Results 1 to 30 of 35
Thread: Good Simple Games For New GMs?
-
2019-08-15, 05:09 PM (ISO 8601)
- Join Date
- Sep 2016
Good Simple Games For New GMs?
I have a regular gaming group I GM for on Sundays. I would like to actually play in a game, and several of my players have offered to run a Pathfinder game on Friday, Saturday, or Monday.
They have offered, planned, had everyone make characters, and discarded these games before the first session for months.
Part of the issue is one of the players that often offers is new to RPGs in general, and GMing in particular. He come sup with very complex game ideas for Pathfinder that by necessity would involve either A LOT of homebrew or dumpster diving 1st and 3rd party material to make it work.
I'm considering pitching the idea of a game that is very forgiving to new GMs; rules light with room to grow, but I honestly don't know any. All my favorite systems are rules medium at best (like Savage Worlds), but I figure you knowledgeable folks might have some ideas and personal experiences with simpler games, since I feel like a more newb-friendly system that has a more flexible, loose ruleset might allow the newer players to express their creativity without having to ask me how to make it work, how to build all the enemies, etc. which kind of takes the fun out of playing in a game even if one did get off the ground.
-
2019-08-15, 06:04 PM (ISO 8601)
- Join Date
- Aug 2008
-
2019-08-16, 10:47 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Good Simple Games For New GMs?
Fate Core. It's fairly simple, it's fairly easy to get into, it's easy to make content and can host a wide variety of games. Plus, you can get it for free from the developers making it easy to give everybody a copy. Fate Core also has a lot of books available, even though not all of them immediately set you up with a plot to run through. There's even an SRD for you to browse through, if you want an online resource for the game rules.
The other game system I was going to mention was Savage Worlds, but it sounds like you already know about that. Most other systems I'm familiar with are either d20-based, or fairly complex in their own right.SpoilerThank you to zimmerwald1915 for the Gustave avatar.
The full set is here.
Air Raccoon avatar provided by Ceika
from the Request an OotS Style Avatar thread
A big thanks to PrinceAquilaDei for the gryphon avatar!
original image
-
2019-08-16, 10:59 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Good Simple Games For New GMs?
Well if you want to stay in the idea of Pathfinder/D&D, D&D 5th edition is pretty easy to learn and play.
-
2019-08-16, 12:32 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Good Simple Games For New GMs?
That's in the unfortunate confluence of "games said player actually knows how to GM" and "games I have no interest whatsoever in playing any more of". I put my time in with 5e (2 campaigns up to level 12, one to 8th, another to 6th, and a play by post) and it's really not my cup of tea.
I've kind of brushed off Fate before, but that was yeaaaars ago and I'd probably like it better now. Blades in the Dark also sounds intriguing.
-
2019-08-16, 01:08 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: Good Simple Games For New GMs?
I actually was going to recommend Monster of the Week, which uses the same "Powered by the Apocolypse" system as Blades in the Dark but is much simpler for a new GM.
What I really enjoy about Monster of the Week is that the Keeper (the GM) never rolls dice. Everything that "you" do is in response to the player character. If the player makes a Kick Some A** roll (the basic attack option), they deal a set amount damage and the monster deals a set amount of damage back (which may be mitigated if the player rolls exceptionally well).
If you have even a passable amount of improvisational skills and understand the concept of "Yes, and-," this is the game for you.
Spoiler: MotW Corrupts AbsolutelyI recently ran this game with a group that included three people who were new to table-top RPGs and my life parter, who was new to RPGs entirely. Now, we're planning a D&D game, and my partner just started playing Ni No Kuni and Slay the Spire.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
-
2019-08-16, 07:37 PM (ISO 8601)
- Join Date
- Jan 2017
- Location
- The icy coast of Canada
- Gender
Re: Good Simple Games For New GMs?
Were it not for its atrocious editing, OD&D is extremely light on rules. Theoretically, only the DM actually needs to know them at all, especially if you ignore the supplements (which set the stage for AD&D). If you ignore attribute rolls entirely (themselves very low-impact back then), character creation is mostly just shopping.
Even beasts know when to give up.
-
2019-08-18, 05:05 AM (ISO 8601)
- Join Date
- Aug 2019
Re: Good Simple Games For New GMs?
I would go in a different direction than most of the above and recommend D&D 5e with a. Premade adventure, maybe a beginner box (not just for beginning players!) 5e's rules are fairly simple, especially if you stick to the "core" archetypes for each class (i.e. champion, dragon magic, and other archetypes that represent the "pure" class).
Alternatively, Risus the anything. The game is a bit... quirky. and it doesn look terribly serious or take itself seriously, but it is still a functional game and can be a great way to tell weird stories without a ton of homebrew (and may allow people who want to play weird concepts a way to scratch that itch).
-
2019-08-18, 09:26 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Good Simple Games For New GMs?
For non-D&D and non-complex gaming, I liked:
Originally Posted by wiki
Originally Posted by moreLast edited by Great Dragon; 2019-08-18 at 09:40 AM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
-
2019-08-18, 02:29 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Good Simple Games For New GMs?
See my previous post.
Ha. This game sounds fun, but probably wouldn't appeal to the group, sadly. It reminds me a bit of Time Wizards, which I couldn't get anybody to bite on either.
@Great Dragon: Thanks for the suggestion. I've heard of some of those games, I didn't realize they were base don the same base system.
-
2019-08-18, 06:45 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: Good Simple Games For New GMs?
“3:16 Carnage Amongst the Stars” is pretty simple. It is a military science fiction game involving alien contact. The rules are pretty simple, with a flashback mechanic allowing for role play character growth that can have a one time mechanical effect.
Here is a review: https://www.rpg.net/reviews/archive/14/14193.phtml
-
2019-08-18, 10:00 PM (ISO 8601)
- Join Date
- Oct 2016
Re: Good Simple Games For New GMs?
For simple and light RPGing I prefer the superhero genre. Everyone knows the premise and the setting, which sometimes can be the major part of the battle.
Mutants and Masterminds is highly recommended but I have never played it myself.
I have played BASH by Basic Action Games and that is a very quick and fun system to learn. The DM can dial up or down the level of detail, and the character creation can be anywhere from classic, a bit better than real people to modern anime over the top completely overpowered.
-
2019-08-18, 11:41 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: Good Simple Games For New GMs?
I will second BASH for simplicity.
Mutants and Masterminds, especially in later editions, is a point-based d20 system, which is cool, but can make it very complicated to make characters, balance out the powers, etc.
-
2019-08-19, 04:53 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Good Simple Games For New GMs?
STaRS. It's rules-light, loose, and incredibly simple to run. There's very little math or mechanical complexity, and pretty much all of it is on the player side (it's a players-roll-all-the-dice, roll-under-your-ability-score thing). All the GM needs to do is toss out the occasional ad-hoc bonus or penalty; enemies are as simple as "earth magic, 5 health, players have a penalty to checks against him."
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2019-08-19, 04:54 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- In a building.
- Gender
Re: Good Simple Games For New GMs?
I will second using a Powered by the Apocalypse system such as Monster of the Week.
.... But I might have the very first game be something like Lasers & Feelings, so that they can get comfortable with the differences between table top role playing games and board games.
-
2019-08-20, 01:16 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Good Simple Games For New GMs?
You might want to go more rules medium than rules light - those can be tricky to GM for new GMs pretty often. I also assume you want to stay in the general same space as Pathfinder, which generally means fantasy, competent characters, combat focus, magic focus, multiple races, archetypal characters.
I'd recommend Desolation. It's a fair bit lighter than D&D, it's flexible, and because it's attached to a semigeneric system (Ubiquity) you can easily port things in from the broader game family. There's pulp ridiculousness, gothic horror fantasy, and a few others that probably won't be relevant but could show up if tech mixing happens.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2019-08-21, 08:02 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Good Simple Games For New GMs?
Actually part of the thing that prompted this thread was he wanted to try and fit a cyberpunk styled game into pathfinder and wanted to super-turbo-homebrew everything from the ground up, so different genres are definitely welcome.
He wants to try and run Shadowrun now, we'll see how that works out. If it doesn't, I have a pretty solid list of games to try now. Thanks a bunch!
-
2019-08-22, 08:38 AM (ISO 8601)
- Join Date
- Aug 2019
- Location
- Maryland
- Gender
Re: Good Simple Games For New GMs?
The Pathfinder beginners box is pretty simple to run.
Or you could try the Lost Mine of Phandelver in the D&D 5e starter set.
Or something simple like the rules of Swords & Wizardry an ODD clone."There is no greater power in the universe than the need for freedom" G'Kar - Babylon 5
-
2019-08-22, 09:52 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Good Simple Games For New GMs?
Any Apocalypse World game. Pick a genre you like. AW itself is of course the standout, MotW and DW are decent. PbtA games have the best support for new GMs of ANY system I've seen.
Fate's not bad, but it does put a good amount of load on the GM, and the learning curve for it can be weird if you're well-versed in other games. It might be a decent choice for someone who's new to roleplaying games as a whole, as new players seem to grasp it easier."Gosh 2D8HP, you are so very correct (and also good looking)"
-
2019-08-23, 11:28 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Good Simple Games For New GMs?
The game I'm most interested in doing a 1 shot of is Lady Blackbird.
-
2019-08-24, 07:09 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- NW PA
- Gender
Re: Good Simple Games For New GMs?
If you want to stay with a simple game based on the D&D model, I'd say to look at Basic Fantasy the RPG. It is an Open Gaming License clone that is VERY simple just like the original Holmes Edition of D&D. As a bonus, the PDFs are basically free and print copies of the rules can be purchased from Amazon for $10 or less. Tell him to buy an older module like the The Village of Homlet or better yet, the original Keep on The Borderlands as these both have descriptions of towns where you can base your adventures out of.
-
2019-08-24, 08:05 PM (ISO 8601)
- Join Date
- Mar 2019
Re: Good Simple Games For New GMs?
Toon? Simple rules, play for maximum fun.
-
2019-09-02, 10:30 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Good Simple Games For New GMs?
My go-to system for new GM's has always been the WEG Star Wars D6 ruleset. It's a very easy game for new GM's and players alike. Any given task has a target number assigned by the GM based on difficulty. The player picks the skill (or ability) that they want to use, roll the number of D6 assigned to that skill and try to meet or beat the target number. Plus, who doesn't like Star Wars?
If you want something a little more light-hearted (read corney) you could always try Teenages From Outter Space. It plays a lot like a Saturday morning cartoon (those of us old enough to remember the old Galaxy High cartoon can attest to this)."Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
-
2019-09-02, 12:21 PM (ISO 8601)
- Join Date
- Sep 2016
-
2019-09-02, 01:02 PM (ISO 8601)
- Join Date
- Feb 2014
Re: Good Simple Games For New GMs?
If you are looking for a cyberpunk game that is on the simpler side, I would look into Technoir or The Sprawl (assuming you dont mind a FATE based game).
-
2019-09-02, 04:45 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Good Simple Games For New GMs?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2019-09-02, 06:24 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
Re: Good Simple Games For New GMs?
I like Ryuutama. It has a focus on the journey more than the campaign, and lots of tools for building the journey in the book. It also has designated times the players are supposed to input world building, a super simple battle-mat, and you don't throw many dice at once. And it gives the GM a character who's job is to spy on the party and use magic to help keep things interesting without getting caught, helpful for reigning in GMs who want to railroad, or pushing passive GMs to engage with the players.
It is filled with stuff to help people who don't normally play RPGs get the hang of it.Last edited by Spriteless; 2019-09-02 at 06:27 PM.
yo
-
2019-09-02, 06:37 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- in front of a keyboard
Re: Good Simple Games For New GMs?
To nitpick (you should always open with nitpicking): Blades does not use the same system. It's certainly from the same corner of the universe but not the same.
That said, both are highly recommended. If you don't like the Blades setting, there are plenty of "Hacks" that adapt it to other settings, most notably Scum & Villany, which is Star Wars with the serial numbers filed off.
For the actual Powered by the Apocalypse games there are plenty of hacks, too: Apocalypse World, the original, Dungeon World (which is brilliantly written, but I wouldn't necessarily recommend it to Pathfinder players), Masks for super heroes, The Sprawl for cyberpunk, MotW etc.
I would add Paranoia to the list, which is obviously the best game, but only really good for one shots.
Call of Cthulhu hasn't been mentioned, which is a very accessible system for Lovecraftian horror. Less action, more investigation and psychology. If you want to ramp up the action, you can instead chose Delta Green.
One other thing: From what you mention I wonder if the system is really the problem here. Maybe your fellow GMs' aspiration are just a little bit too high. Why not start with a pre-published adventure and see where it goes? Start small and see what happens from there ...Signatures are for losers.
-
2019-09-02, 06:45 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Santa Barbara, CA
- Gender
Re: Good Simple Games For New GMs?
Honestly.....Pugmire....
Its a 5e based game but....you are all dogs...magic is technology you don't understand from the lost human era....
And basically everyone is your friend until proven otherwise...admittedly the Cats are weird and the Rats of LabroTor cults are the scary rats so stay away from them, but the others are mostly okay.
It is ridiculously wholesome which seems to bring out both funny dog jokes (basically bad dog puns and dad jokes up to your collar) and people's general good nature. And that good nature helps for running the game and getting people to work together, which is a good thing for a new DM.
-
2019-09-03, 11:31 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Good Simple Games For New GMs?
WEG's d6 Star Wars also has later descendants that are very similar. d6 Space is basically Star Wars minus the IP, d6 Fantasy and d6 Adventure are the other two in the family covering other major genres. I'm not a particular fan of any of them due to some dice mechanic quirks, but they're all solid options.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.