New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 24 of 33 FirstFirst ... 1415161718192021222324252627282930313233 LastLast
Results 691 to 720 of 966
  1. - Top - End - #691
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Fenrir
    Spoiler
    Show

    Huge Magical Beast (Arena, Fiend)
    Hit Dice: 44d8+264 (462HP)
    Initiative: +0
    Speed: 75’ (15 squares)
    Armor Class: 30 (-2 size, +22 natural); touch 8; flat-footed 30
    Base Attack/Grapple: +44/+63
    Attack: Fang of Ruin +53 melee (2d6+11)
    Full Attack: Fang of Ruin +53 melee (2d6+11)
    Space/Reach: 15’/15’
    Special Attacks: Fangs of Chaos, Fangs of Hell
    Special Qualities: Damage Reduction 22/--, Energy Resistance, Low-Light Vision, Magical Beast traits, Spell Resistance 44
    Saves: Fort +30, Ref +24, Will +17
    Abilities: Str 32 (+11), Dex 11 (+0), Con 23 (+6), Int -- (+0), Wis 12 (+1), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 32
    Treasure: standard
    Normal/Rare Steal: Chocobo Feather (×2)/Chocobo Wing
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 44d6+176 (330MP)

    Fangs of Chaos (Su): +53 melee attack against 1 opponent within reach, dealing 2d6+11 points of piercing damage; in addition, an opponent struck by this attack must make a Will save or be inflicted with Confused status (DC33) & a Fortitude save or have their current HP reduced by 90% (DC33); the save DC’s are Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Fangs of Hell (Su): +53 melee attack against 1 opponent within reach, dealing 2d6+11 points of piercing damage; in addition, an opponent struck by this attack must make a Reflex save (DC43) or be inflicted with Dead status (-10HP); the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity

    Energy Resistance (Su): the creature only takes 50% damage from cold, electricity, fire, & water (force) energy types
    Last edited by Zeta Kai; 2008-12-02 at 03:15 PM. Reason: added image

  2. - Top - End - #692
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Greater Sphere
    Spoiler
    Show

    Gargantuan Ooze (Arena, Fiend)
    Hit Dice: 52d10+624 (910HP)
    Initiative: -5
    Speed: Fly 20’ (4 squares, average maneuverability)
    Armor Class: 41 (-4 size, -5 Dex, +40 natural); touch 1; flat-footed 41
    Base Attack/Grapple: +39/+68
    Attack: Slap +52 melee (2d8+17)
    Full Attack: 2 Slaps +52 melee (2d8+17)
    Space/Reach: 20’/15’
    Special Attacks: Blizzaga, Firaga, Flare, Hydraulic Press, Thundaga, Ultima, Waterga
    Special Qualities: Damage Reduction 26/--, Ooze traits, Spell Resistance 52, Variable Absorption, Variable Immunity, Variable Resistance, Variable Weakness
    Saves: Fort +29, Ref +12, Will +12
    Abilities: Str 44 (+17), Dex 1 (-5), Con 34 (+12), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
    Skills: N/A
    Feats: Hover B
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 38
    Treasure: 2× standard
    Normal/Rare Steal: Gambler’s Spirit/Return Sphere
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 104d6+416 (780MP)

    Blizzaga (Sp): this is a ranged touch attack that deals 52d8+104 points of cold damage to 1 opponent within 270’ on a successful hit; Fortitude save (DC31) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Firaga (Sp): this is a ranged touch attack that deals 52d8+104 points of fire damage to 1 opponent within 270’ on a successful hit; Fortitude save (DC31) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Flare (Sp): this attack inflicts 52d10+156 points of non-specified damage to 1 opponent within 270’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use

    Hydraulic Press (Ex): once every 1d6+4 rounds, the creature can crush it’s enemies with a trample-like attack, reducing the current HP of all opponents caught underneath it by 90%; this attack is considered bludgeoning damage that ignores armor, hardness, & damage reduction; Reflex save (DC53) for half damage; the save DC is Strength-based; after this action, the creature is considered prone, & must take a move action to stand up; this is a full-round action that does not provoke attacks of opportunity (although the move action to stand from being prone does provoke attacks of opportunity)

    Thundaga (Sp): this is a ranged touch attack that deals 52d8+104 points of electricity damage to 1 opponent within 270’ on a successful hit; Fortitude save (DC31) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 270’; your opponents can each make a Fortitude save (DC31) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use

    Waterga (Sp): this is a ranged touch attack that deals 52d8+104 points of water (force) damage to 1 opponent within 270’ on a successful hit; Fortitude save (DC31) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Variable Absorption (Su): each round, whenever the creature is dealt damage from attacks of a different energy type, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP; the energy types rotate in a cyclical pattern, as follows: cold (1st), fire (2nd), lightning (3rd), & water (force, 4th)

    Variable Immunity (Su): each round, the creature is immune to all damage from attacks of a different energy type; the energy types rotate in a cyclical pattern, as follows: water (force, 1st), cold (2nd), fire (3rd), & lightning (4th)

    Variable Resistance (Su): each round, the creature only takes 50% damage from attacks of a different energy type; the energy types rotate in a cyclical pattern, as follows: lightning (1st), water (force, 2nd), cold (3rd), & fire (4th)

    Variable Weakness (Su): each round, the creature takes 50% more damage from attacks of a different energy type; the energy types rotate in a cyclical pattern, as follows: fire (1st), lightning (2nd), water (force, 3rd), & cold (4th)
    Last edited by Zeta Kai; 2008-12-05 at 05:27 PM. Reason: clarified Press

  3. - Top - End - #693
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Dec 2007
    Location
    DC
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    What damage does hydraulic press do? Slap damage to all affected?
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  4. - Top - End - #694
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    http://www.youtube.com/watch?v=fh3yCaxnxAQ

    Sorry to bother (?) you again about size, but in-game, Fenrir isn't huge. The video shows Fenrir some time in, just go straight to sometime after 2 minutes...hopefully, I'll be back with more nitpicking to do!

  5. - Top - End - #695
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by SilentNight View Post
    What damage does hydraulic press do? Slap damage to all affected?
    Bludgeoning damage that ignores armor, hardness & damage reduction.
    Last edited by Zeta Kai; 2008-12-05 at 05:26 PM.

  6. - Top - End - #696
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Hornet
    Spoiler
    Show

    Huge Vermin (Arena, Fiend)
    Hit Dice: 24d8+96 (204HP)
    Initiative: +3
    Speed: 20’ (4 squares), Fly 60’ (12 squares, good maneuverability)
    Armor Class: 41 (-2 size, +3 Dex, +30 natural); touch 11; flat-footed 38
    Base Attack/Grapple: +18/+34
    Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
    Full Attack: Sting +24 melee (2d6+8 + Blind, Dead, Mute, or Sleep)
    Space/Reach: 15’/15’
    Special Attacks: Bewitching Stab, Blind, Dead, Mute, Sleep, Venomous Stab
    Special Qualities: Curaga, Damage Reduction 12/--, Spell Resistance 24, Vermin traits
    Saves: Fort +18, Ref +11, Will +9
    Abilities: Str 27 (+8), Dex 16 (+3), Con 19 (+4), Int -- (+0), Wis 13 (+1), Cha 9 (-1)
    Skills: N/A
    Feats: Hover B
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 29
    Treasure: standard
    Normal/Rare Steal: Poison Fang (×4)/Purifying Salt (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 24d6+96 (180MP)

    Bewitching Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Will save (DC23) or be inflicted with Confused status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Blind (Ex): inflicts Blind status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based

    Dead (Sp): inflicts Dead status on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based

    Mute (Ex): inflicts Mute status for 3 rounds on 1 opponent; Fortitude save (DC23) to resist; the save DC is Wisdom-based

    Sleep (Ex): inflicts Sleep status for 3 rounds on 1 opponent; Will save (DC23) to resist; the save DC is Wisdom-based

    Venomous Stab (Su): +24 melee attack against 1 opponent within reach, dealing 2d6+8 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC23) or be inflicted with Poison status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Curaga (Sp): cures 6d8+20 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC23) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 20MP to use
    Last edited by Zeta Kai; 2008-12-05 at 05:31 PM. Reason: added image

  7. - Top - End - #697
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    Sorry to bother (?) you again about size, but in-game, Fenrir isn't huge. The video shows Fenrir some time in, just go straight to sometime after 2 minutes...hopefully, I'll be back with more nitpicking to do!
    Send me a list of monsters that you believe I got the size wrong on. I'll do some research & make changes if necessary, time permitting.

  8. - Top - End - #698
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Dec 2007
    Location
    DC
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    Bludgeoning damage that ignores armor, hardness & damage reduction.
    How much though?
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  9. - Top - End - #699
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by SilentNight View Post
    How much though?
    It's written quite clearly:

    Quote Originally Posted by Greater Sphere
    ...the creature can crush it’s enemies with a trample-like attack, reducing the current HP of all opponents caught underneath it by 90%...

  10. - Top - End - #700
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Dec 2007
    Location
    DC
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    It's written quite clearly:
    *Headdesk* Wow, I need to read better.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  11. - Top - End - #701
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by SilentNight View Post
    *Headdesk* Wow, I need to read better.
    Oh, you just wanted to get post #700. I see what you did there!

  12. - Top - End - #702
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Ironclad
    Spoiler
    Show

    Gargantuan Outsider (Arena, Fiend)
    Hit Dice: 48d8+384 (600HP)
    Initiative: +1
    Speed: 40’ (8 squares)
    Armor Class: 31 (-4 size, +1 Dex, +24 natural); touch 7; flat-footed 30
    Base Attack/Grapple: +48/+72
    Attack: Reppageki +62 melee (4d6+18) or Shinryudan +62 melee (4d6+18)
    Full Attack: Reppageki +62/+57/+52/+47 melee (4d6+18) or Shinryudan +62/+57/+52/+47 melee (4d6+18)
    Space/Reach: 20’/20’
    Special Attacks: Bushinzan
    Special Qualities: Break Resistance, Damage Reduction 24/--, Energy Immunity, Outsider traits, Spell Resistance 48
    Saves: Fort +34, Ref +27, Will +25
    Abilities: Str 35 (+12), Dex 12 (+1), Con 26 (+8), Int -- (+0), Wis 8 (-1), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 35
    Treasure: standard + Reppageki (Gargantuan +6 longsword) or Shinryudan (Gargantuan +6 heavy mace)
    Normal/Rare Steal: Light Curtain (×2)/Stamina Tablet
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 48d6+192 (360MP)

    Bushinzan (Ex): the creature can hit all opponents within reach for 4d6+12 points of damage to each; in addition, this attack reduces the Magic Pool of all opponents struck by it by 4d6+12MP; opponents can make a Will save (DC46) for half damage, both for HP & MP; the save DC is Strength-based; this attack is a full-round action that does not provoke attacks of opportunity

    Break Resistance (Su): the creature has only a 5% chance of being affected by Armor Break

    Energy Immunity (Su): the creature is immune to all damage from cold, fire, lightning, & water (force) energy types
    Last edited by Zeta Kai; 2008-12-06 at 12:04 PM. Reason: added image

  13. - Top - End - #703
    Ogre in the Playground
     
    HalflingRogueGirl

    Join Date
    Dec 2007
    Location
    DC
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    Oh, you just wanted to get post #700. I see what you did there!
    Wow, I did not notice that. Cool.
    To know that just one life has breathed easier because you have lived, that is to have succeeded.

    Wonderful Faithatar by smuchmuch

    My meager homebrew


    Quote Originally Posted by averagejoe View Post
    Chivalry (n): A willingness to find excuses to beat people up.

  14. - Top - End - #704
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Jormungand
    Spoiler
    Show

    Gargantuan Magical Beast (Arena, Fiend)
    Hit Dice: 36d10+180 (306HP)
    Initiative: +0
    Speed: 40’ (8 squares)
    Armor Class: 38 (-4 size, +32 natural); touch 6; flat-footed 38
    Base Attack/Grapple: +36/+61
    Attack: Claw +45 melee (2d8+13)
    Full Attack: 2 Claws +45 melee (2d8+13)
    Space/Reach: 20’/15’
    Special Attacks: Cold Stare, Space-Time Vorpal
    Special Qualities: Damage Reduction 18/--, Magical Beast traits, Spell Resistance 36
    Saves: Fort +25, Ref +20, Will +13
    Abilities: Str 37 (+13), Dex 11 (+0), Con 21 (+5), Int -- (+0), Wis 12 (+1), Cha 4 (-3)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 33
    Treasure: standard
    Normal/Rare Steal: Petrify Grenade (×4)/Three Stars
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 72d6+288 (540MP)

    Cold Stare (Su): this gaze attack inflicts Petrified status on 1 opponent within 220’ (no saving throw); this is a standard action that does not provoke attacks of opportunity

    Space-Time Vorpal (Su): this attack inflicts 13d6+13 points of force damage to all opponents within 220’; Fortitude save (DC41) for half damage; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity
    Last edited by Zeta Kai; 2008-12-07 at 02:20 PM. Reason: added image

  15. - Top - End - #705
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Classes

    * Pugilist (“Tidus”)
    * Summoner (“Yuna”)
    * Ronin (“Auron”)
    * Lancer Kimahri ("Ronso")
    * Blitzer (“Wakka”)
    * Black Mage (“Lulu”)
    * Bandit (“Rikku”)
    * NPC Classes
    o Crusader (“Elma/Lucil”)
    o Merchant (“O’aka/Rin”)
    o Priest (“Jyscal/Kinoc”)

    Shouldn't Kimahri be in the parentheses also? On the page with the classes themselves it's fine. Just on the first page in the table of contents.
    Last edited by Temotei; 2008-12-07 at 09:11 PM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  16. - Top - End - #706
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    Lancer Kimahri ("Ronso")
    Fixed. Thanks for the catch.

  17. - Top - End - #707
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    Characters
    This section details the statistics of the most prominent & important characters in Final Fantasy X. The statistics generated here are determined by the standard character creation rules, in addition to the information provided in the sections above. They are intended to reflect how the characters are first presented in the game, & not how they appear later on, after extensive leveling.

    Tidus
    Spoiler
    Show

    NAME- Tidus
    CLASS- Pugilist
    RACE- Hume
    ALIGNMENT- Neutral Good
    LEVEL- 1st
    SIZE- Medium
    AGE- 17 years old
    GENDER- male
    HEIGHT- 5’9”
    WEIGHT- 155 lbs
    EYES- blue
    HAIR- blonde
    LANGUAGES
    • Common

    ABILITIES
    • Strength 12 (+1)
    • Dexterity 15 (+2)
    • Constitution 14 (+2)
    • Intelligence 10 (+0)
    • Wisdom 8 (-1)
    • Charisma 13 (+1)

    HIT POINTS- 10 HP
    MAGIC POINTS- 22MP
    ARMOR CLASS- 17 (+2 Dex, +4 chain shirt, +1 buckler); touch 12; flat-footed 15
    SPEED- 30’
    INITIATIVE- +2
    BASE ATTACK BONUS
    • Melee +1 = +0 (Base) +1 (Str)
    • Ranged +2 = +0 (Base) +2 (Dex)

    CARRYING CAPACITY
    • Light Load 0-43 lbs.
    • Medium Load 44-86 lbs.
    • Heavy Load 87-130 lbs.
    • Lift Over Head 130 lbs.
    • Lift Off Ground 260 lbs.
    • Push or Drag 650 lbs.

    SAVING THROWS
    • Fortitude +2 = +0 (Base) +2 (Con)
    • Reflex +4 = +2 (Base) +2 (Dex)
    • Will -1 = +0 (Base) -1 (Wis)

    SKILLS (*=cross-class)
    • Appraise (Int, +0=0+0)*
    Balance (Dex, +5=2+3)
    • Bluff (Cha, +1=1+0)*
    Climb (Str, +1=1+0)
    • Concentration (Con, +2=2+0)*
    • Craft (Int, +0=0+0)
    • Decipher Script (Int, +0=0+0)*
    • Diplomacy (Cha, +1=1+0)*
    • Disable Device (Int, +0=0+0)*
    • Disguise (Cha, +1=1+0)*
    Escape Artist (Dex, +2=2+0)*
    • Forgery (Int, +0=0+0)*
    • Gather Information (Cha, +1=1+0)
    • Handle Animal (Cha, +1=1+0)
    • Heal (Wis, -1=-1+0)*
    Hide (Dex, +2=2+0)*
    • Intimidate (Cha, +1=1+0)*
    Jump (Str, +5=1+4)
    • Knowledge (Arcana) (Int, +0=0+0)*
    • Listen (Wis, -1=-1+0)
    Move Silently (Dex, +2=2+0)*
    • Open Locks (Dex, +2=2+0)*
    • Perform (Cha, +3=1+2)
    • Profession (Wis, +2=-1+3)
    • Ride (Dex, +2=2+0)
    • Search (Int, +0=0+0)
    • Sense Motive (Wis, -1=-1+0)*
    Sleight of Hand (Dex, +2=2+0)*
    • Spellcraft (Int, +0=0+0)*
    • Spot (Wis, -1=-1+0)
    • Survival (Wis, -1=-1+0)*
    Swim (Str, +5=1+4)
    Tumble (Dex, +6=2+4)
    Use Magical Device (Cha, +2=1+0)*
    Use Rope (Dex, +3=2+0)*

    FEATS
    • Dodge [General]
    • Mobility [General]

    WEAPONS
    • long sword (1d8, 19-20/×2, 4lbs, slashing)

    ARMOR
    • chain shirt (+4AC, armor check penalty -2, speed 30’, 25lbs)
    • buckler (+1AC, armor check penalty -1, 5lbs)

    EQUIPMENT
    • 10gp (0 lbs)
    • Backpack (2gp, 2 lbs)
    • Bedroll (1sp, 5 lbs)
    • Flint & Steel Kit (1gp, 0 lbs)
    • Rations, Trail (×3, 1½gp, 3 lbs)
    • Rope, Hemp, 50’ (1gp, 10 lbs)
    • Sack (1sp, ½ lb)
    • Waterskin (filled, 1gp, 3 lbs)

    ENCUMBERANCE- 57½ lbs (medium load)
    CLASS FEATURES
    • Weapon & Armor Proficiency: Tidus is proficient with all simple & martial weapons, & with light armor & shields (except tower shields)
    • Cheer (Su): Tidus can bolster the fighting spirit of his party; this ability grants all allies within 30’ (including yourself) a +2 morale bonus to Strength & Dexterity for the rest of the encounter; these effects are negated for an ally if they are successfully hit with a cursed effect, or die (even if they are revived during the same encounter); this is a standard action that does not provoke attacks of opportunity; this ability does not consume any MP
    Spiral Cut (Ex): Tidus can perform 1 charge attack with no AC penalty that automatically deals maximized damage; this ability costs 100 OP to use
    Use Magical Device and Use Rope have an extra point added to each. Also, the armor check penalties are not shown on any skills. I'm not sure if this is on purpose or not, but just making sure about that. They should apply to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim*, and Tumble.

    *You may not wish to apply the penalties to swim...for flavor reasons. Crazy Spirans swimming for hours in their medium armor...


    • Use Magical Device (Cha, -2=-1+0)*

    That's in Auron's section.


    BASE ATTACK BONUS
    • Melee +4 = +0 (Base) +2 (Str)
    • Ranged +4 = +0 (Base) +2 (Dex)

    Wakka's problem.


    ABILITIES
    • Strength 10 (+0)
    • Dexterity 17 (+3)
    Constitution 11 (+0)
    • Intelligence 12 (+1)
    • Wisdom 8 (-1)
    • Charisma 14 (+2)

    HIT POINTS- 6 HP
    MAGIC POINTS- 22MP
    ARMOR CLASS- 16 (+3 Dex, +2 leather, +1 targe); touch 13; flat-footed 13
    SPEED- 30’
    INITIATIVE- +7
    BASE ATTACK BONUS
    • Melee +0 = +0 (Base) +0 (Str)
    • Ranged +3 = +0 (Base) +3 (Dex)

    SAVING THROWS
    Fortitude +1 = +0 (Base) +1 (Con)
    • Reflex +5 = +2 (Base) +3 (Dex)
    • Will -1 = +0 (Base) -1 (Wis)

    Just a minor discrepancy in Rikku's section.


    NAME- Valefor
    CLASS- Aeon 5/Winged Fayth 5
    RACE- Aeon (Outsider, Aeon subtype)
    ALIGNMENT- True Neutral
    LEVEL- 10th
    SIZE- Medium (Space 5’/Reach 5’)
    AGE- 11 years old
    GENDER- female
    HEIGHT- 6’6”
    WEIGHT- 300 lbs
    EYES- white (pupil-less)
    HAIR- red feathers
    LANGUAGES
    • Common

    ARMOR CLASS- 19 (+2 Dex, +2 Con, +5 natural armor); touch 12; flat-footed 17
    SKILLS (*=cross-class)
    • Appraise (Int, +0=0+0)*
    Balance (Dex, +15=2+10)

    Is the size supposed to be medium? I'm too tired to check tonight, so I'll try and check tomorrow afternoon. Balance has a minor calculation error.
    Last edited by Temotei; 2008-12-08 at 01:32 AM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  18. - Top - End - #708
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    Various nitpicks corrections.
    For the record, Valefor is indeed a Medium size creature at her current level. She will get a size increase to large if/when she progresses to Aeon 14, but right now she is only an Aeon 5. Brand new Aeons are the same size as they were in their former life because neither the Aeon ritual nor the Aeon subtype confer any automatic size changes.

    All other typos have been corrected. Thanks for the free copyediting.

  19. - Top - End - #709
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Juggernaut
    Spoiler
    Show

    Colossal Magical Beast (Arena, Fiend)
    Hit Dice: 44d10+528 (770HP)
    Initiative: +0
    Speed: 40’ (8 squares)
    Armor Class: 34 (-8 size, +32 natural); touch 2; flat-footed 34
    Base Attack/Grapple: +44/+75
    Attack: Bite +51 melee (4d6+15) or Gore +51 melee (6d6+15)
    Full Attack: Bite +51 melee (4d6+15) & Gore +51 melee (6d6+15)
    Space/Reach: 30’/20’
    Special Attacks: Crush Spike, Salvo, Trample
    Special Qualities: Damage Reduction 22/--, Fire Absorption, Magical Beast traits, Spell Resistance 44
    Saves: Fort +36, Ref +24, Will +15
    Abilities: Str 41 (+15), Dex 10 (+0), Con 35 (+12), Int -- (+0), Wis 13 (+1), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 35
    Treasure: standard
    Normal/Rare Steal: Lunar Curtain/Shining Gem
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 88d6+352 (660MP)

    Crush Spike (Su): +51 melee attack against 1 opponent within reach, dealing 6d6+15 points of piercing damage; in addition, an opponent struck by this attack must make a Fortitude save (DC47) or be inflicted with Dead status (-10HP); the save DC is Strength-based; this is a standard action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds

    Salvo (Su): +36 ranged touch attack; inflicts 15d6+15 points of fire damage to all opponents within 240’; Reflex save (DC47) for half damage; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity; this ability can be used once every other round

    Trample (Ex): 6d6+22 damage; Reflex save (DC47) for half damage; the save DC is Strength-based; this is a full-round action that does not provoke attacks of opportunity

    Fire Absorption (Su): whenever the creature is dealt fire damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP
    Last edited by Zeta Kai; 2008-12-08 at 09:45 AM. Reason: added image

  20. - Top - End - #710
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Will +17 = +16 (Base) +1 (Wis) +2 (Feat)

    SKILLS (*=cross-class)
    • Appraise (Int, +0=0+0)*
    • Balance (Dex, +18=3+22-7)
    • Bluff (Cha, +0=0+0)*
    • Climb (Str, +24=9+22-7)
    • Concentration (Con, +6=6+0)*
    • Craft (Int, +0=0+0)*
    • Decipher Script (Int, +0=0+0)*
    • Diplomacy (Cha, +0=0+0)*
    • Disable Device (Int, +0=0+0)*
    • Disguise (Cha, +0=0+0)*
    • Escape Artist (Dex, -4=3+0-7)*
    • Forgery (Int, +0=0+0)*
    • Gather Information (Cha, +0=0+0)*
    • Handle Animal (Cha, +0=0+0)*
    • Heal (Wis, +3=1+0+2)*
    • Hide (Dex, -12=3+0-8-7)*
    • Intimidate (Cha, +22=0+22)
    • Jump (Str, +24=9+22-7)
    • Knowledge (Int, +0=0+0)*
    • Listen (Wis, +29=1+28)
    • Move Silently (Dex, -4=3+0-7)*
    • Open Locks (Dex, +3=3+0)*
    • Perform (Cha, +0=0+0)*
    • Profession (Wis, +1=1+0)*
    • Ride (Dex, +3=3+0)*
    • Search (Int, +0=0+0)*
    • Sense Motive (Wis, +23=1+22)
    • Sleight of Hand (Dex, -4=3+0-7)*
    • Speak Language (Int, +0=0+0)*
    • Spellcraft (Int, +0=0+0)*
    • Spot (Wis, +23=1+22)
    Survival (Wis, +26=1+22+2)

    Will saves don't include Iron Will, Survival is off 1 point.

    And I do believe that is all for now!

    Also, thanks for the clarification on Valefor.
    Last edited by Temotei; 2008-12-09 at 12:01 AM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  21. - Top - End - #711
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    Will saves don't include Iron Will, Survival is off 1 point.
    This has been fixed. In the future, when citing errors that need correcting, please note which section contains the mistake. Nowhere in your correction do you mention that you are referring to the Yojimbo PC entry, & so it took a while to find & adjust. Thank you for the catch.

  22. - Top - End - #712
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Jumbo Flan
    Spoiler
    Show

    Colossal Ooze (Arena, Fiend)
    Hit Dice: 48d10+84 (150HP)
    Initiative: -5
    Speed: 30’ (6 squares)
    Armor Class: 37 (-8 size, -5 Dex, +40 natural); touch -3; flat-footed 37
    Base Attack/Grapple: +36/+64
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 30’/20’
    Special Attacks: Blizzaga, Firaga, Flare, Thundaga, Ultima, Waterga
    Special Qualities: Curaga, Damage Reduction 96/magic, Energy Absorption, Ooze traits, Reflect, Regen, Skills, Spell Resistance 48
    Saves: Fort +27, Ref +11, Will +11
    Abilities: Str 35 (+12), Dex 1 (-5), Con 32 (+11), Int -- (+0), Wis 1 (-5), Cha 1 (-5)
    Skills: Climb +60
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 36
    Treasure: standard
    Normal/Rare Steal: Lunar Curtain/Mana Tablet
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 96d6+384 (180MP)

    Blizzaga (Sp): this is a ranged touch attack that deals 48d8+96 points of cold damage to 1 opponent within 290’ on a successful hit; Fortitude save (DC29) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Firaga (Sp): this is a ranged touch attack that deals 48d8+96 points of fire damage to 1 opponent within 290’ on a successful hit; Fortitude save (DC29) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Flare (Sp): this attack inflicts 48d10+144 points of non-specified damage to 1 opponent within 290’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use

    Thundaga (Sp): this is a ranged touch attack that deals 48d8+96 points of electricity damage to 1 opponent within 290’ on a successful hit; Fortitude save (DC29) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 290’; your opponents can each make a Fortitude save (DC29) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use

    Waterga (Sp): this is a ranged touch attack that deals 48d8+96 points of water (force) damage to 1 opponent within 290’ on a successful hit; Fortitude save (DC29) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Energy Absorption (Su): whenever the creature is dealt cold, fire, lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP

    Skills: the creature has a +48 racial bonus on Climb checks, & can always choose to take 10 on a Climb check, even if rushed or threatened
    Last edited by Zeta Kai; 2008-12-10 at 11:53 AM. Reason: added image

  23. - Top - End - #713
    Firbolg in the Playground
     
    Temotei's Avatar

    Join Date
    Nov 2008
    Location
    Minnesota
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    This has been fixed. In the future, when citing errors that need correcting, please note which section contains the mistake. Nowhere in your correction do you mention that you are referring to the Yojimbo PC entry, & so it took a while to find & adjust. Thank you for the catch.
    Oh. Sorry about that... I was sleepy.

    Also, under the overdrives section, there are some overdrives that say limit break in them as if they were overdrives. For simplicity's sake, it would probably be better to change them. These include: Auroch Reels, Blitz Ace, Delta Attack, Diamond Dust, Energy Blast, Energy Rain, Fury, Grand Summon, Mega Flare, Mix, Oblivion, Requiem, Ronso Rage, Slice & Dice, Thor's Hammer, Tornado, Zanmato, and Heckfire (it's actually not the name...sorry, I just don't say that)
    Last edited by Temotei; 2008-12-11 at 12:15 AM.
    Homebrew
    Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).

  24. - Top - End - #714
    Barbarian in the Playground
     
    Dracomortis's Avatar

    Join Date
    Sep 2008
    Location
    United States
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    The merchant's skill section reads as follows:
    Class Skills: The Crusader's class skills (& the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Knowledge (local) (Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex).
    Methinks the bolded section should be "Merchant's", unless you get to automatically mutlticlass while selecting skills
    Sincerest thanks to Qwernt for the amazing avatar.

  25. - Top - End - #715
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Temotei221 View Post
    ...
    Fixed.

    Quote Originally Posted by Dracomortis View Post
    ...
    Fixed.

    Quote Originally Posted by Zeta Kai
    Not Fixed.

  26. - Top - End - #716
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Kottos
    Spoiler
    Show

    Gargantuan Monstrous Humanoid (Arena, Fiend)
    Hit Dice: 52d8+364 (598HP)
    Initiative: -1
    Speed: 50’ (10 squares)
    Armor Class: 31 (-4 size, -1 Dex, +26 natural); touch 5; flat-footed 31
    Base Attack/Grapple: +52/+79
    Attack: Slam +63 melee (8d8+15)
    Full Attack: 2 Slams +63 melee (8d8+15)
    Space/Reach: 20’/20’
    Special Attacks: Counterattack
    Special Qualities: Damage Reduction 26/--, Monstrous Humanoid traits, Spell Resistance 52
    Saves: Fort +24, Ref +27, Will +30
    Abilities: Str 40 (+15), Dex 8 (-1), Con 25 (+7), Int -- (+0), Wis 14 (+2), Cha 10 (+0)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 37
    Treasure: 2× standard
    Normal/Rare Steal: Stamina Spring (×4)/Soul Spring (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 52d6+208 (420MP)

    Counterattack (Ex): upon being hit by a successful attack, the creature gains 1 extra attack of opportunity against an opponent that successfully hit them, even if the attack wouldn’t normally allow an attack of opportunity
    Last edited by Zeta Kai; 2008-12-11 at 11:39 PM. Reason: added image

  27. - Top - End - #717
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Malboro Menace
    Spoiler
    Show

    Colossal Plant (Arena, Fiend)
    Hit Dice: 44d8+352 (550HP)
    Initiative: -5
    Speed: 20’ (4 squares)
    Armor Class: 57 (-8 size, -5 Dex, +60 natural); touch -3; flat-footed 57
    Base Attack/Grapple: +33/+62
    Attack: Bite +38 melee (4d6+13)
    Full Attack: Chow Time (3 Bites) +38 melee (4d6+13)
    Space/Reach: 30’/20’
    Special Attacks: Gastric Juice Blast, Mega Gastric Juice, Putrid Breath
    Special Qualities: Damage Reduction 22/--, Plant traits, Spell Resistance 44, Status Immunity
    Saves: Fort +32, Ref +9, Will +17
    Abilities: Str 37 (+13), Dex 1 (-5), Con 26 (+8), Int -- (+0), Wis 17 (+3), Cha 12 (+1)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 37
    Treasure: standard
    Normal/Rare Steal: Remedy (×4)/Mana Spring (×2)
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 44d6+176 (330MP)

    Gastric Juice Blast (Su): the creature emits a 290’ cloud of petrifying mist; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the cloud are Petrified; Fortitude save (DC35) to resist; the save DC is Wisdom-based

    Mega Gastric Juice (Su): +20 special ranged attack (4d6 acid); 290’ range; Reflex save (DC35) for half damage & avoid the break effects; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity; this ability costs 64MP to use; opponents that fail their Reflex save are subject to the following effects:
    • Power Break: any Strength bonus to attacks is negated for 4d6+16 rounds
    • Magic Break: all damage dealt by that opponent’s spells is reduced by ½ for 4d6+16 rounds; the opponent’s healing magic is only ½ as effective, as well; multiple break effects do not stack
    • Armor Break: any armor bonus for natural or worn armor is negated for 4d6+16 rounds
    • Mental Break: any SR is negated for 4d6+16 rounds

    Putrid Breath (Su): the creature emits a 290’ cloud of foul gas; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the cloud are affected by the following status effects:
    • inflicts Blind status for 8 rounds on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
    • inflicts Confused status on 1 opponent; Will save (DC35) to resist; the save DC is Wisdom-based
    • inflicts Mute status for 8 rounds on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
    • inflicts Poison status on 1 opponent; Fortitude save (DC35) to resist; the save DC is Wisdom-based
    • inflicts Slowed status on 1 opponent; Will save (DC35) to resist; the save DC is Wisdom-based

    Status Immunity (Su): the creature is immune to the following status effects: Blind, Doomed, Mute, Petrified, Poison, Sleep, Slow, & Zombie; in addition, the creature cannot be Provoked, Threatened, or hit by a Death attack
    Last edited by Zeta Kai; 2008-12-13 at 12:07 AM. Reason: added image

  28. - Top - End - #718
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Nega Elemental
    Spoiler
    Show

    Huge Elemental (Arena, Fiend)
    Hit Dice: 72d8+432 (756HP)
    Initiative: +1
    Speed: Fly 40’ (8 squares, poor maneuverability)
    Armor Class: 49 (-2 size, +1 Dex, +40 natural); touch 9; flat-footed 48
    Base Attack/Grapple: +54/+82
    Attack: N/A
    Full Attack: N/A
    Space/Reach: 15’/15’
    Special Attacks: Bio, Blizzaga, Drain, Firaga, Flare, Osmose, Thundaga, Ultima, Waterga
    Special Qualities: Damage Reduction 72/magic, Elemental Absorption, Elemental traits, Reflect, Spell Resistance 72
    Saves: Fort +30, Ref +39, Will +24
    Abilities: Str 34 (+12), Dex 13 (+1), Con 23 (+6), Int -- (+0), Wis 11 (+0), Cha 11 (+0)
    Skills: N/A
    Feats: Hover (Bonus)
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 34
    Treasure: standard
    Normal/Rare Steal: Lunar Curtain/Twin Stars
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 144d6+576 (1,080MP)

    Bio (Sp): this ability inflicts 1 opponent within 210’ with poison, dealing 1d3 points of damage per class level (theirs) every round (see Status Effects: Poison); the opponent remains poisoned for the rest of the encounter, unless the poison is somehow negated; Fortitude save (DC46) to resist; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 10MP to use

    Blizzaga (Sp): this is a ranged touch attack that deals 72d8+144 points of cold damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC46) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Drain (Sp): this is a touch attack that transfers 72d4 from 1 opponent’s HP pool to the creature’s own; Fortitude save (DC46) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability costs 12MP to use

    Firaga (Sp): this is a ranged touch attack that deals 72d8+144 points of fire damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC46) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Flare (Sp): this attack inflicts 72d10+216 points of non-specified damage to 1 opponent within 210’ (no saving throw); this is a full-round action that provokes attacks of opportunity; this ability costs 54MP to use

    Osmose (Sp): this is a touch attack that transfers 2d4MP per HD (theirs) from 1 opponent’s MP pool to the creature’s own; the opponent can make a Will save (DC46) for half damage; the save DC is Charisma-based; this is a standard action that provokes attacks of opportunity; this ability does not consume any MP to use

    Thundaga (Sp): this is a ranged touch attack that deals 72d8+144 points of electricity damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC46) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within 210’; your opponents can each make a Fortitude save (DC46) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use

    Waterga (Sp): this is a ranged touch attack that deals 72d8+144 points of water (force) damage to 1 opponent within 210’ on a successful hit; Fortitude save (DC46) for half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 16MP to use

    Energy Absorption (Su): whenever the creature is dealt cold, fire, positive energy (including spell-like abilities, such as holy), lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP

    Reflect (Sp): the creature can cast a magical reflecting aura on any 1 creature within 210’ (including itself); this aura reflects all spells (both helpful & harmful) that target that creature, causing the spell to bounce off & hit another random creature within 210’; area-effect spells still function properly on that creature, as do any spells that have already been reflected off of another creature; multiple reflect effects do not stack, but overlap; this effect lasts for the rest of the encounter; this effect is negated for an ally if they are successfully hit with a curse effect, a dispel effect, or die (even if they are revived during the same encounter); this is a standard action that provokes attacks of opportunity; this ability costs 14MP to use
    Last edited by Zeta Kai; 2008-12-14 at 05:10 PM. Reason: fixed feat

  29. - Top - End - #719
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Nemesis
    Spoiler
    Show

    Colossal Aberration (Arena, Fiend)
    Hit Dice: 100d8+1,700 (2,150HP)
    Initiative: -1
    Speed: 50’ (10 squares)
    Armor Class: 69 (-8 size, -1 Dex, +60 natural); touch 9; flat-footed 69
    Base Attack/Grapple: +75/+116
    Attack: Slam +92 melee (10d8+17) or Ethereal Cannon +66 ranged (100d8+25 non-specified, 19-20/×3, 60’ range)
    Full Attack: 2 Slams +92 melee (10d8+17) or Ethereal Cannon +66 ranged (100d8+25 non-specified, 19-20/×3, 60’ range)
    Space/Reach: 30’/30’
    Special Attacks: Armageddon, Ultima, Ultra Spark
    Special Qualities: Aberration traits, Damage Reduction 50/--, Energy Absorption, Spell Resistance 100
    Saves: Fort +50, Ref +32, Will +56
    Abilities: Str 60 (+25), Dex 8 (-1), Con 44 (+17), Int -- (+0), Wis 19 (+4), Cha 24 (+7)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 49
    Treasure: 2× standard
    Normal/Rare Steal: Level 4 Key Sphere/Warp Sphere
    Alignment: Chaotic Evil
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 200d6+800 (1,500MP)

    Armageddon (Su): the creature emits a 290’ shockwave of energy; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the shockwave take 100d6 points of non-specified damage; this attack ignores armor, natural armor, damage reduction & hardness; your opponents can each make a Fortitude save (DC85) for half damage; the save DC is Strength-based

    Ultima (Sp): this attack inflicts 200d6 points of non-specified damage to all opponents within line of sight; your opponents can each make a Fortitude save (DC64) for half damage; the save DC is Wisdom-based; any opponent reduced to 0 or fewer HP by this attack is entirely disintegrated, leaving behind only a trace of fine dust; a disintegrated creature’s equipment is unaffected; this attack can only target creatures, not objects; this is a full-round action that provokes attack of opportunity; this ability costs 90MP to use

    Ultra Spark (Su): the creature emits a 290’ shockwave of energy; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the shockwave are affected by the following status effects:
    • inflicts Cursed status on 1 opponent; Will save (DC64) to resist; the save DC is Wisdom-based
    • inflicts Poison status on 1 opponent; Fortitude save (DC64) to resist; the save DC is Wisdom-based
    • inflicts Slowed status on 1 opponent; Will save (DC64) to resist; the save DC is Wisdom-based
    • Power Break: any Strength bonus to attacks is negated; Will save (DC64) to resist; the save DC is Wisdom-based

    Energy Absorption (Su): whenever the creature is dealt cold, fire, positive energy (including spell-like abilities, such as holy), lightning, or water (force) damage, it actually gains HP equal to the damage that it normally would have taken; the creature cannot gain HP in excess of its maximum HP
    Last edited by Zeta Kai; 2008-12-14 at 05:09 PM. Reason: added image

  30. - Top - End - #720
    Ettin in the Playground
     
    Zeta Kai's Avatar

    Join Date
    Feb 2007
    Location
    The Final Chapter
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Neslug
    Spoiler
    Show

    Gargantuan Aberration (Arena, Fiend)
    Hit Dice: 128d8+1,408 (1,984HP)
    Initiative: +12
    Speed: 20’ (4 squares)
    Armor Class: 64 (-4 size, +12 Dex, +46 natural); touch 18; flat-footed 52
    Base Attack/Grapple: +96/+122
    Attack: Slam +106 melee (10d10+14)
    Full Attack: 2 Slams +106 melee (10d10+14)
    Space/Reach: 20’/15’
    Special Attacks: Megaton, Slime
    Special Qualities: Aberration traits, Auto-Regen, Curaja, Damage Reduction 64/--, Force Shell, Spell Resistance 128, Status Immunity
    Saves: Fort +77, Ref +54, Will +42
    Abilities: Str 38 (+14), Dex 35 (+12), Con 32 (+11), Int -- (+0), Wis 10 (+0), Cha 2 (-4)
    Skills: N/A
    Feats: N/A
    Environment: any (Monster Arena)
    Organization: solitary
    Challenge Rating: 42
    Treasure: standard
    Normal/Rare Steal: Gambler’s Spirit/Friend Sphere
    Alignment: Neutral
    Advancement: N/A
    Level Adjustment: N/A
    Magic Pool: 256d6+1,024 (1,920MP)

    Megaton (Su): +106 melee attack against 1 opponent within reach, dealing 10d10+14 points of bludgeoning damage; in addition, an opponent struck by this attack must make a Will save (DC74) or be inflicted with Confused status; the save DC is Wisdom-based; this is a standard action that does not provoke attacks of opportunity

    Slime (Su): the creature emits a 290’ blast of foul ichors; this attack is a full-round action that does not provoke attacks of opportunity; this ability can be used once every 1d4 rounds; all creatures caught within the blast must make a Reflex save (DC30, Wisdom-based) or be affected by the following status effects:
    • Cursed
    • Mute
    • Poison
    • Slow
    • Armor Break: any armor bonus for natural or worn armor is negated until dispelled
    • Mental Break: any SR is negated until dispelled
    • Delay Buster: -20 Initiative penalty for the next round
    Curaja (Sp): cures 36d8+120 points of damage to itself; since undead (but not [Unsent]) are powered by negative energy, this spell deals damage to them instead of curing their wounds, although an undead creature can apply spell resistance, & can attempt a Will save (DC74) to take half damage; the save DC is Wisdom-based; this is a standard action that provokes attacks of opportunity; this ability costs 120MP to use

    Force Shell (Ex): once the creature’s HP drops below 50% (992HP, on average), it retreats into a shell of impenetrable magical force, making the creature immune to physical attacks (only supernatural, spells, & spell-like abilities can harm it); the creature will re-emerge from its shell if its HP raises above 50% again; retreating & re-emerging are both immediate actions that do not provoke attacks of opportunity; this shell shatters once the creature’s HP drops below 25% (496HP, on average); this shell does not regenerate if the creature’s HP raises above 25% again

    Status Immunity (Su): the creature is immune to all status effects (other than KO)
    Last edited by Zeta Kai; 2008-12-16 at 11:41 PM. Reason: added image

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •