadow Hand, Tiger Claw Angel of Death Krimm assassin Diamond Mind, Oncoming Storm, Setting Sun, Shadow Hand Another Master of One PairO'Dice Focuses on specific discipline Single discipline chosen None. Artmage DSpeyer arcane dual progression, turn spells into maneuvers Desert Wind, Devoted Spirit, Diamond Mind, Shadow Hand Solaris Arcanum, Untamed Essence, Frozen Zephyr / Acidic Fog / Shocking Sky, Coin's Edge, Masked Moon, Witch Razor Blade Incarnate Krimm incarnum warrior Devoted Spirit, Iron Heart. Additional based on alignment. Good - Golden Saint, White Raven. Evil - Dread Crown, Shadow Hand. Law - Diamond Mind, Quicksilver Aegis. Chaos- Kaleidoscopic Dream Alternates based on alignment: Good- Scarlet Bravura. Evil- Narrow Bridge. Chaos- Far Realm Blade Maiden Krimm women who bolt swords to their armbones Diamond Mind, Oncoming Storm, Tiger Claw Blade Operant Demented One Implanted skills, speed, critical hits Dancing Leaf, Oncoming Storm, Tiger Claw Bladelord (d20 Modern?) Yue Ryong (WotC) mystics in the modern world Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dragon & Tiger Claw coin's edge, masked moon, black rain Blood Sage Krimm martial magic user focusing on blood magic Diamond Mind, Oncoming Storm, Shadow Hand, Tiger Claw Braveheart Bravo Demented One halflings fighting larger foes through mobility and bravado Dancing Leaf, Iron Heart Oncoming Storm, Leaping Gale Combat Artisan Krimm Artificer/Initiator Hybrid Diamond Mind, Iron Heart, Stone Dragon Concealed Celestial Krimm Anathema to the Unmasked Fiend. Outsider with the good subtype only Devoted Spirit, Golden Saint, Stone Dragon, White Raven Falling Anvil, Scarlet Bravura Crimson Banner Executor Edge astrology and quick combat prophecies Army of One, Coin's Edge, Dancing Leaf Diamond Mind, Iron Heart Crusader of Death Krimm blackguard variant Devoted Spirit, Iron Heart, Shadow Hand Dread Crown, Infinite Torment, Ninefold Damnation Demonspawn Harbinger Krimm Warlock/Devoted Spirit using class Hybrid Devoted Spirit, Dread Crown, Shadow Hand or Tiger Claw Infinite Torment, Narrow Bridge?, Witch Razor Doom Lord Krimm Unholy general Devoted Spirit, Dread Crown, Shadow Hand, White Raven Narrow Bridge Draconic Partisan Krimm humanoid devoted to dragons Stone Dragon, Tiger Claw, associated energy school monkey's paw (?) Dreadcloak Edge assassin that uses fear Army of One, Narrow Bridge, Iron Heart, Shadow Hand Dreaming Lotus Assassin Demented One very secretive assasins Diamond Mind, Oncoming Storm, Shadow Hand Viper Fang, Black Lotus Eaglewing Striker Krimm eagle-rider Iron Heart, Falling Star, Iron Heart, Tiger Claw, Twin Spirit Silver Pegasus and True Arrow (if those don't get remixed), gentle breeze, Black Rain Ebon Phoenix Mage Krimm Evil counterpart to Jade Phoenix Mage, hybrid Desert Wind, Dread Crown, Shadow Hand Ebon Raven General Demented One leader of sneaks Shadow Hand, White Raven Scarlet Bravura Ecclesiastic Knight Errantx combines divine spellcasting and martial ability Devoted Spirit, Stone Dragon, White Raven Eldritch Blademaster Krimm warlock dual-progression Iron Heart, Shadow Hand, Tiger Claw Solaris Arcanum, untamed essence Enlightened Budoka Demented One combat is not about violence, or skill, or even art. It is nothing more than the flow of energy–physical, mental, and spiritual Golden Saint, Setting Sun, Stone Dragon Errant Blademaster Demented One latecomers to the sublime path who can ignore prerequisites special list none (it would be like adding beguiler spells) Guardian of the Frozen Grotto Yue Ryong (WotC) (Druid or Ranger)/Placid Lake Hybrid Diamond Mind, Placid Lake, Tiger Claw Harmonic Lance Adept Krimm uses sound Diamond Mind, Iron Heart, White Raven Lost Lyrics, rending scream Hollowed Soul Krimm merge with your possessing fiend Dread Crown, Stone Dragon, Shadow Hand, Tiger Claw Infinite Torment, Ninefold Damnation Holy Deathless One Krimm worshiper of Aeomon, brings peaceful death Devoted Spirit, Settting Sun, White Raven Narrow Bridge? Golden Saint Holy Knight DragoonWraith lg champion with warlock-like invocations Devoted Spirit Golden Saint Huixxa Vo Nyarlathotep Krimm shapechanging servant of Nyarlathotep Far Realm, Kaleidoscopic Dream Falling Anvil Incarnate Knight vasharanpaladin Meldshaping/(Devoted Spirit and/or Diamond Mind) Hybrid Devoted Spirit, Diamond Mind "Basically going to hit all the ""Mentality, Alignment or Aligned Plane"" and ""Additional Power Source"" ones here, given the fluff, and initial disciplines. Silver Crane, Far Realm, Ninefold Damnation, Infinite Torment, Dread Crown, Golden Saint, Falling Anvil, Quicksilver Aegis, Black Heron, Kaleidoscopic Dream, Narrow Bridge, Mental Grip, Sleeping Goddess, Lost Lyrics, Solaris Arcanum, Untamed Essence, Witch Razor, Holy Word" Iron Slasher Krimm Dextrous and brutal Diamond Mind, Iron Heart, Oncoming Storm Viper Fang Ironsword Speaker Krimm truespeaking dual-progression Diamond Mind, Holy Word, Iron Heart or White Raven Kazarzeth Errantx warrior who channels internal demon into crystal blade Black Heron, Diamond Mind, Iron Heart, Shadow Hand Narrow Bridge, Dread Crown, Ninefold Damnation, Infinite Torment Leap Dragoon Draco Dei Disappear to other planes, return with overwhelming force Army of One, Devoted Spirit, Mystic Cobra, Piercing Point. Leviathan-Born Demented One darfellen -- very angry darfellen Army of One, Ocean Tempest, Scarlet Bravura Falling Wave, Ocean Soul, Rending Scream (are there rules about underwater sonic effects?) Madspawn Broodling Demented One symbiont using Far Realm, Iron Heart, Tiger Claw Masked Demon Krimm humanoid possessed by fiend Dread Crown, Iron Heart, Shadow Hand, Tiger Claw Black Heron, Infinite Torment, Ninefold Damnation Moonflame Adept - Yue Ryong (WotC) Spellfire/(Crescent Moon or Diamond Mind) Hybrid Crescent Moon, Dancing Fox, Diamond Mind Nightmare Reaver Demented One empowered martial soulknives with some mental powers Diamond Mind, Iron Heart Bladed Thoughts, maybe Sleeping Goddess Occult Adversary Krimm gain martial maneuvers from vestiges Far Realm, Diamond Mind, Iron Heart, Stone Dragon Oracle Knight Demented One psionic dual-progression, perception Diamond Mind, White Raven Mental Grip, Sleeping Goddess Pragmatist DSpeyer mundaneness, defense Diamond Mind, Iron Heart, Setting Sun Dancing Leaf, Steel Mountain, Oncoming Storm Prodigal Overlord Krimm leader Army of One, Scarlet Bravura Saurian Brute Krimm imitate and become dinosaurs, and divine dual-progression (for druids) Tiger Claw or Stone Dragon Masked Moon Savage Savant Demented One psionic and bestial Diamond Mind, Stone Dragon, Tiger Claw Mental Grip, Masked Moon Shadow Knight Duke Malagigi uses darkness but for good Devoted Spirit, Diamond Mind, Shadow Hand Falling Anvil(cf Darkwing Duck) Shadowstalker DSpeyer stealth Shadow Hand none Shrouded Ambusher Krimm arcane stealth Oncoming Storm, Shadow Hand Solaris Arcanum, Untamed Essence Silent Demon Demented One warrior with internal demons Diamond Mind, Dread Crown, Golden Saint, Setting Sun Black Heron, Infinite Torment, Ninefold Damnation Soulfire Invoker Krimm pyromaniac bards who once revered the jade/ebon phoenix mages, but rebelled Desert Wind, Shadow Hand or White Raven Lost Lyrics, untamed essence Spellfire Banisher Demented One anti-caster warrior Diamond Mind, Iron Heart Untamed Essence Spirit Archer Krimm (With help from Robert Frost?) soulbow Devoted Spirit, Diamond Mind, Falling Star Black Rain, Way of the Gear, True Arrow, Bladed Thoughts Spirit Craftsman Krimm artificier dual-progression Diamond Mind, Iron Heart, Shadow Hand or Stone Dragon untamed essence Spirit Lord: Champion Krimm Leaders who put their souls into their weapons, granting the weapons great power Devoted Spirit, Iron Heart, Stone Dragon, Tiger Claw White Raven Spirit Lord: Skirmisher Krimm Scouts who put their souls into their weapons, granting the weapons great power Diamond Mind, Iron Heart, Shadow Hand Spirit Lord: Spellmaster Krimm Mages who put their souls into their weapons, granting the weapons great power Desert Wind, Setting Sun White Raven Student of Nine Claws DSpeyer For monsters, especially dragons Diamond Mind, Setting Sun, Stone Dragon, Tiger Claw "none (DracoDei: asks ""Why?"") -- because the class features are tied to the specific schools" Sublime Form Master DracoDei Just Stances, no Maneuvers. Any Nine None. Already generic. Sublime Warrior Demented One independent discoverers of sublime way (has own recovery mechanic) Any three (Automatic) Sword of Levakross Krimm evil Desert Wind, Devoted Spirit, Dread Crown, Iron Heart, Shadow Hand Ninefold Damnation and Infinite Torment, maybe in some sort of enforced balance The Master of One Errantx Focuses on a single discipline chosen discipline (Automatic) Thousand-Arrow Archer Demented One archer Devoted Spirit, Diamond Mind, Falling Star Black Rain, Way of the Gear, True Arrow True Master of Nine DracoDei Perfect balance between at least 9 disciplines. All that you have at least one manuever or stance from before entering it. None. Already automatically covered. Unmasked Fiend Krimm fiend pretending to be human and gaining bonuses to/for racial powers Dread Crown, Iron Heart, Shadow Hand, Stone Dragon, Tiger Claw ninefold damnation or infinite torment, according to creature type Unseelie Knight Krimm fey powers, divine spellcasting Dancing Leaf, Shadow Hand, Tiger Claw disciplines Oncoming Storm, Glacial Chill Unveiled Dragon Krimm dragon pretending to be human and gaining bonuses to/for racial powers Stone Dragon, Tiger Claw, one more Warforged Armorlord Krimm Warforged who improve their own bodies Iron Heart, Stone Dragon Warped Angel Krimm Fall from Sanity led to fall from Grace. Ferocity is all that remains. Iron Heart, Shadow Hand, Tiger Claw Warpforged Adept Edge agile, warforged only, focusing on mobility & placement Diamond Mind, Iron Heart Whirlwind Heir Demented One wind-inspired Diamond Mind, Iron Heart gentle breeze, leaping gale Zealot of Salamander Krimm Sphoraxun (homebrew heat-loving lizardfolk) pyromaniac cleric Devoted Spirit, Desert Wind, Tiger Claw
By disciplines:
Categorized (with lots of overlap):
Advancing Non-Martial Powers
power classes Artificier Combat Artisan,Spirit Craftsman, Binder Occult Adversary, Incarnum Blade Incarnate, Incarnate Knight, Psionics Nightmare Reaver, Oracle Knight, Savage Savant, Spellcasting -- Arcane Artmage, Ebon Phoenix Mage, Shrouded Ambusher, Soulfire Invoker (bard), Spellcasting -- Cleric * Vindicators, Ecclesiastic Knight, Zealot of Salamander, Spellcasting -- Druid Saurian Brute, Unseelie Knight, Guardian of the Frozen Grotto Spellcasting -- Any Spirit Lord: Spellmaster, Blood Sage, Truespeaking Ironsword Speaker, Warlock Demonspawn Harbinger,Eldritch Blademaster,
For Specific Races/Monsters
creature class(es) Halfling Braveheart Bravo, darfellen Leviathan-Born, Any monster, but especially dragons Student of Nine Claws, Dragons Unveiled Dragon, Warforged Warforged Armorlord, Warpforged Adept, Fallen Angels Warped Angel, Sphoraxun Zealot of Salamander, Celestials Concealed Celestial, Fiends Unmasked Fiend, Last edited by dspeyer; 2015-06-03 at 11:13 PM.
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2010-02-21, 03:14 AM (ISO 8601)
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- Mar 2009
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- Long Shiny Cloud-land
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Re: The Age of the Warriors - a ToB expansion book idea
I just designed a new PrC, if you're interested. Behold, the Eldritch Adept.
EDIT: Dammit, someone beat me to it long ago. Back to pacing around hunting ideas, then.Last edited by Fortuna; 2010-02-21 at 03:15 AM.
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.
I'm always extremely careful to hedge myself against absolute statements.
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2010-02-21, 03:24 AM (ISO 8601)
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- May 2007
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Re: The Age of the Warriors - a ToB expansion book idea
I would put Black Rain in with "Archery", and it was on that basis that I suggested its addition to the PrCs I did.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-21, 10:36 PM (ISO 8601)
- Join Date
- Apr 2007
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- Boston, MA
Re: The Age of the Warriors - a ToB expansion book idea
Ok. Two more PrCs are in good enough shape to be added. Here are the Seeker of Lost Swords and the Preserver of Future Blades. The first uses necromancy to learn maneuvers from the dead while the second uses psionic power to pass martial skill on to the living. If there are no objections, I'll go add them to the google doc with the PrCs
Last edited by JoshuaZ; 2010-02-21 at 10:36 PM.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
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2010-02-22, 01:46 AM (ISO 8601)
- Join Date
- Mar 2008
Re: The Age of the Warriors - a ToB expansion book idea
Cleaning up archery, first draft:
As you may recall, we have two disciplines which are just archery. This seems poor game design, so I tried reshuffling them into two thematic disciplines. I wound up with three (I had to add a few new maneuvers to flesh it out -- those are marked with *s). Here they are:
Falcon's Eye -- precision
Spoiler
level 1
Eagle's Eyes: Stance -- increase range, accuracy, and damage.
Hobbling Shot Strike - Slow an enemy's movement
Marksman's Shot Strike - Reduce range penalties and inflict bonus damage
Stance of Accuracy Stance - Recieve bonus to ranged damage for repeated attacks
level 2
Disarming Shot Strike - Disarm at a distance
Blindside: Boost -- cause opponent to become flat-footed
level 3
Skirmisher's Stance Stance - Gain +1 to hit, +1d6 damage when moving
Unerring Shot Strike - Ranged attack ignores cover, concealment, weather
Sure Shot: Strike -- one arrow gains +20 to hit and deals extra damage
Take Aim: Strike -- resolve one arrow as touch attack
level 4
Silver Sparrow Shot Strike - Make a Spot check to inflict double damage
level 5
Blindstrike: Strike -- blind opponent with successful attack
Horizon Seeker Strike - Attack ignores range and deals +4d6 damage
Mithral-eyed Accuracy Boost - Attacks ignore concealment and magical barriers
level 6
Starlight Hail Boost - Make ranged attacks as touch attacks, critically hit more
Sublime Marksmanship Stance - Ignore all concealment and less than total cover
level 7
Eagle's Eye Boost - Aim at a target with a Spot check to make attacks as touch attacks, do 2d6+IL bonus damage
Perfect Sniper Strike - Spot check to ignore range penalties and magical barriers, inflict +15d6 to flat-footed enemy
level 8
Diamond-edged Cascade Boost - Arrows fire through targets, inflict 2d6+IL bonus damage
Golden Sparrow Shot Strike - Spot check to inflict quadruple damage
Supreme Focus Stance - Initiate an extra boost per round
level 9
Doom Arrow Strike - Spot check to inflict 100 extra damage
Iron Rain -- saturation and meleishness
Spoiler
level 1
Archer's Evasion Boost - Avoid attacks of opportunity for movement
level 2
Multiple Shot: Boost -- gain extra attack at BAB; take -2 penalty to BAB
Opportunist's Shot Counter - Take a ranged attack of opportunity
Dummy Shot: Counter -- make feint against opponent to gain temporary AC
level 3
Flanking Shot*: strike - target you hit is flanked for the next round from the side nearest you
level 4
Trick Shot: Counter -- make immediate disarm attempt against attacker
Alarming Alacrity Boost - Make an additional attack
level 5
Strafe: Stance -- gain the ability to deal more damage when you move
Quicker than the Eye Strike - Attack ignores enemy's dexterity
Defense of the True Arrow Stance - Provoke no attacks of opportunity for ranged attacks
level 6
Hit the crowd*: strike - make a full attack against a contiguous block of adjacent targets. Gain +5 to the attack roll for each target in the group, but roll randomly to determine which target each arrow attacks
level 7
Hail of Arrows: Strike -- make full attack; gain three extra attacks
level 8
Storm of Arrows*: Strike -- as a standard action, shoot a number of arrows equal to your dexterity modifier at your full attack bonus
level 9
Cyclone of Arrows*: Strike -- as a full round action, shoot every enemy in range (i.e. 1 range increment)
Falling Star -- mysticism
Spoiler
level 1
Flaming Arrow: Strike -- arrows light on fire.
Phantom Arrow: Strike -- arrows can strike ghosts and other incorporeal creatures.
Lightning Bolt: Strike -- arrows spark with electricity.
level 2
Thunder Bolt*: Strike -- arrows do sonic damage
Phasing Arrow*: Strike -- one shot is touch attack and ignores dr
level 3
Ignited Shot Strike - Set fire to an enemy
Reciprocating Shot: Counter -- deal damage to opponent equal to damage received
Phantom Hail: Stance -- do not need bow or arrows; all arrow gain ghost touch property
level 4
Farsighted Focus - See from a different perspective
Line of the Impaled Strike - Attack several enemies in a line
Exploding Arrow: Strike -- one arrow gains flaming burst and keen properties and deals extra damage
Pilot Arrow: Strike -- one arrow gains +20 to hit and deals extra damage; successive arrows are at +5 to hit and deal extra damage
level 5
Vengence Stance* -- all arrows fired gain the bane property against a creature type (to change creature type requires a swift action, switching the stance to itself)
level 6
Elemental Arrow: Strike -- one arrow gains shocking burst, flaming burst, freezing burst, and keen properties and dales extra damage
Endless Lightning: Stance -- all arrows gain shocking burst and keen properties
Earth-rending Shot Strike - Attack all enemies in line, do +6d6 damage
level 7
Mindcrush: Strike -- render opponent blind, deaf, silenced, and shaken
Phantom Arrow Strike - Stun an enemy with a phantom shot
level 8
Skyfire: Strike -- attack one foe; deal extra fire and electrical damage to that opponent and all within 30'
level 9
Obliterate: Strike -- deal extra damage; add bane and slaying properties to one arrow
Thoughts?Last edited by dspeyer; 2010-02-22 at 01:46 AM.
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
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2010-02-22, 02:35 AM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
Iron Rain ONLY having stances at 5th level is odd... but not necessarily bad, just means you probably don't want to go Master of One with it or even a focus on it as a discipline. With Falcon's Eye being the only one with a first level stance, some people wanting to make low level archery focused characters may be annoyed, unless Falcon's Eye is made as ubiquitous as Stone Dragon in its availability. Or we can try to come up with some more first level stances.
EDIT: I also think that a Boost and/or Strike and/or Stance based on my Flickering weapon enchantment might be good for either Iron Rain (since it produces a huge number of arrows... sort of), or Falling Star, since it is a blatantly supernatural effect... I strongly suggest the Boost or the Strike to allow full attacks with it, partially because archers lack of damage is made up for by the fact they can get full attacks easier (since they don't have to move around to change targets or close range), but also (to a lesser extent) because it increases the cool factor when you can shoot 100 arrows a turn, rather than 20 (read the actual effect of the enchantment before you decide this is overpowered). I would say the stance is the way to go, because the one thing it DOESN'T do is increase the amount of damage the attacks to. Another solution would be to make the strike dual mode, being able to be done as an attack (standard) or full-attack (full round action).
Random thought: How about a "Straight Shot" boost (or even stance) where your arrows fly true, regardless of non-solid things trying to alter their course... this would negate deflection bonuses, and (more importantly to a lot of ivory tower theorists) wind effects. You could have the level of wind effect it can negate scale with level, and it definitely shouldn't be lower than a 3rd level stance/maneuver.
P.S. (and I have been holding this in for months, if not years) Defeating the Wind Wall + Fly combo is quite possible for an archer if the GM is willing to think a little, and maybe kill a cat-girl in a good cause... if the flying wizard is on the other side of the wind-wall you move to that side and take your single attack... if he is above the wind wall you get directly under him, and the wind is just going to get it where it was going anyway...
EDIT^2: The sort of people who are fans of Artificers are going to LOVE the one that lets a character change the Bane type of their arrows with a Swift action... then again, +2 to-hit and +2d6 damage isn't THAT powerful.Last edited by DracoDei; 2010-06-18 at 11:32 AM.
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Currently Running: Equestria Begins (A High Tactics campaign)
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2010-02-22, 01:09 PM (ISO 8601)
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2010-02-22, 01:45 PM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-02-22, 04:48 PM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
I tweaked Zany Dodge so if you are immune to Confusion, you instead fall prone... I might change that to just falling prone to start with.
Also, I would still like to know what people think of Falling Anvil Masters of One, and Hearthstone Vindicators (for the "* Vindicators" thread that expands Ruby Knight Vindicators out to all the other disciplines).
I also happened across some "Spy vs Spy" stuff on You-Tube (from MAD Tv), and watched some of it... it looks like it is not really suitable for inclusion in Falling Anvil, because it is just a whole spectrum of uses for Bluff and Craft(Trapmaking), rather than having the more narrowly defined repeating gags that are good for turning into maneuvers.Last edited by DracoDei; 2010-02-22 at 04:54 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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2010-02-22, 06:47 PM (ISO 8601)
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2010-02-23, 02:20 AM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
Sounds like archery needs a little more filling in...
Ride the Storm -- Stance -- Iron Rain 3
You feel the movements of air and automatically adjust your shots accordingly. You are not effected by wind except as follows. Shooting into the wind decreases your range increment by 5 ft per 10 mph. Shooting with the wind increases your range by the same amount. Shooting through a wind wall counts as travelling 50 ft of distance.
Greater Phasing Arrow -- Strike -- Falling Star 5
In addition to using touch ac and ignoring dr, a greater phasing arrow ignores cover and wind effects (including wind wall). You are still effected by miss chances from not knowing your target's exact location.
I'll think of some level 1 stances later.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
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2010-02-23, 04:16 AM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
Sorry to add further to your sorrows, guys, but I thought I'd just drop a link and PEACH to my first PrC attempted with a view towards inclusion in the Age of Warriors project: the Brother of the Diamond Tusk, a PrC that's aimed at the Twin Spirit school in particular and which could be considered a sort of dwarven counterpart to the awesomeness that is the Eaglewing Striker.
Hope y'all enjoy picking it apart.
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2010-02-23, 01:16 PM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
On the discipline extras checklist, I just made a few suggestions for what the slotted maneuver granting items might be for some of the disciplines. I am not sure if the Muhammad Ali reference fits Army of One, but as TVTropes says "The man didn't know how to speak EXCEPT in bad-ass boast." (or something like that).
EDIT: Also, did up the Subra (name subject to change), which is basically a tie-dyed leopard, infused with the power of the fey and turbo-charged with Kaleidoscopic Dream power... the turbo-charging may be a bit much (if you calculate it out they are getting up to 5 swift actions per round), but I like the way it alters the creature. Note that I only used 1st level maneuvers/stance.Last edited by DracoDei; 2010-02-23 at 01:30 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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2010-02-24, 10:32 AM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
I had an idea for a discipline, but I'm neither sure if it's a good idea, nor if there isn't already something like that.
First of all, for the name, I'll choose something like "Eye of Truth" or "Hammer of Truth".
Basically, a mystical lawful discipline, focusing on combating trickery. Stances which help you see through illusions, strikes which dispel magical disguises on the target, the ability to force enemies into their true form, cast out possession...
Does that sound like a good idea, or should it be something divine instead of martial?Resident Vancian Apologist
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2010-02-24, 01:19 PM (ISO 8601)
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Re: The Age of the Warriors - a ToB expansion book idea
No reason you can't have "one of each", although for the divine version it would be a something other than a discipline* probably (unless you feel it best to just give them access to only one discipline with no previous martial knowledge, except maybe a single instance of Martial study).
*As you probably already know, your options are: PrC, feat, feat chain, and alternate class features.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.